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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| title = Minecraft 24w11a&lt;br /&gt;
| image = 24w11a.jpg&lt;br /&gt;
| image2 = Java Edition 24w11a.png&lt;br /&gt;
| edition = Java&lt;br /&gt;
| type = Snapshot&lt;br /&gt;
| date = March 14, 2024&lt;br /&gt;
| jsonhash = 9bc42da3c197d0532c34636d370451b3d09cbba1&lt;br /&gt;
| clienthash = 4e969a3079409732a39aa722ea61d03876c41367&lt;br /&gt;
| clientmap = 85283b9708072cada19de2a29955957939af2127&lt;br /&gt;
| serverhash = 00cab0438130dc3e6ae91f53387bb96ae7986d31&lt;br /&gt;
| servermap = a5e08ee736fb987f2920b98d25961245aac087bc&lt;br /&gt;
| parent = 1.20.5&lt;br /&gt;
| prevparent = 1.20.4&lt;br /&gt;
| prev = 24w10a&lt;br /&gt;
| next = 24w12a&lt;br /&gt;
| nextparent = 1.20.6&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;24w11a&amp;#039;&amp;#039;&amp;#039; is the twelfth [[Minecraft:snapshot]] for [[Minecraft:Java Edition 1.20.5]], released on March 14, 2024,&amp;lt;ref&amp;gt;{{snap|24w11a|March 14, 2024}}&amp;lt;/ref&amp;gt; which adds breeze rods, heavy cores, the mace, 3 new pottery sherds, 2 new smithing templates and 2 new banner patterns behind experimental toggles, and fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wolf armor]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Changed the crack textures.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Bee]]s and [[Minecraft:parrot]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Adjusted their flying behavior to keep them from overshooting their position when flying up and down.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wolf]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* When summoned using [[Minecraft:spawn egg]]s or [[Minecraft:commands]], the variant selection now follows the natural spawning biome rules with the following extensions:&lt;br /&gt;
** Rusty wolf is selected in [[Minecraft:jungle]]s and [[Minecraft:bamboo jungle]]s.&lt;br /&gt;
** Spotted wolf is selected in [[Minecraft:savanna]]s and [[Minecraft:windswept savanna]]s.&lt;br /&gt;
** Striped wolf is selected in [[Minecraft:badlands]] and [[Minecraft:eroded badlands]].&lt;br /&gt;
&lt;br /&gt;
=== Command format ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Predicate]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed &amp;lt;code&amp;gt;any&amp;lt;/code&amp;gt; entity sub-predicate.&lt;br /&gt;
* Added slot name &amp;lt;code&amp;gt;contents&amp;lt;/code&amp;gt; for single-slot entities like [[Minecraft:item frame]]s and [[Minecraft:item display]]s.&lt;br /&gt;
* Contents of &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; entity can now be accessed through &amp;lt;code&amp;gt;contents&amp;lt;/code&amp;gt; slot name.&lt;br /&gt;
* Component-specific item predicate properties have been moved to separate field &amp;lt;code&amp;gt;predicates&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Some fields from item predicate have been moved to a map in an optional field &amp;lt;code&amp;gt;predicates&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The new field is similar to the &amp;lt;code&amp;gt;components&amp;lt;/code&amp;gt; field on item stacks.&lt;br /&gt;
** This was done to simplify addition for future predicates and to allow sub-predicates to more closely resemble names of components they match.&lt;br /&gt;
** The following fields have been moved:&lt;br /&gt;
*** &amp;lt;code&amp;gt;enchantments&amp;lt;/code&amp;gt; - field moved to sub-predicate &amp;lt;code&amp;gt;minecraft:enchantments&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;stored_enchantments&amp;lt;/code&amp;gt; - field moved to sub-predicate &amp;lt;code&amp;gt;minecraft:stored_enchantments&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;potions&amp;lt;/code&amp;gt; - field moved to sub-predicate &amp;lt;code&amp;gt;minecraft:potion_contents&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;custom_data&amp;lt;/code&amp;gt; - field moved to sub-predicate &amp;lt;code&amp;gt;minecraft:custom_data&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;durability&amp;lt;/code&amp;gt; field has been expanded to &amp;lt;code&amp;gt;minecraft:damage&amp;lt;/code&amp;gt; predicate:&lt;br /&gt;
** This check now works for any item that has &amp;lt;code&amp;gt;minecraft:damage&amp;lt;/code&amp;gt; component&lt;br /&gt;
** An item that does not have a &amp;lt;code&amp;gt;minecraft:damage&amp;lt;/code&amp;gt; component can never match&lt;br /&gt;
** To check for unbreakable items, query value of &amp;lt;code&amp;gt;minecraft:unbreakable&amp;lt;/code&amp;gt; component&lt;br /&gt;
** Fields:&lt;br /&gt;
*** &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; - optional bounds for value of &amp;lt;code&amp;gt;minecraft:damage&amp;lt;/code&amp;gt; component&lt;br /&gt;
*** &amp;lt;code&amp;gt;durability&amp;lt;/code&amp;gt; - optional bounds for durability (max damage minus value of &amp;lt;code&amp;gt;minecraft:damage&amp;lt;/code&amp;gt;)&lt;br /&gt;
* Predicates &amp;lt;code&amp;gt;minecraft:enchantments&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;minecraft:stored_enchantments&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;minecraft:potion_contents&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;minecraft:damage&amp;lt;/code&amp;gt; require matching component to exist on item&lt;br /&gt;
** That means that, for example, matching for empty enchantment list doesn&amp;#039;t pass on items without &amp;lt;code&amp;gt;minecraft:damage&amp;lt;/code&amp;gt; component&lt;br /&gt;
** Note: some components, like &amp;lt;code&amp;gt;minecraft:enchantments&amp;lt;/code&amp;gt; have default values, so they always match&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Background]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Menu background blur has been updated to look better and improve performance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data pack]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The data pack version is now &amp;lt;code&amp;gt;35&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added &amp;lt;code&amp;gt;set_fireworks&amp;lt;/code&amp;gt; loot function.&lt;br /&gt;
** New function for setting the details of the &amp;lt;code&amp;gt;minecraft:fireworks&amp;lt;/code&amp;gt; component.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** &amp;lt;code&amp;gt;conditions&amp;lt;/code&amp;gt;: list of conditions (default: &amp;lt;code&amp;gt;[]&amp;lt;/code&amp;gt;):&lt;br /&gt;
**** Conditions to check before applying the function&lt;br /&gt;
*** &amp;lt;code&amp;gt;flight_duration&amp;lt;/code&amp;gt;: Optional integer, 0-255:&lt;br /&gt;
**** The flight duration measured in number of gunpowder.&lt;br /&gt;
**** If omitted, the flight duration of the item is left untouched - or set to 0 if the component did not exist before.&lt;br /&gt;
*** &amp;lt;code&amp;gt;explosions&amp;lt;/code&amp;gt;: List of &amp;lt;code&amp;gt;firework_explosion&amp;lt;/code&amp;gt; data - same format as the &amp;lt;code&amp;gt;explosion&amp;lt;/code&amp;gt; field in the &amp;lt;code&amp;gt;minecraft:fireworks&amp;lt;/code&amp;gt; component:&lt;br /&gt;
**** The explosion data to set&lt;br /&gt;
*** &amp;lt;code&amp;gt;mode&amp;lt;/code&amp;gt;: enumerated value deciding function for explosions:&lt;br /&gt;
**** &amp;lt;code&amp;gt;replace_all&amp;lt;/code&amp;gt;: fully replace the explosions list&lt;br /&gt;
**** &amp;lt;code&amp;gt;replace_section&amp;lt;/code&amp;gt;: replace a section of the explosions. Arguments:&lt;br /&gt;
***** &amp;lt;code&amp;gt;offset&amp;lt;/code&amp;gt;: optional non-negative integer:&lt;br /&gt;
****** Start of replaced range.&lt;br /&gt;
****** If omitted, &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; is used.&lt;br /&gt;
***** &amp;lt;code&amp;gt;size&amp;lt;/code&amp;gt;: optional non-negative integer:&lt;br /&gt;
****** Size of range to be replaced in explosions.&lt;br /&gt;
****** If omitted, the size of &amp;lt;code&amp;gt;explosions&amp;lt;/code&amp;gt; field is used.&lt;br /&gt;
**** &amp;lt;code&amp;gt;insert&amp;lt;/code&amp;gt;: insert explosions, moving existing explosions to after the inserted section. Arguments:&lt;br /&gt;
***** &amp;lt;code&amp;gt;offset&amp;lt;/code&amp;gt;: optional non-negative integer:&lt;br /&gt;
****** Index before which explosions are inserted.&lt;br /&gt;
****** If omitted, &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; (before first explosion) is used.&lt;br /&gt;
**** &amp;lt;code&amp;gt;append&amp;lt;/code&amp;gt;: append explosions at the end of the list.&lt;br /&gt;
* Added &amp;lt;code&amp;gt;set_firework_explosion&amp;lt;/code&amp;gt; loot function.&lt;br /&gt;
** New function for setting the details of the &amp;lt;code&amp;gt;minecraft:firework_explosion&amp;lt;/code&amp;gt; component.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** &amp;lt;code&amp;gt;conditions&amp;lt;/code&amp;gt;: list of conditions (default: &amp;lt;code&amp;gt;[]&amp;lt;/code&amp;gt;):&lt;br /&gt;
**** Conditions to check before applying the function&lt;br /&gt;
*** &amp;lt;code&amp;gt;shape&amp;lt;/code&amp;gt;: optional explosion shape:&lt;br /&gt;
**** The explosion shape to set.&lt;br /&gt;
**** If omitted, the original shape is kept (or &amp;lt;code&amp;gt;small_ball&amp;lt;/code&amp;gt; is used if there was no component)&lt;br /&gt;
*** &amp;lt;code&amp;gt;colors&amp;lt;/code&amp;gt;: optional integer array, RGB values:&lt;br /&gt;
**** List of initial particle colors to replace the ones on the existing explosion with&lt;br /&gt;
**** If omitted, the original colors are kept (or &amp;lt;code&amp;gt;[]&amp;lt;/code&amp;gt; is used if there was no component)&lt;br /&gt;
*** &amp;lt;code&amp;gt;fade_colors&amp;lt;/code&amp;gt;: optional integer array, RGB values:&lt;br /&gt;
**** List of fade-to particle colors to replace the ones on the existing explosion with&lt;br /&gt;
**** If omitted, the original colors are kept (or &amp;lt;code&amp;gt;[]&amp;lt;/code&amp;gt; is used if there was no component)&lt;br /&gt;
*** &amp;lt;code&amp;gt;trail&amp;lt;/code&amp;gt;: optional boolean:&lt;br /&gt;
**** Set whether the explosion should have a trail or not.&lt;br /&gt;
**** If omitted, the original &amp;lt;code&amp;gt;has_trail&amp;lt;/code&amp;gt; value is kept (or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; is used if there was no component)&lt;br /&gt;
*** &amp;lt;code&amp;gt;twinkle&amp;lt;/code&amp;gt;: optional boolean:&lt;br /&gt;
**** Set whether the explosion should have a twinkle or not.&lt;br /&gt;
**** If omitted, the original &amp;lt;code&amp;gt;has_twinkle&amp;lt;/code&amp;gt; value is kept (or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; is used if there was no component)&lt;br /&gt;
* Added &amp;lt;code&amp;gt;set_book_cover&amp;lt;/code&amp;gt; loot function.&lt;br /&gt;
** New function for setting the cover details of the &amp;lt;code&amp;gt;minecraft:written_book_content&amp;lt;/code&amp;gt; component. If present, any pages in the book are left untouched.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** &amp;lt;code&amp;gt;conditions&amp;lt;/code&amp;gt;: list of conditions (default: &amp;lt;code&amp;gt;[]&amp;lt;/code&amp;gt;):&lt;br /&gt;
**** Conditions to check before applying the function.&lt;br /&gt;
*** &amp;lt;code&amp;gt;title&amp;lt;/code&amp;gt;: optional filterable text (same format as &amp;lt;code&amp;gt;title&amp;lt;/code&amp;gt; on the &amp;lt;code&amp;gt;minecraft:written_book_content&amp;lt;/code&amp;gt; component):&lt;br /&gt;
**** The title to set.&lt;br /&gt;
**** If omitted, the original title is kept (or an empty string is used if there was no component)&lt;br /&gt;
*** &amp;lt;code&amp;gt;author&amp;lt;/code&amp;gt;: optional string:&lt;br /&gt;
**** The author to set.&lt;br /&gt;
**** If omitted, the original author is kept (or an empty string is used if there was no component)&lt;br /&gt;
*** &amp;lt;code&amp;gt;generation&amp;lt;/code&amp;gt;: optional integer [0; 3]:&lt;br /&gt;
**** The generation value to set.&lt;br /&gt;
**** If omitted, the original generation is kept (or &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; is used if there was no component)&lt;br /&gt;
* Added &amp;lt;code&amp;gt;set_writable_book_pages&amp;lt;/code&amp;gt; loot function.&lt;br /&gt;
** New function for manipulating the pages of the &amp;lt;code&amp;gt;minecraft:writable_book_content&amp;lt;/code&amp;gt; component.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** &amp;lt;code&amp;gt;conditions&amp;lt;/code&amp;gt;: list of conditions (default: &amp;lt;code&amp;gt;[]&amp;lt;/code&amp;gt;):&lt;br /&gt;
**** Conditions to check before applying the function.&lt;br /&gt;
*** &amp;lt;code&amp;gt;pages&amp;lt;/code&amp;gt;: list of filterable strings (same format as &amp;lt;code&amp;gt;pages&amp;lt;/code&amp;gt; on the &amp;lt;code&amp;gt;minecraft:writable_book_content&amp;lt;/code&amp;gt; component):&lt;br /&gt;
**** The pages to apply.&lt;br /&gt;
*** &amp;lt;code&amp;gt;mode&amp;lt;/code&amp;gt;: enumerated value deciding function:&lt;br /&gt;
**** &amp;lt;code&amp;gt;replace_all&amp;lt;/code&amp;gt;: fully replace the book contents.&lt;br /&gt;
**** &amp;lt;code&amp;gt;replace_section&amp;lt;/code&amp;gt;: replace a section of the book. Arguments:&lt;br /&gt;
***** &amp;lt;code&amp;gt;offset&amp;lt;/code&amp;gt;: optional non-negative integer:&lt;br /&gt;
****** Start of replaced range.&lt;br /&gt;
****** If omitted, &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; is used.&lt;br /&gt;
***** &amp;lt;code&amp;gt;size&amp;lt;/code&amp;gt;: optional non-negative integer:&lt;br /&gt;
****** Size of range to be replaced in book.&lt;br /&gt;
****** If omitted, the size of &amp;lt;code&amp;gt;pages&amp;lt;/code&amp;gt; field is used.&lt;br /&gt;
**** &amp;lt;code&amp;gt;insert&amp;lt;/code&amp;gt;: insert pages, moving existing pages to after the inserted section. Arguments:&lt;br /&gt;
***** &amp;lt;code&amp;gt;offset&amp;lt;/code&amp;gt;: optional non-negative integer:&lt;br /&gt;
****** Index before which pages are inserted.&lt;br /&gt;
****** If omitted, &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; (before first page) is used.&lt;br /&gt;
**** &amp;lt;code&amp;gt;append&amp;lt;/code&amp;gt;: append pages at the end of the book.&lt;br /&gt;
* Added &amp;lt;code&amp;gt;set_written_book_pages&amp;lt;/code&amp;gt; loot function.&lt;br /&gt;
** New function for manipulating the pages of the &amp;lt;code&amp;gt;minecraft:written_book_content&amp;lt;/code&amp;gt; component. Same format as &amp;lt;code&amp;gt;set_writable_book_content&amp;lt;/code&amp;gt; but the &amp;lt;code&amp;gt;pages&amp;lt;/code&amp;gt; field contains filterable components instead of strings (same format as &amp;lt;code&amp;gt;pages&amp;lt;/code&amp;gt; on the &amp;lt;code&amp;gt;minecraft:writable_book_content&amp;lt;/code&amp;gt; component).&lt;br /&gt;
** Any cover data is left untouched, and the page content components are set to resolve next time a player opens the book.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Particles]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Status effect particle colors are no longer blended into one particle color.&lt;br /&gt;
** All active visible status effect particles are now rendered separately.&lt;br /&gt;
** The frequency of emitting status effect particles has been lowered to clutter the screen less.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Resource pack]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The resource pack version is now &amp;lt;code&amp;gt;29&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added {{cd|d=and|gui/inworld_menu_background|gui/inworld_menu_list_background|gui/inworld_header_separator|gui/inworld_footer_separator}} textures to allow menus accessed from the pause menu to look different from menus accessed from the title screen.&lt;br /&gt;
* Added &amp;lt;code&amp;gt;gui/tab_header_background&amp;lt;/code&amp;gt; texture, which is rendered behind the tab buttons in the &amp;quot;Create World&amp;quot; screen.&lt;br /&gt;
* Added &amp;lt;code&amp;gt;misc/credits_vignette&amp;lt;/code&amp;gt; texture, which is rendered behind the poem and the credits.&lt;br /&gt;
* The &amp;lt;code&amp;gt;blur&amp;lt;/code&amp;gt; post-processing shader has been renamed to &amp;lt;code&amp;gt;box_blur&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added optional boolean field &amp;lt;code&amp;gt;use_linear_filter&amp;lt;/code&amp;gt; to post-processing passes which when set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; switches texture sampling mode from nearest-neighbor sampling to linear interpolation for that pass.&lt;br /&gt;
* Added &amp;lt;code&amp;gt;entity_outline_box_blur&amp;lt;/code&amp;gt; post-processing shader.&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
=== Additions ===&lt;br /&gt;
==== Blocks ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Heavy Core JE1 BE1.png|32px]] [[Minecraft:Heavy core]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A mysterious, dense block which can be combined with a [[Minecraft:breeze rod]] to craft a [[Minecraft:mace]].&lt;br /&gt;
* Can be found as a loot reward in [[Minecraft:vault]]s with a chance of 2.2%.&lt;br /&gt;
* When placed, it has the same size as a [[Minecraft:player head]], and can be oriented in 12 directions.&lt;br /&gt;
* Mining a heavy core is pretty slow - it takes 45 seconds to mine and has no correct tool.&lt;br /&gt;
* Are fully resistant to explosions.&lt;br /&gt;
* Pop off immediately if pushed by a [[Minecraft:piston]].&lt;br /&gt;
&lt;br /&gt;
==== Items ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Banner pattern]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added two new banner patterns:&lt;br /&gt;
** [[File:Flow banner pattern.png|16px]] [[Minecraft:Flow banner pattern]]&lt;br /&gt;
** [[File:Guster banner pattern.png|16px]] [[Minecraft:Guster banner pattern]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Breeze Rod JE1 BE1.png|32px]] [[Minecraft:Breeze rod]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Dropped by the [[Minecraft:breeze]].&lt;br /&gt;
* Can be crafted into 4 [[Minecraft:wind charge]]s.&lt;br /&gt;
* Can be used with the [[Minecraft:heavy core]] to craft a [[Minecraft:mace]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Mace JE1 BE1.png|32px]] [[Minecraft:Mace]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A new heavy weapon that can be crafted from a breeze rod and a heavy core.&lt;br /&gt;
* Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.&lt;br /&gt;
** This can be done by jumping towards the target and hitting them before the player hits the ground.&lt;br /&gt;
** Successfully striking a target in this way negates any damage accumulated from the fall, similar to how a [[Minecraft:wind charge]] works.&lt;br /&gt;
** Other entities near the struck enemy receive knockback.&lt;br /&gt;
* Can not be enchanted.&lt;br /&gt;
* Can be repaired with [[Minecraft:breeze rod]]s using an [[Minecraft:anvil]].&lt;br /&gt;
* Can be used to mine [[Minecraft:cobweb]]s, dropping [[Minecraft:string]]. &lt;br /&gt;
* Players can use a mace in combination with wind charges to launch up and deliver devastating smash attacks on their enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Pottery sherd]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added 3 new pottery sherds, that can be found on [[Minecraft:decorated pot]]s inside of [[Minecraft:trial chambers]]:&lt;br /&gt;
** [[File:Flow Pottery Sherd JE1 BE1.png|32px]] [[Minecraft:Flow pottery sherd]]&lt;br /&gt;
** [[File:Guster Pottery Sherd JE1 BE1.png|32px]] [[Minecraft:Guster pottery sherd]]&lt;br /&gt;
** [[File:Scrape Pottery Sherd JE1 BE1.png|32px]] [[Minecraft:Scrape pottery sherd]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Smithing template]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added two new smithing templates, that are exclusively obtained from [[Minecraft:vault]]s:&lt;br /&gt;
** [[File:Armor Trim Bolt (sample model).png|32px]] [[File:Bolt Armor Trim Smithing Template JE1 BE1.png|32px]] [[Minecraft:Bolt armor trim]]&lt;br /&gt;
** [[File:Armor Trim Flow (sample model).png|32px]] [[File:Flow Armor Trim Smithing Template JE1 BE1.png|32px]] [[Minecraft:Flow armor trim]]&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
==== Blocks ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Trial Spawner JE1 BE1.png|32px]] [[Minecraft:Trial spawner]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now appear more frequently in the [[Minecraft:trial chambers]] corridors.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Vault (active) JE3 BE3.png|32px]] [[Minecraft:Vault]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Their loot tables have been updated to address some inventory management issues.&lt;br /&gt;
** The player now gets no more than 1 unstackable item per vault.&lt;br /&gt;
** The player more often gets rewards which can stack together.&lt;br /&gt;
** [[Minecraft:Horse armor]] and [[Minecraft:saddle]]s have been removed from the loot table.&lt;br /&gt;
* Can now eject:&lt;br /&gt;
** [[Minecraft:Wind charge]]s&lt;br /&gt;
** [[Minecraft:Bolt armor trim]]&lt;br /&gt;
** [[Minecraft:Flow armor trim]]&lt;br /&gt;
** [[Minecraft:Flow banner pattern]]&lt;br /&gt;
** [[Minecraft:Guster banner pattern]]&lt;br /&gt;
** [[Minecraft:Heavy core]]&lt;br /&gt;
** [[Minecraft:Honey bottle]]&lt;br /&gt;
** [[Minecraft:Arrow]]&lt;br /&gt;
** [[Minecraft:Arrow of Poison]]&lt;br /&gt;
** [[Minecraft:Golden apple]]&lt;br /&gt;
&lt;br /&gt;
==== Mobs ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Breeze JE1.webp|32px]] [[Minecraft:Breeze]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Drops 1-2 [[Minecraft:breeze rod]]s instead of wind charges when killed by a player.&lt;br /&gt;
** The number of breeze rods dropped is affected by [[Minecraft:Looting]].&lt;br /&gt;
&lt;br /&gt;
==== World generation ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Isometric Chamber-6.png|32px]] [[Minecraft:Trial chambers]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added new chambers and variations, with new challenges.&lt;br /&gt;
[[File:Trial Chambers slanted.png|thumb|160px|Slanted, previously known as chamber_9]]&lt;br /&gt;
** Remade &amp;lt;code&amp;gt;chamber_9&amp;lt;/code&amp;gt;, and renamed it to &amp;lt;code&amp;gt;slanted&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Remade &amp;lt;code&amp;gt;chamber_3&amp;lt;/code&amp;gt;, and renamed it to &amp;lt;code&amp;gt;pedestal&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added flow, guster, and scrape [[Minecraft:pottery sherd]]s to the [[Minecraft:decorated pot]]s in the decor structure pool.&lt;br /&gt;
* Changed the layout of the blocks around [[Minecraft:vault]]s.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|fixedin=24w11a&lt;br /&gt;
|;From released versions before 1.20&lt;br /&gt;
|153329|Leashing an iron golem breaks its pathfinding until reloading the world.&lt;br /&gt;
|165948|Bees can be lured into dangerous blocks.&lt;br /&gt;
|168407|Bees can get stuck in a lantern.&lt;br /&gt;
|170000|Hand lighting / lighting of held items changes drastically in first-person mode when looking around.&lt;br /&gt;
|172047|Wolves try to attack armor stands.&lt;br /&gt;
|173303|Leashed pets teleport to the player when reloaded.&lt;br /&gt;
|186626|{{cmd|weather}} not working in custom dimensions.&lt;br /&gt;
|208528|Feeding tamed baby wolves and cats causes them to sit down/stand up.&lt;br /&gt;
|221754|Leashed wolves no longer attack when unleashed.&lt;br /&gt;
|229919|Bees don&amp;#039;t recognize beehives or bee nests with a campfire directly below and a block on top.&lt;br /&gt;
|232560|Tamed wolf movement speed decreases when unleashed from a fence.&lt;br /&gt;
|260921|Data is focused last on the statistics screen when using keyboard navigation.&lt;br /&gt;
|261749|Tamed cats don&amp;#039;t emit mob interaction vibrations for entering sitting/standing mode.&lt;br /&gt;
|;From 1.20.1&lt;br /&gt;
|263873|Elements within the statistics menu are not selected in order when using the {{key|tab}} key.&lt;br /&gt;
|;From 1.20.4&lt;br /&gt;
|268110|Deleting world results in a file directory error.&lt;br /&gt;
|268624|&amp;quot;Saving world&amp;quot; message is rendered behind pause menu background, instead of on top.&lt;br /&gt;
|269279|The &amp;quot;Normal user&amp;quot; button within the Realms player menu is improperly capitalized.&lt;br /&gt;
|;dev&lt;br /&gt;
|267923|The &amp;quot;Done&amp;quot; button doesn&amp;#039;t always deselect when you close out of a sign UI, making typing spaces difficult.&lt;br /&gt;
|267930|No element is focused when opening the statistics screen using keyboard navigation.&lt;br /&gt;
|268282|Picking up lava, powder snow or water using a bucket can be desynced.&lt;br /&gt;
|268405|Wind charges can move in unusual ways.&lt;br /&gt;
|268408|Game crashes when a wind charge hits an entity after disabling {{cd|update_1_21}} data pack.&lt;br /&gt;
|268582|Facing direction no longer affects shading of the first-person arm.&lt;br /&gt;
|268796|&amp;quot;Saving world&amp;quot; text is blurred when pausing.&lt;br /&gt;
|268805|{{samp|panorama_overlay.png}} no longer works.&lt;br /&gt;
|268811|Clicking &amp;#039;Done&amp;#039; for language settings is ineffective; changes apply after double-clicking the language option.&lt;br /&gt;
|268812|Dirt background is used in the pause menu and some other menus in Programmer Art; black background used in High Contrast resource pack.&lt;br /&gt;
|268816|Credits background texture no longer scrolls in Programmer Art and other such resource packs.&lt;br /&gt;
|268819|Programmer Art, High Contrast, other resource packs: Top of &amp;quot;Create New World&amp;quot; screen is transparent/not dirt.&lt;br /&gt;
|268855|Typing {{cmd|function}} then space closes the internal server.&lt;br /&gt;
|268862|The End is incredibly dark with the &amp;quot;High Contrast&amp;quot; resource pack enabled.&lt;br /&gt;
|268902|Low FPS when blurred menu background is visible.&lt;br /&gt;
|268908|Trying to navigate to the Font Settings menu using the {{key|Tab}} key exits the language menu.&lt;br /&gt;
|268953|Layout of gamerules screen breaks when toggling fullscreen mode or changing resolution.&lt;br /&gt;
|268956|Command blocks, structure blocks and jigsaw blocks use {{samp|menu_background.png}}.&lt;br /&gt;
|268967|Night vision does not work properly in High Constrast mode.&lt;br /&gt;
|269032|Blur shader runs when menu blurriness is 0 %.&lt;br /&gt;
|269077|Sign editing screen uses {{cd|menu_background.png}}.&lt;br /&gt;
|269081|Some Realms icons are rendered behind the button in the main menu, instead of not being rendered at all.&lt;br /&gt;
|269122|Editing signs causes background blur.&lt;br /&gt;
|;previous&lt;br /&gt;
|269134|Baby wolves can no longer be fed to make them grow up faster.&lt;br /&gt;
|269136|Incorrect {{cd|weapon.*}} command suggestions.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{slicedlime|qAWRCFpAobw|q9i4DyNRa7g|NBP0bi5BpGs}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike most first-of-the-week snapshots, 24w11a was released on a Thursday instead of a Wednesday, similar to the snapshots before [[Minecraft:Java Edition 14w26a|14w26a]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|1.2x}}&lt;br /&gt;
&lt;br /&gt;
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[[Minecraft:lzh:二四週一一甲]]&lt;br /&gt;
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[[Minecraft:zh:Java版24w11a]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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