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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AEnvironment_attribute</id>
	<title>Minecraft:Environment attribute - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AEnvironment_attribute"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Environment_attribute&amp;action=history"/>
	<updated>2026-06-10T01:37:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Environment_attribute&amp;diff=140495&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Environment_attribute&amp;diff=140495&amp;oldid=prev"/>
		<updated>2026-06-09T11:05:59Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:05, 9 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l538&quot;&gt;Line 538:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 538:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;div class=treeview&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;div class=treeview&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* {{nbt|compound|{{ph|attribute_id}}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* {{nbt|compound|{{ph|attribute_id}}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:** {{nbt|string|modifier}}: {{cd|add|subtract|multiply|mimimum|maximum|delim=or}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:** {{nbt|string|modifier}}: {{cd|add|subtract|multiply|mimimum|maximum|delim=or&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}{{verify|is &quot;mimimum&quot; an in-game typo or a wiki typo?&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:** {{nbt|float|argument}}: Argument of the modifier.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:** {{nbt|float|argument}}: Argument of the modifier.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Environment_attribute&amp;diff=134476&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Environment_attribute&amp;diff=134476&amp;oldid=prev"/>
		<updated>2026-05-28T11:04:23Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:04, 28 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l594&quot;&gt;Line 594:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 594:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:de:Umgebungsattribut]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:de:Umgebungsattribut]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:ja:環境属性]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:ja:環境属性]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:pt:Atributo de ambiente]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:zh:环境属性]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:zh:环境属性]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Environment_attribute&amp;diff=126254&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Environment_attribute&amp;diff=126254&amp;oldid=prev"/>
		<updated>2026-05-20T11:08:38Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:08, 20 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l251&quot;&gt;Line 251:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 251:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{nbt|float}} float (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{nbt|float}} float (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Float modifiers&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Float modifiers&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;code&amp;gt;0.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0&lt;/del&gt;&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;code&amp;gt;0.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;002&lt;/ins&gt;&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{tc|yes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{tc|yes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Position of the turtle egg&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Position of the turtle egg&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Environment_attribute&amp;diff=118241&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Environment_attribute&amp;diff=118241&amp;oldid=prev"/>
		<updated>2026-05-17T11:06:21Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{For|the entity attribute system|Attribute}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Environment attributes&amp;#039;&amp;#039;&amp;#039; control various visual and gameplay features depending on the [[Minecraft:dimension]], [[Minecraft:biome]], [[Minecraft:time]], and [[Minecraft:weather]]. &lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
All environment attributes have a default value, which can be overwritten or modified by the following sources (from low priority to high priority):&lt;br /&gt;
* [[Minecraft:Dimension type]]s&lt;br /&gt;
* [[Minecraft:Biome definition]]s&lt;br /&gt;
* [[Minecraft:Timeline]]s&lt;br /&gt;
* [[Minecraft:Weather]] (not data-driven)&lt;br /&gt;
Dimension types and biome definitions can overwrite and modify environment attributes using the format below. (Timelines modify environment attributes using a different format, which is detailed on their own wiki page.)&lt;br /&gt;
&amp;lt;div class=treeview&amp;gt;&lt;br /&gt;
* {{nbt|compound|attributes}}&lt;br /&gt;
** {{nbt||{{ph|attribute id}}}}: Attribute value depending on the attribute&lt;br /&gt;
**; or&lt;br /&gt;
** {{nbt|compound|{{ph|attribute id}}}}:&lt;br /&gt;
*** {{nbt|string|modifier}}: Modifier type. Available types depend on the value type of the attribute.&lt;br /&gt;
*** {{nbt||argument}}: Argument of the modifier. Valid values depend on the modifier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Environment attribute&lt;br /&gt;
! Explanation&lt;br /&gt;
! Value type &lt;br /&gt;
! Modifiers &lt;br /&gt;
! Default Value&lt;br /&gt;
! Interpolated&lt;br /&gt;
! Resolved at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;audio/ambient_sounds&amp;lt;/code&amp;gt;&lt;br /&gt;
|colspan=2| Controls ambient sounds that are played around the camera.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound|minecraft:audio/ambient_sounds}}&lt;br /&gt;
** {{nbt|compound|mood}}: A sound event played occasionally when in an enclosed space (like a cave, or a forest)&lt;br /&gt;
*** {{nbt|integer|block_search_extent}}: The cubic size used to determine if the space is &amp;quot;enclosed&amp;quot; enough&lt;br /&gt;
*** {{nbt|integer|offset}}: The max offset between the player and the sound&lt;br /&gt;
*** {{nbt|string}}{{nbt|compound|sound}}: {{json_ref|sound event|inline=1}}&lt;br /&gt;
**** {{Nbt inherit/sound event}}&lt;br /&gt;
*** {{nbt|integer|tick_delay}}: The average delay between each sound&lt;br /&gt;
** {{nbt|compound|additions}}: A sound event played occasionally in a 3D space around the player&lt;br /&gt;
*** {{nbt|string}}{{nbt|compound|sound}}: {{json_ref|sound event|inline=1}}&lt;br /&gt;
**** {{Nbt inherit/sound event}}&lt;br /&gt;
*** {{nbt|integer|tick_chance}}: The chance to play this sound every tick&lt;br /&gt;
** {{nbt|string}}{{nbt|compound|loop}}: {{json_ref|sound event|inline=1}} &amp;amp;mdash; A loopable sound played continuously&lt;br /&gt;
*** {{Nbt inherit/sound event}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;override&amp;lt;/code&amp;gt; only&lt;br /&gt;
| &amp;lt;code&amp;gt;{}&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;audio/background_music&amp;lt;/code&amp;gt;&lt;br /&gt;
|colspan=2| The background music to play.&lt;br /&gt;
&amp;lt;div class=treeview&amp;gt;&lt;br /&gt;
* {{nbt|compound|minecraft:audio/background_music}}&lt;br /&gt;
** {{nbt|compound|default}}: Default music to play in this environment&lt;br /&gt;
*** {{nbt|integer|max_delay}}: Max delay between each song&lt;br /&gt;
*** {{nbt|integer|min_delay}}: Min delay between each song&lt;br /&gt;
*** {{nbt|string}}{{nbt|compound|sound}}: {{json_ref|sound event|inline=1}}&lt;br /&gt;
**** {{Nbt inherit/sound event}}&lt;br /&gt;
*** {{nbt|boolean|replace_current_music}}: Whether or not to replace music which is already playing. Defaults to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
** {{nbt|compound|creative}}: Creative mode music to play in this environment (overrides default)&lt;br /&gt;
*** {{nbt|integer|max_delay}}: Max delay between each song&lt;br /&gt;
*** {{nbt|integer|min_delay}}: Min delay between each song&lt;br /&gt;
*** {{nbt|string}}{{nbt|compound|sound}}: {{json_ref|sound event|inline=1}}&lt;br /&gt;
**** {{Nbt inherit/sound event}}&lt;br /&gt;
*** {{nbt|boolean|replace_current_music}}: Whether or not to replace music which is already playing. Defaults to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
** {{nbt|compound|underwater}}: Music to play in this environment when the player is submerged (overrides default)&lt;br /&gt;
*** {{nbt|integer|max_delay}}: Max delay between each song&lt;br /&gt;
*** {{nbt|integer|min_delay}}: Min delay between each song&lt;br /&gt;
*** {{nbt|string}}{{nbt|compound|sound}}: {{json_ref|sound event|inline=1}}&lt;br /&gt;
**** {{Nbt inherit/sound event}}&lt;br /&gt;
*** {{nbt|boolean|replace_current_music}}: Whether or not to replace music which is already playing. Defaults to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;override&amp;lt;/code&amp;gt; only&lt;br /&gt;
| &amp;lt;code&amp;gt;{}&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;audio/firefly_bush_sounds&amp;lt;/code&amp;gt;&lt;br /&gt;
| Whether a [[Minecraft:firefly bush]] plays ambient sounds when not under an opaque block.&lt;br /&gt;
| {{nbt|boolean}} boolean&lt;br /&gt;
| Boolean modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Position of the firefly bush&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;audio/music_volume&amp;lt;/code&amp;gt;&lt;br /&gt;
| Volume of the music. Music volume will fade over time to this value.&lt;br /&gt;
| {{nbt|float}} float&lt;br /&gt;
| Float modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;1.0&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay/baby_villager_activity&amp;lt;/code&amp;gt;&lt;br /&gt;
|colspan=2| Controls the default AI activity of baby [[Minecraft:villagers]].&lt;br /&gt;
{{nbt|string}}{{cd|core|hide|idle|meet|panic|play|pre_raid|raid|rest|delim=or}}. Other activities are allowed causing the villager to do nothing.&lt;br /&gt;
| &amp;lt;code&amp;gt;override&amp;lt;/code&amp;gt; only&lt;br /&gt;
| &amp;lt;code&amp;gt;idle&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Position of the villager&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay/bed_rule&amp;lt;/code&amp;gt;&lt;br /&gt;
|colspan=2| Controls behavior of interacting with [[Minecraft:bed]]s.&lt;br /&gt;
&amp;lt;div class=treeview&amp;gt;&lt;br /&gt;
* {{nbt|compound}}&lt;br /&gt;
** {{nbt|string|can_sleep}}: When it is possible to sleep. One of:&lt;br /&gt;
*** &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;when_dark&amp;lt;/code&amp;gt; &amp;amp;mdash; global skylight level is less than 4&lt;br /&gt;
*** &amp;lt;code&amp;gt;never&amp;lt;/code&amp;gt;&lt;br /&gt;
** {{nbt|string|can_set_spawn}}: When it is possible to set the spawn point. Same options as {{nbt|string|can_sleep}}.&lt;br /&gt;
** {{nbt|boolean|explodes}}: (Optional, defaults to false) Whether the bed explodes when interacted with.&lt;br /&gt;
** {{nbt|string}}{{nbt|list}}{{nbt|compound|error_message}}: [[Minecraft:Text component]] to display when it is impossible to sleep.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;override&amp;lt;/code&amp;gt; only&lt;br /&gt;
| &amp;lt;ref group=&amp;quot;a&amp;quot;&amp;gt;Default value for &amp;lt;code&amp;gt;gameplay/bed_rule&amp;lt;/code&amp;gt;: &amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;{&lt;br /&gt;
  &amp;quot;can_sleep&amp;quot;: &amp;quot;when_dark&amp;quot;,&lt;br /&gt;
  &amp;quot;can_set_spawn&amp;quot;: &amp;quot;always&amp;quot;,&lt;br /&gt;
  &amp;quot;error_message&amp;quot;: {&lt;br /&gt;
    &amp;quot;translate&amp;quot;: &amp;quot;block.minecraft.bed.no_sleep&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&amp;lt;/syntaxhighlight&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Head position of the bed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay/bees_stay_in_hive&amp;lt;/code&amp;gt;&lt;br /&gt;
| When true [[Minecraft:bee]]s will pathfind to [[Minecraft:beehives]] and not exit (except when the Hive is broken or next to fire).&lt;br /&gt;
| {{nbt|boolean}} boolean&lt;br /&gt;
| Boolean modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Position of the bee or beehive&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay/can_pillager_patrol_spawn&amp;lt;/code&amp;gt;&lt;br /&gt;
| Whether [[Minecraft:patrol]]s can spawn when the global skylight is greater than 11.&lt;br /&gt;
| {{nbt|boolean}} boolean&lt;br /&gt;
| Boolean modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Position of the patrol spawn attempt.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay/can_start_raid&amp;lt;/code&amp;gt;&lt;br /&gt;
| Whether a player with [[Minecraft:Raid Omen]] can start a [[Minecraft:raid]].&lt;br /&gt;
| {{nbt|boolean}} boolean&lt;br /&gt;
| Boolean modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Position the raid would start&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay/cat_waking_up_gift_chance&amp;lt;/code&amp;gt;&lt;br /&gt;
| Chance of a [[Minecraft:cat]] dropping a gift when the player wakes up.&lt;br /&gt;
| {{nbt|float}} float (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)&lt;br /&gt;
| Float modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Position of the cat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay/creaking_active&amp;lt;/code&amp;gt;&lt;br /&gt;
| When true, a [[Minecraft:creaking heart]] will become active. When false, it will become inactive.&lt;br /&gt;
| {{nbt|boolean}} boolean&lt;br /&gt;
| Boolean modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Position of the creaking heart block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay/eyeblossom_open&amp;lt;/code&amp;gt;&lt;br /&gt;
|colspan=2| How [[Minecraft:eyeblossom]]s should behave.&lt;br /&gt;
* {{nbt|boolean}}&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;: eyeblossoms will open&lt;br /&gt;
* {{nbt|boolean}}&amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;: eyeblossoms will close&lt;br /&gt;
* {{nbt|string}}&amp;lt;code&amp;gt;&amp;quot;default&amp;quot;&amp;lt;/code&amp;gt;: eyeblossom will stay in their current state&lt;br /&gt;
| &amp;lt;code&amp;gt;override&amp;lt;/code&amp;gt; only&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;quot;default&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Position of the eyeblossom&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay/fast_lava&amp;lt;/code&amp;gt;&lt;br /&gt;
| Whether [[Minecraft:lava]] should spread faster and further, and have a stronger pushing force on entities.&lt;br /&gt;
| {{nbt|boolean}} boolean&lt;br /&gt;
| Boolean modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| {{tc|no|Not positional}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay/increased_fire_burnout&amp;lt;/code&amp;gt;&lt;br /&gt;
| Whether [[Minecraft:fire]] should burn out more quickly.&lt;br /&gt;
| {{nbt|boolean}} boolean&lt;br /&gt;
| Boolean modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Position of the fire block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay/monsters_burn&amp;lt;/code&amp;gt;&lt;br /&gt;
| Whether [[Minecraft:monsters]] burn when exposed to the sky.&lt;br /&gt;
| {{nbt|boolean}} boolean&lt;br /&gt;
| Boolean modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Position of the monster.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay/nether_portal_spawns_piglin&amp;lt;/code&amp;gt;&lt;br /&gt;
| Whether a [[Minecraft:nether portal]] can spawn [[Minecraft:zombified piglin]]s.&lt;br /&gt;
| {{nbt|boolean}} boolean&lt;br /&gt;
| Boolean modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Position of a random nether portal block.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay/piglins_zombify&amp;lt;/code&amp;gt;&lt;br /&gt;
| Whether [[Minecraft:piglin]]s and [[Minecraft:hoglin]]s zombify.&lt;br /&gt;
| {{nbt|boolean}} boolean&lt;br /&gt;
| Boolean modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Position the piglin or hoglin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay/respawn_anchor_works&amp;lt;/code&amp;gt;&lt;br /&gt;
| Whether a [[Minecraft:respawn anchor]] can be used to set spawn. If set to false a [[Minecraft:respawn anchor]] explodes once used.&lt;br /&gt;
| {{nbt|boolean}} boolean&lt;br /&gt;
| Boolean modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Position the respawn anchor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay/sky_light_level&amp;lt;/code&amp;gt;&lt;br /&gt;
| The [[Minecraft:Light#Internal_sky_light|internal sky light]] level (inversely known as the &amp;quot;darkening&amp;quot; sky light level), &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; the actual sky light level. This affects mechanics such as [[Minecraft:monster spawning]], [[Minecraft:daylight detector]] power, and [[Minecraft:ice]] melting. The visual effect is controlled by &amp;lt;code&amp;gt;visual/sky_light_factor&amp;lt;/code&amp;gt;.&lt;br /&gt;
| {{nbt|float}} float&lt;br /&gt;
| Float modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;15.0&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| {{tc|no|not positional}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay/snow_golem_melts&amp;lt;/code&amp;gt;&lt;br /&gt;
| Whether [[Minecraft:snow golem]]s should take damage.&lt;br /&gt;
| {{nbt|boolean}} boolean&lt;br /&gt;
| Boolean modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Position the snow golem.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay/surface_slime_spawn_chance&amp;lt;/code&amp;gt;&lt;br /&gt;
| Chance of an additional slime spawn on the surface in biomes in the {{tag link|biome|allows_surface_slime_spawns}} tag. &lt;br /&gt;
| {{nbt|float}} float (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)&lt;br /&gt;
| Float modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Position the slime spawn attempt.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay/turtle_egg_hatch_chance&amp;lt;/code&amp;gt;&lt;br /&gt;
| Chance for a [[Minecraft:turtle egg]] to progress to its next hatching state on a [[Minecraft:random tick]].&lt;br /&gt;
| {{nbt|float}} float (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)&lt;br /&gt;
| Float modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Position of the turtle egg&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay/villager_activity&amp;lt;/code&amp;gt;&lt;br /&gt;
|colspan=2| Controls the default AI activity of [[Minecraft:villagers]].&lt;br /&gt;
{{nbt|string}}{{cd|core|hide|idle|meet|panic|pre_raid|raid|rest|work|delim=or}}. Other activities are allowed causing the villager to do nothing.&lt;br /&gt;
| &amp;lt;code&amp;gt;override&amp;lt;/code&amp;gt; only&lt;br /&gt;
| &amp;lt;code&amp;gt;idle&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Position of the villager&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;gameplay/water_evaporates&amp;lt;/code&amp;gt;&lt;br /&gt;
| Whether [[Minecraft:water]] can be placed from a bucket, or by melting [[Minecraft:ice]], or whether [[Minecraft:wet sponge]] will dry out.&lt;br /&gt;
| {{nbt|boolean}} boolean&lt;br /&gt;
| Boolean modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Position of the interaction&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/ambient_light_color&amp;lt;/code&amp;gt;&lt;br /&gt;
| Defines both the ambient light tint and brightness&lt;br /&gt;
This light is applied to the world at 0 light level. Block and sky light are added on top of it.&lt;br /&gt;
| RGB color &amp;lt;ref group=&amp;quot;a&amp;quot; name=&amp;quot;rgb&amp;quot;&amp;gt;RGB colors can be represented as:&lt;br /&gt;
* {{nbt|string}} string using &amp;lt;code&amp;gt;#RRGGBB&amp;lt;/code&amp;gt;&lt;br /&gt;
* packed {{nbt|int}} converted from hex to decimal&lt;br /&gt;
* a {{nbt|list}} list of 3 {{nbt|float}} floats between 0 and 1.&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
| RGB Modifiers&lt;br /&gt;
| {{color|#000000}}&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/ambient_particles&amp;lt;/code&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Particles that spawn randomly around the camera&lt;br /&gt;
&amp;lt;div class=treeview&amp;gt;&lt;br /&gt;
* {{nbt|list}} List of particles to spawn&lt;br /&gt;
** {{nbt|compound}}&lt;br /&gt;
*** {{nbt|compound|particle}}: the particle to spawn&lt;br /&gt;
**** {{nbt inherit/particle}}&lt;br /&gt;
*** {{nbt|float|probability}}: the proability to spawn a particle in an empty space&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;override&amp;lt;/code&amp;gt; only&lt;br /&gt;
| &amp;lt;code&amp;gt;[]&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/block_light_tint&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tint of the block light&lt;br /&gt;
Block light color start as dark grey at low light levels, becomes tinted by this attribute at medium levels and turns white at high levels. By default, it provides the yellowish tint of torches.&lt;br /&gt;
| RGB color &amp;lt;ref group=&amp;quot;a&amp;quot; name=&amp;quot;rgb&amp;quot;&amp;gt;RGB colors can be represented as:&lt;br /&gt;
* {{nbt|string}} string using &amp;lt;code&amp;gt;#RRGGBB&amp;lt;/code&amp;gt;&lt;br /&gt;
* packed {{nbt|int}} converted from hex to decimal&lt;br /&gt;
* a {{nbt|list}} list of 3 {{nbt|float}} floats between 0 and 1.&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
| RGB Modifiers&lt;br /&gt;
| {{color|#FFD88C}}&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/cloud_color&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opacity of the clouds.&lt;br /&gt;
If fully transparent [[Minecraft:Happy Ghast]] do not regenerate health faster when at cloud height.&lt;br /&gt;
| ARGB color &amp;lt;ref group=&amp;quot;a&amp;quot; name=&amp;quot;argb&amp;quot;&amp;gt;ARGB colors can be represented as:&lt;br /&gt;
* {{nbt|string}} string using &amp;lt;code&amp;gt;#AARRGGBB&amp;lt;/code&amp;gt;&lt;br /&gt;
* packed {{nbt|int}} converted from hex to decimal, as a signed 64 bit integer.&lt;br /&gt;
* a {{nbt|list}} list of 4 {{nbt|float}} floats between 0 and 1.&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
| ARGB modifier&lt;br /&gt;
| {{color|#00000000}}&lt;br /&gt;
(fully transparent)&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position or [[Minecraft:Happy Ghast]] position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/cloud_fog_end_distance&amp;lt;/code&amp;gt;&lt;br /&gt;
| Distance in blocks when the fog affecting the clouds reaches maximum density.&lt;br /&gt;
(also affected by cloud distance option)&lt;br /&gt;
| {{nbt|float}} float&lt;br /&gt;
| Float modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;2048.0&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/cloud_height&amp;lt;/code&amp;gt;&lt;br /&gt;
| Height of the clouds&lt;br /&gt;
| {{nbt|float}} float&lt;br /&gt;
| Float modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;192.33&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position or [[Minecraft:Happy Ghast]] position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/default_dripstone_particle&amp;lt;/code&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| The particle generated by downward [[Minecraft:pointed dripstone]] when no liquid is above.&lt;br /&gt;
&amp;lt;div class=treeview&amp;gt;&lt;br /&gt;
* {{nbt|compound}}&lt;br /&gt;
** {{nbt inherit/particle}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;override&amp;lt;/code&amp;gt; only&lt;br /&gt;
| &amp;lt;ref group=&amp;quot;a&amp;quot;&amp;gt;Default value for &amp;lt;code&amp;gt;visual/default_dripstone_particle&amp;lt;/code&amp;gt;:&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;{&lt;br /&gt;
  &amp;quot;type&amp;quot;: &amp;quot;minecraft:dripping_dripstone_water&amp;quot;&lt;br /&gt;
}&amp;lt;/syntaxhighlight&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Position of the dripstone block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/fog_color&amp;lt;/code&amp;gt;&lt;br /&gt;
| Color of the fog&lt;br /&gt;
(also affected by time of day, weather, and potion effects)&lt;br /&gt;
| RGB color &amp;lt;ref group=&amp;quot;a&amp;quot; name=&amp;quot;rgb&amp;quot;&amp;gt;RGB colors can be represented as:&lt;br /&gt;
* {{nbt|string}} string using &amp;lt;code&amp;gt;#RRGGBB&amp;lt;/code&amp;gt;&lt;br /&gt;
* packed {{nbt|int}} converted from hex to decimal&lt;br /&gt;
* a {{nbt|list}} list of 3 {{nbt|float}} floats between 0 and 1.&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
| RGB modifiers&lt;br /&gt;
| {{color|#000000}}&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/fog_end_distance&amp;lt;/code&amp;gt;&lt;br /&gt;
| Distance in blocks when the fog reaches maximum density.&lt;br /&gt;
(also affected by [[Minecraft:weather]])&lt;br /&gt;
| {{nbt|float}} float&lt;br /&gt;
| Float modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;1024.0&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/fog_start_distance&amp;lt;/code&amp;gt;&lt;br /&gt;
| Distance in blocks from where the fog starts to have an effect. If negative, fog already exists at 0 distance.&lt;br /&gt;
| {{nbt|float}} float&lt;br /&gt;
| Float modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/moon_angle&amp;lt;/code&amp;gt;&lt;br /&gt;
| Position of the moon in degrees from east to west. 0 is directly up. Only used with &amp;lt;code&amp;gt;overworld&amp;lt;/code&amp;gt; skybox type.&lt;br /&gt;
| {{nbt|float}} float angle&lt;br /&gt;
| Float modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/moon_phase&amp;lt;/code&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|  Phase of the moon. Only used with &amp;lt;code&amp;gt;overworld&amp;lt;/code&amp;gt; skybox type.&lt;br /&gt;
&lt;br /&gt;
{{nbt|string}}&amp;lt;code&amp;gt;full_moon&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;waning_gibbous&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;third_quarter&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;waning_crescent&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;new_moon&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;waxing_crescent&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;first_quarter&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;waxing_gibbous&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;override&amp;lt;/code&amp;gt; only&lt;br /&gt;
| &amp;lt;code&amp;gt;full_moon&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|no}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/night_vision_color&amp;lt;/code&amp;gt;&lt;br /&gt;
| Used similarly to ambient light color&lt;br /&gt;
When the [[Minecraft:night vision]] effect is active, per-component maximum of {{cd|minecraft:visual/night_vision_color}} and {{cd|minecraft:visual/ambient_light_color}} is used as ambient color. [[Minecraft:Night Vision]] is not tinted by default.&lt;br /&gt;
| RGB color &amp;lt;ref group=&amp;quot;a&amp;quot; name=&amp;quot;rgb&amp;quot;&amp;gt;RGB colors can be represented as:&lt;br /&gt;
* {{nbt|string}} string using &amp;lt;code&amp;gt;#RRGGBB&amp;lt;/code&amp;gt;&lt;br /&gt;
* packed {{nbt|int}} converted from hex to decimal&lt;br /&gt;
* a {{nbt|list}} list of 3 {{nbt|float}} floats between 0 and 1.&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
| RGB Modifiers&lt;br /&gt;
| {{color|#999999}}&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/sky_color&amp;lt;/code&amp;gt;&lt;br /&gt;
| Color of the sky&lt;br /&gt;
(also affected by time of day and weather)&lt;br /&gt;
| RGB color &amp;lt;ref group=&amp;quot;a&amp;quot; name=&amp;quot;rgb&amp;quot; /&amp;gt;&lt;br /&gt;
| RGB modifier&lt;br /&gt;
| {{color|#000000}}&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/sky_fog_end_distance&amp;lt;/code&amp;gt;&lt;br /&gt;
| Distance in blocks when the fog affecting the sky reaches maximum density.&lt;br /&gt;
(also affected by the render distance)&lt;br /&gt;
| {{nbt|float}} float&lt;br /&gt;
| Float modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;512.0&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/sky_light_color&amp;lt;/code&amp;gt;&lt;br /&gt;
| Color of the sky light. Has no effect on blocks with a sky light of &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;. This value is passed to the &amp;lt;code&amp;gt;lightmap.fsh&amp;lt;/code&amp;gt; [[Minecraft:shader]] as &amp;lt;code&amp;gt;SkyLightColor&amp;lt;/code&amp;gt;&lt;br /&gt;
| RGB color &amp;lt;ref group=&amp;quot;a&amp;quot; name=&amp;quot;rgb&amp;quot; /&amp;gt;&lt;br /&gt;
| RGB modifier&lt;br /&gt;
| {{color|#FFFFFF}}&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/sky_light_factor&amp;lt;/code&amp;gt;&lt;br /&gt;
| Visual brightness of the sky light. The sky light color is mulitplied with this value and passed to the &amp;lt;code&amp;gt;lightmap.fsh&amp;lt;/code&amp;gt; [[Minecraft:shader]] as &amp;lt;code&amp;gt;SkyFactor&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{nbt|float}} float&lt;br /&gt;
| Float modifiers&lt;br /&gt;
| 1.0&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/star_angle&amp;lt;/code&amp;gt;&lt;br /&gt;
| Position of the sun in degrees from east to west. Only used with &amp;lt;code&amp;gt;overworld&amp;lt;/code&amp;gt; skybox type.&lt;br /&gt;
| {{nbt|float}} float angle&lt;br /&gt;
| Float modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/star_brightness&amp;lt;/code&amp;gt;&lt;br /&gt;
| Brightness of the stars. &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; is the default night start brightness. Only used with &amp;lt;code&amp;gt;overworld&amp;lt;/code&amp;gt; skybox type.&lt;br /&gt;
| {{nbt|float}} float&lt;br /&gt;
| Float modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/sun_angle&amp;lt;/code&amp;gt;&lt;br /&gt;
| Position of the sun in degrees from east to west. 0 is directly up. Only used with &amp;lt;code&amp;gt;overworld&amp;lt;/code&amp;gt; skybox type.&lt;br /&gt;
| {{nbt|float}} float angle&lt;br /&gt;
| Float modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/sunrise_sunset_color&amp;lt;/code&amp;gt;&lt;br /&gt;
| Color and intensity of sunrise and sunset. Only used with &amp;lt;code&amp;gt;overworld&amp;lt;/code&amp;gt; skybox type.&lt;br /&gt;
| ARGB color &amp;lt;ref group=&amp;quot;a&amp;quot; name=&amp;quot;argb&amp;quot; /&amp;gt;&lt;br /&gt;
| ARGB modifiers&lt;br /&gt;
| {{color|#00000000}}&lt;br /&gt;
(fully transparent)&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/water_fog_color&amp;lt;/code&amp;gt;&lt;br /&gt;
| Color of the fog when underwater&lt;br /&gt;
(also affected by time of day, weather, and potion effects)&lt;br /&gt;
| RGB color &amp;lt;ref group=&amp;quot;a&amp;quot; name=&amp;quot;rgb&amp;quot; /&amp;gt;&lt;br /&gt;
| RGB modifiers&lt;br /&gt;
| {{color|#050533}}&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/water_fog_end_distance&amp;lt;/code&amp;gt;&lt;br /&gt;
| Distance in blocks when the underwater fog reaches maximum density&lt;br /&gt;
(also affected by how long the player has been underwater)&lt;br /&gt;
| {{nbt|float}} float&lt;br /&gt;
| Float modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;96.0&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;visual/water_fog_start_distance&amp;lt;/code&amp;gt;&lt;br /&gt;
| Distance in blocks from where the underwater fog starts to have an effect. If negative, fog already exists at 0 distance.&lt;br /&gt;
(also affected by how long the player has been underwater)&lt;br /&gt;
| {{nbt|float}} float&lt;br /&gt;
| Float modifiers&lt;br /&gt;
| &amp;lt;code&amp;gt;-8.0&amp;lt;/code&amp;gt;&lt;br /&gt;
| {{tc|yes}}&lt;br /&gt;
| Camera position&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{reflist|group=a}}&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
Environment attribute modifiers are used to modify the value of an environment attribute.&lt;br /&gt;
&lt;br /&gt;
;override&lt;br /&gt;
:Overrides the existing value with a new value. Functions identical to directly specifying the value. This modifier is available for all value types.&lt;br /&gt;
:&amp;lt;div class=treeview&amp;gt;&lt;br /&gt;
:* {{nbt|compound|{{ph|attribute_id}}}}&lt;br /&gt;
:** {{nbt|string|modifier}}: &amp;lt;code&amp;gt;override&amp;lt;/code&amp;gt;&lt;br /&gt;
:** {{nbt||argument}}: The new value. The accepted type depends on the value type of the environment attribute.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boolean modifiers ===&lt;br /&gt;
Boolean modifiers are used to modify boolean values. They apply a boolean operator on the old value and a given argument.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=treeview&amp;gt;&lt;br /&gt;
* {{nbt|compound|{{ph|attribute_id}}}}&lt;br /&gt;
** {{nbt|string|modifier}}: {{cd|and|nand|or|nor|xor|xnor|delim=or}}&lt;br /&gt;
** {{nbt|boolean|argument}}: Argument of the modifier.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Float modifiers ===&lt;br /&gt;
Float modifiers are used to modify float values.&lt;br /&gt;
&lt;br /&gt;
;simple arithmatic&lt;br /&gt;
: Applies a simple arithmatic operation to the old value and a given argument.&lt;br /&gt;
:&amp;lt;div class=treeview&amp;gt;&lt;br /&gt;
:* {{nbt|compound|{{ph|attribute_id}}}}&lt;br /&gt;
:** {{nbt|string|modifier}}: {{cd|add|subtract|multiply|mimimum|maximum|delim=or}}&lt;br /&gt;
:** {{nbt|float|argument}}: Argument of the modifier.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;alpha_blend&lt;br /&gt;
: Applies a alpha blending between the old value and a new value.&lt;br /&gt;
:&amp;lt;div class=treeview&amp;gt;&lt;br /&gt;
:* {{nbt|compound|{{ph|attribute_id}}}}&lt;br /&gt;
:** {{nbt|string|modifier}}: &amp;lt;code&amp;gt;alpha_blend&amp;lt;/code&amp;gt;&lt;br /&gt;
:** {{nbt|compound|argument}}: &lt;br /&gt;
:*** {{nbt|float|value}}: The new value&lt;br /&gt;
:*** {{nbt|float|alpha}}: Optional value between 0 and 1 &amp;amp;mdash; Weight of the new value&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== RGB and ARGB modifiers ===&lt;br /&gt;
RGB and ARGB modifiers are used to modify RGB or ARGB color values.&lt;br /&gt;
&lt;br /&gt;
;component-wise color blending&lt;br /&gt;
: Applies a component-wise additive, subtractive, or multiplicative color blending of the old color and a given argument color.&lt;br /&gt;
:&amp;lt;div class=treeview&amp;gt;&lt;br /&gt;
:* {{nbt|compound|{{ph|attribute_id}}}}&lt;br /&gt;
:** {{nbt|string|modifier}}: {{cd|add|subtract|multiply|delim=or}}&lt;br /&gt;
:** {{nbt|int}}{{nbt|string}}{{nbt|list|argument}}: RGB to blend with. The ARGB &amp;lt;code&amp;gt;multiply&amp;lt;/code&amp;gt; modifier also allows a ARGB argument.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;alpha_blend&lt;br /&gt;
: Applies traditional alpha blending between colors&lt;br /&gt;
:&amp;lt;div class=treeview&amp;gt;&lt;br /&gt;
:* {{nbt|compound|{{ph|attribute_id}}}}&lt;br /&gt;
:** {{nbt|string|modifier}}: &amp;lt;code&amp;gt;alpha_blend&amp;lt;/code&amp;gt;&lt;br /&gt;
:** {{nbt|int}}{{nbt|string}}{{nbt|list|argument}}: ARGB color to blend with.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;blend_to_gray&lt;br /&gt;
: Applies component-wise blending of the RGB components towards a grayscale color.&lt;br /&gt;
:&amp;lt;div class=treeview&amp;gt;&lt;br /&gt;
:* {{nbt|compound|{{ph|attribute_id}}}}&lt;br /&gt;
:** {{nbt|string|modifier}}: &amp;lt;code&amp;gt;blend_to_gray&amp;lt;/code&amp;gt;&lt;br /&gt;
:** {{nbt|compound|argument}}:&lt;br /&gt;
:*** {{nbt|float|brightness}}: Fraction of the brightness of the original color to blend towards (0.0 - 1.0).&lt;br /&gt;
:*** {{nbt|float|factor}}: Blend factor towards the grayscale color (0.0 - 1.0). Behaves like the alpha component.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{info needed section|&lt;br /&gt;
* Can we use the NBT template to indicate the data type of each of these like in [[Minecraft:Dimension type#History]]?&lt;br /&gt;
* Upon implementation, many of these replaced biome tags and some settings in json files. Can what was replaced also be listed here?}}&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.21.11|dev=25w42a|Introduced {{cd|minecraft:visual/fog_color}}, {{cd|minecraft:visual/extra_fog}}, {{cd|minecraft:visual/water_fog_color}}, {{cd|minecraft:visual/water_fog_radius}}, {{cd|minecraft:visual/extra_fog}}, {{cd|minecraft:visual/cloud_opacity}}, {{cd|minecraft:visual/cloud_height}}, {{cd|minecraft:visual/default_dripstone_particle}}, {{cd|minecraft:visual/ambient_particles}}, {{cd|minecraft:audio/background_music}}, {{cd|minecraft:audio/music_volume}}, {{cd|minecraft:audio/ambient_sounds}}, {{cd|minecraft:gameplay/can_start_raid}}, {{cd|minecraft:gameplay/water_evaporates}}, {{cd|minecraft:gameplay/bed_rule}}, {{cd|minecraft:gameplay/respawn_anchor_works}}, {{cd|minecraft:gameplay/nether_portal_spawns_piglin}}, {{cd|minecraft:gameplay/minecraft:gameplay/fast_lava}}, {{cd|minecraft:gameplay/increased_fire_burnout}}, {{cd|minecraft:gameplay/piglins_zombify}}, and {{cd|minecraft:gameplay/snow_golem_melts}}.}}&lt;br /&gt;
|{{HistoryLine|||dev=25w44a|Added {{cd|minecraft:visual/water_fog_start_distance}}, {{cd|minecraft:visual/fog_start_distance}}, {{cd|minecraft:visual/fog_end_distance}}, {{cd|minecraft:visual/sky_fog_end_distance}}, {{cd|minecraft:visual/cloud_fog_end_distance}}, and {{cd|minecraft:visual/cloud_color}}.|Renamed {{cd|minecraft:visual/water_fog_radius}} to {{cd|minecraft:visual/water_fog_end_distance}}.|Removed {{cd|minecraft:visual/extra_fog}}.|Replaced {{cd|minecraft:visual/cloud_opacity}} with {{cd|minecraft:visual/cloud_color}}.|Added modifiers on ARGB Color Values.}}&lt;br /&gt;
|{{HistoryLine|||dev=25w45a|Added {{cd|minecraft:visual/sunrise_sunset_color}}, {{cd|minecraft:visual/sun_angle}}, {{cd|minecraft:visual/moon_angle}}, {{cd|minecraft:visual/star_angle}}, {{cd|minecraft:visual/moon_phase}}, {{cd|minecraft:visual/star_brightness}}, {{cd|minecraft:visual/sky_light_color}}, {{cd|minecraft:visual/sky_light_factor}}, {{cd|minecraft:audio/firefly_bush_sounds}}, {{cd|minecraft:gameplay/sky_light_level}}, {{cd|minecraft:gameplay/eyeblossom_open}}, {{cd|minecraft:gameplay/turtle_egg_hatch_chance}}, {{cd|minecraft:gameplay/creaking_active}}, {{cd|minecraft:gameplay/surface_slime_spawn_chance}}, {{cd|minecraft:gameplay/cat_waking_up_gift_chance}}, {{cd|minecraft:gameplay/bees_stay_in_hive}}, {{cd|minecraft:gameplay/monsters_burn}}, {{cd|minecraft:gameplay/can_pillager_patrol_spawn}}, {{cd|minecraft:gameplay/villager_activity}}, and {{cd|minecraft:gameplay/baby_villager_activity}}.}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap1|Added {{cd|minecraft:visual/block_light_tint}}, {{cd|minecraft:visual/ambient_light_color}}, and {{cd|minecraft:visual/night_vision_color}}.}}&lt;br /&gt;
|{{HistoryLine|||dev=snap5|Updated the {{cd|gameplay/turtle_egg_hatch_chance}} environment attribute to have a default value of {{cd|0.002}}.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition technical|datapack}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Umgebungsattribut]]&lt;br /&gt;
[[Minecraft:ja:環境属性]]&lt;br /&gt;
[[Minecraft:zh:环境属性]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
</feed>