<?xml version="1.0"?>
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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AFog_definition</id>
	<title>Minecraft:Fog definition - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AFog_definition"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fog_definition&amp;action=history"/>
	<updated>2026-06-10T15:20:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fog_definition&amp;diff=133522&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fog_definition&amp;diff=133522&amp;oldid=prev"/>
		<updated>2026-05-26T11:07:11Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:07, 26 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|float|fog_end}}: The distance where fog becomes opaque.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|float|fog_end}}: The distance where fog becomes opaque.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|string|render_distance_type}}: The type of measuring used for fog distances. When set to &amp;lt;code&amp;gt;render&amp;lt;/code&amp;gt;, the above values are measured in decimals as a percentage of the current render distance. When set to &amp;lt;code&amp;gt;fixed&amp;lt;/code&amp;gt;, the above values are measured in blocks and the fog distance does not change with the render distance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|string|render_distance_type}}: The type of measuring used for fog distances. When set to &amp;lt;code&amp;gt;render&amp;lt;/code&amp;gt;, the above values are measured in decimals as a percentage of the current render distance. When set to &amp;lt;code&amp;gt;fixed&amp;lt;/code&amp;gt;, the above values are measured in blocks and the fog distance does not change with the render distance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|int array}}{{nbt|string|fog_color}}: The color of the fog, supports RGB array or HEX string.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|int array}}{{nbt|string|fog_color}}: The color of the fog, supports RGB array or HEX string&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Overridden by [[Minecraft:atmospherics]] with Vibrant Visuals for air and weather fog&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|compound|lava}}: Fog settings while the camera is inside [[Minecraft:lava]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|compound|lava}}: Fog settings while the camera is inside [[Minecraft:lava]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|compound|lava_resistance}}: Fog settings while the camera is inside lava under the [[Minecraft:Fire Resistance]] effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|compound|lava_resistance}}: Fog settings while the camera is inside lava under the [[Minecraft:Fire Resistance]] effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fog_definition&amp;diff=103530&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fog_definition&amp;diff=103530&amp;oldid=prev"/>
		<updated>2026-05-01T11:08:52Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;a href=&quot;https://wiki.sasgaming.net/index.php?title=Minecraft:Fog_definition&amp;amp;diff=103530&amp;amp;oldid=76114&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fog_definition&amp;diff=76114&amp;oldid=prev</id>
		<title>SyncBot: Fix template calls: add MC/ prefix</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fog_definition&amp;diff=76114&amp;oldid=prev"/>
		<updated>2026-04-09T20:24:43Z</updated>

		<summary type="html">&lt;p&gt;Fix template calls: add MC/ prefix&lt;/p&gt;
&lt;a href=&quot;https://wiki.sasgaming.net/index.php?title=Minecraft:Fog_definition&amp;amp;diff=76114&amp;amp;oldid=69466&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fog_definition&amp;diff=69466&amp;oldid=prev</id>
		<title>SyncBot: Remove broken links to missing pages</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fog_definition&amp;diff=69466&amp;oldid=prev"/>
		<updated>2026-04-09T15:50:12Z</updated>

		<summary type="html">&lt;p&gt;Remove broken links to missing pages&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:50, 9 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Exclusive|bedrock}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Exclusive|bedrock}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;Fog&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;settings are stored as JSON files in a resource pack in the {{File|directory|fogs|inline=1}} directory. Multiple fog settings can be created and each [[Minecraft:biome]] can be assigned a fog setting in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:Resource pack#Biomes|&lt;/del&gt;client biome JSON files&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;. Fog settings can also be applied with the {{cmd|fog}} command, which will override the biome fog settings.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fog settings are stored as JSON files in a resource pack in the {{File|directory|fogs|inline=1}} directory. Multiple fog settings can be created and each [[Minecraft:biome]] can be assigned a fog setting in the client biome JSON files. Fog settings can also be applied with the {{cmd|fog}} command, which will override the biome fog settings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All fog settings are optional, if not specified they will equal to lower settings in the fog stack, first data default values and then hardcoded values. Default fog settings can be specified in the &amp;lt;code&amp;gt;biomes_client.json&amp;lt;/code&amp;gt; file which will overwrite all fog settings that are not specified in the resource pack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All fog settings are optional, if not specified they will equal to lower settings in the fog stack, first data default values and then hardcoded values. Default fog settings can be specified in the &amp;lt;code&amp;gt;biomes_client.json&amp;lt;/code&amp;gt; file which will overwrite all fog settings that are not specified in the resource pack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|int array}}{{nbt|string|fog_color}}: The color of the fog, supports RGB array or HEX string.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|int array}}{{nbt|string|fog_color}}: The color of the fog, supports RGB array or HEX string.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|compound|lava}}: Fog settings while the camera is inside [[Minecraft:lava]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|compound|lava}}: Fog settings while the camera is inside [[Minecraft:lava]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|compound|lava_resistance}}: Fog settings while the camera is inside lava under the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;Fire Resistance&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|compound|lava_resistance}}: Fog settings while the camera is inside lava under the Fire Resistance effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|compound|water}}: Fog settings while the camera is inside [[Minecraft:water]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|compound|water}}: Fog settings while the camera is inside [[Minecraft:water]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|compound|transition_fog}}: Settings for the transition between fogs when the camera has just entered water.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|compound|transition_fog}}: Settings for the transition between fogs when the camera has just entered water.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****** {{nbt|float|mid_percent}}: The progress of fog transition after the specified seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****** {{nbt|float|mid_percent}}: The progress of fog transition after the specified seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****** {{nbt|float|max_seconds}}: Total amount of time it takes to complete transition in seconds, when the transition fog completely disappears.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****** {{nbt|float|max_seconds}}: Total amount of time it takes to complete transition in seconds, when the transition fog completely disappears.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|compound|weather}}: Fog settings while the camera is inside air during &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;precipitation&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|compound|weather}}: Fog settings while the camera is inside air during precipitation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** {{nbt|compound|volumetric}}:{{Fn|Only in resource packs with &amp;lt;code&amp;gt;&quot;pbr&quot;&amp;lt;/code&amp;gt; capability|name=pbr}} Volumetric fog settings exclusive to [[Minecraft:Vibrant Visuals]] and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;ray tracing&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** {{nbt|compound|volumetric}}:{{Fn|Only in resource packs with &amp;lt;code&amp;gt;&quot;pbr&quot;&amp;lt;/code&amp;gt; capability|name=pbr}} Volumetric fog settings exclusive to [[Minecraft:Vibrant Visuals]] and ray tracing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|compound|density}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|compound|density}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|compound|air}}: Volumetric fog settings while the camera is inside [[Minecraft:air]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|compound|air}}: Volumetric fog settings while the camera is inside [[Minecraft:air]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****** {{nbt|float|max_density_height}}: The height in blocks that fog reaches its maximum density value, when &amp;lt;code&amp;gt;uniform&amp;lt;/code&amp;gt; is false.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****** {{nbt|float|max_density_height}}: The height in blocks that fog reaches its maximum density value, when &amp;lt;code&amp;gt;uniform&amp;lt;/code&amp;gt; is false.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|compound|lava}}: Volumetric fog settings while the camera is inside [[Minecraft:lava]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|compound|lava}}: Volumetric fog settings while the camera is inside [[Minecraft:lava]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|compound|lava_resistance}}: Volumetric fog settings while the camera is inside lava under the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;Fire Resistance&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|compound|lava_resistance}}: Volumetric fog settings while the camera is inside lava under the Fire Resistance effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|compound|water}}: Volumetric fog settings while the camera is inside [[Minecraft:water]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|compound|water}}: Volumetric fog settings while the camera is inside [[Minecraft:water]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|compound|weather}}: Volumetric fog settings while the camera is inside air during &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;precipitation&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|compound|weather}}: Volumetric fog settings while the camera is inside air during precipitation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|compound|media_coefficients}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|compound|media_coefficients}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|compound|air}}: Fog effects applied to light when it passes through [[Minecraft:air]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|compound|air}}: Fog effects applied to light when it passes through [[Minecraft:air]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****** {{nbt|int array}}{{nbt|string|scattering}}: How much of each RGB color of the light is spread by the fog; supports RGB array or HEX string.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****** {{nbt|int array}}{{nbt|string|scattering}}: How much of each RGB color of the light is spread by the fog; supports RGB array or HEX string.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****** {{nbt|int array}}{{nbt|string|absorption}}: How much of each RGB color of the light is absorbed by the fog; supports RGB array or HEX string.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****** {{nbt|int array}}{{nbt|string|absorption}}: How much of each RGB color of the light is absorbed by the fog; supports RGB array or HEX string.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|compound|cloud}}: Fog effects applied to light when it passes through &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;clouds&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|compound|cloud}}: Fog effects applied to light when it passes through clouds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|compound|water}}: Fog effects applied to light when it passes through [[Minecraft:water]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** {{nbt|compound|water}}: Fog effects applied to light when it passes through [[Minecraft:water]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|compound|henyey_greenstein_g}}: Exclusive to [[Minecraft:Vibrant Visuals]], requires format version &amp;lt;code&amp;gt;1.21.90&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** {{nbt|compound|henyey_greenstein_g}}: Exclusive to [[Minecraft:Vibrant Visuals]], requires format version &amp;lt;code&amp;gt;1.21.90&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot;&gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{HistoryTable&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{HistoryTable&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine|bedrock}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine|bedrock}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|Separated fog settings from &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:Resource pack#Biomes|&lt;/del&gt;biomes_client.json&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&amp;lt;/code&amp;gt; in favor of new fog definitions for each biome, with many more customization options.|Added volumetric fog options used for ray tracing.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|Separated fog settings from &amp;lt;code&amp;gt;biomes_client.json&amp;lt;/code&amp;gt; in favor of new fog definitions for each biome, with many more customization options.|Added volumetric fog options used for ray tracing.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.16.200|exp=Caves and Cliffs|dev=beta 1.16.200.52|Added powder snow fog.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.16.200|exp=Caves and Cliffs|dev=beta 1.16.200.52|Added powder snow fog.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||Preview 1.20.60.21|exp=Render Dragon Features for Creators|Added volumetric fog and light shafts to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:Deferred Technical Preview|&lt;/del&gt;deferred lighting&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||Preview 1.20.60.21|exp=Render Dragon Features for Creators|Added volumetric fog and light shafts to deferred lighting.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||Preview 1.21.10.20|exp=Render Dragon Features for Creators|Volumetric fog density settings are now supported for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:&lt;/del&gt;weather&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;when a format version of &amp;lt;code&amp;gt;1.21.0&amp;lt;/code&amp;gt; or higher is specified.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||Preview 1.21.10.20|exp=Render Dragon Features for Creators|Volumetric fog density settings are now supported for weather when a format version of &amp;lt;code&amp;gt;1.21.0&amp;lt;/code&amp;gt; or higher is specified.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.90|dev=Preview 1.21.90.20|Added [[Minecraft:Vibrant Visuals]] in stable releases outside of experiments, which allows usage of volumetric fog.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine||1.21.90|dev=Preview 1.21.90.20|Added [[Minecraft:Vibrant Visuals]] in stable releases outside of experiments, which allows usage of volumetric fog.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine|||dev=Preview 1.21.90.26|Added &amp;lt;code&amp;gt;henyey_greenstein_g&amp;lt;/code&amp;gt; settings to the fog json files, exclusive to [[Minecraft:Vibrant Visuals]].}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{HistoryLine|||dev=Preview 1.21.90.26|Added &amp;lt;code&amp;gt;henyey_greenstein_g&amp;lt;/code&amp;gt; settings to the fog json files, exclusive to [[Minecraft:Vibrant Visuals]].}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Fog_definition&amp;diff=50101&amp;oldid=prev</id>
		<title>imported&gt;MinecraftBedrockPlayer7: /* History */</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Fog_definition&amp;diff=50101&amp;oldid=prev"/>
		<updated>2025-12-19T21:31:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;History&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Exclusive|bedrock}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Fog]] settings are stored as JSON files in a resource pack in the {{File|directory|fogs|inline=1}} directory. Multiple fog settings can be created and each [[Minecraft:biome]] can be assigned a fog setting in the [[Minecraft:Resource pack#Biomes|client biome JSON files]]. Fog settings can also be applied with the {{cmd|fog}} command, which will override the biome fog settings.&lt;br /&gt;
&lt;br /&gt;
All fog settings are optional, if not specified they will equal to lower settings in the fog stack, first data default values and then hardcoded values. Default fog settings can be specified in the &amp;lt;code&amp;gt;biomes_client.json&amp;lt;/code&amp;gt; file which will overwrite all fog settings that are not specified in the resource pack.&lt;br /&gt;
&lt;br /&gt;
== JSON format ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}} The root tag&lt;br /&gt;
** {{nbt|string|format_version}}: The 3-part schema version used in the file, usually  &amp;lt;code&amp;gt;1.16.110&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;1.21.90&amp;lt;/code&amp;gt;.&lt;br /&gt;
** {{nbt|compound|minecraft:fog_settings}}&lt;br /&gt;
*** {{nbt|compound|description}}&lt;br /&gt;
**** {{nbt|string|identifier}}: The identifier for these settings, which can be specified in the {{File|file|&amp;#039;&amp;#039;biome&amp;#039;&amp;#039;.client_biome.json|inline=1}} files. Must include a namespace. For a full list of vanilla identifiers that are applied to biomes, see {{Slink|Fog|Vanilla fog settings}}.&lt;br /&gt;
*** {{nbt|compound|distance}}: The regular fog settings that are always visible.&lt;br /&gt;
**** {{nbt|compound|air}}: Fog settings while the camera is inside [[Minecraft:air]].&lt;br /&gt;
***** {{nbt|float|fog_start}}: The distance where fog will begin to appear.&lt;br /&gt;
***** {{nbt|float|fog_end}}: The distance where fog becomes opaque.&lt;br /&gt;
***** {{nbt|string|render_distance_type}}: The type of measuring used for fog distances. When set to &amp;lt;code&amp;gt;render&amp;lt;/code&amp;gt;, the above values are measured in decimals as a percentage of the current render distance. When set to &amp;lt;code&amp;gt;fixed&amp;lt;/code&amp;gt;, the above values are measured in blocks and the fog distance does not change with the render distance.&lt;br /&gt;
***** {{nbt|int array}}{{nbt|string|fog_color}}: The color of the fog, supports RGB array or HEX string.&lt;br /&gt;
**** {{nbt|compound|lava}}: Fog settings while the camera is inside [[Minecraft:lava]].&lt;br /&gt;
**** {{nbt|compound|lava_resistance}}: Fog settings while the camera is inside lava under the [[Minecraft:Fire Resistance]] effect.&lt;br /&gt;
**** {{nbt|compound|water}}: Fog settings while the camera is inside [[Minecraft:water]].&lt;br /&gt;
***** {{nbt|compound|transition_fog}}: Settings for the transition between fogs when the camera has just entered water.&lt;br /&gt;
****** {{nbt|compound|init_fog}}: Fog settings for the initial fog applied when the camera has just entered water.&lt;br /&gt;
****** {{nbt|float|min_percent}}: The minimum progress of fog transition.&lt;br /&gt;
****** {{nbt|float|mid_seconds}}: The time it takes to reach the &amp;lt;code&amp;gt;mid_percent&amp;lt;/code&amp;gt; of fog transition in seconds.&lt;br /&gt;
****** {{nbt|float|mid_percent}}: The progress of fog transition after the specified seconds.&lt;br /&gt;
****** {{nbt|float|max_seconds}}: Total amount of time it takes to complete transition in seconds, when the transition fog completely disappears.&lt;br /&gt;
**** {{nbt|compound|weather}}: Fog settings while the camera is inside air during [[Minecraft:precipitation]].&lt;br /&gt;
*** {{nbt|compound|volumetric}}:{{Fn|Only in resource packs with &amp;lt;code&amp;gt;&amp;quot;pbr&amp;quot;&amp;lt;/code&amp;gt; capability|name=pbr}} Volumetric fog settings exclusive to [[Minecraft:Vibrant Visuals]] and [[Minecraft:ray tracing]].&lt;br /&gt;
**** {{nbt|compound|density}}&lt;br /&gt;
***** {{nbt|compound|air}}: Volumetric fog settings while the camera is inside [[Minecraft:air]].&lt;br /&gt;
****** {{nbt|float|max_density}}: The multiplier on how much fog disrupts the light, between 0.0 (no fog) and 1.0 (opaque).&lt;br /&gt;
****** {{nbt|bool|uniform}}: Whether fog density is distributed evenly across all heights.&lt;br /&gt;
****** {{nbt|float|zero_density_height}}: The height in blocks that fog will begin to appear, when &amp;lt;code&amp;gt;uniform&amp;lt;/code&amp;gt; is false.&lt;br /&gt;
****** {{nbt|float|max_density_height}}: The height in blocks that fog reaches its maximum density value, when &amp;lt;code&amp;gt;uniform&amp;lt;/code&amp;gt; is false.&lt;br /&gt;
***** {{nbt|compound|lava}}: Volumetric fog settings while the camera is inside [[Minecraft:lava]].&lt;br /&gt;
***** {{nbt|compound|lava_resistance}}: Volumetric fog settings while the camera is inside lava under the [[Minecraft:Fire Resistance]] effect.&lt;br /&gt;
***** {{nbt|compound|water}}: Volumetric fog settings while the camera is inside [[Minecraft:water]].&lt;br /&gt;
***** {{nbt|compound|weather}}: Volumetric fog settings while the camera is inside air during [[Minecraft:precipitation]].&lt;br /&gt;
**** {{nbt|compound|media_coefficients}}&lt;br /&gt;
***** {{nbt|compound|air}}: Fog effects applied to light when it passes through [[Minecraft:air]].&lt;br /&gt;
****** {{nbt|int array}}{{nbt|string|scattering}}: How much of each RGB color of the light is spread by the fog; supports RGB array or HEX string.&lt;br /&gt;
****** {{nbt|int array}}{{nbt|string|absorption}}: How much of each RGB color of the light is absorbed by the fog; supports RGB array or HEX string.&lt;br /&gt;
***** {{nbt|compound|cloud}}: Fog effects applied to light when it passes through [[Minecraft:clouds]].&lt;br /&gt;
***** {{nbt|compound|water}}: Fog effects applied to light when it passes through [[Minecraft:water]].&lt;br /&gt;
**** {{nbt|compound|henyey_greenstein_g}}: Exclusive to [[Minecraft:Vibrant Visuals]], requires format version &amp;lt;code&amp;gt;1.21.90&amp;lt;/code&amp;gt;.&lt;br /&gt;
***** {{nbt|compound|air}}&lt;br /&gt;
****** {{nbt|float|henyey_greenstein_g}}: Controls the distribution of scattered light in air, between -1.0 and 1.0, defaults to 0.75. Positive values result in forward-scattering while negative values result in backward-scattering.&lt;br /&gt;
***** {{nbt|compound|water}}&lt;br /&gt;
****** {{nbt|float|henyey_greenstein_g}}: Controls the distribution of scattered light in water, between -1.0 and 1.0, defaults to 0.6. Positive values result in forward-scattering while negative values result in backward-scattering.&lt;br /&gt;
&amp;lt;/div&amp;gt;{{Fnlist}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|Separated fog settings from &amp;lt;code&amp;gt;[[Minecraft:Resource pack#Biomes|biomes_client.json]]&amp;lt;/code&amp;gt; in favor of new fog definitions for each biome, with many more customization options.|Added volumetric fog options used for ray tracing.}}&lt;br /&gt;
|{{HistoryLine||1.16.200|exp=Caves and Cliffs|dev=beta 1.16.200.52|Added powder snow fog.}}&lt;br /&gt;
|{{HistoryLine||Preview 1.20.60.21|exp=Render Dragon Features for Creators|Added volumetric fog and light shafts to [[Minecraft:Deferred Technical Preview|deferred lighting]].}}&lt;br /&gt;
|{{HistoryLine||Preview 1.21.10.20|exp=Render Dragon Features for Creators|Volumetric fog density settings are now supported for [[Minecraft:weather]] when a format version of &amp;lt;code&amp;gt;1.21.0&amp;lt;/code&amp;gt; or higher is specified.}}&lt;br /&gt;
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.20|Added [[Minecraft:Vibrant Visuals]] in stable releases outside of experiments, which allows usage of volumetric fog.}}&lt;br /&gt;
|{{HistoryLine|||dev=Preview 1.21.90.26|Added &amp;lt;code&amp;gt;henyey_greenstein_g&amp;lt;/code&amp;gt; settings to the fog json files, exclusive to [[Minecraft:Vibrant Visuals]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* {{Cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/foginresourcepacks?view=minecraft-bedrock-stable|title=Fog in Resource Packs|website=Microsoft Learn}}&lt;br /&gt;
* {{Cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/vibrantvisuals/volumetricfoglightshaftscustomization?view=minecraft-bedrock-stable|title=Volumetric Fog and Light Shafts|website=Microsoft Learn}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox resource packs}}&lt;br /&gt;
{{Navbox Bedrock Edition}}&lt;/div&gt;</summary>
		<author><name>imported&gt;MinecraftBedrockPlayer7</name></author>
	</entry>
</feed>