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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
|title=Minecraft 22w11a&lt;br /&gt;
|image=22w11a.jpg&lt;br /&gt;
|image2=Java Edition 22w11a.png&lt;br /&gt;
|edition=Java&lt;br /&gt;
|type=Snapshot&lt;br /&gt;
|date=March 16, 2022&lt;br /&gt;
|jsonhash=c798c5a14dfbf8a0d18a8348f6c4a35783f372c3&lt;br /&gt;
|clienthash=ae97182a5d2b1f1244c529d0a3b29b33c23ed49c&lt;br /&gt;
|clientmap=dbb05f0a348f2c76df6916b6aedcf691fb8c11f0&lt;br /&gt;
|serverhash=a13b9678c60b0a84767e6cef0086c65cadac036e&lt;br /&gt;
|servermap=c88f9683d7ac6490f01e58f6710b91689bb14b26&lt;br /&gt;
|parent=1.19&lt;br /&gt;
|prevparent=1.18.2&lt;br /&gt;
|prev=Deep Dark Experimental Snapshot 1&lt;br /&gt;
|next=22w12a&lt;br /&gt;
|nextparent=1.19.1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;22w11a&amp;#039;&amp;#039;&amp;#039; is the first non-experimental [[Minecraft:snapshot]] for [[Minecraft:Java Edition 1.19]], released on March 16, 2022,&amp;lt;ref&amp;gt;{{snap|22w11a|March 16, 2022}}&amp;lt;/ref&amp;gt; which adds the first features of [[Minecraft:The Wild Update]], pack filters, space glyph provider, 3D directional audio, new [[Minecraft:tag]]s and fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Animate|Pearlescent Froglight JE1.png; Verdant Froglight JE1.png; Ochre Froglight JE1.png|32px}} [[Minecraft:Froglight]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added froglights, with 3 variants: ochre, pearlescent and verdant.&lt;br /&gt;
* Emit a light level of 15.&lt;br /&gt;
* Dropped when [[Minecraft:frog]]s eat small [[Minecraft:magma cube]]s.&lt;br /&gt;
** When eaten by temperate frogs, drop ochre froglight.&lt;br /&gt;
** When eaten by cold frogs, drop verdant froglight.&lt;br /&gt;
** When eaten by warm frogs, drop pearlescent froglight.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Frogspawn JE1 BE2.png|32px]] [[Minecraft:Frogspawn]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Non-solid blocks that can be placed on the surface of [[Minecraft:water]].&lt;br /&gt;
* Laid by frogs after mating.&lt;br /&gt;
* Hatches [[Minecraft:tadpole]]s after some time.&lt;br /&gt;
* Does not drop upon breaking, even with [[Minecraft:Silk Touch]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Mangrove Leaves.png|32px]] [[Minecraft:Leaves#Mangrove|Mangrove Leaves]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A new type of leaves.&lt;br /&gt;
* Are currently uncompostable.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Mangrove Log (UD) JE1 BE1.png|32px]] [[Minecraft:Log#Mangrove|Mangrove Log]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A new type of log, as well as a stripped variant.&lt;br /&gt;
* Can be used to craft mangrove woods and planks.&lt;br /&gt;
* Can be smelted into [[Minecraft:charcoal]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Mangrove Planks JE1 BE1.png|32px]] [[Minecraft:Planks#Mangrove|Mangrove Planks]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A new type of plank.&lt;br /&gt;
* Can be used to craft mangrove [[Minecraft:button]]s, [[Minecraft:door]]s, [[Minecraft:fence]]s, [[Minecraft:fence gate]]s, [[Minecraft:pressure plate]]s, [[Minecraft:sign]]s, [[Minecraft:slab]]s, [[Minecraft:stairs]], and [[Minecraft:trapdoor]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Mangrove Propagule JE1 BE1.png|32px]] [[Minecraft:Mangrove Propagule]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A new type of sapling.&lt;br /&gt;
* Can be grown by bonemealing the mangrove leaves, grows from the exposed bottom of it.&lt;br /&gt;
** Propagules can also grow spontaneously from leaves, but only if they&amp;#039;re naturally generated (not player-placed leaves).&lt;br /&gt;
** Have 4 stages to fully grown, can be accelerated by bonemealing.&lt;br /&gt;
* Can break off a fully grown one, and plant it to grow a mangrove tree (currently not added, generates an oak tree instead).&lt;br /&gt;
* Can be planted underwater.&lt;br /&gt;
* Can be placed in [[Minecraft:flower pot]]s.&lt;br /&gt;
* [[Minecraft:Bee]]s can pollinate them.&lt;br /&gt;
* Bees follow players holding them and can be bred with them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Mangrove Roots JE1 BE1.png|32px]] [[Minecraft:Mangrove Roots]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A see-through block just like leaves, but can be waterlogged.&lt;br /&gt;
** Water currently doesn&amp;#039;t spread outward like with other waterlogged blocks.&lt;br /&gt;
* Mining faster when using [[Minecraft:axe]]s.&lt;br /&gt;
* Unlike leaves, it does not break when moved by a piston.&lt;br /&gt;
** If the roots are waterlogged, the water vanishes.&lt;br /&gt;
* Can be powered.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Mangrove Wood (UD) JE1 BE1.png|32px]] [[Minecraft:Wood#Mangrove|Mangrove Wood]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A new type of wood, as well as a stripped variant.&lt;br /&gt;
* Can be used to craft mangrove planks.&lt;br /&gt;
* Can be smelted into [[Minecraft:charcoal]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Mud JE1 BE1.png|32px]] [[Minecraft:Mud]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Doesn&amp;#039;t generate naturally yet.&lt;br /&gt;
* When walking on mud, entities sink down a bit.&lt;br /&gt;
** Like [[Minecraft:soul sand]], but without the slowdown.&lt;br /&gt;
* Can be made by using a [[Minecraft:water bottle]] (directly or through a [[Minecraft:dispenser]]) on [[Minecraft:dirt]], [[Minecraft:coarse dirt]] and [[Minecraft:rooted dirt]].&lt;br /&gt;
* [[Minecraft:Enderman]] holdable.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Mud Bricks JE1 BE1.png|32px]] [[Minecraft:Mud Bricks]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can be crafted from 4 [[Minecraft:packed mud]].&lt;br /&gt;
* Can be used to craft into mud brick slabs, stairs, and walls using a [[Minecraft:crafting table]] or [[Minecraft:stonecutter]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Muddy Mangrove Roots JE1 BE1.png|32px]] [[Minecraft:Muddy Mangrove Roots]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can be crafted from 1 mud and 1 mangrove root.&lt;br /&gt;
* Unlike regular roots, they are an opaque block that can&amp;#039;t be waterlogged and can be rotated.&lt;br /&gt;
* Mining faster when using [[Minecraft:shovel]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Packed Mud JE1 BE1.png|32px]] [[Minecraft:Packed Mud]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can be crafted from 1 mud and 1 [[Minecraft:wheat]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Sculk JE1 BE1.gif|32px]] [[Minecraft:Sculk]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generates in the [[Minecraft:deep dark]] biome.&lt;br /&gt;
* Has an animated texture.&lt;br /&gt;
* Drops only [[Minecraft:experience]] when broken without Silk Touch.&lt;br /&gt;
* Sculk blocks grow when a [[Minecraft:mob]] dies near a [[Minecraft:sculk catalyst]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Sculk Catalyst JE1 BE1.png|32px]] [[Minecraft:Sculk Catalyst]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generates in the deep dark biome.&lt;br /&gt;
* Emits soul particles after a mob dies within 8 blocks, and grows sculk-related blocks.&lt;br /&gt;
** Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.&lt;br /&gt;
*** Even if the mob doesn&amp;#039;t drop experience as it wasn&amp;#039;t killed by a [[Minecraft:player]], the blocks would still spread based on the amount of experience it normally drops.&lt;br /&gt;
*** Experience does not drop in these cases.&lt;br /&gt;
** The charge decays over time, faster the furthest away from the catalyst it moves.&lt;br /&gt;
*** If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a [[Minecraft:sculk sensor]] (90%) or a [[Minecraft:sculk shrieker]] (10%).&lt;br /&gt;
*** If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.&lt;br /&gt;
* Drops only experience when broken without Silk Touch.&lt;br /&gt;
* Emits a light level of 6.&lt;br /&gt;
* [[File:Sculk Catalyst Bloom.gif|32px]] Blooms when activated.&lt;br /&gt;
* Can spread sculk only on blocks in the &amp;lt;code&amp;gt;sculk_replaceable&amp;lt;/code&amp;gt; [[Minecraft:tag]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Sculk Shrieker JE1 BE2.gif|32px]] [[Minecraft:Sculk Shrieker]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generates in the deep dark biome.&lt;br /&gt;
* Has two soul-shaped patterns in the center.&lt;br /&gt;
* Drops only experience when broken without Silk Touch.&lt;br /&gt;
* Currently doesn&amp;#039;t do anything due to the warden not being in this snapshot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Sculk Vein JE1 BE1.gif|32px]] [[Minecraft:Sculk Vein]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generates in the deep dark biome on the edge of sculk patches.&lt;br /&gt;
* Generates in a layer on top of blocks and can be placed in all directions, like [[Minecraft:glow lichen]].&lt;br /&gt;
* Has an animated texture.&lt;br /&gt;
* Some have parts that are transparent, allowing the player to see the block it is on top of.&lt;br /&gt;
* Can be [[Minecraft:waterlogged]].&lt;br /&gt;
* Drops nothing when broken without Silk Touch.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Bucket of Tadpole JE1 BE1.png|32px]] [[Minecraft:Bucket of Tadpole]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can be obtained by catching a tadpole using a water bucket.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Mangrove Boat JE1 BE1.png|32px]] [[Minecraft:Boat#Mangrove|Mangrove Boat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Crafted with mangrove planks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Spawn egg]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[File:Frog Spawn Egg JE1 BE1.png|32px]] [[Minecraft:Frog spawn egg]] &lt;br /&gt;
* [[File:Tadpole Spawn Egg JE1 BE1.png|32px]] [[Minecraft:Tadpole spawn egg]]&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Animate|Temperate Frog JE1 BE1.gif; Warm Frog JE1 BE1.gif; Cold Frog JE1 BE1.gif|32px}} [[Minecraft:Frog]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can croak, jump, swim, and slowly walk on land.&lt;br /&gt;
** Are able to jump over 5 blocks.&lt;br /&gt;
** Are faster in water than on land.&lt;br /&gt;
** Preferred to jump to [[Minecraft:lily pad]] and [[Minecraft:big dripleaf]].&lt;br /&gt;
* Have {{hp|10}} health points.&lt;br /&gt;
* Come in three variants: temperate, warm, and cold.&lt;br /&gt;
** The temperate variant is orange, the warm variant is white, and the cold variant is green.&lt;br /&gt;
* Eat small [[Minecraft:slime]]s, dropping [[Minecraft:slimeball]]s in the process.&lt;br /&gt;
* Can be tempted and bred using slimeballs.&lt;br /&gt;
** Lay eggs on water after mating.&lt;br /&gt;
* Grow from tadpoles.&lt;br /&gt;
** Variants depend on the [[Minecraft:Biome#Temperature_2|temperature]] of the biome it turns from a tadpole to a frog in.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Tadpole swimming.gif|32px]] [[Minecraft:Tadpole]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Jump around like fish when on land, and eventually die.&lt;br /&gt;
* Grow up into frogs after 20 minutes in the world, which can be sped up using slimeballs.&lt;br /&gt;
** Frog type dependent on which temperature a tadpole grows in.&lt;br /&gt;
* Have {{hp|6}} health points.&lt;br /&gt;
* Are hunted down by [[Minecraft:axolotl]]s.&lt;br /&gt;
* Can be held in a [[Minecraft:water bucket]].&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{BiomeLink|Deep Dark|link=Deep Dark}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* New biome at the &amp;quot;deepest depths of the world&amp;quot;.&lt;br /&gt;
* Tends to generate under continental/mountainous areas, exclusively within the [[Minecraft:deepslate]] layer between Y=-1 and Y=-64.&lt;br /&gt;
** Currently can extend above the deepslate layer, sometimes up to around Y=33.&lt;br /&gt;
* The surface is covered in sculk and contains all sculk-related blocks.&lt;br /&gt;
* With the exception of [[Minecraft:Monster Spawner|spawner]]s, no mobs can spawn there, similar to [[Minecraft:mushroom field]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upgrading of old worlds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now support 3D biome blending, so it blends the underground biomes as well.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Chunk format]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;lt;code&amp;gt;blending_data.min_section&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;blending_data.max_section&amp;lt;/code&amp;gt; that determines which sections are used for data for blending.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data pack]] and [[Minecraft:resource pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can have &amp;lt;code&amp;gt;filter&amp;lt;/code&amp;gt; section in {{samp|pack.mcmeta}} now.&lt;br /&gt;
** This section has a mandatory field &amp;lt;code&amp;gt;block&amp;lt;/code&amp;gt;, which is a list of patterns (regular expressions) for namespaces and paths.&lt;br /&gt;
** If any of the files in packs added before one with &amp;lt;code&amp;gt;filter&amp;lt;/code&amp;gt; section matches any pattern inside &amp;lt;code&amp;gt;block&amp;lt;/code&amp;gt;, it is filtered out (i.e. treated as if not present in the first place).&lt;br /&gt;
** &amp;lt;code&amp;gt;filter&amp;lt;/code&amp;gt; section does not apply to a pack containing it, only to packs loaded before it.&lt;br /&gt;
** Both &amp;lt;code&amp;gt;namespace&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;path&amp;lt;/code&amp;gt; can be omitted: if they are, the game works as if they had been specified as a &amp;quot;.*&amp;quot;. The missing field matches every value. When they are included, these fields contain a regular expression pattern.&lt;br /&gt;
** For example, adding a pack with this section in {{samp|pack.mcmeta}} after the vanilla pack hides all recipes and advancements defined by the vanilla pack:&lt;br /&gt;
:::&amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;filter&amp;quot;: {&lt;br /&gt;
    &amp;quot;block&amp;quot;: [&lt;br /&gt;
        {&lt;br /&gt;
            &amp;quot;namespace&amp;quot;: &amp;quot;minecraft&amp;quot;,&lt;br /&gt;
            &amp;quot;path&amp;quot;: &amp;quot;recipes/.*&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        {&lt;br /&gt;
            &amp;quot;namespace&amp;quot;: &amp;quot;minecraft&amp;quot;,&lt;br /&gt;
            &amp;quot;path&amp;quot;: &amp;quot;advancements/.*&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
    ]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
* World presets/types and super flat world [[Minecraft:presets]] in “Create World” screen can now be controlled by datapacks.&lt;br /&gt;
** New registry types &amp;lt;code&amp;gt;worldgen/world_preset&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;worldgen/flat_level_generator_preset&amp;lt;/code&amp;gt; were added to data-driven presets (like &amp;quot;Amplified&amp;quot; or &amp;quot;Single Biome&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Debug screen]] and profiling&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added estimated GPU utilization percentage to performance profiling metrics and F3 debug screen.&lt;br /&gt;
** This is available only for graphics devices that support GPU timer queries.&lt;br /&gt;
* Added &amp;quot;Blending&amp;quot; row, above the &amp;quot;Noise Router&amp;quot; row.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Font]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added new glyph provider type &amp;lt;code&amp;gt;space&amp;lt;/code&amp;gt;, to allow creation of space-like glyphs.&lt;br /&gt;
** New provider has a single argument called &amp;lt;code&amp;gt;advances&amp;lt;/code&amp;gt; which is a map of a codepoint to glyph advance (width).&lt;br /&gt;
** Rendering of space glyph is no longer hardcoded (needs to be declared manually in the font).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Options]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;quot;Directional Audio&amp;quot; sound option, for 3D Directional Audio simulation.&lt;br /&gt;
** Uses HRTF-based directional audio to improve the simulation of 3D sound, making it easier to distinguish which direction a sound comes from (including if it is above or below the player).&lt;br /&gt;
** Requires HRTF-compatible audio hardware.&lt;br /&gt;
** This option is best experienced with headphones.&lt;br /&gt;
** Toggled off by default.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Particles (Java Edition)|Particles]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added three new particles: &amp;lt;code&amp;gt;sculk_soul&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sculk_charge_pops&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;sculk_charge&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{samp|[[Minecraft:server.properties]]}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added server property &amp;lt;code&amp;gt;max-chained-neighbor-updates&amp;lt;/code&amp;gt; to limit the number of consecutive neighbor updates before skipping additional ones. Negative values remove the limit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Splash]]es&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the following splash text:&lt;br /&gt;
** &amp;quot;Shriek like a Sculk Shrieker!&amp;quot;&lt;br /&gt;
** &amp;quot;Who let the frogs out?&amp;quot;&lt;br /&gt;
** &amp;quot;RIBBIT!&amp;quot;&lt;br /&gt;
** &amp;quot;Croak team!&amp;quot;&lt;br /&gt;
** &amp;quot;Nooooooooooooo!&amp;quot;&lt;br /&gt;
** &amp;quot;Flower forest TM perfume&amp;quot;&lt;br /&gt;
** &amp;quot;Hat Fridays!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tags]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the following block tags:&lt;br /&gt;
** &amp;lt;code&amp;gt;#convertable_to_mud&amp;lt;/code&amp;gt;: contains {{cd|d=and|dirt|coarse_dirt|rooted_dirt}}.&lt;br /&gt;
** &amp;lt;code&amp;gt;#dragon_transparent&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;light&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;#fire&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** This tag controls blocks the ender dragon cannot destroy but can fly straight through.&lt;br /&gt;
** &amp;lt;code&amp;gt;#frog_prefer_jump_to&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;lily_pad&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;big_dripleaf&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;#mangrove_logs&amp;lt;/code&amp;gt;: contains {{cd|d=and|mangrove_log|mangrove_wood|stripped_mangrove_log|stripped_mangrove_wood}}.&lt;br /&gt;
** &amp;lt;code&amp;gt;#sculk_replaceable&amp;lt;/code&amp;gt;: contains {{cd|d=and|#base_stone_overworld|#dirt|#terracotta|#nylium|#base_stone_nether|#sand|gravel|soul_sand|soul_soil|calcite|smooth_basalt|clay|dripstone_block|end_stone|red_sandstone|sandstone}}.&lt;br /&gt;
** &amp;lt;code&amp;gt;#sculk_replaceable_world_gen&amp;lt;/code&amp;gt;: contains {{cd|d=and|#sculk_replaceable|deepslate_bricks|deepslate_tiles|cobbled_deepslate|cracked_deepslate_bricks|cracked_deepslate_tiles}}.&lt;br /&gt;
* Added following item tags:&lt;br /&gt;
** &amp;lt;code&amp;gt;#mangrove_logs&amp;lt;/code&amp;gt;: contains {{cd|d=and|mangrove_log|mangrove_wood|stripped_mangrove_log|stripped_mangrove_wood}}.&lt;br /&gt;
* Added following biome tags:&lt;br /&gt;
** &amp;lt;code&amp;gt;#allows_surface_slime_spawns&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;swamp&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;#allows_tropical_fish_spawns_at_any_height&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;lush_caves&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;#has_closer_water_fog&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;swamp&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** This tag controls which biomes have a shorter view distance.&lt;br /&gt;
** &amp;lt;code&amp;gt;#is_end&amp;lt;/code&amp;gt;: contains all End biomes.&lt;br /&gt;
** &amp;lt;code&amp;gt;#is_overworld&amp;lt;/code&amp;gt;: contains all Overworld biomes.&lt;br /&gt;
** &amp;lt;code&amp;gt;#is_savanna&amp;lt;/code&amp;gt;: contains {{cd|d=and|savanna|savanna_plateau|windswept_savanna}}&lt;br /&gt;
** &amp;lt;code&amp;gt;#more_frequent_drowned_spawns&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;#is_river&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;#only_allows_snow_and_gold_rabbits&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;desert&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;#plays_underwater_music&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;#is_ocean&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;#is_river&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** This tag controls which biomes the player hears the special underwater music when underwater.&lt;br /&gt;
** &amp;lt;code&amp;gt;#polar_bears_spawn_on_alternate_blocks&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;frozen_ocean&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;deep_frozen_ocean&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;#produces_corals_from_bonemeal&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;warm_ocean&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** This tag controls which biomes that coral can be farmed by bonemealing.&lt;br /&gt;
** &amp;lt;code&amp;gt;#reduce_water_ambient_spawns&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;#is_river&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;#required_ocean_monument_surrounding&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;#is_ocean&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;#is_river&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** This tag defines which biomes must be present around a location that a monument possible to generate.&lt;br /&gt;
** &amp;lt;code&amp;gt;#spawns_cold_variant_frogs&amp;lt;/code&amp;gt;: contains {{cd|d=and|snowy_plains|ice_spikes|#is_mountain|#is_end}}.&lt;br /&gt;
** &amp;lt;code&amp;gt;#spawns_warm_variant_frogs&amp;lt;/code&amp;gt;: contains {{cd|d=and|desert|#is_jungle|#is_savanna|#is_nether|#is_badlands}}.&lt;br /&gt;
** &amp;lt;code&amp;gt;#stronghold_biased_to&amp;lt;/code&amp;gt;: contains {{cd|d=and|badlands|bamboo_jungle|birch_forest|dark_forest|desert|dripstone_caves|eroded_badlands|flower_forest|forest|frozen_peaks|grove|ice_spikes|jagged_peaks|jungle|lush_caves|meadow|mushroom_fields|old_growth_birch_forest|old_growth_pine_taiga|old_growth_spruce_taiga|plains|savanna_plateau|savanna|snowy_plains|snowy_slopes|snowy_taiga|sparse_jungle|stony_peaks|sunflower_plains|taiga|windswept_forest|windswept_gravelly_hills|windswept_hills|windswept_savanna|wooded_badlands}}.&lt;br /&gt;
*** These contents are exactly the same with the previous &amp;lt;code&amp;gt;#has_structure/stronghold&amp;lt;/code&amp;gt; biome tag.&lt;br /&gt;
** &amp;lt;code&amp;gt;#water_on_map_outlines&amp;lt;/code&amp;gt;: contains {{cd|d=and|#is_ocean|#is_river|swamp}}&lt;br /&gt;
*** This tag controls which biomes appear as water on map outlines.&lt;br /&gt;
** &amp;lt;code&amp;gt;#without_patrol_spawns&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;mushroom_fields&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;#without_wandering_trader_spawns&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;the_void&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;#without_zombie_sieges&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;mushroom_fields&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added the following structure tags:&lt;br /&gt;
** &amp;lt;code&amp;gt;#cats_spawn_as_black&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;swamp_hut&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;#cats_spawn_in&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;swamp_hut&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added the following flat level generator preset tag, to control the order of elements displayed in the &amp;quot;Configure Flat World&amp;quot; screen:&lt;br /&gt;
** &amp;lt;code&amp;gt;#visible&amp;lt;/code&amp;gt;: contains {{cd|d=and|classic_flat|tunnelers_dream|water_world|overworld|snowy_kingdom|bottomless_pit|desert|redstone_ready|the_void}}.&lt;br /&gt;
*** This tag controls all the visible presets in the UI and their order.&lt;br /&gt;
* Added the following world preset tags, to control values shown on the &amp;quot;World Type&amp;quot; button in the &amp;quot;Create World&amp;quot; screen:&lt;br /&gt;
** &amp;lt;code&amp;gt;#normal&amp;lt;/code&amp;gt;: contains {{cd|d=and|normal|flat|large_biomes|amplified|single_biome_surface}}.&lt;br /&gt;
** &amp;lt;code&amp;gt;#extended&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;#normal&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;debug_all_block_states&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** This tag controls which world presets appear only when holding down the {{key|Alt}} key.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
[[File:Brewing Stand (empty) JE9.png|width=32x32]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Brewing Stand]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Slightly changed its texture, to make their arms connect to their bases, which changed it from [[File:Brewing Stand (empty) JE6 BE2.png|width=32x32]].&lt;br /&gt;
&lt;br /&gt;
[[File:Cocoa Age 2 (S) JE6.png|width=32x32]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cocoa Beans|Cocoa Pod]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Slightly changed the &amp;lt;code&amp;gt;stage2&amp;lt;/code&amp;gt;&amp;#039;s top and bottom texture, to make width consistency with other sides&amp;#039; textures, which changed it from [[File:Cocoa Age 2 (S) JE5.png|width=32x32]].&lt;br /&gt;
&lt;br /&gt;
[[File:Oak Door JE8.png|width=43x43]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Door]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The top of doors no longer flips in an unnatural way when opening in certain directions.&lt;br /&gt;
&lt;br /&gt;
[[File:End Portal Frame (S) JE7.png|width=32x32]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:End Portal Frame]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Slightly changed its texture, to make a better transition with the [[Minecraft:end stone]] texture, which changed it from [[File:End Portal Frame (S) JE6.png|width=32x32]].&lt;br /&gt;
&lt;br /&gt;
[[File:End Rod (U) JE2 BE2.png|width=32x32]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:End Rod]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed unused pixels in its texture.&lt;br /&gt;
&lt;br /&gt;
[[File:Mycelium JE3 BE3.png|width=32x32]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Mycelium]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Slightly changed its side texture, to match other dirt-based blocks, which changed it from [[File:Mycelium JE2 BE2.png|32px]].&lt;br /&gt;
&lt;br /&gt;
[[File:Standing Scaffolding JE2.png|width=32x32]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Scaffolding]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* When used as fuel for [[Minecraft:furnace]]s, they now burn equally as long as a [[Minecraft:bamboo]] does.&lt;br /&gt;
&lt;br /&gt;
[[File:Sculk Sensor JE1.gif|width=32x32]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sculk Sensor]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Has been re-added to the [[Minecraft:creative inventory]].&lt;br /&gt;
* Can now be obtained only with Silk Touch, otherwise it drops experience.&lt;br /&gt;
&lt;br /&gt;
[[File:Smoker (S) JE2.png|width=32x32]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Smoker]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Rotated pixels at the bottom left corner in their textures, to make a correct direction.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
[[File:Shield JE2 BE1.png|width=43x43]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Shield]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* They now properly spin around their own center axis and show up in the right place in [[Minecraft:item frame]]s.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
{{Animate|Spider JE5 BE4.png;Cave Spider JE3 BE3.png|50px}} &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Spider]]s and [[Minecraft:Cave Spider|Cave Spiders]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed texture mapping of both types of spiders, which changed it from {{Animate|Spider JE4 BE3.png;Cave Spider JE2 BE2.png|50px}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Wolf JE2 BE2.png|width=47x47]] &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wolf|Wolves]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed texture mapping of the ears of wolves.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Custom world generation]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The dimension folder is no longer present in the vanilla world generation reference pack, but dimension files still work as they used to inside a custom data pack.&lt;br /&gt;
* There&amp;#039;s a new file type that the data report generator can output in the &amp;lt;code&amp;gt;biome_parameters&amp;lt;/code&amp;gt; folder, containing all the biome parameters for the default vanilla dimensions.&lt;br /&gt;
* Custom dimensions no longer require a separate seed field, and in fact can no longer have a custom seed - the world seed is now always used for all dimensions.&lt;br /&gt;
&lt;br /&gt;
=== Command format ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{cmd|bossbar}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed rendering of boss bars, now they have the correct appearance even when several boss bars with the notched style are visible at once.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Advancement]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The &amp;quot;Deep Dark&amp;quot; biome is now required to be visited to obtain the &amp;quot;Adventuring Time&amp;quot; advancement.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Chunk format]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed &amp;lt;code&amp;gt;blending_data.old_noise&amp;lt;/code&amp;gt;, now existence of &amp;lt;code&amp;gt;blending_data&amp;lt;/code&amp;gt; in chunk data determines if a chunk is considered old.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data pack]] and [[Minecraft:resource pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Data pack version is now 10, resource pack version is now 9.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Debug screen]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The H for &amp;quot;humidity&amp;quot; has been changed to a V for &amp;quot;vegetation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Predicate]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Renamed the &amp;lt;code&amp;gt;feature&amp;lt;/code&amp;gt; field in location predicates to &amp;lt;code&amp;gt;structure&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{samp|[[Minecraft:server.properties]]}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;level-type&amp;lt;/code&amp;gt; now supports world presets instead.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tag]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Following tags are changed due to the addition of new features mentioned above:&lt;br /&gt;
** Mangrove button is now part of the &amp;lt;code&amp;gt;#wooden_buttons&amp;lt;/code&amp;gt; block and item tag.&lt;br /&gt;
** Mangrove door is now part of the &amp;lt;code&amp;gt;#wooden_doors&amp;lt;/code&amp;gt; block and item tag.&lt;br /&gt;
** Mangrove fence gate is now part of the &amp;lt;code&amp;gt;#fence_gates&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Mangrove fence is now part of the &amp;lt;code&amp;gt;#wooden_fences&amp;lt;/code&amp;gt; block and item tag.&lt;br /&gt;
** Mangrove leaves is now part of the &amp;lt;code&amp;gt;#leaves&amp;lt;/code&amp;gt; block and item tag.&lt;br /&gt;
** Mangrove planks is now part of the &amp;lt;code&amp;gt;#planks&amp;lt;/code&amp;gt; block and item tag.&lt;br /&gt;
** Mangrove pressure plate is now part of the &amp;lt;code&amp;gt;#wooden_pressure_plates&amp;lt;/code&amp;gt; block and item tag.&lt;br /&gt;
** Mangrove propagule is now part of the &amp;lt;code&amp;gt;#flowers&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;#saplings&amp;lt;/code&amp;gt; block and item tags.&lt;br /&gt;
** Mangrove roots is now part of the &amp;lt;code&amp;gt;#mineable/axe&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Mangrove sign is now part of the &amp;lt;code&amp;gt;#standing_signs&amp;lt;/code&amp;gt; block tag and &amp;lt;code&amp;gt;#signs&amp;lt;/code&amp;gt; item tag.&lt;br /&gt;
** Mangrove slab is now part of the &amp;lt;code&amp;gt;#wooden_slabs&amp;lt;/code&amp;gt; block and item tag.&lt;br /&gt;
** Mangrove stairs is now part of the &amp;lt;code&amp;gt;#wooden_stairs&amp;lt;/code&amp;gt; block and item tag.&lt;br /&gt;
** Mangrove trapdoor is now part of the &amp;lt;code&amp;gt;#wooden_trapdoors&amp;lt;/code&amp;gt; block and item tag.&lt;br /&gt;
** Mangrove wall sign is now part of the &amp;lt;code&amp;gt;#wall_signs&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Mud brick slab is now part of the &amp;lt;code&amp;gt;#slabs&amp;lt;/code&amp;gt; block and item tag.&lt;br /&gt;
** Mud brick stairs is now part of the &amp;lt;code&amp;gt;#stairs&amp;lt;/code&amp;gt; block and item tag.&lt;br /&gt;
** Mud brick wall is now part of the &amp;lt;code&amp;gt;#walls&amp;lt;/code&amp;gt; block and item tag.&lt;br /&gt;
** Mud bricks, mud brick stairs, mud brick slab and packed mud are now part of the &amp;lt;code&amp;gt;#mineable/pickaxe&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Mud is now part of the &amp;lt;code&amp;gt;#enderman_holdable&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Muddy mangrove roots and mud are now part of the &amp;lt;code&amp;gt;#mineable/shovel&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Potted mangrove propagule is now part of the &amp;lt;code&amp;gt;#flower_pots&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Sculk vein is now part of the &amp;lt;code&amp;gt;#inside_step_sound_blocks&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Sculk, sculk catalyst, sculk vein and sculk shrieker are now part of the &amp;lt;code&amp;gt;#mineable/hoe&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Tadpole is now part of the &amp;lt;code&amp;gt;#axolotl_hunt_targets&amp;lt;/code&amp;gt; entity tag.&lt;br /&gt;
** Block and item tag &amp;lt;code&amp;gt;#mangrove_logs&amp;lt;/code&amp;gt; is now part of the &amp;lt;code&amp;gt;logs_that_burn&amp;lt;/code&amp;gt; block and item tag, respectively.&lt;br /&gt;
* [[Minecraft:Light block]] is now part of the &amp;lt;code&amp;gt;#wither_immune&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
* &amp;lt;code&amp;gt;#polar_bears_spawnable_on_in_frozen_ocean&amp;lt;/code&amp;gt; block tag is renamed to &amp;lt;code&amp;gt;#polar_bears_spawnable_on_alternate&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;#has_structure/stronghold&amp;lt;/code&amp;gt; biome tag now reference only the &amp;lt;code&amp;gt;#is_overworld&amp;lt;/code&amp;gt; biome tag.&lt;br /&gt;
* Configured structure feature tags are now called structure tags.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;World creation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A short screen showing the message &amp;quot;Preparing for world creation&amp;quot; appears before the &amp;quot;Create New World&amp;quot; screen appears.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The &amp;quot;out of memory&amp;quot; error screen can now be translated.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|fixedin=22w11a&lt;br /&gt;
|;old&lt;br /&gt;
|67308|Door top and side textures flip illogically when opened and closed.&lt;br /&gt;
|74211|Door placed in spawn protection only half disappears.&lt;br /&gt;
|85780|Rapidly swapping hands with a door or double flower can cause half door/double flower.&lt;br /&gt;
|95103|Shield item rendering not adjusted to the center.&lt;br /&gt;
|99930|Brewing stand extends its arms and inverts its texture when bottles are placed.&lt;br /&gt;
|106510|Long structure names (over 64 characters) do not fit in the structure block GUI.&lt;br /&gt;
|109055|Large cocoa pod texture is inconsistent.&lt;br /&gt;
|124984|Command syntax help does not recognize invalid tags.&lt;br /&gt;
|127885|The textures on the spider models aren&amp;#039;t mirrored properly.&lt;br /&gt;
|132428|Client-side block model (of fences, iron bars, walls ...) is not updated when placement is cancelled.&lt;br /&gt;
|134158|Doors open one half when they fail to open / desync when interacting with a door.&lt;br /&gt;
|136188|# disappears from item/block tag suggestions, but not function/entity tag suggestions.&lt;br /&gt;
|148795|Ghost blocks can occasionally be created when placing scaffolding too quickly.&lt;br /&gt;
|157020|{{cmd|fill}} fails when removing large amounts of blocks under redstone.&lt;br /&gt;
|158668|Vex continues to attack its target after it has been killed.&lt;br /&gt;
|159349|Bottom half of door is missing when an entity is passing through while placing it.&lt;br /&gt;
|165036|Boss bars with the notched style are rendered incorrectly if more than one boss bar is active.&lt;br /&gt;
|165990|Crafting bamboo into scaffolding gives you 8 times the furnace fuel for free.&lt;br /&gt;
|166437|Interaction with multi-blocks in spawn protection creates desync.&lt;br /&gt;
|172550|Ghost blocks sometimes appear when insta-mining.&lt;br /&gt;
|183309|Player reach is different for client and server when crawling.&lt;br /&gt;
|195717|Custom dimensions JSON requires seed.&lt;br /&gt;
|200661|Trying to dye a sheep that is 6 blocks above you plays hand animation (and dye sound).&lt;br /&gt;
|201150|Unused pixels in end rod texture.&lt;br /&gt;
|202580|Transition between end stone texture and end portal frame is not as seamless as it previously was.&lt;br /&gt;
|202940|Hand animation plays although item frame is out of reach.&lt;br /&gt;
|212036|Hand animation still plays when 7 blocks under a boat.&lt;br /&gt;
|219843|Mycelium&amp;#039;s side texture differs from other dirt-based blocks.&lt;br /&gt;
|219852|Corner in {{cd|smoker_bottom}} texture is still rotated incorrectly.&lt;br /&gt;
|219875|You can cause a desync when repeatably picking up liquids.&lt;br /&gt;
|221639|Light block isn&amp;#039;t dragon or wither immune.&lt;br /&gt;
|225837|The word &amp;quot;Recipe&amp;quot; is spelled as &amp;quot;Reciple&amp;quot; within the &amp;quot;{{cd|narration.recipe}}&amp;quot; string.&lt;br /&gt;
|227382|Goats and frogs don’t bounce on bouncy blocks upon landing from long jumps.&lt;br /&gt;
|230603|Wolf ears and legs aren&amp;#039;t mirrored.&lt;br /&gt;
|231185|Server crash while loading Superflat world based on Rails // {{cd|java.lang.StackOverflowError: Exception while updating neighbours}}.&lt;br /&gt;
|235964|Crash on &amp;quot;Saving world&amp;quot; when F3+L profiling is active - {{cd|java.lang.NullPointerException: Cannot read field &amp;quot;f&amp;quot; because &amp;quot;this.D&amp;quot; is null}}.&lt;br /&gt;
|237306|NBT suggesting is not present in clear command when using an item tag.&lt;br /&gt;
|238070|Brewing stand arms do not connect with their bases.&lt;br /&gt;
|238807|&amp;quot;Out of memory!&amp;quot; message is untranslatable.&lt;br /&gt;
|248936|Minecraft icon on macOS is not showing the correct icon.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{Slicedlime|4Pe_5vccbkw|Az_BA5ka8C4}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|1.1x}}&lt;br /&gt;
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[[Minecraft:zh:Java版22w11a]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
</feed>