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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AJava_Edition_25w16a</id>
	<title>Minecraft:Java Edition 25w16a - Revision history</title>
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	<updated>2026-07-26T07:54:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_25w16a&amp;diff=159682&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
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		<updated>2026-07-03T11:09:13Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:09, 3 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Dangerous version|type=crash|This version crashes after the loading screen when run on certain devices using AMD graphics.&amp;lt;ref&amp;gt;{{bug|MC-296750||The game crashes during startup on Linux systems with AMD graphics||resolution=Fixed}}&amp;lt;/ref&amp;gt;|edition=java|version=development}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox version&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox version&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title=Minecraft 25w16a&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title=Minecraft 25w16a&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_25w16a&amp;diff=158673&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
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		<updated>2026-07-01T11:13:51Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Dangerous version|type=crash|This version crashes after the loading screen when run on certain devices using AMD graphics.&amp;lt;ref&amp;gt;{{bug|MC-296750||The game crashes during startup on Linux systems with AMD graphics||resolution=Fixed}}&amp;lt;/ref&amp;gt;|edition=java|version=development}}&lt;br /&gt;
{{Infobox version&lt;br /&gt;
|title=Minecraft 25w16a&lt;br /&gt;
|image=25w16a.jpg&lt;br /&gt;
|image2=Java Edition 25w16a.png&lt;br /&gt;
|edition=Java&lt;br /&gt;
|type=Snapshot&lt;br /&gt;
|date=April 15, 2025&lt;br /&gt;
|jsonhash=b76c3306819ec687217b8ca5c7d8375d6c8abe18&lt;br /&gt;
|clienthash=46b06a1758054ab1a50f7f3047772db7c2e5a9d7&lt;br /&gt;
|clientmap=d1e6254e990c3c09a5c705e46dc5ae7c779874ac&lt;br /&gt;
|serverhash=3d8223843a659d8ebc33459864ba02b34485ea11&lt;br /&gt;
|servermap=7e58cbd89d19e5aef3264d64bace4cf0e355b1e1&lt;br /&gt;
|parent=1.21.6&lt;br /&gt;
|prevparent=1.21.5&lt;br /&gt;
|prev=25w15a&lt;br /&gt;
|next=25w17a&lt;br /&gt;
|nextparent = 1.21.7&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;25w16a&amp;#039;&amp;#039;&amp;#039; is the second [[Minecraft:snapshot]] for [[Minecraft:Java Edition 1.21.6]], released on April 15, 2025,&amp;lt;ref&amp;gt;{{snap|25w16a|id=a|April 15, 2025}}&amp;lt;/ref&amp;gt; which adds more functionality and improvements to [[Minecraft:lead]]s, technical changes to [[Minecraft:shader]]s, and fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:POI]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the &amp;lt;code&amp;gt;test_instance&amp;lt;/code&amp;gt; POI.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Firework rocket]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* While gliding, using a firework rocket will only be used as a boost even if placed on a block.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Lead]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Leashed leads are now rendered twice as thick, to match &amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039;.&lt;br /&gt;
* Leads can now be used to leash two mobs together.&lt;br /&gt;
** Sneak-interact on any mob while holding a bunch of leashed mobs will leash these mobs to the interacted entity.&lt;br /&gt;
** It&amp;#039;s not possible to leash anything to itself.&lt;br /&gt;
* If the re-leashing an entity would result in immediate leash snapping due to distance, the re-leashing would not happen.&lt;br /&gt;
* Leads can be snipped from an entity when interacting them with [[Minecraft:shears]], which consumes their [[Minecraft:durability]].&lt;br /&gt;
** This applies to its own leash connection as well as all entities attached to it.&lt;br /&gt;
** [[Minecraft:Dispensers]] can now snip leashes from entities in front of them when they are equipped with [[Minecraft:shears]]; this also consumes their [[Minecraft:durability]].&lt;br /&gt;
* The leash mechanics were improved, with reworked leash physics, allowing for more stable leash connection, especially when leashed entities are not on ground.&lt;br /&gt;
** When dragged on the leash, leashed objects will now orient themselves towards the leasher.&lt;br /&gt;
** Using a firework rocket when flying with leashed entities will now break the leash connections.&lt;br /&gt;
* When leashing an already leashed mob, the current leash will now snap and a player will re-leash the object to the player.&lt;br /&gt;
** It&amp;#039;s not possible to steal leashed entities from other players.&lt;br /&gt;
* The interactions with a [[Minecraft:leash knot]] and [[Minecraft:fence]] blocks have changed:&lt;br /&gt;
** When interacting with a leash knot or a [[Minecraft:fence]], if there are any player-leashed entities in range of the leash knot, they will be re-leashed to the leash knot or a [[Minecraft:fence]].&lt;br /&gt;
** In case of attaching of mobs fails due to distance or there is nothing to attach, the player will now transfer all fence leashed entities to itself.&lt;br /&gt;
** If there is nothing left attached to the leash knot, it disappears.&lt;br /&gt;
** Sneak-interact can only result in attaching of the player mobs to the [[Minecraft:fence]].&lt;br /&gt;
** Interacting with [[Minecraft:shears]] or punching the leash knot will result in all current connections broken.&lt;br /&gt;
* Boats, as well as large mobs that can be leashed but cannot fit in a boat ([[Minecraft:horses]], [[Minecraft:donkey]]s, [[Minecraft:mule]]s, [[Minecraft:camel]]s and [[Minecraft:sniffer]]s), can now be leashed in a special 4-leash configuration to the [[Minecraft:happy ghast]].&lt;br /&gt;
** Happy ghast will also present a custom layer when it&amp;#039;s leashing something using a quad connection.&lt;br /&gt;
** Leashes in quad connection are now rendered without slack.&lt;br /&gt;
* Leash snapping distance has been changed from 10 to 12 blocks.&lt;br /&gt;
** The distance between centers of entities bounding boxes, rather than their feet is used to determine the distance between two leashed entities.&lt;br /&gt;
** Happy ghast leash is now longer - with free roaming distance of 10 blocks and leash snapping at 16 blocks.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Block models]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Block model rotations are no longer limited to multiplies of {{cd|22.5}}.&lt;br /&gt;
** {{cd|elements[].rotation.angle}} value in block models is no longer limited to multiplies of {{cd|22.5}} degrees and can now be any angle from {{cd|-45}} to {{cd|+45}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Clouds]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Clouds now exist all the way to the horizon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data component format]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{cd|painting/variant}}&lt;br /&gt;
** No longer accepts inline variants.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Minecraft:pack format]] version is now {{cd|73}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Resource pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Minecraft:pack format]] version is now {{cd|57}}.&lt;br /&gt;
* All core shader uniforms are now uniform blocks.&lt;br /&gt;
* The cloud texture ({{cd|clouds.png}}) can no longer be colored.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Shader]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* All built-in uniforms are now uniform blocks instead of opaque loose uniforms.&lt;br /&gt;
* Custom uniforms provided to post-process shaders are now uniform blocks.&lt;br /&gt;
* Uniform definitions inside JSON files are now per-block.&lt;br /&gt;
* Post-process effect definitions&lt;br /&gt;
** Entries in the targets map have been expanded to support new properties.&lt;br /&gt;
*** New optional boolean field: {{cd|persistent}}&lt;br /&gt;
**** Default: {{cd|false}}&lt;br /&gt;
**** If true, this render target will be persistent across frames.&lt;br /&gt;
**** The contents of the target will be cleared when the screen is resized.&lt;br /&gt;
*** New optional field: {{cd|clear_color}} &lt;br /&gt;
**** Default: {{cd|[0, 0, 0, 0]}}&lt;br /&gt;
**** Format: integer ARGB value, or float array in order {{cd|[R, G, B, A]}}&lt;br /&gt;
**** When this target is created or cleared, it will be filled with this color.&lt;br /&gt;
** The uniforms values is now a list-per-block, instead of a global list.&lt;br /&gt;
*** e.g. &amp;lt;code&amp;gt;uniforms: { &amp;quot;UniformBlockName&amp;quot;: [ { &amp;quot;type&amp;quot;: &amp;quot;vec2&amp;quot;, &amp;quot;value&amp;quot;: [...] } ] }&amp;lt;/code&amp;gt;&lt;br /&gt;
**** The order of uniforms in a block must match the order in the shader.&lt;br /&gt;
** {{cd|name}} as part of a uniform definition is no longer used.&lt;br /&gt;
** {{cd|value}} as part of a uniform definition replaces the old {{cd|values}}, and the type depends on the {{cd|type}} field.&lt;br /&gt;
*** This field is required.&lt;br /&gt;
*** {{cd|&amp;quot;type&amp;quot;: &amp;quot;int&amp;quot;}} needs {{cd|&amp;quot;value&amp;quot;: 123}} (a single int).&lt;br /&gt;
*** {{cd|&amp;quot;type&amp;quot;: &amp;quot;float&amp;quot;}} needs {{cd|&amp;quot;value&amp;quot;: 123.4}} (a single float).&lt;br /&gt;
*** {{cd|&amp;quot;type&amp;quot;: &amp;quot;vec2&amp;quot;}} needs {{cd|&amp;quot;value&amp;quot;: [1.2, 3.4]}} (two floats).&lt;br /&gt;
*** {{cd|&amp;quot;type&amp;quot;: &amp;quot;vec3&amp;quot;}} needs {{cd|&amp;quot;value&amp;quot;: [1.2, 3.4, 5.6]}} (three floats).&lt;br /&gt;
*** {{cd|&amp;quot;type&amp;quot;: &amp;quot;ivec3&amp;quot;}} needs {{cd|&amp;quot;value&amp;quot;: [1, 2, 3]}} (three ints).&lt;br /&gt;
*** {{cd|&amp;quot;type&amp;quot;: &amp;quot;vec4&amp;quot;}} needs {{cd|&amp;quot;value&amp;quot;: [1.2, 3.4, 5.6, 7.8]}} (four floats).&lt;br /&gt;
*** {{cd|&amp;quot;type&amp;quot;: &amp;quot;matrix4x4&amp;quot;}} needs {{cd|&amp;quot;value&amp;quot;: [1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0]}} (four rows of four columns of floats).&lt;br /&gt;
* Post-process effect shaders&lt;br /&gt;
** Instead of every uniform being an individual opaque type, they are now grouped in uniform blocks.&lt;br /&gt;
*** They will be set according to the pass definition in the JSON file, and may be shared across both vertex and fragment shaders.&lt;br /&gt;
** The list of sizes (all {{cd|vec2 *Size}} uniforms) are now replaced with a single {{cd|SamplerInfo}} uniform block.&lt;br /&gt;
*** This contains, in order, the size of the output texture followed by the size every input texture.&lt;br /&gt;
*** The order of textures in the definition file will dictate the order of samplers in this uniform.&lt;br /&gt;
*** For most post chains this is just {{cd|OutSize}} and {{cd|InSize}} as before.&lt;br /&gt;
*** All sizes are {{cd|vec2}}&lt;br /&gt;
* {{cd|post/bits.fsh}}&lt;br /&gt;
** Expects a {{cd|BitsConfig}} of {{cd|float Resolution}} and {{cd|float MosaicSize}}.&lt;br /&gt;
* {{cd|post/blit.fsh}}&lt;br /&gt;
** Expects a {{cd|BlitConfig}} of {{cd|vec4 ColorModulate}}.&lt;br /&gt;
* {{cd|post/blur.vsh}} and {{cd|post/box_blur.fsh}}&lt;br /&gt;
** Expects a {{cd|BlurConfig}} of {{cd|vec2 BlurDir}} and {{cd|float Radius}}.&lt;br /&gt;
* {{cd|post/color_convolve.fsh}}&lt;br /&gt;
** Expects a {{cd|ColorConfig}} of {{cd|vec3 RedMatrix}}, {{cd|vec3 GreenMatrix}} and {{cd|vec3 BlueMatrix}}.&lt;br /&gt;
* {{cd|post/invert.fsh}}&lt;br /&gt;
** Expects a {{cd|InvertConfig}} of {{cd|float InverseAmount}}.&lt;br /&gt;
* {{cd|post/rotscale.vsh}}&lt;br /&gt;
** Expects a {{cd|RotScaleConfig}} of {{cd|vec2 InScale}}, {{cd|vec2 InOffset}} and {{cd|float InRotation}}.&lt;br /&gt;
* {{cd|post/spiderclip.fsh}}&lt;br /&gt;
** Expects a {{cd|SpiderConfig}} of {{cd|vec4 Scissor}} and {{cd|vec4 Vignette}}.&lt;br /&gt;
* {{cd|Globals}} uniform block&lt;br /&gt;
** Available through &amp;lt;samp&amp;gt;#moj_import &amp;lt;minecraft:globals.glsl&amp;gt;&amp;lt;/samp&amp;gt;&lt;br /&gt;
** Most shaders are able to receive this uniform block, even if they don&amp;#039;t normally use it.&lt;br /&gt;
** Contains {{cd|ScreenSize}}, {{cd|GlintAlpha}}, {{cd|GameTime}} and {{cd|MenuBlurRadius}}.&lt;br /&gt;
*** {{cd|MenuBlurRadius}} is the blur radius of the background when a menu is open.&lt;br /&gt;
* {{cd|Fog}} uniform block&lt;br /&gt;
** Available through &amp;lt;samp&amp;gt;#moj_import &amp;lt;minecraft:fog.glsl&amp;gt;&amp;lt;/samp&amp;gt;&lt;br /&gt;
** Most shaders are able to receive this uniform block, even if they don&amp;#039;t normally use it.&lt;br /&gt;
** Contains {{cd|FogColor}}, {{cd|FogShape}}, {{cd|FogStart}}, {{cd|FogEnd}}, {{cd|FogSkyEnd}} and {{cd|FogCloudsEnd}}.&lt;br /&gt;
*** {{cd|FogSkyEnd}} is new and represents where the fog should end when drawing for the sky.&lt;br /&gt;
*** {{cd|FogCloudsEnd}} is new and represents where the fog should end when drawing the clouds.&lt;br /&gt;
*** {{cd|FogEnd}} is the &amp;quot;normal&amp;quot; fog cutoff as before.&lt;br /&gt;
** {{cd|FOG_IS_SKY}} is now available to the &amp;lt;samp&amp;gt;position.vsh/position.fsh&amp;lt;/samp&amp;gt; shaders when they are rendering for the sky.&lt;br /&gt;
* {{cd|Projection}} uniform block&lt;br /&gt;
** Available through &amp;lt;samp&amp;gt;#moj_import &amp;lt;minecraft:projection.glsl&amp;gt;&amp;lt;/samp&amp;gt;&lt;br /&gt;
** Most shaders are able to receive this uniform block, even if they don&amp;#039;t normally use it.&lt;br /&gt;
** Contains {{cd|ProjMat}} with no changes.&lt;br /&gt;
* {{cd|DynamicTransforms}} uniform block&lt;br /&gt;
** Available through &amp;lt;samp&amp;gt;#moj_import &amp;lt;minecraft:dynamictransforms.glsl&amp;gt;&amp;lt;/samp&amp;gt;&lt;br /&gt;
** Is no longer available to shaders that do not normally use it.&lt;br /&gt;
** Contains {{cd|ModelViewMat}}, {{cd|ColorModulator}}, {{cd|ModelOffset}}, {{cd|TextureMat}}, {{cd|LineWidth}}.&lt;br /&gt;
* {{cd|Lighting}} uniform block&lt;br /&gt;
** Available through &amp;lt;samp&amp;gt;#moj_import &amp;lt;minecraft:light.glsl&amp;gt;&amp;lt;/samp&amp;gt;&lt;br /&gt;
** Most shaders are able to receive this uniform block, even if they don&amp;#039;t normally use it.&lt;br /&gt;
*** The values may not make sense if the shader wouldn&amp;#039;t normally expect it, however.&lt;br /&gt;
** Contains {{cd|Light0_Direction}} and {{cd|Light1_Direction}}.&lt;br /&gt;
* {{cd|CloudInfo}} uniform block&lt;br /&gt;
** Only available to the clouds shaders (&amp;lt;samp&amp;gt;rendertype_clouds.vsh/rendertype_clouds.fsh&amp;lt;/samp&amp;gt;).&lt;br /&gt;
*** Contains {{cd|CloudColor}}, {{cd|CloudOffset}} and {{cd|CellSize}} (new).&lt;br /&gt;
**** {{cd|CellSize}} contains the size of an individual cloud cell.&lt;br /&gt;
* {{cd|LightmapInfo}} uniform block&lt;br /&gt;
** Only available to the lightmap shader (&amp;lt;samp&amp;gt;lightmap.fsh&amp;lt;/samp&amp;gt;).&lt;br /&gt;
** Contains {{cd|AmbientLightFactor}}, {{cd|SkyFactor}}, {{cd|BlockFactor}}, {{cd|UseBrightLightmap}}, {{cd|NightVisionFactor}}, {{cd|DarknessScale}}, {{cd|DarkenWorldFactor}}, {{cd|BrightnessFactor}}, {{cd|SkyLightColor}} with no change in behavior.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
* Reverted the fix for [[Minecraft:bugtracker:MC-101556|MC-101556]]: Nether Portal teleport range is too large (equivalent to a full block)&lt;br /&gt;
{{fixes|project=MC|fixedin=25w16a&lt;br /&gt;
|;From released versions before 1.21&lt;br /&gt;
|104231|Loading a custom structure doesn&amp;#039;t load rails correctly.&lt;br /&gt;
|230902|Black shapes sometimes appear in the end sky at low render distance&lt;br /&gt;
|238931|Clouds stop rendering before they are hidden by fog&lt;br /&gt;
|256411|Clouds not fully rendered depending on angle&lt;br /&gt;
|257532|Clouds don&amp;#039;t fill the sky after 1.18 height change&lt;br /&gt;
|;From 1.21.1&lt;br /&gt;
|277369|The draft report icon isn&amp;#039;t initially visible when saving a report as a draft.&lt;br /&gt;
|277370|The draft report icon doesn&amp;#039;t initially disappear when a report is discarded.&lt;br /&gt;
|;From 1.21.5&lt;br /&gt;
|279515|The game stalls when running the {{cmd|test clearall}} command with large radiuses.&lt;br /&gt;
|280297|The volume level between grass and dirt is inconsistent.&lt;br /&gt;
|293754|Minecraft causes OpenGL errors occasionally.&lt;br /&gt;
|295395|Entities interact differently with nether portals.&lt;br /&gt;
|295677|Title screen fades in from black after closing the &amp;quot;Welcome to Minecraft&amp;quot; screen.&lt;br /&gt;
|295895|1.21.5 breaks minecart behavior when travelling through nether portals.&lt;br /&gt;
|295944|Reloading a professionless zombie villager causes it to gain random profession clothing.&lt;br /&gt;
|296099|Nether portal collision is or isn&amp;#039;t working depending on the cardinal direction.&lt;br /&gt;
|296121|{{cd|ClientboundLevelChunkPacketData}} buffer size is too big.&lt;br /&gt;
|296348|{{cd|NoAI:1b}} mobs cannot be ridden in 1.21.5+.&lt;br /&gt;
|;Prev&lt;br /&gt;
|296353|Potions, tipped arrows, and dyed leather armor render with missing or incorrect colors in the inventory.&lt;br /&gt;
|296355|Characters in front of the cursor render one pixel too far to the left.&lt;br /&gt;
|296356|Hitbox rendering in GUIs is broken.&lt;br /&gt;
|296357|Happy ghasts produce footstep sounds when flying close above blocks.&lt;br /&gt;
|296358|A player in Spectator mode on top of a happy ghast makes it stop moving.&lt;br /&gt;
|296363|Scrolling in the experiments screen does not move the positions where the buttons can be selected.&lt;br /&gt;
|296365|Block placing sounds are played when the block states of completely unhydrated dried ghasts are changed.&lt;br /&gt;
|296366|Kicked for flying while flying happy ghast.&lt;br /&gt;
|296367|The enchantment glint in the inventory appears on all items of the same type.&lt;br /&gt;
|296373|The side faces of dried ghast tentacles aren’t culled when covered by blocks.&lt;br /&gt;
|296376|Sounds produced by ghastlings can be heard from too far away.&lt;br /&gt;
|296381|Dried Ghasts always face north in world generation.&lt;br /&gt;
|296382|Filled maps are blurry.&lt;br /&gt;
|296401|Harnesses are not sorted correctly in the Creative Inventory.&lt;br /&gt;
|296419|Spectators&amp;#039; names in multiplayer tab list render improperly compared to 1.21.5.&lt;br /&gt;
|296426|Text background lacks opacity over hotbar icons.&lt;br /&gt;
|296427|Happy ghasts move/spin erratically when leashed to a fence.&lt;br /&gt;
|296434|Unable to see items when hovering over them inside of a bundle.&lt;br /&gt;
|296437|Items render behind effect icons and recipe book inside of the inventory.&lt;br /&gt;
|296444|Blur is applied to resource pack icons.&lt;br /&gt;
|296465|Highlighting text on a sign causes it to override the sign background.&lt;br /&gt;
|296467|Item tooltips cause items behind it to not render.&lt;br /&gt;
|296470|Items render behind text in anvils.&lt;br /&gt;
|296471|Hud is now hidden while in bed resulting in delayed hud rendering.&lt;br /&gt;
|296517|The menu panorama turns gray when the switching realm worlds interface is open.&lt;br /&gt;
|296518|Text inside the middle of the java realms information box completely disappears when selected.&lt;br /&gt;
|296524|Server and singleplayer world icons are blurry.&lt;br /&gt;
|296638|Clocks, compasses, and lodestone compasses do not render enchantment glint in certain display contexts when using &amp;#039;&amp;#039;Fabulous!&amp;#039;&amp;#039; graphics.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{slicedlime|g_mss9qDYrY|cs6Ir60suMs}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|1.2x}}&lt;br /&gt;
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[[Minecraft:zh:Java版25w16a]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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