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	<title>Minecraft:Golden Helmet - Revision history</title>
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		<updated>2026-04-05T18:14:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;History&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox item&lt;br /&gt;
| image2 = Baby Golden Helmet.png&lt;br /&gt;
| imagecaption = Adult model&lt;br /&gt;
| image2caption = Baby model&lt;br /&gt;
| armor = 2&lt;br /&gt;
| armortoughness = 0&lt;br /&gt;
| durability = {{jebe|77|78}}&lt;br /&gt;
| enchantability = 25&lt;br /&gt;
| knockbackresistance = 0&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;golden helmet&amp;#039;&amp;#039;&amp;#039; is a variant of [[Minecraft:helmet]] that is crafted from [[Minecraft:gold ingots]]. It is the seventh-highest [[Minecraft:tier]] of helmet, having higher armor points and durability than a [[Minecraft:leather cap]]. Like all [[Minecraft:golden armor]], [[Minecraft:piglin]]s are attracted to golden helmets, and do not attack any player wearing one.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{crafting&lt;br /&gt;
|showname=0&lt;br /&gt;
|name=[[Minecraft:Golden Helmet]]&lt;br /&gt;
|A2 = Gold Ingot&lt;br /&gt;
|B2 = Gold Ingot&lt;br /&gt;
|C2 = Gold Ingot&lt;br /&gt;
|A3 = Gold Ingot&lt;br /&gt;
|C3 = Gold Ingot&lt;br /&gt;
|Output = Golden Helmet&lt;br /&gt;
|type = Combat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Generated loot ===&lt;br /&gt;
{{LootChestItem|golden-helmet,random-enchanted-golden-helmet}}&lt;br /&gt;
&lt;br /&gt;
=== Mob loot ===&lt;br /&gt;
[[Minecraft:Zombie]]s, [[Minecraft:husk]]s, [[Minecraft:skeleton]]s, [[Minecraft:stray]]s, [[Minecraft:bogged]], and [[Minecraft:piglin]]s have a small chance to spawn wearing golden helmets. There is a 8.5% chance (9.5% with [[Minecraft:Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they&amp;#039;re wearing upon death. The dropped helmet is usually badly damaged, and may be [[Minecraft:enchanted]] with enchantment levels 5-19.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
When worn, a golden helmet provides {{armor|2}} [[Minecraft:armor points]].&lt;br /&gt;
&lt;br /&gt;
=== Piglins ===&lt;br /&gt;
As with other pieces of gold armor, [[Minecraft:piglins]] do not attack players wearing golden helmets unless provoked or attacked.&lt;br /&gt;
&lt;br /&gt;
Piglins are also attracted towards golden helmets on the ground and equip them after inspecting them.&lt;br /&gt;
&lt;br /&gt;
=== Smelting ===&lt;br /&gt;
{{Smelting|showname=1|Golden Helmet|Gold Nugget|0,1}}&lt;br /&gt;
&lt;br /&gt;
=== Repairing ===&lt;br /&gt;
==== Combining ====&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Damaged Golden Helmet&lt;br /&gt;
|Damaged Golden Helmet&lt;br /&gt;
|Output = Golden Helmet&lt;br /&gt;
|ignoreusage = 1&lt;br /&gt;
|showdescription = 1&lt;br /&gt;
|description = The durability of the two helmets is added together, plus an extra 5% durability.&lt;br /&gt;
}}&lt;br /&gt;
{{Grinding&lt;br /&gt;
|showdescription=1&lt;br /&gt;
|ingredients=2x Damaged [[Minecraft:Golden Helmet]]&lt;br /&gt;
|Damaged Golden Helmet&lt;br /&gt;
|Damaged Golden Helmet&lt;br /&gt;
|Golden Helmet&lt;br /&gt;
|description=The durability of the two helmets is added together, plus an extra 5% durability.&lt;br /&gt;
}}&lt;br /&gt;
==== Unit repair ====&lt;br /&gt;
{{main|Anvil mechanics#Unit repair}}&lt;br /&gt;
{{Repairing&lt;br /&gt;
| head=1&lt;br /&gt;
| Damaged Golden Helmet&lt;br /&gt;
| Damaged Golden Helmet; Gold Ingot&lt;br /&gt;
| Golden Helmet&lt;br /&gt;
| tail=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A golden helmet can be repaired in an [[Minecraft:anvil]] by adding [[Minecraft:gold ingot]]s, with each ingot restoring 25% the helmet&amp;#039;s maximum durability, rounded down. Two golden helmets can also be combined in an anvil. Both methods preserve the helmet&amp;#039;s [[Minecraft:enchantment]]s.&lt;br /&gt;
&lt;br /&gt;
=== Enchantments ===&lt;br /&gt;
A golden helmet can receive the following [[Minecraft:enchantment]]s:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Max level&lt;br /&gt;
![[Minecraft:Enchanting|Method]]&lt;br /&gt;
!Weight&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Protection]]&amp;lt;ref name=&amp;quot;exc&amp;quot; group=&amp;quot;note&amp;quot;&amp;gt;Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Increases overall damage reduction.&lt;br /&gt;
|IV&lt;br /&gt;
|{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}}&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Projectile Protection]]&amp;lt;ref name=&amp;quot;exc&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|Increases damage reduction against projectiles.&lt;br /&gt;
|IV&lt;br /&gt;
|{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Blast Protection]]&amp;lt;ref name=&amp;quot;exc&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|Increases damage reduction against explosions.&lt;br /&gt;
|IV&lt;br /&gt;
|{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Fire Protection]]&amp;lt;ref name=&amp;quot;exc&amp;quot; group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
|Increases damage reduction against fire.&lt;br /&gt;
|IV&lt;br /&gt;
|{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Thorns]]&lt;br /&gt;
|Deals returning damage to attackers.&lt;br /&gt;
|III&lt;br /&gt;
|{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Respiration]]&lt;br /&gt;
|Extends breathing time underwater.&lt;br /&gt;
|III&lt;br /&gt;
|{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Aqua Affinity]]&lt;br /&gt;
|Increases underwater mining speed.&lt;br /&gt;
|I&lt;br /&gt;
|{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Unbreaking]]&lt;br /&gt;
|Grants a chance to negate durability consumption.&lt;br /&gt;
|III&lt;br /&gt;
|{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Mending]]&lt;br /&gt;
|Repairs the helmet when obtaining [[Minecraft:experience]].&lt;br /&gt;
|I&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Curse of Vanishing]]&lt;br /&gt;
|The helmet vanishes on death, not dropping as an item.&lt;br /&gt;
|I&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Curse of Binding]]&lt;br /&gt;
|Removes the ability to de-equip the helmet.&lt;br /&gt;
|I&lt;br /&gt;
|{{BlockLink|Anvil}}&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armor trimming ===&lt;br /&gt;
It is possible to upgrade armor with trims. This requires a [[Minecraft:smithing template]], a golden helmet, and an ingot or crystal ([[Minecraft:iron ingot]], [[Minecraft:copper ingot]], [[Minecraft:gold ingot]], [[Minecraft:netherite ingot]], [[Minecraft:emerald]], [[Minecraft:redstone dust]], [[Minecraft:lapis lazuli]], [[Minecraft:amethyst shard]], [[Minecraft:nether quartz]], [[Minecraft:diamond]], or [[Minecraft:resin brick]]).&lt;br /&gt;
&lt;br /&gt;
These trims have no effect on the gameplay or strength of the armor.&lt;br /&gt;
{{Smithing&lt;br /&gt;
|head=1&lt;br /&gt;
|ingredients=Any Armor Trim +&amp;lt;br&amp;gt;Golden Helmet +&amp;lt;br&amp;gt;Any Ingot/Crystal&lt;br /&gt;
|Any Armor Trim Smithing Template&lt;br /&gt;
|Golden Helmet&lt;br /&gt;
|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust|Amethyst Trim Golden Helmet; Copper Trim Golden Helmet; Diamond Trim Golden Helmet; Emerald Trim Golden Helmet; Gold Trim Golden Helmet; Iron Trim Golden Helmet; Lapis Trim Golden Helmet; Quartz Trim Golden Helmet; Netherite Trim Golden Helmet; Redstone Trim Golden Helmet|tail=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{el|je}}:&lt;br /&gt;
&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
| sound =Equip gold1.ogg&lt;br /&gt;
|sound2=Equip gold2.ogg&lt;br /&gt;
|sound3=Equip gold3.ogg&lt;br /&gt;
|sound4=Equip gold4.ogg&lt;br /&gt;
|sound5=Equip gold5.ogg&lt;br /&gt;
|sound6=Equip gold6.ogg&lt;br /&gt;
|subtitle=Gold armor clinks&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a gold helmet is equipped&lt;br /&gt;
|id=item.armor.equip_gold&lt;br /&gt;
|translationkey=subtitles.item.armor.equip_gold&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
|distance=16}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Random break.ogg&lt;br /&gt;
|subtitle=Item breaks&lt;br /&gt;
|source=dependent&lt;br /&gt;
|description=When a helmet&amp;#039;s durability is exhausted&lt;br /&gt;
|id=entity.item.break&lt;br /&gt;
|translationkey=subtitles.entity.item.break&lt;br /&gt;
|volume=0.8&lt;br /&gt;
|pitch=0.8-1.2&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{el|be}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
|type = bedrock&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Equip gold1.ogg&lt;br /&gt;
|sound2=Equip gold2.ogg&lt;br /&gt;
|sound3=Equip gold3.ogg&lt;br /&gt;
|sound4=Equip gold4.ogg&lt;br /&gt;
|sound5=Equip gold5.ogg&lt;br /&gt;
|sound6=Equip gold6.ogg&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a gold helmet is equipped&lt;br /&gt;
|id=armor.equip_gold&lt;br /&gt;
|volume=1.0&lt;br /&gt;
|pitch=1.0}}&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound=Random break.ogg&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a helmet&amp;#039;s durability is exhausted&lt;br /&gt;
|id=random.break&lt;br /&gt;
|volume=1.0&lt;br /&gt;
| pitch = 0.9&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{JE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showitemtags=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Golden Helmet&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=golden_helmet&lt;br /&gt;
|itemtags=head_armor&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
{{BE}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|notshowbeitemforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Golden Helmet&lt;br /&gt;
|spritetype=item&lt;br /&gt;
|nameid=golden_helmet&lt;br /&gt;
|id=351&lt;br /&gt;
|form=item&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{load achievements|Oooh, shiny!}}&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Oh Shiny}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{more sounds|section=1|type=old|Legacy Console Edition exclusive equipping sound and version range}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java indev}}&lt;br /&gt;
|{{HistoryLine||20100206-2034|[[File:Golden Helmet (item) JE1 BE1.png|32px]] Added golden helmets.}}&lt;br /&gt;
|{{HistoryLine||20100218|[[File:Golden Helmet JE1 BE1.png|32px]] Added models of gold helmets.&lt;br /&gt;
|Golden helmets can now be [[Minecraft:craft]]ed and worn.&lt;br /&gt;
|Golden helmets now function. All helmets give {{Armor|3}}. Helmets have limited [[Minecraft:durability]], with lower tier helmets less durable than higher tier helmets.}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((&amp;#039;&amp;#039;total equipped armor damage reduction&amp;#039;&amp;#039; &amp;amp;minus; 1) &amp;amp;times; (&amp;#039;&amp;#039;all equipped armor max damage&amp;#039;&amp;#039; &amp;amp;minus; &amp;#039;&amp;#039;total equipped armor damage&amp;#039;&amp;#039;)) &amp;amp;divide; (&amp;#039;&amp;#039;total equipped armor max damage&amp;#039;&amp;#039; + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}&lt;br /&gt;
|{{HistoryLine|||dev=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[Minecraft:player]] wearing enchanted armor are revealed.}}&lt;br /&gt;
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Golden helmets can now be [[Minecraft:enchanted]].}}&lt;br /&gt;
|{{HistoryLine||1.2.1|dev=12w06a|[[Minecraft:Zombie pigmen]] now drop golden helmets.}}&lt;br /&gt;
|{{HistoryLine||1.4.2|dev=12w32a|[[Minecraft:Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[Minecraft:zombie]]s, [[Minecraft:skeleton]]s and [[Minecraft:zombie pigmen]], with the likelihood increasing with difficulty.}}&lt;br /&gt;
|{{HistoryLine||1.5|dev=13w04a|Golden helmets in the [[Minecraft:player]]&amp;#039;s hand can now be equipped by right-clicking.&lt;br /&gt;
|[[Minecraft:Dispenser]]s can now equip nearby players with helmets.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w05a|Golden helmets no longer turn red when [[Minecraft:mob]]s and [[Minecraft:player]]s are hurt.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w34b|A Golden helmet&amp;#039;s [[Minecraft:durability]] now affects armor value.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w36a|Armor and armor [[Minecraft:enchantment]] calculations have been changed. For the original values, see [[Minecraft:Armor/Old|here]].}}&lt;br /&gt;
|{{HistoryLine|||dev=15w36d|Golden helmet durability affecting value has been removed.&lt;br /&gt;
|Golden helmets now have an [[Minecraft:attribute]] controlling the defense points.}}&lt;br /&gt;
|{{HistoryLine|||dev=16w02a|Golden armor and golden armor enchantment calculations have been changed again.}}&lt;br /&gt;
|{{HistoryLine|||dev=16w05a|Golden armor calculations have been changed, once again.}}&lt;br /&gt;
|{{HistoryLine|||dev=18w09a|Golden helmets now have a chance of generating in [[Minecraft:underwater ruins]].}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] The texture of golden helmet has been changed.}}&lt;br /&gt;
|{{HistoryLine|||dev=19w08a|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[Minecraft:item]]s have been changed.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w07a|[[File:Golden piglin helmet.png|32px]] Added textures and [[Minecraft:model]]s for golden helmets when they are used by [[Minecraft:piglin]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w16a|Golden helmets now generate randomly [[Minecraft:enchanted]], and sometimes [[Minecraft:damage]]d, in [[Minecraft:bastion remnant]] and [[Minecraft:ruined portal]] chests.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre3|The special golden helmet [[Minecraft:model]]s and textures created for [[Minecraft:piglin]]s have been removed.}}&lt;br /&gt;
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Golden helmets can now be trimmed using a [[Minecraft:smithing table]].&lt;br /&gt;
|There are 10 types of material that determine the color of the trim: Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, and Quartz}}&lt;br /&gt;
|{{HistoryLine|||dev=23w05a|Golden helmets can now have trims of the same material it is made out of.}}&lt;br /&gt;
|{{HistoryLine||1.19.4|dev=23w05a|Golden helmets can now be swapped by {{ctrl|using}} them in the hotbar.&amp;lt;ref&amp;gt;{{bug|MC-216270|||Fixed}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.20.5|dev=24w03a|Golden helmets can now receive [[Minecraft:Thorns]] through an enchanting table, rather than only through an anvil.}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap7|[[File:Baby Golden Helmet JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.6.0|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] Added golden helmet.}}&lt;br /&gt;
|{{HistoryLine||v0.11.0|dev=build 11|Helmets now protect against [[Minecraft:damage]] from [[Minecraft:mob]]s only.}}&lt;br /&gt;
|{{HistoryLine||v0.12.1|dev=build 1|Helmets can now be worn by mobs.}}&lt;br /&gt;
|{{HistoryLine||v0.15.0|dev=build 1|Helmets can now be obtained from [[Minecraft:stray]]s and [[Minecraft:husk]]s that naturally spawn with armor.}}&lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Golden helmets can now be [[Minecraft:smelt]]ed down into [[Minecraft:gold nugget]]s.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Golden helmets can now be found inside [[Minecraft:underwater ruins]] chests.}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] The texture of golden helmet has been changed.}}&lt;br /&gt;
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[Minecraft:item]]s have been changed.}}&lt;br /&gt;
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Helmets can now be obtained from [[Minecraft:piglin]]s that naturally spawn with golden helmets.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.16.0.57|Golden helmets now generate randomly [[Minecraft:enchanted]], and sometimes [[Minecraft:damage]]d, in [[Minecraft:bastion remnant]] chests.}}&lt;br /&gt;
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Helmets can now be trimmed using a [[Minecraft:smithing table]].}}&lt;br /&gt;
|{{HistoryLine||26.10|dev=Preview 26.10.23|[[File:Baby Golden Helmet JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] Added golden helmet.}}&lt;br /&gt;
|{{HistoryLine|xbox=TU5||Added a quick equip for armor to the [[Minecraft:inventory]] interface.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU14|ps3=1.05|psvita=1.00|ps4=1.00|[[Minecraft:Item repair]] can now repair helmets.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Golden helmets no longer turn red when [[Minecraft:mob]]s and [[Minecraft:player]]s are hurt.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU25|xbone=CU13|ps3=1.16|psvita=1.16|ps4=1.16|Golden helmets now have the quick equip functionality.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Golden helmets now have an [[Minecraft:attribute]] controlling the defense points.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Golden helmets can now be [[Minecraft:smelt]]ed down into [[Minecraft:gold nugget]]s.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Golden helmets can now be found inside [[Minecraft:underwater ruins]] chests.}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Golden Helmet (item) JE2 BE2.png|32px]] The texture of golden helmet item has been changed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;New Nintendo 3DS Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|new 3ds}}&lt;br /&gt;
|{{HistoryLine||0.1.0|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] Added golden helmet.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
; Armor durability from Indev until late Beta&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; data-description=&amp;quot;Armor Durability during Indev until late Beta&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Leather&lt;br /&gt;
! Golden&lt;br /&gt;
! Chainmail&lt;br /&gt;
! Iron&lt;br /&gt;
! Diamond&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| 66&lt;br /&gt;
| 66&lt;br /&gt;
| 132&lt;br /&gt;
| 264&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|&amp;#039;&amp;#039;The Flattening&amp;#039;&amp;#039;]], this item&amp;#039;s numerical ID was 314.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{IN|JE}}, from [[Minecraft:Indev 20100206-2034]] to [[Minecraft:Java Edition Infdev 20100227-1414|Infdev 20100227-1414]], the [[Minecraft:apple]] had the golden helmet texture.&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{issue list}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
=== Renders ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Enchanted Golden Helmet.gif|Enchanted appearance when worn&lt;br /&gt;
File:Enchanted Golden Helmet (item).gif|Enchanted appearance in inventory&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In other media ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Golden Helmet (inventory) MCE.png|A {{MCE|golden helmet}} as it appeared in {{MCE}}&lt;br /&gt;
File:Cubeez 2025 Golden Makena.png|[[Minecraft:Cubeez]] of [[Minecraft:Makena]] in a golden helmet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox armor}}&lt;br /&gt;
{{Navbox gold}}&lt;br /&gt;
{{Navbox items|tools}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:pt:Capacete de Ouro]]&lt;br /&gt;
[[Minecraft:uk:Золотий шолом]]&lt;/div&gt;</summary>
		<author><name>imported&gt;User-12316399</name></author>
	</entry>
</feed>