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		<title>SyncBot: Sync: new page from Minecraft</title>
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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{log4j vulnerability|dev=true}}&lt;br /&gt;
{{Infobox version&lt;br /&gt;
|title=Minecraft 1.18 Experimental Snapshot 1&lt;br /&gt;
|image=1.18 Experimental Snapshot 1 banner.jpg&lt;br /&gt;
|image2=1.18 Experimental Snapshot 1 reddit.png&lt;br /&gt;
|image3=Java Edition 1.18 Experimental Snapshot 1 menu.png&lt;br /&gt;
|edition=Java&lt;br /&gt;
|type=Experimental snapshot&lt;br /&gt;
|date=July 13, 2021&lt;br /&gt;
|jsondl={{dl|231bba2a21e18b8c60976e1f6110c053b7b93226|custom|name=1_18_experimental-snapshot-1.zip|title=.json}}{{fn|Unzip this file in the &amp;lt;samp&amp;gt;[[Minecraft:.minecraft]]/versions&amp;lt;/samp&amp;gt; folder.}}&lt;br /&gt;
|clienthash=b230ccffcf332c9d3619af85727d02e284ff4903&lt;br /&gt;
|clientmap=117c5938948fb482bffb72e9ebf6f2f77a6d733d&lt;br /&gt;
|serverhash=83a3c2e94b744ad8f0c8bc373dd70a85da59babf&lt;br /&gt;
|servermap=3842b0e3eef95054f464d5de410f774ecead9f0f&lt;br /&gt;
|parent=1.18&lt;br /&gt;
|prevparent=1.17.1&lt;br /&gt;
|prev=&lt;br /&gt;
|next=1.18 experimental snapshot 2&lt;br /&gt;
|nextparent=1.18.1&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.18 Experimental Snapshot 1&amp;#039;&amp;#039;&amp;#039; (known as &amp;#039;&amp;#039;&amp;#039;1_18_experimental-snapshot-1&amp;#039;&amp;#039;&amp;#039; in the launcher) is the first [[Minecraft:experimental snapshot]] for [[Minecraft:Java Edition 1.18]], released on July 13, 2021,&amp;lt;ref name=&amp;quot;article_1.18_experimetal_snapshot_1&amp;quot;&amp;gt;{{Mcnet|new-world-generation-java-available-testing|New world generation in Java available for testing|July 13, 2021|Henrik Kniberg}}&amp;lt;/ref&amp;gt; which introduces new terrain generation and enables features from the [[Minecraft:Caves and Cliffs Preview Data Pack|preview data pack]]. This version is a fork of [[Minecraft:Java Edition 1.17.1 Pre-release 1|1.17.1 Pre-release 1]]. This is the first experimental snapshot released in 2021.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{EnvLink|Cave|text=Caves}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Completely overhauled.&lt;br /&gt;
* Now stretch down to Y=-59.&lt;br /&gt;
* The cavern now generates in 2 layers of different stone bases depending on the depth.&lt;br /&gt;
** Cavern layer above Y=0 is made up of regular [[Minecraft:stone]].&lt;br /&gt;
** Stone transitions to [[Minecraft:deepslate]] from Y=0 to Y=-7.&lt;br /&gt;
** Deepslate now completely replaces stone from Y=-8 to [[Minecraft:bedrock]].&lt;br /&gt;
*** Certain types of ores and structures still generate in the deepslate layer, as well as [[Minecraft:tuff]].&lt;br /&gt;
*** [[Minecraft:Dirt]], [[Minecraft:diorite]], [[Minecraft:granite]] and [[Minecraft:andesite]] do not generate in this layer.&lt;br /&gt;
* Contain [[Minecraft:aquifers]], bodies of [[Minecraft:water]] with different heights, independent of sea level (Y=63).&lt;br /&gt;
** Aquifers below Y=0 sometimes generate with lava instead of water.&amp;lt;ref name=&amp;quot;21w16a&amp;quot;&amp;gt;{{snap|21w16a|April 21, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Improved old caves, adding more variation.&amp;lt;ref&amp;gt;{{tweet|henrikkniberg|1364649861761630209|Oh forgot to mention in the changelog* we also added some more variation to the old cave carvers (width, heigh, floor cutoff, etc). Just to make them blend in a bit better with the noise caves instead of being instantly recognizable.|February 25, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* New noise caves, coming in 3 forms: cheese, spaghetti, and noodle.&lt;br /&gt;
** The original caves still exist with their generation slightly tweaked to better blend in with noise caves.&lt;br /&gt;
** Cheese caves have large stone towers stretching from the bottom of the cave to the top.&lt;br /&gt;
*** Very large, often large enough to fly with [[Minecraft:elytra]].&lt;br /&gt;
*** Abundant with [[Minecraft:spring]]s, aquifers and [[Minecraft:ore]]s.&lt;br /&gt;
** Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.&lt;br /&gt;
** Noodle caves are thinner, squigglier and more claustrophobic variants of spaghetti caves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{EnvLink|Mountain|text=Mountains}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Come in 5 sub-biomes:&lt;br /&gt;
** {{BiomeLink|Meadow}}&lt;br /&gt;
*** A flat but elevated biome that looks like a flowery and colder [[Minecraft:plains]], with an aqua [[Minecraft:grass]] color and dark blue water color.&lt;br /&gt;
*** Generates in plateaus and the lowest layers of some mountains, usually near plains and other temperate biomes.&lt;br /&gt;
*** Contains [[Minecraft:grass]], [[Minecraft:tall grass]], [[Minecraft:dandelion]]s, [[Minecraft:azure bluet]]s, [[Minecraft:cornflower]]s, [[Minecraft:blue orchid]]s, [[Minecraft:poppies]], [[Minecraft:oxeye daisies]] and [[Minecraft:allium]]s.&lt;br /&gt;
*** Only [[Minecraft:rabbit]]s and [[Minecraft:donkey]]s spawn in this biome.&lt;br /&gt;
** {{BiomeLink|Grove}}&lt;br /&gt;
*** Reminiscent of a [[Minecraft:snowy taiga]] with snow blocks instead of [[Minecraft:grass block]]s.&lt;br /&gt;
*** Generates in the slopes of a snowy mountain when next to forested biomes.&lt;br /&gt;
*** Covered in [[Minecraft:snow]], [[Minecraft:snow block]]s, [[Minecraft:powder snow]] and is filled with [[Minecraft:spruce tree]]s.&lt;br /&gt;
*** Rabbits, [[Minecraft:wolves]], [[Minecraft:fox]]es, [[Minecraft:sheep]], [[Minecraft:pig]]s, [[Minecraft:chicken]]s and [[Minecraft:cow]]s spawn in this biome.&lt;br /&gt;
** {{BiomeLink|Snowy Slopes}}&lt;br /&gt;
*** Generates in the slopes of a mountain when next to plains and snowy tundras.&lt;br /&gt;
*** Covered in snow layers, snow blocks, powder snow and [[Minecraft:ice]].&lt;br /&gt;
*** Only rabbits and [[Minecraft:goat]]s spawn in this biome.&lt;br /&gt;
** {{BiomeLink|Jagged Peaks|text=Lofty Peaks}}&lt;br /&gt;
*** One of the biomes that generate in the mountain peaks.&lt;br /&gt;
*** Covered in snow, snow blocks and [[Minecraft:ice]].&lt;br /&gt;
*** Only goats spawn in this biome.&lt;br /&gt;
** {{BiomeLink|Frozen Peaks|text=Snowcapped Peaks}}&lt;br /&gt;
*** One of the biomes that generate in the mountain peaks.&lt;br /&gt;
*** Generates if the surrounding biomes are too cold for lofty peaks.&lt;br /&gt;
*** Covered in snow, snow blocks, ice, and [[Minecraft:packed ice]].&lt;br /&gt;
*** Only goats spawn in this biome.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{EnvLink|Ore Vein|text=Ore Veins}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Long and rare [[Minecraft:ore]] formations.&lt;br /&gt;
* [[Minecraft:Copper ore]] veins mixed with [[Minecraft:granite]] and [[Minecraft:raw copper block]] generate above Y=0.&lt;br /&gt;
* [[Minecraft:Iron ore]] veins mixed with [[Minecraft:tuff]] and [[Minecraft:raw iron block]] generate below Y=0.&lt;br /&gt;
&lt;br /&gt;
=== Technical ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Debug screen]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added two new lines: &amp;quot;Multinoise&amp;quot; and &amp;quot;Terrain&amp;quot;.&lt;br /&gt;
** Only appear if the dimension where the player is uses the multi-noise biome source type.&lt;br /&gt;
** Multinoise lists the parameters used at the player&amp;#039;s position in order to place a biome. C is continentalness, E is erosion, T is temperature, H is humidity and W is weirdness.&lt;br /&gt;
** Terrain lists values related to terrain generation.{{Info needed}}&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sculk sensor]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Have been re-added to [[Minecraft:Creative inventory]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Snow block]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Plants can now be placed on snow blocks.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Bundle]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Have been re-added to Creative inventory.&lt;br /&gt;
* Can once again be crafted.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Axolotl]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now only spawn in [[Minecraft:lush caves]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Goat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now only spawn in the new mountain biomes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minecraft:Block light]] level now must be 0 for [[Minecraft:Light#Mobs|many hostile mobs]] to spawn.&amp;lt;ref&amp;gt;{{tweet|_Ulraf_|1414985600273428480|Some more information about: &amp;quot;Monsters will only spawn in complete darkness&amp;quot; * This means that generic monster spawning is now only in complete darkness. (Mobs that have special rules like slimes or phantoms are unaffected by this) * This only affects block-light, not sky-light}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Overworld]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now uses the multi-noise biome source type.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Lush caves]] and [[Minecraft:dripstone caves]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now generate naturally underground and inside hills or mountains.&lt;br /&gt;
** [[Minecraft:Azalea tree]]s now generate above lush caves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Deep warm ocean]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now generates naturally.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Swamp]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Does not generate correctly. This is fixed in 1.18 experimental snapshot 2.&amp;lt;ref name=&amp;quot;tweet_henrikkniberg_1415591066179342336&amp;quot;&amp;gt;{{tweet|henrikkniberg|1415591066179342336|Noticed some biomes were missing or not generating properly in the experimental snapshot. Re-adding swamps, ice spikes, and eroded badlands. Also experimenting with the cloud level.|July 15, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sub-[[Minecraft:biome]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minecraft:Wooded hills]], [[Minecraft:birch forest hills]], [[Minecraft:tall birch hills]], [[Minecraft:taiga hills]], [[Minecraft:taiga mountains]], [[Minecraft:gravelly mountains+]], [[Minecraft:desert hills]], [[Minecraft:desert lakes]], [[Minecraft:savanna plateau]], [[Minecraft:shattered savanna plateau]], [[Minecraft:swamp hills]], [[Minecraft:dark forest hills]], [[Minecraft:ice spikes]], [[Minecraft:snowy mountains]], [[Minecraft:snowy taiga hills]], [[Minecraft:snowy taiga mountains]], [[Minecraft:modified jungle]], [[Minecraft:jungle hills]], [[Minecraft:bamboo jungle hills]], [[Minecraft:jungle edge]], [[Minecraft:modified jungle edge]], [[Minecraft:giant tree taiga hills]], [[Minecraft:giant spruce taiga hills]], [[Minecraft:eroded badlands]], [[Minecraft:badlands plateau]], [[Minecraft:modified badlands plateau]], [[Minecraft:modified wooded badlands plateau]], and [[Minecraft:mushroom field shore]] biomes no longer generate naturally.&lt;br /&gt;
** Ice spikes, eroded badlands and savanna plateau were added back in 1.18 experimental snapshot 2.&amp;lt;ref name=&amp;quot;tweet_henrikkniberg_1415591066179342336&amp;quot;/&amp;gt;&lt;br /&gt;
** Jungle edge was added back in 1.18 experimental snapshot 5.&lt;br /&gt;
&lt;br /&gt;
[[File:1.18 Experimental Snapshot 1 approximate ore distribution.jpg|thumb|300px|The new ore generation for 1.18 Experimental Snapshot 1.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ore distribution&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Changed ore generation of all ores making them have a spread value like [[Minecraft:lapis lazuli ore]]. Some still retain a linear generation alongside a spread generation.&lt;br /&gt;
* [[Minecraft:Coal ore]], [[Minecraft:emerald ore]], and [[Minecraft:copper ore]] no longer generate below Y=0.&lt;br /&gt;
** Copper ore generates between Y=0 and Y=96 and like all other ores, uses spread. It peaks at Y=48.&lt;br /&gt;
** Emerald ore generates above Y=32 as a spread, peaking at Y=256 and decreasing in quantity as the [[Minecraft:altitude]] decreases.&lt;br /&gt;
** Coal ore attempts to generate twice: once, evenly between an altitude of Y=136 and Y=256; and as a spread, peaking at an altitude of Y=96 and generating between an altitude of Y=0 and Y=192.&lt;br /&gt;
* Other ores also generate differently.&lt;br /&gt;
** [[Minecraft:Iron ore]] attempts to generate three times: once as a spread peaking at an altitude of Y=256, generating above Y=128; another as a spread peaking at Y=16 and generating with a minimum height of Y=-24 and a maximum height of Y=57, and a smaller one spreading evenly between the altitudes of Y=-64 and Y=72.&lt;br /&gt;
** [[Minecraft:Gold ore]] generates between the altitudes of Y=-64 and Y=32, peaking at Y=-16. The extra gold that generates in the [[Minecraft:badlands]] biome was left untouched.&lt;br /&gt;
** [[Minecraft:Lapis lazuli ore]] attempts to generate twice: once, as a spread between the altitudes of Y=32 and Y=-32, peaking at an altitude of 0; and evenly between the altitudes of Y=64 and Y=-64, generating buried like [[Minecraft:ancient debris]].&lt;br /&gt;
** [[Minecraft:Redstone ore]] attempts to generate twice: once, evenly between an altitude of Y=15 and Y=-64; and as a spread, peaking at an altitude of -64 and generating below an altitude of Y=-32.&lt;br /&gt;
** [[Minecraft:Diamond ore]] now generate as a spread, generating below Y=16 and peaking at altitudes near Y=-64.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minecraft:Terrain]] generation is now independent from [[Minecraft:biome]]s, with biomes adapting to whatever [[Minecraft:terrain]] they happen to generate throughout.&amp;lt;ref&amp;gt;{{YouTube link|6Ffu1gTEsVo|Minecraft 1.18 experimental snapshot|Henrik Kniberg|July 13, 2021|name=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** This allows for natural variation in the terrain of any individual biome, both in terms of shape and elevation.&lt;br /&gt;
*** For example, [[Minecraft:forest]]s and [[Minecraft:desert]]s could form up on a hill without needing a special biome just for that purpose.&lt;br /&gt;
** This additionally allows for smoother transitions between biomes.&lt;br /&gt;
* [[Minecraft:Terrain]] is now smoother and more extreme.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Height limit]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Has been increased to 384 blocks, expanding 64 blocks up and 64 blocks down, with 320 being the limit upward and -64 being the limit downward.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:World type]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;quot;[[Minecraft:Large Biomes]]&amp;quot; and &amp;quot;[[Minecraft:AMPLIFIED]]&amp;quot; worlds can no longer be created.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TaigainPlains.png|Taiga village generated in plains biome in experimental 1.18 snapshot&lt;br /&gt;
Plains hills.png|Plains biome became a lot hillier with hills reaching all the way over Y=130.&lt;br /&gt;
Caveentrance.png|Entrance to the new cave systems which looks like a underground river coming from the mountain&lt;br /&gt;
Deepcave.png|An entrance to a deep cave&lt;br /&gt;
Waterfalls.png|Waterfalls like this became very common.&lt;br /&gt;
Biomeblend.png|Biomes blend more smoothly, as this frozen river is connecting two frozen oceans. &lt;br /&gt;
Stoneshore.png|Stone shore biome became more common. In previous versions, it was found only where mountains were connected to ocean biomes.&lt;br /&gt;
Biomeblend2.png|Another example of new biome blending&lt;br /&gt;
Biomeblend3.png|Third example of biome blending&lt;br /&gt;
Frozenriver.png|Frozen river going deep into giant tree taiga biome&lt;br /&gt;
Azalea Tree Generation.png|Azalea tree generated in a taiga&lt;br /&gt;
Snowy Giant Spruce Taiga.png|Snowy giant spruce taiga&lt;br /&gt;
Lush NotCave.png|A lush cave extends above the ground.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
* {{bug|MC-126009}} could be considered fixed by this version.&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
This version is not supported on the bug tracker, and therefore issues affecting it will be resolved as &amp;quot;Invalid&amp;quot;.&amp;lt;ref&amp;gt;{{bug|MC-231984}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This is the first time that the light level requirement for common hostile mob spawning has been changed for more than 10 years. The &amp;quot;light level 7 and below&amp;quot; rule was originally implemented on [[Minecraft:Java Edition Indev 0.31 20100204-2027|February 4, 2010]], while the game was still in its [[Minecraft:Java Edition Indev|Indev]] phase, and remained constant since with the exception of [[Minecraft:Java Edition Alpha v1.2.0]] through [[Minecraft:Java Edition Alpha v1.2.0_02]], where the restrictions were height based.&lt;br /&gt;
* This is not the first &amp;quot;experimental snapshot&amp;quot;, as it was preceded by [[Minecraft:Java Edition Combat Tests]], but this is the first one to be available on Minecraft.net and the first to lead to [[Minecraft:Java Edition 21w37a|a proper snapshot]].&lt;br /&gt;
* This is the first time the terrain has been changed since [[Minecraft:Java Edition 1.13]] in 2018, and is the first time the terrain has been completely overhauled since [[Minecraft:Java Edition 1.7.2]] in 2013.&lt;br /&gt;
* Unlike later experimental snapshots, the title of this version is in title case.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{Slicedlime|Olik36jwUYw}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Minecraft:Bedrock Edition 1.17.10#Experimental]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Fnlist}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|1.1x}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:1.18-es1]]&lt;br /&gt;
[[Minecraft:es:Java Edition 1.18 Experimental Snapshot 1]]&lt;br /&gt;
[[Minecraft:fr:Édition Java 1.18 Experimental Snapshot 1]]&lt;br /&gt;
[[Minecraft:ja:Java Edition 1.18 Experimental Snapshot 1]]&lt;br /&gt;
[[Minecraft:pt:Edição Java 1.18 Experimental Snapshot 1]]&lt;br /&gt;
[[Minecraft:ru:1.18 Experimental Snapshot 1 (Java Edition)]]&lt;br /&gt;
[[Minecraft:th:รุ่น Java 1.18 Experimental Snapshot 1]]&lt;br /&gt;
[[Minecraft:zh:Java版1.18-exp1]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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