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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
|title=Minecraft 18w15a&lt;br /&gt;
|edition=Java&lt;br /&gt;
|image=18w15a.jpg&lt;br /&gt;
|image2=Java Edition 18w15a.png&lt;br /&gt;
|type=Snapshot&lt;br /&gt;
|date=April 11, 2018&lt;br /&gt;
|parent=1.13&lt;br /&gt;
|clienthash=ba02c440e50e0197a13cef03ca2356c8cc51f058&lt;br /&gt;
|jsonhash=104ffb10f7e2017e50525ad6def27d43a1351ffb&lt;br /&gt;
|serverhash=3f9534ab77a524593db7a20196e41ae36b23d69d&lt;br /&gt;
|prevparent=1.12.2&lt;br /&gt;
|prev=18w14b&lt;br /&gt;
|next=18w16a&lt;br /&gt;
|nextparent=1.13.1&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;18w15a&amp;#039;&amp;#039;&amp;#039; is the thirty-first [[Minecraft:snapshot]] for [[Minecraft:Java Edition 1.13]], released on April 11, 2018,&amp;lt;ref&amp;gt;{{snap|18w15a|April 11, 2018}}&amp;lt;/ref&amp;gt; which adds most of the features from [[Minecraft:Bedrock Edition beta 1.2.14.2]]: [[Minecraft:dolphin]]s, [[Minecraft:blue ice]], [[Minecraft:conduit]]s, and [[Minecraft:iceberg]]s.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Blue Ice JE1.png|32px]] [[Minecraft:Blue ice]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generates in [[Minecraft:iceberg]]s.&lt;br /&gt;
* More slippery than [[Minecraft:ice]] or [[Minecraft:packed ice]].&lt;br /&gt;
* Crafted using 9 packed ice.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Conduit.gif|32px]] [[Minecraft:Conduit]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Crafted using 1 [[Minecraft:heart of the sea]] and 8 [[Minecraft:nautilus shell]]s.&lt;br /&gt;
* Can be activated by placing [[Minecraft:prismarine]], [[Minecraft:prismarine bricks]] and/or [[Minecraft:sea lantern]]s in 5&amp;amp;times;5 open squares around it.&lt;br /&gt;
* A complete structure fully powers the conduit.&lt;br /&gt;
** When active, affects nearby players in water or rain with the [[Minecraft:Conduit Power]] status effect.&lt;br /&gt;
*** When active at full power, the range increases and hostile mobs within 8 blocks take damage.&lt;br /&gt;
* Emits a strong glow, at light level 15.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Heart of the Sea JE1 BE2.png|32px]] [[Minecraft:Heart of the sea]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Used to craft conduits.&lt;br /&gt;
* Not available currently in [[Minecraft:Survival]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Nautilus Shell JE1 BE2.png|32px]] [[Minecraft:Nautilus shell]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Used to craft conduits.&lt;br /&gt;
* Can be obtained by [[Minecraft:fishing]].&lt;br /&gt;
* [[Minecraft:Drowned]] can spawn holding a nautilus shell.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Spawn egg]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[Minecraft:Dolphin spawn egg]]&lt;br /&gt;
** Spawns dolphins.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Dolphin.gif|32px]] [[Minecraft:Dolphin]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Spawn in all oceans except frozen.&lt;br /&gt;
* Are neutral. Like [[Minecraft:wolves]] and [[Minecraft:zombie pigmen]], dolphins attack in groups if one is angered.&lt;br /&gt;
* Can be fed using [[Minecraft:raw cod]], but they do not breed.&lt;br /&gt;
* Sometimes drop cod on death.&lt;br /&gt;
* Play with nearby items by picking them up and dropping them after a short moment.&lt;br /&gt;
* Occasionally jump out of water.&lt;br /&gt;
* Can also jump between disconnected bodies of water.&lt;br /&gt;
* Chase after [[Minecraft:boat]]s and jump over water surfaces.&lt;br /&gt;
* Suffocate after spending too much time on land.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{EnvLink|Iceberg|text=Icebergs}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generate in frozen oceans.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Conduit Power JE1 BE1.png|32px]] [[Minecraft:Conduit Power]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Given when a [[Minecraft:conduit]] is activated.&lt;br /&gt;
* Stops the breath meter from running out, gives underwater vision and increases mining speed.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Options]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;quot;Biome Blend&amp;quot; distance video option.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Fluids ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Water JE16.png|32px]] [[Minecraft:Water]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Has a new texture.&lt;br /&gt;
* Now only blocks 1 light per block, instead of 3.&lt;br /&gt;
** This only affects newly placed water.&lt;br /&gt;
* Underwater vision from previous snapshots is gone; water is darker at lower depths.&lt;br /&gt;
* Ocean variants have their own water colors, and the swamp water color has been changed.&lt;br /&gt;
* In newly generated chunks, it is less likely to find frozen oceans next to warm oceans, etc. It is, however still possible to find warm oceans next to snowy tundra, etc.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawning&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Mobs can now spawn on top of [[Minecraft:ice]].&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Swimming]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* It is now possible to swim through one block holes again.&lt;br /&gt;
* The transition between swimming and normal state is now smoother.&lt;br /&gt;
* Sprinting at the surface of water no longer makes the player swim; instead they stay at the same altitude constantly.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Optimizations&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Optimized fog rendering.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Splash]]es&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;quot;Thanks for the fish!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|fixedin=18w15a|prefix=Minecraft&lt;br /&gt;
|;old&lt;br /&gt;
|25866|Splash Potion of Saturation has no effect&lt;br /&gt;
|63714|Zombie Pigmen get angry when hit in creative&lt;br /&gt;
|98123|Saturation with an AreaEffectCloud&lt;br /&gt;
|112389|Saturation Potions no longer work in 1.11&lt;br /&gt;
|121889|Animated Texture Interpolate causing crashes&lt;br /&gt;
|121891|Animated texture ignoring frames acting non-iteratively&lt;br /&gt;
|;dev&lt;br /&gt;
|121479|Clicking on world, save and quit to title and quit buttons freeze the game for a second&lt;br /&gt;
|122354|Flying with elytra crash game / kicks player&lt;br /&gt;
|123055|Villagers not breeding, recognizing houses or farming&lt;br /&gt;
|123585|Closing world while debug pie chart is open causes crash&lt;br /&gt;
|123853|Mobs don&amp;#039;t burn when standing in double plants/cobweb&lt;br /&gt;
|124906|Underground lava and water lakes and mob spawners generate with air instead of Cave air (cave_air)&lt;br /&gt;
|124918|Biome-specific structures generate at wrong biomes in superflat&lt;br /&gt;
|124953|Vines generate beneath jungle at y-level 64&lt;br /&gt;
|125083|New world generator doesn&amp;#039;t generate snow on trees in snow biomes&lt;br /&gt;
|125106|Liquids in generated structures don&amp;#039;t update&lt;br /&gt;
|125140|Dungeons do not use {{code|cave_air}}&lt;br /&gt;
|125188|Releasing the sprint button will no longer stop sprinting until you touch the ground&lt;br /&gt;
|125195|Spectator mode will still allow the swimming animations&lt;br /&gt;
|125219|Logs do not retain their rotation when stripping them&lt;br /&gt;
|125240|Player is unable to swim through one-high water with a solid block above&lt;br /&gt;
|125478|Underwater plants don&amp;#039;t survive directly under ice&lt;br /&gt;
|125530|Swimming while touching ground shakes viewport if View Bobbing is enabled&lt;br /&gt;
|125578|Splash turtle potions missing &amp;quot;splash&amp;quot; in translation&lt;br /&gt;
|125579|Tipped turtle potion arrows inconsistently capitalize &amp;quot;The&amp;quot;&lt;br /&gt;
|125698|The player can swim in 1 block high water&lt;br /&gt;
|126087|In creative mode, fish buckets are used when placing the fish&lt;br /&gt;
|126097|Will not drop the grilled fish, when cod and salmon are burned to death&lt;br /&gt;
|126185|Fish unrestricted spawning causing world to inevitably crash from the number of entities&lt;br /&gt;
|126269|The player can see underwater even with no light sources&lt;br /&gt;
|126557|Sea grass, kelp and coral can be generated on magma blocks&lt;br /&gt;
|127276|Zombie transform to Drowned in less than waist-high water&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{slicedlime|YLTGFLxXKEA}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|1.1x}}&lt;br /&gt;
&lt;br /&gt;
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[[Minecraft:zh:Java版18w15a]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
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