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	<title>Minecraft:Java Edition 25w42a - Revision history</title>
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	<updated>2026-10-24T03:15:53Z</updated>
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	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_25w42a&amp;diff=224094&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
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		<updated>2026-10-06T11:08:27Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:08, 6 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l513&quot;&gt;Line 513:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 513:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:fr:Édition Java 25w42a]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:fr:Édition Java 25w42a]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:ja:Java Edition 25w42a]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:ja:Java Edition 25w42a]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:pt:Edição Java 25w42a]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:pt:Edição Java 25w42a]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:ru:25w42a (Java Edition)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:ru:25w42a (Java Edition)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:zh:Java版25w42a]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Minecraft:zh:Java版25w42a]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_25w42a&amp;diff=158684&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
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		<updated>2026-07-01T11:14:14Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
|title=Minecraft 25w42a&lt;br /&gt;
|image=25w42a.jpg&lt;br /&gt;
|image2=Java Edition 25w42a.png&lt;br /&gt;
|edition=Java&lt;br /&gt;
|type=Snapshot&lt;br /&gt;
|date=October 14, 2025&lt;br /&gt;
|jsonhash=cb44662eb9b38b02bc65949b96b524fd2525c614&lt;br /&gt;
|clienthash=69479469a0c1ed7cd80ea45ed6c36aa07fc36001&lt;br /&gt;
|clientmap=7a75fd07429f580ed95121a4771337e3f4b242fd&lt;br /&gt;
|serverhash=d9c6cfd4ba84f5080206259d2563f75796f14470&lt;br /&gt;
|servermap=9315756cde3359f55f4572b49b0e98a352b87e12&lt;br /&gt;
|parent=1.21.11&lt;br /&gt;
|prevparent=1.21.10&lt;br /&gt;
|prev=25w41a&lt;br /&gt;
|next=25w43a&lt;br /&gt;
|nextparent=26.1&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;25w42a&amp;#039;&amp;#039;&amp;#039; is the second [[Minecraft:snapshot]] for [[Minecraft:Java Edition 1.21.11]], released on October 14, 2025.&amp;lt;ref&amp;gt;{{snap|25w42a|id=a|October 14, 2025}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Environment attribute]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{collapse|&lt;br /&gt;
content=&lt;br /&gt;
* Provides a data-driven way to control a variety of visual and gameplay systems.&lt;br /&gt;
* Each Environment Attribute controls a specific visual or gameplay effect: &lt;br /&gt;
** For example, {{cd|minecraft:visual/sky_color}} controls the color of the sky, and {{cd|minecraft:gameplay/water_evaporates}} controls whether water can be placed at a given location.&lt;br /&gt;
&lt;br /&gt;
* Sources&lt;br /&gt;
** Environment Attribute values can be provided by the following Environment Attribute sources (in order of low to high priority):&lt;br /&gt;
*** Dimensions&lt;br /&gt;
*** Biomes&lt;br /&gt;
** The &amp;quot;effective&amp;quot; value of the Environment Attribute (i.e. what will actually show up in game) will be some combination of the values provided by each source according to their priority.&lt;br /&gt;
*** For example, in the following scenario:&lt;br /&gt;
**** The overworld dimension provides &amp;lt;code&amp;gt;sky_color = #00ff00&amp;lt;/code&amp;gt; (green)&lt;br /&gt;
**** The plains biome provides &amp;lt;code&amp;gt;sky_color = #ff0000&amp;lt;/code&amp;gt; (red)&lt;br /&gt;
*** When the player is in the plains biome, they will see the red {{cd|sky_color}}, while anywhere else in the overworld they will see green.&lt;br /&gt;
** When an Environment Attribute source provides an Environment Attribute, it can:&lt;br /&gt;
*** Override the value, such as the plains biome overriding the overworld&amp;#039;s {{cd|sky_color}} in the above scenario.&lt;br /&gt;
*** Apply a modifier to a previous value.&lt;br /&gt;
&lt;br /&gt;
* Modifiers&lt;br /&gt;
** An environment attribute source may simply override the value of a particular attribute. &lt;br /&gt;
*** However, it is sometimes also desirable to rather apply a modifier to a value provided by a source with lower priority.&lt;br /&gt;
*** For example, in the following scenario:&lt;br /&gt;
**** The overworld dimension provides &amp;lt;code&amp;gt;water_fog_radius = 96.0&amp;lt;/code&amp;gt;&lt;br /&gt;
**** The plains biome modifies {{cd|water_fog_radius}} with a multiply modifier of {{cd|0.85}}&lt;br /&gt;
*** When in the plains biome, the {{cd|water_fog_radius}} will be resolved to &amp;lt;math&amp;gt;96.0*0.85 = 81.6&amp;lt;/math&amp;gt;, while in any other Overworld biome, it will resolve to {{cd|96.0}}.&lt;br /&gt;
** The kinds of modifiers available depends on the type of Environment Attribute. &lt;br /&gt;
*** The most basic modifier, supported by every Environment Attribute, is the override modifier. &lt;br /&gt;
*** This behaves purely as an override of the preceding value. &lt;br /&gt;
**** If not specified by an Environment Attribute source, the modifier will always be assumed to be override.&lt;br /&gt;
&lt;br /&gt;
* Interpolation&lt;br /&gt;
** Interpolation describes the combination of values within a source. &lt;br /&gt;
** Is performed on values from a source after modifiers have been applied.&lt;br /&gt;
** Only some Environment Attributes support interpolation. This allows for the smooth transition between two or more values, such as when moving between two biomes.&lt;br /&gt;
** Biomes&lt;br /&gt;
*** {{cd|sky_color}} is one attribute that will transition smoothly based on position.&lt;br /&gt;
*** For example, in the following scenario:&lt;br /&gt;
**** The plains biome provides &amp;lt;code&amp;gt;sky_color = #ff0000&amp;lt;/code&amp;gt; (red)&lt;br /&gt;
**** The desert biome provides &amp;lt;code&amp;gt;sky_color = #ffff00&amp;lt;/code&amp;gt; (yellow)&lt;br /&gt;
*** In the above scenario, as a player moves from a plains to a desert biome, the sky color will gradually shift from red to yellow. &lt;br /&gt;
*** Other attributes, such as {{cd|water_evaporates}}, represent discrete values and will not be smoothly transitioned - only the biome exactly at a subject position will be considered.&lt;br /&gt;
*** Smooth transitions between biomes are based on the biomes within an 8 block radius of the camera. Biomes that occupy a larger portion of that radius and are closer to the camera will have a stronger influence on the final interpolated value.&lt;br /&gt;
&lt;br /&gt;
* Environment Attribute Map&lt;br /&gt;
** Dimension Type and Biome definitions contain a new attributes field, enabling them to define Environment Attributes.&lt;br /&gt;
** This map generally takes the form of an object mapping between Environment Attribute IDs and their corresponding values, for example:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;quot;attributes&amp;quot;: {&lt;br /&gt;
&amp;quot;minecraft:visual/fog_color&amp;quot;: &amp;quot;#ffaa00&amp;quot;,&lt;br /&gt;
&amp;quot;minecraft:gameplay/water_evaporates&amp;quot;: true&lt;br /&gt;
}&amp;lt;/code&amp;gt;&lt;br /&gt;
* Values defined as above will always be assumed to use the override modifier.&lt;br /&gt;
** The value object can however be expanded in order to express different modifiers, in the format of an object with the following fields:&lt;br /&gt;
*** {{cd|modifier}}: optional string modifier ID, dependent on the Attribute Type.&lt;br /&gt;
**** Default: {{cd|override}}&lt;br /&gt;
*** {{cd|argument}}: the modifier argument (format dependent on the chosen modifier).&lt;br /&gt;
**** How the argument is used also depends on the type of modifier.&lt;br /&gt;
*** For example, the following definition describes multiplying {{cd|water_fog_radius}} by 85%:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;quot;attributes&amp;quot;: {&lt;br /&gt;
&amp;quot;minecraft:visual/water_fog_radius&amp;quot;: {&lt;br /&gt;
&amp;quot;modifier&amp;quot;: &amp;quot;multiply&amp;quot;,&lt;br /&gt;
&amp;quot;argument&amp;quot;: 0.85&lt;br /&gt;
}&lt;br /&gt;
}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Common Data Types&lt;br /&gt;
** The following data types are reused in various parts of the Environment Attributes system.&lt;br /&gt;
** RGB Color&lt;br /&gt;
*** Format can be one of the following:&lt;br /&gt;
**** A hex color RGB string, in the form {{cd|#rrggbb}}&lt;br /&gt;
**** A float array with 3 components, between {{cd|0}} and {{cd|1}}, in the form {{cd|[r, g, b]}}&lt;br /&gt;
**** An integer in packed RGB form.&lt;br /&gt;
** ARGB Color&lt;br /&gt;
*** Format can be one of the following:&lt;br /&gt;
**** A hex color ARGB string, in the form {{cd|#aarrggbb}}&lt;br /&gt;
**** A float array with 4 components, between {{cd|0}} and {{cd|1}}, in the form {{cd|[a, r, g, b]}}&lt;br /&gt;
**** An integer in packed ARGB form.&lt;br /&gt;
** Particle Options&lt;br /&gt;
*** A full definition of a particle, including any type-specific properties (as in the /particle command).&lt;br /&gt;
**** For example:&lt;br /&gt;
&amp;lt;code&amp;gt;{&lt;br /&gt;
&amp;quot;type&amp;quot;: &amp;quot;minecraft:block_crumble&amp;quot;,&lt;br /&gt;
&amp;quot;block_state&amp;quot;: {&lt;br /&gt;
&amp;quot;Name&amp;quot;: &amp;quot;minecraft:dirt&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Common Modifiers&lt;br /&gt;
* Every Environment Attribute has a specific value type, which describes how values must be defined as well as what modifiers are available and how they are interpolated. &lt;br /&gt;
** Some are very specific, while others are reused across many attributes.&lt;br /&gt;
** Modifiers on Boolean Values&lt;br /&gt;
*** Argument format: boolean&lt;br /&gt;
**** {{cd|override}}&lt;br /&gt;
**** {{cd|and}}&lt;br /&gt;
**** {{cd|nand}}&lt;br /&gt;
**** {{cd|or}}&lt;br /&gt;
**** {{cd|nor}}&lt;br /&gt;
**** {{cd|xor}}&lt;br /&gt;
**** {{cd|xnor}}&lt;br /&gt;
** Modifiers on Float Values&lt;br /&gt;
*** Argument format: float&lt;br /&gt;
**** {{cd|override}}&lt;br /&gt;
**** {{cd|add}}&lt;br /&gt;
**** {{cd|subtract}}&lt;br /&gt;
**** {{cd|multiply}}&lt;br /&gt;
**** {{cd|minimum}}&lt;br /&gt;
**** {{cd|maximum}}&lt;br /&gt;
** Modifiers on Color Values&lt;br /&gt;
*** Argument format: RGB color (except {{cd|alpha_blend}})&lt;br /&gt;
**** {{cd|override}}&lt;br /&gt;
**** {{cd|add}} - component-wise additive color blending&lt;br /&gt;
**** {{cd|subtract}} - component-wise subtractive color blending..&lt;br /&gt;
**** {{cd|multiply}} - component-wise multiplicative color blending.&lt;br /&gt;
**** {{cd|alpha_blend}} - traditional alpha blending that might be seen in image editing software.&lt;br /&gt;
***** Argument format: ARGB Color&lt;br /&gt;
***** When the argument alpha is {{cd|1}}, it will behave as an override with no blending.&lt;br /&gt;
&lt;br /&gt;
* New Environment Attributes&lt;br /&gt;
** {{cd|minecraft:visual/fog_color}}&lt;br /&gt;
*** The color of fog (when the camera is not submerged in another substance).&lt;br /&gt;
**** Value type: RGB color&lt;br /&gt;
**** Default value: {{cd|#000000}}&lt;br /&gt;
**** Modifiers: Color Modifiers&lt;br /&gt;
**** Interpolated: yes&lt;br /&gt;
**** Resolved at the camera&amp;#039;s position.&lt;br /&gt;
**** Replaces Biome {{cd|effects.fog_color}} field.&lt;br /&gt;
*** Note: the final value is also affected by the time of day, weather, and potion effects.&lt;br /&gt;
** {{cd|minecraft:visual/extra_fog}}&lt;br /&gt;
*** Controls whether dense fog (like that of the Nether) should be used (when the camera is not submerged in another substance).&lt;br /&gt;
**** Value type: boolean&lt;br /&gt;
**** Default value: {{cd|false}}&lt;br /&gt;
**** Modifiers: Boolean Modifiers&lt;br /&gt;
**** Interpolated: no&lt;br /&gt;
**** Resolved at the camera&amp;#039;s position.&lt;br /&gt;
** {{cd|minecraft:visual/water_fog_color}}&lt;br /&gt;
*** The color of fog when submerged in water. &lt;br /&gt;
**** Value type: RGB color&lt;br /&gt;
**** Default value: {{cd|#050533}}&lt;br /&gt;
**** Modifiers: Color Modifiers&lt;br /&gt;
**** Interpolated: yes&lt;br /&gt;
**** Resolved at the camera&amp;#039;s position.&lt;br /&gt;
**** Replaces Biome {{cd|effects.water_fog_color}} field.&lt;br /&gt;
*** Note: the final value is also affected by the time of day, weather, and potion effects.&lt;br /&gt;
** {{cd|minecraft:visual/water_fog_radius}}&lt;br /&gt;
*** The distance in blocks from the camera at which underwater fog reaches its maximum density.&lt;br /&gt;
**** Value type: non-negative float&lt;br /&gt;
**** Default value: {{cd|96.0}}&lt;br /&gt;
**** Modifiers: Float Modifiers&lt;br /&gt;
**** Interpolated: yes&lt;br /&gt;
**** Resolved at the camera&amp;#039;s position.&lt;br /&gt;
**** Replaces {{cd|#has_closer_water_fog}} Biome Tag.&lt;br /&gt;
*** Note: the final value is also modified by how long the player has been underwater.&lt;br /&gt;
** {{cd|minecraft:visual/sky_color}}&lt;br /&gt;
*** The color of the sky. This color is only visible for the overworld sky.&lt;br /&gt;
**** Value type: RGB color&lt;br /&gt;
**** Default value: {{cd|#000000}}&lt;br /&gt;
**** Modifiers: Color Modifiers&lt;br /&gt;
**** Interpolated: yes&lt;br /&gt;
**** Resolved at the camera&amp;#039;s position.&lt;br /&gt;
**** Replaces Biome {{cd|effects.sky_color}} field.&lt;br /&gt;
*** Note: the final value is also affected by the time of day and weather.&lt;br /&gt;
** {{cd|minecraft:visual/cloud_opacity}}&lt;br /&gt;
*** The opacity of clouds. If {{cd|0}}, clouds are entirely disabled and [[Minecraft:happy ghast]]s will not regenerate health faster when at cloud height.&lt;br /&gt;
**** Value type: float between 0 and 1&lt;br /&gt;
**** Default value: {{cd|0.0}}&lt;br /&gt;
**** Modifiers: Float Modifiers&lt;br /&gt;
**** Interpolated: yes&lt;br /&gt;
**** Resolved at the camera&amp;#039;s position for rendering, or at the position of a [[Minecraft:happy ghast]] for regeneration.&lt;br /&gt;
** {{cd|minecraft:visual/cloud_height}}&lt;br /&gt;
*** The height at which all clouds appear.&lt;br /&gt;
**** Value type: float&lt;br /&gt;
**** Default value: {{cd|192.33}}&lt;br /&gt;
**** Modifiers: Float Modifiers&lt;br /&gt;
**** Interpolated: yes&lt;br /&gt;
**** Resolved at the camera&amp;#039;s position for rendering, or at the position of a [[Minecraft:happy ghast]] for regeneration.&lt;br /&gt;
**** Replaces Dimension Type {{cd|cloud_height}} field.&lt;br /&gt;
** {{cd|minecraft:visual/default_dripstone_particle}}&lt;br /&gt;
*** The default particle to be dripped from [[Minecraft:dripstone block]]s when no fluid is placed above.&lt;br /&gt;
**** Value type: Particle Options&lt;br /&gt;
**** Default value: {{cd|{type:&amp;quot;minecraft:dripping_dripstone_water&amp;quot;}}}&lt;br /&gt;
**** Modifiers: {{cd|override}}&lt;br /&gt;
**** Interpolated: no&lt;br /&gt;
**** Resolved at the position of the [[Minecraft:dripstone block]].&lt;br /&gt;
**** Replaces Dimension Type {{cd|ultrawarm}} field.&lt;br /&gt;
** {{cd|minecraft:visual/ambient_particles}}&lt;br /&gt;
*** Controls ambient particles that randomly spawn around the camera.&lt;br /&gt;
**** Value type: list of objects with fields&lt;br /&gt;
***** {{cd|particle}}: Particle Options to spawn.&lt;br /&gt;
***** {{cd|probability}}: float between 0 and 1, the probability to spawn the particle in an empty space when randomly ticked.&lt;br /&gt;
**** Default value: {{cd|[]}}&lt;br /&gt;
**** Modifiers: {{cd|override}}&lt;br /&gt;
**** Interpolated: no&lt;br /&gt;
**** Resolved at the camera&amp;#039;s position.&lt;br /&gt;
**** Replaces Biome {{cd|effects.particle}} field.&lt;br /&gt;
** {{cd|minecraft:audio/background_music}}&lt;br /&gt;
*** Controls how and which background music is played.&lt;br /&gt;
**** Value type: object with fields&lt;br /&gt;
***** {{cd|default}}: optional object with fields:&lt;br /&gt;
****** {{cd|sound}}: Sound Event to play.&lt;br /&gt;
****** {{cd|min_delay}}: int, minimum delay in ticks between tracks.&lt;br /&gt;
****** {{cd|max_delay}}: int, maximum delay in ticks between tracks.&lt;br /&gt;
****** {{cd|replace_current_music}}: optional boolean, whether this track can replace whatever is currently playing.&lt;br /&gt;
******* Default: false&lt;br /&gt;
****** If not defined and not overridden, no music will start playing while this attribute is active.&lt;br /&gt;
***** {{cd|underwater}}: optional object with fields in the same format as default - if present and the player is underwater, will override default.&lt;br /&gt;
***** {{cd|creative}}: optional object with fields in the same format as default - if present and the player is in Creative Mode, will override default.&lt;br /&gt;
**** Default value: &amp;lt;code&amp;gt;{}&amp;lt;/code&amp;gt;&lt;br /&gt;
**** Modifiers: {{cd|override}}&lt;br /&gt;
**** Interpolated: no&lt;br /&gt;
**** Resolved at the camera&amp;#039;s position.&lt;br /&gt;
**** Replaces Biome {{cd|effects.music}} field.&lt;br /&gt;
** {{cd|minecraft:audio/music_volume}}&lt;br /&gt;
*** The volume at which music should play. Any music playing will fade over time to this value.&lt;br /&gt;
**** Value type: float between 0 and 1&lt;br /&gt;
**** Default value: {{cd|1.0}}&lt;br /&gt;
**** Modifiers: Float Modifiers&lt;br /&gt;
**** Interpolated: no&lt;br /&gt;
**** Resolved at the camera&amp;#039;s position.&lt;br /&gt;
**** Replaces Biome {{cd|effects.music_volume}} field.&lt;br /&gt;
** {{cd|minecraft:audio/ambient_sounds}}&lt;br /&gt;
*** Controls which ambient sounds are played around the camera, and when.&lt;br /&gt;
**** Value type: object with fields&lt;br /&gt;
***** {{cd|loop}}: optional Sound Event, sound to be continually looped.&lt;br /&gt;
***** {{cd|mood}}: object with fields, sounds that will be randomly played based on surrounding darkness.&lt;br /&gt;
****** {{cd|sound}}: Sound Event to play.&lt;br /&gt;
****** {{cd|tick_delay}}: int, the number of ticks between mood sounds, assuming a light level of 0.&lt;br /&gt;
****** {{cd|block_search_extent}}: int, the radius in which light levels are sampled.&lt;br /&gt;
****** {{cd|offset}}: double, an additional distance offset to apply to sounds produced.&lt;br /&gt;
***** {{cd|additions}}: list of objects with fields, sounds that will be randomly played.&lt;br /&gt;
****** {{cd|sound}}: Sound Event to play&lt;br /&gt;
****** {{cd|tick_chance}}: float between 0 and 1, probability within a tick to play a given sound.&lt;br /&gt;
**** Default value: &amp;lt;code&amp;gt;{}&amp;lt;/code&amp;gt;&lt;br /&gt;
**** Modifiers: {{cd|override}}&lt;br /&gt;
**** Interpolated: no&lt;br /&gt;
**** Resolved at the camera&amp;#039;s position.&lt;br /&gt;
**** Replaces Biome {{cd|effects.ambient_sound}}, {{cd|effects.mood_sound}}, and {{cd|effects.additions_sound}} fields.&lt;br /&gt;
** {{cd|minecraft:gameplay/can_start_raid}}&lt;br /&gt;
*** If {{cd|false}}, a [[Minecraft:raid]] cannot be started by a player with [[Minecraft:raid omen]].&lt;br /&gt;
**** Value type: boolean&lt;br /&gt;
**** Default value: {{cd|true}}&lt;br /&gt;
**** Modifiers: Boolean Modifiers&lt;br /&gt;
**** Interpolated: no&lt;br /&gt;
**** Resolved at the position that the Raid would be started.&lt;br /&gt;
**** Replaces Dimension Type {{cd|has_raids}} field.&lt;br /&gt;
** {{cd|minecraft:gameplay/water_evaporates}}&lt;br /&gt;
*** If {{cd|true}}, [[Minecraft:water]] cannot be placed with a [[Minecraft:bucket]], melting [[Minecraft:ice]] will not produce water, [[Minecraft:wet sponge]] will dry out when placed, and [[Minecraft:dripstone]] will not produce water from [[Minecraft:mud]] blocks.&lt;br /&gt;
**** Value type: boolean&lt;br /&gt;
**** Default value: {{cd|false}}&lt;br /&gt;
**** Modifiers: Boolean Modifiers&lt;br /&gt;
**** Interpolated: no&lt;br /&gt;
**** Resolved at the position of the interaction.&lt;br /&gt;
**** Replaces Dimension Type {{cd|ultrawarm}} field.&lt;br /&gt;
** {{cd|minecraft:gameplay/bed_rule}}&lt;br /&gt;
*** Controls whether a [[Minecraft:bed]] can be used to sleep, and whether it can be used to set a respawn point.&lt;br /&gt;
**** Value type: object with fields.&lt;br /&gt;
***** {{cd|can_sleep}}: one of:&lt;br /&gt;
****** {{cd|always}} - the bed can always be used to sleep (assuming the bed is not obstructed and there are no monsters nearby).&lt;br /&gt;
****** {{cd|when_dark}} - bed bed can only be used to be sleep when the global skylight level is less than 4.&lt;br /&gt;
****** {{cd|never}} - the bed can never be used to sleep.&lt;br /&gt;
***** {{cd|can_set_spawn}} - same as {{cd|can_sleep}}&lt;br /&gt;
***** {{cd|explodes}} - optional boolean, if true the bed will explode when interacted with.&lt;br /&gt;
****** Default: {{cd|false}}&lt;br /&gt;
***** {{cd|error_message}}: optional Text Component, the message to show if the player is unable to sleep or set their spawn.&lt;br /&gt;
**** Default value: {{cd|{type:&amp;quot;can_sleep_when_dark&amp;quot;,error_message:{translate:&amp;quot;block.minecraft.bed.no_sleep&amp;quot;}&amp;lt;nowiki/&amp;gt;}&amp;lt;nowiki/&amp;gt;}}&lt;br /&gt;
**** Modifiers: {{cd|override}}&lt;br /&gt;
**** Interpolated: no&lt;br /&gt;
**** Resolved at the head position of the Bed block.&lt;br /&gt;
**** Replaces Dimension Type {{cd|bed_works}} field.&lt;br /&gt;
** {{cd|minecraft:gameplay/respawn_anchor_works}}&lt;br /&gt;
*** Controls whether [[Minecraft:respawn anchor]]s can be used to set spawn (or respawn). &lt;br /&gt;
*** If false, the respawn anchor will explode once charged.&lt;br /&gt;
**** Value type: boolean&lt;br /&gt;
**** Default value: {{cd|false}}&lt;br /&gt;
**** Modifiers: Boolean Modifiers&lt;br /&gt;
**** Interpolated: no&lt;br /&gt;
**** Resolved at the position of the Respawn Anchor block.&lt;br /&gt;
**** Replaces Dimension Type {{cd|respawn_anchor_works}} field.&lt;br /&gt;
** {{cd|minecraft:gameplay/nether_portal_spawns_piglin}}&lt;br /&gt;
*** Controls whether [[Minecraft:nether portal]] blocks can spawn [[Minecraft:piglin]]s.&lt;br /&gt;
**** Value type: boolean&lt;br /&gt;
**** Default value: {{cd|false}}&lt;br /&gt;
**** Modifiers: Boolean Modifiers&lt;br /&gt;
**** Interpolated: no&lt;br /&gt;
**** Resolved at the position of a random Nether Portal block.&lt;br /&gt;
**** Replaces Dimension Type {{cd|natural}} field.&lt;br /&gt;
** {{cd|minecraft:gameplay/fast_lava}}&lt;br /&gt;
*** Controls whether Lava should spread faster and further, as well as have a stronger pushing force on entities when flowing.&lt;br /&gt;
**** Value type: boolean&lt;br /&gt;
**** Default value: {{cd|false}}&lt;br /&gt;
**** Modifiers: Boolean Modifiers&lt;br /&gt;
**** Interpolated: no&lt;br /&gt;
**** Resolved for a whole dimension (cannot be specified on a Biome).&lt;br /&gt;
**** Replaces Dimension Type {{cd|ultrawarm}} field.&lt;br /&gt;
** {{cd|minecraft:gameplay/increased_fire_burnout}}&lt;br /&gt;
*** Controls whether fire blocks burn out more rapidly than normal.&lt;br /&gt;
**** Value type: boolean&lt;br /&gt;
**** Default value: {{cd|false}}&lt;br /&gt;
**** Modifiers: Boolean Modifiers&lt;br /&gt;
**** Interpolated: no&lt;br /&gt;
**** Resolved at the position of the burning Fire block.&lt;br /&gt;
**** Replaces {{cd|#increased_fire_burnout}} Biome Tag.&lt;br /&gt;
** {{cd|minecraft:gameplay/piglins_zombify}}&lt;br /&gt;
*** Controls whether [[Minecraft:piglin]]s and [[Minecraft:hoglin]]s should zombify.&lt;br /&gt;
**** Value type: boolean&lt;br /&gt;
**** Default value: {{cd|true}}&lt;br /&gt;
**** Modifiers: Boolean Modifiers&lt;br /&gt;
**** Interpolated: no&lt;br /&gt;
**** Resolved at the position of the zombifying entity.&lt;br /&gt;
**** Replaces Dimension Type {{cd|piglin_safe}} field.&lt;br /&gt;
** {{cd|minecraft:gameplay/snow_golem_melts}}&lt;br /&gt;
*** Controls whether a [[Minecraft:snow golem]] should be damaged.&lt;br /&gt;
**** Value type: boolean&lt;br /&gt;
**** Default value: {{cd|false}}&lt;br /&gt;
**** Modifiers: Boolean Modifiers&lt;br /&gt;
**** Interpolated: no&lt;br /&gt;
**** Resolved at the position of the snow golem.&lt;br /&gt;
**** Replaces {{cd|#snow_golem_melts}} Biome Tag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Elytra]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Players can now [[Minecraft:glide]] with [[Minecraft:elytra]] through [[Minecraft:cave vine]]s and similar blocks.&amp;lt;ref&amp;gt;{{bug|MC-295949||Flying through vines with an elytra cancels the flight}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Nautilus armor]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be [[Minecraft:smelted]] in a [[Minecraft:blast furnace]] or [[Minecraft:furnace]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Spawn egg]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The zombie horse and zombie nautilus spawn eggs now work in [[Minecraft:Peaceful]] worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Spear]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can no longer be used to hit targets through solid blocks.&lt;br /&gt;
* Can no longer break item frames with the jab attack.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Nautilus]]&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;[[Minecraft:zombie nautilus]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now be controlled while on land.&lt;br /&gt;
* Are now able to despawn when not tamed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Piglin]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Piglins now consider [[Minecraft:golden nautilus armor]] as one of the items they like.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Skeleton horse]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* No longer burns in sunlight.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Zombie]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now cannot hold another item other than a spear when paired with a zombie horse.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Zombie horse]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can no longer be leashed while being ridden by a jockey.&lt;br /&gt;
&lt;br /&gt;
=== Command format ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Resource suggestions now show results in any namespace instead of just within &amp;lt;code&amp;gt;minecraft&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{cmd|stopwatch}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Switched the order of the {{cd|id}} argument.&lt;br /&gt;
** Example: {{cmd|stopwatch foo:bar create}} is now {{cmd|stopwatch create foo:bar}}.&lt;br /&gt;
* {{cd|query}} now returns the queried value and takes in a new {{cd|scale}} argument.&lt;br /&gt;
** The returned value will be scaled by that argument and truncated.&lt;br /&gt;
** The scale is optional and will default to {{cd|1}} if omitted.&lt;br /&gt;
** Example: {{cmd|stopwatch query foo:bar 20}} to get the elapsed time in ticks.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Advancement]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Updated the &amp;quot;[[Minecraft:Oh Shiny]]&amp;quot; advancement to include the [[Minecraft:golden spear]] and [[Minecraft:golden nautilus armor]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Enchantment]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minecraft:Lunge]] is no longer mutually exclusive with [[Minecraft:Mending]].&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Biome]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Underwater biome fog color and fog distance is now blended based on the player&amp;#039;s position between biomes, similarly to regular biome fog and sky colors.&lt;br /&gt;
* Added new attributes field for biomes to specify Environment Attributes.&lt;br /&gt;
** Note: certain attributes, such as gameplay/fast_lava are not evaluated positionally and thus cannot be set on a Biome.&lt;br /&gt;
* Many subfields under effects have been migrated to Environment Attributes:&lt;br /&gt;
** Note: the form of these attributes may not be identical to the original fields.&lt;br /&gt;
** {{cd|fog_color}} -&amp;gt; {{cd|minecraft:visual/fog_color}}&lt;br /&gt;
** {{cd|water_fog_color}} -&amp;gt; {{cd|minecraft:visual/water_fog_color}}&lt;br /&gt;
** {{cd|sky_color}} -&amp;gt; {{cd|minecraft:visual/sky_color}}&lt;br /&gt;
** {{cd|particle}} -&amp;gt; {{cd|minecraft:visual/ambient_particles}}&lt;br /&gt;
** {{cd|ambient_sound}}, {{cd|mood_sound}}, {{cd|additions_sound}} -&amp;gt; {{cd|minecraft:audio/ambient_sounds}}&lt;br /&gt;
** {{cd|music}} -&amp;gt; {{cd|minecraft:audio/background_music}}&lt;br /&gt;
** {{cd|music_volume}} -&amp;gt; {{cd|minecraft:audio/music_volume}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data component format]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{cd|minecraft:kinetic_weapon}}&lt;br /&gt;
** Added new field:&lt;br /&gt;
*** {{cd|contact_cooldown_ticks}}: integer, the cooldown in ticks after hitting, and loosing contact with an entity before being able to hit it again.&lt;br /&gt;
**** Default value: {{cd|10}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Minecraft:pack format]] version is now {{cd|90.0}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Dimension type]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added new attributes field for dimensions to specify Environment Attributes.&lt;br /&gt;
* Many fields have been migrated to Environment Attributes:&lt;br /&gt;
** Note: the form of these attributes may not be identical to the original fields.&lt;br /&gt;
** {{cd|ultrawarm}} -&amp;gt; {{cd|minecraft:gameplay/water_evaporates}}, {{cd|minecraft:gameplay/fast_lava}}, {{cd|visual/default_dripstone_particle}}&lt;br /&gt;
** {{cd|bed_works}} -&amp;gt; {{cd|minecraft:gameplay/bed_rule}}&lt;br /&gt;
** {{cd|respawn_anchor_works}} -&amp;gt; {{cd|minecraft:gameplay/respawn_anchor_works}}&lt;br /&gt;
** {{cd|cloud_height}} -&amp;gt; {{cd|minecraft:visual/cloud_height}}&lt;br /&gt;
** {{cd|piglin_safe}} -&amp;gt; {{cd|minecraft:gameplay/piglins_zombify}}&lt;br /&gt;
** {{cd|has_raids}} -&amp;gt; {{cd|minecraft:gameplay/can_start_raid}}&lt;br /&gt;
** {{cd|natural}} (note: not removed) -&amp;gt; {{cd|minecraft:gameplay/nether_portal_spawns_piglin}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Minecraft Server Management Protocol]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Enable authentication from web browsers.&lt;br /&gt;
** Authenticate by passing the token in &amp;lt;code&amp;gt;Sec-WebSocket-Protocol&amp;lt;/code&amp;gt; header when opening the WebSocket connection.&lt;br /&gt;
*** Example: Sec&amp;lt;code&amp;gt;-WebSocket-Protocol: minecraft-v1, &amp;lt;token&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
** Requests authenticating this way are subject to Origin header checks. This requires configuration of allowed origins on the server side using &amp;lt;code&amp;gt;management-server-allowed-origins&amp;lt;/code&amp;gt;. The default value is empty, meaning &amp;lt;code&amp;gt;Sec-Websocket-Protocol&amp;lt;/code&amp;gt; authentication is effectively disabled.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Resource pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The version is now {{cd|70.1}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tag]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Biome Tags&lt;br /&gt;
** Removed {{cd|#snow_golem_melts}} and {{cd|#increased_fire_burnout}} - replaced by {{cd|gameplay/snow_golem_melts}} and {{cd|gameplay/increased_fire_burnout}} Environment Attributes.&lt;br /&gt;
** Removed {{cd|#plays_underwater_music}} - replaced by {{cd|only_underwater}} field in the {{cd|audio/background_music}} Environment Attribute.&lt;br /&gt;
** Removed {{cd|#has_closer_water_fog}} - replaced by {{cd|visual/water_fog_radius}} Environment Attribute.&lt;br /&gt;
* Block Tags&lt;br /&gt;
** Added {{cd|#cave_vines}} to {{cd|#can_glide_through}} tag.&lt;br /&gt;
* Enchantment Tags&lt;br /&gt;
** Removed {{cd|#exclusive_set/lunge}} tag.&lt;br /&gt;
* Entity Tags&lt;br /&gt;
** Added {{cd|d=and|bogged|skeleton|stray|wither_skeleton}} and removed {{cd|#skeletons}} from {{cd|#burn_in_daylight}} tag.&lt;br /&gt;
* Item Tags&lt;br /&gt;
** Added {{cd|golden_nautilus_armor}} to {{cd|#piglin_loved}} tag.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|project=MC|fixedin=25w42a&lt;br /&gt;
|;From released versions before 1.21&lt;br /&gt;
|263562|World types in Realms backup info screen are untranslatable.&lt;br /&gt;
|;From 1.21.6&lt;br /&gt;
|298405|Text components in the &amp;quot;{{cd|label}}&amp;quot; of input controls in dialogs don&amp;#039;t support &amp;quot;{{cd|hover_event}}&amp;quot;.&lt;br /&gt;
|;From 1.21.8&lt;br /&gt;
|299876|Labels for booleans within dialogs are rendered in a slightly different shade of white than normal.&lt;br /&gt;
|;From 1.21.9&lt;br /&gt;
|301271|Object text components do not render in some places unless there are text glyphs on the same line.&lt;br /&gt;
|301518|The mouse cursor doesn’t change to the hand shape when hovering over checkboxes.&lt;br /&gt;
|301520|The mouse cursor doesn’t change to the hand shape when hovering over the difficulty lock button.&lt;br /&gt;
|301557|The shading direction of the bolts on single and large copper chests does not match.&lt;br /&gt;
|301879|Double weathered and waxed weathered copper chests&amp;#039; bottom texture looks off compared to the other variants.&lt;br /&gt;
|302071|Single and double copper chests have inconsistent side textures.&lt;br /&gt;
|302246|Sprite object component does not render in server list depending on component tree.&lt;br /&gt;
|302409|Lightning that strikes waxed lightning rods do not deoxidize nearby unwaxed copper blocks.&lt;br /&gt;
|;From 1.21.10&lt;br /&gt;
|302816|When running NBT to SNBT conversion, the program waits for 1 minute after completion.&lt;br /&gt;
|;prev&lt;br /&gt;
|302656|Skeleton horses burn in the sunlight.&lt;br /&gt;
|302657|The &amp;quot;{{cd|subtitles.entity.nautilus.eat}}&amp;quot; string misspells the word “Nautilus” as “Nauilus”.&lt;br /&gt;
|302664|Piglins aren&amp;#039;t attracted to golden nautilus armor.&lt;br /&gt;
|302672|&amp;quot;Invalid player data&amp;quot; error when loading a world in which you have an effect applied.&lt;br /&gt;
|302680|Zombie horses and zombie nautiluses cannot be spawned in Peaceful difficulty.&lt;br /&gt;
|302683|The &amp;quot;Confirm Command Execution&amp;quot; dialog is popped up for commands with a permission level of 0.&lt;br /&gt;
|302729|Blast furnaces do not smelt nautilus armor.&lt;br /&gt;
|302732|Performing a charge attack with a spear in your off hand applies the effects from the enchantments present on the item held in the main hand.&lt;br /&gt;
|302743|Repeatedly using a spear keeps performing charge attacks every 10 ticks.&lt;br /&gt;
|302767|Holding a spear in Spectator mode and performing a jab attack plays the jab sound.&lt;br /&gt;
|302783|Baby nautiluses use {{cd|#minecraft:nautilus_taming_items}} instead of {{cd|#minecraft:nautilus_food}} for growing up.&lt;br /&gt;
|302802|Spear charge attack breaks item frames when still.&lt;br /&gt;
|302813|Zombified piglins no longer appear to sprint or make any angry noises when angry.&lt;br /&gt;
|302817|Spears with Fire Aspect can ignite victims even when the attacks are blocked.&lt;br /&gt;
|302818|Zombie horsemen can occasionally spawn holding something other than an iron spear.&lt;br /&gt;
|302827|Spears can jab through walls.&lt;br /&gt;
|302834|Wolves&amp;#039; eyes don&amp;#039;t turn red when angry.&lt;br /&gt;
|302838|Extreme TPS lag when using high Lunge levels with Unbreaking.&lt;br /&gt;
|302842|Nautiluses and zombie nautiluses never despawn.&lt;br /&gt;
|302920|{{cmd|scoreboard players display}} settings sometimes reset on world load.&lt;br /&gt;
|302924|Players can no longer be invited to realms.&lt;br /&gt;
|302988|Bees no longer get angry at players or mobs.&lt;br /&gt;
|303083|Searching in the resource/data pack selection screens doesn&amp;#039;t properly scroll to the results.&lt;br /&gt;
|303089|Level 3 operators cannot use client-side operator features.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This version has the same protocol version number as [[Minecraft:1.21.10 Release Candidate 1]]. The two versions are not actually compatible; 25w42a crashes when attempting to join a 1.21.10-rc1 world, and 1.21.10-rc1 throws a &amp;quot;Network Protocol Error&amp;quot; message when attempting to join a 25w42a world.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
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== References ==&lt;br /&gt;
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== Navigation ==&lt;br /&gt;
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		<author><name>SyncBot</name></author>
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