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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AJava_Edition_24w09a</id>
	<title>Minecraft:Java Edition 24w09a - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_24w09a&amp;action=history"/>
	<updated>2026-06-10T02:43:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_24w09a&amp;diff=135216&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_24w09a&amp;diff=135216&amp;oldid=prev"/>
		<updated>2026-05-30T11:06:12Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:06, 30 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l219&quot;&gt;Line 219:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 219:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;quot;Player&amp;quot; and &amp;quot;World Backups&amp;quot; screens in Realms have been updated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;quot;Player&amp;quot; and &amp;quot;World Backups&amp;quot; screens in Realms have been updated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lists now have clearer borders at the top and bottom.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lists now have clearer borders at the top and bottom.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* After defeating the ender dragon and entering the end portal, the End Poem and credits are now displayed with a background &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based on the animated end portal effect&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* After defeating the ender dragon and entering the end portal, the End Poem and credits are now displayed with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Minecraft:starfield]] &lt;/ins&gt;background.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_24w09a&amp;diff=132778&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_24w09a&amp;diff=132778&amp;oldid=prev"/>
		<updated>2026-05-24T11:10:49Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| title = Minecraft 24w09a&lt;br /&gt;
| image = 24w09a.jpg&lt;br /&gt;
| image2 = Java Edition 24w09a.png&lt;br /&gt;
| edition = Java&lt;br /&gt;
| type = Snapshot&lt;br /&gt;
| date = February 28, 2024&lt;br /&gt;
| jsonhash = dc6fd93b4a4856000343557281a47c27192cdd3b&lt;br /&gt;
| clienthash = 4544bfaa1bc97e8aa7aeefc7fba7ecd1d0bb030d&lt;br /&gt;
| clientmap = 6bd839e62ab30631f592d5179d42bc2a01f2c085&lt;br /&gt;
| serverhash = 7c70922198a2d18e0252c315b55623b822b4e910&lt;br /&gt;
| servermap = 0ab6bb5b2e77137e7a2caf4d0159b19d22f7c9f3&lt;br /&gt;
| parent = 1.20.5&lt;br /&gt;
| prevparent = 1.20.4&lt;br /&gt;
| prev = 24w07a&lt;br /&gt;
| next = 24w10a&lt;br /&gt;
| nextparent = 1.20.6&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;24w09a&amp;#039;&amp;#039;&amp;#039; is the tenth [[Minecraft:snapshot]] for [[Minecraft:Java Edition 1.20.5]], released on February 28, 2024,&amp;lt;ref&amp;gt;{{snap|24w09a|February 28, 2024}}&amp;lt;/ref&amp;gt; which includes many technical changes, improvements to [[Minecraft:wolf armor]] and the UI, tweaks to experimental features, and bug fixes.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Command format ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Item modifier]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;lt;code&amp;gt;minecraft:set_components&amp;lt;/code&amp;gt; function.&lt;br /&gt;
** Adds or replaces the given component on the input item.&lt;br /&gt;
** &amp;lt;code&amp;gt;conditions&amp;lt;/code&amp;gt;: list of conditions (default: &amp;lt;code&amp;gt;[]&amp;lt;/code&amp;gt;):&lt;br /&gt;
*** Conditions to check before applying the function.&lt;br /&gt;
** &amp;lt;code&amp;gt;components&amp;lt;/code&amp;gt;: map of component id to component value (format varied by id).&lt;br /&gt;
*** Components with a &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt; prefix (e.g. &amp;lt;code&amp;gt;&amp;quot;!minecraft:damage&amp;quot;: {}&amp;lt;/code&amp;gt;) cause this component to be removed.&lt;br /&gt;
* Added &amp;lt;code&amp;gt;minecraft:copy_components&amp;lt;/code&amp;gt; function.&lt;br /&gt;
** Copies components from a specified source onto an item.&lt;br /&gt;
** This is now used in the Vanilla pack in place of the &amp;lt;code&amp;gt;minecraft:copy_name&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;minecraft:copy_nbt&amp;lt;/code&amp;gt; functions.&lt;br /&gt;
** &amp;lt;code&amp;gt;conditions&amp;lt;/code&amp;gt;: list of conditions (default: &amp;lt;code&amp;gt;[]&amp;lt;/code&amp;gt;):&lt;br /&gt;
*** Conditions to check before applying the function.&lt;br /&gt;
** &amp;lt;code&amp;gt;source&amp;lt;/code&amp;gt;: source type to pull from.&lt;br /&gt;
*** Currently, can only and must be &amp;lt;code&amp;gt;&amp;quot;block_entity&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;components&amp;lt;/code&amp;gt;: list of component ids to copy.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Options]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;quot;Menu Background Blurriness&amp;quot; in accessibility settings.&lt;br /&gt;
** Defaults to 50%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tag]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the &amp;lt;code&amp;gt;#bypasses_wolf_armor&amp;lt;/code&amp;gt; damage type tag: contains {{cd|d=and|#bypasses_invulnerability|cramming|drown|dry_out|freeze|in_wall|indirect_magic|magic|outside_border|starve|thorns|wither}}.&lt;br /&gt;
** Controls which damage types bypass [[Minecraft:wolf armor]].&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wolf armor]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[File:All Dyes on Collars and Wolf Armor.png|thumb|Wolves wearing dyed wolf armor in all 16 basic colors]]&lt;br /&gt;
* Wolf armor protects the [[Minecraft:wolf]] from most damage sources until the armor loses all durability and breaks.&lt;br /&gt;
** Shows signs of increased breakage as durability goes down.&lt;br /&gt;
* The wolf&amp;#039;s owner can repair the armor with [[Minecraft:armadillo scute]]s while it is equipped on the wolf.&lt;br /&gt;
* Wolf armor can be dyed in similar fashion to [[Minecraft:leather armor]].&lt;br /&gt;
&lt;br /&gt;
=== Command format ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Unstructured [[Minecraft:NBT data]] attached to stacks of items (&amp;lt;code&amp;gt;tag&amp;lt;/code&amp;gt; field) has been replaced with structured &amp;#039;components&amp;#039;.&lt;br /&gt;
** This data is parsed and validated when the item is loaded.&lt;br /&gt;
** This should improve performance in certain scenarios (e.g. armor trim rendering) when item data was frequently compared or requested and parsed.&lt;br /&gt;
** Custom data can still be stored in the &amp;lt;code&amp;gt;minecraft:custom_data&amp;lt;/code&amp;gt; component.&lt;br /&gt;
** This change has been made in order to:&lt;br /&gt;
*** Improve performance in cases where the game needs to frequently look up some property of an item (e.g. armor trims rendering every frame).&lt;br /&gt;
*** Validate item properties at load time, enabling easier identification of invalid data in commands and data packs.&lt;br /&gt;
**** This should avoid any &amp;#039;silent&amp;#039; breakages in commands specifying custom item data for any potential future format changes.&lt;br /&gt;
*** Continue to evolve the game to enable the creation of dynamic content.&lt;br /&gt;
* Item types (e.g. &amp;lt;code&amp;gt;minecraft:stick&amp;lt;/code&amp;gt;) hold a set of default components on an item that individual item stacks can override.&lt;br /&gt;
* Commands such as &amp;lt;code&amp;gt;/give&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/item&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/loot&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;/clear&amp;lt;/code&amp;gt; have updated item syntax.&lt;br /&gt;
* Components can now be specified after the item name in square brackets.&lt;br /&gt;
** Components are assigned with an = (e.g. &amp;lt;code&amp;gt;wooden_pickaxe[damage=23]&amp;lt;/code&amp;gt;).&lt;br /&gt;
** Components are comma-separated (e.g. &amp;lt;code&amp;gt;netherite_hoe[damage=5,repair_cost=2]&amp;lt;/code&amp;gt;).&lt;br /&gt;
* Component types are autocompleted, but values themselves are not.&lt;br /&gt;
* Values however are validated, and the command fails to parse if the component is improperly specified. &lt;br /&gt;
** e.g. &amp;lt;code&amp;gt;/give @s wooden_pickaxe[damage=-34]&amp;lt;/code&amp;gt; is not valid.&lt;br /&gt;
* The pre-existing NBT syntax (&amp;lt;code&amp;gt;{...}&amp;lt;/code&amp;gt;) must now be specified with the &amp;lt;code&amp;gt;minecraft:custom_data&amp;lt;/code&amp;gt; component.&lt;br /&gt;
** e.g. &amp;lt;code&amp;gt;/give @s stick{foo:&amp;#039;bar&amp;#039;}&amp;lt;/code&amp;gt; is equivalent to &amp;lt;code&amp;gt;/give @s stick[custom_data={foo:&amp;#039;bar&amp;#039;}]&amp;lt;/code&amp;gt;.&lt;br /&gt;
** If both &amp;lt;code&amp;gt;[...]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;{...}&amp;lt;/code&amp;gt; are specified, &amp;lt;code&amp;gt;[...]&amp;lt;/code&amp;gt; must be ordered before &amp;lt;code&amp;gt;{...}&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Item predicate arguments (in &amp;lt;code&amp;gt;/clear&amp;lt;/code&amp;gt;) have new semantics with respect to matching components and custom data.&lt;br /&gt;
** Each specified component must be present on the target item, and have an exactly equal parsed value.&lt;br /&gt;
** Components with default values (e.g. &amp;lt;code&amp;gt;damage=0&amp;lt;/code&amp;gt; by default) automatically exist on the target item if not specified.&lt;br /&gt;
*** As such, &amp;lt;code&amp;gt;/clear @s diamond_pickaxe[damage=0]&amp;lt;/code&amp;gt; matches only undamaged diamond pickaxes.&lt;br /&gt;
*** On the other hand, &amp;lt;code&amp;gt;/clear @s diamond_pickaxe&amp;lt;/code&amp;gt; matches any diamond pickaxe, irrespective of damage.&lt;br /&gt;
** Exact matching of component values applies even for the &amp;lt;code&amp;gt;minecraft:custom_data&amp;lt;/code&amp;gt; component.&lt;br /&gt;
** However, the &amp;lt;code&amp;gt;{...}&amp;lt;/code&amp;gt; syntax for custom data still uses the pre-existing partial matching behavior for NBT.&lt;br /&gt;
*** This means that all tags specified in the predicate must be present on the target item, but additional tags on the target item are ignored.&lt;br /&gt;
*** Lists in the target must contain all list-items specified in the predicate, but additional list-items are ignored.&lt;br /&gt;
* The format of serialized items and items in data packs has been updated for consistency and to support components.&lt;br /&gt;
* When advanced tooltips are enabled (F3+H), the number of components is displayed instead of number of tags.&lt;br /&gt;
* Default component values for items are now listed in &amp;lt;code&amp;gt;items.json&amp;lt;/code&amp;gt; generated in &amp;lt;code&amp;gt;reports&amp;lt;/code&amp;gt; directory.&lt;br /&gt;
* Block definitions are now added to &amp;lt;code&amp;gt;blocks.json&amp;lt;/code&amp;gt; report (note: those definitions are not used yet and present only for informational purposes).&lt;br /&gt;
* The &amp;lt;code&amp;gt;ignoreTags&amp;lt;/code&amp;gt; field on villager trades has been removed and replaced by a component predicate on damage.&lt;br /&gt;
* If the &amp;lt;code&amp;gt;key_item&amp;lt;/code&amp;gt; field of a vault block is not present, the vault cannot be unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Item modifier]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;minecraft:set_nbt&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;minecraft:copy_nbt&amp;lt;/code&amp;gt; functions have been renamed to &amp;lt;code&amp;gt;minecraft:set_custom_data&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;minecraft:copy_custom_data&amp;lt;/code&amp;gt; respectively.&lt;br /&gt;
** These now apply to the &amp;lt;code&amp;gt;minecraft:custom_data&amp;lt;/code&amp;gt; component of the target item.&lt;br /&gt;
* &amp;lt;code&amp;gt;minecraft:set_attributes&amp;lt;/code&amp;gt; function has been updated.&lt;br /&gt;
** The modifier &amp;lt;code&amp;gt;slot&amp;lt;/code&amp;gt; field now supports &amp;lt;code&amp;gt;any&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;armor&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;hand&amp;lt;/code&amp;gt; values.&lt;br /&gt;
** The modifier &amp;lt;code&amp;gt;operation&amp;lt;/code&amp;gt; values have been renamed: &lt;br /&gt;
*** &amp;lt;code&amp;gt;addition&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;add_value&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;multiply_base&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;add_multiplied_base&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;multiply_total&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;add_multiplied_total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Item stack format&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Along with format changes due to components, the structures of item stacks on disk and in data packs have been updated for consistency.&lt;br /&gt;
* Previous &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; (string) and &amp;lt;code&amp;gt;Count&amp;lt;/code&amp;gt; (byte) fields have been replaced with &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; (namespaced string) and &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; (integer) fields.&lt;br /&gt;
** This format is additionally applied to the &amp;lt;code&amp;gt;icon&amp;lt;/code&amp;gt; field in advancements, items in chat component hover events, and the &amp;lt;code&amp;gt;result&amp;lt;/code&amp;gt; field in smelting recipes (&amp;lt;code&amp;gt;result&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; are no longer inlined).&lt;br /&gt;
* The &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; field is optional (defaults to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;), and no longer stored if default. &lt;br /&gt;
** Stack size is now limited to the maximum stack size of the item.&lt;br /&gt;
* The &amp;lt;code&amp;gt;tag&amp;lt;/code&amp;gt; field has been removed, and any remaining contents end up in the &amp;lt;code&amp;gt;minecraft:custom_data&amp;lt;/code&amp;gt; component when upgrading.&lt;br /&gt;
* A new &amp;lt;code&amp;gt;components&amp;lt;/code&amp;gt; field stores all components attached to an item.&lt;br /&gt;
** Format: map of component id to component value (varies by component id).&lt;br /&gt;
*** e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{..., components: {&amp;#039;minecraft:damage&amp;#039;: 12&amp;lt;/code&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** Components with a &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt; prefix (e.g. &amp;lt;code&amp;gt;&amp;quot;!minecraft:damage&amp;quot;: {}&amp;lt;/code&amp;gt;) cause this component to be removed.&lt;br /&gt;
** Components equal to their default value aren&amp;#039;t stored.&lt;br /&gt;
* The item stack format no longer represents empty stacks (&amp;lt;code&amp;gt;air&amp;lt;/code&amp;gt; item, or &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; 0).&lt;br /&gt;
** Instead, in places that support it, the field should be ommitted.&lt;br /&gt;
** In some cases, such as lists of stacks (e.g. &amp;lt;code&amp;gt;HandItems&amp;lt;/code&amp;gt; in living entities), an empty map (&amp;lt;code&amp;gt;{}&amp;lt;/code&amp;gt;) is used to represent empty stacks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Predicate format&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Item predicate format has been updated:&lt;br /&gt;
** &amp;lt;code&amp;gt;tag&amp;lt;/code&amp;gt; field has been removed.&lt;br /&gt;
** &amp;lt;code&amp;gt;items&amp;lt;/code&amp;gt; field now supports a single entry, hash-prefixed item tag, or list of items.&lt;br /&gt;
** &amp;lt;code&amp;gt;potion&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;potions&amp;lt;/code&amp;gt;, and supports a single entry, hash-prefixed potion tag, or list of potions.&lt;br /&gt;
** &amp;lt;code&amp;gt;nbt&amp;lt;/code&amp;gt; predicate has been renamed to &amp;lt;code&amp;gt;custom_data&amp;lt;/code&amp;gt; and now matches &amp;lt;code&amp;gt;minecraft:custom_data&amp;lt;/code&amp;gt; component.&lt;br /&gt;
** A new optional &amp;lt;code&amp;gt;components&amp;lt;/code&amp;gt; field matches exact components. &lt;br /&gt;
*** All specified components must be present an exactly equal on the target item, but additional components may be ignored.&lt;br /&gt;
*** Components with defaults are assumed to exist on the target item if not specified.&lt;br /&gt;
*** Format: map of component id to component value (varies by component id).&lt;br /&gt;
**** e.g. &amp;lt;code&amp;gt;&amp;quot;components&amp;quot;: { &amp;quot;minecraft:damage&amp;quot;: 0 }&amp;lt;/code&amp;gt; matches only undamaged items.&lt;br /&gt;
* Block predicate format has been updated:&lt;br /&gt;
** &amp;lt;code&amp;gt;tag&amp;lt;/code&amp;gt; field has been removed.&lt;br /&gt;
** &amp;lt;code&amp;gt;blocks&amp;lt;/code&amp;gt; field now supports a single entry, hash-prefixed block tag, or list of blocks.&lt;br /&gt;
* Fluid predicate format has been updated:&lt;br /&gt;
** &amp;lt;code&amp;gt;tag&amp;lt;/code&amp;gt; field has been removed.&lt;br /&gt;
** &amp;lt;code&amp;gt;fluid&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;fluids&amp;lt;/code&amp;gt;, and supports a single entry, hash-prefixed fluid tag, or list of fluids.&lt;br /&gt;
* Entity predicate format has been updated:&lt;br /&gt;
** &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; field now supports a single entry, hash-prefixed entity type tag, or list of entity types.&lt;br /&gt;
* Location predicate format has been updated:&lt;br /&gt;
** &amp;lt;code&amp;gt;biome&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;biomes&amp;lt;/code&amp;gt;, and supports a single entry, hash-prefixed biome tag, or list of biomes.&lt;br /&gt;
** &amp;lt;code&amp;gt;structure&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;structures&amp;lt;/code&amp;gt;, and supports a single entry, hash-prefixed structure tag, or list of structures.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other format changes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Tipped arrows no longer store their applied potion effects.&lt;br /&gt;
** This is instead fetched from their held &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Area effect clouds now store potions in the same format as the &amp;lt;code&amp;gt;minecraft:potion_contents&amp;lt;/code&amp;gt; component in a &amp;lt;code&amp;gt;potion_contents&amp;lt;/code&amp;gt; field:&lt;br /&gt;
** &amp;lt;code&amp;gt;Potion&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;potion_contents.potion&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Color&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;potion_contents.custom_color&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;effects&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;potion_contents.custom_effects&amp;lt;/code&amp;gt;&lt;br /&gt;
* Banners now store applied patterns in the same format as the &amp;lt;code&amp;gt;minecraft:banner_patterns&amp;lt;/code&amp;gt; component in a &amp;lt;code&amp;gt;patterns&amp;lt;/code&amp;gt; field:&lt;br /&gt;
** &amp;lt;code&amp;gt;Patterns[].Pattern&amp;lt;/code&amp;gt; (string short id) -&amp;gt; &amp;lt;code&amp;gt;patterns[].pattern&amp;lt;/code&amp;gt; (string pattern registry id)&lt;br /&gt;
** &amp;lt;code&amp;gt;Patterns[].Color&amp;lt;/code&amp;gt; (integer dye id) -&amp;gt; &amp;lt;code&amp;gt;patterns[].color&amp;lt;/code&amp;gt; (string dye name)&lt;br /&gt;
* Beehive format has also been updated:&lt;br /&gt;
** &amp;lt;code&amp;gt;Bees[].EntityData&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;bees[].entity_data&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Bees[].TicksInHive&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;bees[].ticks_in_hive&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Bees[].MinOccupationTicks&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;bees[].min_ticks_in_hive&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;FlowerPos&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;flower_pos&amp;lt;/code&amp;gt;&lt;br /&gt;
* Villager trades can be configured to accept only undamaged items by selecting for &amp;lt;code&amp;gt;&amp;#039;minecraft:damage&amp;#039;: 0&amp;lt;/code&amp;gt;&lt;br /&gt;
** By default, if no components are specified, any item is accepted (similar to &amp;lt;code&amp;gt;components&amp;lt;/code&amp;gt; field in item predicates).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{cmd|attribute}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Modifier operations have been renamed:&lt;br /&gt;
** &amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;add_value&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;multiply_base&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;add_multiplied_base&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;multiply&amp;lt;/code&amp;gt; -&amp;gt; &amp;lt;code&amp;gt;add_multiplied_total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{cmd|playsound}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be used without specifying the player (assuming &amp;lt;code&amp;gt;@s&amp;lt;/code&amp;gt;) and without specifying the mixer (assuming &amp;lt;code&amp;gt;master&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Creative]] mode&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{key|Ctrl}}+{{control|pick blocking}} a renamed block (such as a chest) in Creative mode now gives a renamed item.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Enchantment]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The projectile weapon enchantments [[Minecraft:Infinity]], [[Minecraft:Flame]], [[Minecraft:Multishot]], [[Minecraft:Piercing]], [[Minecraft:Power]], and [[Minecraft:Punch]] now work on both crossbows and bows, if placed onto the alternative weapon using data manipulation or a change to the &amp;lt;code&amp;gt;enchantable/*&amp;lt;/code&amp;gt; tags.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The data pack version is now 33.&lt;br /&gt;
* [[Minecraft:Loot table]] entry with id loot_table now also accepts inline loot tables.&lt;br /&gt;
** Loot table entry &amp;lt;code&amp;gt;loot_table&amp;lt;/code&amp;gt; (which returns all items from provided nested loot table) now has the following syntax: &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt; - can be either:&lt;br /&gt;
*** namespaced id - reference to another named loot table.&lt;br /&gt;
*** full loot table (same format as in standalone file).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Resource pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The resource pack version is now 28.&lt;br /&gt;
* Added additional textures to support colored layers of wolf armor for the wolf model and wolf armor item:&lt;br /&gt;
** &amp;lt;code&amp;gt;textures/entity/wolf/wolf_armor_overlay.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;textures/item/wolf_armor_overlay.png&amp;lt;/code&amp;gt;&lt;br /&gt;
* Wolf armor item texture, &amp;lt;code&amp;gt;textures/item/wolf_armor.png&amp;lt;/code&amp;gt;, has been raise by 2px to create space for the durability bar&lt;br /&gt;
* Added three semi-transparent textures for the cracks to show on the wolf armor layer:&lt;br /&gt;
** &amp;lt;code&amp;gt;textures/entity/wolf/wolf_armor_crackiness_low.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;textures/entity/wolf/wolf_armor_crackiness_medium.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;textures/entity/wolf/wolf_armor_crackiness_high.png&amp;lt;/code&amp;gt;&lt;br /&gt;
* The &amp;lt;code&amp;gt;options_background&amp;lt;/code&amp;gt; and the &amp;lt;code&amp;gt;light_dirt_background&amp;lt;/code&amp;gt; textures have been removed. &lt;br /&gt;
** Instead, &amp;lt;code&amp;gt;menu_background&amp;lt;/code&amp;gt; is used as the background of screens, while &amp;lt;code&amp;gt;menu_list_background&amp;lt;/code&amp;gt; is used for the background of lists.&lt;br /&gt;
* Lists now use the &amp;lt;code&amp;gt;header_separator&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;footer_separator&amp;lt;/code&amp;gt; textures at the top and bottom, respectively.&lt;br /&gt;
* The following textures have been updated: &amp;lt;code&amp;gt;footer_separator&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;header_separator&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The following sprites have been updated: &amp;lt;code&amp;gt;widget\tab&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;widget\tab_highlighted&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;widget\tab_selected&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;widget\tab_selected_highlighted&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The &amp;lt;code&amp;gt;widget\scroller_background&amp;lt;/code&amp;gt; sprite has been added.&lt;br /&gt;
* The following textures in Realms have been removed: &amp;lt;code&amp;gt;changes&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;changes_highlighted&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;restore_highlighted&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;make_operator_highlighted&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;remove_operator_highlighted&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;remove_player_highlighted&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tag]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;lt;code&amp;gt;wolf_armor&amp;lt;/code&amp;gt; to the &amp;lt;code&amp;gt;#dyeable&amp;lt;/code&amp;gt; item tag.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[File:24w09a Create New World - Game.png|thumb|The enhanced UI as seen in the &amp;quot;Create World&amp;quot; menu]]&lt;br /&gt;
* Updated to sport a fresher look and to be more consistent when it comes to the layout of different UI elements, all while retaining the essence and feel of the old screens.&lt;br /&gt;
* The menu background dirt texture has been replaced by a darkened background.&lt;br /&gt;
** The dirt texture has been moved to the Programmer Art resource pack.&lt;br /&gt;
** Outside the game, the menu panorama is displayed across all screen.&lt;br /&gt;
** In the game, the world is visible across all screens.&lt;br /&gt;
** Paired with the darkened background is a blur.&lt;br /&gt;
*** The strength of the blur can be configured in accessibility settings.&lt;br /&gt;
*** In-game screens such as containers and books are not affected by these changes.&lt;br /&gt;
* Screen elements such as titles and buttons are positioned more consistently across different screens.&lt;br /&gt;
* The &amp;quot;Player&amp;quot; and &amp;quot;World Backups&amp;quot; screens in Realms have been updated.&lt;br /&gt;
* Lists now have clearer borders at the top and bottom.&lt;br /&gt;
* After defeating the ender dragon and entering the end portal, the End Poem and credits are now displayed with a background based on the animated end portal effect.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* In singleplayer, when errors occur during loading or saving of chunks a warning is shown in a toast.&lt;br /&gt;
* Trying to join a singleplayer world with less than 64 MB free disk space shows a warning screen.&lt;br /&gt;
** Additionally, a warning toast is shown periodically while in game.&lt;br /&gt;
* Autosave text in the pause menu appears much brighter.&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
=== Changes ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Vault]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[File:Vault JE3 BE3.png|32px]] [[File:Vault (active) JE3 BE3.png|32px]] Additional changes to the texture to even further distinguish it from [[Minecraft:trial spawner]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Bogged]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now drop 2 [[Minecraft:mushroom]]s (either both red/brown or one of each) when [[Minecraft:shear]]ed.&lt;br /&gt;
* [[File:Bogged JE2 BE2.png|32px]] Updated texture and model.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wind charge]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed randomness from the radius of wind charged shot by both breezes and players.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|fixedin=24w09a&lt;br /&gt;
|;From released versions before 1.20&lt;br /&gt;
|19893|{{samp|options_background.png}} is incorrectly displayed upside down in the credits after beating the dragon.&lt;br /&gt;
|96609|Pick block on player head does not use {{cd|BlockEntityTag}}.&lt;br /&gt;
|100016|Singleplayer world selection screen is shown incorrectly when {{samp|light_dirt_background.png}} and/or {{samp|options_background.png}} are transparent.&lt;br /&gt;
|109286|Default dirt page background not aligned properly.&lt;br /&gt;
|117977|Advancement GUI doesn&amp;#039;t have a close button.&lt;br /&gt;
|118890|Tipped arrows stuck in the ground never lose their effect.&lt;br /&gt;
|121621|Pick block on shulker boxes doesn&amp;#039;t find placed and mined shulker boxes in inventory.&lt;br /&gt;
|140565|Patrol leaders with banners can drop two different types of banners which don&amp;#039;t stack.&lt;br /&gt;
|142372|{{key|Ctrl}} + pick block on a campfire with food cooking updates the nbt during cook time.&lt;br /&gt;
|143614|Campfire item with &amp;quot;cooking&amp;quot; NBT heavily shakes in hand/off-screen, when {{key|Ctrl}}+pick-blocked.&lt;br /&gt;
|147710|Some long mob names are occluded by the scroll bar in the Statistics page.&lt;br /&gt;
|148480|Putting two identical enchanted books in a grindstone will output one book.&lt;br /&gt;
|151793|Various ominous banner stacking issues.&lt;br /&gt;
|153879|Raiders ignore ominous banners that were saved in the Saved Toolbars from a different version.&lt;br /&gt;
|175437|Fullscreen resolution isn&amp;#039;t applied when exiting Video Settings with {{key|Esc}}.&lt;br /&gt;
|189211|&amp;quot;Water Taken from Cauldron&amp;quot; statistic is slightly covered by the bottom of the screen&amp;#039;s overlay.&lt;br /&gt;
|189484|Statistics screen tab selection is not centered.&lt;br /&gt;
|195572|The fog from lava is much denser when having the Fire Resistance effect active compared to Bedrock Edition.&lt;br /&gt;
|201722|{{cmd|Summon}} command ignores stacking restrictions.&lt;br /&gt;
|204947|{{key|Ctrl}} + pick block on placed ominous banners is not the same as pick block.&lt;br /&gt;
|206854|Multiplayer warning and Chat Preview warning are off center.&lt;br /&gt;
|213104|Statistics tab resets when resizing the Minecraft window.&lt;br /&gt;
|224343|Books don&amp;#039;t stack after being placed on a lectern.&lt;br /&gt;
|226775|Extinguishing candle shows inaccurate subtitle.&lt;br /&gt;
|234406|The dirt background changes its position when interacting with the &amp;quot;Players&amp;quot; button in the Realms menu.&lt;br /&gt;
|234558|There is no title in the &amp;quot;Invite player&amp;quot; Realms menu.&lt;br /&gt;
|248076|Specific type of firework rockets won&amp;#039;t stack with each other after use.&lt;br /&gt;
|251042|Third-party warning buttons are not positioned well in non-English languages.&lt;br /&gt;
|251509|Patterned banners not stacking properly / banner loses &amp;quot;banner&amp;quot; ID when mined.&lt;br /&gt;
|260867|Cannot focus entries on the pack selection screen using the mouse.&lt;br /&gt;
|268580|Chiseled bookshelf model is not deterministic in data generation.&amp;lt;!-- This issue was introduced when chiseled bookshelves were added --&amp;gt;&lt;br /&gt;
|;From 1.20&lt;br /&gt;
|262503|{{samp|light_dirt_background.png}} and {{samp|header_separator.png}} does not match {{samp|options_background.png}}.&lt;br /&gt;
|;From 1.20.1&lt;br /&gt;
|263872|The &amp;quot;Scanning for games on your local network&amp;quot; element in the Multiplayer menu cannot be selected via the mouse cursor.&lt;br /&gt;
|263874|Elements in lists within the statistics menu cannot be selected via the mouse cursor.&lt;br /&gt;
|;From 1.20.2&lt;br /&gt;
|265661|Dirt background appears to overlap back button on experimental feature requirements data pack screen for some window sizes.&lt;br /&gt;
|;From 1.20.4&lt;br /&gt;
|267451|Items named with an anvil on 1.20.4 don&amp;#039;t stack with items named prior.&lt;br /&gt;
|267500|Attribute modifier on an item with the first and/or last 2 integers of the UUID being 0 are non-functional.&lt;br /&gt;
|267742|Opening a written book makes it unstackable with identical unopened books.&lt;br /&gt;
|267975|The Realms player list is rendered larger than its visual size.&lt;br /&gt;
|267976|The scroll bar in the Realms player list can no longer be dragged using the mouse cursor.&lt;br /&gt;
|268011|Hoppers leak the last world they sucked item on.&lt;br /&gt;
|268022|Elements within the list in the &amp;quot;Experimental feature requirements&amp;quot; menu cannot be selected via the mouse cursor.&lt;br /&gt;
|268236|Search field in the social interactions menu not focused by default.&lt;br /&gt;
|;dev&lt;br /&gt;
|267956|Attack indicator is not displayed when holding a diamond or netherite hoe.&lt;br /&gt;
|268345|Changing the value of &amp;quot;Japanese Glyph Variants&amp;quot; causes tooltip to flash.&lt;br /&gt;
|268350|Wind Charges never despawn.&lt;br /&gt;
|268509|The tooltip in the Saved Hotbars disappears in 24w06a.&lt;br /&gt;
|;previous&lt;br /&gt;
|268710|The fall damage reduction for the wind charge is not working.&lt;br /&gt;
|268778|Baby armadillos drop scutes when brushed.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{slicedlime|9MOSnNIYwEA|iY9OHAd4Aco|PyEebTAal6k}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Due to a bug, the damage of every tool was changed to 4, and the attack speed of every tool was changed to 1.6.&amp;lt;ref&amp;gt;{{Bug|MC-268800||All tools have 4 attack damage, and 1.6 attack speed|Fixed}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|1.2x}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:24w09a]]&lt;br /&gt;
[[Minecraft:es:Java Edition 24w09a]]&lt;br /&gt;
[[Minecraft:fr:Version Java 24w09a]]&lt;br /&gt;
[[Minecraft:ja:Java Edition 24w09a]]&lt;br /&gt;
[[Minecraft:pt:Edição Java 24w09a]]&lt;br /&gt;
[[Minecraft:ru:24w09a (Java Edition)]]&lt;br /&gt;
[[Minecraft:uk:24w09a (Java Edition)]]&lt;br /&gt;
[[Minecraft:zh:24w09a]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
</feed>