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	<title>Minecraft:Glide (mini game) - Revision history</title>
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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Exclusive|console}}&lt;br /&gt;
[[File:Glide Mini Game logo.png|300px|thumb|Glide mini game logo]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Glide&amp;#039;&amp;#039;&amp;#039;&amp;lt;ref&amp;gt;{{Mcnet|glide-mini-game-consoles-tomorrow|Glide Mini Game on Consoles Tomorrow|March 27, 2017|Marsh Davies}}&amp;lt;/ref&amp;gt; is a [[Minecraft:mini game]] where players maneuver through a track while wearing [[Minecraft:elytra]], aiming to finish in the fastest time or score the most points by flying through colored rings. Glide was added to the [[Minecraft:Legacy Console Edition]] on March 28, 2017 (March 29, 2017 for &amp;#039;&amp;#039;Wii U Edition&amp;#039;&amp;#039;). &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Glide.png|300px|thumb|Gameplay of the Glide mini game.]]&lt;br /&gt;
Glide features two different game modes:&lt;br /&gt;
&lt;br /&gt;
* Time attack - Players compete to finish a track in the fastest time.&lt;br /&gt;
* Score attack - Players compete to score the highest number of points by flying through colored rings placed along the track. Green rings give 3 points, yellow rings give 5 points and blue rings give 7 points. &lt;br /&gt;
&lt;br /&gt;
A Glide match is divided into three rounds, where a player with the fastest time or highest score from any round is the victor. Each map has checkpoints with two beacon beams. The player has 3 hearts of health. When losing all 3 hearts of health you die. Hitting a wall causes you to lose one heart of health and landing on the ground causes you to die immediately. Upon death the player respawns at the last checkpoint after a few seconds and can continue playing. Up to 16 players can join a single game on &amp;#039;&amp;#039;[[Minecraft:Xbox One Edition]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Minecraft:PlayStation 4 Edition]]&amp;#039;&amp;#039;, 8 players on &amp;#039;&amp;#039;[[Minecraft:Xbox 360 Edition]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Minecraft:PlayStation 3 Edition]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Minecraft:Wii U Edition]]&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;[[Minecraft:Nintendo Switch Edition]]&amp;#039;&amp;#039;, and 4 players on &amp;#039;&amp;#039;[[Minecraft:PlayStation Vita Edition]]&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
=== Solo ===&lt;br /&gt;
[[File:Ghost Glide.png|thumb|x200px|The Ghost, featured in Glide.]]&lt;br /&gt;
Both Time Attack and Score Attack can also be played in solo mode. When enabled, only one player is required to start the match. Online play is unavailable but multi-player play is possible using a split screen. A match is also divided into one round instead of three. A solo player can press a button to restart the entire game and you can press a different button to teleport back to the last checkpoint. The player&amp;#039;s best run in Glide is also recorded (as long as it is under 5 minutes) and a ghost flies alongside to help the player improve.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Tracks ==&lt;br /&gt;
Similar to [[Minecraft:Battle (mini game)|Battle]], every DLC Glide track is absent from the &amp;#039;&amp;#039;Nintendo Switch Edition&amp;#039;&amp;#039;, even though all other versions, including the &amp;#039;&amp;#039;Wii U Edition&amp;#039;&amp;#039;, have these tracks as purchasable DLC. This is currently still the case, where Cavern, Temple, and Canyon are the only playable tracks on the &amp;#039;&amp;#039;Nintendo Switch Edition&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The current available Glide maps are as follows, with the &amp;#039;&amp;#039;Nintendo Switch Edition&amp;#039;&amp;#039; having access only to Cavern, Temple, and Canyon:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Applied textures&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cavern (Glide track)|Cavern]]&amp;#039;&amp;#039;&amp;#039; || Default || &amp;quot;Fly through the ancient catacombs of the Cavern!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Temple (Glide track)|Temple]]&amp;#039;&amp;#039;&amp;#039; || Default || &amp;quot;Dive deep into the jungle and discover the secrets of the Temple.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Yeti]]&amp;#039;&amp;#039;&amp;#039; || Default || &amp;quot;Swoop down the icy glacier and between the bones of giants to discover the lost land of the Yeti.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Kraken (Glide track)|Kraken]]&amp;#039;&amp;#039;&amp;#039; || Default || &amp;quot;Plunge past the pirates&amp;#039; wrecks to find forgotten treasures. But beware: the Kraken awaits!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Dragon (Glide track)|Dragon]]&amp;#039;&amp;#039;&amp;#039; || Chinese Mythology || &amp;quot;Share the skies with Dragons, soaring above the epic landscape of this Chinese Mythology-inspired track.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Shrunk (Glide track)|Shrunk]]&amp;#039;&amp;#039;&amp;#039; || Plastic || &amp;quot;Are you tiny or is everything else just really, really big? Be careful not to lose your sense of proportion as you glide your way through this oversized house and tidy up the competition.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Body]]&amp;#039;&amp;#039;&amp;#039; || Default || &amp;quot;A junk food junkyard! A vessel of viruses! A flotilla of phlegm! Grit your teeth for a slimy fight on this unhealthy trip through the human body.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Mobs (Glide track)|Mobs]]&amp;#039;&amp;#039;&amp;#039; || Default || &amp;quot;Swoop over, around, and beneath the mighty, monolithic mobs that dominate the skyline of this out-of-scale track.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Canyon (Glide track)|Canyon]]&amp;#039;&amp;#039;&amp;#039; || Default || &amp;quot;Soar through the Canyon&amp;#039;s windswept strata, winding round stone arches and frontier railways, on this Wild West express to reach ancestral lands.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Excalibur]]&amp;#039;&amp;#039;&amp;#039; || Fantasy || &amp;quot;Castles and dragons tower over this fantasy Glide track. It&amp;#039;ll take flying skills of some (ex)caliber to get you to the end of this Arthurian legend.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Icarus]]&amp;#039;&amp;#039;&amp;#039; || Greek Mythology || &amp;quot;Swoop down the slopes of Mount Olympus, twist through the labyrinth&amp;#039;s many turns and hurdle into Hades. Remember to pay the ferryman for safe passage!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Celts]]&amp;#039;&amp;#039;&amp;#039; || Default || &amp;quot;Slalom through Standing Stones and marvel at mighty beasts, as you traverse a track inspired by Europe&amp;#039;s mystic past.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== DLC ===&lt;br /&gt;
The following DLC packs were released for Glide. They are not available for &amp;#039;&amp;#039;[[Minecraft:Nintendo Switch Edition]]&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Content_bundles#Legacy_Console_Edition|Glide Track Pack Season Pass]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; Grants access to Glide Track Packs 1-3, and the [[Minecraft:Mini Game Heroes Skin Pack]].&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Glide Beasts Track Pack]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; Contains [[Minecraft:Dragon (Glide track)|Dragon]], [[Minecraft:Kraken (Glide track)|Kraken]], and [[Minecraft:Yeti (Glide track)|Yeti]].&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Glide Giants Track Pack]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; Contains [[Minecraft:Body (Glide track)|Body]], [[Minecraft:Mobs (Glide track)|Mobs]], and [[Minecraft:Shrunk (Glide track)|Shrunk]].&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Glide Myths Track Pack]]&amp;#039;&amp;#039;&amp;#039; &amp;amp;ndash; Contains [[Minecraft:Celts (Glide track)|Celts]], [[Minecraft:Excalibur (Glide track)|Excalibur]], and [[Minecraft:Icarus (Glide track)|Icarus]].&lt;br /&gt;
&lt;br /&gt;
== Score Rings ==&lt;br /&gt;
{{main|Score Ring}}&lt;br /&gt;
The Glide mini game features a block-like object called the [[Minecraft:Score Ring]], which comes in green, yellow and blue variants. These are used for the rings that players fly through.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Green Ring LCE1.png|Emerald Score Ring&lt;br /&gt;
Yellow Ring LCE1.png|Gold Score Ring&lt;br /&gt;
Blue Ring LCE1.png|Diamond Score Ring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Main|Minecraft: Glide Mini Game (Original Soundtrack)}}&lt;br /&gt;
A soundtrack featuring the music from the Glide mini game by [[Minecraft:Gareth Coker]] was released on December 22, 2020.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MCGlideMiniGameSoundtrackCover.png|&amp;#039;&amp;#039;Glide Mini Game&amp;#039;&amp;#039; album cover&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The track &amp;quot;Glide&amp;quot; is featured in a rearranged version in &amp;#039;&amp;#039;[[Minecraft:Super Smash Bros. Ultimate]]&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{ytl|_Sp5o1JJdDk|t=2234|Super Smash Bros. Ultimate – Mr. Sakurai Presents &amp;quot;Steve &amp;amp; Alex&amp;quot;|Nintendo|October 3, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Medals ==&lt;br /&gt;
{{Work in progress|section=1}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trailer ==&lt;br /&gt;
{{yt|Tlv5ySIMgcs}}&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU51|xbone=CU41|ps3=1.44|psvita=1.44|ps4=1.44|wiiu=Patch 20|switch=1.0.3|Added Glide mini game.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU52|xbone=CU42|ps3=1.47|psvita=1.47|ps4=1.48|wiiu=Patch 21|switch=none|Added Glide Beasts Track Pack which includes the tracks &amp;quot;Dragon&amp;quot;, &amp;quot;Kraken&amp;quot; and &amp;quot;Yeti&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU52|xbone=CU42|ps3=1.47|psvita=1.47|ps4=1.48|wiiu=Patch 21|switch=1.0.3|Added colored particles when the player crosses the finish line.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Added &amp;quot;Temple,&amp;quot; a free Glide track.|The player&amp;#039;s best run in Glide is now recorded (as long as it is under 5 minutes) and a ghost flies alongside them in Solo Mode to help them improve.|The death screen in the Glide mini game now displays &amp;quot;You Crashed&amp;quot; instead of &amp;quot;You Died!&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=none|Added Glide Giants Track Pack which includes the tracks &amp;quot;Body&amp;quot;, &amp;quot;Mobs&amp;quot; and &amp;quot;Shrunk&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Added &amp;quot;Canyon,&amp;quot; a free Glide track.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=none|Added Glide Myths Track Pack which includes the tracks &amp;quot;Icarus&amp;quot;, &amp;quot;Excalibur&amp;quot; and &amp;quot;Celts&amp;quot;.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* When completing a course in Glide, pressing and holding jump while in water delays the player from being transported into spectator mode.&lt;br /&gt;
* Due to an oversight or bug, the default music definitions for Glide is set to only play &amp;lt;code&amp;gt;MG03_Vanilla_Map1Track1&amp;lt;/code&amp;gt; (&amp;quot;Glide (Map 1)&amp;quot;). As such, Glide courses with an invalid &amp;lt;code&amp;gt;ThemeID&amp;lt;/code&amp;gt; and not using a texture pack with custom music will only play that track.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
GLIDE Official.jpg|&amp;#039;&amp;#039;Glide Mini Game&amp;#039;&amp;#039; key art&lt;br /&gt;
Glide Wide.jpg&lt;br /&gt;
Glide Wide Yeti.jpg&lt;br /&gt;
Glide Wide Temple.jpg&lt;br /&gt;
Glide Wide Giants.jpg&lt;br /&gt;
Glide Wide Myths.jpg&lt;br /&gt;
Glide Icon LCE1.png|&amp;#039;&amp;#039;Glide Mini Game&amp;#039;&amp;#039; icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Official images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Glide Mini Game Danger Zones.png&lt;br /&gt;
Glide Mini Game Cavern First Plan.png&lt;br /&gt;
Glide Test Map Comparison.png&lt;br /&gt;
Glide Time Cavern.png&lt;br /&gt;
Glide Mini Game.jpg&lt;br /&gt;
Glide Time Cavern 2.png&lt;br /&gt;
Glide Score Cavern.png&lt;br /&gt;
Glide Score Cavern 2.png&lt;br /&gt;
Glide Screenshot 1.jpg&lt;br /&gt;
Glide Screenshot 2.jpg&lt;br /&gt;
Glide Screenshot 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox mini games}}&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
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