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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{distinguish|Java Edition 1.1}}&lt;br /&gt;
{{about|the actual update|the 2015 April Fools&amp;#039; snapshot that was supposedly for 1.10|15w14a}}&lt;br /&gt;
{{Dangerous version|edition=java|version=release|type=vulnerability|multiple=true|This version can cause the internal data of the dragon fight to be reset, preventing players from respawning the Ender dragon at the exit portal.&amp;lt;ref&amp;gt;{{bug|MC-103497}}&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;The dedicated server for this version includes a zero-day security vulnerability in the Log4j library that could be used to perform a remote code execution exploit. It can be addressed by appending a certain JVM argument to the server startup command line.&amp;lt;ref name=&amp;quot;article_log4shell_vulnerability&amp;quot;&amp;gt;{{Mcnet|important-message--security-vulnerability-java-edition|Important Message: Security vulnerability in Java Edition|December 10, 2021}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Infobox version&lt;br /&gt;
|title=Minecraft 1.10&lt;br /&gt;
|edition=Java&lt;br /&gt;
|image=Frostburn Update.png&lt;br /&gt;
|image2=Java Edition 1.10.png&lt;br /&gt;
|name=[[Minecraft:Frostburn Update]]&lt;br /&gt;
|date=June 8, 2016&lt;br /&gt;
|clienthash=ba038efbc6d9e4a046927a7658413d0276895739&lt;br /&gt;
|jsonhash=0590cc1c11f1be246af9d972f919693bf6b0d1f6&lt;br /&gt;
|serverhash=a96617ffdf5dabbb718ab11a9a68e50545fc5bee&lt;br /&gt;
|prevparent=1.9&lt;br /&gt;
|prev=1.9.4&lt;br /&gt;
|next=1.10.1&lt;br /&gt;
|nextparent=1.11&lt;br /&gt;
}}&lt;br /&gt;
{{relevant guide|Java Edition guides/Frostburn Update}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.10&amp;#039;&amp;#039;&amp;#039;, the release of the &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Frostburn Update]]&amp;#039;&amp;#039;&amp;#039;,&amp;lt;ref&amp;gt;{{cite|url=http://www.mojang.com/2016/06/minecraft-110-an-update-of-fire-and-ice/|archive-url=https://web.archive.org/web/0/http://www.mojang.com/2016/06/minecraft-110-an-update-of-fire-and-ice/|title=Minecraft 1.10: The Frostburn Update|author=jeb_|website=Mojang.com|date=June 8, 2016}}&amp;lt;/ref&amp;gt; is a major update to {{JE}} that was released on June 8, 2016, which gives players the ability to use [[Minecraft:structure block]]s and adds [[Minecraft:magma block]]s, [[Minecraft:Nether wart block]]s, [[Minecraft:red Nether brick]], [[Minecraft:fossil]]s made from [[Minecraft:bone block]]s, [[Minecraft:stray]]s and [[Minecraft:husk]]s (which are variants of [[Minecraft:skeleton]]s and [[Minecraft:zombie]]s, respectively), and [[Minecraft:polar bear]]s.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
{{Additions table&lt;br /&gt;
|Bone Block&lt;br /&gt;
|Magma Block&lt;br /&gt;
|Nether Wart Block&lt;br /&gt;
|Red Nether Bricks&lt;br /&gt;
|Structure Void&lt;br /&gt;
|Polar Bear Spawn Egg Revision 1}}&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
[[File:Bone Block (UD) JE1 BE1.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Bone Block]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Crafted by filling a 3&amp;amp;times;3 square in the [[Minecraft:crafting table]] with [[Minecraft:bone meal]].&lt;br /&gt;
* Placing it in a crafting table yields 9 bone meal back.&lt;br /&gt;
* Found underground in desert and swamps as part of the [[Minecraft:fossil]] structure.&lt;br /&gt;
{{Crafting Table&lt;br /&gt;
|A1=Bone Meal&lt;br /&gt;
|A2=Bone Meal&lt;br /&gt;
|A3=Bone Meal&lt;br /&gt;
|B1=Bone Meal&lt;br /&gt;
|B2=Bone Meal&lt;br /&gt;
|B3=Bone Meal&lt;br /&gt;
|C1=Bone Meal&lt;br /&gt;
|C2=Bone Meal&lt;br /&gt;
|C3=Bone Meal&lt;br /&gt;
|Output=Bone Block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Magma Block JE1.gif|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Magma Block]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Found in [[Minecraft:the Nether]], generating 4 blobs per chunk between Y=27 and Y=36.&lt;br /&gt;
** It has a similar frequency to blocks like [[Minecraft:andesite]] in the [[Minecraft:Overworld]].&lt;br /&gt;
* Crafted using four [[Minecraft:magma cream]].&lt;br /&gt;
* Mobs and players take {{hp|1}} damage every second while touching it, similar to a [[Minecraft:cactus]].&lt;br /&gt;
** Unlike cactus or [[Minecraft:fire]], this block doesn&amp;#039;t destroy items that touch it.&lt;br /&gt;
** Mobs avoid magma blocks that are in the way.&lt;br /&gt;
* Most mobs don&amp;#039;t spawn on magma blocks. Exceptions are [[Minecraft:magma cube]]s, [[Minecraft:zombie pigmen]] and [[Minecraft:squid]].&lt;br /&gt;
* If the player is sneaking, wearing [[Minecraft:Frost Walker]]-enchanted [[Minecraft:boots]], or under the {{EffectLink|Fire Resistance}} effect, they do not take damage.&lt;br /&gt;
* If the player dies by standing on it, a new death message appears: &amp;quot;[Player] discovered floor was lava.&amp;quot;&lt;br /&gt;
** If the player dies by the block, but after being damaged by a mob or player, the death message is: &amp;quot;[Player] walked into danger zone due to [Mob or Player].&amp;quot;&lt;br /&gt;
* Removes water blocks on top when [[Minecraft:block tick|randomly ticked]].&lt;br /&gt;
* It produces smoke [[Minecraft:particles]] under the [[Minecraft:rain]].&lt;br /&gt;
* It emits as much [[Minecraft:light]] as it receives from other sources.&lt;br /&gt;
** e.g. A magma block next to a torch emits light at level 13, as that was the light level it received from the torch.&lt;br /&gt;
*** If the torch were to be removed then it will search for the next brightest source of light; if no source is found then it will continue to emit the same amount of light as the torch.&lt;br /&gt;
*** It can emit daylight if it was exposed to the sun.&lt;br /&gt;
* Has a flowing magma animation.&lt;br /&gt;
{{Crafting Table&lt;br /&gt;
|A1=Magma Cream&lt;br /&gt;
|A2=Magma Cream&lt;br /&gt;
|B1=Magma Cream&lt;br /&gt;
|B2=Magma Cream&lt;br /&gt;
|Output=Magma Block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Nether Wart Block JE1 BE1.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Nether Wart Block]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Crafted by filling a 3&amp;amp;times;3 square in the crafting table with [[Minecraft:Nether wart]].&lt;br /&gt;
* It cannot be crafted back into Nether wart.&lt;br /&gt;
{{Crafting Table&lt;br /&gt;
|A1=Nether Wart&lt;br /&gt;
|A2=Nether Wart&lt;br /&gt;
|A3=Nether Wart&lt;br /&gt;
|B1=Nether Wart&lt;br /&gt;
|B2=Nether Wart&lt;br /&gt;
|B3=Nether Wart&lt;br /&gt;
|C1=Nether Wart&lt;br /&gt;
|C2=Nether Wart&lt;br /&gt;
|C3=Nether Wart&lt;br /&gt;
|Output=Nether Wart Block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Red Nether Bricks JE1 BE1.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Red Nether Brick]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Crafted by placing a 2&amp;amp;times;2 checkerboard of 2 [[Minecraft:Nether brick]] and 2 [[Minecraft:Nether wart]] in a crafting table.&lt;br /&gt;
{{Crafting Table&lt;br /&gt;
|A1=Nether Brick&lt;br /&gt;
|A2=Nether Wart&lt;br /&gt;
|B1=Nether Wart&lt;br /&gt;
|B2=Nether Brick&lt;br /&gt;
|Output=Red Nether Bricks&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Structure Void (item) JE1.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Structure Void]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* It is an intangible block used to indicate to the structure blocks that certain [[Minecraft:air]] blocks can be overridden by previously existing blocks in the destination.&lt;br /&gt;
** Intended to be a replacement for the function [[Minecraft:barrier]] blocks used to convey (during early development), so they can form part of the structure itself.&lt;br /&gt;
* They are invisible and have a small hitbox.&lt;br /&gt;
** They are only visible when they are inside a structure being saved by a save [[Minecraft:structure block]]s and the toggle option &amp;quot;show invisible blocks&amp;quot; is true.&lt;br /&gt;
* Allows for empty spaces in a structure.&lt;br /&gt;
** Unlike air, it does not overwrite blocks where it is loaded.&lt;br /&gt;
** Example: If the player loads a 2 block high structure with air at the top and a structure void at the bottom into a 2 block high area of stone, the top block becomes air but the bottom remains as stone.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Spawn Egg]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[File:Polar Bear Spawn Egg_JE1_BE1.png|32px]] [[Minecraft:Polar Bear Spawn Egg]]&lt;br /&gt;
** Spawns polar bears.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
[[File:Husk JE1 BE1.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Husk]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 80% of [[Minecraft:zombie]]s spawned above ground in [[Minecraft:desert]], [[Minecraft:desert hills]] and desert biomes are husks.&lt;br /&gt;
** All spawns where the zombie does not have a view of the sky are normal zombies or zombie villagers.&lt;br /&gt;
* Behaves mostly like a regular zombie.&lt;br /&gt;
* Its &amp;lt;code&amp;gt;ZombieType&amp;lt;/code&amp;gt; tag is 6.&lt;br /&gt;
* Does not burn in sunlight.&lt;br /&gt;
* Can spawn as a baby or as a [[Minecraft:chicken jockey]].&lt;br /&gt;
* Applies [[Minecraft:Hunger (effect)|Hunger]] when attacking, duration depends on raw [[Minecraft:regional difficulty]].&lt;br /&gt;
** Duration is equal to &amp;lt;code&amp;gt;7 × floor (RegionalDifficulty)&amp;lt;/code&amp;gt; seconds.&lt;br /&gt;
** Hunger is only applied if the husk has an empty hand.&lt;br /&gt;
* Visually 2 pixels taller than a zombie, but has the same hitbox.&lt;br /&gt;
&lt;br /&gt;
[[File:Polar Bear.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Polar Bear]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Adults and cubs spawn randomly as passive mobs in [[Minecraft:ice plains]], [[Minecraft:ice mountains]] and [[Minecraft:ice plains spikes]].&lt;br /&gt;
* When hit, adults attack the [[Minecraft:player]], and cubs run away (very fast, similar to baby zombies).&lt;br /&gt;
** Additionally, adults always attack the player when their cubs are around.&lt;br /&gt;
* Can swim faster in [[Minecraft:water]] than the player.&lt;br /&gt;
* Cubs follow their parents.&lt;br /&gt;
* Drops 0–2 [[Minecraft:raw fish]] (75% chance) or 0–2 [[Minecraft:salmon]] (25% chance), each increased by 1 per level of [[Minecraft:Looting]].&lt;br /&gt;
&lt;br /&gt;
[[File:Stray JE1 BE3.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Stray]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 80% of [[Minecraft:skeleton]]s spawned above ground in [[Minecraft:ice plains]], [[Minecraft:ice mountains]] and [[Minecraft:ice plains spikes]] biomes are strays.&lt;br /&gt;
** All spawns where the skeleton does not have a view of the sky are normal skeletons.&lt;br /&gt;
** [[Minecraft:Spider]]s spawned in cold biomes have a chance of having a stray riding them.&lt;br /&gt;
* Acts mostly like a regular skeleton.&lt;br /&gt;
* Its &amp;lt;code&amp;gt;SkeletonType&amp;lt;/code&amp;gt; tag is 2.&lt;br /&gt;
* Drops are the same as skeletons, but also have a 50% chance to drop 1 [[Minecraft:tipped arrow]] of {{EffectLink|Slowness}} when killed by the [[Minecraft:player]]. With Looting, chance increases to {{frac|2×level+1|2×level+2}}.&lt;br /&gt;
* Shoots tipped arrows of Slowness (0:30) at the target.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
[[File:AllBoneFossils.png|thumb|249x249px|All fossils variations]] [[File:Fossil Spine 4.png|32px]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Fossil]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generates 15–24 blocks underground in [[Minecraft:desert]]s, [[Minecraft:swampland]] and their M and hills variants. Each chunk has a {{frac|1|64}} chance of generating a fossil.&lt;br /&gt;
* Composed of [[Minecraft:bone block]]s and some [[Minecraft:coal ore]], arranged as to resemble the skulls and spines of giant extinct creatures.&lt;br /&gt;
** There are 4 variants of the skull, and 4 variants of the spine sections.&lt;br /&gt;
&lt;br /&gt;
=== Command format ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Command]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{cmd|teleport}}&lt;br /&gt;
** Usage: &amp;lt;code&amp;gt;/teleport &amp;lt;Entity&amp;gt; [x] [y] [z] [&amp;lt;y-rot&amp;gt; &amp;lt;x-rot&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
** Example: &amp;lt;code&amp;gt;/teleport @e[type=Cow] ~ ~ ~ 5 1&amp;lt;/code&amp;gt;&lt;br /&gt;
** Teleports a selected entity to the executor&amp;#039;s or player&amp;#039;s relative position.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Splash]]es&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;quot;Rule #1: it&amp;#039;s never my fault&amp;quot;&lt;br /&gt;
* &amp;quot;Replaced molten cheese with blood?&amp;quot;&lt;br /&gt;
* &amp;quot;Absolutely fixed relatively broken coordinates&amp;quot;&lt;br /&gt;
* &amp;quot;Boats FTW&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sounds.json#Sound_events|Sound events]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;block.enchantment_table.use&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;entity.polar_bear.ambient&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;entity.polar_bear.baby_ambient&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;entity.polar_bear.death&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;entity.polar_bear.hurt&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;entity.polar_bear.step&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;entity.polar_bear.warning&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;entity.husk.ambient&amp;lt;/code&amp;gt;&amp;lt;ref group=note name=&amp;quot;Release change&amp;quot;&amp;gt;This change occurred between the last development version of 1.10, [[Minecraft:1.10-pre2]], and the full release of 1.10.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;entity.husk.death&amp;lt;/code&amp;gt;&amp;lt;ref group=note name=&amp;quot;Release change&amp;quot; /&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;entity.husk.hurt&amp;lt;/code&amp;gt;&amp;lt;ref group=note name=&amp;quot;Release change&amp;quot; /&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;entity.husk.step&amp;lt;/code&amp;gt;&amp;lt;ref group=note name=&amp;quot;Release change&amp;quot; /&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;entity.stray.ambient&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;entity.stray.death&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;entity.stray.hurt&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;entity.stray.step&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;entity.wither_skeleton.ambient&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;entity.wither_skeleton.death&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;entity.wither_skeleton.hurt&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;entity.wither_skeleton.step&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Ambience]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added new ambient sounds:&lt;br /&gt;
** &amp;lt;code&amp;gt;ambient/cave/cave15&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;ambient/cave/cave16&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Options]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A new &amp;#039;Auto-jump&amp;#039; toggle has been added, which automatically makes the [[Minecraft:player]] jump when running towards a one-block-tall obstacle.&lt;br /&gt;
** Enabled by default; can be disabled in [[Minecraft:options]].&lt;br /&gt;
** Brought from {{el|PE}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Loot table]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A new tag &amp;lt;code&amp;gt;limit&amp;lt;/code&amp;gt; for the &amp;lt;code&amp;gt;looting_enchant&amp;lt;/code&amp;gt; function.&lt;br /&gt;
** Determines the maximum amount the player can expect to receive on mob drops when using the looting enchantment of any level.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Particle]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A new &amp;lt;code&amp;gt;fallingdust&amp;lt;/code&amp;gt; [[Minecraft:particle]] has been added.&lt;br /&gt;
** Appears underneath gravity-affected [[Minecraft:block]]s that generate, or have been placed with the use of bugs, suspended in midair.&lt;br /&gt;
** Sometimes appears whenever a gravity-affected block is placed without a support block below.&lt;br /&gt;
** Does not apply to [[Minecraft:dragon egg]]s.&lt;br /&gt;
** The particle collides with blocks.&lt;br /&gt;
** &amp;lt;code&amp;gt;fallingdust&amp;lt;/code&amp;gt; can be summoned, making use of the &amp;lt;code&amp;gt;params&amp;lt;/code&amp;gt; argument like &amp;lt;code&amp;gt;blockcrack&amp;lt;/code&amp;gt; and several other particles do.&lt;br /&gt;
*** Example: {{cmd|particle fallingdust ~ ~ ~ 0 0 0 0 1 0 @p 10}} summons a particle matching the color of lava (block 10)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NBT tags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;FallFlying&amp;lt;/code&amp;gt; byte tag&lt;br /&gt;
** Allows players, mobs and armorstands to use elytra when they fall&lt;br /&gt;
*** Mobs lose ability to fly after touching the ground&lt;br /&gt;
* &amp;lt;code&amp;gt;ZombieType&amp;lt;/code&amp;gt; integer tag: Determines the kind of [[Minecraft:zombie]] a specific zombie is.&lt;br /&gt;
** 0: default, 1-5: villager, 6: husk.&lt;br /&gt;
** This tag, in effect, unifies the characteristics of being a zombie, a specific zombie villager and a husk into a single variable.&lt;br /&gt;
** Replaces the &amp;lt;code&amp;gt;IsVillager&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;VillagerProfession&amp;lt;/code&amp;gt; tags.&lt;br /&gt;
* &amp;lt;code&amp;gt;ParticleParam1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ParticleParam2&amp;lt;/code&amp;gt; integer tags for [[Minecraft:AreaEffectCloud]] entities.&lt;br /&gt;
** These work just like the two &amp;lt;code&amp;gt;&amp;lt;params&amp;gt;&amp;lt;/code&amp;gt; arguments work, in {{cmd|particle}}.&lt;br /&gt;
** Example: {{cmd|summon AreaEffectCloud ~ ~1 ~ {Duration:600,Radius:2.0f,Particle:&amp;quot;iconcrack&amp;quot;,ParticleParam1:351,ParticleParam2:3} }}&lt;br /&gt;
*** Summons a cloud of iconcrack particles with the texture of item 351 (dye), and data value 3 (cocoa beans).&lt;br /&gt;
** Example: {{cmd|summon AreaEffectCloud ~ ~1 ~ {Duration:600,Radius:2.0f,Particle:&amp;quot;blockcrack&amp;quot;,ParticleParam1:12289} }}&lt;br /&gt;
*** Summons a cloud of blockcrack particles with the texture of block 1 (stone), and data value 3 (diorite), using the formula 1+(3×4096).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Debug screen]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{key|F3}} + {{key|G}} toggles the visibility of [[Minecraft:chunk]] borders around the [[Minecraft:player]].&lt;br /&gt;
** Every time it is toggled, a message in chat appears.&lt;br /&gt;
** Shows a blue outline for the chunk the player is currently in and a yellow outline for individual [[Minecraft:air]] blocks in the vicinity of the chunk.&lt;br /&gt;
*** The blue outline in particular, outlines the chunk horizontally on top of the solid blocks on the ground.&lt;br /&gt;
*** The outlines extends arbitrarily up, but ends at [[Minecraft:bedrock]] level.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Structure block]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The intended purpose is revealed.&lt;br /&gt;
** It is to allow the player to save and load different created structures in game, and offer a way to bundle such structures with the world.&lt;br /&gt;
* Are now available in item form; can be given or summoned.&lt;br /&gt;
** Similarly to [[Minecraft:command block]]s, its placement, destruction and modification are restricted to opped players in [[Minecraft:Creative]].&lt;br /&gt;
* Now comes with an integrated GUI and new textures.&lt;br /&gt;
* The block still has four modes, but each has a completely different texture than the original.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Save&amp;#039;&amp;#039;&amp;#039;, S - build structure in world, tell the block where it is and it saves it to file.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Load&amp;#039;&amp;#039;&amp;#039;, L - loads saved structure files, replacing blocks with saved blocks except for [[Minecraft:structure void]] blocks.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Corner&amp;#039;&amp;#039;&amp;#039;, C - for automatic size calculation.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Data&amp;#039;&amp;#039;&amp;#039;, D - for chest markers and other blocks that require data (default).&lt;br /&gt;
* Structures can be stored, bundled and loaded per world, in the &amp;quot;structures&amp;quot; folder&lt;br /&gt;
* Structures are limited to a size of 32 blocks in each direction.&lt;br /&gt;
* The coordinates used by the blocks are relative to themselves.&lt;br /&gt;
* When in use, it shows the outline of the structure it relates to in white&lt;br /&gt;
* Can rotate and mirror structures before they are placed on the three axis.&lt;br /&gt;
* L and S structure blocks can be activated by [[Minecraft:redstone]].&lt;br /&gt;
* Display a name tag above them indicating their mode and structure name.&lt;br /&gt;
* By toggling the option to show invisible blocks in save blocks, [[Minecraft:air]] blocks and [[Minecraft:structure void]] blocks will be made visible.&lt;br /&gt;
** Small blue cubes correspond to air blocks, red cubes correspond to structure void blocks (they are even smaller than the blue cubes).&lt;br /&gt;
* The game protects against maps saving arbitrary amounts of data to disk.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Dispenser]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now equip [[Minecraft:shield]]s onto [[Minecraft:entities]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:End stone bricks]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The crafting recipe for End stone bricks now again gives four blocks instead of one.&amp;lt;ref group=note name=&amp;quot;Release change&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Rail]]s (all types)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Bounding box for ascending rails is a full [[Minecraft:block]] (formerly only {{frac|5|32}} of a block tall).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Hardened clay]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Stained clay blocks are now named, for example, &amp;quot;Red Hardened Clay&amp;quot;&lt;br /&gt;
** Was previously, for example, &amp;quot;Red Stained Clay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Chorus fruit]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now teleport riders from their mounts.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Ender pearl]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now teleport riders from their mounts.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Firework rocket]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Recipe now produces three rockets rather than only one.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Fishing rod]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now pull items to the [[Minecraft:player]].&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now shoot while in a [[Minecraft:boat]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Endermen]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now rarely spawn in [[Minecraft:the Nether]] with a {{frac|1|153}} rate.&lt;br /&gt;
** Compared to {{frac|100|153}} for [[Minecraft:zombie pigmen]].&lt;br /&gt;
* Can now naturally pick up [[Minecraft:netherrack]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Magma cube]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Spawn about twice as often in the [[Minecraft:Nether]].&lt;br /&gt;
** The rate is now {{frac|2|153}}, compared to {{frac|1|151}} before.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Skeleton]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Skeletons holding a [[Minecraft:tipped arrow]] in their off hand now shoot that type of arrow.&lt;br /&gt;
** This overrides strays&amp;#039; normal shooting of slowness arrows.&lt;br /&gt;
** The arrows in the off hand are not consumed.&lt;br /&gt;
* Burning skeletons have a 50% chance of shooting flaming arrows if raw [[Minecraft:regional difficulty]] is 3 or greater.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Witch]]es&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now drink a [[Minecraft:potion]] of Fire Resistance, if they don&amp;#039;t already have the effect and the most recent [[Minecraft:damage]] taken (within the past 2 seconds) was fire damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wolves]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* No longer despawn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Zombie]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The &amp;quot;Zombie Generic Villager&amp;quot; is removed, due to the new &amp;lt;code&amp;gt;zombietype&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
* Chance of setting the target on fire when burning and duration of the effect now depends on raw [[Minecraft:regional difficulty]].&lt;br /&gt;
** Chance is now &amp;lt;code&amp;gt;(30 × RegionalDifficulty)%&amp;lt;/code&amp;gt;; formerly 30% on Easy, 60% on Normal, 90% on Hard).&lt;br /&gt;
** Duration is now &amp;lt;code&amp;gt;2 × floor(RegionalDifficulty)&amp;lt;/code&amp;gt; seconds; formerly 2 seconds on Easy, 4 on Normal, 6 on Hard.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Huge mushroom]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Huge mushrooms have a {{frac|1|12}} chance of generating twice as tall as normal.&lt;br /&gt;
** These new mushrooms, which can be up to 13 blocks tall, can appear during world generation or by being planted by the [[Minecraft:player]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Plains]] and [[Minecraft:sunflower plains]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now have some trees in 5% of its chunks ({{frac|1|3}} large oaks, {{frac|2|3}} normal oaks).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Ice plains]], [[Minecraft:ice mountains]] and [[Minecraft:ice plains spikes]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now don&amp;#039;t spawn any passive mobs other than [[Minecraft:rabbit]]s and the new [[Minecraft:polar bear]]s.&lt;br /&gt;
* Also have a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Mesa]]s, including all variants&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minecraft:Hardened clay]] and [[Minecraft:stained clay]] no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.&lt;br /&gt;
* In addition to the normal 2 blobs of [[Minecraft:gold ore]] below Y=32, attempts to generate 20 blobs between Y=32 and Y=79.&lt;br /&gt;
* Generate the new type of [[Minecraft:mineshaft]]s, described below.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Mineshaft]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* New mineshaft type that generates in mesa biomes (including all variants).&lt;br /&gt;
** Placed so that the midpoint of the structure is near sea level, rather than so that the top is 10 blocks or more below sea level.&lt;br /&gt;
** Uses dark oak wood for wooden structures.&lt;br /&gt;
** New NBT tag &amp;lt;code&amp;gt;MST&amp;lt;/code&amp;gt; on mineshaft structure pieces to indicate the type. 0 is the traditional mineshaft, 1 is the new mesa mineshaft.&lt;br /&gt;
* Features generate differently if above ground (i.e. the sky light where they generate is 8 or more). This is not dependent on mineshaft type.&lt;br /&gt;
** [[Minecraft:Cave spider]] spawners no longer generate if sky light is 8 or more.&lt;br /&gt;
** Various wooden pieces no longer generate if the block above is air and/or if sky light is 8 or more.&lt;br /&gt;
** [[Minecraft:Rail]]s in corridors are more complete if sky light is below 8.&lt;br /&gt;
*** 90%, versus 70% in 1.9 and in above-ground corridors.&lt;br /&gt;
** Ported from {{el|PE}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Village]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Village structures are no longer restricted by [[Minecraft:biome]] boundaries.&lt;br /&gt;
** Meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.&lt;br /&gt;
* Now generate in taigas (but not variants).&lt;br /&gt;
** They are made with spruce [[Minecraft:wood]].&lt;br /&gt;
* Savanna villages are now made with acacia wood instead of oak.&lt;br /&gt;
** In savannas, acacia logs replace cobblestone in all structures except churches, blacksmiths and the ground around wells.&lt;br /&gt;
* Blacksmiths in desert villages now generate with cobblestone rather than sandstone near the lava.&lt;br /&gt;
* Cobblestone is now generated around [[Minecraft:Village well|well]]s instead of gravel.&lt;br /&gt;
* Paths now only replace [[Minecraft:grass block]]s (with air above), [[Minecraft:water]], [[Minecraft:lava]], [[Minecraft:sand]], [[Minecraft:sandstone]] and [[Minecraft:red sandstone]], and no longer replace blocks below sea level. All other blocks are ignored, with blocks below (down to sea level) considered for replacement instead.&lt;br /&gt;
** This allows paths to generate properly under trees.&lt;br /&gt;
* Paths are made with different material depending on the existing terrain.&lt;br /&gt;
** If replacing grass blocks, the path is made from [[Minecraft:grass path]] blocks.&lt;br /&gt;
** If replacing water or lava, the path is made from [[Minecraft:planks]].&lt;br /&gt;
*** In desert villages, [[Minecraft:smooth sandstone]] is used instead of planks.&lt;br /&gt;
** If replacing sand, sandstone, or red sandstone the path is gravel on top of cobblestone.&lt;br /&gt;
*** In desert villages, sandstone is used instead of gravel and cobblestone.&lt;br /&gt;
*** In savanna villages, acacia logs are used instead of cobblestone.&lt;br /&gt;
* They have a 2% chance of being a zombie village, determined by &amp;lt;code&amp;gt;Zombie&amp;lt;/code&amp;gt; NBT tag in &amp;lt;code&amp;gt;Village.dat&amp;lt;/code&amp;gt;.&lt;br /&gt;
** All generated villagers are instead [[Minecraft:zombie villager]]s. These zombie villagers don&amp;#039;t despawn (i.e. they have the &amp;lt;code&amp;gt;PersistenceRequired&amp;lt;/code&amp;gt; flag set), but still burn in sunlight.&lt;br /&gt;
** There are no [[Minecraft:door]]s or [[Minecraft:torch]]es in the village.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cave]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* No longer turn adjacent [[Minecraft:sand]] blocks in the ceiling into [[Minecraft:sandstone]] when generating.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:End portal]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now replace any blocks inside the portal frame ring when activating.&lt;br /&gt;
&lt;br /&gt;
=== Command format ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Command]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{cmd|tp}}&lt;br /&gt;
** Can now teleport the [[Minecraft:player]] to a y-coordinate in the range &amp;amp;minus;4096 to 4096 (increased from &amp;amp;minus;512 to 512).&lt;br /&gt;
** Arguments &amp;lt;code&amp;gt;&amp;lt;y-rot&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;&amp;lt;x-rot&amp;gt;&amp;lt;/code&amp;gt; are now changed to &amp;lt;code&amp;gt;&amp;lt;yaw&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;&amp;lt;pitch&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Achievement]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;Hot Topic&amp;#039;&amp;#039; is now described as &amp;quot;construct a furnace out of eight &amp;#039;&amp;#039;cobblestone&amp;#039;&amp;#039; blocks&amp;quot; &amp;lt;ref group=note name=&amp;quot;Release change&amp;quot; /&amp;gt;&lt;br /&gt;
** Was previously &amp;quot;construct a furnace out of eight &amp;#039;&amp;#039;stone&amp;#039;&amp;#039; blocks&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:NBT tag]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;NoGravity&amp;lt;/code&amp;gt; now works for all [[Minecraft:entities]], not only [[Minecraft:armor stand]]s.&lt;br /&gt;
** A mob in midair affected by it still responds to knockback by moving horizontally.&lt;br /&gt;
*** Although the AI will not permit any mob to move on their own, [[Minecraft:horse]]s and [[Minecraft:pig]]s ridden by the player move normally.&lt;br /&gt;
**** Very similarly, [[Minecraft:boat]]s in the [[Minecraft:air]] ridden by the player, move as if they were in [[Minecraft:water]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Options]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;samp&amp;gt;[[Minecraft:options.txt]]&amp;lt;/samp&amp;gt; now displays the [[Minecraft:data version]] the file was last saved in.&lt;br /&gt;
* [[Minecraft:Options#Video Settings|VBOs]] are now enabled by default, overriding old options when upgrading.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Particle]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;fallingdust&amp;lt;/code&amp;gt; particle now collides with blocks.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|fixedin=1.10, 1.10 Pre-Release 2, 1.10 Pre-Release 1, 16w21b, 16w21a, 16w20a|prefix=Minecraft&lt;br /&gt;
|;old&lt;br /&gt;
|595|Low Domestic Spawn in Superflat Worlds/Passive mobs do not spawn on superflat outside of spawn chunks.&lt;br /&gt;
|3437|Flowers/tall grass are placed on top of village paths by the world generator.&lt;br /&gt;
|10046|Random destination routine has a small statistical tendency to move more north west (fix included).&lt;br /&gt;
|28424|Untamed wolves and ocelots disappear.&lt;br /&gt;
|44579|Cannot summon green robed villager, even though its Zombie counterpart works.&lt;br /&gt;
|69992|Wrong syntax for {{cmd|scoreboard players test}} (max value isn&amp;#039;t required).&lt;br /&gt;
|78688|Invulnerable mobs still act like they are taking damage in fire.&lt;br /&gt;
|79366|Achievement &amp;quot;Hot Topic&amp;quot; text incorrect.&lt;br /&gt;
|82425|Insertion tag (tell raw) won&amp;#039;t work on servers.&lt;br /&gt;
|84422|No teleportation from any vehicle.&lt;br /&gt;
|86295|The Ender Crystal beam is going the other way.&lt;br /&gt;
|87739|{{cmd|setblock}} with signs missing Text tags kicks all players loading the sign.&lt;br /&gt;
|89141|Shulker spawn instant position is crooked (not aligned to block grid).&lt;br /&gt;
|89848|playsound/sound engine pitch algorithm isn&amp;#039;t working properly.&lt;br /&gt;
|93642|XPOrb texture turns gray right before reaching player.&lt;br /&gt;
|93830|Wolf tail height is not based on ratio of Health to maxHealth.&lt;br /&gt;
|93886|Iron golems failing to jump up single blocks.&lt;br /&gt;
|94576|Player head in inventory causes buggy rendering of certain inventory slots, potion effect display and attack cooldown.&lt;br /&gt;
|94896|Tab completion works incorrectly when text is already selected.&lt;br /&gt;
|95554|Tab-complete doesn&amp;#039;t work correctly for {{cmd|playsound}}.&lt;br /&gt;
|95910|Unable to activate End portal with non-air blocks in the middle.&lt;br /&gt;
|95973|Adult horse/donkey pathfinding issue: 1 block elevations treated as &amp;#039;non-traversable&amp;#039; terrain in certain configurations.&lt;br /&gt;
|95982|Invalid sound category (source) in {{cmd|playsound}} command kicks player from server.&lt;br /&gt;
|96131|{{cmd|execute}} detect command causing entities within a chunk to be scoreboard reset.&lt;br /&gt;
|96269|Skeletons, stray, witches, blazes, guardians and snowman can&amp;#039;t shoot while in boats.&lt;br /&gt;
|97201|Elytra stops working on relog.&lt;br /&gt;
|97526|Signs, banners, skulls and chests are flashing when item ner is nearby.&lt;br /&gt;
|97602|Shift+clicking shield from inventory to shield slot doesn&amp;#039;t work.&lt;br /&gt;
|98075|Note Block sound source is &amp;quot;Blocks&amp;quot; instead of &amp;quot;Jukebox/Noteblocks&amp;quot;&lt;br /&gt;
|98224|JSON signs with scoreboard objectives erase their block data upon chunk load.&lt;br /&gt;
|98430|Endermen can drop a cacti that has a missing texture.&lt;br /&gt;
|98654|Legacy ender dragon not moving.&lt;br /&gt;
|99945|Cooked fish with numeric IDs not imported properly.&lt;br /&gt;
|101001|Fishing rod cannot pull items.&lt;br /&gt;
|101118|Mobs&amp;#039; pathfinding is confused by grass paths.&lt;br /&gt;
|101325|Loading &amp;lt;code&amp;gt;Village.dat&amp;lt;/code&amp;gt; containing player reputation causes &amp;lt;code&amp;gt;NullPointerException&amp;lt;/code&amp;gt;.&lt;br /&gt;
|otherissuescount=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;More fixes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed some broken uses of relative coordinates.&amp;lt;ref&amp;gt;{{cite|url=https://www.mojang.com/2016/05/minecraft-snapshot-16w20a/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2016/05/minecraft-snapshot-16w20a/|title=Minecraft snapshot 16w20a|author=Searge|website=Mojang.com|date=May 18, 2016}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{slicedlime|32VGSY22U5E|lW8k-sefzfY|2hmWNhL2KJw}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* 1.10 has the fewest number of development versions of any major version of {{JE}}, with just three snapshots and two pre-releases being released for this version.&lt;br /&gt;
* 1.10 also had the shortest time of any major update between its first development version and the full release, with only 21 days passing between the release of the [[Minecraft:Java Edition 16w20a|first snapshot]] and the full release of 1.10.&lt;br /&gt;
* 1.10 was released exactly 5 years before [[Minecraft:Java Edition 1.17|1.17]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|1.1x}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:1.10]]&lt;br /&gt;
[[Minecraft:es:Java Edition 1.10]]&lt;br /&gt;
[[Minecraft:fr:Édition Java 1.10]]&lt;br /&gt;
[[Minecraft:it:Java Edition 1.10]]&lt;br /&gt;
[[Minecraft:ja:Java Edition 1.10]]&lt;br /&gt;
[[Minecraft:ko:Java Edition 1.10]]&lt;br /&gt;
[[Minecraft:nl:1.10]]&lt;br /&gt;
[[Minecraft:pl:Java Edition 1.10]]&lt;br /&gt;
[[Minecraft:pt:Edição Java 1.10]]&lt;br /&gt;
[[Minecraft:ru:1.10 (Java Edition)]]&lt;br /&gt;
[[Minecraft:uk:1.10 (Java Edition)]]&lt;br /&gt;
[[Minecraft:zh:Java版1.10]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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