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	<title>Minecraft:Far Lands (Java Edition)/Release 1.14.4 to 26.2.1 - Revision history</title>
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		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Far_Lands_(Java_Edition)/Release_1.14.4_to_26.2.1&amp;diff=195946&amp;oldid=prev</id>
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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{disclaimer}}&lt;br /&gt;
[[File:Farlands1116.png|thumb|right|The Far Lands as they appear in modern versions of {{JE}}, at the new limit of 1.8087 septillion (10&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) blocks out. This cannot be accessed without extensive modding.]]&lt;br /&gt;
Changes to the way terrain is generated beginning in [[Minecraft:Java Edition 1.14.4]] resulted in the &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Far Lands (Java Edition)|Far Lands]]&amp;#039;&amp;#039;&amp;#039; being pushed out to even further distances then [[Minecraft:Far Lands (Java Edition)/Beta 1.8 to 1.14.3|previously configured]], now generating at X/Z: 1,808,764,368,955,220,466,364,897. Reaching this distance is impossible without use of BigInteger mods.&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
&lt;br /&gt;
The Far Lands were a terrain generation bug that occurred at ±12,550,824 along the X and Z-axes prior to Beta 1.8, as well as the Y-axis (technically) before Java 1.13. The Far Lands generated because of an integer overflow error within Minecraft. The [[Minecraft:noise generator]] that draws Minecraft&amp;#039;s height map increases by 684.412 for every four blocks, causing an integer overflow at approximately ±12,550,824 (sometimes ±12,550,821.) Multiplying the aforementioned numbers and dividing the noise scale by 4 results in the 32-bit signed integer max value, which when overflowed, results in an extreme noise seed.&lt;br /&gt;
&lt;br /&gt;
In versions after 1.14.4, as part of a conversion to a packed coordinate system, the following was added to &amp;lt;code&amp;gt;PerlinNoise.java&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
public static double wrap(double p_75407_) {&lt;br /&gt;
      return p_75407_ - (double)Mth.lfloor(p_75407_ / 3.3554432E7D + 0.5D) * 3.3554432E7D;&lt;br /&gt;
      return p_75407_;&lt;br /&gt;
   }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This function, an improved math clamp, acts simililarly to the previous fix, although as of [[Minecraft:Java Edition 1.18|1.18]], due to the massive terrain generation rewrite, additional mechanics were added that also work in tandem with this, the exact nature of which is poorly understood or unknown due to sparse documentation.&lt;br /&gt;
&lt;br /&gt;
===Overflow===&lt;br /&gt;
This iteration of the fix are still prone to failing at extremely high values; although the way it does so is poorly understood currently, specifically in modern versions, but it does involve the 64-bit limit integer. This results in the Far Lands generating at X/Z: ±1,808,764,368,955,220,466,364,897. Reaching this distance is impossible without a BigInteger mod that does not undo this patch.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
[[File:Farlands In 1.20 Using Mods To Disable The Patch.png|thumb|The Far Lands in 1.20 with a very different structure, also generated with the patch removed]]&lt;br /&gt;
If the modulo patch is undone, on the X and Z axis, the Far Lands and Farther Lands initiate as they did in Beta 1.7 and below (±12,550,824), with an identical chance of offset at positive positions. However, due to the new height limits and new world generation, they are actually &lt;br /&gt;
318 (post-1.18) or 256 blocks high. On the Y-axis, the Far Lands initiate at around twice the former number, which is therefore ±25,101,648. The Farther Lands also generate at ±2,008,131,840 on the Y-axis, however, they cannot be generated without lowering the selector noise period.&lt;br /&gt;
&lt;br /&gt;
The new position due to the revised modulo patch is at X/Z: 1,808,764,368,955,220,466,364,897, or 1.808 septillion (1.808×10&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;). As such, this makes them impossible to view in vanilla gameplay, due to imposed limitations and how &amp;#039;&amp;#039;Minecraft&amp;#039;&amp;#039; is designed.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Coordinates&lt;br /&gt;
!Effects&lt;br /&gt;
! Image (if available)&lt;br /&gt;
|-&lt;br /&gt;
| X/Z: ±{{abbr|1.808×10&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;|1,808,764,368,955,220,466,364,897}}&lt;br /&gt;
|&lt;br /&gt;
* The Far Lands begin generating at this distance due to the breakdown of the &amp;quot;modulo&amp;quot; patch, causing noise values to overflow like pre-Beta 1.8.&lt;br /&gt;
|[[File:Modern Far Lands start.png|thumb|240px|The Far Lands generating at the new limit in [[Java Edition 1.20.1|1.20.1]] with the solid wall structure]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #000033; background: #D3D3D3&amp;quot; | X/Z: ±{{abbr|2.4317×10&amp;lt;sup&amp;gt;27&amp;lt;/sup&amp;gt;|2,431,799,127,616,978,452,662,452,220}}&lt;br /&gt;
|&lt;br /&gt;
* Starting in [[Minecraft:Java Edition 1.18.2|1.18.2]], the Far Lands abruptly end at this point and give way to an endless ocean of [[Minecraft:water]] and/or [[Minecraft:lava]]. This, as well as the lack of bedrock floor is due to &amp;lt;code&amp;gt;NoiseRouter&amp;lt;/code&amp;gt; failing and rolling over to &amp;quot;NaN&amp;quot;, though [[Minecraft:aquifers]] still generate. As such, this is the end of modern &amp;#039;&amp;#039;Minecraft&amp;#039;&amp;#039; terrain generation.&lt;br /&gt;
|[[File:Modern Far Lands cutoff.png|thumb|240px|The end of the modern Far Lands in 1.20.1 at 2.42 octillion blocks, giving way to endless lava oceans and suspended [[aquifers]]]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: #000033; background: #D3D3D3&amp;quot; | ?&lt;br /&gt;
|&lt;br /&gt;
* At even larger distances, even aquifers seem to begin failing to generate, leaving only an ocean of water or lava afterwards.&lt;br /&gt;
**This is most notable and observed when teleporting to the previous degradation points mentioned before.&lt;br /&gt;
| [[File:Endless ocean at extreme large distances.png|thumb|240px|Endless ocean mixed with lava at extreme distances.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
While completely unrelated to terrain, these effects occur coincidentally with Far Lands due to their shared extreme distances and are worth noting as a result.&lt;br /&gt;
&lt;br /&gt;
=== Floating-point precision errors with entities and particles ===&lt;br /&gt;
{{main|Java Edition distance effects}}&lt;br /&gt;
&lt;br /&gt;
Even in modern versions of Minecraft, the floating-point precision errors still exist, but only with translucent block rendering, natural snow generation and snowfall at extreme heights.&lt;br /&gt;
&lt;br /&gt;
=== Darkness ===&lt;br /&gt;
{{main|Java Edition hard limits}}&lt;br /&gt;
In vanilla Minecraft 1.14, the lighting system breaks beyond 2&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt; (X/Z ±33,554,432)&amp;lt;ref&amp;gt;{{bug|MC-194878}}&amp;lt;/ref&amp;gt; (though this distance is available only via editing source codes), however, it isn&amp;#039;t like what would happen beyond X/Z=32,000,000 in older versions. Instead, everything abruptly becomes absolutely dark and ignores light sources. By pressing F3, it shows that the sky light level is 0, thus [[Minecraft:Undead|undead mobs]] do not burn when exposed to the sky. The chunks, however, are still solid and block physics still function. Night Vision can help to counteract the visual darkness; it is currently unknown whether the [[Minecraft:Conduit Power]] effect works or not.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.14.4|Changes to the modulo patch now result in the Far Lands generating at ~1.808 septillion blocks out.}}&lt;br /&gt;
|{{HistoryLine||1.17|dev=21w06a|The Far Lands now appear much thinner than before, with the Edge Far Lands now containing strips of terrain at various widths connecting via right angles.&amp;lt;br&amp;gt;It is also now possible to (with a modification) manipulate the Y Scale to allow the Sky and Ground Far Lands to generate.}}&lt;br /&gt;
|{{HistoryLine|||dev=21w15a|The Far Lands now look like the Beta Far Lands again as the Noise caves are disabled.}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|The Far Lands now appear thinner like 21w06a again.}}&lt;br /&gt;
|{{HistoryLine||1.18.2|dev=Pre-release 2|The Far Lands generate a mostly flat wall on their faces, with shallow recesses shaped like the 21w06a Far Lands. The terrain in the Far Lands appears somewhat normal, albeit at a high altitude. The endless tunnels are notably missing.|All terrain now abruptly ceases past ~2.42 octillion blocks except for [[Minecraft:aquifers]], due to noise router failure at that point.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Farlands113.png|Edge Far Lands in [[Minecraft:Java Edition 1.20.1]] at 1.8 septillion blocks&lt;br /&gt;
Farlands111.png|Corner Farlands at 1.8 septillion blocks&lt;br /&gt;
Farlands1116.png|Far Lands in [[Minecraft:Java Edition 1.21.8]] using ultimate scaler [[Minecraft:mod]]&lt;br /&gt;
Nether Roof Farlands.png|The Nether roof Far Lands in 1.21.8&lt;br /&gt;
Nether Roof Farlands .png|The Nether Far Lands in 1.21.8&lt;br /&gt;
End Ring Farlands.png|The End Far Lands at 1.8 septillion blocks (End ring glitch is present).&lt;br /&gt;
End Far Lands.png|End Far Lands in 1.21.8&lt;br /&gt;
Endless ocean at extreme large distances.png|Endless [[Minecraft:ocean]] at extreme large distances&lt;br /&gt;
Bedrockless ocean.png|[[Minecraft:Bedrock]]less water/lava ocean at extreme large distances&lt;br /&gt;
Far Lands 1.17.png|The Far Lands in [[Minecraft:Java Edition 1.17]], enabled using mods.&lt;br /&gt;
Sky Edge Far Lands.png|The Sky and Edge Far Lands colliding, discovered using mods. The terrain changes because there are now 2 axises overflowing.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox removed features}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:pt:Far Lands (Edição Java)]]&lt;br /&gt;
[[Minecraft:zh:边境之地/Java版]]&lt;br /&gt;
[[Category:Far Lands]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
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