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	<title>Minecraft:Data component format/kinetic weapon - Revision history</title>
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	<updated>2026-05-02T14:07:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Data_component_format/kinetic_weapon&amp;diff=104183&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
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		<updated>2026-05-02T11:04:22Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
** {{nbt|compound|minecraft:kinetic_weapon}}: Enables a charge-type attack when using the item where, while being used, the damage is dealt along a ray every tick based on the relative speed of the entities&lt;br /&gt;
*** {{nbt|int|delay_ticks}}: The time in ticks required before weapon is effective. Defaults to 0.&lt;br /&gt;
*** {{nbt|compound|damage_conditions}}: The condition under which the charge attack deals damage.&lt;br /&gt;
**** {{Nbt inherit/kinetic weapon conditions}}&lt;br /&gt;
*** {{nbt|compound|dismount_conditions}}: The condition under which the charge attack dismounts the target.&lt;br /&gt;
**** {{Nbt inherit/kinetic weapon conditions}}&lt;br /&gt;
*** {{nbt|compound|knockback_conditions}}: The condition under which the charge attack deals knockback.&lt;br /&gt;
**** {{Nbt inherit/kinetic weapon conditions}}&lt;br /&gt;
*** {{nbt|float|forward_movement}}: The distance the item moves out of the wielder&amp;#039;s hand during its animation. Defaults to 0.0.&lt;br /&gt;
*** {{nbt|float|damage_multiplier}}: The multiplier for the final damage from the relative speed.&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;The damage dealt is calculated as &amp;lt;code&amp;gt;floor(relative_speed * damage_multiplier)&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;relative_speed&amp;lt;/code&amp;gt; is the difference of speed vectors of the attacker and the target as projected onto the axis of the attacker&amp;#039;s view vector. Any additional damage from enchantments or attribute modifiers is added after this calculation.&lt;br /&gt;
&amp;lt;/ref&amp;gt; Defaults to 1.0.&lt;br /&gt;
*** {{nbt|string}}{{nbt|compound|sound}}: Optional [[Minecraft:sound event]] to play when the weapon is engaged.&lt;br /&gt;
**** {{nbt inherit/sound event|sounds}}&lt;br /&gt;
*** {{nbt|string}}{{nbt|compound|hit_sound}}: Optional [[Minecraft:sound event]] to play when the weapon hits an entity.&lt;br /&gt;
**** {{nbt inherit/sound event|sounds}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Data component format subpages]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
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