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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
|title=Minecraft 20w49a&lt;br /&gt;
|image=20w49a.jpg&lt;br /&gt;
|image2=Java Edition 20w49a.png&lt;br /&gt;
|edition=Java&lt;br /&gt;
|type=Snapshot&lt;br /&gt;
|date=December 2, 2020&lt;br /&gt;
|clienthash=818705401f58ee4df2267bf97fa2e0fb6e78ce28&lt;br /&gt;
|jsonhash=13ef29a79cc0512e124963fd964e44fd11efe369&lt;br /&gt;
|serverhash=2fc0afe1fd31ca872761efbd2a7f635db234b359&lt;br /&gt;
|clientmap=141219c3dd05268d559a5e17e8b8f1f0bf982598&lt;br /&gt;
|servermap=0b30deba62ef6c2064dfd12f4f46b9d6388d9c8c&lt;br /&gt;
|parent=1.17&lt;br /&gt;
|prevparent=1.16.5&lt;br /&gt;
|prev=20w48a&lt;br /&gt;
|next=20w51a&lt;br /&gt;
|nextparent=1.17.1&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;20w49a&amp;#039;&amp;#039;&amp;#039; is the fourth [[Minecraft:snapshot]] for [[Minecraft:Java Edition 1.17]], released on December 2, 2020,&amp;lt;ref&amp;gt;{{snap|20w49a|December 2, 2020}}&amp;lt;/ref&amp;gt; which adds [[Minecraft:sculk sensor]]s, the [[Minecraft:dripstone caves]] biome, and the ability to expand the world height limit and fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Sculk Sensor JE1.gif|32px]] [[Minecraft:Sculk sensor]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A new redstone component.&lt;br /&gt;
* Detects vibrations, and emits a redstone signal.&lt;br /&gt;
* Emits a different strength if connected to a [[Minecraft:comparator]], and the signal strength is based on the vibration&amp;#039;s frequency.&lt;br /&gt;
* Vibrations can be occluded using [[Minecraft:wool]] blocks.&lt;br /&gt;
* Can only be obtained via the [[Minecraft:Creative inventory]] or commands such as {{cmd|give}}.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{BiomeLink|Dripstone caves}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A new underground [[Minecraft:biome]].&lt;br /&gt;
* Made up of primarily [[Minecraft:dripstone block]]s and [[Minecraft:stone]], with large clusters of dripstone blocks hanging from the ceiling, [[Minecraft:pointed dripstone]] on the floor and ceiling and many pools of water.&lt;br /&gt;
* Does not generate naturally in normal worlds, and can only be generated using [[Minecraft:buffet]] worlds with &amp;quot;Dripstone caves&amp;quot; selected as the source biome or using [[Minecraft:custom]] world.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Death messages]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added death messages for being skewered by a falling stalactite:&lt;br /&gt;
** &amp;quot;&amp;lt;player&amp;gt; was skewered by a falling stalactite&amp;quot;&lt;br /&gt;
** &amp;quot;&amp;lt;player&amp;gt; was skewered by a falling stalactite whilst fighting &amp;lt;entity&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Particle]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* New particle types: &amp;lt;code&amp;gt;vibration&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;dust_color_transition&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tag]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the &amp;lt;code&amp;gt;dripstone_replaceable_blocks&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Contains the &amp;lt;code&amp;gt;base_stone_overworld&amp;lt;/code&amp;gt; block tag and dirt.&lt;br /&gt;
** Used in dripstone generation to determine what dripstone can replace and what pointed dripstone can generate on.&lt;br /&gt;
* Added the &amp;lt;code&amp;gt;occludes_vibration_signals&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Contains the &amp;lt;code&amp;gt;wool&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Blocks in this tag prevent sculk sensors from hearing vibrations if the block is between the sculk sensor and the vibration.&lt;br /&gt;
* Added new &amp;lt;code&amp;gt;game_events&amp;lt;/code&amp;gt; tag type.&lt;br /&gt;
* Added the &amp;lt;code&amp;gt;ignore_vibrations_stepping_carefully&amp;lt;/code&amp;gt; game event tag.&lt;br /&gt;
** Contains the step, falling, and shooting projectile events.&lt;br /&gt;
** Game events in this tag are ignored by sculk sensors if the source entity is sneaking.&lt;br /&gt;
* Added the &amp;lt;code&amp;gt;vibrations&amp;lt;/code&amp;gt; game event tag.&lt;br /&gt;
** Contains every game event.&lt;br /&gt;
** Game events in this tag trigger sculk sensors.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Pointed dripstone]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* When in a dimension with &amp;lt;code&amp;gt;ultrawarm&amp;lt;/code&amp;gt; set to true, such as the [[Minecraft:Nether]], downwards facing dripstone creates lava particles instead of water particles.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Bundle]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fullness is now always shown even if [[Minecraft:advanced tooltips]] are disabled.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Absorption]] effect&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The yellow absorption hearts now stay yellow if the player has the [[Minecraft:Poison]] or [[Minecraft:Wither (status effect)|Wither]] effects, instead of appearing empty.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Freezing]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Frozen hearts now appear in [[Minecraft:Hardcore]] mode.&lt;br /&gt;
** However, they appear the same as normal frozen hearts.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Custom dimension]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;lt;code&amp;gt;height&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;min_y&amp;lt;/code&amp;gt; variables to dimension types, allowing for the height limit to be increased in custom world settings.&lt;br /&gt;
** The [[Minecraft:void]] now starts 64 blocks below &amp;lt;code&amp;gt;min_y&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Servers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed the &amp;lt;code&amp;gt;max-build-height&amp;lt;/code&amp;gt; server setting.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{Fixes|fixedin=20w49a&lt;br /&gt;
|;old&lt;br /&gt;
|18880|The Absorption effect has no texture for poison/wither hearts (appears empty instead).&lt;br /&gt;
|46650|When flying through blocks in spectator mode in {{key|F5}}, the camera zooms in and out a lot.&lt;br /&gt;
|201840|Optional function tags sometimes don&amp;#039;t run even when the tag exists.&lt;br /&gt;
|;dev&lt;br /&gt;
|203797|Placing or removing a block over the void causes a &amp;lt;code&amp;gt;DecoderException&amp;lt;/code&amp;gt; on servers.&lt;br /&gt;
|204314|Double copper slabs only drop a single slab when mined.&lt;br /&gt;
|205043|Absorption hearts appear broken when taking freezing damage.&lt;br /&gt;
|205096|Hardcore hearts lose all color when player is taking freeze damage.&lt;br /&gt;
|205391|Waxing cut copper does not prevent it from oxidising.&lt;br /&gt;
|205629|Unused sign cache when rendering signs.&lt;br /&gt;
|;previous&lt;br /&gt;
|206553|Pointed Dripstone creates water particles in the Nether.&lt;br /&gt;
|206563|Pointed dripstone is not connected to the player&amp;#039;s hand.&lt;br /&gt;
|206578|Large pillars of stalactites don&amp;#039;t fall when the block above is removed.&lt;br /&gt;
|206583|Cauldrons below stalactites at least 2 blocks tall will not fill up.&lt;br /&gt;
|206591|Setting any floating block to a pointed dripstone, causes the replaced block to drop as an item.&lt;br /&gt;
|206594|Large stalactites falling occasionally do not drop all of their pointed dripstone items.&lt;br /&gt;
|206606|Frustum stage of stalactites negates fall damage.&lt;br /&gt;
|206613|Pointed Dripstone duplicates when the block it was attached to is removed.&lt;br /&gt;
|206615|Pointed dripstone&amp;#039;s hitbox can extend further than a block, causing nearby stalactites to not be able to fall.&lt;br /&gt;
|206642|Stalactites destroy items they fall on, however stalagmites don&amp;#039;t.&lt;br /&gt;
|206643|When a dripstone&amp;#039;s hitbox extends into the space of another block, the area that extends into said block cannot be targeted.&lt;br /&gt;
|206669|Inconsistency between dripstone and non-mob entities.&lt;br /&gt;
|206682|Floating dripstone tips are sometimes left behind from large dripstone pillars.&lt;br /&gt;
|206689|Floating pointed dripstone top.&lt;br /&gt;
|206691|Pointed dripstone replaces items with pointed dripstone items.&lt;br /&gt;
|206711|Coding error at &amp;lt;code&amp;gt;net.minecraft.world.entity.Entity.resetPos()&amp;lt;/code&amp;gt;.&lt;br /&gt;
|206790|Waterlogged dripstone does not update.&lt;br /&gt;
|206878|Pointed dripstone attached to a piston is not removed as the piston extends.&lt;br /&gt;
|206961|Flashing frozen hearts use the poisoned absorption heart texture.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{slicedlime|6t2sjwuzjTc}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|1.1x}}&lt;br /&gt;
&lt;br /&gt;
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[[Minecraft:zh:Java版20w49a]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
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