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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| title = Minecraft 24w45a&lt;br /&gt;
| image = 24w45a.jpg&lt;br /&gt;
| image2 = Java Edition 24w45a.png&lt;br /&gt;
| edition = Java&lt;br /&gt;
| type = Snapshot&lt;br /&gt;
| date = November 6, 2024&lt;br /&gt;
| jsonhash = e37faab35679f498f84eb35d09d9f6e32ffdfad0&lt;br /&gt;
| clienthash = 4db71417912fdd7be8aed0792bc09dc70e505ff5&lt;br /&gt;
| clientmap = 92ca3b43f2246c9d6de3f4b1777c559429496d46&lt;br /&gt;
| serverhash = 8bbe822806cfdbeb9f6fc55d18fa1e8080e60047&lt;br /&gt;
| servermap = be8e5a028f506b448eb1ec71301919fec06b45d3&lt;br /&gt;
| parent = 1.21.4&lt;br /&gt;
| prevparent = 1.21.3&lt;br /&gt;
| prev = 24w44a&lt;br /&gt;
| next = 24w46a&lt;br /&gt;
| nextparent = 1.21.5&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;24w45a&amp;#039;&amp;#039;&amp;#039; is the second [[Minecraft:snapshot]] for [[Minecraft:Java Edition 1.21.4]], released on November 6, 2024,&amp;lt;ref&amp;gt;{{snap|24w45a|November 6, 2024}}&amp;lt;/ref&amp;gt; which revamps the item model system, changes various items and mobs, and fixes bugs and crashes from [[Minecraft:24w44a]].&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Items model definition]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{cd|minecraft:model}} item model type.&lt;br /&gt;
** Renders a plain model from models directory.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|model}}: namespaced ID of model in models (like {{cd|minecraft:block/yellow_glazed_terracotta}})&lt;br /&gt;
*** {{cd|tints}}: a list of tint sources to apply to elements of rendered model (first entry applies to {{cd|tintindex}} 0, second one - 1, etc.)&lt;br /&gt;
** Format:&lt;br /&gt;
*** {{cd|type}}: type of tint source (see below)&lt;br /&gt;
*** {{cd|&amp;lt;type-specific&amp;gt;}} - additional fields depending on tint source type.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:constant}} tint source type.&lt;br /&gt;
** Returns a constant RGB color.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|value}} - A packed integer RGB value (e.g. {{cd|-1}}) or an array of RGB values (e.g. {{cd|[ 1, 1, 1 ]}}).&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:dye}} tint source type.&lt;br /&gt;
** Returns value from {{cd|minecraft:dyed_color}} component or default if not present.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|default}} - RGB value.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:grass}} tint source type.&lt;br /&gt;
** Returns grass color at specific climate parameters, based on {{samp|textures/colormap/grass.png}}.&lt;br /&gt;
** Same colors as ones selected by {{cd|downfall}} and {{cd|temperature}} in biome configuration.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|temperature}} - float in {{cd|0..1}} (inclusive) range.&lt;br /&gt;
*** {{cd|downfall}} - float in {{cd|0..1}} (inclusive) range.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:firework}} tint source type.&lt;br /&gt;
** Returns average of colors from {{cd|minecraft:firework_explosion}} component or default color if there are none.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|default}}: RGB value.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:potion}} tint source type.&lt;br /&gt;
** Returns color from {{cd|minecraft:potion_contents}} component:&lt;br /&gt;
*** If component is present:&lt;br /&gt;
**** custom color, if there is one present in component.&lt;br /&gt;
**** default color, if effect list is empty.&lt;br /&gt;
**** average of effect colors, otherwise.&lt;br /&gt;
*** Default color, otherwise.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|default}}: RGB value.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:map_color}} tint source type.&lt;br /&gt;
** Return value from {{cd|minecraft:map_color}} component or default color if component is not present.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|default}}: RGB value.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:custom_model_data}} tint source type.&lt;br /&gt;
** Returns value from colors list in {{cd|minecraft:custom_model_data}} component.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|index}} - index for field in {{cd|colors}}.&lt;br /&gt;
**** Default: {{cd|0}}&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:special}} item model type.&lt;br /&gt;
** Renders a special (not data-driven) model.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|model}}: special model instance.&lt;br /&gt;
**** Format:&lt;br /&gt;
***** {{cd|type}} - type of special model.&lt;br /&gt;
***** {{cd|&amp;lt;type-specific&amp;gt;}} - additional fields depending on tint source type.&lt;br /&gt;
*** {{cd|base}}: namespaced ID of model in {{cd|models}}, providing transformations, particle texture and GUI light.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:bed}} special model type.&lt;br /&gt;
** Renders a whole bed.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|texture}} - namespaced ID for texture, without {{cd|textures/entity/bed/}} prefix and {{cd|.png}} suffix.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:banner}} special model type.&lt;br /&gt;
** Renders a banner with patterns from {{cd|minecraft:banner_patterns}} component.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|color}} - color of banner base, one of 16 predefined colors.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:conduit}} special model type.&lt;br /&gt;
** Renders a conduit.&lt;br /&gt;
** No fields.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:chest}} special model type.&lt;br /&gt;
** Renders a single chest.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|texture}} - namespaced ID for texture, without {{cd|textures/entity/chest/}} prefix and {{cd|.png}} suffix.&lt;br /&gt;
*** {{cd|openness}} - float, {{cd|0.0}} (default) - fully closed, {{cd|1.0}} - fully open.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:head}} special model type.&lt;br /&gt;
** Renders a head.&lt;br /&gt;
** Uses profile from {{cd|minecraft:profile}} component when applicable.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|kind}} - one of {{cd|skeleton}}, {{cd|wither_skeleton}}, {{cd|player}}, {{cd|zombie}}, {{cd|creeper}}, {{cd|piglin}}, {{cd|dragon}}&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:shulker_box}} special model type.&lt;br /&gt;
** Renders a shulker box.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|texture}} - namespaced ID for texture, without {{cd|textures/entity/shulker/}} prefix and {{cd|.png}} suffix&lt;br /&gt;
*** {{cd|openness}} - float, {{cd|0.0}} (default) - fully closed, {{cd|1.0}} - fully open&lt;br /&gt;
*** {{cd|orientation}} - orientation for rendering.&lt;br /&gt;
**** Default: {{cd|up}}&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:shield}} special model type.&lt;br /&gt;
** Renders a shield.&lt;br /&gt;
** Uses patterns from {{cd|minecraft:banner_patterns}} component and color from {{cd|minecraft:base_color}} component.&lt;br /&gt;
** No fields.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:trident}} special model type.&lt;br /&gt;
** Renders a trident.&lt;br /&gt;
** No fields.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:decorated_pot}} special model type.&lt;br /&gt;
** Renders a decorated pot.&lt;br /&gt;
** Uses values from {{cd|minecraft:pot_decorations}} component.&lt;br /&gt;
** No fields.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:composite}} item model type.&lt;br /&gt;
** Renders multiple sub-models.&lt;br /&gt;
** All models are rendered in the same space.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|models}}: a list of item models to render.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:condition}} item model type.&lt;br /&gt;
** Renders an item model depending on boolean property.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|property}}: type of property.&lt;br /&gt;
*** {{cd|&amp;lt;property-specific&amp;gt;}} - additional fields depending on property type, added inline.&lt;br /&gt;
*** {{cd|on_true}} - item model to render when property is true.&lt;br /&gt;
*** {{cd|on_false}} - item model to render when property is false.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:using_item}} boolean property.&lt;br /&gt;
** Returns true if player is currently using this item.&lt;br /&gt;
** No fields.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:broken}} boolean property.&lt;br /&gt;
** Returns true if the item is damageable and has only one use remaining before breaking.&lt;br /&gt;
** No fields.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:damaged}} boolean property.&lt;br /&gt;
** Returns true if the item is damageable and has been used at least once.&lt;br /&gt;
** No fields.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:has_component}} boolean property.&lt;br /&gt;
** Returns true if the given component is present on the item.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|component}} - component type.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:fishing_rod/cast}} boolean property.&lt;br /&gt;
** Returns true if there is a fishing bobber attached to currently used fishing rod.&lt;br /&gt;
** No fields.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:bundle/has_selected_item}} boolean property.&lt;br /&gt;
** Returns true if bundle is &amp;quot;open&amp;quot;, i.e. it has selected item visible in GUI.&lt;br /&gt;
** No fields.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:xmas}} boolean property.&lt;br /&gt;
** Returns true if current date is between December 24th and December 26th (inclusive).&lt;br /&gt;
** No fields.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:selected}} boolean property&lt;br /&gt;
** Returns true if item is selected on a hotbar.&lt;br /&gt;
** No fields.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:carried}} boolean property.&lt;br /&gt;
** Returns true if item is carried between slots in GUI.&lt;br /&gt;
** No fields.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:shift_down}} boolean property.&lt;br /&gt;
** Returns true if player currently holding shift key down.&lt;br /&gt;
** No fields.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:custom_model_data}} boolean property.&lt;br /&gt;
** Returns value from flags list in {{cd|minecraft:custom_model_data}} component.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|index}} - index for field in flags.&lt;br /&gt;
**** Default: {{cd|0}}&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:select}} item model type.&lt;br /&gt;
** Renders an item model based on discrete property.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|property}}: type of property.&lt;br /&gt;
*** {{cd|&amp;lt;property-specific&amp;gt;}} - additional fields depending on property type, added inline.&lt;br /&gt;
*** {{cd|cases}} - list of cases to match in format:&lt;br /&gt;
**** {{cd|when}} - value to match against property, type depends on property.&lt;br /&gt;
***** Could be a single value or a list of values.&lt;br /&gt;
**** {{cd|model}} - item model to render when case is selected.&lt;br /&gt;
*** {{cd|fallback}} - item model to render if none of the cases matched the value.&lt;br /&gt;
**** If not present, placeholder &amp;quot;missing&amp;quot; model is rendered instead.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:main_hand}} property.&lt;br /&gt;
** Returns main hand of holding player.&lt;br /&gt;
** No fields.&lt;br /&gt;
** Values: {{cd|left}}, {{cd|right}}&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:charge_type}} property.&lt;br /&gt;
** Returns charge type stored in {{cd|minecraft:charged_projectiles}} component.&lt;br /&gt;
** No fields.&lt;br /&gt;
** Values:&lt;br /&gt;
*** {{cd|none}} - if there are no projectiles or component is not present.&lt;br /&gt;
*** {{cd|rocket}} - if there is at least one firework rocket.&lt;br /&gt;
*** {{cd|arrow}} - any other case.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:trim_material}} property.&lt;br /&gt;
** Returns value of material field from {{cd|minecraft:trim}} component, if present.&lt;br /&gt;
** No fields.&lt;br /&gt;
** Values: namespaced ID.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:block_state}} property.&lt;br /&gt;
** Returns value for some property from {{cd|minecraft:block_state}} component.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|block_state_property}} - string key to select from component.&lt;br /&gt;
** Values: any string.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:display_context}} property.&lt;br /&gt;
** Returns context this item is rendered in.&lt;br /&gt;
** No fields.&lt;br /&gt;
** Values:&lt;br /&gt;
*** {{cd|none}}&lt;br /&gt;
*** {{cd|thirdperson_lefthand}}&lt;br /&gt;
*** {{cd|thirdperson_righthand}}&lt;br /&gt;
*** {{cd|firstperson_lefthand}}&lt;br /&gt;
*** {{cd|firstperson_righthand}}&lt;br /&gt;
*** {{cd|head}}&lt;br /&gt;
*** {{cd|gui}}&lt;br /&gt;
*** {{cd|ground}}&lt;br /&gt;
*** {{cd|fixed}}&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:custom_model_data}} property.&lt;br /&gt;
** Returns value from strings list in {{cd|minecraft:custom_model_data}} component.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|index}} - index for field in strings.&lt;br /&gt;
**** Default: {{cd|0}}&lt;br /&gt;
** Values: any string.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:range_dispatch}} item model type.&lt;br /&gt;
** Renders an item model based on numeric property.&lt;br /&gt;
** Replacement for old overrides section from block models.&lt;br /&gt;
** Selects last entry with threshold less or equal to property value.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|property}}: type of property.&lt;br /&gt;
*** {{cd|&amp;lt;property-specific&amp;gt;}} - additional fields depending on property type.&lt;br /&gt;
*** {{cd|scale}} - factor to multiply property value with.&lt;br /&gt;
**** Default: {{cd|1.0}}&lt;br /&gt;
*** {{cd|entries}} - list of entries in format:&lt;br /&gt;
**** {{cd|threshold}} - float value.&lt;br /&gt;
**** {{cd|model}} - item model to render when entry is selected.&lt;br /&gt;
**** Note: order of fields does not matter, list is sorted by threshold in ascending order before use.&lt;br /&gt;
*** {{cd|fallback}} - item model to render if no entries were less or equal to property value.&lt;br /&gt;
**** If not present, placeholder &amp;quot;missing&amp;quot; model is rendered instead.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:custom_model_data}} numeric property&lt;br /&gt;
** Returns value from {{cd|floats}} list in {{cd|minecraft:custom_model_data}} component.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|index}} - index for field in {{cd|floats}}&lt;br /&gt;
**** Default: {{cd|0}}&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:bundle/fullness}} numeric property.&lt;br /&gt;
** Returns weight of {{cd|bundle_contents}} component or 0 if not present.&lt;br /&gt;
** No fields.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:damage}} numeric property.&lt;br /&gt;
** Returns value for damage component.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|normalize}}: boolean &lt;br /&gt;
**** Default: true&lt;br /&gt;
**** If true, returns value of damage divided by {{cd|max_damage}} component, clamped to {{cd|0..1}}.&lt;br /&gt;
**** If false, returns value of damage, clamped to {{cd|0..max_damage}}.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:count}} numeric property.&lt;br /&gt;
** Returns stack size.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|normalize}}: boolean.&lt;br /&gt;
**** Default: {{cd|true}}&lt;br /&gt;
**** If true, returns count divided by {{cd|max_stack_size}} component, clamped to {{cd|0..1}}.&lt;br /&gt;
**** If false, returns count clamped to {{cd|0..max_stack_size}}.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:cooldown}} numeric property&lt;br /&gt;
** Returns remaining cooldown for item, scaled to {{cd|0..1}}.&lt;br /&gt;
** No fields.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:time}} numeric property&lt;br /&gt;
** Returns value of day time (used for clock), scaled to {{cd|0..1}}.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|wobble}} - if true, value oscillates for some time around target before settling.&lt;br /&gt;
**** Default: {{cd|true}}&lt;br /&gt;
*** {{cd|natural_only}} - if true, value is random in dimensions with {{cd|natural{{=}}false}}.&lt;br /&gt;
**** Default: {{cd|true}}&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:compass}} numeric property&lt;br /&gt;
** Returns angle, scaled to {{cd|0..1}} in x-z plane between holder position and target.&lt;br /&gt;
** If target is not valid (not present, in other dimension or to close to holder position) random value is returned.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|target}} - one of:&lt;br /&gt;
**** {{cd|spawn}} - points at world spawn.&lt;br /&gt;
**** {{cd|lodestone}} - points at location stored in {{cd|lodestone_tracker}} component.&lt;br /&gt;
**** {{cd|recovery}} - points at last player death location.&lt;br /&gt;
*** {{cd|wobble}} - if true, value oscillates for some time around target before settling.&lt;br /&gt;
**** Default: {{cd|true}}&lt;br /&gt;
&lt;br /&gt;
* {{cd|crossbow/pull}} numeric property.&lt;br /&gt;
** Returns crossbow-specific use time.&lt;br /&gt;
** No fields.&lt;br /&gt;
&lt;br /&gt;
* {{cd|use_duration}} numeric property&lt;br /&gt;
** Returns item use ticks.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|remaining}} - if {{cd|true}}, returned value is remaining use ticks, if {{cd|false}} - ticks so far.&lt;br /&gt;
**** Default: {{cd|false}}&lt;br /&gt;
&lt;br /&gt;
* {{cd|use_cycle}} numeric property.&lt;br /&gt;
** Returns remaining use ticks modulo period.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|period}} - positive float.&lt;br /&gt;
**** Default: {{cd|1.0}}&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:bundle/selected_item}} item model type.&lt;br /&gt;
** Renders selected stack in {{cd|minecraft:bundle_contents}} component, if present, otherwise does nothing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tags]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the {{cd|#bee_attractive}} block tag.&lt;br /&gt;
** Denotes all blocks that [[Minecraft:bee]]s may pollinate.&lt;br /&gt;
* Added {{cd|#skeleton_preferred_weapon}}, {{cd|#piglin_preferred_weapon}}, {{cd|#pillager_preferred_weapon}} and {{cd|#drowned_preferred_weapon}} item tags.&lt;br /&gt;
** For specifying preferred weapons types for these mobs when picking up items.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Creaking heart]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A naturally spawned creaking heart no longer drops experience when broken in Creative mode.&lt;br /&gt;
* Its &amp;lt;code&amp;gt;hurt&amp;lt;/code&amp;gt; subtitle has been changed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sculk sensor]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are now activated from resin clumps being placed by a creaking heart, with a frequency of 13.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Eyeblossom]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are now found at the end of the flowers in the Creative inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Resin brick]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now used to trim armor, instead of [[Minecraft:resin clump]]s.&amp;lt;ref&amp;gt;{{bug|MC-278130|MC-278130|&amp;#039;&amp;#039;&amp;#039;{{Font color|Red|Known Issue}}:&amp;#039;&amp;#039;&amp;#039; Resin bricks cannot be placed or used inside smithing tables}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{bug|MC-278131|MC-278131|&amp;#039;&amp;#039;&amp;#039;{{Font color|Red|Known Issue}}:&amp;#039;&amp;#039;&amp;#039; Resin clumps can be placed inside smithing tables}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Suspicious stew]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Changed durations of the Suspicious Stew effects to match {{BE}}:&lt;br /&gt;
** [[Minecraft:Fire Resistance]]: 3 seconds&lt;br /&gt;
** [[Minecraft:Blindness]]: 11 seconds&lt;br /&gt;
** [[Minecraft:Weakness]]: 7 seconds&lt;br /&gt;
** [[Minecraft:Regeneration]]: 7 seconds&lt;br /&gt;
** [[Minecraft:Jump Boost]]: 5 seconds&lt;br /&gt;
** [[Minecraft:Wither (effect)|Wither]]: 7 seconds&lt;br /&gt;
** [[Minecraft:Poison]]: 11 seconds&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The way mobs decide to replace their equipped items with items on the ground was changed.&lt;br /&gt;
** If the item belongs in an armor slot, replace the item if any of the following conditions apply.&lt;br /&gt;
*** The new item has a higher base armor value.&lt;br /&gt;
*** The new item has a higher base armor toughness value.&lt;br /&gt;
*** The new item has more enchantments.&lt;br /&gt;
*** The new item is less damaged.&lt;br /&gt;
*** The new item has a custom name while the old one doesn&amp;#039;t.&lt;br /&gt;
** If the item belongs in the main hand slot, replace the item if any of the following conditions apply.&lt;br /&gt;
*** The new item is a preferred weapon while the old one isn&amp;#039;t.&lt;br /&gt;
**** If the old item is a preferred weapon while the new item isn&amp;#039;t, do not replace the item.&lt;br /&gt;
*** The new item has a higher base damage value.&lt;br /&gt;
*** The new item has more enchantments.&lt;br /&gt;
*** The new item is less damaged.&lt;br /&gt;
*** The new item has a custom name while the old one doesn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Bee]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Are no longer attracted to closed eyeblossoms.&lt;br /&gt;
* Can no longer interact with closed eyeblossoms.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Baby [[Minecraft:cat]]s and [[Minecraft:wolves]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now get a collar with the color that is a mix between the parents collar color if possible.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Creaking]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* An activated creaking doesn&amp;#039;t move if a player in Survival or Adventure mode is looking at it.&lt;br /&gt;
** Creakings also have full knockback resistance in that state.&lt;br /&gt;
* Their eyes are now visible when they have the [[Minecraft:Invisibility]] effect.&lt;br /&gt;
* Its &amp;lt;code&amp;gt;activate&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;deactivate&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;death&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spawn&amp;lt;/code&amp;gt; &amp;amp; &amp;lt;code&amp;gt;sway&amp;lt;/code&amp;gt; subtitles have been changed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Drowned]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Prefer to pick [[Minecraft:trident]]s from the ground as opposed to other items.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Pillager]]s and [[Minecraft:piglin]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Prefer to pick [[Minecraft:crossbow]]s from the ground as opposed to other items.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Skeleton]]s, [[Minecraft:wither skeleton]]s, [[Minecraft:stray]]s and [[Minecraft:bogged]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Prefer to pick [[Minecraft:bow]]s from the ground as opposed to other items.&lt;br /&gt;
&lt;br /&gt;
=== Non-mob entities ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Experience orb]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Physics were changed. They are now bouncy when falling from a height.&amp;lt;ref&amp;gt;This was added alongside a fix for a bug which unintentionally made them bouncy several versions earlier. {{bug|MC-277961}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Woodland mansion]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Loot chests can now contain resin clumps, not resin bricks.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minecraft:Player]]s no longer receive 3 seconds of damage immunity when spawning, respawning, or joining a world or server.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Client.jar]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* New entry point {{samp|net.minecraft.client.data.Main}} is present in client jar, with similar command line structure as data generator in server jar.&lt;br /&gt;
** Available options: {{cd|--client}} - generates {{cd|assets}} directory.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data component format]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{cd|minecraft:custom_model_data}}&lt;br /&gt;
** Now has more fields to accommodate new uses by various model property getters.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|floats}} - list of floats.&lt;br /&gt;
*** {{cd|flags}} - list of booleans.&lt;br /&gt;
*** {{cd|strings}} - list of strings.&lt;br /&gt;
*** {{cd|colors}} - list of RGB color values.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Minecraft:pack format]] version is now {{cd|59}}.&lt;br /&gt;
* The tooltip warning on item blocks with the {{cd|minecraft:block_entity_data}} component can no longer be hidden by any other component.&lt;br /&gt;
* Field model in {{cd|minecraft:equippable}} component has been renamed to asset_id.&lt;br /&gt;
* Field {{cd|item_model_index}} in {{cd|trim_material}} registry has been removed (no longer needed for model rendering).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Item model]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* New format has been introduced for describing item models. See [[Minecraft:Items model definition]].&lt;br /&gt;
* Item models are selected based on {{cd|minecraft:item_model}} component.&lt;br /&gt;
** Model for item with {{cd|item_model{{=}}foo:bar}} is stored in {{samp|/assets/foo/items/bar.json}}.&lt;br /&gt;
* Format of file is &amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;{ &lt;br /&gt;
  &amp;quot;model&amp;quot;: {&lt;br /&gt;
    &amp;quot;type&amp;quot;: &amp;lt;item model type&amp;gt;,&lt;br /&gt;
    &amp;lt;item model type specific fields&amp;gt;&lt;br /&gt;
  } &lt;br /&gt;
}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
* {{cd|overrides}} section has been removed from existing block models.&lt;br /&gt;
* There are no longer any hardcoded paths in {{cd|models}} directory - models are now only used if referenced by definitions in {{cd|items}} or {{cd|blockstates}} directories.&lt;br /&gt;
* Models in {{cd|models/item}} that only redirect to a block model have been removed.&lt;br /&gt;
** In such cases, the item model refers to the {{cd|models/block}} model directly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Item modifier]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{cd|minecraft:set_custom_model_data}}&lt;br /&gt;
** Now has more fields to accommodate more complex component structure.&lt;br /&gt;
** Fields:&lt;br /&gt;
*** {{cd|floats}} - optional list operation of number providers.&lt;br /&gt;
*** {{cd|flags}} - optional list operation of boolean values.&lt;br /&gt;
*** {{cd|strings}} - optional list operation of string values.&lt;br /&gt;
*** {{cd|colors}} - optional list operation of RGB values or number providers.&lt;br /&gt;
** List operation uses same format as explosions field in {{cd|set_fireworks}} modifier.&lt;br /&gt;
** For example &amp;lt;syntaxhighlight lang=&amp;quot;json&amp;quot;&amp;gt;{&lt;br /&gt;
  &amp;quot;function&amp;quot;: &amp;quot;set_custom_model_data&amp;quot;,&lt;br /&gt;
  &amp;quot;floats&amp;quot;: {&lt;br /&gt;
    &amp;quot;values&amp;quot;: [2],&lt;br /&gt;
    &amp;quot;mode&amp;quot;: &amp;quot;replace_all&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&amp;lt;/syntaxhighlight&amp;gt; sets replaces {{cd|floats}} with value {{cd|2}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Missing textures and models]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* If a model which the game uses directly (as opposed to template models) fails to specify a texture to use for particles, an error is now printed to the game log&amp;lt;ref&amp;gt;{{bug|MC-236295}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* If a model does not attempt to route a texture reference to an actual texture file, an error is logged once again&amp;lt;ref&amp;gt;{{bug|MC-276828}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Protocol&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Client now sends the {{cd|minecraft:player_loaded}} packet once the loading terrain screen has closed after initially loading into the world, and after closing the loading screen when respawning.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Resource pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Minecraft:pack format]] version is now {{cd|44}}.&lt;br /&gt;
* Invalid {{cd|minecraft:filled_map}} items in an Item Frame (map item without the {{cd|map_id}} component) no longer change the size of the frame.&lt;br /&gt;
* The {{cd|equipment}} directory has been moved one level up, i.e. {{cd|models/equipment/}} becomes {{cd|equipment/}}.&lt;br /&gt;
* {{cd|broken_elytra}} model and texture has been renamed to {{cd|elytra_broken}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Server.jar]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Data generator in server jar ({{samp|net.minecraft.data.Main}}) no longer generates {{cd|assets}} directory.&lt;br /&gt;
** {{cd|--client}} option has been removed from command line for this entry point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tags]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed the {{cd|#tall_flowers}} block and item tags.&lt;br /&gt;
* Removed the {{cd|#flowers}} item tag.&lt;br /&gt;
* Put the contents of the removed {{cd|#tall_flowers}} block tag into the {{cd|#flowers}} block tag.&lt;br /&gt;
* Put the contents of the removed {{cd|#flowers}} item tag, except {{cd|closed_eyeblossom}} into the {{cd|#bee_food}} item tag.&lt;br /&gt;
* Added {{cd|resin_clump}} to the {{cd|#replaceable}} block tag.&lt;br /&gt;
* Added {{cd|resin_brick_slab}}, and {{cd|resin_brick_stairs}} into the {{cd|#slabs}}, and {{cd|#stairs}} block and item tags respectively.&lt;br /&gt;
* Removed the {{cd|#small_flowers}} block tag from the {{cd|#sword_efficient}} block tag.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|project=MC|fixedin=24w45a&lt;br /&gt;
|;From released versions before 1.21&lt;br /&gt;
|212|Fall damage is ignored for a couple of seconds when reloading into LAN or singleplayer worlds.&lt;br /&gt;
|21650|Player is immune to damage for a few seconds after saving the world and returning.&lt;br /&gt;
|99848|Sprinting isn&amp;#039;t canceled upon receiving the blindness effect.&lt;br /&gt;
|158872|Models use model of last matched predicate, not closest match.&lt;br /&gt;
|159508|{{key|Control+Pick block}} on beehives and nests does not copy their honey levels.&lt;br /&gt;
|160051|Players can prevent fire damage by reloading world/re-joining server.&lt;br /&gt;
|166072|Custom Trident model ignores &amp;quot;{{cd|layer0}}&amp;quot; and &amp;quot;{{cd|elements}}&amp;quot; section.&lt;br /&gt;
|186341|Command autocomplete doesn&amp;#039;t consider parts after a slash.&lt;br /&gt;
|193176|Most mobs with {{cd|CanPickUpLoot}} prefer swords over axes and will downgrade their weapon.&lt;br /&gt;
|193313|Mob item pick up behavior is not distinct resulting in mobs constantly dropping and picking up items.&lt;br /&gt;
|193336|Heads/skulls don&amp;#039;t render when held by an enderman or as block display entities.&lt;br /&gt;
|201940|After dying, Ender Dragon body part hitboxes do not move upwards with the main hitbox.&lt;br /&gt;
|202250|Sprinting particles appear when sprinting inside of boats in shallow water.&lt;br /&gt;
|206684|Spyglass particles have no associated texture.&lt;br /&gt;
|229142|Spyglass texture doesn&amp;#039;t allow override through resource pack.&lt;br /&gt;
|236295|The game does not report absent particle texture references in models to the output log.&lt;br /&gt;
|249079|Sculk veins are not mirrored correctly from behind.&lt;br /&gt;
|260216|Decorated pots aren&amp;#039;t rendered when held by endermen or as block display entities.&lt;br /&gt;
|267343|Sprinting isn&amp;#039;t canceled upon riding entities.&lt;br /&gt;
|269616|Telemetry Data scroll bar does not have a background.&lt;br /&gt;
|269749|Report Player scroll bar does not have a background.&lt;br /&gt;
|270136|Thrown projectiles with {{cd|custom_model_data}} do not maintain proper particles when breaking.&lt;br /&gt;
|270529|Air&amp;#039;s model does not define a particle texture, causing issues.&lt;br /&gt;
|271786|Empty block states in {{cd|noise_provider}} does not cause validation to fail, causing crash.&lt;br /&gt;
|;From 1.21&lt;br /&gt;
|272994|Allays assigned to a player can be set on fire with sweeping and fire aspect.&lt;br /&gt;
|273407|Block entity items with custom block states keep them as components when placed.&lt;br /&gt;
|273450|Mobs with {{cd|CanPickUpLoot:1b}} behave inconsistently with the mace / trident.&lt;br /&gt;
|273522|Mobs with {{cd|CanPickUpLoot}} no longer pick up enchanted items after picking up an unenchanted item.&lt;br /&gt;
|273635|Trial spawners forget their designated mob when placed by player out of creative mode, assigned by spawn eggs.&lt;br /&gt;
|274268|Trial Spawner keeps flashing after cooldown ends.&lt;br /&gt;
|275011|Instant mine does not work when standing inside of cobwebs.&lt;br /&gt;
|;From 1.21.1&lt;br /&gt;
|275338|Sprint particles can be seen if you mount a minecart (with no rail below it) while running.&lt;br /&gt;
|;From 1.21.2&lt;br /&gt;
|275215|Experiments warning goes off the screen if viewed at low window size.&lt;br /&gt;
|276110|{{cd|honey_level}} model predicate range is 1 for level 5 and 0 for levels 1-4.&lt;br /&gt;
|276115|New Bee Nest and Beehive item models don&amp;#039;t use the block parent.&lt;br /&gt;
|276412|Custom item models set to a shield and various other items all create invisible items.&lt;br /&gt;
|276654|{{cd|item_model}} item component breaks on trident.&lt;br /&gt;
|276728|Tridents and spyglasses appear dark in the inventory if given a custom item model for a block.&lt;br /&gt;
|276730|Bundles appear dark in the inventory if given a custom item model for a block and then scrolled through.&lt;br /&gt;
|276731|Items which use entity models will not render another entity model if specified via item model component.&lt;br /&gt;
|276732|Colors will carry over from item ID to target model.&lt;br /&gt;
|276764|Eggs with custom models use the particles from that model, but snowballs do not.&lt;br /&gt;
|276769|Missing texture when throwing eggs with certain template models.&lt;br /&gt;
|276771|Missing texture when a damageable item with one of several template models is destroyed.&lt;br /&gt;
|276828|Minecraft no longer prints an error to the game log when a model fails to define a texture.&lt;br /&gt;
|276847|Bundles given the model of a different bundle will not preserve their color when scrolled through.&lt;br /&gt;
|277082|Creakings take knockback from wind charges.&lt;br /&gt;
|277092|The eyes of creakings aren&amp;#039;t visible when creakings have the invisibility effect.&lt;br /&gt;
|277149|Creakings are affected by knockback from mace smash attacks.&lt;br /&gt;
|277243|Creakings take knockback from Punch bows.&lt;br /&gt;
|277264|The Creaking can be knocked back by zoglins.&lt;br /&gt;
|277916|Containers are locked when upgrading a world from certain versions.&lt;br /&gt;
|;From 1.21.3&lt;br /&gt;
|277961|Experience orbs incorrectly bounce up.&lt;br /&gt;
|278071|&amp;quot;{{cd|minecraft.used:minecraft.trident}}&amp;quot; doesn&amp;#039;t increase when throwing a trident.&lt;br /&gt;
|;From the previous development version&lt;br /&gt;
|277925|Resin Brick Stairs are not part of the {{cd|#stairs}} block and item tags.&lt;br /&gt;
|277926|Resin Brick Slab is not part of the {{cd|#slab}} block and item tags.&lt;br /&gt;
|277929|The game crashes when attempting to use the void preset.&lt;br /&gt;
|277930|Eyeblossom subtitles are inverted.&lt;br /&gt;
|277931|Incorrect display on the map of the flower Closed and Open Eyeblossom.&lt;br /&gt;
|277932|Resin Clump is not part of the {{cd|#replaceable}} block tag.&lt;br /&gt;
|277933|Smithing Table doesn&amp;#039;t show a Clump icon for ingredient slot.&lt;br /&gt;
|277939|Programmer Art&amp;#039;s empty slot icons may not have been correctly updated for 24w44a.&lt;br /&gt;
|277941|resin_clump is not mirrored correctly from behind.&lt;br /&gt;
|277945|Incorrect verb form in &amp;quot;Elytra swooshes&amp;quot; subtitle.&lt;br /&gt;
|277950|Open potted eyeblossom is shaded ({{cd|flower_pot_cross_emissive}}).&lt;br /&gt;
|277951|Eyeblossom is placed in an unexpected position in the Creative inventory.&lt;br /&gt;
|277952|Sprinting isn&amp;#039;t canceled upon flying with elytra.&lt;br /&gt;
|277954|Creaking Heart underwater plays spawning sounds in a loop.&lt;br /&gt;
|277955|Using a loom crashes the game.&lt;br /&gt;
|277964|Resin is not generated when a creaking is attacked by a wolf owned by a player.&lt;br /&gt;
|277966|Creaking does not generate resin from player-caused explosions.&lt;br /&gt;
|277967|The game crashes when certain explosions occur near a creaking in its death animation.&lt;br /&gt;
|277970|Hanging signs don&amp;#039;t display chains when attached to the side of a block.&lt;br /&gt;
|277972|You can no longer swim when crouched under a slab.&lt;br /&gt;
|277983|Naturally-spawned creaking hearts drop experience when broken in Creative mode.&lt;br /&gt;
|277994|Picking a decorated pot or a shulker box always keeps its container data.&lt;br /&gt;
|278002|Sculk sensors are not activated upon resin clumps spawning from creaking hearts.&lt;br /&gt;
|278004|Hitting a creaking heart with a wind charge kills the creaking.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{Slicedlime|7_dDlCUgsBc|TKCvKR4DGoI}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|1.2x}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Java Edition 1.21.4 development versions]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:24w45a]]&lt;br /&gt;
[[Minecraft:es:Java Edition 24w45a]]&lt;br /&gt;
[[Minecraft:fr:Édition Java 24w45a]]&lt;br /&gt;
[[Minecraft:ja:Java Edition 24w45a]]&lt;br /&gt;
[[Minecraft:pt:Edição Java 24w45a]]&lt;br /&gt;
[[Minecraft:ru:24w45a (Java Edition)]]&lt;br /&gt;
[[Minecraft:uk:24w45a (Java Edition)]]&lt;br /&gt;
[[Minecraft:zh:Java版24w45a]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
</feed>