<?xml version="1.0"?>
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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AGeared_mobs</id>
	<title>Minecraft:Geared mobs - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AGeared_mobs"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Geared_mobs&amp;action=history"/>
	<updated>2026-06-10T20:09:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Geared_mobs&amp;diff=118286&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Geared_mobs&amp;diff=118286&amp;oldid=prev"/>
		<updated>2026-05-17T11:07:51Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:07, 17 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l295&quot;&gt;Line 295:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 295:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** For [[Minecraft:pillager]]s and [[Minecraft:piglin]]s, [[Minecraft:crossbow]]s are preferred.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** For [[Minecraft:pillager]]s and [[Minecraft:piglin]]s, [[Minecraft:crossbow]]s are preferred.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Only piglins already holding a crossbow can pick one up.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Only piglins already holding a crossbow can pick one up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** For piglins, [[Minecraft:golden spear]]s are additionally preferred.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** For [[Minecraft:skeleton]]s, [[Minecraft:stray]]s, [[Minecraft:bogged]], and [[Minecraft:parched]], [[Minecraft:bow]]s are preferred.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** For [[Minecraft:skeleton]]s, [[Minecraft:stray]]s, [[Minecraft:bogged]], and [[Minecraft:parched]], [[Minecraft:bow]]s are preferred.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If both or neither are preferred, pick the weapon with the higher base damage value.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If both or neither are preferred, pick the weapon with the higher base damage value.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Geared_mobs&amp;diff=108805&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Geared_mobs&amp;diff=108805&amp;oldid=prev"/>
		<updated>2026-05-10T11:10:51Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Skeleton Golden.png|thumb|right|300px|Two skeletons, one with an enchanted bow and another with full golden armor.]]&lt;br /&gt;
[[File:Zombie bling.png|thumb|right|300px|Two zombies, wearing full sets of chainmail and leather armor respectively.]]&lt;br /&gt;
&lt;br /&gt;
Some mobs can spawn wearing [[Minecraft:armor]] or holding weapons, both of which may be [[Minecraft:enchant]]ed. In addition, some of them may also spawn with the ability to pick up armor and items that are on the ground.&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
=== Natural spawning ===&lt;br /&gt;
Adult [[Minecraft:zombie]]s, [[Minecraft:husk]]s, and [[Minecraft:zombie villager]]s can sometimes spawn wearing armor of any tier up to diamond and/or holding an [[Minecraft:iron sword]], [[Minecraft:iron shovel]], or [[Minecraft:iron spear]].&lt;br /&gt;
* When spawned as a [[Minecraft:zombie horseman]] or as part of a [[Minecraft:camel husk jockey]], a zombie or husk will always be holding an iron spear.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Drowned]] can sometimes spawn holding a [[Minecraft:trident]].&lt;br /&gt;
* Due to the mechanism with which [[Minecraft:zombie nautilus jockey]]s spawn, these drowned will always be holding tridents.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Skeleton]]s, [[Minecraft:stray]]s, [[Minecraft:bogged]], and [[Minecraft:parched]] always spawn holding a [[Minecraft:bow]] and can sometimes spawn wearing armor of any tier up to diamond.&lt;br /&gt;
* When spawned as a [[Minecraft:skeleton horseman]], a skeleton will always be wearing an enchanted [[Minecraft:iron helmet]], but can still spawn with other armor pieces.&lt;br /&gt;
&lt;br /&gt;
Adult [[Minecraft:piglin]]s always spawn holding either a [[Minecraft:golden sword]], [[Minecraft:crossbow]], or [[Minecraft:golden spear]], and can sometimes spawn wearing golden armor.&lt;br /&gt;
&lt;br /&gt;
Several mobs are guaranteed to spawn holding a weapon and cannot spawn with armor:&lt;br /&gt;
* [[Minecraft:Zombified piglin]]s always spawn holding a [[Minecraft:golden sword]] or [[Minecraft:golden spear]].&lt;br /&gt;
** This does not occur if spawned as a [[Minecraft:strider jockey]], as the golden sword or spear is overridden by a [[Minecraft:warped fungus on a stick]].&lt;br /&gt;
* [[Minecraft:Wither skeleton]]s always spawn holding a [[Minecraft:stone sword]].&lt;br /&gt;
** Unlike other gear mobs can spawn with, a wither skeleton&amp;#039;s stone sword will never be enchanted.&lt;br /&gt;
* [[Minecraft:Vindicator]]s always spawn holding an [[Minecraft:iron axe]].&lt;br /&gt;
* [[Minecraft:Vex]]es always spawn holding an [[Minecraft:iron sword]].&lt;br /&gt;
* [[Minecraft:Pillager]]s always spawn holding a [[Minecraft:crossbow]].&lt;br /&gt;
* [[Minecraft:Piglin brute]]s always spawn holding a [[Minecraft:golden axe]].&lt;br /&gt;
* [[Minecraft:Illusioner]]s{{only|je|short=1}} always spawn holding a [[Minecraft:bow]].&lt;br /&gt;
&lt;br /&gt;
The following tables show chances of mobs spawning with armor and weapons, per difficulty:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; data-description=&amp;quot;Chances of zombies, husks and zombie villagers spawning with armor and weapons&amp;quot;&lt;br /&gt;
|+ Chances of zombies, husks and zombie villagers spawning with armor and weapons&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Easy&lt;br /&gt;
! Normal&lt;br /&gt;
! Hard&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%-15%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;&amp;gt;Value is based on the [[Minecraft:regional difficulty]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1.875%-15%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Armor enchantment&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;enchantment&amp;quot;/&amp;gt;&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%-50%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
| 6.25%-50%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;{{frac|2|3}} chance of an iron shovel, {{frac|1|6}} chance of an iron sword, {{frac|1|6}} chance of an iron spear{{check the code|What are the actual chances of a zombie/zombie villager/husk holding an iron spear? Current listed values are based on crude empirical testing.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1%&lt;br /&gt;
| 1%&lt;br /&gt;
| 5%&lt;br /&gt;
|-&lt;br /&gt;
| Weapon enchantment{{#tag:ref|Enchantment is the same as on an enchantment table at level 5–22.&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;|group=note|name=enchantment}}&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%-25%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
| 3.125%-25%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; data-description=&amp;quot;Chances of drowned spawning with armor and weapons&amp;quot;&lt;br /&gt;
|+ Chances of drowned spawning with armor and weapons&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Easy&lt;br /&gt;
! Normal&lt;br /&gt;
! Hard&lt;br /&gt;
|-&lt;br /&gt;
| Weapon{{only|je|short=1}}&amp;lt;ref group=&amp;quot;note&amp;quot;&lt;br /&gt;
name=&amp;quot;trident&amp;quot;&amp;gt;100% chance of a [[Minecraft:trident]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 6.25%&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-&lt;br /&gt;
| Weapon{{only|be|short=1}}&amp;lt;ref group=&amp;quot;note&amp;quot;&lt;br /&gt;
name=&amp;quot;trident&amp;quot;/&amp;gt;&lt;br /&gt;
| 15%&lt;br /&gt;
| 15%&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| Weapon enchantment{{#tag:ref|Enchantment is the same as on an enchantment table at level 5–22.&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;|group=note|name=enchantment}}&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%–25%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;&amp;gt;Value is based on the [[Minecraft:regional difficulty]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 3.125%–25%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; data-description=&amp;quot;Chances of skeletons, strays, bogged and parched spawning with armor and weapons&amp;quot;&lt;br /&gt;
|+ Chances of skeletons, strays, bogged and parched spawning with armor and weapons&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Easy&lt;br /&gt;
! Normal&lt;br /&gt;
! Hard&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%–15%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;&amp;gt;Value is based on the [[Minecraft:regional difficulty]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1.875%–15%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;100% chance of a bow&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Weapon enchantment{{#tag:ref|Enchantment is the same as on an enchantment table at level 5–22.&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;|group=note|name=enchantment}}&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%–25%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
| 3.125%–25%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Armor enchantment&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;enchantment&amp;quot;/&amp;gt;&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%–50%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
| 6.25%–50%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
|} &lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; data-description=&amp;quot;Chances of piglins spawning with armor and weapons&amp;quot;&lt;br /&gt;
|+ Chances of piglins spawning with armor and weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Peaceful&lt;br /&gt;
! Easy&lt;br /&gt;
! Normal&lt;br /&gt;
! Hard&lt;br /&gt;
|-&lt;br /&gt;
| Armor&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;armortype&amp;quot;&amp;gt;Adult [[Minecraft:piglins]] can only spawn with [[Minecraft:golden armor]], with each armor slot independently having a 10% chance to be equipped. Therefore, each piglin has a 34.39% chance to spawn with at least 1 piece of armor, and a 0.01% chance to spawn with a full set.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{Info needed}}&lt;br /&gt;
| 34.39%&lt;br /&gt;
| 34.39%&lt;br /&gt;
| 34.39%&lt;br /&gt;
|-&lt;br /&gt;
| Armor enchantment&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;enchantment&amp;quot;/&amp;gt;&lt;br /&gt;
| {{Info needed}}&lt;br /&gt;
| 0%&lt;br /&gt;
| 0-50%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;&amp;gt;Value is based on the [[Minecraft:regional difficulty]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 6.25%-50%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;{{frac|9|20}} chance of a [[Minecraft:golden sword]], {{frac|1|2}} chance of a [[Minecraft:crossbow]], {{frac|1|20}} chance of a [[Minecraft:golden spear]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{Info needed}}&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Weapon enchantment{{#tag:ref|Enchantment is the same as on an enchantment table at level 5–22.&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;|group=note|name=enchantment}}&lt;br /&gt;
| {{Info needed}}&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%-25%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
| 3.125%-25%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; data-description=&amp;quot;Chances of other mobs spawning with weapons&amp;quot;&lt;br /&gt;
|+ Chances of other mobs spawning with weapons&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Easy&lt;br /&gt;
! Normal&lt;br /&gt;
! Hard&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&amp;lt;ref group=&amp;quot;note&amp;quot;&lt;br /&gt;
name=&amp;quot;weapons&amp;quot;&amp;gt;[[Minecraft:iron axe]] for [[Minecraft:vindicator]]s, [[Minecraft:golden axe]] for [[Minecraft:piglin brute]]s, [[Minecraft:iron sword]] for [[Minecraft:vex]]es, [[Minecraft:crossbow]] for [[Minecraft:pillager]]s, [[Minecraft:bow]] for [[Minecraft:illusioner]]s{{only|je|short=1}}. [[Minecraft:Wither skeletons]] never spawn with enchanted weapons.&amp;lt;br /&amp;gt;For [[Minecraft:zombified piglin]]s, {{frac|19|20}} chance for a [[Minecraft:golden sword]], and {{frac|1|20}} chance for a [[Minecraft:golden spear]].{{check the code|What are the actual chances of a zombified piglin spawning with a golden spear? Current listed values are based on crude empirical testing.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Weapon enchantment{{#tag:ref|Enchantment is the same as on an enchantment table at level 5–22.&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;|group=note|name=enchantment}}&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%–25%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;&amp;gt;Value is based on the [[Minecraft:regional difficulty]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 3.125%–25%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
If a mob (except [[Minecraft:piglin]]s&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;armortype&amp;quot;&amp;gt;Adult [[Minecraft:piglin]]s can only spawn with [[Minecraft:golden armor]], with each armor slot independently having a 10% chance to be equipped. Therefore, each piglin has a 34.39% chance to spawn with at least 1 piece of armor, and a 0.01% chance to spawn with a full set.&amp;lt;/ref&amp;gt;) does spawn with armor, the chances of specific armor pieces are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; data-description=&amp;quot;Chances of different armor pieces, per difficulty&amp;quot;&lt;br /&gt;
|+ Chances of different armor pieces, per difficulty&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
! Easy &amp;amp; Normal&lt;br /&gt;
! Hard&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Helmet and chestplate&lt;br /&gt;
| 75%&lt;br /&gt;
| 90%&lt;br /&gt;
|-&lt;br /&gt;
| Helmet, chestplate, and leggings&lt;br /&gt;
| 56.25%&lt;br /&gt;
| 81%&lt;br /&gt;
|-&lt;br /&gt;
| Full set&lt;br /&gt;
| 42.19%&lt;br /&gt;
| 72.9%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The chances of it being of a particular material are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; data-description=&amp;quot;Chances of different armor types&amp;quot;&lt;br /&gt;
|+ Chances of different armor types&lt;br /&gt;
|-&lt;br /&gt;
! Armor Type&lt;br /&gt;
! Chance {{verify|edition=bedrock|What are the probabilities of each armor type on Bedrock Edition? Are they the 25w31a probabilities, the 25w37a probabilities, or something else entirely?}}&lt;br /&gt;
|-&lt;br /&gt;
| Leather&lt;br /&gt;
| 23.60%&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| 32.23%&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| 33.29%&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail&lt;br /&gt;
| 9.73%&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| 1.10%&lt;br /&gt;
|-&lt;br /&gt;
| Diamond&lt;br /&gt;
| 0.04%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ominous trials===&lt;br /&gt;
[[Minecraft:Zombie]]s, [[Minecraft:husk]]s, [[Minecraft:skeleton]]s, [[Minecraft:stray]]s, and [[Minecraft:bogged]] which are spawned by [[Minecraft:ominous trial spawner]]s spawn with a different set of equipment than naturally spawned mobs. {{IN|je}}, equipment from mobs spawned in ominous trials is never dropped, unlike other mob equipment.&lt;br /&gt;
&lt;br /&gt;
Armor always consists of a helmet and chestplate enchanted with [[Minecraft:Protection]] IV, [[Minecraft:Fire Protection]] IV, and [[Minecraft:Projectile Protection]] IV, with a 50% chance of each individual piece being missing. The tier and trim of the armor is randomly selected from:&lt;br /&gt;
* {{ItemLink|Chainmail armor}} with {{ItemLink|bolt armor trim}} in {{ItemLink|id=copper-ingot|link=Copper Ingot|copper}} (4 in 7)&lt;br /&gt;
* {{ItemLink|Iron armor}} with {{ItemLink|flow armor trim}} in {{ItemLink|id=copper-ingot|link=Copper Ingot|copper}} (2 in 7)&lt;br /&gt;
* {{ItemLink|Diamond armor}} with {{ItemLink|flow armor trim}} in {{ItemLink|id=copper-ingot|link=Copper Ingot|copper}} (1 in 7)&lt;br /&gt;
&lt;br /&gt;
A melee mob&amp;#039;s weapon is randomly selected from:&lt;br /&gt;
* {{ItemLink|Iron sword}} (unenchanted) (4 in 7)&lt;br /&gt;
* {{ItemLink|Iron sword}} ([[Minecraft:Sharpness]] I) (1 in 7)&lt;br /&gt;
* {{ItemLink|Iron sword}} ([[Minecraft:Knockback]] I) (1 in 7)&lt;br /&gt;
* {{ItemLink|Diamond sword}} (unenchanted) (1 in 7)&lt;br /&gt;
&lt;br /&gt;
A ranged mob&amp;#039;s weapon is randomly selected from:&lt;br /&gt;
* {{ItemLink|Bow}} (unenchanted) (2 in 4)&lt;br /&gt;
* {{ItemLink|Bow}} ([[Minecraft:Power]] I) (1 in 4)&lt;br /&gt;
* {{ItemLink|Bow}} ([[Minecraft:Punch]] I) (1 in 4)&lt;br /&gt;
&lt;br /&gt;
===Zombification===&lt;br /&gt;
When a [[Minecraft:piglin]] turns into a [[Minecraft:zombified piglin]], its armor and weapons are retained after zombification. Zombified piglins are not capable of using [[Minecraft:crossbow]]s as ranged weapons, however, and will still attack with melee even if equipped with one.&lt;br /&gt;
&lt;br /&gt;
=== Converting ===&lt;br /&gt;
When a [[Minecraft:husk]] converts into a [[Minecraft:zombie]], a [[Minecraft:skeleton]] converts into a [[Minecraft:stray]], or a [[Minecraft:zombie]] converts into a [[Minecraft:drowned]], their armor and weapons are retained after conversion.{{only|je|short=1}}&amp;lt;br&amp;gt;&lt;br /&gt;
The equipment is dropped when a [[Minecraft:husk]] converts into a [[Minecraft:zombie]], and when a zombie converts into a [[Minecraft:drowned]].{{only|be|short=1}}&lt;br /&gt;
&lt;br /&gt;
===Curing===&lt;br /&gt;
When a [[Minecraft:zombie villager]] is cured, the resulting [[Minecraft:villager]] drops any equipped items that the zombie villager had, and cannot pick them up again.&lt;br /&gt;
&lt;br /&gt;
== Picking up gear ==&lt;br /&gt;
The following mobs can spawn with a chance of picking up armor and weapons on Normal difficulty and higher:&lt;br /&gt;
* {{EntityLink|Bogged}}&lt;br /&gt;
* {{EntityLink|Drowned}}&lt;br /&gt;
* {{EntityLink|Husk}}&lt;br /&gt;
* {{EntityLink|Parched}}&lt;br /&gt;
* {{EntityLink|Skeleton}}&lt;br /&gt;
* {{EntityLink|Stray}}&lt;br /&gt;
* {{EntityLink|Wither Skeleton}}&lt;br /&gt;
* {{EntityLink|Zombie}}&lt;br /&gt;
* {{EntityLink|Zombie Villager}}&lt;br /&gt;
* {{EntityLink|Zombified Piglin}}&lt;br /&gt;
&lt;br /&gt;
Adult piglins can always pick up armor and golden weapons. They will not replace their crossbow with a golden weapon if they have one, but will replace their golden sword if they find one with better enchantments.&lt;br /&gt;
 &lt;br /&gt;
=== Spawning chances ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; data-description=&amp;quot;Chances of mobs wearing or picking up armor and weapons, per difficulty&amp;quot;&lt;br /&gt;
|+ Chances of mobs picking up armor and weapons, per difficulty&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Easy&lt;br /&gt;
! Normal&lt;br /&gt;
! Hard&lt;br /&gt;
|-&lt;br /&gt;
| Can pick up loot&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%-55%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;&amp;gt;Value is based on the [[Minecraft:regional difficulty]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 6.875%-55%&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;localdifficulty&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Preferences ===&lt;br /&gt;
The systems in place for which weapons are preferred are different between {{JE}} and {{BE}}.&lt;br /&gt;
&lt;br /&gt;
In both editions, [[Minecraft:piglin]]s prefer golden armor and weapons over other tiers.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For weapons, the priority is as follows:&lt;br /&gt;
* If one weapon is preferred but the other is not, pick that weapon.&lt;br /&gt;
** For [[Minecraft:drowned]], [[Minecraft:trident]]s are preferred.&lt;br /&gt;
** For [[Minecraft:pillager]]s and [[Minecraft:piglin]]s, [[Minecraft:crossbow]]s are preferred.&lt;br /&gt;
*** Only piglins already holding a crossbow can pick one up.&lt;br /&gt;
** For [[Minecraft:skeleton]]s, [[Minecraft:stray]]s, [[Minecraft:bogged]], and [[Minecraft:parched]], [[Minecraft:bow]]s are preferred.&lt;br /&gt;
* If both or neither are preferred, pick the weapon with the higher base damage value.&lt;br /&gt;
* If both weapons have the same base damage value, pick the weapon with a higher quantity of enchantments.&lt;br /&gt;
* If both weapons have the same number of enchantments, pick the weapon that is less damaged.&lt;br /&gt;
* If both weapons have the same durability, pick the weapon with a custom name.&lt;br /&gt;
* If both or neither weapon has a custom name, keep the old weapon.&lt;br /&gt;
&lt;br /&gt;
For armor, the priority is as follows:&lt;br /&gt;
* If one armor piece has a higher armor value, pick that armor piece.&lt;br /&gt;
* If both armor pieces have the same base armor value, pick the armor piece with the higher base armor toughness value.&lt;br /&gt;
* If both armor pieces have the same base armor toughness value, pick the armor piece with a higher quantity of enchantments.&lt;br /&gt;
* If both armor pieces have the same quantity of enchantments, pick the armor piece that is less damaged.&lt;br /&gt;
* If both armor pieces have the same durability, pick the armor piece with a custom name.&lt;br /&gt;
* If both or neither armor piece has a custom name, keep the old armor piece.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For weapons, the priority is as follows:&lt;br /&gt;
* [[Minecraft:Sword]]s are preferred over [[Minecraft:bow]]s, over [[Minecraft:axe]]s, over [[Minecraft:pickaxe]]s, over [[Minecraft:shovel]]s, over [[Minecraft:hoe]]s, over [[Minecraft:trident]]s, [[Minecraft:mace]]s, and [[Minecraft:crossbow]]s.&lt;br /&gt;
** Only mobs that can use bows or crossbows can pick them up, and only drowned are capable of using tridents as ranged weapons.&lt;br /&gt;
* If both weapons are of the same type, prefer the one of a higher tier.&lt;br /&gt;
* If both weapons are of the same type and tier, the mob will endlessly swap between them.&lt;br /&gt;
&lt;br /&gt;
For armor, only the tier matters. Higher tier armor is preferred.&lt;br /&gt;
&lt;br /&gt;
Mob don&amp;#039;t pickup armor and weapons if the gamerule &amp;lt;code&amp;gt;MobGriefing&amp;lt;/code&amp;gt; is off.&lt;br /&gt;
&amp;lt;references group=&amp;quot;pm&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using gear ==&lt;br /&gt;
=== Weapon damage ===&lt;br /&gt;
A [[Minecraft:mob]] holding a weapon adds the weapon&amp;#039;s damage to its normal melee damage. For example, a zombie holding an iron shovel on Normal difficulty deals {{hp|3}} from its punch + {{hp|3.5}} from the shovel for a total of {{hp|6.5}}. (it should be noted that, {{in|java}}, damage values shown when hovering over weapons in the inventory include the player&amp;#039;s {{hp|1}} base melee damage, so an iron shovel shows up as {{hp|4.5}}; subtracting 1 gives the actual weapon&amp;#039;s damage.) The mob&amp;#039;s weapon damage is scaled by difficulty: if a zombie would deal X damage on Normal, it deals 1.5 * X on Hard and 0.5 * X + 1 on Easy. So for example a zombie with an iron shovel deals 1.5 * 6.5 = {{hp|9.75}} on Hard and 0.5 * 6.5 + 1 = {{hp|4.25}} on Easy. Enchantments add their damage as normal before difficulty scaling.&lt;br /&gt;
&lt;br /&gt;
=== Armor protection ===&lt;br /&gt;
{{Main|Armor}}&lt;br /&gt;
A [[Minecraft:mob]] wearing armor adds the armor&amp;#039;s protection value to its natural armor value, if any. For example, a [[Minecraft:zombie]] wearing a full set of [[Minecraft:iron armor]] will have a total armor value of {{armor|17}} ({{armor|15}} from the iron armor + {{armor|2}} natural zombie armor). [[Minecraft:Armor toughness]] also applies if the mob is wearing diamond or netherite armor.&lt;br /&gt;
&lt;br /&gt;
=== Other uses  ===&lt;br /&gt;
*Mobs that can wield [[Minecraft:axe]]s, such as [[Minecraft:vindicators]], [[Minecraft:piglin brute]]s, and [[Minecraft:zombie]]s will always disable [[Minecraft:shield]]s when they attack a player blocking with it.&lt;br /&gt;
*Mobs cannot use [[Minecraft:tool]]s to break blocks or for any other use, they are used solely for attacking.&lt;br /&gt;
&lt;br /&gt;
=== Using enchantments ===&lt;br /&gt;
[[Minecraft:Enchantment]]s affect mobs in the same way as they do players, though mobs are incapable of benefiting from certain enchantments (i.e. [[Minecraft:Aqua Affinity]], [[Minecraft:Mending]], etc.) due to not being able to interact with the relevant mechanics.&lt;br /&gt;
&lt;br /&gt;
The [[Minecraft:Unbreaking]] enchantment has no effect on mob armor {{in|JE}}, as mob armor does not take durability damage in that edition.&lt;br /&gt;
&lt;br /&gt;
== Dropping gear ==&lt;br /&gt;
=== Taken equipment ===&lt;br /&gt;
When a mob dies, all picked-up equipment will be dropped, without changing the damage that has accumulated on it in [[Minecraft:Java Edition]]. In [[Minecraft:Bedrock Edition]], the armor&amp;#039;s durability is still vulnerable to attacks, as if a player is wearing it.&lt;br /&gt;
&lt;br /&gt;
=== Naturally-spawned equipment ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Java Edition &amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
All mobs except [[Minecraft:vex]]es and [[Minecraft:ominous trial]] mobs have an 8.5% chance of dropping their naturally-spawned equipment and drop it with a random durability. Each level of Looting increases the chance by 1 percentage point (11.5% with [[Minecraft:Looting III]]). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Bedrock Edition &amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
All mobs except [[Minecraft:vex]]es have a 25% chance of dropping their naturally-spawned equipment and drop it with a random durability. Each level of Looting increases the chance by 1 percentage point (28% with [[Minecraft:Looting III]]). &amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, in [[Minecraft:Bedrock Edition]], all naturally-spawned equipment always drops (100% chance) when a [[Minecraft:husk]] converts into a [[Minecraft:zombie]] or a zombie converts into a [[Minecraft:drowned]], often with full durability.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
Any mob that spawns with equipment gives {{xp|1|3}} extra experience points per equipment piece when killed by the player or a [[Minecraft:tamed wolf]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Expand section}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java classic}}&lt;br /&gt;
|{{HistoryLine||0.24_SURVIVAL_TEST|Added [[Minecraft:plate armor]], which [[Minecraft:zombie]]s and [[Minecraft:skeleton]]s can wear.&lt;br /&gt;
|This currently has no effect on gameplay.}}&lt;br /&gt;
|{{HistoryLine|java indev}}&lt;br /&gt;
|{{HistoryLine||0.31|dev=20091223-0040|Mobs can no longer wear [[Minecraft:armor]].}}&lt;br /&gt;
|{{HistoryLine|java alpha}}&lt;br /&gt;
|{{HistoryLine||v1.2.0|dev=preview|Skeletons now always spawn holding [[Minecraft:bow]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=release|[[Minecraft:Zombie pigmen]] now always spawn holding [[Minecraft:golden sword]]s.}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.4.2|dev=12w32a|Mob armor has been reintroduced. Zombies, skeletons, and [[Minecraft:zombie villager]]s can now sometimes spawn with armor.&lt;br /&gt;
|Along with zombie pigmen, these mobs can also sometimes spawn with the ability to pick up weapons and armor off the ground.&lt;br /&gt;
|Zombies and zombie villagers can now sometimes spawn holding [[Minecraft:iron sword]]s or [[Minecraft:Iron Shovel|shovels]].&lt;br /&gt;
|Any weapon a mob is holding now affects its damage, and can spawn enchanted.}}&lt;br /&gt;
|{{HistoryLine|||dev=12w36a|Added [[Minecraft:wither skeleton]]s, which always spawn with a stone sword and can have the ability to pick up items off the ground.&lt;br /&gt;
|Unlike other mobs that can spawn with gear, a wither skeleton&amp;#039;s stone sword is always unenchanted.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w31a|Mobs now wear armor from the bottom to the top; a mob with three armor pieces would spawn with all armor pieces except a helmet.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w38a|Added [[Minecraft:skeleton horsemen]], which always spawn with an enchanted [[Minecraft:iron helmet]] and enchanted bow.}}&lt;br /&gt;
|{{HistoryLine||1.10|dev=16w20a|Added [[Minecraft:stray]]s, which always spawn holding a bow and can spawn with armor. They can sometimes spawn with the ability to pick up items off the ground.&lt;br /&gt;
|Added [[Minecraft:husk]]s, which can spawn with armor and/or an iron sword or shovel. They can sometimes spawn with the ability to pick up items off the ground.}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w39a|Added [[Minecraft:vindicator]]s, which always appear holding an [[Minecraft:iron axe]].&lt;br /&gt;
|Added [[Minecraft:vex]]es, which always appear holding an iron sword.}}&lt;br /&gt;
|{{HistoryLine|||dev=16w40a|Vindicators and vexes now actually spawn with the weapons they appear with, significantly buffing them.}}&lt;br /&gt;
|{{HistoryLine||1.12|dev=17w16a|Added [[Minecraft:illusioner]]s, which always spawn holding a bow.}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=18w11a|Added [[Minecraft:drowned]], which can sometimes spawn holding a [[Minecraft:trident]], and can have the ability to pick up items off the ground.}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|Added [[Minecraft:pillager]]s, which always spawn holding a [[Minecraft:crossbow]].}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w07a|Added [[Minecraft:piglin]]s, which can spawn with [[Minecraft:golden armor]], always spawn holding either a golden sword or crossbow, and always have the ability to pick up items off the ground.&lt;br /&gt;
|Unlike other mobs that can spawn with armor, piglins have a flat 10% chance per slot to spawn with a golden armor piece in that slot.}}&lt;br /&gt;
|{{HistoryLine||1.16.2|dev=20w27a|Added [[Minecraft:piglin brute]]s, which always spawn holding a [[Minecraft:golden axe]].}}&lt;br /&gt;
|{{HistoryLine|||dev=Pre-Release 1|Zombified piglins that spawn as [[Minecraft:strider jockey]]s no longer spawn holding a golden sword, with it being replaced by a [[Minecraft:warped fungus on a stick]] instead.}}&lt;br /&gt;
|{{HistoryLine||1.20.5|dev=24w07a|exp=Update 1.21|Added [[Minecraft:bogged]], which always spawn holding a bow and can spawn with armor. They can sometimes spawn with the ability to pick up items off the ground.}}&lt;br /&gt;
|{{HistoryLine|||dev=24w13a|Added [[Minecraft:ominous trial]]s, which affect the gear of zombies, skeletons, and their variants spawned from [[Minecraft:ominous trial spawner]]s.&lt;br /&gt;
|Zombies, skeletons, husks, strays, and bogged spawned from ominous trial spawners can spawn with chainmail, iron, or diamond [[Minecraft:helmet]]s and/or [[Minecraft:chestplate]]s which are always enchanted.&lt;br /&gt;
|Zombies and husks spawned from ominous trial spawners always spawn with either an iron sword which may be enchanted or an unenchanted [[Minecraft:diamond sword]].&lt;br /&gt;
|Skeletons, strays, and bogged from ominous trial spawners are much more likely to spawn with an enchanted bow.}}&lt;br /&gt;
|{{HistoryLine||1.21.2|dev=24w33a|Mobs now spawn wearing armor from the top to the bottom again; a mob with three armor pieces will now spawn with all armor pieces except boots.}}&lt;br /&gt;
|{{HistoryLine||1.21.4|dev=24w45a|The way mobs decide to replace their equipped items with items on the ground was changed.&lt;br /&gt;
|Drowned now prefer to pick up tridents over other items.&lt;br /&gt;
|Pillagers and piglins now prefer to pick up crossbows over other items.&lt;br /&gt;
|Skeletons, wither skeletons, strays, and bogged now prefer to pick up bows over other items.}}&lt;br /&gt;
|{{HistoryLine|||dev=24w46a|Wither skeletons no longer pick up bows.}}&lt;br /&gt;
|{{HistoryLine||1.21.9|dev=25w31a|Copper armor has been added, which hostile monsters can spawn with and pick up. This significantly reduces the odds of mobs spawning with higher tiers of armor.&amp;lt;ref&amp;gt;{{bug|MC-301294|resolution=Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=25w37a|The way the tier of zombie and skeleton armor is determined has been tweaked, leaving the odds of mobs spawning with higher tiers of armor closer to how they were before 25w31a.}}&lt;br /&gt;
|{{HistoryLine||1.21.11|dev=25w41a|Zombies, zombie villagers, and husks can now spawn holding [[Minecraft:iron spear]]s.&lt;br /&gt;
|Piglins and zombified piglins can now spawn holding [[Minecraft:golden spear]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=25w44a|Added [[Minecraft:parched]], which always spawn holding a bow and can spawn with armor. They can sometimes spawn with the ability to pick up items off the ground.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.23|experiment=Drop 3 2025|Added [[Minecraft:copper armor]] and [[Minecraft:tiers|tools]], which can be equipped on mobs.}}&lt;br /&gt;
|{{HistoryLine||1.21.111|dev=Preview 1.21.110.20|Hostile monsters now have a chance to spawn with copper armor equipped.|Hostile monsters can now pick up and use copper equipment.}}&lt;br /&gt;
|{{HistoryLine||1.21.120|dev=Preview 1.21.120.23|Drowned can now spawn with enchanted tridents.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Minecraft:Mob]]&lt;br /&gt;
*[[Minecraft:Armor]]&lt;br /&gt;
*[[Minecraft:Weapon]]&lt;br /&gt;
*[[Minecraft:Equipment]]&lt;br /&gt;
*[[Minecraft:Difficulty]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox combat|general}}&lt;br /&gt;
{{Navbox gameplay}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UI]]&lt;br /&gt;
[[Category:Needs updating]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
</feed>