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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
|title=Minecraft 25w07a&lt;br /&gt;
|image=25w07a.jpg&lt;br /&gt;
|image2=Java Edition 25w07a.png&lt;br /&gt;
|edition=Java&lt;br /&gt;
|type=Snapshot&lt;br /&gt;
|date=February 13, 2025&lt;br /&gt;
|jsonhash=ada7b4cd707744fd2ffbca6e5164eee1e0c963c0&lt;br /&gt;
|clienthash=1077e46be47132c81e235d925c6f90881f319a0f&lt;br /&gt;
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|servermap=b29591efa6c431f4d3c7c4926359fedff2b88b0c&lt;br /&gt;
|parent=1.21.5&lt;br /&gt;
|prevparent=1.21.4&lt;br /&gt;
|prev=25w06a&lt;br /&gt;
|next=25w08a&lt;br /&gt;
|nextparent=1.21.6&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;25w07a&amp;#039;&amp;#039;&amp;#039; is the sixth [[Minecraft:snapshot]] for [[Minecraft:Java Edition 1.21.5]], released on February 13, 2025.&amp;lt;ref&amp;gt;{{snap|25w07a|id=a|February 13, 2025}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tags]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Block tags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Added {{cd|#camels_spawnable_on}}&lt;br /&gt;
*** Contains blocks that [[Minecraft:camel]]s can spawn on.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Structure tags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Added {{cd|#on_savanna_village_maps}}.&lt;br /&gt;
*** Contains structures that can appear on savanna village maps.&lt;br /&gt;
** Added {{cd|#on_desert_village_maps}}.&lt;br /&gt;
*** Contains structures that can appear on desert village maps.&lt;br /&gt;
** Added {{cd|#on_plains_village_maps}}.&lt;br /&gt;
*** Contains structures that can appear on plains village maps.&lt;br /&gt;
** Added {{cd|#on_taiga_village_maps}}.&lt;br /&gt;
*** Contains structures that can appear on taiga village maps.&lt;br /&gt;
** Added {{cd|#on_snowy_village_maps}}.&lt;br /&gt;
*** Contains structures that can appear on snowy village maps.&lt;br /&gt;
** Added {{cd|#on_swamp_explorer_maps}}.&lt;br /&gt;
*** Contains structures that can appear on swamp explorer maps.&lt;br /&gt;
** Added {{cd|#on_jungle_explorer_maps}}.&lt;br /&gt;
*** Contains structures that can appear on jungle explorer maps.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Bush]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now only drops when broken with [[Minecraft:shears]] or a [[Minecraft:Silk Touch]] tool.&lt;br /&gt;
* Is now replaceable when building.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Firefly bush]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now spreads to neighboring blocks when applied [[Minecraft:bone meal]].&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Bundle]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be found in some of the chests in [[Minecraft:village]]s.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; [[Minecraft:Camel]] &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now spawns in [[Minecraft:desert]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Cartographer]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The changes to cartographer trades have been moved from [[Minecraft:Villager Trade Rebalance|experimental features]] and are now available during normal gameplay.&lt;br /&gt;
** Added seven new maps which cartographers can sell, each pointing to a different village or other structures in a different biome, depending on the biome they come from.&lt;br /&gt;
*** Village maps points to a village in a specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut.&lt;br /&gt;
*** Cartographers from different village types will sell a different range of maps and colored banners.&lt;br /&gt;
** Some prices and quantities have also been adjusted.&lt;br /&gt;
{{anchor|Forementioned}}&lt;br /&gt;
[[File:Villager Trade Reblance Cartographer.png|thumb|500px|An image referring to how the different maps for the different village types are connected.]]&lt;br /&gt;
[[File:Village Graph.png|thumb|A graph showing where each type of cartographer&amp;#039;s maps leads to]]&lt;br /&gt;
{{anchor|Biome-dependent cartographer trades}}{{anchor|Biome-dependent maps}}{{anchor|Village maps}}{{anchor|Cartographer}}&lt;br /&gt;
:: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Available new tradable maps&lt;br /&gt;
|-&lt;br /&gt;
! !! Desert !! Jungle !! Plains !! Savanna !! Snow !! Swamp !! Taiga&lt;br /&gt;
|-&lt;br /&gt;
! Group 1&lt;br /&gt;
| Savanna Village Map || Savanna Village Map || Savanna Village Map || Desert Village Map || Plains Village Map || Snowy Village Map || Plains Village Map&lt;br /&gt;
|-&lt;br /&gt;
! Group 2&lt;br /&gt;
| Plains Village Map || Desert Village Map || Taiga Village Map || Plains Village Map || Taiga Village Map || Taiga Village Map || Snowy Village Map&lt;br /&gt;
|-&lt;br /&gt;
! Group 3&lt;br /&gt;
| Jungle Explorer Map || Swamp Explorer Map || &amp;amp;ndash; || Jungle Explorer Map || Swamp Explorer Map || Jungle Explorer Map || Swamp Explorer Map&lt;br /&gt;
|}&lt;br /&gt;
{{TradeTable|title=Cartographer Economic Trades|profession=Cartographer|ignoreUsage=1&lt;br /&gt;
|{{TradeLine|lvl=Novice|slot=1|want=Paper|wantQuant=24|multi=0.05|maxTrades=16|xpGain=2}}&lt;br /&gt;
|{{TradeLine|lvl=Novice|slot=2|wantQuant=7|give=Empty Map|multi=0.05|maxTrades=12|xpGain=1}}&lt;br /&gt;
|{{TradeLine|lvl=Apprentice|slot=3|want=Glass Pane|wantQuant=11|multi=0.05|maxTrades=16|xpGain=10}}&lt;br /&gt;
|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=8|want2=Compass|give=Explorer Map|giveSprite=Map|giveNoteText=The structure that the map leads to depends on the biome the villager is from. See [[#Forementioned|the table above]] for more details. Each of the three possible maps are counted as independent trades, so a villager trading multiple maps is possible.|multi=0.2|maxTrades=12|xpGain=5|weight=3}}&lt;br /&gt;
|{{TradeLine|lvl=Journeyman|slot=5|want=Compass|multi=0.05|maxTrades=12|xpGain=10}}&lt;br /&gt;
|{{TradeLine|lvl=Journeyman|slot=5|want2=Compass|wantQuant=13|give=Ocean Explorer Map|giveNote=explorer_map|giveNoteText={{in|java}}, all copies of the map traded by a particular villager lead to the same structure. In worlds that do not have the structure, this trade is not offered.&lt;br /&gt;
{{in|bedrock}}, Cartographers adopting the profession in the Nether or the End do not offer explorer maps.|multi=0.2|maxTrades=12|xpGain=10}}&lt;br /&gt;
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=12|want2=Compass|give=Trial Explorer Map|giveNote=explorer_map|multi=0.2|maxTrades=12|xpGain=10}}&lt;br /&gt;
|{{TradeLine|lvl=Expert|slot=7|wantQuant=7|give=Item Frame|maxTrades=12|multi=0.05|xpGain=15}}&lt;br /&gt;
|{{TradeLine|lvl=Expert|slot=8|wantQuant=3|multi=0.05|give=Any color Banner|maxTrades=12|xpGain=15|giveNoteText=The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.|weight=16}}&lt;br /&gt;
|{{TradeLine|lvl=Master|slot=9|wantQuant=8|multi=0.05|give=Globe Banner Pattern|maxTrades=12|xpGain=30}}&lt;br /&gt;
|{{TradeLine|lvl=Master|slot=10|wantQuant=14|want2=Compass|multi=0.2|give=Woodland Explorer Map|maxTrades=12|xpGain=30}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:25w07a cartographer trades.png|thumb|New cartographer trade prices.]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Mooshroom]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Model and textures for both variants have been updated to be more inline with the [[Minecraft:cow]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sheep]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Changed the rules for sheep coloring to be based on which biome they spawn in:&lt;br /&gt;
** Temperate biomes:&lt;br /&gt;
*** Common:&lt;br /&gt;
**** {{EntityLink|White sheep}}&lt;br /&gt;
*** Uncommon:&lt;br /&gt;
**** {{EntityLink|Black sheep}}&lt;br /&gt;
**** {{EntityLink|Gray sheep}}&lt;br /&gt;
**** {{EntityLink|Light gray sheep}}&lt;br /&gt;
**** {{EntityLink|Brown sheep}}&lt;br /&gt;
*** Rare:&lt;br /&gt;
**** {{EntityLink|Pink sheep}}&lt;br /&gt;
** Cold biomes:&lt;br /&gt;
*** Common:&lt;br /&gt;
**** {{EntityLink|Black sheep}}&lt;br /&gt;
*** Uncommon:&lt;br /&gt;
**** {{EntityLink|Light gray sheep}}&lt;br /&gt;
**** {{EntityLink|Light blue sheep}}&lt;br /&gt;
**** {{EntityLink|Blue sheep}}&lt;br /&gt;
**** {{EntityLink|Cyan sheep}}&lt;br /&gt;
*** Rare:&lt;br /&gt;
**** {{EntityLink|Pink sheep}}&lt;br /&gt;
** Warm biomes:&lt;br /&gt;
*** Common:&lt;br /&gt;
**** {{EntityLink|Brown sheep}}&lt;br /&gt;
*** Uncommon:&lt;br /&gt;
**** {{EntityLink|Gray sheep}}&lt;br /&gt;
**** {{EntityLink|Yellow sheep}}&lt;br /&gt;
**** {{EntityLink|Orange sheep}}&lt;br /&gt;
**** {{EntityLink|Red sheep}}&lt;br /&gt;
*** Rare:&lt;br /&gt;
**** {{EntityLink|Pink sheep}}&lt;br /&gt;
* [[Minecraft:Sheep]] colors for temperate biomes is unchanged from current behavior.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Wandering trader]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The changes to wandering trader trades have been moved from [[Minecraft:Villager Trade Rebalance|experimental features]] and are now available during normal gameplay.&lt;br /&gt;
** The Wandering Trader now has better prices, more trades and a larger amount of stock for many items.&lt;br /&gt;
** They will also now buy basic supplies from players.&lt;br /&gt;
** The Wandering Trader will offer to buy two items from this list:&lt;br /&gt;
***{{ItemLink|Water Bottle}}&lt;br /&gt;
***{{ItemLink|Water Bucket}}&lt;br /&gt;
***{{ItemLink|Milk Bucket}}&lt;br /&gt;
***{{ItemLink|Fermented Spider Eye}}&lt;br /&gt;
***{{ItemLink|Baked Potato}}&lt;br /&gt;
***{{BlockLink|Hay Bale}}&lt;br /&gt;
** Wandering Traders now have a chance of selling these items (in addition to their previous trades):&lt;br /&gt;
***[[Minecraft:Logs]] (Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Pale Oak or Cherry)&lt;br /&gt;
***Enchanted {{ItemLink|Iron Pickaxe}}&lt;br /&gt;
***{{ItemLink|Potion of Invisibility}}&lt;br /&gt;
** Trade list now made up by following trades, in order:&lt;br /&gt;
*** Buying Trade (new) × 2&lt;br /&gt;
*** Special Selling Trade × 2&lt;br /&gt;
*** Ordinary Selling Trade × 5&lt;br /&gt;
** Added new buying trades, some selling trades, and changed some existing selling trades:&lt;br /&gt;
:: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ New trades of wandering traders&lt;br /&gt;
! Category&lt;br /&gt;
! Item wanted&lt;br /&gt;
! Quantity&lt;br /&gt;
! Item given&lt;br /&gt;
! Quantity&lt;br /&gt;
! Trades until disabled&lt;br /&gt;
|-&lt;br /&gt;
| Buying&lt;br /&gt;
| {{ItemLink|Baked Potato}}&lt;br /&gt;
| 4&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Buying&lt;br /&gt;
| {{ItemLink|Fermented Spider Eye}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Buying&lt;br /&gt;
| {{BlockLink|Hay Bale}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Buying&lt;br /&gt;
| {{ItemLink|Milk Bucket}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Buying&lt;br /&gt;
| {{ItemLink|Water Bottle}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Buying&lt;br /&gt;
| {{ItemLink|Water Bucket}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Special Selling&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BlockLink|Acacia Log}}&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Special Selling&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BlockLink|Birch Log}}&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Special Selling&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BlockLink|Cherry Log}}&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Special Selling&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BlockLink|Dark Oak Log}}&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Special Selling&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BlockLink|Jungle Log}}&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Special Selling&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BlockLink|Oak Log}}&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Special Selling&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BlockLink|Spruce Log}}&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Special Selling&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BlockLink|Pale Oak Log}}&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Special Selling&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 6-20&lt;br /&gt;
| {{ItemLink|Iron Pickaxe}} (Enchanted)&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Special Selling&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 5&lt;br /&gt;
| {{ItemLink|Potion of Invisibility}} (Long)&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
:: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Changed trades of wandering traders&lt;br /&gt;
! Category&lt;br /&gt;
! Item wanted&lt;br /&gt;
! Quantity&lt;br /&gt;
! Item given&lt;br /&gt;
! Quantity&lt;br /&gt;
! Trades until disabled&lt;br /&gt;
|-&lt;br /&gt;
| Special Selling&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{ItemLink|Gunpowder}}&lt;br /&gt;
| 1 → 4&lt;br /&gt;
| 8 → 2&lt;br /&gt;
|-&lt;br /&gt;
| Special Selling&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 3 → 1&lt;br /&gt;
| {{BlockLink|Packed Ice}}&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Special Selling → Ordinary Selling&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 5 → 3&lt;br /&gt;
| {{ItemLink|Bucket of Pufferfish}}&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Special Selling → Ordinary Selling&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 5 → 3&lt;br /&gt;
| {{ItemLink|Bucket of Tropical Fish}}&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary Selling&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BlockLink|Lily Pad}}&lt;br /&gt;
| 2 → 5&lt;br /&gt;
| 5 → 2&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary Selling&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BlockLink|Brown Mushroom}}&lt;br /&gt;
| 1 → 3&lt;br /&gt;
| 12 → 4&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary Selling&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BlockLink|Red Mushroom}}&lt;br /&gt;
| 1 → 3&lt;br /&gt;
| 12 → 4&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary Selling&lt;br /&gt;
| {{ItemLink|Emerald}}&lt;br /&gt;
| 1&lt;br /&gt;
| {{BlockLink|Vines}}&lt;br /&gt;
| 1 → 3&lt;br /&gt;
| 12 → 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:25w07a wandering trader trades.png|thumb|New wandering trader trade prices.]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sounds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Ambient block sounds in [[Minecraft:deserts]], [[Minecraft:badlands]] and [[Minecraft:pale gardens]] which are only used for ambience have been moved from &amp;quot;Blocks&amp;quot; to &amp;quot;Ambient/Environment&amp;quot; category.&lt;br /&gt;
* The breaking sound for &amp;lt;code&amp;gt;grass&amp;lt;/code&amp;gt; sound type has been lowered, affecting all blocks using this sound.&lt;br /&gt;
* The breaking, stepping, placing sounds for [[Minecraft:leaf litter]] have been lowered.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Block entity format]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The {{cd|CustomName}} field will no longer be preserved when removed.&lt;br /&gt;
* The {{cd|LootTable}} field will no longer be preserved when removed.&lt;br /&gt;
* {{cd|end_gateway}}&lt;br /&gt;
** The {{cd|exit_portal}} field will no longer be preserved when removed.&lt;br /&gt;
* {{cd|furnace}}, {{cd|smoker}}, {{cd|blast_furnace}}&lt;br /&gt;
** The {{cd|RecipesUsed}} field will no longer be preserved when removed.&lt;br /&gt;
* {{cd|skull}}&lt;br /&gt;
** The {{cd|note_block_sound}} field will no longer be preserved when removed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Minecraft:pack format]] version is now {{cd|67}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Entity format]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{cd|Pos}}, {{cd|Motion}}, and {{cd|Rotation}} values without the correct number of components (3, 3, and 2 respectively) will now be fully discarded, instead of only selecting the specified components.&lt;br /&gt;
* The {{cd|SleepingX}}, {{cd|SleepingY}}, and {{cd|SleepingZ}} fields have been collected into a single {{cd|sleeping_pos}} field.&lt;br /&gt;
** e.g. {{cd|sleeping_pos: [I;1,2,3]}}&lt;br /&gt;
* Block States in the entity data of arrows, minecarts, block displays, endermen, falling blocks, primed TNT, or piston moving blocks are no longer allowed to be specified as an empty object.&lt;br /&gt;
* The {{cd|Tags}} field will no longer be preserved if removed.&lt;br /&gt;
* {{cd|allay}}&lt;br /&gt;
** Removed the {{cd|CanDuplicate}} field (controlled by {{cd|DuplicationCooldown}}).&lt;br /&gt;
* {{cd|cat}}&lt;br /&gt;
** The {{cd|CollarColor}} field now defaults to 14 (red) if not specified.&lt;br /&gt;
* {{cd|dolphin}}&lt;br /&gt;
** Removed {{cd|TreasurePosX}}, {{cd|TreasurePosY}}, {{cd|TreasurePosZ}} fields.&lt;br /&gt;
* {{cd|falling_block}}&lt;br /&gt;
** The {{cd|BlockState}} field can now be {{cd|air}} (will despawn immediately).&lt;br /&gt;
*** If otherwise not specified or invalid, defaults to {{cd|sand}}.&lt;br /&gt;
* {{cd|fox}}&lt;br /&gt;
** The {{cd|Trusted}} field now defaults to empty if not specified (and will no longer be merged with the previous state if modified by {{cmd|/data}}).&lt;br /&gt;
* {{cd|item}}&lt;br /&gt;
** The {{cd|Owner}} and {{cd|Thrower}} fields will no longer be preserved when removed.&lt;br /&gt;
* {{cd|phantom}}&lt;br /&gt;
** The {{cd|Size}} field has been renamed to {{cd|size}}.&lt;br /&gt;
** The {{cd|AX}}, {{cd|AY}}, and {{cd|AZ}} fields have been collected into a single {{cd|anchor_pos}} field.&lt;br /&gt;
* {{cd|player}}&lt;br /&gt;
** The {{cd|SpawnX}}, {{cd|SpawnY}}, {{cd|SpawnZ}}, {{cd|SpawnAngle}}, {{cd|SpawnDimension}}, and {{cd|SpawnForced}} fields have been collected into a single {{cd|respawn}} field.&lt;br /&gt;
*** Format: object with fields&lt;br /&gt;
**** {{cd|pos}} - block position to spawn at.&lt;br /&gt;
**** {{cd|angle}} - float, angle to spawn with (default: {{cd|0.0}}).&lt;br /&gt;
**** {{cd|dimension}} - dimension id to spawn in (default {{cd|minecraft:overworld}}).&lt;br /&gt;
**** {{cd|forced}} - boolean, true if this spawn was set through commands (default: {{cd|false}}).&lt;br /&gt;
** The {{cd|enteredNetherPosition}} field has been renamed to {{cd|entered_nether_pos}}, and is now formatted as a list of doubles.&lt;br /&gt;
*** e.g. {{cd|entered_nether_pos: [1.0, 2.0, 3.0]}}&lt;br /&gt;
* {{cd|primed_tnt}}&lt;br /&gt;
** The {{cd|block_state}} field now defaults to {{cd|tnt}} if not specified.&lt;br /&gt;
* {{cd|shulker_bullet}}&lt;br /&gt;
** The {{cd|Dir}} and {{cd|Target}} fields will no longer be preserved when removed.&lt;br /&gt;
* {{cd|turtle}}&lt;br /&gt;
** The {{cd|HomePosX}}, {{cd|HomePosY}}, and {{cd|HomePosZ}} fields have been collected into a single {{cd|home_pos}} field.&lt;br /&gt;
** Removed {{cd|TravelPosX}}, {{cd|TravelPosY}}, and {{cd|TravelPosZ}} fields.&lt;br /&gt;
** The {{cd|HasEgg}} field has been renamed to {{cd|has_egg}}.&lt;br /&gt;
* {{cd|vex}}&lt;br /&gt;
** The {{cd|LifeTicks}} field has been renamed to {{cd|life_ticks}}.&lt;br /&gt;
** The {{cd|BoundX}}, {{cd|BoundY}}, and {{cd|BoundZ}} fields have been collected into a single {{cd|bound_pos}} field.&lt;br /&gt;
* {{cd|villager}}&lt;br /&gt;
** The {{cd|Gossips}} field will no longer be preserved when removed.&lt;br /&gt;
* {{cd|wandering_trader}}&lt;br /&gt;
** The {{cd|wander_target}} field will no longer be preserved when removed.&lt;br /&gt;
* {{cd|wolf}}&lt;br /&gt;
** The {{cd|CollarColor}} field now defaults to 14 (red) if not specified.&lt;br /&gt;
* {{cd|zombie_villager}}&lt;br /&gt;
** The {{cd|Gossips}} field will no longer be preserved when removed.&lt;br /&gt;
* {{cd|evoker_fangs}}, {{cd|area_effect_cloud}}, and all projectiles&lt;br /&gt;
** The {{cd|Owner}} field will no longer be preserved when removed.&lt;br /&gt;
* {{cd|item_frame}}, {{cd|glow_item_frame}}, {{cd|painting}}, and {{cd|leash_knot}}&lt;br /&gt;
** The {{cd|TileX}}, {{cd|TileY}}, and {{cd|TileZ}} fields have been collected into a single {{cd|block_pos}} field.&lt;br /&gt;
* {{cd|arrow}}, {{cd|spectral_arrow}}, {{cd|trident}}&lt;br /&gt;
** The {{cd|inBlockState}} and {{cd|SoundEvent}} fields will no longer be preserved when removed.&lt;br /&gt;
* {{cd|minecart}}, {{cd|*_minecart}}&lt;br /&gt;
** The {{cd|CustomDisplayTile}} field has been removed.&lt;br /&gt;
** {{cd|DisplayState}} will now always override the default displayed block state if specified.&lt;br /&gt;
** {{cd|DisplayOffset}} may now be specified to override the default offset even without a custom display block state set.&lt;br /&gt;
* {{cd|block_display}}, {{cd|item_display}}, and {{cd|text_display}}&lt;br /&gt;
** The {{cd|glow_color_override}} field will no longer be preserved when removed.&lt;br /&gt;
* {{cd|witch}}, {{cd|ravager}}, {{cd|pillager}}, {{cd|illusioner}}, {{cd|evoker}}, and {{cd|vindicator}}&lt;br /&gt;
** The {{cd|patrol_target}} field will no longer be preserved when removed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Predicate]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The {{cd|stepping_on}} entity predicate can only evaluate to {{cd|true}} if the entity is on ground.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Resource pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Item rendering&lt;br /&gt;
** [[Minecraft:Item Display]]&lt;br /&gt;
*** {{cd|firstperson_lefthand}} and {{cd|thirdperson_lefthand}} transforms are now rendered the same as when held in hand.&lt;br /&gt;
** Item Entity&lt;br /&gt;
*** When on ground, model size is now taken into account when determining hovering motion.&lt;br /&gt;
**** That means that models should never clip into the block below, no matter what size they are.&lt;br /&gt;
*** Positioning of items in an item stack on ground now depends on model size and model type.&lt;br /&gt;
**** If model depth (Z coordinate) is below 1/16th of a block, item is rendered as flat stack of items.&lt;br /&gt;
**** Otherwise model is rendered as a cluster of items offset in all directions around center.&lt;br /&gt;
**** Previously, flat stack rendering happened only for models with {{cd|builtin/generated}} parent.&lt;br /&gt;
* The version is now {{cd|52}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Shaders]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Shader program definitions for core shaders and post-processing effects as JSON files have been removed.&lt;br /&gt;
* The shader programs themselves are still available and can be overridden.&lt;br /&gt;
* The post-processing effects are still configurable as JSON.&lt;br /&gt;
* Post-process Effect Definitions&lt;br /&gt;
** The field program was replaced with {{cd|vertexShader}} and {{cd|fragmentShader}}.&lt;br /&gt;
*** {{cd|&amp;lt;namespace&amp;gt;:&amp;lt;path&amp;gt;}} will resolve to &amp;lt;code&amp;gt;assets/&amp;lt;namespace&amp;gt;/shaders/&amp;lt;path&amp;gt;.&amp;lt;vsh|fsh&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
** {{cd|type}} is now a required field for each {{cd|uniform}}.&lt;br /&gt;
*** Possible values are currently {{cd|int}}, {{cd|ivec3}}, {{cd|float}}, {{cd|vec2}}, {{cd|vec3}}, {{cd|vec4}}, {{cd|matrix4}}.&lt;br /&gt;
** {{cd|values}} in each {{cd|uniform}} is now optional.&lt;br /&gt;
*** Leaving it unset is not recommended and is used for runtime configuration of the blur effect.&lt;br /&gt;
** Leaving a uniform unspecified results in undefined behavior, the player must specify each one that will be used by the shaders.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tags]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{cd|bush}} to the {{cd|#replaceable}} block tag.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|project=MC|fixedin=25w07a&lt;br /&gt;
|;From released versions before 1.21&lt;br /&gt;
|122840|&amp;quot;{{cmd|/data remove}}&amp;quot; cannot delete {{cd|beam_target}} tag in End Crystals.&lt;br /&gt;
|152382|End gateways and end portals don&amp;#039;t fade away with render distance fog.&lt;br /&gt;
|153392|Unable to remove villager gossips using {{cmd|/data remove}}.&lt;br /&gt;
|220091|Summoning {{cd|falling_block}} entities with {{cd|BlockState}} NBT set to any air block ({{cd|air}}, {{cd|cave_air}}, {{cd|void_air}}) default to {{cd|sand}}.&lt;br /&gt;
|230445|End portals and end gateways are not rendered properly with the Blindness or Darkness effects.&lt;br /&gt;
|; From 1.21.4&lt;br /&gt;
|279196|Block loot tables cannot be removed with {{cmd|/data remove}}&lt;br /&gt;
|279364|{{cd|CustomName}} cannot be removed from block entities.&lt;br /&gt;
|279472|Void appears lower &amp;amp; more faded than before.&lt;br /&gt;
|279572|End portals and end gateways aren&amp;#039;t affected by water, lava or powder snow fog.&lt;br /&gt;
|;dev&lt;br /&gt;
|279434|Standing on powder snow and fire at the same time spams the fire extinguish sound.&lt;br /&gt;
|279598|Parts of test structures sometimes remain after running {{cmd|/test clearall}}.&lt;br /&gt;
|279637|Game crashes when {{cmd|/test}} verify-ing a test instance with {{cd|max_attempts}} greater than 1.&lt;br /&gt;
|279711|Test instance block &amp;quot;Entities&amp;quot; flips when closing UI.&lt;br /&gt;
|279913|Mooshroom snout no longer matches cows.&lt;br /&gt;
|279921|The &amp;quot;Light as a Rabbit&amp;quot; advancement is granted even when the player sinks in powder snow.&lt;br /&gt;
|279934|{{cd|block.sand.idle}} and block{{cd|.sand.wind}} are not in the Ambient/Environment sound category.&lt;br /&gt;
|279936|The &amp;quot;{{cd|commands.test.success}}&amp;quot; raw translation key is displayed when using &amp;quot;{{cmd|/test create...}}&amp;quot; command.&lt;br /&gt;
|279948|Cold cow variant&amp;#039;s horns are not mirrored.&lt;br /&gt;
|279992|Jumping when wearing leather boots and landing on powder snow from some specific heights can cause the player to get stuck in the powder snow.&lt;br /&gt;
|280067|Scaffolding can no longer be placed if the player is intersecting it.&lt;br /&gt;
|280134|Sneaking with a Sneaking Speed attribute of {{cd|0}} causes the game to freeze.&lt;br /&gt;
|;prev&lt;br /&gt;
|280132|Leaf litter generation is inconsistently interrupted by non-grass blocks.&lt;br /&gt;
|280133|The world border produces graphical glitches when moving near it.&lt;br /&gt;
|280167|Profiling with {{key|F3+L}} outputs many errors to log.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{slicedlime|qqIcucKqtDo|fLYwRNBHXTM}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|1.2x}}&lt;br /&gt;
&lt;br /&gt;
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[[Minecraft:ja:Java Edition 25w07a]]&lt;br /&gt;
[[Minecraft:lzh:爪哇版二五週〇七甲]]&lt;br /&gt;
[[Minecraft:pt:Edição Java 25w07a]]&lt;br /&gt;
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[[Minecraft:uk:25w07a (Java Edition)]]&lt;br /&gt;
[[Minecraft:zh:Java版25w07a]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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