<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AEntity_format%2Fdisplay_entity</id>
	<title>Minecraft:Entity format/display entity - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AEntity_format%2Fdisplay_entity"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Entity_format/display_entity&amp;action=history"/>
	<updated>2026-06-11T21:46:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Entity_format/display_entity&amp;diff=141461&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Entity_format/display_entity&amp;diff=141461&amp;oldid=prev"/>
		<updated>2026-06-11T11:03:47Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
** {{nbt|string|billboard}}: Controls if this entity should pivot to face player when rendered. It can be &amp;lt;code&amp;gt;fixed&amp;lt;/code&amp;gt; (both vertical and horizontal angles are fixed), &amp;lt;code&amp;gt;vertical&amp;lt;/code&amp;gt; (faces player around vertical axis), &amp;lt;code&amp;gt;horizontal&amp;lt;/code&amp;gt; (pivots around horizontal axis), and &amp;lt;code&amp;gt;center&amp;lt;/code&amp;gt; (pivots around center point). Defaults to &amp;lt;code&amp;gt;fixed&amp;lt;/code&amp;gt;.&lt;br /&gt;
**{{nbt|compound|brightness}}: If present, overrides light values used for rendering. Omitted by default (which means rendering uses values from entity position).&lt;br /&gt;
***{{nbt|int|block}}: (Required) The block-light level, with values from 0-15.&lt;br /&gt;
***{{nbt|int|sky}}: (Required) The skylight level, with values from 0-15.&lt;br /&gt;
**{{nbt|int|glow_color_override}}: Overrides the glow border color. If -1, uses the color of the team that the display entity is in. Defaults to -1. Is not preserved when removed.&lt;br /&gt;
**{{nbt|float|height}}: The maximum height of the entity. Rendering culling bounding box spans vertically &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;y+height&amp;lt;/code&amp;gt;, and the part beyond will be culled. If set to 0, no culling on both vertical and horizontal directions. Defaults to 0.&lt;br /&gt;
**{{nbt|float|width}}: The maximum width of the entity. Rendering culling bounding box spans horizontally &amp;lt;code&amp;gt;width/2&amp;lt;/code&amp;gt; from entity position, and the part beyond will be culled. If set to 0, no culling on both vertical and horizontal directions. Defaults to 0.&lt;br /&gt;
** {{nbt|int|interpolation_duration}}: Interpolation duration in ticks.&lt;br /&gt;
** {{nbt|int|teleport_duration}}: Interpolation duration in ticks for teleportation. Values are clamped between 0 and 59 (inclusive).&lt;br /&gt;
** {{nbt|int|start_interpolation}}: Delay before starting interpolation. If 0, interpolation starts immediately. (Not saved to entity, but can be set by commands.)&lt;br /&gt;
** {{nbt|float|shadow_radius}}: Shadow radius. Value is treated as 64 when higher than 64. If less than or equal to 0, the entity has no shadow. Defaults to 0. Interpolated.&lt;br /&gt;
** {{nbt|float|shadow_strength}}: Controls the opacity of the shadow as a function of distance to block below. Defaults to 1. Interpolated.&lt;br /&gt;
** {{nbt|float|view_range}}: Maximum view range of the entity. When the distance is more than &amp;lt;code&amp;gt;&amp;lt;&amp;#039;&amp;#039;view_range&amp;#039;&amp;#039;&amp;gt;×&amp;lt;&amp;#039;&amp;#039;[[Minecraft:Options.txt#Java Edition|entityDistanceScaling]]&amp;#039;&amp;#039;&amp;gt;×64&amp;lt;/code&amp;gt;, the entity is not rendered. Defaults to 1.0.&lt;br /&gt;
** {{nbt|list}}{{nbt|compound|transformation}}: The rendering transformation applied to model after normal entity orientation, taking the position of the entity as the origin. Defaults to no transformation. Interpolated.&lt;br /&gt;
***; This tag has matrix form ({{nbt|list}}) and decomposed form ({{nbt|compound}}). Only decomposed form is used when [[Minecraft:NBT_format#Generating_NBT_object|saving entities]].&lt;br /&gt;
***; If the matrix form is used, this tag is a list of float numbers with 16 elements, describing a row-major [[Minecraft:wikipedia:affine transformation|affine transformation]] matrix, with its last element diving the matrix&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
***{{nbt|float}}: A value in the matrix.&lt;br /&gt;
***; If the decomposed form is used, this tag is a compound tag with all of the following sub-tags, and each of them is applied sequentially in the order listed below&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
*** {{nbt|list}}{{nbt|compound|right_rotation}}: (Required) Initial [[Minecraft:wikipedia:rotation matrix#Conversions|rotation]]. This tag corresponds to the right-singular vector matrix after the matrix [[Minecraft:wikipedia:singular value decomposition|singular value decomposition]].&lt;br /&gt;
****; This tag has quaternion form ({{nbt|list}}) and angle-axis form ({{nbt|compound}}). Only quaternion form are used when [[Minecraft:NBT_format#Generating_NBT_object|saving entities]].&lt;br /&gt;
****; If [[Minecraft:wikipedia:quaternions and spatial rotation|quaternion form]] is used to represent rotation (note that non-unit quaternion also scales the model), this tag is a list of float numbers with 4 elements, real component last&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
**** {{nbt|float}}: An element in the quaternion.&lt;br /&gt;
****; If [[Minecraft:wikipedia:angle-axis representation|axis-angle form]] is used to represent rotation, this tag is a compound tag with all of the following tags&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
**** {{nbt|float|angle}}: (Required) The angle of rotation, in radians.&lt;br /&gt;
**** {{nbt|list|axis}}: (Required) Axis vector with 3 elements.&lt;br /&gt;
***** {{nbt|float}}: An element of the vector.&lt;br /&gt;
*** {{nbt|list|scale}}: (Required) Scale the model centered on the origin. This tag corresponds to the singular values of the matrix after singular value decomposition. This tag is a list of float numbers with 3 elements:&lt;br /&gt;
**** {{nbt|float}}: An element of the vector.&lt;br /&gt;
*** {{nbt|list}}{{nbt|compound|left_rotation}}: (Required) Rotates the model again. This tag corresponds to the left-singular vector matrix after the matrix singular value decomposition.&lt;br /&gt;
****; This tag has quaternion form ({{nbt|list}}) and angle-axis form ({{nbt|compound}}). Only quaternion form are used when [[Minecraft:NBT_format#Generating_NBT_object|saving entities]].&lt;br /&gt;
****; If [[Minecraft:wikipedia:quaternions and spatial rotation|quaternion form]] is used to represent rotation (note that non-unit quaternion also scales the model), this tag is a list of float numbers with 4 elements, real component last&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
**** {{nbt|float}}: An element in the quaternion.&lt;br /&gt;
****; If [[Minecraft:wikipedia:angle-axis representation|axis-angle form]] is used to represent rotation, this tag is a compound tag with all of the following tags&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
**** {{nbt|float|angle}}: (Required) The angle of rotation, in radians.&lt;br /&gt;
**** {{nbt|list|axis}}: (Required) Axis vector with 3 elements.&lt;br /&gt;
***** {{nbt|float}}: An element of the vector.&lt;br /&gt;
*** {{nbt|list|translation}}: (Required) Translation transformation. This tag corresponds to the last column in the matrix form. This tag is a list of float numbers with 3 elements:&lt;br /&gt;
**** {{nbt|float}}: An element of the vector.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Java Edition]]&lt;br /&gt;
[[Category:Top-level data pages]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Minecraft:fr:Format de chunk/Entité d&amp;#039;affichage]]&lt;br /&gt;
[[Minecraft:ja:Chunkフォーマット/Display entity]]&lt;br /&gt;
[[Minecraft:pt:Formato de chunk/Entidade-exibição]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
</feed>