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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
|title=Minecraft 21w07a&lt;br /&gt;
|image=21w07a.jpg&lt;br /&gt;
|image2=Java Edition 21w07a.png&lt;br /&gt;
|edition=Java&lt;br /&gt;
|type=Snapshot&lt;br /&gt;
|date=February 17, 2021&lt;br /&gt;
|clienthash=e6886725265257d34b5e0d0661632c61800bded3&lt;br /&gt;
|jsonhash=408f6ae49e28f2cabbef3dc91898a53bf4414180&lt;br /&gt;
|serverhash=99c3a9744719d0d401af63bb684cf1eb5231a75c&lt;br /&gt;
|clientmap=bdcb712a65f1664ea4b2f28b2e88418817ead0d7&lt;br /&gt;
|servermap=66ebacdeccfdf8f6439f7a90234fc76e8ef5c5a6&lt;br /&gt;
|parent=1.17&lt;br /&gt;
|prevparent=1.16.5&lt;br /&gt;
|prev=21w06a&lt;br /&gt;
|next=21w08a&lt;br /&gt;
|nextparent=1.17.1&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;21w07a&amp;#039;&amp;#039;&amp;#039; is the tenth [[Minecraft:snapshot]] for [[Minecraft:Java Edition 1.17]], released on February 17, 2021,&amp;lt;ref&amp;gt;{{snap|21w07a|February 17, 2021}}&amp;lt;/ref&amp;gt; which adds [[Minecraft:Deepslate|grimstone]] and tweaks ore and cave generation.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Deepslate JE1.png|32px]] [[Minecraft:Grimstone]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A new type of [[Minecraft:stone]].&lt;br /&gt;
* Generates below Y=0. &lt;br /&gt;
** Has a gradual transition from stone to grimstone starting from Y-level -1 until it reaches -8.&lt;br /&gt;
** Takes over fully underground starting from Y=-8.&lt;br /&gt;
* Functions identical to [[Minecraft:cobblestone]] and [[Minecraft:blackstone]] in that grimstone can be used to craft basic tools, furnaces and brewing stands.&lt;br /&gt;
* Can be used as a decorative block. &lt;br /&gt;
** It can be crafted into many different variants. [[Minecraft:Chiseled grimstone]], [[Minecraft:polished grimstone]], [[Minecraft:grimstone bricks]], [[Minecraft:grimstone tiles]].&lt;br /&gt;
* Has a hardness value greater than that of [[Minecraft:stone]] but can be mined with any [[Minecraft:pickaxe]].&lt;br /&gt;
* Can&amp;#039;t be insta-mined unlike stone.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Animate|Cobbled Deepslate Stairs JE1.png; Cobbled Deepslate Slab JE1.png; Cobbled Deepslate Wall (ewU) JE1.png|32px}} [[Minecraft:Cobbled Deepslate Stairs|Grimstone Stairs]], [[Minecraft:Cobbled Deepslate Slab|Slabs]] and [[Minecraft:Cobbled Deepslate Wall|Walls]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added grimstone stairs, slabs and walls.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Animate|Polished Deepslate Stairs JE1.png; Polished Deepslate Slab JE1.png; Polished Deepslate Wall (ewU) JE1.png|32px}} [[Minecraft:Polished Deepslate Stairs|Polished Grimstone Stairs]], [[Minecraft:Polished Deepslate Slab|Slabs]] and [[Minecraft:Polished Deepslate Wall|Walls]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added polished grimstone stairs, slabs and walls.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Animate|Deepslate Tile Stairs JE1.png; Deepslate Tile Slab JE1.png; Deepslate Tile Wall (ewU) JE1.png|32px}} [[Minecraft:Deepslate Tile Stairs|Grimstone Tile Stairs]], [[Minecraft:Deepslate Tile Slab|Slabs]] and [[Minecraft:Deepslate Tile Wall|Walls]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added grimstone tile stairs, slabs and walls.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Animate|Deepslate Brick Stairs JE1.png; Deepslate Brick Slab JE1.png; Deepslate Brick Wall (ewU) JE1.png|32px}} [[Minecraft:Deepslate Brick Stairs|Grimstone Brick Stairs]], [[Minecraft:Deepslate Brick Slab|Slabs]] and [[Minecraft:Deepslate Brick Wall|Walls]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added grimstone brick stairs, slabs and walls.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data pack]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{Nbt|boolean|grimstone_enabled}} to &amp;lt;code&amp;gt;worldgen/noise_settings/*.json&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Big dripleaf]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Slightly changed model.&lt;br /&gt;
&lt;br /&gt;
[[File:21w07a Texture comparison.jpg|thumb|A comparison of the old and new ore textures.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Blackstone]], [[Minecraft:polished blackstone bricks]], and [[Minecraft:cracked polished blackstone bricks]] and [[Minecraft:stair]], [[Minecraft:slab]] and [[Minecraft:wall]] variants&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Slightly changed the texture.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Glow lichen]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now naturally generate on grimstone.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Ore]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The textures of [[Minecraft:coal ore]], [[Minecraft:diamond ore]],&amp;lt;!--diamond ore *did* change, just not the shape--&amp;gt; [[Minecraft:gold ore]], [[Minecraft:iron ore]], and [[Minecraft:redstone ore]] have been changed.&lt;br /&gt;
** Coal ore, iron ore, gold ore, and redstone ore had the shape of the &amp;quot;ore pattern&amp;quot; in the stone changed to make them visually distinct for colorblind players.&lt;br /&gt;
** Diamond ore remains mostly the same as it was the most iconic one of the ores that used this shape.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Beacon]] &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Beams are now visible up to 1343 blocks away from the source instead of 256 blocks.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
[[File:21w07a Approximate ore distribution.jpg|thumb|Ore distribution changes.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cave]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Noise caves and aquifers appear less often.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Mineral]] distribution&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Changed ore generation of all ores making them have a spread value and generate in a triangle distribution&amp;lt;ref&amp;gt;Mistakenly drawn as normal distributions in the generation chart, but corrected in the chart of the next snapshot.&amp;lt;/ref&amp;gt; like [[Minecraft:lapis lazuli ore]]. Some still retain a linear generation alongside a spread generation.&lt;br /&gt;
* [[Minecraft:Coal ore]], [[Minecraft:emerald ore]], and [[Minecraft:copper ore]] no longer generate below Y=0.&lt;br /&gt;
** Copper ore generates between the Y=0 and Y=96 and like all other ores, uses spread. It peaks at Y=48.&lt;br /&gt;
** Emerald ore generates above Y=32 (up to Y=480 in custom worlds) as a spread, peaking at Y=256 and decreasing in quantity as the [[Minecraft:altitude]] decreases.&lt;br /&gt;
** Coal ore attempts to generate twice: once, evenly between an altitude of Y=136 and Y=256; and as a spread, peaking at an altitude of Y=96 and generating between an altitude of Y=0 and Y=192.&lt;br /&gt;
* Other ores also generate differently.&lt;br /&gt;
** [[Minecraft:Iron ore]] attempts to generate twice: once as a spread peaking at an altitude of Y=256, generating above Y=128 (up to Y=384 in custom worlds); and another as a spread peaking at Y=32 and generating with a minimum height of Y=-16 and a maximum height of Y=80.&lt;br /&gt;
** [[Minecraft:Gold ore]] generates between the altitudes of Y=-64 and Y=32, peaking at Y=-16. The extra gold that generates in the [[Minecraft:badlands]] biome was left untouched.&lt;br /&gt;
** [[Minecraft:Lapis lazuli ore]] attempts to generate twice: once, as a spread between the altitudes of Y=32 and Y=-32, peaking at an altitude of 0; and evenly between an altitude of Y=64 and Y=-64, generating buried like [[Minecraft:ancient debris]].&lt;br /&gt;
** [[Minecraft:Redstone ore]] attempts to generate twice: once, evenly between an altitude of Y=15 and Y=-64; and as a spread, peaking at an altitude of -64 and generating below an altitude of Y=-32 (down to Y=-96 in custom worlds).&lt;br /&gt;
** [[Minecraft:Diamond ore]] now generate as a spread, generating below Y=16 and peaking at altitudes near Y=-64.&lt;br /&gt;
* Tweaked size and positioning of [[Minecraft:diorite]], [[Minecraft:andesite]] &amp;amp; [[Minecraft:granite]] generation.&lt;br /&gt;
** Pockets of diorite, granite and andesite are now larger and more spherical but less common.&lt;br /&gt;
** Diorite, granite, [[Minecraft:gravel]] and [[Minecraft:dirt]] no longer generate below Y=0, but gravel and dirt are more common than in pre-21w06a versions.&lt;br /&gt;
* [[Minecraft:Grimstone]] now generates as the dominant stone below Y=0.&lt;br /&gt;
** [[Minecraft:Andesite]] still generates unlike [[Minecraft:stone]], [[Minecraft:diorite]], [[Minecraft:granite]], and [[Minecraft:dirt]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Mineshaft]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[File:21w07a Mineshaft.jpg|alt=A 1.17 Mineshaft with ceiling supports and oak log supports from the ground |thumb|A 1.17 mineshaft]] Corridors are now supported by [[Minecraft:Iron Chain|chain]]s and oak fences above when the layer is nearer to the ceiling than the floor.&lt;br /&gt;
* Wood pillars are now made of [[Minecraft:log]]s instead of [[Minecraft:wood]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Stronghold]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are now encased in [[Minecraft:stone]] and/or [[Minecraft:grimstone]], depending on the depth.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Creative inventory&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The &amp;quot;Redstone Tab&amp;quot; has been reordered to prioritize highly-used blocks.&lt;br /&gt;
* Redstone items/blocks have been grouped and ordered in the following way (from top to bottom): Essentials, Unique activators, Miscellaneous, Common activators, Openables.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Data packs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vanilla configured features for ore types have changed:&lt;br /&gt;
** Coal and iron have been split into two parts called &amp;lt;code&amp;gt;_upper&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;_lower&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New lapis configured feature: &amp;lt;code&amp;gt;ore_lapis_buried&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The &amp;lt;code&amp;gt;glow_lichen&amp;lt;/code&amp;gt; feature now lists grimstone as a valid block.&lt;br /&gt;
* Changes to the &amp;lt;code&amp;gt;range&amp;lt;/code&amp;gt; decorator configuration:&lt;br /&gt;
** &amp;lt;code&amp;gt;bottom_offset&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;top_offset&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;maximum&amp;lt;/code&amp;gt; fields removed.&lt;br /&gt;
** Replaced with &amp;lt;code&amp;gt;bottom_inclusive&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;top_inclusive&amp;lt;/code&amp;gt; which are both a new type of vertical anchoring.&lt;br /&gt;
** This type can have several forms:&lt;br /&gt;
*** &amp;lt;code&amp;gt;absolute&amp;lt;/code&amp;gt; - specifies an absolute Y value.&lt;br /&gt;
*** &amp;lt;code&amp;gt;above_bottom&amp;lt;/code&amp;gt; - specifies an offset above the minimum Y coordinate of the world.&lt;br /&gt;
*** &amp;lt;code&amp;gt;below_top&amp;lt;/code&amp;gt; - specifies an offset below the maximum Y coordinate of the world.&lt;br /&gt;
* The &amp;lt;code&amp;gt;range_biased&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;range_very_biased&amp;lt;/code&amp;gt; feature decorator are now called &amp;lt;code&amp;gt;range_biased_to_bottom&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;range_very_biased_to_bottom&amp;lt;/code&amp;gt; respectively.&lt;br /&gt;
** Both biased types of ranges now have &amp;lt;code&amp;gt;bottom_inclusive&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;top_inclusive&amp;lt;/code&amp;gt; of the same type, and a &amp;lt;code&amp;gt;cutoff&amp;lt;/code&amp;gt; value that&amp;#039;s a numeric value&lt;br /&gt;
* The &amp;lt;code&amp;gt;depth_average&amp;lt;/code&amp;gt; decorator also now has its baseline field as a vertical anchor instead of an absolute Y value.&lt;br /&gt;
* A whole range of decorators no longer exist or have had part of their functionality replaced by using some of the already existing generic decorators:&lt;br /&gt;
** &amp;lt;code&amp;gt;dark_oak_tree&amp;lt;/code&amp;gt; decorator no longer does a heightmap check, needs to be done with a &amp;lt;code&amp;gt;heightmap&amp;lt;/code&amp;gt; decorator.&lt;br /&gt;
** The &amp;lt;code&amp;gt;end_gateway&amp;lt;/code&amp;gt; decorator has been split, now used with a combination of &amp;lt;code&amp;gt;chance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;square&amp;lt;/code&amp;gt; &amp;amp; &amp;lt;code&amp;gt;heightmap&amp;lt;/code&amp;gt; - see the &amp;lt;code&amp;gt;end_gateway configuration&amp;lt;/code&amp;gt; in the vanilla pack for an example.&lt;br /&gt;
** The &amp;lt;code&amp;gt;glowstone_blob&amp;lt;/code&amp;gt; feature no longer does its own decoration, instead is used with a combination of &amp;lt;code&amp;gt;square&amp;lt;/code&amp;gt; &amp;amp; &amp;lt;code&amp;gt;range&amp;lt;/code&amp;gt;. See &amp;lt;code&amp;gt;glowstone_extra&amp;lt;/code&amp;gt; in vanilla files for example.&lt;br /&gt;
** The &amp;lt;code&amp;gt;lava_lake&amp;lt;/code&amp;gt; feature has also been split, now used with &amp;lt;code&amp;gt;chance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;square&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;range_biased_to_bottom&amp;lt;/code&amp;gt;. See &amp;lt;code&amp;gt;lake_lava&amp;lt;/code&amp;gt; for an example.&lt;br /&gt;
** The &amp;lt;code&amp;gt;water_lake&amp;lt;/code&amp;gt; decorator has been removed. Now instead &amp;lt;code&amp;gt;chance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;square&amp;lt;/code&amp;gt; &amp;amp; &amp;lt;code&amp;gt;range&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The &amp;lt;code&amp;gt;emerald_ore&amp;lt;/code&amp;gt; decorator has been removed. Now instead &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;square&amp;lt;/code&amp;gt; &amp;amp; &amp;lt;code&amp;gt;range&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The &amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt; decorator has been removed. Now instead &amp;lt;code&amp;gt;range&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;square&amp;lt;/code&amp;gt; &amp;amp; &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The &amp;lt;code&amp;gt;carving_mask&amp;lt;/code&amp;gt; no longer has a probability field, replaced with a &amp;lt;code&amp;gt;chance&amp;lt;/code&amp;gt; decorator.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tag]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added grimstone to the &amp;lt;code&amp;gt;base_stone_overworld&amp;lt;/code&amp;gt; block tag and the &amp;lt;code&amp;gt;stone_crafting_materials&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;stone_tool_materials&amp;lt;/code&amp;gt; item tags.&lt;br /&gt;
* Added various grimstone variants to the {{cd|slabs|stairs|walls|d=and}} block and item tags.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|fixedin=21w07a&lt;br /&gt;
|;old&lt;br /&gt;
|125675|Seagrass placed on the ocean floor can replace ocean monument parts.&lt;br /&gt;
|147589|Vines no longer randomly generate in jungles.&lt;br /&gt;
|183547|Stone and polished blackstone buttons/pressure plates are located at opposite ends of the spectrum of buttons in the Creative inventory despite being identical in behavior.&lt;br /&gt;
|;dev&lt;br /&gt;
|208613|Amount of players who need to sleep to skip the night is calculated incorrectly.&lt;br /&gt;
|208618|Clicking on a bed immediately skips the night if gamerule &amp;lt;code&amp;gt;playersSleepingPercentage&amp;lt;/code&amp;gt; is set to 0.&lt;br /&gt;
|211224|Seagrass can occasionally replace parts of a swamp hut.&lt;br /&gt;
|214082|Crash after placing soul sand or magma under 2032-block-tall water.&lt;br /&gt;
|;previous&lt;br /&gt;
|214814|Strongholds generate floating and without walls, floors, or ceilings when inside caves.&lt;br /&gt;
|214885|Beacon beam only render 256 blocks from source.&lt;br /&gt;
|214917|Lapis Lazuli doesn&amp;#039;t generate on the lower levels of the world.&lt;br /&gt;
|214928|Mineshaft corridor support pillars are made out of wood, not logs.&lt;br /&gt;
|214973|Powder snow bucket in a dispenser at Y{{=}}319 facing upwards or at Y{{=}}-64 facing downwards is replaced with empty bucket, despite no powder snow being placed.&lt;br /&gt;
|214986|Large dripstones only generate as stalagmites below Y{{=}}0.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{slicedlime|9AiudiWFG8g|3vdIff3kyPA}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Grimstone ores.jpg|Ores with a grimstone background. The textures were made by [[Minecraft:JAPPA]], and were implemented on the following snapshot.&amp;lt;ref&amp;gt;{{tweet|henrikkniberg|1362095363314876418|Grimstone is a new basestone that generates at negative Y. @JasperBoerstra made some nice matching textures for the ores, but it barely missed this week&amp;#039;s snapshot train. Will come later. So don&amp;#039;t pester him (too much) about ugly ore blocks at negative Y :)|February 18, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
21w07a Mineshaft.jpg|A [[Minecraft:mineshaft]] generating with [[Minecraft:Iron Chain|chain]]s and [[Minecraft:log]]s. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|1.1x}}&lt;br /&gt;
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[[Minecraft:zh:Java版21w07a]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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