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	<title>Minecraft:Java Edition 22w19a - Revision history</title>
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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
|title=Minecraft 22w19a&lt;br /&gt;
|image=22w19a.jpg&lt;br /&gt;
|image2=Java Edition 22w19a.png&lt;br /&gt;
|edition=Java&lt;br /&gt;
|type=Snapshot&lt;br /&gt;
|date=May 12, 2022&lt;br /&gt;
|jsonhash=c7a98d0634a35e212276ce2e47c2ed8064e605bb&lt;br /&gt;
|clienthash=b6f17935359d3a7bc8022eb48e5f3643ede72fd3&lt;br /&gt;
|clientmap=5b76b821c9adfd58612afeababaabe95ffe27e59&lt;br /&gt;
|serverhash=c354ac562b44fe5857535935125942ff89616cab&lt;br /&gt;
|servermap=b4c5ef273e65f0df3da75378402ef00d638ef4cc&lt;br /&gt;
|parent=1.19&lt;br /&gt;
|prevparent=1.18.2&lt;br /&gt;
|prev=22w18a&lt;br /&gt;
|next=1.19 Pre-release 1&lt;br /&gt;
|nextparent=1.19.1&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;22w19a&amp;#039;&amp;#039;&amp;#039; is the tenth and final [[Minecraft:snapshot]] for [[Minecraft:Java Edition 1.19]], released on May 12, 2022,&amp;lt;ref&amp;gt;{{snap|22w19a|May 12, 2022}}&amp;lt;/ref&amp;gt; which introduces chat preview, merges {{cmd|locate}} and {{cmd|locatebiome}} into the new {{cmd|locate|link=none}}, adds the ability to locate a POI (Point of Interest), the ability to place a template, and fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Command format ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{cmd|locate}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{cmd|locate poi|link=none}}, can locate a POI (Point of Interest), with following syntax:&lt;br /&gt;
** {{cmd|locate poi &amp;lt;poi&amp;gt;|link=none}}&lt;br /&gt;
*** &amp;lt;code&amp;gt;poi&amp;lt;/code&amp;gt;: The namespaced ID of a POI, or a POI tag.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{cmd|place}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{cmd|place template|link=none}}, can place templates at a given location, with following syntax:&lt;br /&gt;
** {{cmd|place template &amp;lt;template&amp;gt; [&amp;lt;pos&amp;gt;] [&amp;lt;rotation&amp;gt;] [&amp;lt;mirror&amp;gt;] [&amp;lt;integrity&amp;gt;] [&amp;lt;seed&amp;gt;]|link=none}}&lt;br /&gt;
*** Works like using the load button in the UI for a [[Minecraft:structure block]].&lt;br /&gt;
*** &amp;lt;code&amp;gt;template&amp;lt;/code&amp;gt;: The namespaced ID of a template (&amp;quot;structure block file&amp;quot;) to load and place.&lt;br /&gt;
*** &amp;lt;code&amp;gt;pos&amp;lt;/code&amp;gt;: The position to use as the origin for the generation. (if omitted, &amp;lt;code&amp;gt;~ ~ ~&amp;lt;/code&amp;gt; is used)&lt;br /&gt;
*** &amp;lt;code&amp;gt;rotation&amp;lt;/code&amp;gt;: The rotation to apply. (if omitted, &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; is used)&lt;br /&gt;
*** &amp;lt;code&amp;gt;mirror&amp;lt;/code&amp;gt;: The mirroring to apply. (if omitted, &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; is used)&lt;br /&gt;
*** &amp;lt;code&amp;gt;integrity&amp;lt;/code&amp;gt;: The structure integrity value between 0 and 1.&lt;br /&gt;
*** &amp;lt;code&amp;gt;seed&amp;lt;/code&amp;gt;: The seed to use for the randomized degradation when integrity is less than 1.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Chat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Servers can now enable chat preview, which displays a server-controlled preview above the chat edit box, showing how the message appears when sent.&lt;br /&gt;
** Can be used by servers to preview messages with styling applied, such as emojis or chat coloring.&lt;br /&gt;
** Chat preview sends chat messages to the server as they are typed, even before they&amp;#039;re sent.&lt;br /&gt;
*** The server then sends back the styled preview in real time.&lt;br /&gt;
*** This allows servers to apply dynamic message stylings while still allowing chat to be securely signed.&lt;br /&gt;
** A warning toast message is shown on the client when joining a server with chat preview, and it can be globally disabled in chat settings.&lt;br /&gt;
** Dynamic chat styling can also be controlled by the server, although this is only signed when chat preview is enabled.&lt;br /&gt;
*** Clients can prefer to always show the original, signed message by enabling &amp;quot;Only Show Signed Chat&amp;quot; in chat settings.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Options]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;quot;Chat Preview&amp;quot; chat option, for enabling chat preview. Toggled on by default.&lt;br /&gt;
* Added &amp;quot;Only Show Signed Chat&amp;quot; chat option, for clients who prefers to always show the original, signed message. Toggled off by default.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{samp|[[Minecraft:options.txt (Java Edition)|options.txt]]}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;lt;code&amp;gt;chatPreview&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;onlyShowSignedChat&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Protocol&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Servers now also send an additional icon and MOTD packet after a player has connected.&lt;br /&gt;
** This allows servers with &amp;lt;code&amp;gt;enable-status=false&amp;lt;/code&amp;gt; to set an icon and MOTD for players that successfully connect.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{samp|[[Minecraft:server.properties]]}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added server property &amp;lt;code&amp;gt;previews-chat&amp;lt;/code&amp;gt; to enable chat preview.&lt;br /&gt;
** Defaults to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added temporary server property &amp;lt;code&amp;gt;test-rainbow-chat&amp;lt;/code&amp;gt;, for this snapshot only.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tags]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added following &amp;lt;code&amp;gt;point_of_interest_type&amp;lt;/code&amp;gt; tags (new type):&lt;br /&gt;
** &amp;lt;code&amp;gt;#acquirable_job_site&amp;lt;/code&amp;gt;: {{cd|d=and|armorer|butcher|cartographer|cleric|farmer|fisherman|fletcher|leatherworker|librarian|mason|shepherd|toolsmith|weaponsmith}}.&lt;br /&gt;
*** This tag defines job sites sought by [[Minecraft:villager]]s with &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; profession.&lt;br /&gt;
** &amp;lt;code&amp;gt;#bee_home&amp;lt;/code&amp;gt;: &amp;lt;code&amp;gt;beehive&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;bee_nest&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** This tag defines POIs that [[Minecraft:bee]]s target.&lt;br /&gt;
** &amp;lt;code&amp;gt;#village&amp;lt;/code&amp;gt;: {{cd|d=and|#acquirable_job_site|home|meeting}}.&lt;br /&gt;
*** This tag defines POIs that belongs to [[Minecraft:village]]s.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Iron golem]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now make sure to spawn above something solid, so they can now spawn on top of [[Minecraft:glass]] and [[Minecraft:leaves]] and are no longer blocked by things like [[Minecraft:string]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tadpole]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Hitbox is now reduced from 0.5×0.4 to 0.4×0.3.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Warden]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now make sure to spawn above something solid, so they can now spawn on top of [[Minecraft:glass]] and [[Minecraft:leaves]] and are no longer blocked by things like [[Minecraft:string]].&lt;br /&gt;
* Ranged attack damage is now affected by difficulty.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Mineshaft]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* No longer intersect with [[Minecraft:ancient cities]].&lt;br /&gt;
&lt;br /&gt;
=== Command format ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{cmd|locate}} and {{cmd|locatebiome}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Merged into the new {{cmd|locate|link=none}} command:&lt;br /&gt;
** {{cmd|locate|link=none}} -&amp;gt; {{cmd|locate structure|link=none}}&lt;br /&gt;
** {{cmd|locatebiome|link=none}} -&amp;gt; {{cmd|locate biome|link=none}}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Point of Interest types&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed &amp;lt;code&amp;gt;unemployed&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;nitwit&amp;lt;/code&amp;gt; types.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|fixedin=22w19a&lt;br /&gt;
|;old&lt;br /&gt;
|197647|Players cannot jump off the edge of blocks when sneaking if they have a block above.&lt;br /&gt;
|199326|Unable to escape block bound box when you have levitation and holding shift.&lt;br /&gt;
|200282|Players with knockback resistance cannot be knocked off of edges when sneaking.&lt;br /&gt;
|231600|Sculk sensor continuously receives vibrations when next to a powered big dripleaf.&lt;br /&gt;
|;dev&lt;br /&gt;
|249130|Tadpoles hatch inside of adjacent blocks, causing them to suffocate and die.&lt;br /&gt;
|249434|The warden indefinitely roars when attacked by multiple entities.&lt;br /&gt;
|249634|Warden&amp;#039;s sniffing behavior continues after being distracted.&lt;br /&gt;
|249664|Warden despawns when far away.&lt;br /&gt;
|249780|Blocks that require support can generate floating in ancient cities.&lt;br /&gt;
|249833|Right-clicking certain items in the off-hand can generate vibrations.&lt;br /&gt;
|249888|Warden is not angered when hit by a blaze fireball.&lt;br /&gt;
|249910|Warden &amp;quot;Nearby Closest&amp;quot; sound is unused.&lt;br /&gt;
|249966|Warden can stop chasing a target it just roared at.&lt;br /&gt;
|250172|Warden doesn&amp;#039;t turn toward the direction it is firing the Sonic Boom attack.&lt;br /&gt;
|250233|A warden summoned from a spawn egg suddenly losing its AI.&lt;br /&gt;
|250272|Warden spawns in blocks that have no collision.&lt;br /&gt;
|250292|Wardens can sometimes freeze when overwhelmed with enemies/attacks/sounds.&lt;br /&gt;
|250319|Warden approaches sounds still plays, despite the doWardenSpawning gamerule is disabled.&lt;br /&gt;
|250353|Warden cannot spawn on a single snow layer like other mobs.&lt;br /&gt;
|250357|Sculk sensors and Wardens detect when a player holds up a shield.&lt;br /&gt;
|250948|Warden&amp;#039;s ranged attack is no longer affected by the game&amp;#039;s difficulty.&lt;br /&gt;
|250966|Dying to the warden&amp;#039;s sonic boom doesn&amp;#039;t count as the warden&amp;#039;s kill.&lt;br /&gt;
|251029|Warden froze and stopped being hostile toward the player.&lt;br /&gt;
|251263|&amp;quot;Invalid signature for profile public key&amp;quot; when trying to open a singleplayer world.&lt;br /&gt;
|;previous&lt;br /&gt;
|251316|The game crashes when loading chunks that consist of jigsaw blocks.&lt;br /&gt;
|251321|Warden can be pushed by explosions while emerging.&lt;br /&gt;
|251350|{{cmd|give @s goat_horn}} gives an unregistered goat horn.&lt;br /&gt;
|251396|{{cd|java.lang.IllegalArgumentException: Name and ID cannot both be blank}}.&lt;br /&gt;
|251464|When passive mobs take damage from warden&amp;#039;s sonic boom, they don&amp;#039;t flee in panic.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{Slicedlime|h-VR1ssE7Xo}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This snapshot was released on a Thursday instead of Wednesday, just like snapshots before [[Minecraft:14w26a]]. This was due to an unrelated delay due to a workshop about development that week&amp;#039;s Wednesday.&amp;lt;ref&amp;gt;{{tweet|CagilMartin1|1536257811688361984|Just a workshop about development, not a big deal - JAPPA}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|1.1x}}&lt;br /&gt;
&lt;br /&gt;
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[[Minecraft:ja:Java Edition 22w19a]]&lt;br /&gt;
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[[Minecraft:zh:Java版22w19a]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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