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	<title>Minecraft:Golden Boots - Revision history</title>
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		<updated>2026-04-05T18:14:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;History&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox item&lt;br /&gt;
| image2 = Baby Golden Boots.png&lt;br /&gt;
| imagecaption = Adult model&lt;br /&gt;
| image2caption = Baby model&lt;br /&gt;
| armor = 1&lt;br /&gt;
| armortoughness = 0&lt;br /&gt;
| durability = {{jebe|91|92}}&lt;br /&gt;
| enchantability = 25&lt;br /&gt;
| knockbackresistance = 0&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Golden boots&amp;#039;&amp;#039;&amp;#039; are a variant of [[Minecraft:boots]] crafted from [[Minecraft:gold ingot]]s. They are the sixth-highest [[Minecraft:tier]] of boots, having the same armor points as [[Minecraft:leather boots]] but with higher durability and [[Minecraft:enchantability]]. Like all [[Minecraft:golden armor]], [[Minecraft:piglin]]s are attracted to golden boots, and do not attack any player wearing them.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{crafting&lt;br /&gt;
|showname=0&lt;br /&gt;
|name=[[Minecraft:Golden Boots]]&lt;br /&gt;
|A2= Gold Ingot&lt;br /&gt;
|C2= Gold Ingot&lt;br /&gt;
|A3= Gold Ingot&lt;br /&gt;
|C3= Gold Ingot&lt;br /&gt;
|Output= Golden Boots&lt;br /&gt;
|type= Combat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Generated loot ===&lt;br /&gt;
{{LootChestItem|golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots}}&lt;br /&gt;
&lt;br /&gt;
=== Mob loot ===&lt;br /&gt;
[[Minecraft:Zombie]]s, [[Minecraft:husk]]s, [[Minecraft:skeleton]]s, [[Minecraft:stray]]s, [[Minecraft:bogged]], and [[Minecraft:piglin]]s have a small chance to spawn wearing armor, which may include golden boots. There is a 8.5% chance (9.5% with [[Minecraft:Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they&amp;#039;re wearing upon death unless they are spawned from an [[Minecraft:ominous trial spawner]]. The dropped boots are usually badly damaged, and may be [[Minecraft:enchanted]] with enchantment levels 5-19.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
When worn, golden boots provide {{armor|1}} [[Minecraft:armor point]].&lt;br /&gt;
&lt;br /&gt;
=== Piglins ===&lt;br /&gt;
As with other pieces of gold armor, [[Minecraft:piglins]] do not attack players wearing golden boots unless provoked or attacked.&lt;br /&gt;
&lt;br /&gt;
Piglins are also attracted towards golden boots on the ground and equip them after inspecting them.&lt;br /&gt;
&lt;br /&gt;
=== Smelting ===&lt;br /&gt;
{{Smelting|showname=1|Golden Boots|Gold Nugget|0,1}}&lt;br /&gt;
&lt;br /&gt;
=== Repairing ===&lt;br /&gt;
==== Combining ====&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Damaged Golden Boots&lt;br /&gt;
|Damaged Golden Boots&lt;br /&gt;
|Output=Golden Boots&lt;br /&gt;
|type=Tool&lt;br /&gt;
|ignoreusage=1&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|description=The durability of the two boots is added together, plus an extra 5% durability.&lt;br /&gt;
}}&lt;br /&gt;
{{Grinding&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|ingredients=2x Damaged [[Minecraft:Golden Boots]]&lt;br /&gt;
|Damaged Golden Boots&lt;br /&gt;
|Damaged Golden Boots&lt;br /&gt;
|Golden Boots&lt;br /&gt;
|description=The durability of the two boots is added together, plus an extra 5% durability.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Unit repair ====&lt;br /&gt;
{{main|Anvil mechanics#Unit repair}}&lt;br /&gt;
{{Repairing&lt;br /&gt;
| head=1&lt;br /&gt;
| Damaged Golden Boots&lt;br /&gt;
| Damaged Golden Boots; Gold Ingot&lt;br /&gt;
| Golden Boots&lt;br /&gt;
| tail=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Boots can be repaired in an [[Minecraft:anvil]] by adding units of the [[Minecraft:tiers]]&amp;#039; repair material, with each repair material restoring 25% the boots&amp;#039; maximum durability, rounded down. Two boots of the same tier can also be combined in an anvil. Both methods preserve the boots&amp;#039; [[Minecraft:enchantment]]s.&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
Boots can receive the following [[Minecraft:enchantment]]s:&lt;br /&gt;
{|class=&amp;quot;wikitable col-2-center col-3-right&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Max Level&lt;br /&gt;
![[Minecraft:Enchanting|Method]]&lt;br /&gt;
!Weight&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Protection]]&amp;lt;ref group=note name=exc&amp;gt;Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Increases overall damage reduction.&lt;br /&gt;
|IV&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Projectile Protection]]&amp;lt;ref group=note name=&amp;quot;exc&amp;quot;/&amp;gt;&lt;br /&gt;
|Increases damage reduction against projectiles.&lt;br /&gt;
|IV&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Blast Protection]]&amp;lt;ref group=note name=&amp;quot;exc&amp;quot;/&amp;gt;&lt;br /&gt;
|Increases damage reduction against explosions.&lt;br /&gt;
|IV&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Fire Protection]]&amp;lt;ref group=note name=&amp;quot;exc&amp;quot;/&amp;gt;&lt;br /&gt;
|Increases damage reduction against fire.&lt;br /&gt;
|IV&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Feather Falling]]&lt;br /&gt;
|Reduces fall damage.&lt;br /&gt;
|IV&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Thorns]]&lt;br /&gt;
|Deals returning damage to attackers.&lt;br /&gt;
|III&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Depth Strider]]&amp;lt;ref group=note name=exclusive2&amp;gt;Frost Walker and Depth Strider are mutually exclusive.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Increases underwater movement speed.&lt;br /&gt;
|III&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Frost Walker]]&amp;lt;ref group=note name=exclusive2/&amp;gt;&lt;br /&gt;
|Leaves a trail of ice when walking over water.&lt;br /&gt;
|II&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Soul Speed]]&lt;br /&gt;
|Increases movement speed on [[Minecraft:soul sand]].&lt;br /&gt;
|III&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Unbreaking]]&lt;br /&gt;
|Grants a chance to negate durability consumption.&lt;br /&gt;
|III&lt;br /&gt;
|{{BlockLink|Enchanting Table}}&amp;lt;br/&amp;gt;{{BlockLink|Anvil}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Mending]]&lt;br /&gt;
|Repairs the boots when obtaining [[Minecraft:experience]].&lt;br /&gt;
|I&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Curse of Vanishing]]&lt;br /&gt;
|The boots vanish on death, not dropping as an item.	&lt;br /&gt;
|I&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Curse of Binding]]&lt;br /&gt;
|Removes the ability to de-equip the boots.&lt;br /&gt;
|I&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
=== Armor trimming ===&lt;br /&gt;
It is possible to upgrade armor with trims. This requires a [[Minecraft:smithing template]], boots, and an ingot or crystal ([[Minecraft:iron ingot]], [[Minecraft:copper ingot]], [[Minecraft:gold ingot]], [[Minecraft:netherite ingot]], [[Minecraft:emerald]], [[Minecraft:redstone dust]], [[Minecraft:lapis lazuli]], [[Minecraft:amethyst shard]], [[Minecraft:nether quartz]], [[Minecraft:diamond]], or [[Minecraft:resin brick]]).&lt;br /&gt;
&lt;br /&gt;
These trims have no effect on the gameplay or strength of the armor. &lt;br /&gt;
&lt;br /&gt;
{{Smithing&lt;br /&gt;
|head=1&lt;br /&gt;
|ingredients=Any Armor Trim +&amp;lt;br&amp;gt;Golden Boots +&amp;lt;br&amp;gt;Any Ingot/Crystal&lt;br /&gt;
|Any Armor Trim Smithing Template&lt;br /&gt;
|Golden Boots&lt;br /&gt;
|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Resin Brick&lt;br /&gt;
|Amethyst Trim Golden Boots; Copper Trim Golden Boots; Diamond Trim Golden Boots; Emerald Trim Golden Boots; Gold Trim Golden Boots; Iron Trim Golden Boots; Lapis Trim Golden Boots; Quartz Trim Golden Boots; Netherite Trim Golden Boots; Redstone Trim Golden Boots; Resin Trim Golden Boots&lt;br /&gt;
|tail=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{el|je}}:&lt;br /&gt;
&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Equip gold1.ogg&lt;br /&gt;
|sound2=Equip gold2.ogg&lt;br /&gt;
|sound3=Equip gold3.ogg&lt;br /&gt;
|sound4=Equip gold4.ogg&lt;br /&gt;
|sound5=Equip gold5.ogg&lt;br /&gt;
|sound6=Equip gold6.ogg&lt;br /&gt;
|subtitle=Golden armor clanks&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When golden boots are equipped&lt;br /&gt;
|id=item.armor.equip_golden&lt;br /&gt;
|translationkey=subtitles.item.armor.equip_golden&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Random break.ogg&lt;br /&gt;
|subtitle=Item breaks&lt;br /&gt;
|source=dependent&lt;br /&gt;
|description=When a pair of boots&amp;#039; durability is exhausted&lt;br /&gt;
|id=entity.item.break&lt;br /&gt;
|translationkey=subtitles.entity.item.break&lt;br /&gt;
|volume=0.8&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{el|be}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
|type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Equip gold1.ogg&lt;br /&gt;
|sound2=Equip gold2.ogg&lt;br /&gt;
|sound3=Equip gold3.ogg&lt;br /&gt;
|sound4=Equip gold4.ogg&lt;br /&gt;
|sound5=Equip gold5.ogg&lt;br /&gt;
|sound6=Equip gold6.ogg&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When golden boots are equipped&lt;br /&gt;
|id=armor.equip_golden&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Random break.ogg&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a pair of boots&amp;#039; durability is exhausted&lt;br /&gt;
|id=random.break&lt;br /&gt;
|volume=1.0&lt;br /&gt;
| pitch = 0.9&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showitemtags=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Golden Boots&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=golden_boots&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Golden Boots&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=golden_boots&lt;br /&gt;
|id=354&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{more sounds|section=1|type=old|Legacy Console Edition exclusive equipping sound and version range}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java indev}}&lt;br /&gt;
|{{HistoryLine||20100212-1210|[[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.}}&lt;br /&gt;
|{{HistoryLine||20100218-0011|[[File:Golden Boots JE1 BE1.png|32px]]Added a model for golden boots.&lt;br /&gt;
|Golden boots now give {{armor|3}} and have durability.}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.2.1|dev=1.2|Changed name from &amp;quot;Golden boots&amp;quot; to &amp;quot;Golden Boots&amp;quot;.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w05a|Golden boots no longer turn red when [[Minecraft:mob]]s and [[Minecraft:player]]s are hurt.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w36d|Golden boots now have an [[Minecraft:attribute]] controlling the defense points.}}&lt;br /&gt;
|{{HistoryLine||1.11.1|dev=16w50a|Golden boots can now be [[Minecraft:smelt]]ed down into one [[Minecraft:gold nugget]].}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] The textures of golden boots has been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The texture of the golden boots [[Minecraft:item]] has been changed.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w16a|Golden boots now generate randomly enchanted in [[Minecraft:ruined portal]] chests.}}&lt;br /&gt;
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Golden boots can now be trimmed using a [[Minecraft:smithing table]].&lt;br /&gt;
|There are 10 types of material that determine the color of the trim: iron, copper, gold, lapis, emerald, diamond, netherite, redstone, amethyst, and quartz.}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap7|[[File:Baby Golden Boots JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.6.0|[[File:Golden Boots JE1 BE1.png|32px]][[File:Golden Boots (item) JE1 BE1.png|32px]] Added boots.}}&lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Golden boots can now be [[Minecraft:smelt]]ed down into one [[Minecraft:gold nugget]].}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Golden Boots JE2 BE2.png|32px]][[File:Golden Boots (item) JE2 BE2.png|32px]] The textures of golden boots has been changed.}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The texture of the golden boots [[Minecraft:item]] has been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.16.0.57|Golden boots can now be found in [[Minecraft:ruined portal]] chest.&lt;br /&gt;
|Golden boots can be found in [[Minecraft:bastion remnant]] chest.}}&lt;br /&gt;
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Boots can now be trimmed using a [[Minecraft:smithing table]].}}&lt;br /&gt;
|{{HistoryLine||26.10|dev=Preview 26.10.23|[[File:Baby Golden Boots JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Golden boots no longer turn red when [[Minecraft:mob]]s and [[Minecraft:player]]s are hurt.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Golden boots now have the quick equip functionality.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Golden boots now have an [[Minecraft:attribute]] controlling the defense points.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Golden boots can now be [[Minecraft:smelting|smelted]] down into one [[Minecraft:gold nugget]].}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] The textures of golden boots have been changed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;New Nintendo 3DS Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|new 3ds}}&lt;br /&gt;
|{{HistoryLine||0.1.0|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|&amp;#039;&amp;#039;The Flattening&amp;#039;&amp;#039;]], this item&amp;#039;s numeral ID was 317.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
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=== Renders ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Enchanted Golden Boots.gif | Enchanted appearance when worn&lt;br /&gt;
File:Enchanted Golden Boots (item).gif | Enchanted appearance in inventory&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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== Navigation ==&lt;br /&gt;
{{Navbox armor}}&lt;br /&gt;
{{Navbox gold}}&lt;br /&gt;
{{Navbox items|tools}}&lt;br /&gt;
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[[Category:Armor]]&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:pt:Botas de Ouro]]&lt;/div&gt;</summary>
		<author><name>imported&gt;User-12316399</name></author>
	</entry>
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