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	<title>Minecraft:Java Edition 1.2.1 - Revision history</title>
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		<title>SyncBot: Sync: new page from Minecraft</title>
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		<updated>2026-04-10T11:13:31Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Distinguish|Java Edition 1.21|Java Edition 1.20.1}}&lt;br /&gt;
{{Infobox version&lt;br /&gt;
|title=Minecraft 1.2.1&lt;br /&gt;
|image=Java Edition 1.2.1.png&lt;br /&gt;
|edition=java&lt;br /&gt;
|date=March 1, 2012&lt;br /&gt;
|clientdl={{dl|c7662ac43dd04bfd677694a06972a2aaaf426505|client}}&lt;br /&gt;
|jsondl={{dl|336126769b60851df3d17acaea21715575e2c427|json}}&lt;br /&gt;
|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.2/1.2.1.jar Server]&lt;br /&gt;
|prevparent=1.1&lt;br /&gt;
|next=1.2.2&lt;br /&gt;
|nextparent=1.3.1&lt;br /&gt;
}}&lt;br /&gt;
{{relevant guide|Java Edition guides/1.2 releases}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.2.1&amp;#039;&amp;#039;&amp;#039; is a major update to {{el|je}} released on March 1, 2012,&amp;lt;ref&amp;gt;{{cite|url=&lt;br /&gt;
https://web.archive.org/web/0/https://www.mojang.com/2012/03/minecraft-1-2-is-out/|title=Minecraft 1.2 is Out!|website=Mojang.com|author=Jens Bergensten|date=March 1, 2012}}&amp;lt;/ref&amp;gt; which adds a new height limit of 256 blocks (changed from 128) as a result of the new [[Minecraft:Anvil file format]], [[Minecraft:zombie siege]]s, and generated features including [[Minecraft:jungle]] biomes, wooden bridges in [[Minecraft:mineshaft]]s, and [[Minecraft:desert well]]s. It also added new blocks and items – [[Minecraft:bottles o&amp;#039; enchanting]], [[Minecraft:redstone lamp]]s, [[Minecraft:fire charge]]s, and [[Minecraft:chiseled stone bricks]] – and two new mobs, [[Minecraft:iron golem]]s and [[Minecraft:ocelot]]s.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
{{Additions table&lt;br /&gt;
|Jungle Log&lt;br /&gt;
|Jungle Leaves&lt;br /&gt;
|Jungle Sapling&lt;br /&gt;
|Bottle o&amp;#039; Enchanting&lt;br /&gt;
|Fire Charge&lt;br /&gt;
|Ocelot Spawn Egg Revision 1&lt;br /&gt;
|Redstone Lamp&lt;br /&gt;
|Chiseled Stone Bricks&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Jungle Log (UD) JE1.png|32px]] [[Minecraft:Jungle log]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* New type of wood that spawns as jungle tree trunks.&lt;br /&gt;
* Has a slightly mossy brown texture with horizontal bark.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Jungle Leaves JE1 BE2.png|32px]] [[Minecraft:Jungle leaves]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generates in jungle trees and as bushes in jungles.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Jungle Sapling JE1.png|32px]] [[Minecraft:Jungle sapling]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can be grown into jungle trees and drops from jungle leaves.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Animate|Redstone Lamp JE2 BE1.png;Lit Redstone Lamp JE2 BE1.png|32px}} [[Minecraft:Redstone lamp]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Crafted with [[Minecraft:glowstone]] and [[Minecraft:redstone]].&lt;br /&gt;
* Gives off light at a light level of 15 only when it is powered.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Chiseled Stone Bricks JE1 BE1.png|32px]] [[Minecraft:Chiseled stone bricks]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Only available in Creative mode.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Chiseled Sandstone (side texture) JE0.png|24px]][[File:Cut Sandstone (side texture) JE0.png|24px]] New textures&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Not available in-game and have no block equivalents.&lt;br /&gt;
* Planned to be used as decorative sandstone variants.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Bottle o&amp;#039; Enchanting JE1 BE1.png|32px]] [[Minecraft:Bottle o&amp;#039; enchanting]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can be used to spawn [[Minecraft:experience orb]]s.&lt;br /&gt;
* Only available in Creative mode.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Fire Charge JE1 BE1.png|32px]] [[Minecraft:Fire charge]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Produces fire when {{control|used}}.&lt;br /&gt;
* Can be fired out from [[Minecraft:dispenser]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[Minecraft:Ocelot spawn egg]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Used to spawn [[Minecraft:ocelot]]s.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Ocelot JE1 BE1.png|48px]] [[Minecraft:Ocelot]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can be tamed using [[Minecraft:raw fish]].&lt;br /&gt;
** Tamed ocelots scare off creepers and teleport to the player similarly to tamed [[Minecraft:wolves]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Iron Golem JE1 BE1.png|48px]] [[Minecraft:Iron golem]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Occasionally spawns in [[Minecraft:village]]s.&lt;br /&gt;
* Attack [[Minecraft:zombie]]s and other hostile mobs.&lt;br /&gt;
* Can be spawned by placing 4 [[Minecraft:iron block]]s and a [[Minecraft:pumpkin]] in a specific pattern.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{BiomeLink|Jungle}} biome&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A very dense, uncommon biome featuring large jungle trees that can reach up to 31 blocks tall with 2×2 thick trunks. Oak trees can also be found. Jungle leaves cover much of the forest floor.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{EnvLink|Desert Well|Desert wells}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Rarely found in [[Minecraft:desert]]s.&lt;br /&gt;
* Are comprised of sandstone with a single water source in the middle.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Zombie siege]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Comprised of a large number of zombies.&lt;br /&gt;
* Spawn occasionally at night in villages.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;World file format&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the [[Minecraft:Anvil file format]], replacing [[Minecraft:MCRegion]].&lt;br /&gt;
** Height limit increased from 128 blocks to 256 blocks.&lt;br /&gt;
** A total of 4096 [[Minecraft:Java Edition data values|block IDs]] can be used.&lt;br /&gt;
* Old worlds alert the message &amp;quot;Must be converted!&amp;quot;&lt;br /&gt;
* World selection screen shows worlds saved in [[Minecraft:Region file format]], and converts them.&lt;br /&gt;
* No longer shows worlds saved in [[Minecraft:Java Edition Alpha level format|Alpha level format]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Server.properties]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* New setting:&lt;br /&gt;
** &amp;lt;code&amp;gt;max-build-height&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Dispenser]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Changed texture from [[File:Dispenser (S) JE1.png|32px]] to [[File:Dispenser (S) JE2 BE1.png|32px]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Grass JE1.png|32px]] [[Minecraft:Grass]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Placing blocks on grass now replaces the grass.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Ladder (S) JE2 BE1.png|32px]] [[Minecraft:Ladder]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Re-added collision box.&lt;br /&gt;
* Crafting recipe now yields 3 ladders instead of 2.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Lava JE11.gif|32px]] [[Minecraft:Lava]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now has a faint rumbling sound effect, and large particles that hop out of the lava produce a popping sound.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Oak sapling]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Changed texture from [[File:Oak Sapling (texture) JE3 BE1.png|32px]][[File:Oak Sapling JE4.png|32px]] to [[File:Oak Sapling (texture) JE4 BE2.png|32px]][[File:Oak Sapling JE11 move.png|32px]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Cobweb JE1 BE1.png|32px]] [[Minecraft:Cobweb]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now completely absorb all fall [[Minecraft:damage]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Animate|Sandstone Slab JE2 BE2.png;Petrified Oak Slab JE3.png;Cobblestone Slab JE2 BE2.png;Smooth Stone Slab JE2 BE2.png;Seamless Stone Slab JE2 BE1.png;Stone Brick Slab JE1 BE1.png;Brick Slab JE2 BE2.png|32px}} [[Minecraft:Slab]]s and {{animate|Oak Stairs (N) JE1 BE1.png;Cobblestone Stairs (N) JE2 BE3.png;Brick Stairs (N) JE1.png;Nether Brick Stairs (N) JE3 BE1.png|32px}} [[Minecraft:stairs]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Crafting recipe for slabs now yields 6 instead of 3.&lt;br /&gt;
* Can now be placed upside-down.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Vines (N) JE1.png|32px]] [[Minecraft:Vines]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be climbed like ladders.&lt;br /&gt;
[[File:Water JE14.png|width=32x32]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Water]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now only two blocks are required to break a fall from the maximum build height to y = 0 instead of four.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Golden Boots (item) JE1 BE1.png|36px]] [[Minecraft:Golden boots]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Renamed &amp;quot;Golden boots&amp;quot; to &amp;quot;Golden Boots&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Lava Bucket JE1 BE1.png|36px]] [[Minecraft:Lava bucket]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Renamed &amp;quot;Lava bucket&amp;quot; to &amp;quot;Lava Bucket&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Cave Spider JE1 BE1.png|48px]] [[Minecraft:Cave spider]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now swim quickly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Creeper JE3 BE1.png|32px]] [[Minecraft:Creeper]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* No longer strafe to the player&amp;#039;s left but now simply stop in front of the player when they are about to explode.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Animate|Farmer.png;Librarian.png;Priest.png;Blacksmith.png;Butcher.png;Nitwit.png|32px}} [[Minecraft:Villager]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now breed if there are enough empty houses in a [[Minecraft:village]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Wolf JE1 BE1.png|48px]] [[Minecraft:Wolf]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Wolves can now be [[Minecraft:bred]] through the use of any type of meat such as chicken ([[Minecraft:raw chicken|raw]] or [[Minecraft:cooked chicken|cooked]]), pork ([[Minecraft:raw porkchop|raw]] or [[Minecraft:cooked porkchop|cooked]]), beef ([[Minecraft:raw beef|raw]] or [[Minecraft:steak|cooked]]), and [[Minecraft:rotten flesh]] if tamed and at full [[Minecraft:health]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Zombie JE2 BE1.png|48px]] [[Minecraft:Zombie]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can break down [[Minecraft:door]]s on Hard [[Minecraft:difficulty]] and in [[Minecraft:Hardcore]] mode.&lt;br /&gt;
* Have a rare chance to drop an iron ingot, iron helmet, iron shovel, or iron sword.&lt;br /&gt;
* Navigate to the nearest shadow or body of water for safety when they catch fire.&lt;br /&gt;
* Chase and attack villagers.&lt;br /&gt;
** Sometimes zombies prioritize attacking villagers instead of the player, and always choose the shortest way to the target, even if there is a door in the way.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Skeleton JE4 BE2.png|48px]] [[Minecraft:Skeleton]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Have a rare chance to drop a bow or an enchanted bow.&lt;br /&gt;
* Navigate to the nearest shadow or body of water for safety when they catch fire.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Snow Golem JE1 BE1.png|32px]] [[Minecraft:Snow golem]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Melt and die in the Nether.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Zombified Piglin JE3 BE2.png|48px]] [[Minecraft:Zombie pigmen]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Have a rare chance to drop a golden helmet, gold ingot, or golden sword (which may be enchanted).&lt;br /&gt;
* Swim faster in water.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{EnvLink|Mineshaft}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now generates with wooden bridges under floating sections.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Debug screen]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added items:&lt;br /&gt;
** lc: Largest section height&lt;br /&gt;
** b: Current biome&lt;br /&gt;
** bl: Block brightness&lt;br /&gt;
** sl: Sky brightness&lt;br /&gt;
** rl: Raw brightness&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Multiplayer]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now that biome data saves to chunks, multiplayer servers no longer send clients the [[Minecraft:world seed]], instead the seed displays as &amp;quot;0&amp;quot; to the client.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Third person view]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now has a slight delay on the speed at which the head moves on the player.&lt;br /&gt;
** Makes it possible to see the sides of the player&amp;#039;s head.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Death screen]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Has a slight delay before buttons become active, to avoid accidentally clicking buttons when killed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Fog]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Minecraft:Nether fog]] now appears closer to the player.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3 bugs fixed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minecraft:Door]]s have been updated so that double doors work better with [[Minecraft:redstone]].&lt;br /&gt;
* [[Minecraft:Ambience]] now works in [[Minecraft:multiplayer]].&lt;br /&gt;
* [[Minecraft:Mob spawner]]s show the correct mob in multiplayer (instead of a pig).&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trailer ==&lt;br /&gt;
{{Main|Minecraft 1.2 Trailer}}&lt;br /&gt;
Similar to [[Minecraft:Java Edition 1.1]], an official video documenting some of the 1.2&amp;#039;s major features was released on Mojang&amp;#039;s official [[Minecraft:YouTube]] channel on March 1, 2012. The video was made by [[Minecraft:Hat Films]], who have made update trailers and videos for Mojang in the past.&lt;br /&gt;
&lt;br /&gt;
{{yt|pRZQiCCIqiE}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Development versions for 1.2 started only a week after [[Minecraft:Java Edition 1.1|1.1]] was released.&lt;br /&gt;
* Despite the number, 1.2.1 is the first full release, not a minor update.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|1.0}}&lt;br /&gt;
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[[Minecraft:zh:Java版1.2.1]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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