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		<title>imported&gt;User-12316399: /* History */</title>
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		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;History&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Redirect|Iron Bar|the item|Iron Ingot}}&lt;br /&gt;
{{Infobox block&lt;br /&gt;
| image = Iron Bars (EW).png&lt;br /&gt;
| invimage = Iron Bars&lt;br /&gt;
| extratext = [[#Renders|View all renders]]&lt;br /&gt;
| transparent = Yes&lt;br /&gt;
| light = No&lt;br /&gt;
| tool = wooden pickaxe&lt;br /&gt;
| renewable = Yes&lt;br /&gt;
| stackable = Yes (64)&lt;br /&gt;
| flammable = No&lt;br /&gt;
| lavasusceptible = No&lt;br /&gt;
| waterloggable = Yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iron bars&amp;#039;&amp;#039;&amp;#039; are the [[Minecraft:iron]] variant of [[Minecraft:bars]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
=== Breaking ===&lt;br /&gt;
Iron bars can be mined using any [[Minecraft:pickaxe]]. If mined without a pickaxe, it drops nothing.&lt;br /&gt;
&lt;br /&gt;
{{breaking row|horizontal=1|Iron Bars|Pickaxe|Wood}}&lt;br /&gt;
&lt;br /&gt;
=== Natural generation ===&lt;br /&gt;
Iron bars can generate in [[Minecraft:stronghold]]s, [[Minecraft:woodland mansion]]s, [[Minecraft:savanna]] [[Minecraft:village]]s, [[Minecraft:desert]] villages, [[Minecraft:plains]] villages, [[Minecraft:igloo]] basements, [[Minecraft:ruined portal]]s, and [[Minecraft:trail ruins]].&lt;br /&gt;
&lt;br /&gt;
In [[Minecraft:the End]], there are two [[Minecraft:End spike]]s that have iron bars around their [[Minecraft:End crystal]]s.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1= Iron Ingot&lt;br /&gt;
|B1= Iron Ingot&lt;br /&gt;
|C1= Iron Ingot&lt;br /&gt;
|A2= Iron Ingot&lt;br /&gt;
|B2= Iron Ingot&lt;br /&gt;
|C2= Iron Ingot&lt;br /&gt;
|Output= Iron Bars,16&lt;br /&gt;
|type= Decoration block&lt;br /&gt;
}}&lt;br /&gt;
Iron bars are not a source of iron. Once crafted, iron bars cannot be [[Minecraft:smelt]]ed into [[Minecraft:iron nugget]]s or ingots.&lt;br /&gt;
&lt;br /&gt;
=== Post-generation ===&lt;br /&gt;
Iron bars regenerate on the [[Minecraft:end spike]]s whenever the [[Minecraft:ender dragon]] is respawned.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
{{for|information about the placement mechanics of all bars|Bars#Usage}}&lt;br /&gt;
&lt;br /&gt;
=== Curing ===&lt;br /&gt;
Iron bars speed up the curing process of [[Minecraft:zombie villager]]s.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{Sound table/Block/Iron}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== ID ===&lt;br /&gt;
{{edition|java}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=java&lt;br /&gt;
|showblocktags=y&lt;br /&gt;
|showitemtags=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Iron Bars&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=iron_bars&lt;br /&gt;
|blocktags=bars&lt;br /&gt;
|itemtags=bars&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
{{edition|bedrock}}:&lt;br /&gt;
{{ID table&lt;br /&gt;
|edition=bedrock&lt;br /&gt;
|shownumericids=y&lt;br /&gt;
|showblocktags=y&lt;br /&gt;
|showforms=y&lt;br /&gt;
|generatetranslationkeys=y&lt;br /&gt;
|displayname=Iron Bars&lt;br /&gt;
|spritetype=block&lt;br /&gt;
|nameid=iron_bars&lt;br /&gt;
|blocktags=minecraft:is_pickaxe_item_destructible,metal&lt;br /&gt;
|id=101&lt;br /&gt;
|foot=1}}&lt;br /&gt;
&lt;br /&gt;
=== Block states ===&lt;br /&gt;
{{see also|Block states}}&lt;br /&gt;
&lt;br /&gt;
{{#lst:Bars|block states}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{yt|koqOorpSBPA}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{more sounds|section=1|type=old|Sounds before 25w02a}}&lt;br /&gt;
{{See asset history|type=block}}&lt;br /&gt;
=== Reveal ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine||July 11, 2011|link=http://www.minecraftforum.net/topic/467338-18-updates-ravines-strongholds/page__st__100__p__6173261#entry6173261|[[Minecraft:Notch]] revealed two new screenshots of a [[Minecraft:stronghold]] (in two different brightness settings) where the bars can be clearly seen alongside other common stronghold [[Minecraft:block]]s. The [[Minecraft:light]]ing differences have been explained a bit (though not necessarily completely correctly) by a user on the [[Minecraft:Minecraft Forum|forums]].}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java beta}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=Pre-release|[[File:Iron Bars (EW) JE1.png|32px]] [[File:Iron Bars (texture) JE1 BE1.png|32px]] Added iron bars.&lt;br /&gt;
|[[File:Iron Bars (connected vertical) JE1.png|32px]] Iron bars currently do not render their side edge faces. Also, their top and bottom faces are correctly not rendered when connected to other [[Minecraft:block]]s.}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|The breaking time for iron bars is now greatly reduced, and depends on the [[Minecraft:tiers|pickaxe&amp;#039;s material]].}}&lt;br /&gt;
|{{HistoryLine||1.4.2|dev=12w32a|[[Minecraft:Zombie villager]]s can now be cured. Putting iron bars close to the zombie villager helps speed up the process.}}&lt;br /&gt;
|{{HistoryLine||?|Iron bars now connect to [[Minecraft:glass]].}}&lt;br /&gt;
|{{HistoryLine||1.7.2|dev=13w41a|[[File:Iron Bars (EW) JE2.png|32px]] Iron bars now use the &amp;quot;prismatic&amp;quot; model shape glass panes now use. However, there are issues with mapping and plane rendering directions; this change was presumably unintended.&lt;br /&gt;
|Iron bars now connect to [[Minecraft:glass pane]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=13w41b|[[File:Iron Bars (EW) JE3.png|32px]] Iron bars&amp;#039; model has been reverted to its prior appearance (a thin central plane with thick rims).}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=14w03a|[[File:Iron Bars (EW) JE4.png|32px]] Iron bars now appear completely opaque.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w03b|[[File:Iron Bars (EW) JE5.png|32px]] Iron bars now render as normal again.&amp;lt;ref&amp;gt;{{bug|MC-44990}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine|||dev=14w04a|[[File:Iron Bars (in minecart) 14w04a.png|32px]] If iron bars are set to render as the block inside of a [[Minecraft:minecart]] via commands or map editing, they now appears as this (previously they would be entirely invisible).}}&lt;br /&gt;
|{{HistoryLine|||dev=14w10a|[[File:Iron Bars (EW) JE6.png|32px]] Textures are now mapped differently, and there are now connected edge texture planes.&lt;br /&gt;
|[[File:Iron Bars (connected vertical) JE2.png|32px]] Iron bars on top of one another now display a texture at the top/bottom joint of the two [[Minecraft:block]]s.&amp;lt;ref&amp;gt;{{bug|MC-50349||Iron Bars and glass panes are rendered incorrectly when connected}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Culling no longer works horizontally, either.}}&lt;br /&gt;
|{{HistoryLine|||dev=?&amp;lt;!--works correct in 14w11b, but the fix version may be earlier--&amp;gt;|Horizontal culling for iron bars is fixed.}}&lt;br /&gt;
|{{HistoryLine|||dev=14w25a|[[File:Iron Bars (EW) JE7.png|32px]] Now subject to directional shading.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w31a|[[File:Iron Bars (unconnected) JE1.png|32px]] Iron bars without any connecting blocks are now 2x2 pixels in footprint (rather than [[File:Iron Bars (NESW) JE7.png|32px]].)&lt;br /&gt;
|[[File:Iron Bars (EW) JE6.png|32px]] The outside edges of iron bars now have textures.&lt;br /&gt;
|The tallest obsidian pillars had iron bars around their end crystals, until [[Minecraft:Java Edition 16w07a|16w07a]].&lt;br /&gt;
|The [[Minecraft:ender dragon]] can no longer destroy iron bars.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w43a|Iron bars now generate within [[Minecraft:igloo]] basements.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w46a|Iron bars center beams now have both edge side texture, which has changed the textures from [[File:Iron Bars (E) JE8.png|32px]] [[File:Iron Bars (S) JE9.png|32px]] to [[File:Iron Bars (E) JE9.png|32px]] [[File:Iron Bars (S) JE10.png|32px]].}}&lt;br /&gt;
|{{HistoryLine|||dev=16w07a|Iron bars have been removed from [[Minecraft:end spike]]s.}}&lt;br /&gt;
|{{HistoryLine|||dev=pre1|Two of the shorter, thinner end spikes in [[Minecraft:the End]] now have a cage of iron bars around their [[Minecraft:end crystal]]s.}}&lt;br /&gt;
|{{HistoryLine||1.11|dev=16w39a|Iron bars now generate in [[Minecraft:woodland mansion]]s.}}&lt;br /&gt;
|{{HistoryLine||1.12|dev=17w15a|Iron bars now connect to the solid back sides of [[Minecraft:stairs]].}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=18w10c|[[Minecraft:Water]] can now be placed on the same block as iron bars.}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=18w43a|[[File:Iron Bars (EW) JE9.png|32px]] [[File:Iron Bars (texture) JE2 BE2.png|32px]] The textures of iron bars have been changed.}}&lt;br /&gt;
|{{HistoryLine||1.14.3|dev=pre3|[[Minecraft:Torch]]es can now be placed on iron bars.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w15a|[[Minecraft:Wall]]s now connect to the bottom and sides of iron bars.}}&lt;br /&gt;
|{{HistoryLine|||dev=20w16a|Iron bars can now generate as part of [[Minecraft:ruined portal]]s.}}&lt;br /&gt;
|{{HistoryLine||1.20|dev=23w12a|Iron bars can now generate in [[Minecraft:trail ruins]].}}&lt;br /&gt;
|{{HistoryLine||1.21.5|dev=25w02a|Added new break, place, step, fall and hit sounds.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|pocket alpha}}&lt;br /&gt;
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Iron Bars (EW) JE1.png|32px]]{{verify|Bedrock Edition had--and still has--subtle mapping differences}} [[File:Iron Bars (texture) JE1 BE1.png|32px]] Added iron bars.}}&lt;br /&gt;
|{{HistoryLine||v0.9.0|dev=build 1|Iron bars now spawn naturally in [[Minecraft:stronghold]]s and [[Minecraft:village]]s.&lt;br /&gt;
|[[File:Iron Bars (EW) BE2.png|32px]] Iron bars now render their back sides.}}&lt;br /&gt;
|{{HistoryLine|||dev=build 2|Iron bars now render as normal again.}}&lt;br /&gt;
|{{HistoryLine|pocket}}&lt;br /&gt;
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Iron bars now generate on top of [[Minecraft:end spike]]s.&lt;br /&gt;
|Iron bars now generate within [[Minecraft:igloo]] basements.}}&lt;br /&gt;
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Iron bars now generate in [[Minecraft:woodland mansion]]s.}}&lt;br /&gt;
|{{HistoryLine|bedrock}}&lt;br /&gt;
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Iron Bars (unconnected) BE2.png|32px]] Iron bars without any connecting [[Minecraft:block]]s are now 2x2 pixels in footprint (rather than [[File:Iron Bars (NESW) JE6.png|32px]].) {{check version|At least up to 1.2 was cross-shaped, but at 1.9 it is already stick-shaped.}}}}&lt;br /&gt;
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Iron Bars (EW) JE7.png|32px]]{{verify}} {{InvSprite|Iron Bars BE}}  The textures of iron bars have been changed.}}&lt;br /&gt;
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|[[File:Iron Bars (texture) JE2 BE2.png|32px]] The inventory icon of iron bars has now been changed to match {{el|je}}&amp;#039;s.}}&lt;br /&gt;
|{{HistoryLine|||dev=beta 1.16.0.57|Iron bars can now generate as part of [[Minecraft:ruined portal]]s.}}&lt;br /&gt;
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.25|Added new break, place, step, fall and hit sounds.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Iron Bars (N) LCE1.png|32px]] [[File:Iron Bars (E) LCE1.png|32px]] [[File:Iron Bars (S) LCE1.png|32px]] [[File:Iron Bars (W) LCE1.png|32px]] [[File:Iron Bars (NS) LCE1.png|32px]] [[File:Iron Bars (EW) LCE1.png|32px]] [[File:Iron Bars (NE) LCE1.png|32px]] [[File:Iron Bars (ES) LCE1.png|32px]] [[File:Iron Bars (SW) LCE1.png|32px]] [[File:Iron Bars (NW) LCE1.png|32px]] [[File:Iron Bars (ESW) LCE1.png|32px]] [[File:Iron Bars (NSW) LCE1.png|32px]] [[File:Iron Bars (NEW) LCE1.png|32px]] [[File:Iron Bars (NES) LCE1.png|32px]] [[File:Iron Bars (NESW) LCE1.png|32px]] Added iron bars.&lt;br /&gt;
|Unlike in Java Edition, the perpendicular upper rims and lower rims intersect each other rather than being offset from each other, causing Z-fighting. The offset also appears to be greater than in other editions at this point.&lt;br /&gt;
|Iron bars can be found in the Miscellaneous tab in the [[Minecraft:Creative inventory]].&lt;br /&gt;
|Iron bars now generate in [[Minecraft:stronghold]]s.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Iron bars now generate on the two tallest [[Minecraft:end spike]]s in [[Minecraft:the End]].}}&lt;br /&gt;
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Moved iron bars to the &amp;quot;Building Blocks&amp;quot; tab in the Creative inventory.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Iron bars now connect to [[Minecraft:glass]],{{verify|in TU9 they already connect to glass. so TU25 cannot be the start version of this behaviour}} [[Minecraft:stained glass]], and [[Minecraft:glass pane]]s.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Iron bars now generate within [[Minecraft:igloo]] basements.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Iron Bars (connected vertical) JE2.png|32px]] Iron bars on top of one another now display a texture at the top/bottom joint of the two blocks.&lt;br /&gt;
|[[File:Iron Bars (unconnected) JE2.png|32px]] Iron bars without any connecting blocks are now 2x2 pixels in footprint (rather than [[File:Iron Bars (NESW) JE1.png|32px]].)}}&lt;br /&gt;
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Iron bars now generate in [[Minecraft:woodland mansion]]s.&lt;br /&gt;
|Iron bars now connect to the solid back side of [[Minecraft:stairs]].}}&lt;br /&gt;
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Iron Bars (EW) JE7.png|32px]]{{verify}} [[File:Iron Bars (texture) JE2 BE2.png|32px]] The textures of iron bars have been changed.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;New Nintendo 3DS Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|new 3ds}}&lt;br /&gt;
|{{HistoryLine||0.1.0|[[File:Iron Bars (EW) JE1.png|32px]]{{verify|Is this model correct for this edition or are there differences from Java Edition?}} [[File:Iron Bars (texture) JE1 BE1.png|32px]]  Added iron bars.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data history ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|&amp;#039;&amp;#039;The Flattening&amp;#039;&amp;#039;]], this block&amp;#039;s numeral ID was 101.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{Issue list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{IN|java}}, a 2×2 area made of iron bars can make a square-shaped hole big enough for the [[Minecraft:player]] and most [[Minecraft:mob]]s to fit through, but not [[Minecraft:rain]], [[Minecraft:water]], etc. that can be used as an easy entrance for an underwater house, and even an exit if [[Minecraft:piston]]s are used. [[Minecraft:Glass pane]]s work in the same way.&lt;br /&gt;
* If a [[Minecraft:sign]] or a [[Minecraft:painting]] is placed on iron bars, it appears to float in the air.&lt;br /&gt;
* Despite apparently being thin enough to do so, iron bars do not let a [[Minecraft:ghast]]&amp;#039;s explosion touch the block beneath them as long as the block is protected from other angles of the explosion affecting it.&lt;br /&gt;
* If an iron bar is connected to a block and a [[Minecraft:rail]] is placed on the block, the top texture of the iron bar disappears.&lt;br /&gt;
* While curing a [[Minecraft:zombie villager]], iron bars placed nearby speed up the healing process. The same happens with [[Minecraft:bed]]s, and both these things occur in the stereotypical prison cell.&lt;br /&gt;
* [[Minecraft:Arrow]]s cannot be shot through iron bars in Bedrock Edition.&lt;br /&gt;
* Because iron bars are 1 block high, the player can normally jump over iron bars, unlike fences.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Renders ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Iron Bars (unconnected).png|Unconnected&lt;br /&gt;
Iron Bars (N).png|North&lt;br /&gt;
Iron Bars (E).png|East&lt;br /&gt;
Iron Bars (S).png|South&lt;br /&gt;
Iron Bars (W).png|West&lt;br /&gt;
Iron Bars (NS).png|North and south&lt;br /&gt;
Iron Bars (EW).png|East and west&lt;br /&gt;
Iron Bars (NE).png|North and east&lt;br /&gt;
Iron Bars (ES).png|East and south&lt;br /&gt;
Iron Bars (SW).png|South and west&lt;br /&gt;
Iron Bars (NW).png|North and west&lt;br /&gt;
Iron Bars (ESW).png|East, south, west&lt;br /&gt;
Iron Bars (NSW).png|North, south, west&lt;br /&gt;
Iron Bars (NEW).png|North, east, west&lt;br /&gt;
Iron Bars (NES).png|North, east, south&lt;br /&gt;
Iron Bars (NESW).png|Connected from all sides&lt;br /&gt;
Iron Bars (unconnected) BE.png|Unconnected (&amp;#039;&amp;#039;[[Minecraft:Bedrock Edition]]&amp;#039;&amp;#039;)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arrow Slits.png|Iron bars used to create arrow slits.&lt;br /&gt;
Iron bars connected to stone bricks.png|The first image of the bars that [[Minecraft:Jens Bergensten]] posted, where the iron bars can be seen to the right of the center.&lt;br /&gt;
Ruins1.png|An image posted by [[Minecraft:Markus Persson|Notch]], here we can see iron bars to the left and right of the center.&lt;br /&gt;
Iron bars next to lava in village.png|Naturally occurring iron bars at a [[Minecraft:Village/Structure/Blueprints#Weaponsmith 1 3|blacksmith]]&amp;#039;s shop in a [[Minecraft:village]].&lt;br /&gt;
Cell 1.8.png|A jail cell made out of iron bars and [[Minecraft:cobblestone]].&lt;br /&gt;
Underwater iron bars.png|[[Minecraft:Water]] does not flow through the holes in the bars, but the [[Minecraft:player]] can fit inside them.&lt;br /&gt;
CagedEnderCrystal.png|Natural-generated iron bars found in [[Minecraft:the End]] surrounding an [[Minecraft:end crystal]].&lt;br /&gt;
Iron Bars 0.jpeg|A social media rendering of a [[Minecraft:zombie]] trying to pry through iron bars outside [[Minecraft:Kai]]’s house.&amp;lt;ref&amp;gt;{{tweet|Minecraft|1729541672348852510|Iron bars: 1  Zombies: 0|November 28, 2023}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*{{BlockLink|Copper Bars}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox iron}}&lt;br /&gt;
{{Navbox blocks|Decoration}}&lt;br /&gt;
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[[Category:Manufactured blocks]]&lt;br /&gt;
[[Category:Generated structure blocks]]&lt;br /&gt;
[[Category:Natural blocks]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:cs:Železné mříže]]&lt;br /&gt;
[[Minecraft:de:Eisengitter]]&lt;br /&gt;
[[Minecraft:it:Sbarre di ferro]]&lt;br /&gt;
[[Minecraft:es:Barrotes de hierro]]&lt;br /&gt;
[[Minecraft:fr:Barreaux de fer]]&lt;br /&gt;
[[Minecraft:ja:鉄格子]]&lt;br /&gt;
[[Minecraft:ko:철 창살]]&lt;br /&gt;
[[Minecraft:lzh:鐵檻]]&lt;br /&gt;
[[Minecraft:nl:Tralies]]&lt;br /&gt;
[[Minecraft:pl:Żelazne kraty]]&lt;br /&gt;
[[Minecraft:pt:Barras de Ferro]]&lt;br /&gt;
[[Minecraft:ru:Железная решётка]]&lt;br /&gt;
[[Minecraft:uk:Залізні ґрати]]&lt;br /&gt;
[[Minecraft:zh:铁栏杆]]&lt;/div&gt;</summary>
		<author><name>imported&gt;User-12316399</name></author>
	</entry>
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