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	<title>Minecraft:Glass Pane - Revision history</title>
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		<title>imported&gt;User-12316399: /* Legacy Console Edition */</title>
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		<updated>2026-03-29T15:53:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Legacy Console Edition&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Redirect|Window|the former {{MC}} edition|Windows 10 Edition}}{{For||Glass (disambiguation)}}&lt;br /&gt;
{{Infobox block&lt;br /&gt;
|image=Glass Pane.png&lt;br /&gt;
|image2=Glass Pane BE.png&lt;br /&gt;
|image1caption={{JE}}&lt;br /&gt;
|image2caption={{BE}}&lt;br /&gt;
|invimage2 = Glass Pane BE&lt;br /&gt;
| transparent = Yes&lt;br /&gt;
| light = No&lt;br /&gt;
| tool = any&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
| flammable = No&lt;br /&gt;
| lavasusceptible = No&lt;br /&gt;
| waterloggable = Yes&lt;br /&gt;
}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;glass pane&amp;#039;&amp;#039;&amp;#039; is a transparent [[Minecraft:block]] that can be used as a more efficient alternative to [[Minecraft:glass]] blocks. It can be dyed into [[Minecraft:stained glass pane]]s.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
Glass panes can be obtained using a tool enchanted with [[Minecraft:Silk Touch]]. If one is broken without a Silk Touch enchantment, it drops nothing.&lt;br /&gt;
&lt;br /&gt;
Glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.&amp;lt;ref&amp;gt;{{bug|MC-179316||Glass blocks do not have an assigned tool}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{breaking row|horizontal=1|Glass Pane|drop=0}}&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
Glass panes generate naturally as windows in [[Minecraft:village]]s, [[Minecraft:woodland mansion]]s, and [[Minecraft:ancient cities]].&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A2= Glass&lt;br /&gt;
|B2= Glass&lt;br /&gt;
|C2= Glass&lt;br /&gt;
|A3= Glass&lt;br /&gt;
|B3= Glass&lt;br /&gt;
|C3= Glass&lt;br /&gt;
|Output= Glass Pane,16&lt;br /&gt;
|type= Decoration block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Glass panes are more efficient to use than glass blocks, as six glass blocks can be crafted into sixteen glass panes, yielding 2{{frac|2|3}} panes per block. Windows built using glass panes can be up to 267% (2{{fraction|2|3}} times) larger in area than windows built with regular glass blocks.&lt;br /&gt;
[[File:Glass with spider-shaped hole.png|thumb|150px|A single space between two glass panes results in a 2×1 hole, which [[spider]]s can pass through.]]&lt;br /&gt;
&lt;br /&gt;
=== Placement ===&lt;br /&gt;
If placed without anything on the sides, they appear as a thin vertical • shape, 2×2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a [[File:Curve.png|text-top]] or [[File:T junction.png|text-top]] or [[File:Cross.png|text-top]] shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between form a gap that is two blocks wide.&lt;br /&gt;
&lt;br /&gt;
Glass panes are never oriented horizontally. Horizontal glass surfaces must be made from glass blocks.&lt;br /&gt;
&lt;br /&gt;
Glass panes can be [[Minecraft:waterlogged]], which means water can be in the same place as a glass pane, unlike regular glass.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ingredient ===&lt;br /&gt;
{{crafting usage}}&lt;br /&gt;
&lt;br /&gt;
=== Locking maps ===&lt;br /&gt;
Glass panes can be used in [[Minecraft:cartography table]]s to lock [[Minecraft:map]]s, which makes them unable to be filled again or altered when exploring.&lt;br /&gt;
{{Cartography&lt;br /&gt;
|name=[[Minecraft:Map#Locking|Locked map]]&lt;br /&gt;
|Map&lt;br /&gt;
|Glass Pane&lt;br /&gt;
|Locked Map&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
{{Trade uses}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{Sound table/Block/Glass}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Glass Pane&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=glass_pane&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|showaliasids=y&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Glass Pane&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=glass_pane&lt;br /&gt;
|id=102&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Block states ===&lt;br /&gt;
{{see also|Block states}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;block states&amp;quot;/&amp;gt;{{el|je}}:&lt;br /&gt;
{{bst|east|false|false,true|When true, the glass pane extends from the center post to the east.}}&lt;br /&gt;
{{bst|north|false|false,true|When true, the glass pane extends from the center post to the north.}}&lt;br /&gt;
{{bst|south|false|false,true|When true, the glass pane extends from the center post to the south.}}&lt;br /&gt;
{{bst|waterlogged|false|false,true|Whether or not there&amp;#039;s water in the same place as this glass pane.}}&lt;br /&gt;
{{bst|west|false|false,true|When true, the glass pane extends from the center post to the west.|foot=1}}&amp;lt;section end=&amp;quot;block states&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|agNA7Q0dxbA}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{See asset history|type=block}}&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java beta}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=Pre-release|{{darkbg|[[File:Glass Pane (EW) JE1.png|32px]]}} Added glass panes, which use the same model as [[Minecraft:iron bars]].&lt;br /&gt;
|Glass panes naturally generate in [[Minecraft:village]]s.}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Glass panes no longer drop as an item when destroyed.}}&lt;br /&gt;
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Glass panes now attach to some non-full blocks, mainly [[Minecraft:Smooth Stone Slab|stone slab]]s, [[Minecraft:stairs]], [[Minecraft:piston]]s, [[Minecraft:sticky piston]]s, [[Minecraft:farmland]], iron bars, [[Minecraft:door]]s, [[Minecraft:sign]]s, and [[Minecraft:fence]]s.}}&lt;br /&gt;
|{{HistoryLine||?|The above no longer happens.}}&lt;br /&gt;
|{{HistoryLine||1.3.1|dev=12w17a|Glass panes can now be recovered by harvesting them with a [[Minecraft:Silk Touch]]-enchanted [[Minecraft:pickaxe]].}}&lt;br /&gt;
|{{HistoryLine||1.7.2|dev=13w41a|{{darkbg|[[File:Glass Pane (EW) JE2.png|32px]]}} The model of glass panes is now always prismatic, as opposed to the prior thick-rimmed thin panes from earlier.&lt;br /&gt;
|All glass panes now connect to [[Minecraft:glass]]{{verify|iron bars connected to glass before this point, panes may very well follow those same rules}} and iron bars.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w03a|{{darkbg|[[File:Glass Pane (EW) JE3.png|32px]]}} Glass panes now appear completely opaque.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w03b|{{darkbg|[[File:Glass Pane (EW) JE4.png|32px]]}} Glass panes now render as normal again.&amp;lt;ref&amp;gt;{{bug|MC-44990}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=14w10a|{{darkbg|[[File:Glass Pane (EW) JE5.png|32px]]}} The models of glass panes have been changed slightly; texture mapping has been modified, and there is now an outer plane for connected edges.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w10c|Glass panes now only cull each other horizontally in some directions, and for only certain state combinations.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w25a|[[File:Glass Pane (EW) JE6.png|32px]] Further changes have been made to the glass pane model: changes have been made to texture mapping, the shading is different, and panes are now subject to smooth lighting/ambient occlusion.&lt;br /&gt;
|Glass panes no longer cull each other horizontally at all.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w26a|{{darkbg|[[File:Glass Pane (EW) JE7.png|32px]]}} The ambient occlusion change from 14w25a has been reverted, however glass pane culling remains as it was in that version.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w31a|Glass panes now cull each other horizontally in some cases from some directions. Several &amp;quot;inner&amp;quot; faces still remain, however.}}&lt;br /&gt;
|{{HistoryLine||1.8.2|dev=pre5|{{darkbg|[[File:Glass Pane (EW) JE8.png|32px]]}} Changed the texture mapping on most glass pane directional combinations.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w31a|{{darkbg|[[File:Glass Pane (unconnected) JE4.png|32px]]}} Glass panes without any connections are now a basic central post, rather than a plus shape as though connected in all four directions ({{darkbg|[[File:Glass Pane (NESW) JE7.png|32px]]}}).&lt;br /&gt;
|{{darkbg|[[File:Glass Pane (EW) JE9.png|32px]]}} Glass panes now use a multipart system for model definition, changing the appearance of all 15 possible connection states.&lt;br /&gt;
|Glass pane horizontal culling has been improved considerably, now seemingly matching 1.7.2&amp;#039;s seamlessness. Vertical/top-bottom face culling, however, remains nonexistent.&amp;lt;ref&amp;gt;{{bug|MC-50349}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=15w44a|[[File:Glass Pane (EW) JE10.png|32px]] The side faces of glass panes are once more affected by directional shading.}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w39a|Glass panes now generate in [[Minecraft:woodland mansion]]s.}}&lt;br /&gt;
|{{HistoryLine||1.12|dev=17w15a|Glass panes now connect to the solid back sides of [[Minecraft:stairs]].}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=18w10c|Glass panes can now be [[Minecraft:waterlogged]].}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|[[File:Glass Pane (EW) JE11.png|32px]] The texture of glass has been changed, changing how glass panes look. The edge texture remains unchanged.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w02a|Glass panes are now used to lock [[Minecraft:map]]s in [[Minecraft:cartography table]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w11a|Cartographer [[Minecraft:villager]]s now [[Minecraft:trading|buy]] 11 glass panes for 1 emerald.}}&lt;br /&gt;
|{{HistoryLine||1.14.3|dev=pre3|[[Minecraft:Torch]]es can now be placed on glass panes.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w15a|[[Minecraft:Wall]]s now connect to the bottom and sides of glass panes.}}&lt;br /&gt;
|{{HistoryLine||1.18|dev=pre5|[[File:Glass Pane (EW) JE12.png|32px]] The edge texture for glass panes has been changed.}}&lt;br /&gt;
|{{HistoryLine||1.19|dev=22w13a|Glass panes now generate in [[Minecraft:ancient cities]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.3.2|{{darkbg|[[File:Glass Pane JE1 BE1.png|32px]]}} Added glass panes.&lt;br /&gt;
|Glass panes have a thin [[Minecraft:model]].}}&lt;br /&gt;
|{{HistoryLine||v0.9.0|dev=build 1|Glass panes now naturally spawn in [[Minecraft:village]]s.&lt;br /&gt;
|{{darkbg|[[File:Glass Pane BE2.png|32px]]}} Glass panes now render their back sides.}}&lt;br /&gt;
|{{HistoryLine|||dev=build 2|Glass panes now render as normal again.}}&lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Glass panes now generate in [[Minecraft:woodland mansion]]s.}}&lt;br /&gt;
|{{HistoryLine|?}}&lt;br /&gt;
|{{HistoryLine||?|{{darkbg|[[File:Glass Pane (EW) JE4.png|32px]]}}{{verify|accurate?}} Glass pane model is now more of a cuboid.}}&lt;br /&gt;
|{{HistoryLine||?|Unconnected glass panes are now a central post, rather than a cross.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[Minecraft:Water]] can now be placed on the same [[Minecraft:block]] as glass panes.}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Glass Pane (EW) BE5.png|32px]] The texture of glass panes has been changed.}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Glass panes can now be used to lock [[Minecraft:map]]s in [[Minecraft:cartography table]]s.&lt;br /&gt;
|Glass panes can now be [[Minecraft:trading|sold]] to cartographer [[Minecraft:villager]]s.}}&lt;br /&gt;
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Cartographer villager now [[Minecraft:trading|buys]] 11 glass panes instead of 10.}}&lt;br /&gt;
|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Glass Pane (EW) BE6.png|32px]] Changed top texture to match its side texture.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Glass Pane (N) LCE1.png|32px]] [[File:Glass Pane (E) LCE1.png|32px]] [[File:Glass Pane (S) LCE1.png|32px]] [[File:Glass Pane (W) LCE1.png|32px]] [[File:Glass Pane (NS) LCE1.png|32px]] [[File:Glass Pane (EW) LCE1.png|32px]] [[File:Glass Pane (NE) LCE1.png|32px]] [[File:Glass Pane (ES) LCE1.png|32px]] [[File:Glass Pane (SW) LCE1.png|32px]] [[File:Glass Pane (NW) LCE1.png|32px]] [[File:Glass Pane (ESW) LCE1.png|32px]] [[File:Glass Pane (NSW) LCE1.png|32px]] [[File:Glass Pane (NEW) LCE1.png|32px]] [[File:Glass Pane (NES) LCE1.png|32px]] [[File:Glass Pane (NESW) LCE1.png|32px]] Added glass panes.&lt;br /&gt;
|Unlike in Java Edition, the perpendicular upper rims and lower rims intersect each other rather than being offset from each other, causing Z-fighting. The offset also appears to be greater than in other editions at this point.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Glass panes can now be recovered by harvesting them with a [[Minecraft:Silk Touch]] enchanted [[Minecraft:pickaxe]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Glass panes now use a 3D model in the inventory.&lt;br /&gt;
|All glass panes now connect to [[Minecraft:glass]]{{verify|in TU9 they already connect to glass. so TU25 cannot be the start version of this behaviour}} and [[Minecraft:iron bars]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Glass panes without any connecting [[Minecraft:block]]s are now 2&amp;amp;times;2 pixels in footprint (like a •, rather than a +).)}}&lt;br /&gt;
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Glass panes now use a 2D icon in the inventory again.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Glass panes now generate in [[Minecraft:woodland mansion]]s.|Glass panes now connect to the solid back side of [[Minecraft:stairs]].}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Glass Pane (EW) JE11.png|32px]]{{verify|Is this model accurate for this edition?}} The texture of glass panes has been changed.}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Glass panes can now be used to lock [[Minecraft:map]]s in [[Minecraft:cartography table]]s.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;New Nintendo 3DS Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|new 3ds}}&lt;br /&gt;
|{{HistoryLine||0.1.0|{{darkbg|[[File:Glass Pane (EW) JE2.png|32px]]}}{{verify|accurate?}} Added glass panes.}}&lt;br /&gt;
|{{HistoryLine||1.9.19|Glass panes now generate in [[Minecraft:woodland mansion]]s.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|&amp;#039;&amp;#039;The Flattening&amp;#039;&amp;#039;]], this block&amp;#039;s numeral ID was 102.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Glass panels.png|Glass panes in Beta 1.8 Pre-release.&lt;br /&gt;
Glass Pane Thickness.png|Panes are thin, so it is possible for [[Minecraft:player]]s or [[Minecraft:mob]]s to fit in a 1×2×1 space, which makes them useful for creating trophy displays, like this [[Minecraft:creeper]] here.&lt;br /&gt;
Glass panes block water.png|[[Minecraft:Water]] does not flow through the holes in the panes, but the player can fit inside them.&lt;br /&gt;
Glassp.gif|[[Minecraft:Sticky piston]]s being used with glass panes.&lt;br /&gt;
5 glass panes.png|Five glass panes used in a [[Minecraft:Tutorial:Monster spawner traps|monster spawner trap]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mojang screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Thin Glass Preview.png|The screenshot that [[Minecraft:Jens Bergensten|Jeb]] posted on his [[Minecraft:wikipedia:Twitter|Twitter]].&lt;br /&gt;
Dinnerbone Glass Pane.png|An unconnected glass pane prior to 1.9.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Glass Pane (inventory) MCE.png|A [[Minecraft:Earth:Glass Pane|glass pane]] as it appeared in {{MCE}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Mcnet|taking-inventory--glass-pane|Taking Inventory: Glass Pane|September 24, 2020|Duncan Geere}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox blocks|decoration}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Manufactured blocks]]&lt;br /&gt;
[[Category:Generated structure blocks]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:cs:Tabulka skla]]&lt;br /&gt;
[[Minecraft:de:Glasscheibe]]&lt;br /&gt;
[[Minecraft:es:Panel de cristal]]&lt;br /&gt;
[[Minecraft:fr:Vitre]]&lt;br /&gt;
[[Minecraft:it:Pannello di vetro]]&lt;br /&gt;
[[Minecraft:ja:ガラス板]]&lt;br /&gt;
[[Minecraft:ko:유리판]]&lt;br /&gt;
[[Minecraft:nl:Glazen ruit]]&lt;br /&gt;
[[Minecraft:pl:Szyba]]&lt;br /&gt;
[[Minecraft:pt:Vidraça]]&lt;br /&gt;
[[Minecraft:ru:Стеклянная панель]]&lt;br /&gt;
[[Minecraft:th:แผ่นกระจก]]&lt;br /&gt;
[[Minecraft:uk:Шибка]]&lt;br /&gt;
[[Minecraft:zh:玻璃板]]&lt;/div&gt;</summary>
		<author><name>imported&gt;User-12316399</name></author>
	</entry>
</feed>