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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AEntity_format%2FArrow</id>
	<title>Minecraft:Entity format/Arrow - Revision history</title>
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	<updated>2026-07-25T18:56:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Entity_format/Arrow&amp;diff=168552&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
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		<updated>2026-07-20T11:47:23Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**{{nbt|boolean|crit}}: {{cd|1}} or {{cd|0}} ({{cd|true}}/{{cd|false}}) - If {{cd|true}}, the projectile deals critical damage.&lt;br /&gt;
** {{nbt|double|damage}}: Damage multiplier of the projectile. Defaults to 2. If shot from a bow, this is increased by a flat 0.5 if any level of Power is present. 0.5 is then added for each level of Power over the first (i.e Power I would result in 3.0, Power II would result in 3.5, etc.){{checkthecode|Trident info}}&lt;br /&gt;
** {{nbt|compound|inBlockState}}: Optional. The [[Minecraft:block state]] of the last block that the projectile hit.&lt;br /&gt;
*** {{nbt inherit/block_state}}&lt;br /&gt;
** {{nbt|boolean|inGround}}: {{cd|1}} or {{cd|0}} ({{cd|true}}/{{cd|false}}) - If {{cd|true}}, the projectile is stuck in the ground.&lt;br /&gt;
** {{nbt|short|life}}: Increments each tick when the projectile is not moving; resets to 0 if it moves. When it ticks to 1200, the projectile despawns.&lt;br /&gt;
** {{nbt|byte|pickup}}: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can be picked up by players only in creative.&lt;br /&gt;
** {{nbt|byte|PierceLevel}}: The amount of remaining times this projectile can pierce through an entity.&lt;br /&gt;
** {{nbt|byte|shake}}: Ticks until the projectile can be picked up by players. This is set to 7 when the projectile initially hits a block.&lt;br /&gt;
** {{nbt|boolean|ShotFromCrossbow}}: {{cd|1}} or {{cd|0}} ({{cd|true}}/{{cd|false}}) - If {{cd|true}}, the arrow was shot from a crossbow. If &amp;#039;&amp;#039;&amp;#039;inGround&amp;#039;&amp;#039;&amp;#039; is {{cd|true}}, this is always set to {{cd|false}}. Does not exist if false.&lt;br /&gt;
** {{nbt|string|SoundEvent}}: The [[Minecraft:server-side sound event]] to play when hitting a block/mob. Cannot use non-vanilla sound events, since custom server-side sound events can&amp;#039;t be added directly.&lt;br /&gt;
** {{nbt|compound|item}}: The item that was consumed to shoot/throw the arrow/trident. Represents the entity&amp;#039;s {{cd|contents}} ({{cd|container.0}}) slot.&lt;br /&gt;
*** {{nbt inherit/itemnoslot}}&lt;br /&gt;
** {{nbt|compound|weapon}}: The bow or crossbow item that the arrow was shot using.&lt;br /&gt;
*** {{nbt inherit/itemnoslot}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Top-level data pages]]&lt;br /&gt;
[[Minecraft:fr:Format de chunk/Flèche]]&lt;br /&gt;
[[Minecraft:ja:Chunkフォーマット/Arrow]]&lt;br /&gt;
[[Minecraft:pt:Formato de chunk/Flecha]]&lt;br /&gt;
[[Minecraft:uk:Формат чанку/Стріла]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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