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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3ADolphin</id>
	<title>Minecraft:Dolphin - Revision history</title>
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	<updated>2026-04-10T23:28:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Dolphin&amp;diff=88114&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
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		<updated>2026-04-10T11:11:10Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{For}}&lt;br /&gt;
{{Infobox entity&lt;br /&gt;
| image = Dolphin.gif&lt;br /&gt;
| imagecaption = Adult&lt;br /&gt;
| imagesize = 220px&lt;br /&gt;
| image2 = Baby Dolphin.gif&lt;br /&gt;
| image2caption = Baby&lt;br /&gt;
| image2size = 140px&lt;br /&gt;
| invimage = Dolphin Spawn Egg&lt;br /&gt;
| health = {{health|10}}&lt;br /&gt;
| behavior = Neutral (adult)&amp;lt;br&amp;gt; Passive (baby)&lt;br /&gt;
| mobtype = {{EntityLink|Animal}}&amp;lt;br&amp;gt;{{EntityLink|Aquatic}}&lt;br /&gt;
| damage = Easy: {{hp|2.5}}&amp;lt;br&amp;gt;Normal: {{hp|3}}&amp;lt;br&amp;gt;Hard: {{hp|4.5}}&lt;br /&gt;
| size = &amp;#039;&amp;#039;&amp;#039;Adult:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Height: 0.6 blocks&amp;lt;br&amp;gt;Width: 0.9 blocks&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Baby:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Height: 0.39 blocks&amp;lt;br&amp;gt;Width: 0.585 blocks&lt;br /&gt;
| spawn = {{BiomeLink|Lukewarm Ocean}}&amp;lt;br&amp;gt;{{BiomeLink|Deep Lukewarm Ocean}}&amp;lt;br&amp;gt;{{BiomeLink|Ocean}}&amp;lt;br&amp;gt;{{BiomeLink|Deep Ocean}}&amp;lt;br&amp;gt;{{BiomeLink|Warm Ocean}}&lt;br /&gt;
| speed = 1.2&lt;br /&gt;
| usableitems = {{drop|Item|Lead}}&lt;br /&gt;
{{drop|Item|Raw Cod}}&lt;br /&gt;
{{drop|Item|Raw Salmon}}&lt;br /&gt;
{{drop|Item|Tropical Fish}}&lt;br /&gt;
{{drop|Item|Pufferfish}}&lt;br /&gt;
{{drop|block|Golden Dandelion}}&amp;lt;small&amp;gt;(baby only)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dolphins&amp;#039;&amp;#039;&amp;#039; are aquatic [[Minecraft:neutral mob]]s that live in non-frozen [[Minecraft:ocean]]s. They grant a speed boost to [[Minecraft:player]]s that [[Minecraft:swim]] near them and follow the player while swimming. Dolphins are the only fish mob that cannot be caught with a [[Minecraft:bucket]].&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
Dolphins are found in groups (pods) of 1-2{{Only|je|short=1}} or 3-5{{Only|be|short=1}} in all [[Minecraft:ocean]] biomes, excluding frozen oceans and cold oceans. They spawn exclusively between levels 50 and 64.&lt;br /&gt;
Dolphins continuously spawn as long as their spawn requirements are met, and naturally despawn if no players are near by, similar to [[Minecraft:squid]] and [[Minecraft:nautilus]]es. &lt;br /&gt;
&lt;br /&gt;
{{IN|je}}, dolphins, squids, and nautiluses together make up the water creatures [[Minecraft:mob cap]].&lt;br /&gt;
&lt;br /&gt;
Dolphins have a 10% chance to spawn as a baby.&lt;br /&gt;
&lt;br /&gt;
{{Mob spawn table}}&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
=== On death ===&lt;br /&gt;
{{DropTable&lt;br /&gt;
|{{DropLine|name=Raw Cod|notes=not_burn|quantity=0-1|lootingquantity=0-1}}&lt;br /&gt;
|{{DropLine|name=Cooked Cod|notes=burn|quantity=0-1|lootingquantity=0-1}}&lt;br /&gt;
}}&lt;br /&gt;
* {{xp|1|3}}, if kill credit is given to the player.&lt;br /&gt;
&lt;br /&gt;
Killing a baby dolphin yields neither items nor experience.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
[[File:DolphinJumping.gif|thumb|Dolphins jumping in water.]]&lt;br /&gt;
Dolphins normally swim in pods, occasionally leaping out of the [[Minecraft:water]] to get air. They are also able to jump from one body of water to another. Additionally, they chase after [[Minecraft:player]]s in [[Minecraft:boat]]s but don&amp;#039;t give the speed boost effect.&lt;br /&gt;
&lt;br /&gt;
Players who [[Minecraft:Swimming#Sprint-swimming|sprint-swim]] within a 9 block spherical radius of a dolphin receive a swimming speed boost for 5 seconds, replenished as long as the player continues to sprint-swim within a 15 block spherical radius of a dolphin. [[Minecraft:Invisibility]] reduces both of these ranges like normal, based on the amount of armor the player is wearing. {{IN|java}}, the speed boost is granted by the [[Minecraft:Dolphin&amp;#039;s Grace]] effect, while {{in|bedrock}} the player simply gets the speed boost without a status effect. The dolphin keeps following the player as long as they are sprint-swimming, allowing the player to swim under the speed boost for long distances.&lt;br /&gt;
&lt;br /&gt;
{{IN|java}}, dolphins are lured by [[Minecraft:item (entity)|dropped item]]s that are inside nearby water blocks, picking them up, throwing around and chasing after them. If the dolphin can not find a path to a dropped item, the dolphin may stay underwater to the point of [[Minecraft:drowning]].&amp;lt;ref&amp;gt;{{bug|MC-221510}}&amp;lt;/ref&amp;gt; If the dolphin is in, or on, a [[Minecraft:waterlogged]] bottom [[Minecraft:slab]] or [[Minecraft:chest]] with an [[Minecraft:air]] block above, or a bubble column, the dolphin is prevented from drowning. &lt;br /&gt;
&lt;br /&gt;
When a player or another mob hits a dolphin (unless the dolphin is killed in one hit {{in|Java}}), the whole pod retaliates, attacking all at once, similar to [[Minecraft:wolves]] and [[Minecraft:zombified piglin]]s. Hostile dolphins remain hostile even if they are fed fish. Hostile dolphins are far more dangerous {{in|bedrock}}.&lt;br /&gt;
&lt;br /&gt;
When dolphins are fed raw fish, they swim to the nearest [[Minecraft:shipwreck]] or [[Minecraft:ocean ruins]]; {{in|java}}, the structures a dolphin can locate are defined in the &amp;lt;code&amp;gt;dolphin_located&amp;lt;/code&amp;gt; [[Minecraft:Tag#Structure tags|tag]]. Dolphins also avoid [[Minecraft:guardian]]s and [[Minecraft:elder guardian]]s.&lt;br /&gt;
&lt;br /&gt;
Unlike most “animal” mobs, dolphins cannot [[Minecraft:breed]]. Baby dolphins can only be found when they naturally spawn. A baby dolphin eventually turns into an adult after 24000 ticks (20 minutes), and its growth time can be accelerated by 10% each time it is fed fish. A baby dolphin fed a fish once per second grows up in approximately 48 seconds using 47 fish.&lt;br /&gt;
&lt;br /&gt;
Dolphins do not deal any damage in [[Minecraft:Peaceful]] difficulty and are completely passive.&lt;br /&gt;
&lt;br /&gt;
Unlike other neutral mobs, dolphins don&amp;#039;t count towards the {{cd|AngryAt}} tag.&amp;lt;ref&amp;gt;{{Bug|MC-256289||AngryAt tag is not used by certain neutral mobs, causing them to forget their target upon reloading game}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Bug|MC-195278||If the &amp;quot;universalAnger&amp;quot; is set to true, certain neutral mobs don&amp;#039;t fight back when you attack them}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Bug|MC-187857||New neutral mob behaviour improvements were not implemented for llamas, dolphins, and spiders in the daylight}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weaknesses ===&lt;br /&gt;
If a dolphin leaves the [[Minecraft:water]] in dry weather, it starts taking suffocation damage after two minutes, and eventually dies. It takes no damage out of water during [[Minecraft:rain]]. Regardless of weather, a dolphin on land actively seeks out a body of water, or seeks its target if in a hostile state.&lt;br /&gt;
&lt;br /&gt;
They cannot survive without air, despite being a [[Minecraft:fish]]. If they stay submerged for about four minutes, they begin [[Minecraft:drowning]]. The [[Minecraft:water breathing]] effect prevents them from drowning.&lt;br /&gt;
&lt;br /&gt;
Like most other aquatic mobs, dolphins cannot ride [[Minecraft:boat]]s.&lt;br /&gt;
&lt;br /&gt;
Dolphins can be towed by a [[Minecraft:lead]].&lt;br /&gt;
&lt;br /&gt;
{{IN|JE}}, the dolphin is an aquatic [[Minecraft:mob]], and is affected by the [[Minecraft:Impaling]] enchantment. {{IN|BE}}, it is only affected when in the water, since all mobs are affected by Impaling when in the water (in &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
=== Breeding ===&lt;br /&gt;
Dolphins cannot be bred by the player. Baby dolphins only occur through natural spawning in the wild.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Dolphin idle1.ogg&lt;br /&gt;
|sound2=Dolphin idle2.ogg&lt;br /&gt;
|sound3=Dolphin idle3.ogg&lt;br /&gt;
|sound4=Dolphin idle4.ogg&lt;br /&gt;
|sound5=Dolphin idle5.ogg&lt;br /&gt;
|sound6=Dolphin idle6.ogg&lt;br /&gt;
|sound7=Dolphin blowhole1.ogg&lt;br /&gt;
|sound8=Dolphin blowhole2.ogg&lt;br /&gt;
|subtitle=Dolphin chirps&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while on land&lt;br /&gt;
|id=entity.dolphin.ambient&lt;br /&gt;
|translationkey=subtitles.entity.dolphin.ambient&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Dolphin water idle1.ogg&lt;br /&gt;
|sound2=Dolphin water idle2.ogg&lt;br /&gt;
|sound3=Dolphin water idle3.ogg&lt;br /&gt;
|sound4=Dolphin water idle4.ogg&lt;br /&gt;
|sound5=Dolphin water idle5.ogg&lt;br /&gt;
|sound6=Dolphin water idle6.ogg&lt;br /&gt;
|sound7=Dolphin water idle7.ogg&lt;br /&gt;
|sound8=Dolphin water idle8.ogg&lt;br /&gt;
|sound9=Dolphin water idle9.ogg&lt;br /&gt;
|sound10=Dolphin water idle10.ogg&lt;br /&gt;
|subtitle=Dolphin whistles&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while in water&lt;br /&gt;
|id=entity.dolphin.ambient_water&lt;br /&gt;
|translationkey=subtitles.entity.dolphin.ambient_water&lt;br /&gt;
|volume=1.0 &amp;lt;ref group=sound&amp;gt;Except {{cd|idle_water1}} and {{cd|10}}, which are 0.8, and {{cd|idle_water7}} and {{cd|8}}, which are 0.75&amp;lt;/ref&amp;gt;&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Dolphin eat1.ogg&lt;br /&gt;
|sound2=Dolphin eat2.ogg&lt;br /&gt;
|sound3=Dolphin eat3.ogg&lt;br /&gt;
|subtitle=Dolphin eats&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a fish is fed to a dolphin&lt;br /&gt;
|id=entity.dolphin.eat&lt;br /&gt;
|translationkey=subtitles.entity.dolphin.eat&lt;br /&gt;
|volume=0.75&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Dolphin attack1.ogg&lt;br /&gt;
|sound2=Dolphin attack2.ogg&lt;br /&gt;
|sound3=Dolphin attack3.ogg&lt;br /&gt;
|subtitle=Dolphin attacks&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a dolphin attacks something&lt;br /&gt;
|id=entity.dolphin.attack&lt;br /&gt;
|translationkey=subtitles.entity.dolphin.attack&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Dolphin death1.ogg&lt;br /&gt;
|sound2=Dolphin death2.ogg&lt;br /&gt;
|subtitle=Dolphin dies&lt;br /&gt;
|description=When a dolphin dies&lt;br /&gt;
|source=neutral&lt;br /&gt;
|id=entity.dolphin.death&lt;br /&gt;
|translationkey=subtitles.entity.dolphin.death&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Dolphin hurt1.ogg&lt;br /&gt;
|sound2=Dolphin hurt2.ogg&lt;br /&gt;
|sound3=Dolphin hurt3.ogg&lt;br /&gt;
|subtitle=Dolphin hurts&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a dolphin is damaged&lt;br /&gt;
|id=entity.dolphin.hurt&lt;br /&gt;
|translationkey=subtitles.entity.dolphin.hurt&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2&amp;lt;br&amp;gt;(Baby: 1.3-1.7)&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Dolphin jump1.ogg&lt;br /&gt;
|sound2=Dolphin jump2.ogg&lt;br /&gt;
|sound3=Dolphin jump3.ogg&lt;br /&gt;
|subtitle=Dolphin jumps&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a dolphin jumps&lt;br /&gt;
|id=entity.dolphin.jump&lt;br /&gt;
|translationkey=subtitles.entity.dolphin.jump&lt;br /&gt;
|volume=0.75&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Dolphin play1.ogg&lt;br /&gt;
|sound2=Dolphin play2.ogg&lt;br /&gt;
|subtitle=Dolphin plays&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly when a dolphin finds an item&lt;br /&gt;
|id=entity.dolphin.play&lt;br /&gt;
|translationkey=subtitles.entity.dolphin.play&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Dolphin splash1.ogg&lt;br /&gt;
|sound2=Dolphin splash2.ogg&lt;br /&gt;
|sound3=Dolphin splash3.ogg&lt;br /&gt;
|subtitle=Dolphin splashes&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a dolphin enters water&lt;br /&gt;
|id=entity.dolphin.splash&lt;br /&gt;
|translationkey=subtitles.entity.dolphin.splash&lt;br /&gt;
|volume=Around 0.1 or 0.02&amp;lt;ref group=sound&amp;gt;Depends on the dolphin&amp;#039;s motion, usually around 0.1 or 0.02.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|pitch=0.6-1.4&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Dolphin swim1.ogg&lt;br /&gt;
|sound2=Dolphin swim2.ogg&lt;br /&gt;
|sound3=Dolphin swim3.ogg&lt;br /&gt;
|sound4=Dolphin swim4.ogg&lt;br /&gt;
|sound5=Fish swim5.ogg&lt;br /&gt;
|sound6=Fish swim6.ogg&lt;br /&gt;
|sound7=Fish swim7.ogg&lt;br /&gt;
|subtitle=Dolphin swims&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=While a dolphin is swimming&lt;br /&gt;
|id=entity.dolphin.swim&lt;br /&gt;
|translationkey=subtitles.entity.dolphin.swim&lt;br /&gt;
|volume=Around 0.03&amp;lt;ref group=sound&amp;gt;Depends on the dolphin&amp;#039;s motion, usually around 0.03&amp;lt;/ref&amp;gt;&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Dolphin idle1.ogg&lt;br /&gt;
|sound2=Dolphin idle2.ogg&lt;br /&gt;
|sound3=Dolphin idle3.ogg&lt;br /&gt;
|sound4=Dolphin idle4.ogg&lt;br /&gt;
|sound5=Dolphin idle5.ogg&lt;br /&gt;
|sound6=Dolphin idle6.ogg&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while on land&lt;br /&gt;
|id=mob.dolphin.idle&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Dolphin water idle1.ogg&lt;br /&gt;
|sound2=Dolphin water idle2.ogg&lt;br /&gt;
|sound3=Dolphin water idle3.ogg&lt;br /&gt;
|sound4=Dolphin water idle4.ogg&lt;br /&gt;
|sound5=Dolphin water idle5.ogg&lt;br /&gt;
|sound6=Dolphin water idle6.ogg&lt;br /&gt;
|sound7=Dolphin water idle7.ogg&lt;br /&gt;
|sound8=Dolphin water idle8.ogg&lt;br /&gt;
|sound9=Dolphin water idle9.ogg&lt;br /&gt;
|sound10=Dolphin water idle10.ogg&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly when in water&lt;br /&gt;
|id=mob.dolphin.idle_water&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Dolphin attack1.ogg&lt;br /&gt;
|sound2=Dolphin attack2.ogg&lt;br /&gt;
|sound3=Dolphin attack3.ogg&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a dolphin attacks something&lt;br /&gt;
|id=mob.dolphin.attack&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Dolphin blowhole1.ogg&lt;br /&gt;
|sound2=Dolphin blowhole2.ogg&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly while on land&lt;br /&gt;
|id=mob.dolphin.blowhole&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Dolphin death1.ogg&lt;br /&gt;
|sound2=Dolphin death2.ogg&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a dolphin dies&lt;br /&gt;
|id=mob.dolphin.death&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Dolphin eat1.ogg&lt;br /&gt;
|sound2=Dolphin eat2.ogg&lt;br /&gt;
|sound3=Dolphin eat3.ogg&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a fish is fed to a dolphin&lt;br /&gt;
|id=mob.dolphin.eat&lt;br /&gt;
|volume=0.7&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Dolphin hurt1.ogg&lt;br /&gt;
|sound2=Dolphin hurt2.ogg&lt;br /&gt;
|sound3=Dolphin hurt3.ogg&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a dolphin is damaged&lt;br /&gt;
|id=mob.dolphin.hurt&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Dolphin jump1.ogg&lt;br /&gt;
|sound2=Dolphin jump2.ogg&lt;br /&gt;
|sound3=Dolphin jump3.ogg&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a dolphin jumps&lt;br /&gt;
|id=mob.dolphin.jump&lt;br /&gt;
|volume=0.7&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Dolphin play1.ogg&lt;br /&gt;
|sound2=Dolphin play2.ogg&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=Randomly when a dolphin finds an item&lt;br /&gt;
|id=mob.dolphin.play&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Dolphin splash1.ogg&lt;br /&gt;
|sound2=Dolphin splash2.ogg&lt;br /&gt;
|sound3=Dolphin splash3.ogg&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=When a dolphin enters water&lt;br /&gt;
|id=mob.dolphin.splash&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Dolphin swim1.ogg&lt;br /&gt;
|sound2=Dolphin swim2.ogg&lt;br /&gt;
|sound3=Dolphin swim3.ogg&lt;br /&gt;
|sound4=Dolphin swim4.ogg&lt;br /&gt;
|source=neutral&lt;br /&gt;
|description=While a dolphin is swimming&lt;br /&gt;
|id=mob.dolphin.swim&lt;br /&gt;
|volume=1.0&lt;br /&gt;
| pitch = 0.8-1.2 (Baby: 1.3-1.7)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|showentitytags=y&lt;br /&gt;
|displayname=Dolphin&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=dolphin&lt;br /&gt;
|entitytags=aquatic, not_scary_for_pufferfish, sensitive_to_impaling&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Dolphin&lt;br /&gt;
|spritetype=entity&lt;br /&gt;
|nameid=dolphin&lt;br /&gt;
|showentityfamily=y&lt;br /&gt;
|entityfamily=aquatic,dolphin,mob&lt;br /&gt;
|id=31&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Entity data ===&lt;br /&gt;
Dolphins have entity data associated with them that contains various properties.&lt;br /&gt;
&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{main|Entity format}}&lt;br /&gt;
&amp;lt;section begin=&amp;quot;entity data&amp;quot;/&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}} Entity data&lt;br /&gt;
** {{nbt inherit/breedable}}&lt;br /&gt;
** {{nbt inherit/entity}}&lt;br /&gt;
** {{nbt inherit/mob}}&lt;br /&gt;
** {{nbt|int|Moistness}}: How moist this dolphin is. Set to 2400 when in water or rain. Decreases by 1 every tick otherwise. The dolphin takes damage when 0 or below.&lt;br /&gt;
** {{nbt|byte|GotFish}}: 1 or 0 (true/false) - if true, this dolphin got fish from a player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=&amp;quot;entity data&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BE}}:&lt;br /&gt;
: See [[Minecraft:Bedrock Edition level format/Entity format]].&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|Echolocation;It Spreads}}&lt;br /&gt;
&lt;br /&gt;
Achievements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load achievements|Overkill;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|How Did We Get Here;It Spreads}}&lt;br /&gt;
&lt;br /&gt;
Advancements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load advancements|Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||November 18, 2017|link=https://www.youtube.com/watch?v=mAapz_nIC_Y|[[File:Dolphin (pre-release).png|50px]][[File:Dolphin Old.png|50px]] Dolphins were shown in a video clip during [[Minecraft:MineCon Earth]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=18w15a|[[File:Dolphin.gif|50px]] Added dolphins.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w19a|Dolphins now swim to the surface, if [[Minecraft:drowning]].&lt;br /&gt;
|Dolphins now give the [[Minecraft:player]] the &amp;quot;Dolphin&amp;#039;s Grace&amp;quot; [[Minecraft:status effect]] that allows the player to [[Minecraft:swim]] faster, if the player swims near them.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w19b|Dolphins now drop [[Minecraft:experience]].&amp;lt;ref&amp;gt;{{bug|MC-128681}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=18w20c|Dolphins on land now jump to try to get back into the [[Minecraft:water]].&lt;br /&gt;
|Dolphins now survive for two minutes out of [[Minecraft:water]], instead of ten seconds.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w21a|Dolphins now lead [[Minecraft:player]]s to [[Minecraft:buried treasure]].&lt;br /&gt;
|Dolphins can no longer wear [[Minecraft:armor]].&amp;lt;ref&amp;gt;{{bug|MC-128493}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=pre2|Dolphins can no longer sit in [[Minecraft:boat]]s.&amp;lt;ref&amp;gt;{{bug|MC-128241}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=pre6|Dolphins now bring the [[Minecraft:player]] to [[Minecraft:buried treasure]] more accurately.}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=19w08a|Dolphins can no longer have armor equipped onto them with a [[Minecraft:dispenser]].}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w10a|[[Minecraft:Firework]] damage now provokes dolphins.&amp;lt;ref&amp;gt;{{bug|MC-111498||Fireworks and water bottles damage don&amp;#039;t make neutral mobs angry or hostile|Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=21w40a|Dolphins now spawn only between Y{{=}}50 and Y{{=}}64.}}&lt;br /&gt;
|{{HistoryLine||1.21.2|dev=24w33a|[[File:Dolphin.gif|30px]] Added baby variants of dolphins, to match parity with Bedrock Edition.}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap5|[[File:Baby Dolphin JE2 BE2.gif|32px]] The model and texture of baby dolphins have been changed.&lt;br /&gt;
|Added [[Minecraft:golden dandelion]]s, which can be used to prevent baby dolphins from growing up.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Dolphin BE Revision 1.png|50px]] [[File:Dolphin BE Revision 1.png|30px]] Added dolphins and baby dolphins.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.2.20.2|[[File:Dolphin.gif|50px]] [[File:Dolphin.gif|30px]] The [[Minecraft:model]]s of dolphins have been updated with minor adjustments to the orientation of their fins.&lt;br /&gt;
|Dolphins now have [[Minecraft:sound]]s.}}&lt;br /&gt;
|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Dolphins now lead [[Minecraft:player]]s to [[Minecraft:shipwreck]]s and [[Minecraft:underwater ruins]].}}&lt;br /&gt;
|{{HistoryLine||1.16.100|dev=beta 1.16.100.51|Dolphins now dry out at the same rate as they do {{in|java}}; 120 seconds.&lt;br /&gt;
|Dolphins on land now try to get back into the [[Minecraft:water]].}}&lt;br /&gt;
|{{HistoryLine||1.18.0|dev=beta 1.18.0.21|Dolphins now spawn only between Y{{=}}50 and Y{{=}}64.}}&lt;br /&gt;
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.26|Dolphins no longer spawn in [[Minecraft:cold ocean]] or [[Minecraft:deep cold ocean]] biomes.}}&lt;br /&gt;
|{{HistoryLine||26.10|dev=Preview 26.10.20|[[File:Baby Dolphin JE2 BE2.gif|32px]] The model and texture of baby dolphins have been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 26.10.21&lt;br /&gt;
|Added [[Minecraft:golden dandelion]]s, which can be used to prevent baby dolphins from growing up.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Dolphin BE Revision 1.png|50px]] [[File:Dolphin BE Revision 1.png|30px]] Added dolphins.&lt;br /&gt;
|Baby dolphins can be spawned when the [[Minecraft:player]] uses its [[Minecraft:spawn egg]] on a dolphin.|The [[Minecraft:spawn limit|maximum number]] of dolphins in a world is 18.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data History ===&lt;br /&gt;
{{HistoryTable|{{HistoryLine|java}}|{{HistoryLine||1.13|dev=18w21a|Added the &amp;lt;code&amp;gt;TreasurePosX&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TreasurePosY&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TreasurePosZ&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;GotFish&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;CanFindTreasure&amp;lt;/code&amp;gt; tags.}}|{{HistoryLine||?|dev=?|Removed &amp;lt;code&amp;gt;CanFindTreasure&amp;lt;/code&amp;gt; tags.}}|{{HistoryLine||1.21.5|dev=25w07a|Removed &amp;lt;code&amp;gt;TreasurePosX&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TreasurePosY&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;TreasurePosZ&amp;lt;/code&amp;gt; tags. They were used to store the dolphin&amp;#039;s X,Y and Z coordinate destination when leading a player to a treasure.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{issue list|Dolphin}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*To create the [[Minecraft:sound]]s that the dolphins make in the game, [[Minecraft:Mojang Studios]]&amp;#039; lead sound designer, [[Minecraft:Samuel Åberg]], went to [[Minecraft:wikipedia:Kolmården Wildlife Park|Kolmården Wildlife Park]] to record [[Minecraft:wikipedia:Dolphin|real dolphins]].&amp;lt;ref&amp;gt;{{Mcnet|talking-dolphins|Talking Dolphins|May 19, 2018|[[Minecraft:Marsh Davies]]}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Dolphins originally had a separate head and body when shown in a clip at [[Minecraft:MINECON 2017]]. It is also shown in artwork for [[Minecraft:Java Edition 1.13]], the [[Minecraft:Bundles of Bravery - Official Trailer|Bundles of Bravery]] trailer, and an [[Minecraft:AI for Good: Solving Problems with AI|episode]] of the [[Minecraft:AI Adventurers]] series.&amp;lt;ref&amp;gt;{{YouTube link|cpQVeaqdf9s|AI for Good: Solving Problems with AI|Minecraft|September 3, 2024}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Real-life dolphins don&amp;#039;t suffocate outside of water; they breathe air like all mammals, although they can die of dehydration out of water.&lt;br /&gt;
*In 2018, a prediction poll was held in which Chinese users could vote on which Chinese animal they expected to see in &amp;#039;&amp;#039;Minecraft&amp;#039;&amp;#039;, to promote the release of Minecraft China. One of the options for voting was the possibly extinct baiji dolphin. The [[Minecraft:panda]] won the poll and was announced days later at [[Minecraft:MINECON Earth 2018]].&amp;lt;ref&amp;gt;https://mc.163.com/pe/client/activity/voteforanimalpc/&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Mojang has considered and rejected the suggestion to allow dolphins to be tamed or ridden. They also decided against adding behaviors that deviate significantly from real-life dolphins, such as fleeing from [[Minecraft:drowned]].&amp;lt;ref&amp;gt;&lt;br /&gt;
{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions|title=(Archived) Previously Considered Suggestions|website=Minecraft Feedback|date=May 7, 2020}}&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dolphins!.png|A pod of dolphins.&lt;br /&gt;
File:Dolphin suffocating.png|A dolphin taking [[Minecraft:damage]] because it is not in [[Minecraft:water]].&lt;br /&gt;
File:Dolphin Screenshot.png|A Dolphin seen underwater.&lt;br /&gt;
File:Dolphins attacking player.png|Several dolphins attacking the player, after the player hit one of them.&lt;br /&gt;
File:Swimming dolphins.png|Dolphins swimming with the player.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mojang screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Leaping Dolphins and Sunset.png|2 dolphins leaping above the [[Minecraft:ocean]] at [[Minecraft:sun]]set.&lt;br /&gt;
File:Coral Reef Dolphins.png|4 dolphins [[Minecraft:swimming]] above an ocean ravine and a [[Minecraft:coral reef]].&lt;br /&gt;
File:Dolphins and Item.png|Dolphins chasing after a [[Minecraft:raw cod]] item.&lt;br /&gt;
File:Bedrock Dolphin.jpg|A dolphin in &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039;.&lt;br /&gt;
File:Dolphins in every timeline.jpg|2 baby dolphins in &amp;quot;every timeline&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Textures ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;pixel-image&amp;quot;&amp;gt;&lt;br /&gt;
Dolphin (texture).png|Dolphin texture file.&lt;br /&gt;
Baby Dolphin (texture).png|Baby dolphin texture file.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Update Aquatic.jpg|Dolphins in promotional artwork for the [[Minecraft:Update Aquatic]].&lt;br /&gt;
File:Dolphin Artwork.png|Official dolphin artwork.&lt;br /&gt;
File:Dolphin Animated Pixel Artwork.gif|Animated dolphin artwork.&lt;br /&gt;
File:Summer Sale Marketplace artwork 2.jpg|Dolphin in official artwork.&lt;br /&gt;
File:Ari follows dolphin.png|[[Minecraft:Ari]] following a dolphin.&lt;br /&gt;
File:LEGO Dolphin.png|[[Minecraft:Lego Minecraft]] Dolphin.&lt;br /&gt;
File:Minecraft Journey to the World&amp;#039;s End Volume 2.jpg|A dolphin on the cover of &amp;#039;&amp;#039;[[Minecraft: The Manga]]&amp;#039;&amp;#039;.&lt;br /&gt;
File:First Day of Summer.jpg|[[Minecraft:Noor]], [[Minecraft:Kai]] and a tamed [[Minecraft:wolf]] watching several dolphins.&amp;lt;ref&amp;gt;{{tweet|Minecraft|1803913215933284637|It&amp;#039;s the first day of summer! Stay cool &amp;amp; don&amp;#039;t forget your water bucket 😎☀️|June 20, 2024}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
File:Dolphin flippin fig.jpg|Dolphin figure of Flippin&amp;#039; Figs&lt;br /&gt;
File:McMovieDolphin.png|A dolphin as seen in {{AMCM}}.&lt;br /&gt;
File:Dolphins breaching affectionately.jpeg|2 dolphins breathing affectionately.&lt;br /&gt;
File:Dye Mine Explore hoodie.jpg|A hoodie featuring two dolphins.&lt;br /&gt;
File:Acid Dolphin.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*{{Mcnet|meet-dolphin|Meet the Dolphin|April 19, 2018|[[Minecraft:Per Landin]]}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox ocean}}{{Navbox entities|mobs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Neutral mobs]]&lt;br /&gt;
[[Category:Aquatic mobs]]&lt;br /&gt;
[[Category:Animal mobs]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Delfin]]&lt;br /&gt;
[[Minecraft:es:Delfín]]&lt;br /&gt;
[[Minecraft:fr:Dauphin]]&lt;br /&gt;
[[Minecraft:hu:Delfin]]&lt;br /&gt;
[[Minecraft:it:Delfino]]&lt;br /&gt;
[[Minecraft:ja:イルカ]]&lt;br /&gt;
[[Minecraft:ko:돌고래]]&lt;br /&gt;
[[Minecraft:nl:Dolfijn]]&lt;br /&gt;
[[Minecraft:pl:Delfin]]&lt;br /&gt;
[[Minecraft:pt:Golfinho]]&lt;br /&gt;
[[Minecraft:ru:Дельфин]]&lt;br /&gt;
[[Minecraft:th:โลมา]]&lt;br /&gt;
[[Minecraft:uk:Дельфін]]&lt;br /&gt;
[[Minecraft:zh:海豚]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
</feed>