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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
|title=Minecraft 15w31a&lt;br /&gt;
|image=Java Edition 15w31a.png&lt;br /&gt;
|edition=Java&lt;br /&gt;
|type=Snapshot&lt;br /&gt;
|date=July 29, 2015&lt;br /&gt;
|parent=1.9&lt;br /&gt;
|clienthash=d702effa2e2ff9f79ffc74dc6becc3eeca376fee&lt;br /&gt;
|jsonhash=bd5a158581e6ceec4c34b32774153661b63913e3&lt;br /&gt;
|serverhash=7799f1f6a486be08185b470a64ca4649e37de578&lt;br /&gt;
|exehash=69df0c2615d2ea5ebe08381df6d1bbd3c403c036&lt;br /&gt;
|prevparent=1.8.9&lt;br /&gt;
|next=15w31b&lt;br /&gt;
|nextparent=1.9.1&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;15w31a&amp;#039;&amp;#039;&amp;#039; is the first [[Minecraft:snapshot]] for [[Minecraft:Java Edition 1.9]], released on July 29, 2015,&amp;lt;ref&amp;gt;{{cite|url=https://www.mojang.com/2015/07/minecraft-snapshot-15w31a/|archive-url=https://web.archive.org/web/20150811074811/https://mojang.com/2015/07/minecraft-snapshot-15w31a/|title=Minecraft snapshot 15w31c|author=[[Minecraft:Dinnerbone]]|website=Mojang.com|date=July 29, 2015}}&amp;lt;/ref&amp;gt; with a large amount of [[Minecraft:End]]-related changes. This is the first snapshot released in 2015.&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Not counting [[Minecraft:15w14a]], which was an April Fools&amp;#039; joke snapshot&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Chorus Plant JE1 BE1.png|32px]] [[Minecraft:Chorus plant]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generate in [[Minecraft:the End]].&lt;br /&gt;
* Can be grown using chorus flowers.&lt;br /&gt;
* Breaks in quick succession if the supporting chorus plant below is broken.&lt;br /&gt;
* Drop [[Minecraft:chorus fruit]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Animate|Chorus Flower JE1 BE1.png; Chorus Flower Dead JE1 BE1.png|32px}} [[Minecraft:Chorus flower]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Spawn on the top of the chorus trees.&lt;br /&gt;
* Break if the supporting block below is broken.&lt;br /&gt;
** It only drops when mined directly.&lt;br /&gt;
* Can only be planted on [[Minecraft:End stone]] in any dimension.&lt;br /&gt;
* Has a different texture when it can no longer grow.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Dragon Head (S) JE1.png|32px]] [[Minecraft:Dragon head]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* While worn, the head&amp;#039;s mouth opens and closes repeatedly when moving around.&lt;br /&gt;
* When powered with redstone while placed on solid block, the jaw starts to open and close.&lt;br /&gt;
** Keeps the mouth position of the exact moment it was unpowered.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:End Gateway JE1.png|32px]] [[Minecraft:End gateway block]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A portal block used to transport the player to the new outer regions of the end.&lt;br /&gt;
** The texture is identical to the [[Minecraft:End portal]] block, but the model is that of a full block rather than plane.&lt;br /&gt;
* The player cannot use {{control|pick block}} or {{cmd|give}} to obtain it.&lt;br /&gt;
** It can only be set by using {{cmd|setblock}}.&lt;br /&gt;
* Naturally generate after killing the dragon and traveling someplace new in the End with it.&lt;br /&gt;
* Show yellow beacon beam when created and used.&lt;br /&gt;
* Emits light level of 15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:End Rod (U) JE1 BE1.png|32px]] [[Minecraft:End rod]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generate in the [[Minecraft:End cities]].&lt;br /&gt;
* Placeable horizontally and vertically.&lt;br /&gt;
* Emits light level of 14.&lt;br /&gt;
** The model has a little base that is oriented against the block it was placed on.&lt;br /&gt;
*** If placed on top of another rod, then it has the opposite orientation.&lt;br /&gt;
* Produce white particles.&lt;br /&gt;
* Used as a lighting source with the same efficacy as torches.&lt;br /&gt;
* Unlike torches, they are tangible.&lt;br /&gt;
** Horizontal End rods can be stepped up onto like slabs.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:End Stone Bricks JE1 BE1.png|32px]] [[Minecraft:End stone bricks]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generate in the End cities.&lt;br /&gt;
* Can be crafted with 4 blocks of [[Minecraft:End stone]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Dirt Path JE1 BE1.png|32px]] [[Minecraft:Grass path]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are visually 15/16 block high.&lt;br /&gt;
* Obtainable by right-clicking [[Minecraft:grass block]]s with a shovel.&lt;br /&gt;
** This reduces the shovel&amp;#039;s durability by one.&lt;br /&gt;
* Drop dirt, even when using Silk Touch.&lt;br /&gt;
* Cannot be obtained from the Creative inventory.&lt;br /&gt;
** But unlike farmland, it can be obtained by using the {{control|pick block}} key in Creative.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Purpur Block JE1 BE1.png|32px]] [[Minecraft:Purpur block]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generate in the End cities.&lt;br /&gt;
* Can be crafted with [[Minecraft:popped chorus fruit]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Purpur Pillar (UD) JE1 BE1.png|32px]] [[Minecraft:Purpur pillar]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generate in the End cities.&lt;br /&gt;
* Can be crafted with purpur slabs.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Purpur Slab JE1 BE1.png|32px]] [[Minecraft:Purpur slab]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generate in the End cities.&lt;br /&gt;
* Can be crafted with purpur blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Purpur Stairs JE1 BE1.png|32px]] [[Minecraft:Purpur stairs]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generate in the End cities.&lt;br /&gt;
* Can be crafted with purpur blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Structure Block JE1.png|32px]] [[Minecraft:Structure block]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Only placable via {{cmd|setblock}}.&lt;br /&gt;
* Can be used with [[Minecraft:NBT]] parameters ({{cmd|setblock}} or {{cmd|blockdata}}).&lt;br /&gt;
** GUI is only used by Mojang employees.&lt;br /&gt;
* Have a letter on the texture based on its mode.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Spectral Arrow (item) JE1.png|32px]] [[Minecraft:Spectral arrow]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The tip is gold colored, but just in the item model.&lt;br /&gt;
* Show mob and player outlines in their respective team color when hit – even when invisible.&lt;br /&gt;
* Tag for entities to disable outlines. {{more info|please add corresponding tag here}}&lt;br /&gt;
* Tag to force outline: &amp;lt;code&amp;gt;{Glowing:1b}&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The glowing is a status effect.&lt;br /&gt;
* Crafted by surrounding an [[Minecraft:arrow]] with 4 [[Minecraft:glowstone dust]].&lt;br /&gt;
** Yields 2 spectral arrows.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Animate|Tipped Arrow JE1.png; Arrow of Night Vision JE1 BE1.png; Arrow of Invisibility JE1 BE1.png; Arrow of Leaping JE1 BE1.png; Arrow of Fire Resistance JE1 BE1.png; Arrow of Swiftness JE1 BE1.png; Arrow of Slowness JE1 BE1.png; Arrow of Water Breathing JE1 BE1.png; Arrow of Healing JE1 BE1.png; Arrow of Harming JE1 BE1.png; Arrow of Poison JE1 BE1.png; Arrow of Regeneration JE1 BE1.png; Arrow of Strength JE1 BE1.png; Arrow of Weakness JE1 BE1.png|32px}} [[Minecraft:Tipped arrow]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Arrows tipped with potions.&lt;br /&gt;
** 14 new arrow types in total.&lt;br /&gt;
** Each differently tipped arrow is available in the Creative inventory, just like enchanted books.&lt;br /&gt;
** Corresponding effect is applied on hit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Beetroot JE1 BE1.png|32px]] [[Minecraft:Beetroot]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Restore {{hunger|1}}.&lt;br /&gt;
* Spawn naturally in villages.&lt;br /&gt;
* Can be used to craft [[Minecraft:beetroot soup]].&lt;br /&gt;
* Can also be used to craft [[Minecraft:rose red]] dye.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File: Beetroot Seeds JE1 BE1.png|32px]] [[Minecraft:Beetroot seeds]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Used to grow beetroot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Beetroot Soup JE1 BE1.png|32px]] [[Minecraft:Beetroot soup]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Restores {{hunger|6}}.&lt;br /&gt;
* Crafted from 6 [[Minecraft:beetroot]]s and a [[Minecraft:bowl]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Chorus Fruit JE1 BE1.png|32px]] [[Minecraft:Chorus fruit]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Obtained from [[Minecraft:chorus plant]]s.&lt;br /&gt;
* Can be eaten even if the player is not hungry, similar to [[Minecraft:golden apple]]s.&lt;br /&gt;
** Teleports the player to a random nearby location when eaten (like an [[Minecraft:enderman]] or a [[Minecraft:shulker]]).&lt;br /&gt;
** Does not heal hunger points if the hunger bar is full.&lt;br /&gt;
*** Otherwise it heals {{hunger|4}}.&lt;br /&gt;
* Can be cooked in the [[Minecraft:furnace]] to obtain popped chorus fruits.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Popped Chorus Fruit JE1 BE1.png|32px]] [[Minecraft:Popped chorus fruit]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Obtained from cooking [[Minecraft:chorus fruit]].&lt;br /&gt;
* Used to craft [[Minecraft:purpur block]]s.&lt;br /&gt;
* Cannot be eaten.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{InvSprite|Shulker Spawn Egg Revision 1}} [[Minecraft:Shulker spawn egg]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Used to spawn a [[Minecraft:shulker]].&lt;br /&gt;
* Purple with darker purple spots.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Mobs have a 5% chance to spawn left-handed, through the new &amp;lt;code&amp;gt;LeftHanded&amp;lt;/code&amp;gt; boolean tag.&lt;br /&gt;
** Mobs able to hold items hold them according to their dominant hand.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File: Shulker.png|32px]] [[Minecraft:Shulker]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Short for &amp;quot;&amp;#039;&amp;#039;Shell Lurker&amp;#039;&amp;#039;&amp;quot;.&lt;br /&gt;
* Hostile mobs with the appearance of a purple block.&lt;br /&gt;
** Only spawn on the ground or at the walls of End cities when they first generate.&lt;br /&gt;
* When attacking, they open their shell with a spinning animation, revealing the creature inhabiting.&lt;br /&gt;
** The creature looks like a little white cube with big eyes.&lt;br /&gt;
** Its attack consists of shooting projectiles.&lt;br /&gt;
*** The projectiles chase the player until the projectile is out of range.&lt;br /&gt;
**** They can only move along one of the three grid axes at a time and on integer steps.&lt;br /&gt;
***** This means they can move only via [[Minecraft:taxicab distance|taxicab geometry.]]&lt;br /&gt;
*** Projectiles can be knocked away by attacking them.&lt;br /&gt;
*** Getting hit by a projectile causes 2 hearts of damage and inflicts the Levitation status effect.&lt;br /&gt;
*** They take more damage while their shell is open.&lt;br /&gt;
**** Their shells are considered armor, and bounce arrows off.&lt;br /&gt;
** It has an idle animation, where it opens its shells a little to peak through. &lt;br /&gt;
* Can be pushed by [[Minecraft:piston]]s, and can exist only on coordinates that are integers (except if they are on [[Minecraft:minecart]]s).&lt;br /&gt;
* Can teleport like an [[Minecraft:enderman]].&lt;br /&gt;
** Sometimes does this while being attacked or placed in unusual circumstances:&lt;br /&gt;
*** Removing its support block.&lt;br /&gt;
*** Pushing it into a non-air block (except piston heads).&lt;br /&gt;
*** Pushing a non-air block into its position (except piston heads).&lt;br /&gt;
* Is one of the few entities (apart from [[Minecraft:boat]]s and minecarts) that can be stood upon.&lt;br /&gt;
** It even displaces the player properly during its attacking and idle animations.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{EnvLink|End City|End cities}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generate on the new outer End islands.&lt;br /&gt;
* Dungeon-type structure fashioned like a branching tower made of [[Minecraft:End stone]] and many of the new blocks.&lt;br /&gt;
** Resemble a tree house.&lt;br /&gt;
* Generate with [[Minecraft:shulker]]s in it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{EnvLink|End Ship|End ships}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can generate up in the air, right next to an End city.&lt;br /&gt;
** Always generate sailing away from what appears to be a pier.&lt;br /&gt;
** Composed of many of the same materials as the End city.&lt;br /&gt;
* Generate with [[Minecraft:shulker]]s in it.&lt;br /&gt;
* Have a [[Minecraft:beacon]] set to Speed, a [[Minecraft:brewing stand]] with [[Minecraft:potion]]s of Healing, and other loot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Chorus plant.png|32px]] [[Minecraft:Chorus tree]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Tree-like arrangements of the new [[Minecraft:chorus plant]] and [[Minecraft:chorus flower]] blocks.&lt;br /&gt;
* Generate on the outer End islands&lt;br /&gt;
* The whole structure is destroyed when the bottom-most block is destroyed, like [[Minecraft:cacti]].&lt;br /&gt;
* Can be farmed by planting the chorus fruit flowers that come from the top of the plants.&lt;br /&gt;
** Unlike cacti, chorus plants do not require the supporting block to be below it, but rather adjacent.&lt;br /&gt;
*** This allows the structure to grow around obstacles, like other plants.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:End gateway JE1.png|32px]] [[Minecraft:End gateway]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Small structures consisting of an [[Minecraft:End gateway block]] and two little bulbs of bedrock, at both the bottom and the top.&lt;br /&gt;
** Are an alternative way of traveling to the outer End islands, without having to build or fly all the way over there.&lt;br /&gt;
** Since the bulbs of bedrock only leave a one block slit on the horizontal plane, it is only accessible by throwing [[Minecraft:ender pearl]]s at it, or by riding [[Minecraft:pig]]s, [[Minecraft:boat]]s or [[Minecraft:minecart]]s.&lt;br /&gt;
*** The player is teleported to somewhere on the outer End islands.&lt;br /&gt;
*** The final location of the player depends on what angle they entered or at what angle the ender pearl was thrown at.&lt;br /&gt;
* One gateway is created for each dragon kill.&lt;br /&gt;
** Up to 20 gateways are possible to create this way.&lt;br /&gt;
** Gateways spawn in a radius around the End portal.&lt;br /&gt;
** Another gateway is created every time the player teleports to a new location.&lt;br /&gt;
*** The created gateway is linked to the original, so the player has a way back.&lt;br /&gt;
&lt;br /&gt;
=== Command format ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:NBT format]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added tags &amp;lt;code&amp;gt;HandItems&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ArmorItems&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;HandDropChances&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;ArmorDropChances&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Living&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added tags &amp;lt;code&amp;gt;HandItems&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ArmorItems&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;ArmorStand&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added tag &amp;lt;code&amp;gt;Glowing&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Entity&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added tag &amp;lt;code&amp;gt;Team&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;LivingBase&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added tag &amp;lt;code&amp;gt;DragonPhase&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;EnderDragon&amp;lt;/code&amp;gt;&lt;br /&gt;
* Added entity &amp;lt;code&amp;gt;Shulker&amp;lt;/code&amp;gt;, child of &amp;lt;code&amp;gt;SnowMan&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added entity &amp;lt;code&amp;gt;ShulkerBullet&amp;lt;/code&amp;gt;, child of &amp;lt;code&amp;gt;Entity&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added entity &amp;lt;code&amp;gt;DragonFireball&amp;lt;/code&amp;gt;, which extends &amp;lt;code&amp;gt;FireballBase&amp;lt;/code&amp;gt; and has no unique tags.&lt;br /&gt;
* Added entities &amp;lt;code&amp;gt;TippedArrow&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;SpectralArrow&amp;lt;/code&amp;gt;, children of &amp;lt;code&amp;gt;Arrow&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added block &amp;lt;code&amp;gt;EndGateway&amp;lt;/code&amp;gt;, child of &amp;lt;code&amp;gt;TileEntity&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added block &amp;lt;code&amp;gt;Structure&amp;lt;/code&amp;gt;, child of &amp;lt;code&amp;gt;TileEntity&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added item tag &amp;lt;code&amp;gt;Potion&amp;lt;/code&amp;gt;, child of &amp;lt;code&amp;gt;tag&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dominant hand option&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* An option for players to change their dominant hand on their player model.&lt;br /&gt;
** Under &amp;quot;Skin Customization&amp;quot;.&lt;br /&gt;
* Changes the orientation of the offhand slot in the hotbar (left often suits right-hand players better and vice versa).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Dual wield]]ing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Players can now use both hands at the same time to do different actions, with the left and right mouse buttons.&lt;br /&gt;
** For example, if a player has a pickaxe in their main hand and a torch in their other hand, right clicking places the torch.&lt;br /&gt;
*** This happens because a pickaxe lacks a right click use, and therefore the game tries to then treat the other item as if it&amp;#039;s being right clicked.&lt;br /&gt;
*** The player cannot click both buttons at the same time.&lt;br /&gt;
** This is achieved through an extra inventory slot called the &amp;quot;offhand&amp;quot; slot.&lt;br /&gt;
*** Pressing {{key|F}} (by default) switches whatever item is selected in the hotbar with the item in the offhand (including no item).&lt;br /&gt;
*** The offhand slot is displayed next to the hotbar when it&amp;#039;s not empty (left for right-hand players and vice versa).&lt;br /&gt;
**** It&amp;#039;s also available in the [[Minecraft:inventory]] screen.&lt;br /&gt;
* Only the main hand can be used for attacking.&lt;br /&gt;
** Even bows can&amp;#039;t be used in the offhand.&lt;br /&gt;
* [[Minecraft:Bow]]s can be used when something else is in the offhand. &lt;br /&gt;
** Arrows in the offhand take priority over arrows in the rest of the inventory slots.&lt;br /&gt;
* The offhand model is invisible in first person view, while it&amp;#039;s empty.&lt;br /&gt;
* Some attributes and enchantments apply to the offhand item, while others do not.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Status effect]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{EffectLink|Levitation}}&lt;br /&gt;
** Received when the player is hit by [[Minecraft:shulker]] projectiles.&lt;br /&gt;
** Makes player involuntarily float high into the air.&lt;br /&gt;
*** Can be used to get to higher places.&lt;br /&gt;
** Listed as a negative effect, due to the potential to kill from fall damage.&lt;br /&gt;
** Higher levels of Levitation result in faster floating, except for the last two:&lt;br /&gt;
*** Level 255 does nothing.&lt;br /&gt;
*** Level 254 results in slow fall (similar to lunar gravity).&lt;br /&gt;
&lt;br /&gt;
* {{EffectLink|Glowing}}&lt;br /&gt;
** Received when players or mobs are hit by [[Minecraft:spectral arrow]]s.&lt;br /&gt;
** Makes player&amp;#039;s outline glow, seen even through non-transparent blocks.&lt;br /&gt;
*** The outline includes the models of the currently held items.&lt;br /&gt;
** Listed as a negative effect, because it prevents players from hiding from other players.&lt;br /&gt;
** It becomes colored differently if the player is part of a team, to match its team color.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Dead bush]]es&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now drop anywhere between 0–2 [[Minecraft:stick]]s when broken without [[Minecraft:shears]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Door]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Changed the shading on acacia, birch, dark oak and jungle doors.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Fire]] &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The block states &amp;#039;&amp;#039;flip&amp;#039;&amp;#039; and &amp;#039;&amp;#039;alt&amp;#039;&amp;#039; were removed, and the integer state &amp;#039;&amp;#039;upper&amp;#039;&amp;#039; was reimplemented as the byte state &amp;#039;&amp;#039;up&amp;#039;&amp;#039;.&lt;br /&gt;
** This reduced the number of states representing fire from 3072 to 512.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Glass pane]]s and [[Minecraft:iron bars]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are now 2×2 pixels in footprint if no blocks connect to them.&lt;br /&gt;
** This is compared to the big cross configuration that was the default.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Pressure plate]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now have a slightly thinner item model.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Redstone wire]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Model was changed somewhat, resulting in subtle appearance differences.&lt;br /&gt;
** Before:&amp;lt;br&amp;gt;[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] [[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]&amp;lt;br&amp;gt;[[File:Active Redstone Wire (unconnected) JE1.png|32px]] [[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]]&lt;br /&gt;
** After:&amp;lt;br&amp;gt;[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]&amp;lt;br&amp;gt;[[File:Active Redstone Wire (unconnected) JE2.png|32px]][[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Stairs]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are now rotated 90° in the inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Trapdoor]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* No longer require supporting blocks.&lt;br /&gt;
** Therefore they can be moved by [[Minecraft:piston]]s freely.&lt;br /&gt;
* An open trapdoor may be climbed like a [[Minecraft:ladder]] if it is directly above one and on the same side of the block.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Bow]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The bow in the hotbar now shows an animation for drawing back an [[Minecraft:arrow]].&lt;br /&gt;
* Arrows in the off hand are prioritized over arrows in the rest of the [[Minecraft:inventory]] slots.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Ender pearl]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be thrown in [[Minecraft:Creative]] mode.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Fishing rod]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Casting fishing rods now has an animation in the hotbar/inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Item models for chest-like blocks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Unlike other blocks, [[Minecraft:chest]]s, [[Minecraft:trapped chest]]s and [[Minecraft:ender chest]]s have their item model rotated, to have the front face in view of the player.&lt;br /&gt;
** This made it easier to distinguish between trapped and regular chests while being held, since only their front face is different.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Map]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now display as a mini map when held in the off hand, or if the offhand slot is occupied.&lt;br /&gt;
** The (old) large version is visible only when held in the dominant hand with both hands-free.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Potion]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Mixed potions&amp;#039; colors now blend.&lt;br /&gt;
* Numeric IDs are no longer used. Instead, a &amp;quot;Potion&amp;quot; tag is used.&lt;br /&gt;
** e.g. {{cmd|give @s minecraft:potion 1 0 {Potion:&amp;quot;minecraft:swiftness&amp;quot;} }}&lt;br /&gt;
* Splash potions now have a separate data value and ID name and can be created from all potions, including water bottles.&lt;br /&gt;
* Added Mundane, Thick and Awkward potions to the Creative inventory.&lt;br /&gt;
* [[Minecraft:Glowstone dust]] or [[Minecraft:redstone]] can no longer be added to extended or tier-II potions, respectively.&lt;br /&gt;
* Most recipes for [[Minecraft:potion of Weakness]] were removed; only brewing from a [[Minecraft:water bottle]] remains.&lt;br /&gt;
* [[Minecraft:Potion of Slowness]] can no longer be brewed from a [[Minecraft:potion of Fire Resistance]].&lt;br /&gt;
* [[Minecraft:Potion of Harming]] can no longer be brewed from a [[Minecraft:potion of Water Breathing]].&lt;br /&gt;
* Splash potions now have the same duration as drinkable potions.&amp;lt;ref&amp;gt;{{bug|MC-85891}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Chicken]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can be led and bred with [[Minecraft:melon seeds]], [[Minecraft:pumpkin seeds]], and [[Minecraft:beetroot seeds]], in addition to regular [[Minecraft:wheat seeds|seeds]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Ender dragon]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Similar to the one on [[Minecraft:Legacy Console Edition]].&lt;br /&gt;
* The dragon can be re-spawned indefinitely by creating a creeper face configuration out of [[Minecraft:clay]] in [[Minecraft:the End]].&lt;br /&gt;
** Subsequent dragons spawn new gateways, but don&amp;#039;t drop [[Minecraft:XP]] or create new [[Minecraft:dragon egg]]s.&lt;br /&gt;
* The dragon AI and attacks has been changed:&lt;br /&gt;
** Breathes fire/purple particles on players and mobs, while on top of the portal.&lt;br /&gt;
** Drops fireballs on top of the player.&lt;br /&gt;
** Defends the obsidian pillars more, the further the fight progresses.&lt;br /&gt;
* The dragon flies and stops over the portal sometimes, only then can the last blow be dealt.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Endermen]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Remain aggravated towards the player despite being in contact with [[Minecraft:water]].&lt;br /&gt;
* Drop the block they were holding when killed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Pig]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can be led and bred with [[Minecraft:potato]]es and [[Minecraft:beetroot]]s, in addition to [[Minecraft:carrot]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Skeleton]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Have an animation for lifting up and drawing back their [[Minecraft:bow]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Villager]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Farmer villagers now harvest beetroot.&lt;br /&gt;
&lt;br /&gt;
=== Non-mob entities ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Armor stand]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be summoned to dual wield with commands in Creative.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Projectiles&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Slightly altered the path of projectiles.&amp;lt;ref&amp;gt;https://www.reddit.com/r/Minecraft/comments/3f7m2y/minecraft_snowball_projectile_changes_snapshot/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:The End]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A set amount of differently-sized obsidian pillars are arranged in a circular fashion.&lt;br /&gt;
** The tallest pillars have [[Minecraft:iron bar]]s around their [[Minecraft:ender crystal]] to deflect projectiles.&lt;br /&gt;
* The exit portal is pre-generated at the center of the island, but without the [[Minecraft:dragon egg]] and [[Minecraft:End portal (block)|portal blocks]].&lt;br /&gt;
* Now generates a great amount of islands in every direction from the main island, though separated from it in all directions by an empty gap of about 1,000 blocks. &lt;br /&gt;
** Mini islands generate between the center and main islands.&lt;br /&gt;
** End islands and mini End islands have chorus trees spread throughout them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:The Nether]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed the [[Minecraft:fog]] in the Nether.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Village]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Farms now include [[Minecraft:beetroot]] crops.&lt;br /&gt;
&lt;br /&gt;
=== Command format ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NBT format&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Tag &amp;lt;code&amp;gt;Equipment&amp;lt;/code&amp;gt; (under &amp;lt;code&amp;gt;Living&amp;lt;/code&amp;gt;) has become deprecated.&lt;br /&gt;
* Tag &amp;lt;code&amp;gt;DropChances&amp;lt;/code&amp;gt; (under &amp;lt;code&amp;gt;Living&amp;lt;/code&amp;gt;) has become deprecated.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crosshair&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* No longer shows the crosshair in 3rd person view.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Inventory]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Rearranged the Survival inventory and the Creative &amp;quot;Survival tab&amp;quot; to accommodate for the new offhand slot.&lt;br /&gt;
* Unified the orientation of many items in the inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Status effect]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Status effects icons are now displayed on the HUD on the right hand corner, instead of just in the inventory (similar to [[Minecraft:Pocket Edition]]).&lt;br /&gt;
** They are ordered by the time of infliction from right to left.&lt;br /&gt;
** Positive effects are on the top row and negative effects on the bottom row.&lt;br /&gt;
** Effects that are about to run out, blink.&lt;br /&gt;
*** They blink faster when they are closer to running out and start fading away.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Attributes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;CustomNameVisible:true&amp;lt;/code&amp;gt; makes the name tag on mobs show in the same way as on players.&lt;br /&gt;
* Entities can now be summoned straight to teams: &amp;lt;code&amp;gt;{team=&amp;quot;TeamName&amp;quot;}&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;DropChances&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Equipment&amp;lt;/code&amp;gt; tags are no longer used.&lt;br /&gt;
** &amp;lt;code&amp;gt;ArmorItems&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;HandItems&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ArmorDropChances&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;HandDropChances&amp;lt;/code&amp;gt; are used instead.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Boss]]es&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Proper support for multiple bosses&amp;#039; health bars, so they show at the same time without obstructing each other.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage tooltips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Items can damage differently based on where they are placed to (main hand, offhand, armor slots).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Death messages]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Death messages now are displayed on the player&amp;#039;s death screen as well as in the chat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Models]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Different models/textures can be used for each different damage values, item states, and whether the item is held in a different hand.&lt;br /&gt;
** This works on compasses, clocks, and anything that can have a durability bar. &lt;br /&gt;
** It also contains additional tags for bows and fishing rods.&lt;br /&gt;
* Models can be put together based on block state attributes, such as fences.&lt;br /&gt;
** As a result, the vanilla set of block models was reduced by almost 300.&lt;br /&gt;
* Block model JSON is now strict: comments and quote-less identifiers are not allowed.&lt;br /&gt;
* &amp;lt;code&amp;gt;display&amp;lt;/code&amp;gt; tag defaults have changed, and the &amp;lt;code&amp;gt;thirdperson&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;firstperson&amp;lt;/code&amp;gt; tags were replaced with &amp;lt;code&amp;gt;thirdperson_righthand&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;thirdperson_lefthand&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;firstperson_righthand&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;firstperson_lefthand&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;parent&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;elements&amp;lt;/code&amp;gt; tags can coexist now, though the top level elements tag overwrites all former ones.&lt;br /&gt;
* UV is now optional, and if not supplied it automatically generates based on the element&amp;#039;s position. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Options]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed the &amp;#039;&amp;#039;Broadcast Settings&amp;#039;&amp;#039; section, as well as Twitch integration as a whole.&lt;br /&gt;
* Removed &amp;#039;&amp;#039;Super Secret Settings&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Alternate Blocks&amp;#039;&amp;#039; from video settings.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Resource pack]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Resource pack format/value|2}}&lt;br /&gt;
* Older resource packs require user acknowledgment to use.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Structure data&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now comes from &amp;lt;code&amp;gt;/assets/structures&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|fixedin=15w31a|prefix=Minecraft&lt;br /&gt;
|;old&lt;br /&gt;
|438|Ender pearl can&amp;#039;t be used in creative mode.&lt;br /&gt;
|1537|Sometimes doors in strongholds are misplaced.&lt;br /&gt;
|1663|Dying while having a GUI window open doesn&amp;#039;t make the death screen appear.&lt;br /&gt;
|1956|Arms misplaced in skeletons with a bow.&lt;br /&gt;
|2768|Ladder bug with trapdoors.&lt;br /&gt;
|4474|Boss health bar temporarily viewable after respawn and loading another world.&lt;br /&gt;
|42841|Incorrect Creative instant health damage value.&lt;br /&gt;
|47526|Ender Crystal entity spawning 1 block too low.&lt;br /&gt;
|5404|Name Tags/XP Orbs/Splash Potions are angled in third-person mode.&lt;br /&gt;
|56268|Breaking the bedrock below an ender crystal (in the End) creates performance drops, rapidly flickering light.&lt;br /&gt;
|68062|Boss health bar only visible when looking at boss.&lt;br /&gt;
|69320|Data tag output by {{cmd|entitydata}} and {{cmd|blockdata}} contains too many commas.&lt;br /&gt;
|75082|End music will stop every time the ender dragon loads out of view.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{slicedlime|KkDVBM8l0-M}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before [[Minecraft:18w43a]], 15w31a holds the record as having the most content in one developmental release, having nearly twice as much content as [[Minecraft:Java Edition 1.4.2]] had in October 2012.&lt;br /&gt;
** The previous record was held by [[Minecraft:13w36a]] for [[Minecraft:Java Edition 1.7.2]].&lt;br /&gt;
* 15w31a was previously removed from the [[Minecraft:launcher]] for some time, but was added back in September 2018.&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|1.0}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:15w31a]]&lt;br /&gt;
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[[Minecraft:fr:Édition Java 15w31a]]&lt;br /&gt;
[[Minecraft:it:Java Edition 15w31a]]&lt;br /&gt;
[[Minecraft:ja:Java Edition 15w31a]]&lt;br /&gt;
[[Minecraft:nl:15w31a]]&lt;br /&gt;
[[Minecraft:pt:Edição Java 15w31a]]&lt;br /&gt;
[[Minecraft:ru:15w31a (Java Edition)]]&lt;br /&gt;
[[Minecraft:zh:Java版15w31a]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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