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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AEntity_format%2FArrow</id>
	<title>Minecraft:Entity format/Arrow - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AEntity_format%2FArrow"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Entity_format/Arrow&amp;action=history"/>
	<updated>2026-10-25T05:07:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Entity_format/Arrow&amp;diff=213584&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Entity_format/Arrow&amp;diff=213584&amp;oldid=prev"/>
		<updated>2026-09-24T11:09:44Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:09, 24 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**{{nbt|boolean|crit}}: {{cd|1}} or {{cd|0}} ({{cd|true}}/{{cd|false}}) - If {{cd|true}}, the projectile deals critical damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**{{nbt|boolean|crit}}: {{cd|1}} or {{cd|0}} ({{cd|true}}/{{cd|false}}) - If {{cd|true}}, the projectile deals critical damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{nbt|double|damage}}: Damage multiplier of the projectile. Defaults to 2. If shot from a bow, this is increased by a flat 0.5 if any level of Power is present. 0.5 is then added for each level of Power over the first (i.e Power I would result in 3.0, Power II would result in 3.5, etc.){{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;checkthecode&lt;/del&gt;|Trident info}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{nbt|double|damage}}: Damage multiplier of the projectile. Defaults to 2. If shot from a bow, this is increased by a flat 0.5 if any level of Power is present. 0.5 is then added for each level of Power over the first (i.e Power I would result in 3.0, Power II would result in 3.5, etc.){{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;check the code&lt;/ins&gt;|Trident info}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{nbt|compound|inBlockState}}: Optional. The [[Minecraft:block state]] of the last block that the projectile hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{nbt|compound|inBlockState}}: Optional. The [[Minecraft:block state]] of the last block that the projectile hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** {{nbt inherit/block_state}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** {{nbt inherit/block_state}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Entity_format/Arrow&amp;diff=193735&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Entity_format/Arrow&amp;diff=193735&amp;oldid=prev"/>
		<updated>2026-09-04T11:05:01Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:05, 4 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** {{nbt inherit/block_state}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** {{nbt inherit/block_state}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{nbt|boolean|inGround}}: {{cd|1}} or {{cd|0}} ({{cd|true}}/{{cd|false}}) - If {{cd|true}}, the projectile is stuck in the ground.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{nbt|boolean|inGround}}: {{cd|1}} or {{cd|0}} ({{cd|true}}/{{cd|false}}) - If {{cd|true}}, the projectile is stuck in the ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{nbt|short|life}}: Increments each tick when the projectile is not moving; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resets to 0 &lt;/del&gt;if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;moves. When it ticks to 1200, the projectile despawns.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{nbt|short|life}}: Increments each tick when the projectile is not moving; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keeps its value &lt;/ins&gt;if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the projectile &lt;/ins&gt;moves. When it ticks to 1200, the projectile despawns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{nbt|byte|pickup}}: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can be picked up by players only in creative.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{nbt|byte|pickup}}: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can be picked up by players only in creative.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{nbt|byte|PierceLevel}}: The amount of remaining times this projectile can pierce through an entity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{nbt|byte|PierceLevel}}: The amount of remaining times this projectile can pierce through an entity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Entity_format/Arrow&amp;diff=168552&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Entity_format/Arrow&amp;diff=168552&amp;oldid=prev"/>
		<updated>2026-07-20T11:47:23Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**{{nbt|boolean|crit}}: {{cd|1}} or {{cd|0}} ({{cd|true}}/{{cd|false}}) - If {{cd|true}}, the projectile deals critical damage.&lt;br /&gt;
** {{nbt|double|damage}}: Damage multiplier of the projectile. Defaults to 2. If shot from a bow, this is increased by a flat 0.5 if any level of Power is present. 0.5 is then added for each level of Power over the first (i.e Power I would result in 3.0, Power II would result in 3.5, etc.){{checkthecode|Trident info}}&lt;br /&gt;
** {{nbt|compound|inBlockState}}: Optional. The [[Minecraft:block state]] of the last block that the projectile hit.&lt;br /&gt;
*** {{nbt inherit/block_state}}&lt;br /&gt;
** {{nbt|boolean|inGround}}: {{cd|1}} or {{cd|0}} ({{cd|true}}/{{cd|false}}) - If {{cd|true}}, the projectile is stuck in the ground.&lt;br /&gt;
** {{nbt|short|life}}: Increments each tick when the projectile is not moving; resets to 0 if it moves. When it ticks to 1200, the projectile despawns.&lt;br /&gt;
** {{nbt|byte|pickup}}: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can be picked up by players only in creative.&lt;br /&gt;
** {{nbt|byte|PierceLevel}}: The amount of remaining times this projectile can pierce through an entity.&lt;br /&gt;
** {{nbt|byte|shake}}: Ticks until the projectile can be picked up by players. This is set to 7 when the projectile initially hits a block.&lt;br /&gt;
** {{nbt|boolean|ShotFromCrossbow}}: {{cd|1}} or {{cd|0}} ({{cd|true}}/{{cd|false}}) - If {{cd|true}}, the arrow was shot from a crossbow. If &amp;#039;&amp;#039;&amp;#039;inGround&amp;#039;&amp;#039;&amp;#039; is {{cd|true}}, this is always set to {{cd|false}}. Does not exist if false.&lt;br /&gt;
** {{nbt|string|SoundEvent}}: The [[Minecraft:server-side sound event]] to play when hitting a block/mob. Cannot use non-vanilla sound events, since custom server-side sound events can&amp;#039;t be added directly.&lt;br /&gt;
** {{nbt|compound|item}}: The item that was consumed to shoot/throw the arrow/trident. Represents the entity&amp;#039;s {{cd|contents}} ({{cd|container.0}}) slot.&lt;br /&gt;
*** {{nbt inherit/itemnoslot}}&lt;br /&gt;
** {{nbt|compound|weapon}}: The bow or crossbow item that the arrow was shot using.&lt;br /&gt;
*** {{nbt inherit/itemnoslot}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Top-level data pages]]&lt;br /&gt;
[[Minecraft:fr:Format de chunk/Flèche]]&lt;br /&gt;
[[Minecraft:ja:Chunkフォーマット/Arrow]]&lt;br /&gt;
[[Minecraft:pt:Formato de chunk/Flecha]]&lt;br /&gt;
[[Minecraft:uk:Формат чанку/Стріла]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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