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		<title>SyncBot: Sync: new page from Minecraft</title>
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		<updated>2026-07-01T11:13:18Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| title = Minecraft 24w10a&lt;br /&gt;
| image = 24w10a.jpg&lt;br /&gt;
| image2 = Java Edition 24w10a.png&lt;br /&gt;
| edition = Java&lt;br /&gt;
| type = Snapshot&lt;br /&gt;
| date = March 6, 2024&lt;br /&gt;
| jsonhash = 39222ffc70b35f3193b39eb0268bb446cfc6b7e6&lt;br /&gt;
| clienthash = 099bf3a8ad10d4a4ca8acc3f7347458ed7db16ec&lt;br /&gt;
| clientmap = cd2395447a7c169f1b00cc13dc685a73cbaa3ce6&lt;br /&gt;
| serverhash = 9f8e96ebe4db0323653111b28df63f66395cb19d&lt;br /&gt;
| servermap = 22749bb13951c94cf5d21fe16b9884a81d1c6225&lt;br /&gt;
| parent = 1.20.5&lt;br /&gt;
| prevparent = 1.20.4&lt;br /&gt;
| prev = 24w09a&lt;br /&gt;
| next = 24w11a&lt;br /&gt;
| nextparent = 1.20.6&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;24w10a&amp;#039;&amp;#039;&amp;#039; is the eleventh [[Minecraft:snapshot]] for [[Minecraft:Java Edition 1.20.5]], released on March 6, 2024,&amp;lt;ref&amp;gt;{{snap|24w10a|March 6, 2024}}&amp;lt;/ref&amp;gt; which adds eight new wolf variants found in different biomes, simplified forms for [[Minecraft:item stack component]]s, updated [[Minecraft:inventory]] slot names, allows item components in [[Minecraft:recipe]]s, and fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wolf]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added variants of wolves.&lt;br /&gt;
** [[File:EntitySprite wolf.png|16px]] The familiar pale wolf now spawns in [[Minecraft:taiga]]s.&lt;br /&gt;
** [[File:EntitySprite rusty-wolf.png|16px]] The rusty wolf spawns in [[Minecraft:sparse jungle]]s.&lt;br /&gt;
** [[File:EntitySprite spotted-wolf.png|16px]] The spotted wolf spawns in [[Minecraft:savanna plateau]]s.&lt;br /&gt;
** [[File:EntitySprite black-wolf.png|16px]] The black wolf spawns in [[Minecraft:old growth pine taiga]].&lt;br /&gt;
** [[File:EntitySprite striped-wolf.png|16px]] The striped wolf spawns in [[Minecraft:wooded badlands]].&lt;br /&gt;
** [[File:EntitySprite snowy-wolf.png|16px]] The snowy wolf spawns in [[Minecraft:grove]]s.&lt;br /&gt;
** [[File:EntitySprite ashen-wolf.png|16px]] The ashen wolf spawns in [[Minecraft:snowy taiga]]s.&lt;br /&gt;
** [[File:EntitySprite woods-wolf.png|16px]] The woods wolf spawns in [[Minecraft:forest]]s.&lt;br /&gt;
** [[File:EntitySprite chestnut-wolf.png|16px]] The chestnut wolf spawns in [[Minecraft:old growth spruce taiga]].&amp;lt;ref&amp;gt;{{Mcnet|new-minecraft-wolves|New Minecraft Wolves|March 5, 2024|Sophie Austin}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Wolves spawned with a [[Minecraft:spawn egg]] spawn as the variant associated with the biome the egg is used in. They default to pale wolf in any other biome.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entity [[Minecraft:predicate]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added entity sub-predicate &amp;lt;code&amp;gt;slots&amp;lt;/code&amp;gt;, used to check single or multiple slots on any entity.&lt;br /&gt;
** For slot ranges, only one slot needs to match for whole entry to pass.&lt;br /&gt;
** The field contains a map of slot names (same as ones used in &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; commands) to item predicate.&lt;br /&gt;
** Example:&lt;br /&gt;
:: &amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;{&lt;br /&gt;
    &amp;quot;condition&amp;quot;: &amp;quot;minecraft:entity_properties&amp;quot;,&lt;br /&gt;
    &amp;quot;entity&amp;quot;: &amp;quot;this&amp;quot;,&lt;br /&gt;
    &amp;quot;predicate&amp;quot;: {&lt;br /&gt;
        &amp;quot;slots&amp;quot;: {&lt;br /&gt;
            &amp;quot;container.*&amp;quot;: {&lt;br /&gt;
                &amp;quot;items&amp;quot;: &amp;quot;dirt&amp;quot;&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Inventory]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added new slot names:&lt;br /&gt;
** &amp;lt;code&amp;gt;container.*&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;container.0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;container.53&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;hotbar.*&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;hotbar.0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;hotbar.8&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;inventory.*&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;inventory.0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;inventory.26&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;enderchest.*&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;enderchest.0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;enderchest.26&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;villager.*&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;villager.0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;villager.7&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;horse.*&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;horse.0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;horse.14&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;weapon.*&amp;lt;/code&amp;gt;: contains &amp;lt;code&amp;gt;weapon.mainhand&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;weapon.offhand&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;armor.*&amp;lt;/code&amp;gt;: contains {{cd|d=and|armor.head|armor.chest|armor.legs|armor.feed|armor.body}}.&lt;br /&gt;
** &amp;lt;code&amp;gt;player.cursor&amp;lt;/code&amp;gt;: item held by player on screen except [[Minecraft:Creative]] mode&amp;lt;ref&amp;gt;{{bug|MC-269127||player.cursor slot name is available in creative mode|WAI}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
** {{cd|d=and|player.crafting.0|player.crafting.1|player.crafting.2|player.crafting.3|player.crafting.*}}: player&amp;#039;s crafting slots.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Grindstone]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* No longer accepts items with {{nbt|compound|unbreakable}} component that do not have an enchantment.&lt;br /&gt;
** If the item above has [[Minecraft:durability]], it can be repaired with an unbreakable item and the output doesn&amp;#039;t inherit {{nbt|compound|unbreakable}} component. If the order is swapped, the item is neither repaired nor disenchanted. If the only item in the slots is an enchanted unbreakable item, it is disenchanted and {{nbt|compound|unbreakable}} component remains.&lt;br /&gt;
* No longer disenchants two [[Minecraft:enchanted book]]s at the same time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Player head]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now stores item name in &amp;lt;code&amp;gt;custom_name&amp;lt;/code&amp;gt; tag.&lt;br /&gt;
* Tags &amp;lt;code&amp;gt;SkullOwner&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ExtraType&amp;lt;/code&amp;gt; are replaced with &amp;lt;code&amp;gt;profile&amp;lt;/code&amp;gt; to keep a consistent format with the item component form.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; is stored again when there is only 1 item.&lt;br /&gt;
** Defaults to 1 if this field is invalid.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wolf]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now spawns on [[Minecraft:coarse dirt]] and [[Minecraft:podzol]] blocks.&lt;br /&gt;
* Now spawns in [[Minecraft:sparse jungle]], [[Minecraft:savanna plateau]], and [[Minecraft:wooded badlands]] biomes.&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Grove]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minecraft:Rabbit]]s, [[Minecraft:wolves]], and [[Minecraft:fox]]es are now the only passive mobs spawning in the grove biome.&lt;br /&gt;
&lt;br /&gt;
=== Command formats ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{cmd|execute}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;unless&amp;lt;/code&amp;gt; sub-commands can now use &amp;lt;code&amp;gt;items&amp;lt;/code&amp;gt; to compare or count items.&lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;execute if|unless items &amp;lt;source&amp;gt; &amp;lt;slots&amp;gt; &amp;lt;item_predicate&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;source&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; is the same one as used in {{cmd|item}}.&lt;br /&gt;
**** e.g. &amp;lt;code&amp;gt;block &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;entity &amp;lt;target&amp;gt;&amp;lt;/code&amp;gt; (selector can return multiple entities)&lt;br /&gt;
*** &amp;lt;code&amp;gt;&amp;lt;slots&amp;gt;&amp;lt;/code&amp;gt; can accept single slot (like &amp;lt;code&amp;gt;container.0&amp;lt;/code&amp;gt;) or a range (like &amp;lt;code&amp;gt;container.*&amp;lt;/code&amp;gt;)&lt;br /&gt;
*** &amp;lt;code&amp;gt;&amp;lt;item_predicate&amp;gt;&amp;lt;/code&amp;gt; is the same as item predicate in {{cmd|clear}} command.&lt;br /&gt;
* If used alone, it returns total number of items in stacks that match predicates.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data pack]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The data pack version is now 34.&lt;br /&gt;
* [[Minecraft:Banner pattern]]s are now be loaded into the registry from &amp;lt;code&amp;gt;data/&amp;lt;&amp;#039;&amp;#039;namespace&amp;#039;&amp;#039;&amp;gt;/banner_pattern/&amp;lt;&amp;#039;&amp;#039;id&amp;#039;&amp;#039;&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
:* {{nbt|compound}}: The root object.&lt;br /&gt;
:** {{nbt|string|asset_id}}: A namespaced id for the texture. e.g. &amp;lt;code&amp;gt;custom:pattern&amp;lt;/code&amp;gt; resolves to &amp;lt;code&amp;gt;assets/custom/textures/entity/banner/pattern.png&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;assets/custom/textures/entity/shield/pattern.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
:** {{nbt|string|translation_key}}: A translation key prefix. e.g. &amp;lt;code&amp;gt;block.minecraft.banner.custom.pattern&amp;lt;/code&amp;gt; resolves to &amp;lt;code&amp;gt;block.minecraft.banner.custom.pattern.&amp;lt;&amp;#039;&amp;#039;color&amp;#039;&amp;#039;&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Item stack component]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{nbt|string}}{{nbt|compound|profile}} no longer requires {{nbt|string|name}} field.&lt;br /&gt;
* Some additional item stack components now support alternative, simple definitions:&lt;br /&gt;
** {{nbt|compound|profile}} can now be defined as {{nbt|string|profile}} for a player name. e.g. &amp;lt;code&amp;gt;profile=&amp;quot;jeb_&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
** {{nbt|compound|dyed_color}} can now be defined as {{nbt|int|dyed_color}}. e.g. &amp;lt;code&amp;gt;dyed_color=16711680&amp;lt;/code&amp;gt;.&lt;br /&gt;
** {{nbt|compound|attribute_modifiers}} can now be defined as {{nbt|list|attribute_modifiers}}. e.g. &amp;lt;code&amp;gt;attribute_modifiers=[{type:&amp;#039;generic.scale&amp;#039;,uuid:[1,2,3,4],name:&amp;#039;Big!&amp;#039;,amount:1.0,operation:&amp;#039;add_multiplied_base&amp;#039;}]&amp;lt;/code&amp;gt;.&lt;br /&gt;
** {{nbt|compound|potion_contents}} can now be defined as a single potion id {{nbt|string|potion_contents}}. e.g. &amp;lt;code&amp;gt;potion_contents=&amp;quot;invisibility&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
** {{nbt|compound|enchantments}} and {{nbt|compound|stored_enchantments}} can be defined as an inline map of [[Minecraft:enchantment]] id to level: &amp;lt;code&amp;gt;enchantments={sharpness:1}&amp;lt;/code&amp;gt;.&lt;br /&gt;
** When stored, they still are in full formats.&lt;br /&gt;
* {{nbt|compound|container}} now applies to all [[Minecraft:container]]s instead of only [[Minecraft:shulker box]]es.&lt;br /&gt;
* {{nbt|compound|lodestone_target}} is renamed to {{nbt|compound|lodestone_tracker}}.&lt;br /&gt;
** {{nbt|int-array|pos}} and {{nbt|string|dimension}} are now moved to {{nbt|compound|target}} (optional).&lt;br /&gt;
** When {{nbt|compound|target}} does not exist, the compass spins.&lt;br /&gt;
* {{nbt|list|lore}} and {{nbt|list|fireworks/explosions}} now allows 256 entities.&lt;br /&gt;
* Items with {{nbt|compound|can_break}} and {{nbt|compound|can_place_on}} can now be stacked properly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Recipe]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now specify item component.&lt;br /&gt;
** {{nbt|compound|result}} field for {{cd|d=and|crafting_shaped|crafting_shapeless|stonecutting|smithing_transform}} now accepts {{nbt|compound|components}}.&lt;br /&gt;
** {{nbt|string|result}} field for {{cd|d=and|smelting|blasting|smoking|campfire_cooking}} recipes are now an item stack without count. That is, {{nbt|string|id}} must be specified and {{nbt|compound|components}} is now accepted.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tag]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;lt;code&amp;gt;coarse_dirt&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;podzol&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;#wolves_spawnable_on&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tooltip]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* No longer appears when hovering outside the containing element.&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
=== Changes ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Vault]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The left pixels in the disabled vault have been updated to match the other vault textures.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|fixedin=24w10a&lt;br /&gt;
|;From released versions before 1.20&lt;br /&gt;
|131636|One additional character at the end is allowed in JSON text components.&lt;br /&gt;
|140397|When combining two enchanted unbreakable items, the result will be two stacked items.&lt;br /&gt;
|157133|Enchanted books with curses can be stacked using a grindstone.&lt;br /&gt;
|167324|Multiple UI buttons can be highlighted at the same time.&lt;br /&gt;
|174496|Player heads lose their name after being placed.&lt;br /&gt;
|187746|Game rule buttons on &amp;quot;Edit game rules&amp;quot; screen are highlighted despite being covered.&lt;br /&gt;
|217084|Player head NBT &amp;quot;{{cd|ExtraType}}&amp;quot; is no longer saved but doesn&amp;#039;t use {{cd|DataFixerUpper}} upgrade path.&lt;br /&gt;
|;dev&lt;br /&gt;
|268392|Setting gravity attribute to 0.0 kicks player for flying.&lt;br /&gt;
|268462|Saturation suspicious stew now grants 7 seconds of effect instead of 7 ticks.&lt;br /&gt;
|;previous&lt;br /&gt;
|268800|All tools have 4 attack damage, and 1.6 attack speed.&lt;br /&gt;
|268801|Shulker boxes in saved hotbars inconsistently update to item components.&lt;br /&gt;
|268813|Crash when spawning item with {{cd|can_break}}/{{cd|can_place_on}} component containing unknown/invalid tag.&lt;br /&gt;
|268824|Disenchanted books from grindstone don&amp;#039;t stack with books that were in the inventory.&lt;br /&gt;
|268830|Effect particles appear when specifying no particles using {{cmd|effect}} command.&lt;br /&gt;
|268834|Vault texture is inconsistent.&lt;br /&gt;
|268842|Crash when saving world with painting/on wandering trader spawn/when pressing escape.&lt;br /&gt;
|268845|Items with {{cd|can_break}}/{{cd|can_place_on}} components update every time the inventory is changed in Creative mode.&lt;br /&gt;
|268850|Attribute modifier: Not updated when switching items in hotbar.&lt;br /&gt;
|268851|Crossbows don&amp;#039;t make a firing sound.&lt;br /&gt;
|268853|Unable to load paintings for any variants.&lt;br /&gt;
|268856|Loading shulker box/bundle with a single &amp;#039;invalid&amp;#039; item in it renders the whole component invalid.&lt;br /&gt;
|268864|An item modifier with a duplicate item stack component prevents the entire data pack from (re)loading, rather than ignoring that one specific item modifier.&lt;br /&gt;
|268879|Having a high damage value breaks and crashes the game.&lt;br /&gt;
|268897|Cannot select entities who have any item stack with the count being 1.&lt;br /&gt;
|268904|Suspicious stew not giving effects.&lt;br /&gt;
|268921|Arrows lose particles after unloading world.&lt;br /&gt;
|268971|Lodestone compass stops being a lodestone compass after breaking its tracked lodestone.&lt;br /&gt;
|269005|Player heads from previous versions cause game crash and/or are converted incorrectly.&lt;br /&gt;
|269062|Bundles with &amp;quot;Bundle Contents&amp;quot; component removed return after right clicking.&lt;br /&gt;
|269066|Item modifier cannot remove `{{cd|custom_name}}`.&lt;br /&gt;
|269091|{{cd|AttributeModifiers}} NBT with missing fields is not upgraded correctly to components.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{slicedlime|kdhlUztJ3pc|nt11uauVmg4}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|1.2x}}&lt;br /&gt;
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[[Minecraft:lzh:爪哇版二四週一〇甲]]&lt;br /&gt;
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[[Minecraft:zh:Java版24w10a]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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