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	<title>Minecraft:Developer commands - Revision history</title>
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	<updated>2026-04-09T12:26:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Developer_commands&amp;diff=49981&amp;oldid=prev</id>
		<title>imported&gt;Wilf233 at 06:30, 3 April 2026</title>
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		<updated>2026-04-03T06:30:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Outdated}}&lt;br /&gt;
{{exclusive|bedrock|education}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Developer commands&amp;#039;&amp;#039;&amp;#039; are generally only enabled in the development and testing environment of the game. In release versions, players cannot see and execute these commands.&lt;br /&gt;
&lt;br /&gt;
However, these developer exclusive commands were accidentally left in the iOS release of [[Minecraft:Bedrock Edition 1.2.13]]. They were removed in [[Minecraft:Bedrock Edition 1.2.14]].&amp;lt;ref&amp;gt;https://twitter.com/MattGartzke/status/981691403716648960&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://feedback.minecraft.net/hc/en-us/articles/360004167311-Minecraft-1-2-14-iOS-Only-&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Summary of commands&lt;br /&gt;
! Command&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! {{Tooltip|OP level|Permission level required to perform the command}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|addrider}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Adds a rider to an entity&lt;br /&gt;
| {{info needed}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|aicreate}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Creates AI goals for a mob&lt;br /&gt;
| {{info needed}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|aigoals}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Enable/disable AI display of entities&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|aistop}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stops AI goals for a mob&lt;br /&gt;
| {{info needed}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|anger}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Allows you to set or get the anger level of entities&lt;br /&gt;
| {{info needed}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|audioaction}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{info needed}}&lt;br /&gt;
| {{info needed}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|automate}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Run a behavior tree&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|automateactivetool}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Run ActiveTool Behavior Tree&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|automatebreakblock}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Run BreakBlock behavior tree&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|automatefindblock}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Run FindBlock behavior tree&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|automatefly}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Run Fly behavior tree&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|automategetinteractionpositionforblock}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Run GetInteractionPositionForBlock behavior tree&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|automatelookat}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Run the LookAt behavior tree&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|automatemove}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Run Move behavior tree&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|automatemoveto}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Run MoveTo behavior tree&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|automateplaceblock}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Run PlaceBlock behavior tree&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|bhave}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Run a behavior tree&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|bossbar|link=Commands/bossbar/Bedrock}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Creates and modifies boss bars&lt;br /&gt;
| {{info needed}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|bounds}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Enable/disable the collision box and volume drawing of the entity&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|camera}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Modifies the player&amp;#039;s camera view&lt;br /&gt;
| {{info needed}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|changedimension}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Teleports player&amp;#039;s to a position in another dimension&lt;br /&gt;
| {{info needed}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|changename}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Changes the name of a mob&lt;br /&gt;
| {{info needed}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|chase}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Allows clients to follow each others movements&lt;br /&gt;
| {{info needed}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|cleanroom}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | This is a combination of &amp;lt;code&amp;gt;/spawning&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/wipeout&amp;lt;/code&amp;gt; command, so that remove all non-player entities&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|clearslot}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Clear the selected inventory&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|clearinventory}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Clear the player&amp;#039;s inventory&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|crash}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Crash Minecraft immediately&lt;br /&gt;
| admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|crashclient}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Crash the Minecraft client immediately&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|crashserver}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Instantly crash the Minecraft server&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|createlocalworld}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Create a new world&lt;br /&gt;
| admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|destroyblock}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Destroy the block at the specified coordinates&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|dumpblocknames}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Get the names of all blocks in a range and output them as strings&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|dumpentitiesclient}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Get information about all entities in the current dimension&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|dumpentitiesserver}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Get information about all entities in the current dimension&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|enchantrandom}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Give random enchantments to items held by the player&lt;br /&gt;
| gamemasters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|fillchestblock}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fill the chest with items&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|filldrive}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fills the player&amp;#039;s drive with dummy files&lt;br /&gt;
| admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|findanchoredbuildpos}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Given the coordinates of a target block, this command finds a valid standing position for the player to place the block at the target coordinate.&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|findflatarea}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Find a flat area for the player&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|findnearbypickups}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Find nearby drops for the player&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|fixbiomes}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Reload the biome of chunks around the player&lt;br /&gt;
| admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|fly}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Set the player&amp;#039;s flight status&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getactivescreen}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Get the name of the currently screen&lt;br /&gt;
| admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getavgendframerate}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Returns the average end frame time&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getavgremaindertimepercent}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Returns the average percentage of calculating time&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getavgrendertime}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Returns the average rendering time&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getavgticktime}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Returns the average tick time&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getavgunaccountedtimepercent}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Returns the average percentage of unaccounted time&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getblockname}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Get the name of the block with at specified coordinates&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getbrightness}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Get current brightness&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getchestcontents}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Get a list of items in the chest&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getchunkdirtycount}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Returns the number of dirty chunks&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getchunkrebuildcount}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Return the number of created chunks&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getchunksortcount}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Return the number of chunks that have been sorted&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getcpu}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Return CPU information&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getdurability}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Check the durability of the selected item&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getexperience}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Returns the player&amp;#039;s experience level&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getfps}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Returns the current frame rate of the game&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getgpu}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Return GPU information&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getgpumemory}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Return video memory size&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getguiscale}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Returns the current GUI scale&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getmsaalevel}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Return anti-aliasing level&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getos}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Return operation system&amp;#039;s version&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getplayerbiome}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Get the biome here&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getplayerid}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Return player&amp;#039;s ID&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getpos}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Get the player&amp;#039;s current coordinates&lt;br /&gt;
| gamemasters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getpower}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Detect the redstone power level of the specified coordinate block&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getprofilersecondsperupdate}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Return the time taken by profiler stat&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getresolution}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Return screen resolution&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getselecteditemcount}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Detect hand-held items and its count&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getskin}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Get the name of the player&amp;#039;s current skin&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getstructure}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Detect the structure here&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getsysteminfo}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Return system related information&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getsystemmem}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Return system memory size&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getviewdistance}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Get the current visible distance&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|getworldname}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Detect the name of the current world&lt;br /&gt;
| gamemasters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|health}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Change the player&amp;#039;s health&lt;br /&gt;
| gamemasters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|hunger}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Change the player&amp;#039;s hunger value&lt;br /&gt;
| gamemasters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|islargechestblock}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Check if the target block is a large chest&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|isplayercrouching}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Check if the player is sneaking&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|isplayerflying}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Check if the player is flying&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|isplayergrounded}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Check if the player has landed&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|isworldloaded}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Check if the client has loaded the world&lt;br /&gt;
| admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|kit}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Give players preset kit&lt;br /&gt;
| gamemasters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|leaveworld}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Leave the world and return to the main screen&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|loadbehaviortreedefinitions}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Load all automated behavior tree definitions&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|log}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Set and filter logs &lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|lookat}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Force the player to look at a floating point coordinate&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|memwarn}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Issue low memory warning&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|nearbyentityisbaby}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Check whether the nearest entity is baby type&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|networkstats}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{info needed}}&lt;br /&gt;
| admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|notifyprofiler}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{info needed}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|paths}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Enable/disable pathfinding display&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|pause}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Simulate the action of the player pressing the pause button and enter the pause screen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|placefromhand}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | If possible, place the blocks in your hand to the specified coordinates&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|playerstat}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Get player status&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|profile}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Get player profile&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|redstonetest}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Export redstone image to Visual Studio&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|register3pserver}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Register a third-party server in the third-party server&amp;#039;s repository.&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|rot}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Set the player&amp;#039;s current rotation angle&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|selectinventoryitem}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Select specific items from the player&amp;#039;s nine hotbar slots&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|sendmodalform}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Make a request to the specified player to display the form to them&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|sendshowstoreoffer}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Send a request to show players the store offer&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|setbrightness}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Set the brightness level&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|setguiscale}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Set GUI scale&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|setskin}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Set player skin&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|setviewdistance}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Set view distance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|showallitems}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{info needed}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|showfrustum}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{info needed}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|simlock}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lock the simulation time.&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|simscale}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Scale the simulating passage.&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|skin}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Get the name of the player&amp;#039;s current skin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|spawnfeature}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Generate relic structure&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|spawning}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Set whether the entity can spawn naturally&lt;br /&gt;
| admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|spawnitem}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Generate an entity of the item at a specific coordinate&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|spawnmob}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Generate an entity with/without specific components&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|stoptime}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stop/continue time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|systemstat}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Return or set video settings and runtime statistics of the game.&lt;br /&gt;
| gamemasters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|test}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Execute a test with Test Manager&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|testassets}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Upload/download a test resource through Test Manager&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|timelock}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stop/continue time&lt;br /&gt;
| gamemasters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|tpb}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Alias of {{cmd|tptobiome}}&lt;br /&gt;
| gamemasters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|tptobiome}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Teleport to specified biome&lt;br /&gt;
| gamemasters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|tptosuitabletree}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Returns a position where the player can destroy a tree&lt;br /&gt;
| admin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|villages}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Enable/disable village debugging information display&lt;br /&gt;
| any&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;{{cmd|wipeout}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Clear all non-player entities in all dimensions&lt;br /&gt;
| any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Minecraft:Commands]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Bedrock Edition}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Entwickler-Befehle]]&lt;br /&gt;
[[Minecraft:ja:開発者コマンド]]&lt;br /&gt;
[[Minecraft:zh:基岩版开发者命令]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Wilf233</name></author>
	</entry>
</feed>