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	<updated>2026-04-09T05:58:53Z</updated>
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		<title>imported&gt;MinecraftExp123: Revert edits by ~2026-PickaxeCamelVex3862 (talk) already mentioned in body text + MCW:UPTODATE + MCW:TRIVIA</title>
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		<updated>2026-02-25T05:22:08Z</updated>

		<summary type="html">&lt;p&gt;Revert edits by &lt;a href=&quot;/wiki/Special:Contributions/~2026-PickaxeCamelVex3862&quot; title=&quot;Special:Contributions/~2026-PickaxeCamelVex3862&quot;&gt;~2026-PickaxeCamelVex3862&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:~2026-PickaxeCamelVex3862&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:~2026-PickaxeCamelVex3862 (page does not exist)&quot;&gt;talk&lt;/a&gt;) already mentioned in body text + &lt;a href=&quot;/index.php?title=MCW:UPTODATE&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;MCW:UPTODATE (page does not exist)&quot;&gt;MCW:UPTODATE&lt;/a&gt; + &lt;a href=&quot;/index.php?title=MCW:TRIVIA&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;MCW:TRIVIA (page does not exist)&quot;&gt;MCW:TRIVIA&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox block&lt;br /&gt;
| image = Daylight Detector.png&lt;br /&gt;
| imagecaption = Regular&lt;br /&gt;
| image2 = Inverted Daylight Detector.png&lt;br /&gt;
| image2caption = Inverted&lt;br /&gt;
| invimage = Daylight Detector&lt;br /&gt;
| invimage2 = Inverted Daylight Detector&lt;br /&gt;
| transparent = Yes&lt;br /&gt;
| light = No&lt;br /&gt;
| tool = axe&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
| waterloggable = {{jebe|No|Yes}}&lt;br /&gt;
| flammable = No&lt;br /&gt;
| lavasusceptible = Yes&lt;br /&gt;
}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;daylight detector&amp;#039;&amp;#039;&amp;#039; is a [[Minecraft:block]] that outputs a [[Minecraft:redstone]] signal based on its exposure to [[Minecraft:Light#Internal light level|sky light]].&lt;br /&gt;
&lt;br /&gt;
{{Control|Using}} the detector inverts it, causing it instead to output a constant strong signal that weakens from exposure to sky light.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
Daylight detectors can be mined by hand or with any tool, but [[Minecraft:axe]]s are the quickest. Inverted daylight detectors cannot be collected directly; they drop a regular daylight detector. {{IN|BE}}, the inverted detector may be obtained by using {{control|pick block}} in [[Minecraft:Creative]] mode&amp;lt;ref&amp;gt;[[Minecraft:bugtracker:MCPE-179063|MCPE-179063]] – Pickblocking an inverted Daylight Sensor produces &amp;quot;tile.daylight_detector_inverted.name&amp;quot; block&amp;lt;/ref&amp;gt;, or via inventory editing or add-ons.&lt;br /&gt;
{{breaking row|horizontal=1|Daylight Detector|Axe|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Glass&lt;br /&gt;
|B1= Glass&lt;br /&gt;
|C1= Glass&lt;br /&gt;
|A2= Nether Quartz&lt;br /&gt;
|B2= Nether Quartz&lt;br /&gt;
|C2= Nether Quartz&lt;br /&gt;
|A3= Any Wooden Slab&lt;br /&gt;
|B3= Any Wooden Slab&lt;br /&gt;
|C3= Any Wooden Slab&lt;br /&gt;
|Output= Daylight Detector&lt;br /&gt;
|type= Redstone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Redstone component ===&lt;br /&gt;
[[File:Daylight sensor output clear.png|Graphed daylight detector output in clear weather. The red vertical line denotes the player sleep time, at 12,523.|thumb]]&lt;br /&gt;
{{see also|Redstone circuit}}&lt;br /&gt;
&lt;br /&gt;
A daylight detector can be used to produce redstone power in proportion to the [[Minecraft:daylight cycle]].&lt;br /&gt;
&lt;br /&gt;
A daylight detector is 0.375 blocks high (3/8ths of a block). Daylight detectors can be moved by [[Minecraft:piston]]s.{{only|bedrock}} [[Minecraft:Water]] and [[Minecraft:lava]] flow around daylight detectors without affecting them. &lt;br /&gt;
&lt;br /&gt;
; Placement&lt;br /&gt;
: To place a daylight detector, use the &amp;quot;Use Item/Place Block&amp;quot; control.&lt;br /&gt;
&lt;br /&gt;
: A daylight detector can be &amp;quot;inverted&amp;quot;, which reverses the power levels produced by the daylight detector. To invert a daylight detector, aim at the placed daylight detector and use the &amp;quot;Use Item/Place Block&amp;quot; control.&lt;br /&gt;
&lt;br /&gt;
; Activation&lt;br /&gt;
: A daylight detector activates when exposed to sufficient daylight ([[#Daylight detector|daylight detector]] mode) or when exposure to daylight is low enough ([[#Inverted Daylight Detector|inverted daylight detector]] mode).&lt;br /&gt;
&lt;br /&gt;
: Sources of block light ([[Minecraft:torch]]es, [[Minecraft:glowstone]], etc.) cannot activate a daylight detector.&lt;br /&gt;
&lt;br /&gt;
; Behavior&lt;br /&gt;
: An active daylight detector:&lt;br /&gt;
:*powers adjacent [[Minecraft:redstone dust]], including below it, and [[Minecraft:redstone comparator]]s facing away from the daylight detector, to a power level that depends on the time of day, the weather, the detector&amp;#039;s exposure to the sky, and the [[Minecraft:Light#Internal light level|internal sky light level]] (see tables below)&lt;br /&gt;
:*powers adjacent [[Minecraft:redstone repeater]]s facing away from the daylight detector to power level 15&lt;br /&gt;
:*activates adjacent [[Minecraft:Redstone components#Mechanism components|redstone mechanisms]], including above and below, such as [[Minecraft:piston]]s, [[Minecraft:redstone lamp]]s, etc.&lt;br /&gt;
&lt;br /&gt;
: A daylight detector has no effect on other adjacent blocks (for example, it cannot power a block the way a repeater can). &lt;br /&gt;
&lt;br /&gt;
: The output signal of daylight detectors in the loaded chunk is updated every 20 gametime{{only|java|short=1}}/daytime{{only|bedrock|short=1}}. Block updates have no effect on daylight detectors.&lt;br /&gt;
&lt;br /&gt;
==== Daylight detector ====&lt;br /&gt;
In the [[Minecraft:Overworld]], a daylight detector&amp;#039;s outputted [[Minecraft:signal strength]] depends on the time of day, the weather, the detector&amp;#039;s exposure to the sky, and the [[Minecraft:Light#Internal light level|&amp;#039;&amp;#039;&amp;#039;internal sky light level&amp;#039;&amp;#039;&amp;#039;]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Daylight detector power levels when &amp;#039;&amp;#039;&amp;#039;sky light level&amp;#039;&amp;#039;&amp;#039; is 15&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Power&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Clear&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rain or snowfall&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Thunder&lt;br /&gt;
|-&lt;br /&gt;
! Time ↓ !! Time ↑&lt;br /&gt;
! Time ↓ !! Time ↑&lt;br /&gt;
! Time ↓ !! Time ↑&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{ClockPhase|18000}} 13,670–(Midnight/18,000)-22,330 &lt;br /&gt;
(8,660 Gtk/7:13)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{ClockPhase|18000}} 13,670-(Midnight/18,000)–22,330 &lt;br /&gt;
(8,660 Gtk/7:13)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{ClockPhase|18000}} 13,670-(Midnight/18,000)–22,330 &lt;br /&gt;
(8,660 Gtk/7:13)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|22556}} 22,331–22,781 &lt;br /&gt;
(450 Gtk/22.5 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|13444}} 13,219–13,669&lt;br /&gt;
(450 Gtk/22.5 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|22564}} 22,331–22,798&lt;br /&gt;
(467 Gtk/23.35 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|13436}} 13,203–13,669&lt;br /&gt;
(466 Gtk/23.3 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|22637}} 22,331–22,943 &lt;br /&gt;
(612 Gtk/30.6 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|13363}} 13,058–13,669 &lt;br /&gt;
(611 Gtk/30.55 sec)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|22925}} 22,782–23,069{{only|short=1|java}}/23,070{{only|short=1|bedrock}}&lt;br /&gt;
J: (287 Gtk/14.35 sec)&lt;br /&gt;
B: (288 Gtk/14.4 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|13074}} 12,931–13,218 &lt;br /&gt;
(287 Gtk/14.35 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|23015}} 22,799–23,231&lt;br /&gt;
(432 Gtk/21.6 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|12985}} 12,769{{only|short=1|java}}/12,770{{only|short=1|bedrock}}-13,202&lt;br /&gt;
J: (433 Gtk/21.65 sec)&lt;br /&gt;
B: (432 Gtk/21.6 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|23148}} 22,944–23,352 &lt;br /&gt;
(408 Gtk/20.4 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|12852}} 12,648–13,057 &lt;br /&gt;
(409 Gtk/20.45 sec)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|23183}} 23,070{{only|short=1|java}}/23,071{{only|short=1|bedrock}}-23,296 &lt;br /&gt;
J: (226 Gtk/11.3 sec)&lt;br /&gt;
B: (225 Gtk/11.25 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|12817}} 12,705–12,930&lt;br /&gt;
(225 Gtk/11.25 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|23368}} 23,232–23,504&lt;br /&gt;
(272 Gtk/13.6 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|12632}} 12,497–12,768{{only|short=1|java}}/12,769{{only|short=1|bedrock}}&lt;br /&gt;
J: (271 Gtk/13.55 sec)&lt;br /&gt;
B: (272 Gtk/13.6 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|23526}} 23,353–23,700 &lt;br /&gt;
(347 Gtk/17.35 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|12473}} 12,300–12,647 &lt;br /&gt;
(347 Gtk/17.35 sec)&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|23413}} 23,297–23,529&lt;br /&gt;
(232 Gtk/11.6 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|12587}} 12,471–12,704 &lt;br /&gt;
(233 Gtk/11.65 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|23625}} 23,505–23,745&lt;br /&gt;
(240 Gtk/12 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|12376}} 12,256–12,496 &lt;br /&gt;
(240 Gtk/12 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|23880}} 23,701-(Dawn/24,000/0)–59 &lt;br /&gt;
(240 Gtk/12 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|12120}} 11,941{{only|short=1|java}}/11,942{{only|short=1|bedrock}}-(Dusk/12,000)-12,299 &lt;br /&gt;
J: (358 Gtk/17.9 sec) &lt;br /&gt;
B: (357 Gtk/17.85 sec)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|23648}} 23,530–23,767&lt;br /&gt;
(237 Gtk/11.85 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|12351}} 12,233–12,470&lt;br /&gt;
(237 Gtk/11.85 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|23868}} 23,746–23,991&lt;br /&gt;
(245 Gtk/12.25 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|12132}} 12,010–12,255&lt;br /&gt;
(245 Gtk/12.25 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|250}} 60–441 &lt;br /&gt;
(381 Gtk/19.05 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|11750}} 11,560–11,940{{only|short=1|java}}/11,941{{only|short=1|bedrock}}&lt;br /&gt;
J:(380 Gtk/19 sec)&lt;br /&gt;
B: (381 Gtk/19.05 sec)&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|23864}} 23,768–23,960 &lt;br /&gt;
(192 Gtk/9.6 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|12136}} 12,041–12,232&lt;br /&gt;
(191 Gtk/9.55 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|193}} 23,992–(Dawn/24,000/0)-394 &lt;br /&gt;
(386 Gtk/19.3 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|11808}} 11,607–(Dusk/12,000)-12,009 &lt;br /&gt;
(402 Gtk/20.1 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|740}} 442–1,039 &lt;br /&gt;
(597 Gtk/29.85 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|11260}} 10,962–11,559 &lt;br /&gt;
(597 Gtk/29.85 sec)&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|63}} 23,961–(Dawn/24,000/0)-166 &lt;br /&gt;
(205 Gtk/10.25 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|11937}} 11,835–(Dusk/12,000)-12,040 (205 Gtk/10.25 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|638}} 395–882 &lt;br /&gt;
(487 Gtk/24.35 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|11362}} 11,119–11,606&lt;br /&gt;
(487 Gtk/24.35 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|1387}} 1,040–1,735 &lt;br /&gt;
(695 Gtk/34.75 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|10613}} 10,266–10,961 &lt;br /&gt;
(695 Gtk/34.75 sec)&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|351}} 167–535 &lt;br /&gt;
(368/18.4 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|11649}} 11,465{{only|short=1|java}}/11,466{{only|short=1|bedrock}}-11,834&lt;br /&gt;
J: (369 Gtk/18.45 sec)&lt;br /&gt;
B: (368 Gtk/18.4 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|1156}} 883–1,429{{only|short=1|java}}/1,430{{only|short=1|bedrock}}&lt;br /&gt;
J: (546 Gtk/27.3 sec)&lt;br /&gt;
B: (547 Gtk/27.35 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|10844}} 10,571–11,118&lt;br /&gt;
(547 Gtk/27.35 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|2172}} 1,736–2,608 &lt;br /&gt;
(872 Gtk/43.6 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|9828}} 9,392–10,265 &lt;br /&gt;
(873 Gtk/43.65 sec)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|734}} 536–933&lt;br /&gt;
(397 Gtk/19.85 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|10250}} 11,067–11,464{{only|short=1|java}}/11,465{{only|short=1|bedrock}}&lt;br /&gt;
J: (397 Gtk/19.85 sec)&lt;br /&gt;
B: (398 Gtk/19.9 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|1749}} 1,430{{only|short=1|java}}/1,431{{only|short=1|bedrock}}-2,069&lt;br /&gt;
J: (639 Gtk/31.95 sec)&lt;br /&gt;
B: (638 Gtk/31.6 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|10250}} 9,931–10,570&lt;br /&gt;
(639 Gtk/31.95 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|3275}} 2,609–3,942 &lt;br /&gt;
(1,333 Gtk/1:06.65 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|8725}} 8,059–9,391 &lt;br /&gt;
(1,332 Gtk/1:06.6 sec)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|1152}} 934–1,371&lt;br /&gt;
(437 Gtk/21.85 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|10847}} 10,629–11,066&lt;br /&gt;
(437 Gtk/21.85 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|2472}} 2,070–2,875&lt;br /&gt;
(805 Gtk/40.25 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|9527}} 9,125{{only|short=1|java}}/9,126{{only|short=1|bedrock}}-9,930&lt;br /&gt;
J: (805 Gtk/40.25 sec)&lt;br /&gt;
B: (804 Gtk/40.2 sec)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{ClockPhase|6000}} 3,943–(Noon/6,000)-8,058 &lt;br /&gt;
(4115 Gtk/3:25)&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|1618}} 1,372–1,865&lt;br /&gt;
(493 Gtk/24.65 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|10382}} 10,136–10,628&lt;br /&gt;
(492 Gtk/24.6 sec)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|3492}} 2,876–4,108&lt;br /&gt;
(1,232 Gtk/1:01.6) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|8508}} 7,892–9,124{{only|short=1|java}}/7,893–9,125{{only|short=1|bedrock}}&lt;br /&gt;
J: (1,232 Gtk/1:01.6)&lt;br /&gt;
B: (1,232 Gtk/1:01.6)&lt;br /&gt;
| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|2155}} 1,866–2,444&lt;br /&gt;
(578 Gtk/28.9 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|9846}} 9,557–10,135&lt;br /&gt;
(578 Gtk/28.9 sec)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{ClockPhase|6000}} 4,109–(Noon/6,000)-7,891{{only|short=1|java}}/7,892{{only|short=1|bedrock}}&lt;br /&gt;
J:(3,410 Gtk/2:50)&lt;br /&gt;
B: (3,783 Gtk/3:9.15)&lt;br /&gt;
|N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|2810}} 2,445–3,175 &lt;br /&gt;
(730 Gtk/36.5 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|9191}} 8,826–9,556&lt;br /&gt;
(730 Gtk/36.5 sec)&lt;br /&gt;
| N/A || N/A&lt;br /&gt;
| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|3735}} 3,176–4,294&lt;br /&gt;
(1,118 Gtk/55.9 sec) &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ClockPhase|8265}} 7,706–8,825&lt;br /&gt;
(1,119 Gtk/55.95 sec)&lt;br /&gt;
| N/A || N/A&lt;br /&gt;
| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{ClockPhase|6000}} 4,295–(Noon/6,000)-7,705 &lt;br /&gt;
(3,410 Gtk/2:50)&lt;br /&gt;
| N/A || N/A&lt;br /&gt;
| N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A non-inverted daylight detector never produces a signal in [[Minecraft:the Nether]] and, {{in|Bedrock}}, also [[Minecraft:the End]]. {{IN|Java}}, daylight detectors always produces a maximum signal strength of 15 from exposure to the End dimension&amp;#039;s sky, as the End&amp;#039;s internal sky light level never changes.&lt;br /&gt;
&lt;br /&gt;
==== Inverted daylight detector ====&lt;br /&gt;
{{control|Using}} a daylight detector inverts it. However, the output of the inverted detector is not a simple inversion of the daylight detector&amp;#039;s output; it uses a much simpler algorithm that depends on the [[Minecraft:Light#Internal_light_level|&amp;#039;&amp;#039;&amp;#039;internal sky light level&amp;#039;&amp;#039;&amp;#039;]]. Specifically, it outputs a signal strength of 15 minus the current internal sky light level, where values over 15 or below 0 are taken as 15 or 0 respectively. This means that, in the Overworld, an inverted daylight detector actually outputs a strength of 11 at midnight when the weather is clear, if it has line of sight with the sky. The effects of shade are applied before inverting, so shade &amp;#039;&amp;#039;increases&amp;#039;&amp;#039; the signal strength when it is not already full, and prevents it from reaching zero. Completely blocking an inverted daylight detector from exposure to the sky causes it to emit a signal strength of 15 at all times of day.&lt;br /&gt;
&lt;br /&gt;
{{In|Java}}, inverted daylight detectors in the Nether always produce a signal strength of 15; in the End, they work similarly to in the Overworld. {{In|Bedrock}}, inverted daylight detectors in the Nether or End never produce a signal under any circumstance.&lt;br /&gt;
&lt;br /&gt;
The cells on inverted daylight detectors are emissive if [[Minecraft:Vibrant Visuals]] is enabled.&lt;br /&gt;
&lt;br /&gt;
=== Fuel ===&lt;br /&gt;
Daylight detectors can be used as a [[Minecraft:fuel]] in [[Minecraft:furnace]]s, smelting 1.5 items per block.&lt;br /&gt;
&lt;br /&gt;
=== Note blocks ===&lt;br /&gt;
Daylight detectors can be placed under [[Minecraft:note block]]s to produce &amp;quot;bass&amp;quot; sounds.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{Sound table/Block/Wood}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Daylight Detector&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=daylight_detector&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Block entity&lt;br /&gt;
|spritename=daylight-detector&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=daylight_detector&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Daylight Detector&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=daylight_detector&lt;br /&gt;
|id=151}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|displayname=Inverted Daylight Detector&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=daylight_detector_inverted&lt;br /&gt;
|id=178&lt;br /&gt;
|form=block&lt;br /&gt;
|translationkey=-&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{ID table&lt;br /&gt;
|notnamespaced=y&lt;br /&gt;
|displayname=Block entity&lt;br /&gt;
|spritename=daylight-detector&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=DaylightDetector&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Block states ===&lt;br /&gt;
{{see also|Block states}}&lt;br /&gt;
&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{bst|inverted|false|false,true|If true, the daylight detector is inverted.}}&lt;br /&gt;
{{bst|power|0|0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15|The current redstone power level produced by the daylight detector.|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{bst|showaux=1|bits=0x1,0x2,0x4,0x8|redstone_signal|0|0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15|The current redstone power level produced by the daylight detector.|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Block data ===&lt;br /&gt;
A daylight detector has a block entity associated with it which stores only its entity ID and position (the minimum data for a block entity). Although the daylight detector&amp;#039;s block entity stores no additional data, the block entity ensures that the daylight detector is updated every game tick.&lt;br /&gt;
&lt;br /&gt;
{{el|java}}:&lt;br /&gt;
{{see also|Block entity format}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;block data&amp;quot;/&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}} Block entity data&lt;br /&gt;
** {{nbt inherit/blockentity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=&amp;quot;block data&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{el|bedrock}}:&lt;br /&gt;
:See [[Minecraft:Bedrock Edition level format/Block entity format]].&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|8LFNK6Q7iRY}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Development ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||July 6, 2010|link=wordofnotch:776816446|[[Minecraft:Notch]] suggests that he may implement daylight sensors (in the blog post mentioning [[Minecraft:Java Edition Alpha v1.0.2_01|Alpha 1.0.2_01]]).}}&lt;br /&gt;
|{{HistoryLine||November 24, 2012|link=Redstone Update|[[Minecraft:Jeb]] stated that there may be a daylight sensor.}}&lt;br /&gt;
|{{HistoryLine||January 2, 2013|link={{tweet|jeb_|286493347756011520}}|Jeb tweeted an [https://web.archive.org/web/20230330102904/https://imgur.com/DmHt3 image] of the daylight sensor.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.5|dev=13w01a|[[File:Daylight Detector JE1 BE1.png|32px]] Added daylight sensors.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w31a|[[File:Inverted Daylight Detector JE1 BE1.png|32px]] Daylight sensors can now be toggled between [[Minecraft:Daylight cycle#Daytime|day]] and [[Minecraft:Daylight cycle#Nighttime|night]] by {{control|using}} them.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w47a|Daylight sensors no longer emit signal during the night when sufficiently shaded.&lt;br /&gt;
|Inverted daylight sensors now emit a variable signal at night.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|&amp;quot;Daylight Sensor&amp;quot; has been renamed to &amp;quot;Daylight Detector&amp;quot;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Daylight Detector JE1 BE1.png|32px]] [[File:Inverted Daylight Detector JE1 BE1.png|32px]] Added daylight sensors.}}&lt;br /&gt;
|{{HistoryLine||v0.15.0|dev=build 1|Daylight sensors can now be moved by [[Minecraft:piston]]s.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from &amp;quot;Daylight Sensor&amp;quot; to &amp;quot;Daylight Detector&amp;quot; to match {{JE}}.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Daylight Detector JE1 BE1.png|32px]] Added daylight sensors.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Inverted Daylight Detector JE1 BE1.png|32px]] Daylight sensors can now be toggled between [[Minecraft:Daylight cycle#Daytime|day]] and [[Minecraft:Daylight cycle#Nighttime|night]] by {{control|using}} them.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Daylight sensors can now be moved by [[Minecraft:piston]]s.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;New Nintendo 3DS Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|new 3ds}}&lt;br /&gt;
|{{HistoryLine||0.1.0|[[File:Daylight Detector JE1 BE1.png|32px]] [[File:Inverted Daylight Detector JE1 BE1.png|32px]] Added daylight sensors.}}&lt;br /&gt;
|{{HistoryLine||?|Daylight sensors are no longer instantly broken.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w32a|The [[Minecraft:block entity]] ID has now been changed from &amp;lt;code&amp;gt;DLDetector&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;daylight_detector&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|The different block IDs for the daylight detector have now been merged into one ID.&lt;br /&gt;
|Added an inverted block state to daylight detectors.&lt;br /&gt;
|Prior to [[Minecraft:1.13/Flattening|&amp;#039;&amp;#039;The Flattening&amp;#039;&amp;#039;]], these blocks&amp;#039; numeral IDs were 151 and 178.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list|Daylight Sensor|Daylight Detector}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MCTimegraph.png|A graph visualising the states of a Daylight Detector under different weather conditions (ends rounded to the nearest quarter of a thousand Game-ticks)&lt;br /&gt;
File:Sunny&amp;#039;s Sun.png|An example of lights being powered upon the sunrise.&lt;br /&gt;
File:Daylight Art.png|Art made using both states of the daylight detector.&lt;br /&gt;
File:Waterproofed Lamp.png|One of the more common uses of the block, a simple street light using a redstone lamp.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mojang screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Jeb Daylight Detector.png|First image of a daylight detector.&lt;br /&gt;
File:13w01a Banner.png|The 13w01a snapshot image released by [[Minecraft:Mojang]].&lt;br /&gt;
File:Daylight-sensor-recipe.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.minecraft.net/en-us/article/daylight-detector Block of the Month: Daylight Detector] – Minecraft.net on December 14, 2023&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox redstone|components}}&lt;br /&gt;
{{Navbox blocks|Utility}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Redstone]]&lt;br /&gt;
[[Category:Mechanisms]]&lt;br /&gt;
[[Category:Manufactured blocks]]&lt;br /&gt;
[[Category:Block entities]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Tageslichtsensor]]&lt;br /&gt;
[[Minecraft:es:Sensor de luz solar]]&lt;br /&gt;
[[Minecraft:fr:Capteur de lumière]]&lt;br /&gt;
[[Minecraft:ja:日照センサー]]&lt;br /&gt;
[[Minecraft:ko:햇빛 감지기]]&lt;br /&gt;
[[Minecraft:nl:Daglichtsensor]]&lt;br /&gt;
[[Minecraft:pl:Detektor światła dziennego]]&lt;br /&gt;
[[Minecraft:pt:Detector de Luz Solar]]&lt;br /&gt;
[[Minecraft:ru:Датчик дневного света]]&lt;br /&gt;
[[Minecraft:zh:阳光探测器]]&lt;/div&gt;</summary>
		<author><name>imported&gt;MinecraftExp123</name></author>
	</entry>
</feed>