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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AJava_Edition_1.16_Pre-release_3</id>
	<title>Minecraft:Java Edition 1.16 Pre-release 3 - Revision history</title>
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	<updated>2026-10-23T19:59:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>SyncBot: Sync: updated from Minecraft</title>
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		<updated>2026-09-10T11:05:30Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:05, 10 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Gameplay ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Gameplay ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Loot table]]s&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Loot table]]s&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added a loot table for the [[Minecraft:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nether &lt;/del&gt;portal block]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added a loot table for the [[Minecraft:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nether &lt;/ins&gt;portal block]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== General ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== General ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added &amp;lt;code&amp;gt;infiniburn_nether&amp;lt;/code&amp;gt; block tag.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added &amp;lt;code&amp;gt;infiniburn_nether&amp;lt;/code&amp;gt; block tag.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Contains the &amp;lt;code&amp;gt;#infiniburn_overworld&amp;lt;/code&amp;gt; block tag.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Contains the &amp;lt;code&amp;gt;#infiniburn_overworld&amp;lt;/code&amp;gt; block tag.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Fire burns infinitely on blocks in this tag in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nether&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Fire burns infinitely on blocks in this tag in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nether&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added &amp;lt;code&amp;gt;infiniburn_end&amp;lt;/code&amp;gt; block tag.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added &amp;lt;code&amp;gt;infiniburn_end&amp;lt;/code&amp;gt; block tag.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Contains the &amp;lt;code&amp;gt;#infiniburn_overworld&amp;lt;/code&amp;gt; block tag as well as bedrock.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Contains the &amp;lt;code&amp;gt;#infiniburn_overworld&amp;lt;/code&amp;gt; block tag as well as bedrock.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Fire burns infinitely on blocks in this tag in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Fire burns infinitely on blocks in this tag in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;End&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Changes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Changes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l141&quot;&gt;Line 141:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 141:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[Minecraft:raids.dat format|Raid data files]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[Minecraft:raids.dat format|Raid data files]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rename the data file for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nether &lt;/del&gt;from &amp;lt;code&amp;gt;raids_nether.dat&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;raids.dat&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rename the data file for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nether &lt;/ins&gt;from &amp;lt;code&amp;gt;raids_nether.dat&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;raids.dat&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** However, the game neither moves the old file nor imports data from the old file.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** However, the game neither moves the old file nor imports data from the old file.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l166&quot;&gt;Line 166:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 166:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|166346|Transparent blocks do not render properly with tripwire above.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|166346|Transparent blocks do not render properly with tripwire above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|167043|Enchantment glint only applies to the handle of shields with banners.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|167043|Enchantment glint only applies to the handle of shields with banners.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|169008|Using &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end &lt;/del&gt;portal in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nether &lt;/del&gt;teleports the player to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end&lt;/del&gt;, but at the same coordinates the player was in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nether&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|169008|Using &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;End &lt;/ins&gt;portal in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nether &lt;/ins&gt;teleports the player to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;End&lt;/ins&gt;, but at the same coordinates the player was in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nether&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|171618|Players wearing armor take less damage from burning when standing in fire under certain conditions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|171618|Players wearing armor take less damage from burning when standing in fire under certain conditions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|171969|Fall damage is negated when stepping up after falling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|171969|Fall damage is negated when stepping up after falling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l204&quot;&gt;Line 204:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 204:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|182909|{{key|Escape}} from Customized World&amp;#039;s biome selection screen kicks the player back to the main menu.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|182909|{{key|Escape}} from Customized World&amp;#039;s biome selection screen kicks the player back to the main menu.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|183018|When sneaking while flying underwater in creative, the player exits flying mode after a few seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|183018|When sneaking while flying underwater in creative, the player exits flying mode after a few seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|183402|Tutorial does not advance when breaking &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nether &lt;/del&gt;tree.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|183402|Tutorial does not advance when breaking &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nether &lt;/ins&gt;tree.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|183554|Ruined portals generated in lava lakes unnaturally displace lava, resulting in weird borders.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|183554|Ruined portals generated in lava lakes unnaturally displace lava, resulting in weird borders.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|183588|Stray emerald block in structure {{cd|bastion/treasure/big_air_full}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|183588|Stray emerald block in structure {{cd|bastion/treasure/big_air_full}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l230&quot;&gt;Line 230:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 230:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|185004|[Crash] {{cd|java.lang.NullPointerException}} – Crash on entering End/Nether portal when dimension is removed in worldgen settings.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|185004|[Crash] {{cd|java.lang.NullPointerException}} – Crash on entering End/Nether portal when dimension is removed in worldgen settings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|185164|Bottom half of icebergs always generate at y{{=}}62 regardless of {{cd|sea_level}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|185164|Bottom half of icebergs always generate at y{{=}}62 regardless of {{cd|sea_level}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|185285|Entering the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end &lt;/del&gt;or the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nether &lt;/del&gt;after creating and reentering a debug world crashes the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|185285|Entering the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;End &lt;/ins&gt;or the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nether &lt;/ins&gt;after creating and reentering a debug world crashes the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|185299|Villagers cannot be summoned with a specific type unless the player also specifies a profession.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|185299|Villagers cannot be summoned with a specific type unless the player also specifies a profession.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|185363|{{cd|sync-chunk-writes}} often takes over a minute to close a world.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|185363|{{cd|sync-chunk-writes}} often takes over a minute to close a world.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l249&quot;&gt;Line 249:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 249:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|187392|Items in waterlogged stairs do not float up high enough to be caught by a water stream above the stair.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|187392|Items in waterlogged stairs do not float up high enough to be caught by a water stream above the stair.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|187394|Dying ender dragons are rendered completely white when using Fabulous graphics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|187394|Dying ender dragons are rendered completely white when using Fabulous graphics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|187402|Lighting in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end &lt;/del&gt;dimension is much darker when on a server.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|187402|Lighting in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;End &lt;/ins&gt;dimension is much darker when on a server.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|187405|{{cmd|seed}} is no longer available without cheats enabled.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|187405|{{cmd|seed}} is no longer available without cheats enabled.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|187411|Particles and clouds not rendering properly behind stained glass and solid blocks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|187411|Particles and clouds not rendering properly behind stained glass and solid blocks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l259&quot;&gt;Line 259:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 259:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|187483|The advancement &amp;quot;Two by Two&amp;quot; can be achieved by just breeding turtles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|187483|The advancement &amp;quot;Two by Two&amp;quot; can be achieved by just breeding turtles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|187504|Mobs do not drop rare drop items when killed by a player in Creative mode.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|187504|Mobs do not drop rare drop items when killed by a player in Creative mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|187552|Piglins and hoglins shake in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nether &lt;/del&gt;on servers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|187552|Piglins and hoglins shake in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nether &lt;/ins&gt;on servers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|187585|Dolphins with {{cd|NoAI:1b}} can drown.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|187585|Dolphins with {{cd|NoAI:1b}} can drown.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|187592|Piglins constantly pick up gold nuggets and drop them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|187592|Piglins constantly pick up gold nuggets and drop them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_1.16_Pre-release_3&amp;diff=193113&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_1.16_Pre-release_3&amp;diff=193113&amp;oldid=prev"/>
		<updated>2026-09-02T11:11:55Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{log4j vulnerability|dev=true}}&lt;br /&gt;
{{Infobox version&lt;br /&gt;
|title=Minecraft 1.16 Pre-release 3&lt;br /&gt;
|image=1.16 Pre-release 3.jpg&lt;br /&gt;
|image2=Java Edition 1.16 Pre-release 3.png&lt;br /&gt;
|edition=Java&lt;br /&gt;
|type=Pre-release&lt;br /&gt;
|date=June 10, 2020&lt;br /&gt;
|clienthash=0d7c195c685f8a6172696c9a7f8f4e5d76185528&lt;br /&gt;
|jsonhash=d47be443688e17e4f344be6306eaffcd5e583b2e&lt;br /&gt;
|jsonfile=1.16-pre3&lt;br /&gt;
|serverhash=0b5653b65bc494fa55349682cebf50abf0d72ad9&lt;br /&gt;
|clientmap=5be40d7307349ae9d8a7cb3066d0bb5b4817226d&lt;br /&gt;
|servermap=c1323c8127c52e228918e82fd4b74d40fb2897a2&lt;br /&gt;
|parent=1.16&lt;br /&gt;
|prevparent=1.15.2&lt;br /&gt;
|prev=1.16 Pre-release 2&lt;br /&gt;
|next=1.16 Pre-release 4&lt;br /&gt;
|nextparent=1.16.1&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.16 Pre-release 3&amp;#039;&amp;#039;&amp;#039; (known as &amp;#039;&amp;#039;&amp;#039;1.16-pre3&amp;#039;&amp;#039;&amp;#039; in the [[Minecraft:launcher]]) is the third pre-release for [[Minecraft:Java Edition 1.16]], released on June 10, 2020,&amp;lt;ref&amp;gt;{{Mcnet|minecraft-1-16-pre-release-3|Minecraft 1.16 Pre-Release 3|June 10, 2020}}&amp;lt;/ref&amp;gt; which makes a few minor changes and fixes many bugs.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Loot table]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added a loot table for the [[Minecraft:nether portal block]].&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tag]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;lt;code&amp;gt;infiniburn_overworld&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Contains netherrack and magma blocks.&lt;br /&gt;
** Fire burns infinitely on blocks in this tag in the overworld.&lt;br /&gt;
* Added &amp;lt;code&amp;gt;infiniburn_nether&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Contains the &amp;lt;code&amp;gt;#infiniburn_overworld&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Fire burns infinitely on blocks in this tag in the nether.&lt;br /&gt;
* Added &amp;lt;code&amp;gt;infiniburn_end&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Contains the &amp;lt;code&amp;gt;#infiniburn_overworld&amp;lt;/code&amp;gt; block tag as well as bedrock.&lt;br /&gt;
** Fire burns infinitely on blocks in this tag in the end.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Lava]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Visibility under lava is now slightly better when under the effect of [[Minecraft:Fire Resistance]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Observer]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The back texture while powered on has been changed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Potted cactus]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Top face now uses the top texture of cactus, rather than the side texture.&lt;br /&gt;
* Now no longer contains dirt.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sign]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Changed the capitalization of &amp;quot;Edit sign message&amp;quot; to &amp;quot;Edit Sign Message&amp;quot; in the sign GUI.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Food]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be placed on unlit [[Minecraft:campfire]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Shroomlight]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be composted.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Piglin]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now are angered if they hear a player breaking a chest or block of gold (or similar), even when out of their line of sight.&lt;br /&gt;
* No longer have unique helmet textures.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Strider]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are now more common.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wither]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be built sideways even at Y=0 and Y=1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Zombified piglin]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now drop experience orbs and rare drops if killed by entity while in angered state.&amp;lt;ref&amp;gt;{{bug|MC-187449}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Bastion remnant]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A few sub-structures that would not generate previously now generate.&lt;br /&gt;
** This includes &amp;lt;code&amp;gt;bastion/hoglin_stable/large_stables/inner_4&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;bastion/hoglin_stable/large_stables/outer_4&amp;lt;/code&amp;gt;.&lt;br /&gt;
* A few unused sub-structures have been removed.&lt;br /&gt;
** This includes &amp;lt;code&amp;gt;bastion/hoglin_stable/stairs/stairs_0_mirrored&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bastion/hoglin_stable/stairs/stairs_2&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;bastion/hoglin_stable/stairs/stairs_3&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Removed the emerald block from &amp;lt;code&amp;gt;bastion/treasure/big_air_full&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Nether fortress]]es &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are now slightly more common.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Advancement]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The advancement &amp;quot;Oh Shiny&amp;quot; no longer unlocks if the distracted piglin is a baby. The advancement also does not unlock if the player uses [[Minecraft:gold nugget]]s, since they were removed from the &amp;lt;code&amp;gt;piglin_loved&amp;lt;/code&amp;gt; item tag.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Debug messages&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Changed the description of the F3+N shortcut in the F3+Q output from &amp;quot;F3 + N = Cycle creative &amp;lt;-&amp;gt; spectator&amp;quot; to &amp;quot;F3 + N = Cycle previous gamemode &amp;lt;-&amp;gt; spectator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Dual wield]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Item can be swapped into the off-hand from any open inventory, instead from only the hotbar.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Changed the capitalization of &amp;quot;Click to copy to Clipboard&amp;quot; to &amp;quot;Click to Copy to Clipboard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Credits&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Updated the credits.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Entities]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The neutral mob NBT tag &amp;lt;code&amp;gt;AngryAt&amp;lt;/code&amp;gt; is now used when the mob is angry at any entity, not just players.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Options&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The localization key for the offhand keybinding was changed from &amp;lt;code&amp;gt;key.swapHands&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;key.swapOffhand&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Changed the description of fancy graphics to &amp;quot;&amp;#039;Fancy&amp;#039; graphics balances performance and quality for the majority of machines. [New line] Weather, clouds and particles may not appear behind translucent blocks or water.&amp;quot;&lt;br /&gt;
** Was previously &amp;quot;&amp;#039;Fancy&amp;#039; graphics balances performance and quality for the majority of machines.&amp;quot;&lt;br /&gt;
* Changed the description of fabulous graphics to &amp;quot;&amp;#039;Fabulous&amp;#039; graphics uses screen shaders for drawing weather, clouds and particles behind translucent blocks and water. [New line] This may severely impact performance for portable devices and 4K displays.&amp;quot;&lt;br /&gt;
** Was previously &amp;quot;&amp;#039;Fabulous&amp;#039; graphics enables screen shaders to draw translucent objects per-pixel. [New line] This may severely impact performance for portable devices and 4k displays.&amp;quot;&lt;br /&gt;
* Changed the description of the offhand swap key in the controls section from &amp;quot;Swap Item In Hands&amp;quot; to &amp;quot;Swap Item With Offhand&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Region file format|Region files]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Region files are now only opened in synchronous mode on Windows, not on other operating systems. Status of this feature can be manually controlled by following options:&lt;br /&gt;
** For dedicated servers: &amp;lt;code&amp;gt;sync-chunk-writes&amp;lt;/code&amp;gt; within &amp;lt;code&amp;gt;server.properties&amp;lt;/code&amp;gt;.&lt;br /&gt;
** For clients: &amp;lt;code&amp;gt;syncChunkWrites&amp;lt;/code&amp;gt; within &amp;lt;code&amp;gt;options.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Splash]]es&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The splash &amp;quot;Sexy!&amp;quot; was changed to &amp;quot;Moderately attractive!&amp;quot;&lt;br /&gt;
** At the time of this snapshot&amp;#039;s release, this change had no effect as the splashes relating to the COVID-19 pandemic were still in place.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tag]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed gold nuggets from the &amp;lt;code&amp;gt;piglin_loved&amp;lt;/code&amp;gt; item tag.&lt;br /&gt;
* The &amp;lt;code&amp;gt;sand&amp;lt;/code&amp;gt; block tag is now used to determine whether turtle eggs can hatch on a block.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;World creation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The game now attempts to recover worlds broken in [[Minecraft:1.16-pre1]].&lt;br /&gt;
* A loading screen is now displayed while the game is reading world data for loading, creating or re-creating a world.&lt;br /&gt;
* [[Minecraft:Commands/gamerule|Gamerule]] descriptions now span multiple lines if needed on the game rules screen.&lt;br /&gt;
* Changed the capitalization of some strings.&lt;br /&gt;
** &amp;quot;Create backup and load&amp;quot; was changed to &amp;quot;Create Backup and Load&amp;quot;.&lt;br /&gt;
** &amp;quot;Safe mode&amp;quot; was changed to &amp;quot;Safe Mode&amp;quot;.&lt;br /&gt;
** &amp;quot;Edit game rules&amp;quot; was changed to &amp;quot;Edit Game Rules&amp;quot;.&lt;br /&gt;
** &amp;quot;Import settings&amp;quot; was changed to &amp;quot;Import Settings&amp;quot;.&lt;br /&gt;
** &amp;quot;Floating islands&amp;quot; was changed to &amp;quot;Floating Islands&amp;quot;.&lt;br /&gt;
** &amp;quot;Go back&amp;quot; was changed to &amp;quot;Go Back&amp;quot;.&lt;br /&gt;
** &amp;quot;Reset to default&amp;quot; was changed to &amp;quot;Reset to Default&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:raids.dat format|Raid data files]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Rename the data file for the nether from &amp;lt;code&amp;gt;raids_nether.dat&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;raids.dat&amp;lt;/code&amp;gt;.&lt;br /&gt;
** However, the game neither moves the old file nor imports data from the old file.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|fixedin=1.16 Pre-release 3&lt;br /&gt;
|;old&lt;br /&gt;
|13823|Leads are incorrectly positioned on certain entities.&lt;br /&gt;
|14680|Lead is shifted upwards or downwards based on leashed entity height.&lt;br /&gt;
|27535|Mobs can sometimes still despawn, even if named with a name tag.&lt;br /&gt;
|55493|JSON text selectors always have predefined {{cd|clickEvent}} and {{cd|hoverEvent}}.&lt;br /&gt;
|84610|Off-hand hotkey does not work in inventories.&lt;br /&gt;
|103462|Some translucent parts of entities are rendered behind translucent blocks, block entities and some entities (depending on loading order).&lt;br /&gt;
|131286|Attack will use right hand instead of left hand when swimming (main hand: left).&lt;br /&gt;
|134608|Certain spawner tag conditions induce game crash.&lt;br /&gt;
|139313|Ascending and descending simultaneously in lava while flying in Creative mode causes the player to float upwards.&lt;br /&gt;
|139361|Skull model positioned out of bounding.&lt;br /&gt;
|143473|Teleporting a mob while it is pathfinding will make it navigate back to where it was originally going.&lt;br /&gt;
|152157|&amp;quot;Marie Stålkrantz&amp;quot; is not the right color in game credits.&lt;br /&gt;
|159371|Leads are incorrectly positioned on bees.&lt;br /&gt;
|159502|Bees do not avoid water; killing themselves.&lt;br /&gt;
|160520|Bees&amp;#039; wandering AI tries to go through three-way corners.&lt;br /&gt;
|163254|Block entities, transparent blocks, water, and clouds always render in front of lightning.&lt;br /&gt;
|163921|Placing a block while looking at redstone ore plays no sound.&lt;br /&gt;
|166346|Transparent blocks do not render properly with tripwire above.&lt;br /&gt;
|167043|Enchantment glint only applies to the handle of shields with banners.&lt;br /&gt;
|169008|Using end portal in the nether teleports the player to the end, but at the same coordinates the player was in the nether.&lt;br /&gt;
|171618|Players wearing armor take less damage from burning when standing in fire under certain conditions.&lt;br /&gt;
|171969|Fall damage is negated when stepping up after falling.&lt;br /&gt;
|177712|Nether portal blocks do not have loot tables.&lt;br /&gt;
|182076|Horse jumping sound is unused.&lt;br /&gt;
|182249|Problems with {{cd|potted_cactus.json}} block model file.&lt;br /&gt;
|185616|Turtle eggs cannot hatch on red sand.&lt;br /&gt;
|185949|Copy &amp;quot;C&amp;quot; in &amp;quot;Click to Copy to Clipboard&amp;quot; is not capitalized.&lt;br /&gt;
|186353|The &amp;quot;s&amp;quot; and &amp;quot;m&amp;quot; in &amp;quot;Edit sign message&amp;quot; are uncapitalized.&lt;br /&gt;
|;dev&lt;br /&gt;
|171810|Some Mojang employees are not mentioned in the credits.&lt;br /&gt;
|172053|Nether particles get stuck on the bottom of blocks.&lt;br /&gt;
|172105|When a piglin is dancing, targeting or looking at an item, the chestplate the piglin is wearing does not adjust to the piglin&amp;#039;s pose.&lt;br /&gt;
|172110|Texture of turtle shells is missing when worn by a piglin or zombified piglin.&lt;br /&gt;
|172871|Unable to spawn wither in horizontal arrangement below y level 2.&lt;br /&gt;
|173310|Observer powered texture does not match unpowered.&lt;br /&gt;
|173404|Desync when mounting an entity while sneaking.&lt;br /&gt;
|173825|Bats break turtle eggs.&lt;br /&gt;
|176094|Baby zombified piglin chicken jockeys can spawn riding striders.&lt;br /&gt;
|177336|&amp;quot;Failed to access level&amp;quot; when opening a world from a CIFS mount on Ubuntu.&lt;br /&gt;
|177530|The new {{cd|minecraft:attributes}} registry is plural, while all the others are singular.&lt;br /&gt;
|177542|Chunk loading and saving is extremely slow when {{cd|sync-chunk-writes{{=}}true}}.&lt;br /&gt;
|177626|Spruce generation is broken.&lt;br /&gt;
|177694|Zombified piglin spawn egg is placed before zombie villager spawn egg in the Creative inventory.&lt;br /&gt;
|177795|Overworld music can start playing in the Nether in Survival.&lt;br /&gt;
|177863|Shroomlights cannot be composted.&lt;br /&gt;
|177876|Striders are now much rarer.&lt;br /&gt;
|178010|Lena Raine does not appear in credits.&lt;br /&gt;
|178338|Striders only get warm when lava touches their legs.&lt;br /&gt;
|179140|Sea guardians have an odd swimming behavior.&lt;br /&gt;
|180603|Wrong structures are generated in Superflat worlds.&lt;br /&gt;
|181630|Advancement trigger {{cd|minecraft:tick}} does not support standard {{cd|player}} predicate.&lt;br /&gt;
|181813|Edit &amp;quot;g&amp;quot;ame &amp;quot;r&amp;quot;ules are not capitalized in the &amp;quot;Game Rules&amp;quot; menu title.&lt;br /&gt;
|181884|Falling quickly/flying with elytra/swimming with Riptide trident and throwing a projectile will cause it to hit the player.&lt;br /&gt;
|182766|Recipe book search function does not work if recipe book was not open before.&lt;br /&gt;
|182825|Mob name colors still don&amp;#039;t work with translation/keybind components.&lt;br /&gt;
|182909|{{key|Escape}} from Customized World&amp;#039;s biome selection screen kicks the player back to the main menu.&lt;br /&gt;
|183018|When sneaking while flying underwater in creative, the player exits flying mode after a few seconds.&lt;br /&gt;
|183402|Tutorial does not advance when breaking nether tree.&lt;br /&gt;
|183554|Ruined portals generated in lava lakes unnaturally displace lava, resulting in weird borders.&lt;br /&gt;
|183588|Stray emerald block in structure {{cd|bastion/treasure/big_air_full}}.&lt;br /&gt;
|183594|The 5th large inner and outer hoglin stables do not generate in bastions.&lt;br /&gt;
|183599|Some hoglin stable stair structures do not generate.&lt;br /&gt;
|183762|Description of {{key|F3}}+{{key|N}} in help menu still describes the old functionality.&lt;br /&gt;
|183809|Large oak trees replace blocks.&lt;br /&gt;
|183880|Distracting baby piglins with gold grants the &amp;quot;Oh Shiny&amp;quot; advancement.&lt;br /&gt;
|183915|Wall heads and skulls are slightly offset from block selection outline.&lt;br /&gt;
|183931|Nether fortress mobs no longer spawn in extended bounding box.&lt;br /&gt;
|183933|{{cd|show_text}} in {{cmd|tellraw}}&amp;#039;s {{cd|hoverEvents}} do not work for components that need resolving (nbt, score, selector).&lt;br /&gt;
|184093|Using an End gateway teleports the player half a block too high.&lt;br /&gt;
|184250|Font of the enchantments displayed in the enchanting table is italic.&lt;br /&gt;
|184608|&amp;quot;Unknown biome, defaulting to plains&amp;quot; error upon launching the game.&lt;br /&gt;
|184612|&amp;quot;Import Settings&amp;quot; &amp;quot;s&amp;quot; is not capitalized.&lt;br /&gt;
|184653|[Crash] {{cd|java.lang.IllegalArgumentException: value already present:}} – Game crashes when worldgen dimension type presets are not unique.&lt;br /&gt;
|184675|Superflat void preset does not have a starting platform again.&lt;br /&gt;
|184699|{{cmd|spreadplayers under}} does not prevent invalid values.&lt;br /&gt;
|184723|The &amp;quot;i&amp;quot; in &amp;quot;World Type: Floating islands&amp;quot; is not capitalized.&lt;br /&gt;
|184757|[Crash] {{cd|java.lang.NullPointerException: Ticking memory connection}} on loading a dimension with debug chunk generator.&lt;br /&gt;
|184887|The player can spawn in the bedrock ceiling of a Caves world.&lt;br /&gt;
|184900|Newline in {{cmd|tellraw}} adds a space at the beginning of the new line.&lt;br /&gt;
|184948|Swapping json data for dimensions via custom world breaks portals.&lt;br /&gt;
|184984|Game crashes after generating multiple worlds in succession.&lt;br /&gt;
|185004|[Crash] {{cd|java.lang.NullPointerException}} – Crash on entering End/Nether portal when dimension is removed in worldgen settings.&lt;br /&gt;
|185164|Bottom half of icebergs always generate at y{{=}}62 regardless of {{cd|sea_level}}.&lt;br /&gt;
|185285|Entering the end or the nether after creating and reentering a debug world crashes the game.&lt;br /&gt;
|185299|Villagers cannot be summoned with a specific type unless the player also specifies a profession.&lt;br /&gt;
|185363|{{cd|sync-chunk-writes}} often takes over a minute to close a world.&lt;br /&gt;
|185417|Maps reset on upgrade.&lt;br /&gt;
|186084|Piglin head and torso floats and detaches during celebration dance.&lt;br /&gt;
|186085|Player is unable to interact with the world after dismounting a boat while it is moving.&lt;br /&gt;
|186091|When a player stops swimming, &amp;quot;diving underwater&amp;quot; sound occurs and vision flashes.&lt;br /&gt;
|186092|The head of a piglin becomes offset after performing their celebration dance.&lt;br /&gt;
|186097|Pigs are moving very slowly.&lt;br /&gt;
|186248|&amp;quot;m&amp;quot; in &amp;quot;Safe Mode&amp;quot; button is not capitalized.&lt;br /&gt;
|186263|&amp;quot;b&amp;quot; &amp;amp; &amp;quot;l&amp;quot; in &amp;quot;Create Backup &amp;amp; Load&amp;quot; is not capitalized.&lt;br /&gt;
|186403|Swimming up on the side of flowing water no longer prevents the player from drowning.&lt;br /&gt;
|186492|Lily pad placement in creative mode causes item on hotbar to flicker/vanish.&lt;br /&gt;
|186905|&amp;quot;Superflat Customization&amp;quot; screen resets every time a user opens it and does not show previously saved settings.&lt;br /&gt;
|187363|Charged respawn anchors no longer light up blocks around them.&lt;br /&gt;
|187367|Netherite recipes show up in crafting table despite requiring a smithing table to use.&lt;br /&gt;
|187371|Game crashes when attempting to change cloud settings on some graphics cards.&lt;br /&gt;
|187392|Items in waterlogged stairs do not float up high enough to be caught by a water stream above the stair.&lt;br /&gt;
|187394|Dying ender dragons are rendered completely white when using Fabulous graphics.&lt;br /&gt;
|187402|Lighting in the end dimension is much darker when on a server.&lt;br /&gt;
|187405|{{cmd|seed}} is no longer available without cheats enabled.&lt;br /&gt;
|187411|Particles and clouds not rendering properly behind stained glass and solid blocks.&lt;br /&gt;
|187437|Held item is invisible in inventory menu.&lt;br /&gt;
|187449|Zombified piglins do not drop XP and rare drops anymore if killed by anything other than the player while in angered state.&lt;br /&gt;
|187466|Mobs killed in creative mode do not drop experience.&lt;br /&gt;
|187468|Enchantment glint does not render for certain things on Fabulous setting.&lt;br /&gt;
|187478|Mobs that flee when hit no longer flee after being hit by a player in creative.&lt;br /&gt;
|187483|The advancement &amp;quot;Two by Two&amp;quot; can be achieved by just breeding turtles.&lt;br /&gt;
|187504|Mobs do not drop rare drop items when killed by a player in Creative mode.&lt;br /&gt;
|187552|Piglins and hoglins shake in the nether on servers.&lt;br /&gt;
|187585|Dolphins with {{cd|NoAI:1b}} can drown.&lt;br /&gt;
|187592|Piglins constantly pick up gold nuggets and drop them.&lt;br /&gt;
|;previous&lt;br /&gt;
|187611|White squares when in first person with Fabulous video settings and {{key|F1}}.&lt;br /&gt;
|187618|Demo world not saving after saving and quitting then quitting out of &amp;#039;&amp;#039;Minecraft&amp;#039;&amp;#039;.&lt;br /&gt;
|187673|[Crash] {{cd|java.lang.IllegalStateException: Unregistered dimension type}}.&lt;br /&gt;
|187676|&amp;quot;d&amp;quot; in &amp;quot;Reset to default&amp;quot; is not capitalized.&lt;br /&gt;
|187677|&amp;quot;b&amp;quot; in &amp;quot;Go back&amp;quot; is not capitalized.&lt;br /&gt;
|187679|Bees stay angry far longer.&lt;br /&gt;
|187729|Villagers don&amp;#039;t show angry particles when hit.&lt;br /&gt;
|187730|Newly spawned zombified piglins do not pick up the aggro of older spawned aggravated zombified piglins.&lt;br /&gt;
|187739|{{cd|NeutralMob.playerDied}} (Player) does not return if {{cd|forgiveDeadPlayers{{=}}false}}.&lt;br /&gt;
|187796|Wolves only use their hostile appearance after being attacked.&lt;br /&gt;
|187811|Ender dragon death animation suddenly flashes right after it has ended.&lt;br /&gt;
|187978|{{cmd|seed}} available to all players on multiplayer server.&lt;br /&gt;
|188070|Glitched skin while swimming (left hand).&lt;br /&gt;
|188088|Overworld superflat preset no longer generates with terrain decorations.&lt;br /&gt;
|188216|Superflat biome selection overrides block selection on &amp;quot;Create New World&amp;quot; screen.&lt;br /&gt;
|188370|Zombified piglins no longer make angry sounds when hostile toward a non-player entity.&lt;br /&gt;
|188393|&amp;quot;K&amp;quot; in &amp;quot;4k&amp;quot; is not capitalized.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{slicedlime|QNHPuupiywk}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* 1.16-pre3 held the record for the largest number of bug fixes in a single pre-release, as well as in any development version, at 131. However, this was beaten by [[Minecraft:24w33a]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|1.1x}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:1.16-pre3]]&lt;br /&gt;
[[Minecraft:es:Java Edition 1.16 Pre-release 3]]&lt;br /&gt;
[[Minecraft:fr:Édition Java 1.16 Pre-release 3]]&lt;br /&gt;
[[Minecraft:ja:Java Edition 1.16 Pre-release 3]]&lt;br /&gt;
[[Minecraft:pt:Edição Java 1.16 Pre-release 3]]&lt;br /&gt;
[[Minecraft:ru:1.16 Pre-release 3 (Java Edition)]]&lt;br /&gt;
[[Minecraft:zh:Java版1.16-pre3]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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