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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AEquipment</id>
	<title>Minecraft:Equipment - Revision history</title>
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	<updated>2026-09-30T00:35:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Equipment&amp;diff=212722&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
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		<updated>2026-09-23T11:18:31Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:18, 23 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** {{nbt|list|Layer definitions}}: The layers for this layer type.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** {{nbt|list|Layer definitions}}: The layers for this layer type.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|string|texture}}: A namespaced id pointing to a texture for this layer. &amp;lt;code&amp;gt;namespace:path&amp;lt;/code&amp;gt; resolves to &amp;lt;code&amp;gt;assets/&amp;lt;namespace&amp;gt;/textures/entity/equipment/&amp;lt;layer_type&amp;gt;/&amp;lt;path&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|string|texture}}: A namespaced id pointing to a texture for this layer. &amp;lt;code&amp;gt;namespace:path&amp;lt;/code&amp;gt; resolves to &amp;lt;code&amp;gt;assets/&amp;lt;namespace&amp;gt;/textures/entity/equipment/&amp;lt;layer_type&amp;gt;/&amp;lt;path&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|compound|dyeable}}: (optional) Specifies how this layer behaves when the item is dyed. An item is considered as &quot;dyed&quot; when it has the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:Data_component_format#dyed_color&lt;/del&gt;|dyed_color data component&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|compound|dyeable}}: (optional) Specifies how this layer behaves when the item is dyed. An item is considered as &quot;dyed&quot; when it has the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{DCL&lt;/ins&gt;|dyed_color&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/ins&gt;data component.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|int|color_when_undyed}}: (optional) An rgb int in decimal representation. The color to tint this layer if the item is undyeable or not dyed. &amp;#039;&amp;#039;If this is not present and the item is not dyed, the layer is hidden.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|int|color_when_undyed}}: (optional) An rgb int in decimal representation. The color to tint this layer if the item is undyeable or not dyed. &amp;#039;&amp;#039;If this is not present and the item is not dyed, the layer is hidden.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|bool|use_player_texture}}: (optional, default: false) If set to true, the layer texture is overridden by a texture given by the player. &amp;#039;&amp;#039;This is currently used only for the &amp;lt;code&amp;gt;wings&amp;lt;/code&amp;gt; layer type, where the player&amp;#039;s cape texture is used instead if this is set to true.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|bool|use_player_texture}}: (optional, default: false) If set to true, the layer texture is overridden by a texture given by the player. &amp;#039;&amp;#039;This is currently used only for the &amp;lt;code&amp;gt;wings&amp;lt;/code&amp;gt; layer type, where the player&amp;#039;s cape texture is used instead if this is set to true.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** {{nbt|list|trim_overrides}}: Contains a list of override entries. That controls which trim material should be replaced for this equipment asset. The first matching entry will always be selected.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** {{nbt|compound}} A trim override.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**** {{nbt|compound|when}}: The override matcher.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;***** {{nbt|string|material}}: (optional) Trim material ID, the material to match.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;***** {{nbt|string|pattern}}: (optional) Trim pattern ID, the pattern to match (this is not the palette ID).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;***** At least one of material or pattern must be specified. If both are specified, both must match for the entry to be used.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**** {{nbt|string|texture}}: (optional) Trim pattern asset ID, a replacement texture to use if this entry matches. If not specified, the default texture for the pattern will be used.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**** {{nbt|string|palette}}: (optional) Palette ID, a replacement palette to use if this entry matches. If not specified, no palette remapping will be applied to the texture.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**** At least one of texture or palette must be defined.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Calculator|decimalColor}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Calculator|decimalColor}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{code|wings}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{code|wings}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| A humanoid&#039;s{{fn|name=hum}} {{code|chest}} slot if the equipment has the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:Data_component_format#glider&lt;/del&gt;|glider data component&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| A humanoid&#039;s{{fn|name=hum}} {{code|chest}} slot if the equipment has the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{DCL&lt;/ins&gt;|glider&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/ins&gt;data component.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{code|pig_saddle}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{code|pig_saddle}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l102&quot;&gt;Line 102:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine|||dev=Pre-Release 1|The leather equipment assets have been split into a tinted base layer and an overlay layer.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine|||dev=Pre-Release 1|The leather equipment assets have been split into a tinted base layer and an overlay layer.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||26.1|dev=snap7|Added a new equipment model layer &amp;lt;code&amp;gt;humanoid_baby&amp;lt;/code&amp;gt; for baby mobs.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||26.1|dev=snap7|Added a new equipment model layer &amp;lt;code&amp;gt;humanoid_baby&amp;lt;/code&amp;gt; for baby mobs.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|{{HistoryLine||26.3|dev=snap1|A new optional &amp;lt;code&amp;gt;trim_palette_replacements&amp;lt;/code&amp;gt; field controls which trim material palettes should be replaced for this equipment asset (formerly controlled by &amp;lt;code&amp;gt;override_armor_assets&amp;lt;/code&amp;gt; in the trim material)}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|{{HistoryLine|||dev=snap6|The &amp;lt;code&amp;gt;trim_palette_replacements&amp;lt;/code&amp;gt; field has been replaced with &amp;lt;code&amp;gt;trim_overrides&amp;lt;/code&amp;gt;. This can be used to swap out the texture or palette used with specific trim materials or patterns for a given equipment asset, not just swap specific palettes.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Equipment&amp;diff=159986&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Equipment&amp;diff=159986&amp;oldid=prev"/>
		<updated>2026-07-04T11:05:15Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:05, 4 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot;&gt;Line 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:de:Ausrüstungsplatz]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:de:Ausrüstungsplatz]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:pt:Equipamento]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:pt:Equipamento]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:zh:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;装备资源&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:zh:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;装备资产&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Equipment&amp;diff=156759&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Equipment&amp;diff=156759&amp;oldid=prev"/>
		<updated>2026-06-28T11:11:41Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:11, 28 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l110&quot;&gt;Line 110:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gameplay]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gameplay]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:de:Ausrüstungsplatz]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:pt:Equipamento]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:pt:Equipamento]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:zh:装备资源]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:zh:装备资源]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Equipment&amp;diff=154864&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Equipment&amp;diff=154864&amp;oldid=prev"/>
		<updated>2026-06-25T11:11:13Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{for|the item category|Creative inventory#Bedrock Edition}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Equipment&amp;#039;&amp;#039;&amp;#039; refers to [[Minecraft:items]] that can be inserted into a specialized [[Minecraft:slot]] in a [[Minecraft:mob]]&amp;#039;s [[Minecraft:inventory]] in order to change certain aspects of its behavior and appearance. Equipment objects typically do not flash red when the mob takes [[Minecraft:damage]] and remain visible if the mob has the [[Minecraft:Invisibility]] effect.&lt;br /&gt;
&lt;br /&gt;
== Specification ==&lt;br /&gt;
Custom equipment can be defined and referenced by the [[Minecraft:Data component format#equippable|equippable item component]].&lt;br /&gt;
&lt;br /&gt;
Equipment definitions are stored in the &amp;lt;code&amp;gt;assets/&amp;lt;namespace&amp;gt;/equipment&amp;lt;/code&amp;gt; directory of a resource pack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}}: The root tag.&lt;br /&gt;
** {{nbt|compound|layers}}: Layer types for this equipment model. If a layer is omitted, the armor piece does not render when in the respective slot (with the exception of the head slot, where the regular item model is rendered instead).&lt;br /&gt;
*** {{nbt|list|Layer definitions}}: The layers for this layer type.&lt;br /&gt;
**** {{nbt|string|texture}}: A namespaced id pointing to a texture for this layer. &amp;lt;code&amp;gt;namespace:path&amp;lt;/code&amp;gt; resolves to &amp;lt;code&amp;gt;assets/&amp;lt;namespace&amp;gt;/textures/entity/equipment/&amp;lt;layer_type&amp;gt;/&amp;lt;path&amp;gt;.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
**** {{nbt|compound|dyeable}}: (optional) Specifies how this layer behaves when the item is dyed. An item is considered as &amp;quot;dyed&amp;quot; when it has the [[Minecraft:Data_component_format#dyed_color|dyed_color data component]].&lt;br /&gt;
***** {{nbt|int|color_when_undyed}}: (optional) An rgb int in decimal representation. The color to tint this layer if the item is undyeable or not dyed. &amp;#039;&amp;#039;If this is not present and the item is not dyed, the layer is hidden.&amp;#039;&amp;#039;&lt;br /&gt;
**** {{nbt|bool|use_player_texture}}: (optional, default: false) If set to true, the layer texture is overridden by a texture given by the player. &amp;#039;&amp;#039;This is currently used only for the &amp;lt;code&amp;gt;wings&amp;lt;/code&amp;gt; layer type, where the player&amp;#039;s cape texture is used instead if this is set to true.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Calculator|decimalColor}}&lt;br /&gt;
&lt;br /&gt;
== Equipment Layer Types ==&lt;br /&gt;
Equipment layer types are used for the following inventory slots:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment model layer type&lt;br /&gt;
! Inventory slots&lt;br /&gt;
|-&lt;br /&gt;
| {{code|wolf_body}}&lt;br /&gt;
| A [[Minecraft:wolf]]&amp;#039;s {{cd|body}} slot.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|horse_body}}&lt;br /&gt;
| A [[Minecraft:horse]]&amp;#039;s or [[Minecraft:zombie horse]]&amp;#039;s {{cd|body}} slot.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|llama_body}}&lt;br /&gt;
| A [[Minecraft:llama]]&amp;#039;s or [[Minecraft:trader llama]]&amp;#039;s {{cd|body}} slot.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|humanoid}}&lt;br /&gt;
| A humanoid&amp;#039;s{{fn|[[Minecraft:Player]], [[Minecraft:piglin]], [[Minecraft:piglin brute]], all [[Minecraft:skeleton]] ([[Minecraft:wither skeleton]], [[Minecraft:stray]], [[Minecraft:parched]], [[Minecraft:bogged]]), all [[Minecraft:zombie]]s ([[Minecraft:husk]], [[Minecraft:drowned]], [[Minecraft:zombie villager]], [[Minecraft:zombified piglin]]), [[Minecraft:giant]], [[Minecraft:armor stand]] and [[Minecraft:mannequin]]. The [[Minecraft:endermen]]s are technically humanoids, but they don&amp;#039;t render armor. [[Minecraft:Villagers]] are not considered humanoid by the game&amp;#039;s code.|name=hum}} {{code|head}} or {{code|chest}} or {{code|feet}} slot.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|humanoid_leggings}}&lt;br /&gt;
| A humanoid&amp;#039;s{{fn|name=hum}} {{code|legs}} slot.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|wings}}&lt;br /&gt;
| A humanoid&amp;#039;s{{fn|name=hum}} {{code|chest}} slot if the equipment has the [[Minecraft:Data_component_format#glider|glider data component]].&lt;br /&gt;
|-&lt;br /&gt;
| {{code|pig_saddle}}&lt;br /&gt;
| A [[Minecraft:pig]]&amp;#039;s {{cd|saddle}} slot.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|strider_saddle}}&lt;br /&gt;
| A [[Minecraft:strider]]&amp;#039;s {{cd|saddle}} slot.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|camel_saddle}}&lt;br /&gt;
| A [[Minecraft:camel]]&amp;#039;s {{cd|saddle}} slot.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|horse_saddle}}&lt;br /&gt;
| A [[Minecraft:horse]]&amp;#039;s {{cd|saddle}} slot.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|donkey_saddle}}&lt;br /&gt;
| A [[Minecraft:donkey]]&amp;#039;s {{cd|saddle}} slot.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|mule_saddle}}&lt;br /&gt;
| A [[Minecraft:mule]]&amp;#039;s {{cd|saddle}} slot.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|skeleton_horse_saddle}}&lt;br /&gt;
| A [[Minecraft:skeleton horse]]&amp;#039;s {{cd|saddle}} slot.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|zombie_horse_saddle}}&lt;br /&gt;
| A [[Minecraft:zombie horse]]&amp;#039;s {{cd|saddle}} slot.&lt;br /&gt;
|-&lt;br /&gt;
| {{code|happy_ghast_body}}&lt;br /&gt;
| A [[Minecraft:happy ghast]]&amp;#039;s {{cd|body}} slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{code|nautilus_body}}&lt;br /&gt;
|A [[Minecraft:nautilus]] or [[Minecraft:zombie nautilus]]&amp;#039;s {{cd|body}} slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{code|nautilus_saddle}}&lt;br /&gt;
|A [[Minecraft:nautilus]] or [[Minecraft:zombie nautilus]]&amp;#039;s {{cd|saddle}} slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{code|camel_husk_saddle}}&lt;br /&gt;
|A [[Minecraft:camel husk]]&amp;#039;s {{cd|saddle}} slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{cd|humanoid_baby}}&lt;br /&gt;
| A baby humanoid&amp;#039;s {{cd|head}} or {{cd|chest}} or {{cd|legs}} or {{cd|feet}} slot. &lt;br /&gt;
|}&lt;br /&gt;
{{fnlist}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.21.2|dev=24w36a|Equipment is now defined in resource pack using the files in {{code|assets/[namespace]/models/equipment}}.&lt;br /&gt;
|The appearance of equipment when equipped by players or certain mobs can now be customized by defining &amp;#039;equipment models&amp;#039; in the Resource Pack.}}&lt;br /&gt;
|{{HistoryLine||1.21.4|dev=24w45a|Equipment is now defined at {{code|assets/[namespace]/equipment}}.&lt;br /&gt;
|{{cd|equipment}} directory has been moved one level up, i.e. {{cd|models/equipment/}} becomes {{cd|equipment/}}.}}&lt;br /&gt;
|{{HistoryLine||1.21.5|dev=25w03a|Saddles are now counted as equipment.&lt;br /&gt;
|Added 8 new equipment model layers for saddles: &amp;lt;code&amp;gt;pig_saddle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;strider_saddle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;camel_saddle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;horse_saddle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;donkey_saddle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;mule_saddle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;skeleton_horse_saddle&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;zombie_horse_saddle&amp;lt;/code&amp;gt;. These layers are only used for the respective entities&amp;#039; saddle slots.}}&lt;br /&gt;
|{{HistoryLine|||dev=25w06a|The offhand inventory slot NBT &amp;lt;code&amp;gt;Slot:-106&amp;lt;/code&amp;gt; was moved to be under the &amp;lt;code&amp;gt;equipment&amp;lt;/code&amp;gt; tag as &amp;lt;code&amp;gt;offhand&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|{{HistoryLine|||dev=25w08a|Equipment layers configured to be dyeable will now show if the [[Minecraft:Data_component_format#dyed_color|dyed_color component]] is present on the item, even if the item is not in the &amp;lt;code&amp;gt;dyeable&amp;lt;/code&amp;gt; item tag.}}&lt;br /&gt;
|{{HistoryLine||1.21.6|dev=25w15a|Added a new equipment model layer &amp;lt;code&amp;gt;happy_ghast_body&amp;lt;/code&amp;gt; for happy ghasts.}}&lt;br /&gt;
|{{HistoryLine||1.21.11|dev=25w41a|Added a new equipment model layers &amp;lt;code&amp;gt;nautilus_body&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;nautilus_saddle&amp;lt;/code&amp;gt; for nautilus.}}&lt;br /&gt;
|{{HistoryLine|||dev=25w44a|Added a new equipment model layer &amp;lt;code&amp;gt;camel_husk_saddle&amp;lt;/code&amp;gt; for camel husk.}}&lt;br /&gt;
|{{HistoryLine|||dev=Pre-Release 1|The leather equipment assets have been split into a tinted base layer and an overlay layer.}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap7|Added a new equipment model layer &amp;lt;code&amp;gt;humanoid_baby&amp;lt;/code&amp;gt; for baby mobs.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox resource packs}}&lt;br /&gt;
{{Navbox Java Edition technical|resourcepack}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:pt:Equipamento]]&lt;br /&gt;
[[Minecraft:zh:装备资源]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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