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	<title>Minecraft:Data component format/equippable - Revision history</title>
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	<updated>2026-05-04T11:59:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Data_component_format/equippable&amp;diff=104180&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
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		<updated>2026-05-02T11:04:16Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
** {{nbt|compound|minecraft:equippable}}: If present, this item can be equipped in the specified slot.&lt;br /&gt;
*** {{nbt|string|slot}}: The slot to put the item on. Can be one of {{cd|head|chest|legs|feet|body|mainhand|offhand|d=or|saddle}}&lt;br /&gt;
*** {{nbt|string}}{{nbt|compound|equip_sound}}: {{json_ref|sound event|inline=1}} to play when the item is equipped. Defaults to &amp;lt;code&amp;gt;item.armor.equip_generic&amp;lt;/code&amp;gt;.&lt;br /&gt;
**** {{nbt inherit/sound event|sounds}}&lt;br /&gt;
*** {{nbt|string|asset_id}}: The [[Minecraft:resource location]] of the equipment model to use when equipped. The directory this refers to is &amp;lt;code&amp;gt;assets/&amp;lt;namespace&amp;gt;/equipment/&amp;lt;id&amp;gt;.json&amp;lt;/code&amp;gt;. If not specified, falls back to rendering as the item itself when in the head slot (if not applicable, the item does not render).&lt;br /&gt;
*** {{nbt|string}}{{nbt|list|allowed_entities}}: Entity ID, Entity Tag, or list of Entity IDs to limit which entities can equip this item. Defaults to all entities.&lt;br /&gt;
*** {{nbt|boolean|dispensable}}: Whether the item can be dispensed by using a [[Minecraft:dispenser]].&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;If the item type has special dispenser behavior, this has no effect.&amp;lt;/ref&amp;gt; Defaults to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** {{nbt|boolean|swappable}}: Whether the item can be equipped into the relevant slot by right-clicking. Defaults to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** {{nbt|boolean|damage_on_hurt}}: Whether this item is damaged when the wearing entity is damaged. Defaults to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** {{nbt|boolean|equip_on_interact}}: Whether this item can be equipped onto a target mob by pressing {{control|use}} on it (as long as this item can be equipped on the target at all). Defaults to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** {{nbt|string|camera_overlay}}: The [[Minecraft:resource location]] of the overlay texture to use when equipped. The directory this refers to is &amp;lt;code&amp;gt;assets/&amp;lt;namespace&amp;gt;/textures/&amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;. Assets which do not exist will use the [[Minecraft:missing texture]], rather than falling back to a default such as the pumpkin overlay.&lt;br /&gt;
*** {{Nbt|boolean|can_be_sheared}}: Whether this item can be unequipped from a target mob by right-clicking with Shears. Defaults to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** {{Nbt|string}}{{Nbt|compound|shearing_sound}}: {{Json ref|sound event|inline=1}} to play when the item is sheared. Defaults to &amp;lt;code&amp;gt;item.shears.snip&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
[[Minecraft:fr:Format de composant de données/equippable]]&lt;br /&gt;
[[Minecraft:ja:アイテムフォーマット/equippable]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Data component format subpages]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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