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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| title = Minecraft 24w36a&lt;br /&gt;
| image = 24w36a.jpg&lt;br /&gt;
| image2 = Java Edition 24w36a.png&lt;br /&gt;
| edition = Java&lt;br /&gt;
| type = Snapshot&lt;br /&gt;
| date = September 4, 2024&lt;br /&gt;
| jsonhash = d92c822631962d180baa23285397fb46a8fc2b4e&lt;br /&gt;
| clienthash = 28ff7dc5f3a5e1759bfc4e05eab3590b23c30c6f&lt;br /&gt;
| clientmap = b9b745676050e51b9996223ba8383e3f5bb9e851&lt;br /&gt;
| serverhash = 30663a50aaf407751ae9e704758364ed9433206d&lt;br /&gt;
| servermap = 7124c6d09c711626b75d2e45c2f8d82e7fe70bbf&lt;br /&gt;
| parent = 1.21.2&lt;br /&gt;
| prevparent = 1.21.1&lt;br /&gt;
| prev = 24w35a&lt;br /&gt;
| next = 24w37a&lt;br /&gt;
| nextparent = 1.21.3&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;24w36a&amp;#039;&amp;#039;&amp;#039; is the fourth [[Minecraft:snapshot]] for [[Minecraft:Java Edition 1.21.2]], released on September 4, 2024.&amp;lt;ref&amp;gt;{{snap|24w36a|September 4, 2024}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data component format]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;lt;code&amp;gt;minecraft:item_model&amp;lt;/code&amp;gt; item stack component.&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
:* {{nbt|string|minecraft:item_model}}: The item model in the &amp;lt;code&amp;gt;namespace:id&amp;lt;/code&amp;gt; format, which references model &amp;lt;samp&amp;gt;/assets/&amp;lt;namespace&amp;gt;/models/item/&amp;lt;id&amp;gt;&amp;lt;/samp&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
:* e.g. &amp;lt;code&amp;gt;item_model=&amp;quot;minecraft:diamond_sword&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Added &amp;lt;code&amp;gt;minecraft:equippable&amp;lt;/code&amp;gt; item stack component.&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
:* {{nbt|compound|minecraft:equippable}}: If present, this item can be equipped in the specified slot.&lt;br /&gt;
:** {{nbt|string|slot}}: The slot to put the item on. Can be one of &amp;lt;code&amp;gt;head&amp;lt;/code&amp;gt;, on&amp;lt;code&amp;gt;chest&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;legs&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;feet&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;body&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;mainhand&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;offhand&amp;lt;/code&amp;gt;. &lt;br /&gt;
:** {{nbt|string}}{{nbt|compound|equip_sound}}: Sound event to play when the item is equipped. Defaults to &amp;lt;code&amp;gt;item.armor.equip_generic&amp;lt;/code&amp;gt;&lt;br /&gt;
:*** {{nbt inherit/sound event|sounds}}&lt;br /&gt;
:** {{nbt|string|model}}: The equipment model to use when equipped in &amp;lt;code&amp;gt;namespace:id&amp;lt;/code&amp;gt; format. If not specified, falls back to rendering as the item itself when in the head, offhand or mainhand slot (or no rendering if not applicable).{{info needed|Which directory does it refer to?}}&lt;br /&gt;
:** {{nbt|string}}{{nbt|list|allowed_entities}}: Entity ID, entity tag, or list of entity IDs to limit which entities can equip this item. Defaults to all entities.&lt;br /&gt;
:** {{nbt|boolean|dispensable}}: Whether the item can be dispensed by using a [[Minecraft:dispenser]].&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;If the item type has special dispenser behavior, this has no effect.&amp;lt;/ref&amp;gt; Defaults to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
:* e.g. &amp;lt;code&amp;gt;equippable={slot:&amp;#039;chest&amp;#039;,equip_sound:&amp;#039;item.armor.equip_chain&amp;#039;}&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Added &amp;lt;code&amp;gt;minecraft:glider&amp;lt;/code&amp;gt; item stack component.&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
:* {{nbt|compound|minecraft:glider}}: If present, this item allows players to glide (as with [[Minecraft:elytra]]) when equipped.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
:*e.g. &amp;lt;code&amp;gt;glider={}&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Added &amp;lt;code&amp;gt;minecraft:tooltip_style&amp;lt;/code&amp;gt; item stack component.&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
:* {{nbt|string|minecraft:tooltip_style}}: The custom sprites for the [[Minecraft:tooltip]] background and frame in &amp;lt;code&amp;gt;namespace:id&amp;lt;/code&amp;gt; format.{{info needed|Which directory does it refer to?}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
:*e.g. &amp;lt;code&amp;gt;tooltip_style=&amp;#039;minecraft:special_sword&amp;#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Predicates]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added a new field in the player sub-predicate, &amp;lt;code&amp;gt;input&amp;lt;/code&amp;gt;, that can be used to detect which movement keys the player is pressing.&lt;br /&gt;
** If specified the predicate matches with the corresponding keybind that the player is pressing; it supports detecting the following input:&lt;br /&gt;
*** &amp;lt;code&amp;gt;forward&amp;lt;/code&amp;gt;: boolean (optional).&lt;br /&gt;
*** &amp;lt;code&amp;gt;backward&amp;lt;/code&amp;gt;: boolean (optional).&lt;br /&gt;
*** &amp;lt;code&amp;gt;left&amp;lt;/code&amp;gt;: boolean (optional).&lt;br /&gt;
*** &amp;lt;code&amp;gt;right&amp;lt;/code&amp;gt;: boolean (optional).&lt;br /&gt;
*** &amp;lt;code&amp;gt;jump&amp;lt;/code&amp;gt;: boolean (optional).&lt;br /&gt;
*** &amp;lt;code&amp;gt;sneak&amp;lt;/code&amp;gt;: boolean (optional).&lt;br /&gt;
*** &amp;lt;code&amp;gt;sprint&amp;lt;/code&amp;gt;: boolean (optional).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tag]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the &amp;lt;code&amp;gt;bats_spawnable_on&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Controls the blocks that bats can spawn on.&lt;br /&gt;
* Added the following item tags:&lt;br /&gt;
** &amp;lt;code&amp;gt;repairs_leather_armor&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;repairs_iron_armor&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;repairs_chain_armor&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;repairs_gold_armor&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;repairs_diamond_armor&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;repairs_netherite_armor&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;repairs_turtle_helmet&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;repairs_wolf_armor&amp;lt;/code&amp;gt;&lt;br /&gt;
** Control which items can be used to repair various armor sets.&lt;br /&gt;
* Added the &amp;lt;code&amp;gt;piglin_safe_armor&amp;lt;/code&amp;gt; item tag.&lt;br /&gt;
** Controls what items, when worn by a player, prevents [[Minecraft:piglin]]s from getting angry.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
{{info needed section|&lt;br /&gt;
* Does the tooltip background look any different in this snapshot compared to the last one? If so, can a visual comparison be added?&lt;br /&gt;
* Someone mentioned the tooltip texture not being changeable to a developer on Twitter not long before this snapshot released. Can this post be found and linked here?}}&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Dolphin]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Baby dolphin now spawns naturally at 5% chance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Squid]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Squid [[Minecraft:spawn egg]]s now only spawn adult squid.&lt;br /&gt;
** There is a 5% chance of squid spawned in groups in the wild to be a baby.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* When a [[Minecraft:mob]] converts from one type to another (e.g. [[Minecraft:piglin]] to [[Minecraft:zombified piglin]]), the health of the converted mob is set to the same percentage of max health as the original mob had before conversion.&lt;br /&gt;
* The calculation for the duration of the effect from [[Minecraft:splash potion]]s has been changed. Splash potions thrown at the player&amp;#039;s feet now apply the effect for almost the same duration as when thrown at the head.&amp;lt;ref&amp;gt;{{bug|MC-276970}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data component format]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;minecraft:item_name&amp;lt;/code&amp;gt;&lt;br /&gt;
** This component is now always present on every item.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Minecraft:pack format]] version is now &amp;lt;code&amp;gt;52&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Model]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* All [[Minecraft:Item (entity)|item]] models can now use the &amp;lt;code&amp;gt;broken&amp;lt;/code&amp;gt; property in model overrides that was previously limited to just the [[Minecraft:elytra]].&lt;br /&gt;
** This has a value of 1 if the item has 1 durability left, or 0 otherwise.&lt;br /&gt;
* The appearance of equipment when equipped by players or certain mobs can now be customized by defining &amp;#039;equipment models&amp;#039; in the [[Minecraft:resource pack]].&lt;br /&gt;
** [[Minecraft:Equipment]] model definitions are loaded from &amp;lt;code&amp;gt;assets/&amp;lt;namespace&amp;gt;/models/equipment/&amp;lt;path&amp;gt;.json&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** These can then be referenced by the &amp;lt;code&amp;gt;equippable&amp;lt;/code&amp;gt; component with a model id of &amp;lt;code&amp;gt;namespace:path&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The model definition is an object with fields: &amp;lt;code&amp;gt;wolf_body&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;horse_body&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;llama_body&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;humanoid&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;humanoid_leggings&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;wings&amp;lt;/code&amp;gt;&lt;br /&gt;
*** All fields are optional, and can be used to specify a list of layers for the given model layer type.&lt;br /&gt;
*** Each field contains list of layer objects:&lt;br /&gt;
**** &amp;lt;code&amp;gt;texture&amp;lt;/code&amp;gt;: namespaced texture location for this layer.&lt;br /&gt;
***** &amp;lt;code&amp;gt;namespace:path&amp;lt;/code&amp;gt; resolves to &amp;lt;code&amp;gt;assets/&amp;lt;namespace&amp;gt;/textures/entity/equipment/&amp;lt;layer_type&amp;gt;/&amp;lt;path&amp;gt;.png&amp;lt;/code&amp;gt;&lt;br /&gt;
**** &amp;lt;code&amp;gt;dyeable&amp;lt;/code&amp;gt;: object with fields (optional), specifying how this layer behaves when dyed (in the &amp;lt;code&amp;gt;dyeable&amp;lt;/code&amp;gt; item tag, and has &amp;lt;code&amp;gt;dyed_color&amp;lt;/code&amp;gt; component)&lt;br /&gt;
***** &amp;lt;code&amp;gt;color_when_undyed&amp;lt;/code&amp;gt;: RGB color int (optional)&lt;br /&gt;
***** If specified, this layer is tinted by the color contained in the &amp;lt;code&amp;gt;dyed_color&amp;lt;/code&amp;gt; component.&lt;br /&gt;
****** If the item is not dyeable or not dyed, it is tinted based on the color specified by &amp;lt;code&amp;gt;color_when_undyed&amp;lt;/code&amp;gt;.&lt;br /&gt;
****** If &amp;lt;code&amp;gt;color_when_undyed&amp;lt;/code&amp;gt; is not specified and the item is not dyed, the layer is hidden.&lt;br /&gt;
**** &amp;lt;code&amp;gt;use_player_texture&amp;lt;/code&amp;gt;: boolean (default: &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;), true if this layer texture should be overridden by a texture given by the player.&lt;br /&gt;
***** Only used for &amp;lt;code&amp;gt;wings&amp;lt;/code&amp;gt; layers, which overrides with the player&amp;#039;s custom elytra texture.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Resource pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Minecraft:pack format]] version is now &amp;lt;code&amp;gt;37&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The tooltip background and frame may now be customized by replacing sprites:&lt;br /&gt;
** &amp;lt;code&amp;gt;tooltip/background&amp;lt;/code&amp;gt;: The background of the tooltip.&lt;br /&gt;
** &amp;lt;code&amp;gt;tooltip/frame&amp;lt;/code&amp;gt;: The frame appearing around the tooltip.&lt;br /&gt;
** Items with a custom &amp;lt;code&amp;gt;tooltip_style&amp;lt;/code&amp;gt; component uses sprites with IDs:&lt;br /&gt;
*** &amp;lt;code&amp;gt;&amp;lt;namespace&amp;gt;:tooltip/&amp;lt;path&amp;gt;_background&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;&amp;lt;namespace&amp;gt;:tooltip/&amp;lt;path&amp;gt;_frame&amp;lt;/code&amp;gt;&lt;br /&gt;
* The &amp;lt;code&amp;gt;nine_slice&amp;lt;/code&amp;gt; GUI sprite scaling mode has a new optional boolean (true or false, yes or no) property: &amp;lt;code&amp;gt;stretch_inner&amp;lt;/code&amp;gt;.&lt;br /&gt;
** If &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, the inner parts of the texture (i.e. not the corners) are stretched instead of tiled.&lt;br /&gt;
** If not specified, defaults to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; as before.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Textures]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* All equipment-related textures were moved to subfolders of the &amp;lt;samp&amp;gt;textures/entity/equipment&amp;lt;/samp&amp;gt; directory.&lt;br /&gt;
** Player armor textures were moved to &amp;lt;samp&amp;gt;textures/entity/equipment/humanoid&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;textures/entity/equipment/humanoid_leggings&amp;lt;/samp&amp;gt;&lt;br /&gt;
*** &amp;lt;samp&amp;gt;&amp;lt;material&amp;gt;_layer_1&amp;lt;/samp&amp;gt; textures were renamed to &amp;lt;samp&amp;gt;&amp;lt;material&amp;gt;&amp;lt;/samp&amp;gt;, and moved into the &amp;lt;samp&amp;gt;humanoid&amp;lt;/samp&amp;gt; subdirectory.&lt;br /&gt;
*** &amp;lt;samp&amp;gt;&amp;lt;material&amp;gt;_layer_2&amp;lt;/samp&amp;gt; textures were renamed to &amp;lt;samp&amp;gt;&amp;lt;material&amp;gt;&amp;lt;/samp&amp;gt;, and moved into the &amp;lt;samp&amp;gt;humanoid_leggings&amp;lt;/samp&amp;gt; subdirectory.&lt;br /&gt;
*** &amp;lt;samp&amp;gt;leather_layer_1_overlay&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;leather_layer_2_overlay&amp;lt;/samp&amp;gt; textures were renamed to &amp;lt;samp&amp;gt;leather_overlay&amp;lt;/samp&amp;gt; in their respective subdirectories.&lt;br /&gt;
** &amp;lt;samp&amp;gt;wolf_armor&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;wolf_armor_overlay&amp;lt;/samp&amp;gt; textures have moved to &amp;lt;samp&amp;gt;textures/entity/equipment/wolf_body/&amp;lt;/samp&amp;gt; and were renamed to &amp;lt;samp&amp;gt;armadillo_scute&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;armadillo_scute_overlay&amp;lt;/samp&amp;gt; respectively.&lt;br /&gt;
** &amp;lt;samp&amp;gt;turtle_layer_1&amp;lt;/samp&amp;gt; has been renamed to &amp;lt;samp&amp;gt;turtle_scute&amp;lt;/samp&amp;gt;.&lt;br /&gt;
** Llama decor textures were moved to &amp;lt;samp&amp;gt;textures/entity/equipment/llama_body&amp;lt;/samp&amp;gt;&lt;br /&gt;
** Horse armor textures were moved to &amp;lt;samp&amp;gt;textures/entity/equipment/horse_body&amp;lt;/samp&amp;gt;&lt;br /&gt;
** The elytra texture has been moved to &amp;lt;samp&amp;gt;textures/entity/equipment/wings/elytra&amp;lt;/samp&amp;gt;&lt;br /&gt;
* Armor trim textures have also been moved to match the folder structure of the regular &amp;lt;code&amp;gt;equipment&amp;lt;/code&amp;gt; textures.&lt;br /&gt;
** Textures in &amp;lt;samp&amp;gt;textures/trims/models/armor&amp;lt;/samp&amp;gt; were divided between &amp;lt;samp&amp;gt;textures/trims/entity/humanoid&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;textures/trims/entity/humanoid_leggings&amp;lt;/samp&amp;gt;&lt;br /&gt;
** For leggings textures, the &amp;lt;samp&amp;gt;_leggings&amp;lt;/samp&amp;gt; suffix is dropped.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Trim]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* All equippable items with an equipment model defined support rendering trims, based on the &amp;lt;code&amp;gt;trim&amp;lt;/code&amp;gt; component.&lt;br /&gt;
* Trim textures are loaded from the appropriate folder in the &amp;lt;samp&amp;gt;textures/trims/entity&amp;lt;/samp&amp;gt; directory.&lt;br /&gt;
** For example, armor with wolf_body layers fetch trims from &amp;lt;samp&amp;gt;textures/trims/entity/wolf_body&amp;lt;/samp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Bundle]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* When a bundle is used in the hotbar, one group of items is emptied at a time instead of everything being emptied at once.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{Fixes|fixedin=24w36a&lt;br /&gt;
|;From released versions before 1.21&lt;br /&gt;
|16829|The horse armor model does not show the enchantment glint effect.&lt;br /&gt;
|38022|Order of rendering translucent block faces fails to update with camera position.&lt;br /&gt;
|88967|Most NBT tags are not kept when a mob converts to another mob.&lt;br /&gt;
|92875|Collisionless blocks ignore entities with high velocity.&lt;br /&gt;
|135898|Teams are not retained when a mob converts to another mob.&lt;br /&gt;
|154053|Trader llama spitting far distance when attacked.&lt;br /&gt;
|167242|Bed stays occupied after a lightning turns the villager sleeping in it into a witch.&lt;br /&gt;
|186362|Casting issue: Translucent block rendering breaks down at high distances.&lt;br /&gt;
|196556|When projectiles (such as arrows and tridents) move too fast, they can&amp;#039;t be teleported by portals and end gateways.&lt;br /&gt;
|196736|Hoglins break their leash when zombifying, despite zoglins being leashable.&lt;br /&gt;
|196964|Fall damage is reset when an entity converts to another entity.&lt;br /&gt;
|207101|When a lingering potion lands on top of a player/mob, the area effect cloud spawns above the player/mob instead of inside it, rendering the lingering potion useless.&lt;br /&gt;
|230317|Lead disappears when mooshroom cow is sheared.&lt;br /&gt;
|250924|Goat horns are missing sounds.&lt;br /&gt;
|259376|{{cd|ServerboundMovePlayerPacket}}&amp;#039;s xRot can have invalid value.&lt;br /&gt;
|259936|Equipping armor in hand via right-click equips entire stack.&lt;br /&gt;
|261666|Armor given to villagers is lost when they convert to zombie villagers.&lt;br /&gt;
|262598|Tripwire textures in the tripwire hook &amp;quot;{{cd|attached: true}}&amp;quot; state have a wrong black rendering when the tripwire hook is attached to a non-transparent block.&lt;br /&gt;
|269447|Hover text background box cannot be retextured.&lt;br /&gt;
|270183|Lingering potions do not give effects when hit on the target&amp;#039;s head.&lt;br /&gt;
|271826|Armor default attribute modifier component can&amp;#039;t be removed.&lt;br /&gt;
|;From 1.21&lt;br /&gt;
|273300|Horse armor and wolf armor swap from off-hand to main hand upon pressing the Use Item/Place Block key.&lt;br /&gt;
|;From 1.21.1&lt;br /&gt;
|275919|issues with hit detection/registration in PvP since server switch to 1.21.&lt;br /&gt;
|;dev&lt;br /&gt;
|275228|The player can duplicate items in the Creative hotbar.&lt;br /&gt;
|275239|Item duplication while a screen is opened (Creative mode).&lt;br /&gt;
|275298|Blocks with special collision behavior have a larger detection range than previously.&lt;br /&gt;
|275299|Crafting using {{key|Control}} + Drop key crafts the incorrect amount of items.&lt;br /&gt;
|275344|Sweet berry bushes deal damage inconsistently.&lt;br /&gt;
|275345|Inventory bug that causes items to be constantly shuffled.&lt;br /&gt;
|275418|Feeding baby dolphins won&amp;#039;t speed up their growth.&lt;br /&gt;
|275437|Fast moving entities freeze the server which causes watchdog crash.&lt;br /&gt;
|275445|Specifying the size of a target in post effect shaders fails.&lt;br /&gt;
|275450|Player motion data no longer updates while riding another entity.&lt;br /&gt;
|275455|Player motion is no longer retained on relative teleportation.&lt;br /&gt;
|275462|Bats can spawn in unusual places, such as in woodland mansions and beneath trees.&lt;br /&gt;
|275497|The repairable data component does not exist in armor items by default.&lt;br /&gt;
|275537|Sliding down honey blocks is slower than in previous versions.&lt;br /&gt;
|275622|Minecarts with TNT are more volatile than in previous releases.&lt;br /&gt;
|275624|Redstone wire with custom model unexpectedly appears green.&lt;br /&gt;
|275638|It is still possible to go through portals without being teleported when going quickly enough by throwing Riptide tridents.&lt;br /&gt;
|275642|Baby dolphins do not spawn naturally.&lt;br /&gt;
|275655|Entity rotation does not visually update when using the {{cmd|teleport}} command until the world is reloaded.&lt;br /&gt;
|275745|A scoreboard objective with display mode {{cd|below_name}} renders right behind the player&amp;#039;s name.&lt;br /&gt;
|275767|Camera is shaky when riding an entity that is being constantly teleported.&lt;br /&gt;
|275770|Guardian beam attacks stay yellow and do not shift colors anymore.&lt;br /&gt;
|276027|Chestplates and boots on armor stands render the helmet overlay texture.&lt;br /&gt;
|276030|The blue highlighted text background for signs is gone.&lt;br /&gt;
|276064|Tall grass generated from bone mealing a grass block will delete the second block above it.&lt;br /&gt;
|;previous&lt;br /&gt;
|276122|Soul sand and magma block bubble columns don&amp;#039;t move the player vertically in Creative mode when not flying.&lt;br /&gt;
|276132|Translucency sorting seems to be slightly broken.&lt;br /&gt;
|276179|Zombie villagers don&amp;#039;t raise their arms to attack again.&lt;br /&gt;
|276204|Dolphins and axolotls keep trying to swim into the seabed.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{slicedlime|riIq7IPSBRU|Bui5yWP7G8s}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|1.2x}}&lt;br /&gt;
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[[Minecraft:zh:Java版24w36a]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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