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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| title = Minecraft 24w37a&lt;br /&gt;
| image = 24w37a.jpg&lt;br /&gt;
| image2 = Java Edition 24w37a.png&lt;br /&gt;
| edition = Java&lt;br /&gt;
| type = Snapshot&lt;br /&gt;
| date = September 11, 2024&lt;br /&gt;
| jsonhash = 9fdf7dcfc4325b612cf472df711a9871f7b5cc7c&lt;br /&gt;
| clienthash = 0b48c22e8ed722bcae66e25a03531409681e648b&lt;br /&gt;
| clientmap = 38d87708ff2de34eadecda2a54592fe4846d03de&lt;br /&gt;
| serverhash = 4ba5f8917ac400474751b6e0f20d311d3b726fe7&lt;br /&gt;
| servermap = 67b788a9ce161c044c63cf2ae611412a64cd9111&lt;br /&gt;
| parent = 1.21.2&lt;br /&gt;
| prevparent = 1.21.1&lt;br /&gt;
| prev = 24w36a&lt;br /&gt;
| next = 24w38a&lt;br /&gt;
| nextparent = 1.21.3&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;24w37a&amp;#039;&amp;#039;&amp;#039; is the fifth [[Minecraft:snapshot]] for [[Minecraft:Java Edition 1.21.2]], released on September 11, 2024.&amp;lt;ref&amp;gt;{{snap|24w37a|September 11, 2024}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data component format]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;lt;code&amp;gt;minecraft:death_protection&amp;lt;/code&amp;gt; item stack component.&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
:* {{nbt|compound|minecraft:death_protection}}: If present, this item protects the holder from dying by restoring a single [[Minecraft:health]] point.&lt;br /&gt;
:** {{nbt|list|death_effects}}: An optional list of effects that are applied when the item protects the holder.&lt;br /&gt;
:*** {{nbt|compound}}: A single revive effect.&lt;br /&gt;
:**** {{nbt|string|type}}: The kind of revive effect. Must be one of {{cd|apply_effects|remove_effects|clear_all_effects|teleport_randomly|play_sound|d=or}}.&lt;br /&gt;
:**** &amp;#039;&amp;#039;If &amp;#039;&amp;#039;&amp;#039;type&amp;#039;&amp;#039;&amp;#039; is &amp;lt;code&amp;gt;apply_effects&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;:&lt;br /&gt;
:***** {{nbt|list|effects}}: A list of [[Minecraft:effect]] instances applied once revived.&lt;br /&gt;
:****** {{nbt|compound}}: A single effect.&lt;br /&gt;
:******* {{nbt|string|id}}: The ID of the effect.&lt;br /&gt;
:******* {{nbt|byte|amplifier}}: The amplifier of the effect, with level I having value 0. Optional, defaults to 0.&lt;br /&gt;
:******* {{nbt|int|duration}}: The duration of the effect in [[Minecraft:tick]]s. Value -1 is treated as infinity. Values 0 or less than -2 are treated as 1. Optional, defaults to 1 tick.&lt;br /&gt;
:******* {{nbt|boolean|ambient}}: Whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, defaults to {{cd|false}}.&lt;br /&gt;
:******* {{nbt|boolean|show_particles}}: Whether or not this effect produces particles. Optional, defaults to {{cd|true}}.&lt;br /&gt;
:******* {{nbt|boolean|show_icon}}: Whether or not an icon should be shown for this effect. Optional, defaults to {{cd|true}}.&lt;br /&gt;
:***** {{nbt|float|probability}}: The probability the above effects is applied once revived. Defaults to 1.0.&lt;br /&gt;
:**** &amp;#039;&amp;#039;If &amp;#039;&amp;#039;&amp;#039;type&amp;#039;&amp;#039;&amp;#039; is &amp;lt;code&amp;gt;remove_effects&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;:&lt;br /&gt;
:***** {{nbt|list}}{{nbt|string|effects}}: A set of effects removed once revived, as either a single ID or list of IDs.&lt;br /&gt;
:**** &amp;#039;&amp;#039;If &amp;#039;&amp;#039;&amp;#039;type&amp;#039;&amp;#039;&amp;#039; is &amp;lt;code&amp;gt;clear_all_effects&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;: Clears all effects of the holder.&lt;br /&gt;
:**** &amp;#039;&amp;#039;If &amp;#039;&amp;#039;&amp;#039;type&amp;#039;&amp;#039;&amp;#039; is &amp;lt;code&amp;gt;teleport_randomly&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;:&lt;br /&gt;
:***** {{nbt|float|diameter}}: The diameter that the holder is teleported within. Defaults to 16.0.&lt;br /&gt;
:**** &amp;#039;&amp;#039;If &amp;#039;&amp;#039;&amp;#039;type&amp;#039;&amp;#039;&amp;#039; is &amp;lt;code&amp;gt;play_sound&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;:&lt;br /&gt;
:***** {{nbt|string}}{{nbt|compound|sound}}: The sound event played once when revived.&lt;br /&gt;
:****** {{nbt inherit/sound event|sounds}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Loot table]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minecraft:Chicken]]s laying eggs is now controlled by a loot table found at &amp;lt;code&amp;gt;gameplay/chicken_lay&amp;lt;/code&amp;gt;.&lt;br /&gt;
* [[Minecraft:Armadillo]]s randomly dropping scutes is now controlled by a loot table found at &amp;lt;code&amp;gt;gameplay/armadillo_shed&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The loot given by [[Minecraft:villager]]s is now controlled by two additional loot tables:&lt;br /&gt;
** &amp;lt;code&amp;gt;gameplay/hero_of_the_village/unemployed_gift&amp;lt;/code&amp;gt; - used if the villager is unemployed.&lt;br /&gt;
** &amp;lt;code&amp;gt;gameplay/hero_of_the_village/baby_gift&amp;lt;/code&amp;gt; - used if the villager is a baby.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Predicates]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;lt;code&amp;gt;minecraft:salmon&amp;lt;/code&amp;gt; entity sub-predicate.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** &amp;lt;code&amp;gt;variant&amp;lt;/code&amp;gt;: one of small, medium, large.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tag]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the &amp;lt;code&amp;gt;duplicates_allays&amp;lt;/code&amp;gt; item tag.&lt;br /&gt;
** Controls what items can be used to duplicate [[Minecraft:allay]]s when dancing.&lt;br /&gt;
* Added the &amp;lt;code&amp;gt;panda_eats_from_ground&amp;lt;/code&amp;gt; item tag.&lt;br /&gt;
** Controls what items a [[Minecraft:panda]] picks up from the ground and eats.&lt;br /&gt;
* Added the &amp;lt;code&amp;gt;brewing_fuel&amp;lt;/code&amp;gt; item tag.&lt;br /&gt;
** Controls what items that can be used as fuel in a [[Minecraft:brewing stand]].&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
{{info needed section|visual differences in the tooltip background compared to the previous snapshot}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Ender pearl]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Ender Pearls now ensure that the chunk they are in or travel into is always loaded and ticking.&lt;br /&gt;
* They also load chunks when crossing to a new dimension, so that they can always continue to travel.&lt;br /&gt;
* This ensures that Ender Pearls can always land, and makes cross dimensional ender pearl traveling more predictable.&lt;br /&gt;
* Ender Pearls now unload when a player logs out, and reappear whenever that player logs back in, similar to how mounts currently behave&lt;br /&gt;
* Each Ender Pearl creates a ticket for chunk loading any time it moves into a new chunk, and also periodically every 10 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Some changes introduced in [[Minecraft:24w36a]] related to which data gets transferred between mobs when converted have been reverted (health, attributes, loot tables):&lt;br /&gt;
** &amp;lt;code&amp;gt;AbsorptionAmount&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;active_effects&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Age&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;AngerTime&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;AngryAt&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;ArmorDropChances&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;ArmorItems&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Brain.memories.minecraft: angry_at.ttl&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Brain.memories.minecraft: angry_at.value&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;CanBreakDoors&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;CanPickUpLoot&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;CustomNameVisible&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;CustomName&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;fall_distance&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;FallFlying&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Fire&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;ForcedAge&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;HandDropChances&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;HandItems&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;HurtByTimestamp&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;HurtTime&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Invulnerable&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;IsBaby&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Leash&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;LeftHanded&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Motion&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;NoAI&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;NoGravity&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;OnGround&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Passengers&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;PersistenceRequired&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;PortalCooldown&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Position&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;RootVehicle&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Rotation&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Silent&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;SleepingX&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;SleepingY&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;SleepingZ&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Tags&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Team&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mobs that split into several mobs rather than converting from one type into another do not transfer the following properties:&lt;br /&gt;
** &amp;lt;code&amp;gt;ArmorDropChances&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;ArmorItems&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;fall_distance&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;FallFlying&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;HandDropChances&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;HandItems&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;HurtByTimestamp&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;HurtTime&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Leash&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Motion&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;OnGround&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Passengers&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Position&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Rotation&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;SleepingX&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;SleepingY&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;SleepingZ&amp;lt;/code&amp;gt;&lt;br /&gt;
* Some properties mentioned in {{bug|MC-88967}} are intentionally not transferred in any conversion:&lt;br /&gt;
** &amp;lt;code&amp;gt;Attributes&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Gossips&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Health&amp;lt;/code&amp;gt;&lt;br /&gt;
** Loot tables&lt;br /&gt;
** &amp;lt;code&amp;gt;VillagerData&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;Xp&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Advancement]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The trigger &amp;lt;code&amp;gt;minecraft:killed_by_crossbow&amp;lt;/code&amp;gt; has been renamed to &amp;lt;code&amp;gt;minecraft:killed_by_arrow&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Now trigger whenever an arrow kills an entity, not just when fired from a crossbow.&lt;br /&gt;
** Has a new optional item predicate field, &amp;lt;code&amp;gt;fired_from_weapon&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** Can be used to match the item used to shoot the arrow.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data component format]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;minecraft:fire_resistant&amp;lt;/code&amp;gt; has been renamed to &amp;lt;code&amp;gt;minecraft:damage_resistant&amp;lt;/code&amp;gt;&lt;br /&gt;
** Has a new field: &amp;lt;code&amp;gt;types&amp;lt;/code&amp;gt;, hash-prefixed damage type tag.&lt;br /&gt;
*** Items with this component, when in entity form, is resistant to the damage types included in the tag.&lt;br /&gt;
*** This component also affects whether the equipped item is damaged when the wearer is hurt by a given damage type.&lt;br /&gt;
* &amp;lt;code&amp;gt;minecraft:item_name&amp;lt;/code&amp;gt;&lt;br /&gt;
** Name provided by this component always has the lowest priority.&lt;br /&gt;
*** That means it gets overridden by components like &amp;lt;code&amp;gt;minecraft:potion_contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;minecraft:potion_contents&amp;lt;/code&amp;gt;&lt;br /&gt;
** Added optional string field &amp;lt;code&amp;gt;custom_name&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** When present, it is used to generate containing stack name.&lt;br /&gt;
*** For example, if value is &amp;lt;code&amp;gt;foo&amp;lt;/code&amp;gt; and item is &amp;lt;code&amp;gt;minecraft:lingering_potion&amp;lt;/code&amp;gt;, the name of item is translation of &amp;lt;code&amp;gt;item.minecraft.lingering_potion.effect.foo&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;minecraft:equippable&amp;lt;/code&amp;gt;&lt;br /&gt;
** Added the following fields.&lt;br /&gt;
*** &amp;lt;code&amp;gt;swappable&amp;lt;/code&amp;gt;: boolean (default: &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;), whether the item can be equipped into the relevant slot using {{mouse|right}}.&lt;br /&gt;
*** &amp;lt;code&amp;gt;damage_on_hurt&amp;lt;/code&amp;gt;: boolean (default: &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;), whether this item is damaged when the wearing entity is damaged.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Minecraft:pack format]] version is now &amp;lt;code&amp;gt;53&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Loot tables]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The tool value (used for functions like &amp;lt;code&amp;gt;match_tool&amp;lt;/code&amp;gt;) is now available for some additional loot table types.&lt;br /&gt;
** &amp;lt;code&amp;gt;archaeology&amp;lt;/code&amp;gt; - used brush.&lt;br /&gt;
** &amp;lt;code&amp;gt;vault&amp;lt;/code&amp;gt; - inserted key (not available when displaying items).&lt;br /&gt;
** &amp;lt;code&amp;gt;shearing&amp;lt;/code&amp;gt; - shears.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Resource pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Minecraft:pack format]] version is now &amp;lt;code&amp;gt;38&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The appearance of a highlighted slot can now be customized by replacing sprites (this supports the use of animated textures):&lt;br /&gt;
*** &amp;lt;samp&amp;gt;container/slot_highlight_front&amp;lt;/samp&amp;gt;: The sprite to render in front of highlighted slots.&lt;br /&gt;
*** &amp;lt;samp&amp;gt;container/slot_highlight_back&amp;lt;/samp&amp;gt;: The sprite to render behind highlighted slots.&lt;br /&gt;
** Likewise, the appearance of a highlighted item within the Bundle can be customized with the following sprites:&lt;br /&gt;
*** &amp;lt;samp&amp;gt;container/bundle/slot_highlight_front&amp;lt;/samp&amp;gt;.&lt;br /&gt;
*** &amp;lt;samp&amp;gt;container/bundle/slot_highlight_back&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
=== Languages ===&lt;br /&gt;
[https://bugs.mojang.com/browse/MC-276603 MC-276603] - No High Norwegian language option&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{Fixes|fixedin=24w37a&lt;br /&gt;
|;From released versions before 1.21&lt;br /&gt;
|119369|Boats crash/break and can kill their passengers when falling certain distances.&lt;br /&gt;
|162551|When shooting an arrow on top of a player in Creative mode, a closed shulker, or an invincible mob, the arrow glitches around on top of the entity.&lt;br /&gt;
|174214|Fireworks for crossbow go through an entity if it is close to a player.&lt;br /&gt;
|206436|Stonecutter ignores anything over 64 when shift-clicking.&lt;br /&gt;
|220360|Gifts given by baby villagers, nitwits and unemployed villagers when under the Hero of the Village effect are hardcoded.&lt;br /&gt;
|260537|Tree growth can replace leaves that have the {{cd|persistent}} block state set to {{cd|true}}.&lt;br /&gt;
|265399|Players&amp;#039; heads are incorrectly positioned while exiting the swimming/crawling state when other players are on screen.&lt;br /&gt;
|269873|Egg laying drop from chickens is hardcoded.&lt;br /&gt;
|270254|Item slot highlight effect cannot be retextured.&lt;br /&gt;
|;From 1.21.1&lt;br /&gt;
|275792|Bottom faces of torches and soul torches are not culled against solid blocks.&lt;br /&gt;
|276134|Can&amp;#039;t scroll in Creative inventory while hovered over the bundle.&lt;br /&gt;
|276433|{{cd|set_enchantments}} function removes enchantments component from books.&lt;br /&gt;
|;dev&lt;br /&gt;
|275205|The hand animation is delayed and doesn&amp;#039;t play all the time.&lt;br /&gt;
|275300|Mace smash attack damage does not work with mobs, even though particles and sounds happen.&lt;br /&gt;
|275302|The animation speed of end crystals is no longer constant.&lt;br /&gt;
|275352|Spectral arrow texture is not updated properly for Programmer Art.&lt;br /&gt;
|275406|Grammatical error in {{cd|options.rotateWithMinecart.tooltip}}&lt;br /&gt;
|275451|Bundles do not use data for textures when the item in the bundle is rendered in the inventory.&lt;br /&gt;
|275468|Gamerule {{cd|minecartMaxSpeed}} can&amp;#039;t be set through functions.&lt;br /&gt;
|275504|Custom model data is not applied to open bundle.&lt;br /&gt;
|275538|Breeze still do not attack when super close to them.&lt;br /&gt;
|275750|Redstone torch still doesn&amp;#039;t have a bottom face.&lt;br /&gt;
|275751|Head snaps when coming out of crawling.&lt;br /&gt;
|275765|Missing full stop in string {{cd|gamerule.minecartMaxSpeed.description}}&lt;br /&gt;
|275833|Hand animation plays higher than before.&lt;br /&gt;
|275857|Minecarts become invisible if a lot of them are in the same area.&lt;br /&gt;
|275883|Riding a minecart cluster into a wall freezes the game.&lt;br /&gt;
|275909|Wrong death message is displayed when being killed by a mob&amp;#039;s smash attack.&lt;br /&gt;
|275964|Bundles can remain in the open state when held by the mouse cursor via swapping items.&lt;br /&gt;
|275990|Bundles can remain in the open state through the crafting table.&lt;br /&gt;
|276025|Model overrides are not applied to items shown in an open bundle.&lt;br /&gt;
|276111|Salmon spawned from a bucket are the wrong size for one tick.&lt;br /&gt;
|276127|Fractions in bee nest tooltip are not padded with whitespace.&lt;br /&gt;
|276263|{{cd|explosion_power}} nbt does not work for minecarts with tnt.&lt;br /&gt;
|276463|Armor on piglins detach from their bodies while bartering.&lt;br /&gt;
|;previous&lt;br /&gt;
|276293|Mobs no longer get damaged by sweet berry bushes.&lt;br /&gt;
|276295|Zombies always kill villagers.&lt;br /&gt;
|276296|Worn chainmail armor has a missing texture.&lt;br /&gt;
|276297|Worn netherite armor appears as diamond armor.&lt;br /&gt;
|276299|Horse armor doesn&amp;#039;t render properly in horse inventory.&lt;br /&gt;
|276301|Item tooltip padding is gone.&lt;br /&gt;
|276304|Carved pumpkins and skulls can be equipped using {{mouse|right}}.&lt;br /&gt;
|276310|Players&amp;#039; capes detach from their bodies when wearing non-chestplate items in the chest slot.&lt;br /&gt;
|276311|Players&amp;#039; capes illogically point upward when flying with non-elytra items.&lt;br /&gt;
|276314|Wind charges, wither skulls and fireballs cause entities to be launched extremely high when directly hit by them.&lt;br /&gt;
|276315|{{cmd|teleport}} command runs at the entity&amp;#039;s position and ignores location from execution context.&lt;br /&gt;
|276316|Ender pearls no longer teleport entities to the point of impact.&lt;br /&gt;
|276317|Projectiles visually update slowly when their motion is changed.&lt;br /&gt;
|276320|Shields no longer block incoming projectiles.&lt;br /&gt;
|276321|Elytra loses durability when taking damage.&lt;br /&gt;
|276322|Boats don&amp;#039;t drop as items when destroyed.&lt;br /&gt;
|276326|Air item lost its name&lt;br /&gt;
|276327|The {{cd|item_name}} component no longer overrides potion names.&lt;br /&gt;
|276335|Cured villagers have the wrong movement speed.&lt;br /&gt;
|276338|Converted mob keeps the same loot table of the first mob.&lt;br /&gt;
|276339|Witches converted from villagers move very fast.&lt;br /&gt;
|276344|Hovered items in bundles do not reflect any {{cd|tooltip_style}} component.&lt;br /&gt;
|276364|Non-armor items with equippable tag cannot be given to wolves.&lt;br /&gt;
|276365|Armor sleeves do not follow arms when switching to and from items and on item use animations.&lt;br /&gt;
|276370|Golden armor pieces have wrong max durabilities.&lt;br /&gt;
|276376|{{cmd|teleport}} command cannot teleport to the correct facing angles.&lt;br /&gt;
|276378|Converted witches lose their armor yet are still protected by it.&lt;br /&gt;
|276383|Pick Block on boats in Creative mode crashes the game.&lt;br /&gt;
|276384|Players&amp;#039; capes detach from their bodies when moving.&lt;br /&gt;
|276394|Some specially rendered elements are no longer affected by fog of any type.&lt;br /&gt;
|276415|Turtle helmet does not give water breathing effect when equipped on any slot other than the head.&lt;br /&gt;
|276429|Projectiles move after hitting a block.&lt;br /&gt;
|276476|Crash when a boat is destroyed by a hazard.&lt;br /&gt;
|276480|Projectile no longer moves correctly when it is deflected.&lt;br /&gt;
|276484|Fireballs and wither skulls do too much damage.&lt;br /&gt;
|276495|Creative player can go through nether portal without being teleported when throwing riptide trident.&lt;br /&gt;
|276527|Duplicate UUID error causes player to teleport to origin when riding on a pig after it is converted by lightning.&lt;br /&gt;
|276501|Returning tridents get stuck on blocks and spam sounds&lt;br /&gt;
|276533|Game crashes when three or more skeletons are about to release their arrows.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{slicedlime|FTTNHAEzXTg|2=https://youtu.be/_2ot8wpvXos}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|1.2x}}&lt;br /&gt;
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[[Minecraft:zh:Java版24w37a]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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