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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| title = Minecraft 23w12a&lt;br /&gt;
| image = 23w12a.jpg&lt;br /&gt;
| image2 = Java Edition 23w12a.png&lt;br /&gt;
| edition = Java&lt;br /&gt;
| type = Snapshot&lt;br /&gt;
| date = March 22, 2023&lt;br /&gt;
| jsonhash = 16ecc9dccd22ef439e49ea39d467b3a518099fbd&lt;br /&gt;
| clienthash = ae5c2b421148e263f81720a1d5d14fbc3db45f53&lt;br /&gt;
| clientmap = ce4b36810722e22e76c858dcf8edd09f15ea17a7&lt;br /&gt;
| serverhash = 92fdef90109e534d47e378124ab86e2d6d7b3a42&lt;br /&gt;
| servermap = 1e74e50869a8510dff62dc2d78d57c81ca7363f9&lt;br /&gt;
| parent = 1.20&lt;br /&gt;
| prevparent = 1.19.4&lt;br /&gt;
| prev = &lt;br /&gt;
| next = 23w13a&lt;br /&gt;
| nextparent = 1.20.1&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;23w12a&amp;#039;&amp;#039;&amp;#039; is the first [[Minecraft:snapshot]] for [[Minecraft:Java Edition 1.20]] released on March 22, 2023,&amp;lt;ref&amp;gt;{{snap|23w12a|March 22, 2023}}&amp;lt;/ref&amp;gt; which adds [[Minecraft:calibrated sculk sensor]]s, [[Minecraft:sniffer egg]]s, [[Minecraft:suspicious gravel]], [[Minecraft:trail ruins]], more [[Minecraft:armor trim]]s and [[Minecraft:pottery shard]]s, and new [[Minecraft:sign]] mechanics.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Calibrated Sculk Sensor JE1.gif|32px]] [[Minecraft:Calibrated sculk sensor]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A type of [[Minecraft:sculk sensor]] which does not generate naturally and allows players to filter vibrations based on their frequency level. &lt;br /&gt;
* Can only be crafted with one sculk sensor and three [[Minecraft:amethyst shard]]s in the [[Minecraft:crafting table]].&lt;br /&gt;
* One side of the calibrated sculk sensor can receive a [[Minecraft:redstone]] signal as an input.&lt;br /&gt;
* Emits light level of 1.&lt;br /&gt;
** The [[Minecraft:Redstone circuits|strength of that redstone signal]] is the only vibration frequency the calibrated sculk sensor listens to.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Pitcher Plant JE1 BE1.png|32px]] [[Minecraft:Pitcher plant]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A type of [[Minecraft:plant]] which grows from the [[Minecraft:pitcher pod]] after 4 stages (5 stages in total).&lt;br /&gt;
* Can be obtained by breaking a fully grown pitcher crop.&lt;br /&gt;
* Can be crafted into a [[Minecraft:cyan dye]].&lt;br /&gt;
* Cannot be placed in a [[Minecraft:flower pot]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Sniffer Egg JE1 BE1.png|32px]] [[Minecraft:Sniffer egg]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can be found in the [[Minecraft:suspicious sand]] generated in warm [[Minecraft:ocean ruins]].&lt;br /&gt;
* Also dropped when two [[Minecraft:sniffer]]s breed.&lt;br /&gt;
* Hatches into a snifflet.&lt;br /&gt;
** When placed on a [[Minecraft:moss block]], it hatches after approximately 10 minutes.&lt;br /&gt;
** On all other blocks, it hatches in approximately 20 minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Suspicious Gravel BE1 (dusted 0).png|32px]] [[Minecraft:Suspicious gravel]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The suspicious gravel looks rougher than the [[Minecraft:gravel]] block.&lt;br /&gt;
* Affected by gravity and vanishes when landing.&lt;br /&gt;
* Drops nothing when mined or moved, even if mining with [[Minecraft:Silk Touch]].&lt;br /&gt;
* Generates naturally in cold [[Minecraft:ocean ruins]].&lt;br /&gt;
* Brushing the suspicious gravel with a [[Minecraft:brush]] extracts objects.&lt;br /&gt;
** Has four stages of extracting and recovers gradually when stop brushing.&lt;br /&gt;
** Turns to regular gravel when the extraction is done.&lt;br /&gt;
** Only suspicious gravels with a valid archaeological loot table (the ones naturally generated) can extract an item.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Animate|Pitcher Crop Age 0 JE1 BE1.png; Pitcher Crop Age 1 JE1 BE1.png; Pitcher Crop Age 2 JE1 BE1.png; Pitcher Crop Age 3 JE1 BE1.png; Pitcher Crop Age 4 JE1 BE1.png|32px}} [[Minecraft:Pitcher pod]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can be planted on farmland and grows into a pitcher plant.&lt;br /&gt;
* Can only be obtained if a sniffer digs up a pitcher pod.&lt;br /&gt;
* Drops pitcher plant when fully grown, otherwise drops itself.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Pottery shard]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added 16 pottery shards, they can be found in following archaeological sites:&lt;br /&gt;
** [[Minecraft:Desert pyramid]]&lt;br /&gt;
*** {{ItemLink|Miner Pottery Sherd|text=Miner}}&lt;br /&gt;
** [[Minecraft:Desert well]]&lt;br /&gt;
*** {{ItemLink|Brewer Pottery Sherd|text=Brewer}}&lt;br /&gt;
** [[Minecraft:Ocean ruins]] (cold)&lt;br /&gt;
*** {{ItemLink|Blade Pottery Sherd|text=Blade}}&lt;br /&gt;
*** {{ItemLink|Explorer Pottery Sherd|text=Explorer}}&lt;br /&gt;
*** {{ItemLink|Mourner Pottery Sherd|text=Mourner}}&lt;br /&gt;
*** {{ItemLink|Plenty Pottery Sherd|text=Plenty}}&lt;br /&gt;
** Ocean ruins (warm)&lt;br /&gt;
*** {{ItemLink|Angler Pottery Sherd|text=Angler}}&lt;br /&gt;
*** {{ItemLink|Shelter Pottery Sherd|text=Shelter}}&lt;br /&gt;
*** {{ItemLink|Snort Pottery Sherd|text=Snort}}&lt;br /&gt;
** [[Minecraft:Trail ruins]]&lt;br /&gt;
*** {{ItemLink|Burn Pottery Sherd|text=Burn}}&lt;br /&gt;
*** {{ItemLink|Danger Pottery Sherd|text=Danger}}&lt;br /&gt;
*** {{ItemLink|Friend Pottery Sherd|text=Friend}}&lt;br /&gt;
*** {{ItemLink|Heart Pottery Sherd|text=Heart}}&lt;br /&gt;
*** {{ItemLink|Heartbreak Pottery Sherd|text=Heartbreak}}&lt;br /&gt;
*** {{ItemLink|Howl Pottery Sherd|text=Howl}}&lt;br /&gt;
*** {{ItemLink|Sheaf Pottery Sherd|text=Sheaf}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Smithing template]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Five more armor trim smithing templates have been added.&lt;br /&gt;
** Trail ruins: they can be obtained randomly from suspicious sand or suspicious gravel generated in these structures accordingly (1.786% chance each), and are duplicated using a [[Minecraft:terracotta]] block.&lt;br /&gt;
*** {{ItemLink|Host armor trim}}&lt;br /&gt;
*** {{ItemLink|Raiser armor trim}}&lt;br /&gt;
*** {{ItemLink|Shaper armor trim}}&lt;br /&gt;
*** {{ItemLink|Wayfinder armor trim}}&lt;br /&gt;
** [[Minecraft:Ancient city]]: they can be obtained randomly from chests generated in these structures accordingly, and are duplicated using a [[Minecraft:cobbled deepslate]] block.&lt;br /&gt;
*** {{ItemLink|Silence armor trim}}&lt;br /&gt;
**** This is the hardest one to get, with only an 1.25% chance per chest.&amp;lt;ref&amp;gt;{{Tweet|kingbdogz|1638580472962850831|new trims got the drip The new &amp;quot;Silence&amp;quot; armor trim to the left is now the hardest trim to get, with only a 1% chance per chest to spawn in Ancient Cities. Definitely gonna be a challenge to get!|March 22, 2023}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Trail Ruins.png|32px]] [[Minecraft:Trail ruins]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A buried [[Minecraft:generated structure]] from a lost culture.&lt;br /&gt;
* Generates in [[Minecraft:taiga]]s, [[Minecraft:snowy taiga]]s, [[Minecraft:old growth taiga]]s (both types), [[Minecraft:old growth birch forest]]s, and [[Minecraft:jungle]]s. &lt;br /&gt;
* Comprised of a tower, a path across the bottom, and a few additional rooms attached to the side.&lt;br /&gt;
* Contains [[Minecraft:suspicious sand]] and [[Minecraft:suspicious gravel]], as well as [[Minecraft:mud bricks]] and several colors of [[Minecraft:terracotta]] and [[Minecraft:glazed terracotta]].&lt;br /&gt;
* Four [[Minecraft:armor trim]]s and seven [[Minecraft:pottery shard]]s can be found here.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tag]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;lt;code&amp;gt;combination_step_sound_blocks&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Contains {{cd|d=and|#wool_carpets|crimson_roots|moss_carpet|nether_sprouts|snow|warped_roots}}.&lt;br /&gt;
** Controls which blocks can produce a combination of step sounds.&lt;br /&gt;
* Added &amp;lt;code&amp;gt;has_structure/trail_ruins&amp;lt;/code&amp;gt; biome tag.&lt;br /&gt;
** Contains {{cd|d=and|taiga|snowy_taiga|old_growth_pine_taiga|old_growth_spruce_taiga|old_growth_birch_forest|jungle}}.&lt;br /&gt;
* Added &amp;lt;code&amp;gt;sniffer_egg_hatch_boost&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Contains &amp;lt;code&amp;gt;moss_block&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added &amp;lt;code&amp;gt;trail_ruins_replaceable&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Contains {{cd|d=and|sand|gravel|dirt|coarse_dirt}}.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Block of amethyst]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added a new behavior called &amp;quot;vibration resonance&amp;quot; when it is placed adjacent to [[Minecraft:sculk sensor]]s.&lt;br /&gt;
** If that sculk sensor receives a vibration, the block of amethyst re-emits its frequency as a separate vibration at its location.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Decorated pot]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added a new property named &amp;lt;code&amp;gt;cracked&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Is used to determine the sounds the block use upon breaking.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sculk sensor]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vibration frequencies of many actions in the game have been tweaked and greatly simplified to prevent unwanted interference, as following:&lt;br /&gt;
 {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action&lt;br /&gt;
! Frequency value&lt;br /&gt;
|-&lt;br /&gt;
| Movement in any medium (land, water and air)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Landing on any surface (land or water)&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Item interactions&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Dismounting a mob or equipping gear&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Mounting a mob or interacting with a mob&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Mobs and players getting damaged&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Consuming items (drinking and eating)&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Blocks &amp;#039;deactivating&amp;#039; (door close, chest close, button unpress, etc)&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Blocks &amp;#039;activating&amp;#039; (door open, chest open, button press, etc)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Blocks changing (cauldron water level rising, adding food to campfire, etc)&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Blocks being destroyed&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Blocks being placed&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Mobs and players teleporting or spawning&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Mobs and players dying or an explosion&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sign]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Text can now be edited by {{control|interacting}} with it after being placed in the world.&lt;br /&gt;
** Previous [[Minecraft:dye]] and [[Minecraft:glow ink sac]] effects are kept after editing.&lt;br /&gt;
* Both sides of the sign can now have separate text and colors.&lt;br /&gt;
** By default, a sign prompts the player to input the front side&amp;#039;s text when placed.&lt;br /&gt;
** To apply text to the back-side, the player must walk to the other side and interact with that face to edit it.&lt;br /&gt;
* Signs can now also be waxed with [[Minecraft:honeycomb]], preventing any further edits to its text.&lt;br /&gt;
** Click commands on signs can only be invoked when the sign is waxed.&lt;br /&gt;
** If a sign with a click command is not waxed, interacting with it doesn&amp;#039;t invoke the command and instead opens up the edit screen as usual.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Suspicious sand]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now generates naturally in warm [[Minecraft:ocean ruins]].&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Potion]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minecraft:Wither effect]] particle colors have been adjusted to make them more distinguishable.&lt;br /&gt;
* Potion of [[Minecraft:Slow Falling]] has had its color tweaked to make it more distinguishable from the potion of [[Minecraft:Invisibility]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Smithing template]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The dune armor trim now has a new pattern and smithing template icon.&lt;br /&gt;
* The sentry armor trim now uses dune armor trim&amp;#039;s old pattern and has a new icon to fit this pattern.&lt;br /&gt;
** The sentry armor trim&amp;#039;s old pattern is now used by the new shaper armor trim.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Ocean ruins]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now include [[Minecraft:suspicious sand]] and [[Minecraft:suspicious gravel]] blocks.&lt;br /&gt;
&lt;br /&gt;
=== Non-mob entities ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Display]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Previous values are now always discarded if &amp;lt;code&amp;gt;interpolation_duration&amp;lt;/code&amp;gt; is 0.&lt;br /&gt;
* Made sure that render properties are applied at the same time (so &amp;lt;code&amp;gt;block_state&amp;lt;/code&amp;gt; is applied at the same time as transformation, i.e. at next tick after receiving update).&lt;br /&gt;
* Entities are not rendered unless initial data is received. That means display entities might not show on the first [[Minecraft:tick]].&lt;br /&gt;
** Due to how game handles updates, changes to entities made after summoning might be delivered to clients with later tick.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data pack]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The data pack version is now &amp;lt;code&amp;gt;13&amp;lt;/code&amp;gt;, accounting for sign data format changes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feature flags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed &amp;lt;code&amp;gt;update_1_20&amp;lt;/code&amp;gt; feature flag and built-in datapack.&lt;br /&gt;
** All features and changes from the &amp;quot;Update 1.20&amp;quot; experimental pack are now part of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game events&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;piston_contract&amp;lt;/code&amp;gt; game event has been removed in favor of &amp;lt;code&amp;gt;block_deactivate&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;piston_extend&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;dispense_fail&amp;lt;/code&amp;gt; game events have been removed in favor of &amp;lt;code&amp;gt;block_activate&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Many game events have new vibration frequencies:&lt;br /&gt;
 {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Game event&lt;br /&gt;
! Frequency value&lt;br /&gt;
|-&lt;br /&gt;
| {{cd|d=and|step|swim|flap}}&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{cd|d=and|projectile_land|hit_ground|splash}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{cd|d=and|item_interact_finish|projectile_shoot|instrument_play}}&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{cd|d=and|entity_roar|entity_shake|elytra_glide}}&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;entity_dismount&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;equip&amp;lt;/code&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{cd|d=and|entity_mount|entity_interact|shear}}&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;entity_damage&amp;lt;/code&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drink&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;eat&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| {{cd|d=and|container_close|block_close|block_deactivate|block_detach}}&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| {{cd|d=and|container_open|block_open|block_activate|block_attach|prime_fuse|note_block_play}}&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;block_change&amp;lt;/code&amp;gt;&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;block_destroy&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;fluid_pickup&amp;lt;/code&amp;gt;&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;block_place&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;fluid_place&amp;lt;/code&amp;gt;&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| {{cd|d=and|entity_place|lightning_strike|teleport}}&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;entity_die&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;explode&amp;lt;/code&amp;gt;&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sound]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Step sounds can now combine for blocks walked through and stepped on.&lt;br /&gt;
** Occurs for [[Minecraft:carpet]]s, [[Minecraft:snow]], [[Minecraft:nether sprouts]] as well as [[Minecraft:Warped Roots|warped]] and [[Minecraft:crimson roots]].&lt;br /&gt;
*** The top-most block the player is walking on is played as normal.&lt;br /&gt;
*** The block underneath is played at a lower volume and pitch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Custom structure|Structure]] Post-processors&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A &amp;lt;code&amp;gt;capped&amp;lt;/code&amp;gt; post-processor has been added which can limit how many blocks a delegated post-processor randomly transform in a structure.&lt;br /&gt;
** This can be used to configure a structure piece to have an exact amount of specific blocks, instead of using random distribution.&lt;br /&gt;
** It has following required parameters:&lt;br /&gt;
*** &amp;lt;code&amp;gt;delegate&amp;lt;/code&amp;gt; - A post-processor which performs the actual block transformation.&lt;br /&gt;
*** &amp;lt;code&amp;gt;limit&amp;lt;/code&amp;gt; - Maximum amount of blocks that the delegated post-processor can transform.&lt;br /&gt;
**** The blocks inside a structure are all randomly passed to the delegated post-processor until it has transformed the limited amount.&lt;br /&gt;
**** Either constant or random number generator sampled during post-processing.&lt;br /&gt;
* Previously a rule could specify an optional fixed &amp;lt;code&amp;gt;output_nbt&amp;lt;/code&amp;gt; which would be added to the processed output block entity; this field has now been changed to reference a &amp;lt;code&amp;gt;block_entity_modifier&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Existing &amp;lt;code&amp;gt;block_entity_modifier&amp;lt;/code&amp;gt;s are:&lt;br /&gt;
*** &amp;lt;code&amp;gt;passthrough&amp;lt;/code&amp;gt;: Retains existing fields on the block entity.&lt;br /&gt;
**** This is the default if no &amp;lt;code&amp;gt;block_entity_modifier&amp;lt;/code&amp;gt; is specified.&lt;br /&gt;
*** &amp;lt;code&amp;gt;append_static&amp;lt;/code&amp;gt;: Similar to previous &amp;lt;code&amp;gt;output_nbt&amp;lt;/code&amp;gt; this provides fixed fields to add to the block entity.&lt;br /&gt;
**** A minor change is that this modifier appends configured fields to the processed block instead of replacing existing fields.&lt;br /&gt;
*** &amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt;: Removes any existing fields on the block entity.&lt;br /&gt;
*** &amp;lt;code&amp;gt;append_loot&amp;lt;/code&amp;gt;: Appends a loot table and seed to the block entity through required parameter:&lt;br /&gt;
**** &amp;lt;code&amp;gt;loot_table&amp;lt;/code&amp;gt;: Referenced loot table to add to block entity as &amp;lt;code&amp;gt;LootTable&amp;lt;/code&amp;gt; field.&lt;br /&gt;
**** Field &amp;lt;code&amp;gt;LootTableSeed&amp;lt;/code&amp;gt; is also added to the block entity using random seeded by block position.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tag]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the [[Minecraft:cherry grove]] to the &amp;lt;code&amp;gt;is_overworld&amp;lt;/code&amp;gt; biome tag.&lt;br /&gt;
* Added {{cd|d=and|wayfinder_armor_trim_smithing_template|shaper_armor_trim_smithing_template|silence_armor_trim_smithing_template|raiser_armor_trim_smithing_template|host_armor_trim_smithing_template}} to the &amp;lt;code&amp;gt;#trim_templates&amp;lt;/code&amp;gt; item tag.&lt;br /&gt;
* Added {{cd|d=and|angler_pottery_shard|blade_pottery_shard|brewer_pottery_shard|burn_pottery_shard|danger_pottery_shard|explorer_pottery_shard|friend_pottery_shard|heart_pottery_shard|heartbreak_pottery_shard|howl_pottery_shard|miner_pottery_shard|mourner_pottery_shard|plenty_pottery_shard|sheaf_pottery_shard|shelter_pottery_shard|snort_pottery_shard}} to the &amp;lt;code&amp;gt;#decorated_pot_shards&amp;lt;/code&amp;gt; item tag.&lt;br /&gt;
* Removed {{cd|d=and|moss_carpet|snow|nether_sprouts|warped_roots|crimson_roots|#wool_carpets}} tags from the &amp;lt;code&amp;gt;#inside_step_sound_blocks&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|fixedin=23w12a&lt;br /&gt;
|;old&lt;br /&gt;
|44514|Teleporting ridden entity in unloaded chunks does not cause chunks to load for riding player.&lt;br /&gt;
|74955|Fences play sound when jumping and walking/sprinting beside them.&lt;br /&gt;
|117809|The sign GUI doesn&amp;#039;t close when you get too far away from the said sign.&lt;br /&gt;
|157727|The small cube in honey/slime blocks isn&amp;#039;t displayed in inventory.&lt;br /&gt;
|165221|3D Modeled Potions are not rendered correctly in the &amp;quot;GUI Display&amp;quot;.&lt;br /&gt;
|167957|Horizontally fired rockets can create footstep sounds.&lt;br /&gt;
|197241|Players can change the color of a wolf&amp;#039;s collar even if they&amp;#039;re not its owner.&lt;br /&gt;
|201647|Entity riding an entity can cause location/coordinate desync.&lt;br /&gt;
|209104|Flying with elytra while inside or near blocks produces their step sounds.&lt;br /&gt;
|212278|Sculk sensors do not detect signs being dyed.&lt;br /&gt;
|212420|Sign dyeing sound and hand animation plays even when not consuming a dye.&lt;br /&gt;
|213936|&amp;quot;Minecart moving&amp;quot; event does not trigger the right vibration frequency.&lt;br /&gt;
|214619|Sculk sensors cannot detect application of ink sacs to signs.&lt;br /&gt;
|256488|Bamboo Raft and Raft with Chest models float above ground.&lt;br /&gt;
|256551|Baby camels have a visible inventory.&lt;br /&gt;
|256585|Z-fighting occurs on the text of hanging signs.&lt;br /&gt;
|259201|The tops and bottoms of donkeys&amp;#039; ears are miscolored.&lt;br /&gt;
|259879|Display entities with a rather large shadow_radius value can cause performance issues.&lt;br /&gt;
|260020|Reloading the world resets the Brown Mooshroom&amp;#039;s given flower.&lt;br /&gt;
|260043|Decorated Pots don&amp;#039;t play breaking sound in creative mode.&lt;br /&gt;
|260047|Decorated pots from the creative inventory and new blank decorated pots with no NBT will match their texture to the last decorated pot you crafted.&lt;br /&gt;
|260053|When rotating a decorated pot with the debug stick, it will spawn a decorated pot item.&lt;br /&gt;
|260061|Sniffer&amp;#039;s ears and head z-fight.&lt;br /&gt;
|260069|Growing cherry trees inside each other causes their leaves to decay.&lt;br /&gt;
|260197|Item drop from Decorated Pot has no pickup delay.&lt;br /&gt;
|260251|The walking animations of sniffers don&amp;#039;t change in relation to their movement speed.&lt;br /&gt;
|260282|Sniffers can sniff out and follow players in spectator mode.&lt;br /&gt;
|260296|Pink petal block models are not optimized.&lt;br /&gt;
|260301|Decorated Pots drop from setblock/fill air replace.&lt;br /&gt;
|260315|Parity Issue: Pottery Shards have different textures compared to Bedrock.&lt;br /&gt;
|260317|Sniffers try to sniff out obstructed blocks they can&amp;#039;t reach.&lt;br /&gt;
|260326|Dying sniffers continue to dig.&lt;br /&gt;
|260409|Cherry Grove biome is not in the {{cd|#is_overworld}} biome tag.&lt;br /&gt;
|260503|Sniffers refuse to dig into soil with a non-solid block on top.&lt;br /&gt;
|260632|Riding an entity that is far away causes client/server desync.&lt;br /&gt;
|260678|Potion of Invisibility looks too similar to the Potion of Slow Falling.&lt;br /&gt;
|260750|Magma blocks use unnecessary random ticking for an outdated feature, causing performance issues.&lt;br /&gt;
|260757|Updating a large amount of Iron Bars causes the game to hang in-game or during the Saving world screen.&lt;br /&gt;
|260777|Sniffers ignore some dangerous blocks while sniffing and pathfinding resulting in them being damaged.&lt;br /&gt;
|260799|The word &amp;quot;Sand&amp;quot; is not capitalized in the brush subtitle.&lt;br /&gt;
|260839|Mobs can replace weapons held in their main hand with armor.&lt;br /&gt;
|260885|Display entities summoned with initial transformation interpolate incorrectly from default transformation during next transformation.&lt;br /&gt;
|260897|Display entity&amp;#039;s previous state of interpolation doesn&amp;#039;t work as expected.&lt;br /&gt;
|261015|Parity Issue: Suspicious Sand does not generate in ruins in a lukewarm ocean compared to Bedrock.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{Slicedlime|AjW5uvvaQN4}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|1.2x}}&lt;br /&gt;
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[[Minecraft:zh:Java版23w12a]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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