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	<title>Minecraft:Java Edition 26.1 Snapshot 7 - Revision history</title>
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	<updated>2026-04-13T17:16:40Z</updated>
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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
|title=Minecraft 26.1 Snapshot 7&lt;br /&gt;
|image=26.1-snapshot-7.jpg&lt;br /&gt;
|image2=Java Edition 26.1 Snapshot 7.png&lt;br /&gt;
|edition=java&lt;br /&gt;
|type=Snapshot&lt;br /&gt;
|date=February 11, 2026&lt;br /&gt;
|clienthash=ada715d3943e7584f04aca8ec44f5d3cd767353a&lt;br /&gt;
|jsonhash=0f25208b73fb6922df87be0ecf552d69830ad4bd&lt;br /&gt;
|jsonfile=26.1-snapshot-7&lt;br /&gt;
|serverhash=d3b86d840aa59a7512b6a028d40762cf6e492eeb&lt;br /&gt;
|parent=26.1&lt;br /&gt;
|prevparent=1.21.11&lt;br /&gt;
|prev=26.1 Snapshot 6&lt;br /&gt;
|next=26.1 Snapshot 8&lt;br /&gt;
|nextparent=26.1.1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;26.1 Snapshot 7&amp;#039;&amp;#039;&amp;#039; (known as &amp;#039;&amp;#039;&amp;#039;26.1-snapshot-7&amp;#039;&amp;#039;&amp;#039; in the [[Minecraft:launcher]]) is the seventh [[Minecraft:snapshot]] for [[Minecraft:Java Edition 26.1]],&amp;lt;ref&amp;gt;{{mcnet|minecraft-26-1-snapshot-7|Minecraft 26.1 Snapshot 7|February 11, 2026}}&amp;lt;/ref&amp;gt; released on February 11, 2026.&amp;lt;ref&amp;gt;[https://github.com/misode/mcmeta/blob/26.1-snapshot-7-diff/version.json misode/mcmeta] – [[Minecraft:Version_manifest.json|Manifest]], {{mono|26.1-snapshot-7.json}}.&amp;lt;/ref&amp;gt;  It adds new textures and modules for baby hostile mobs and villagers, adds trumpet instrument sounds that can be heard by placing a note block on any copper block.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Note block]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added the trumpet instrument.&lt;br /&gt;
**It can be heard when a note block is placed on top of a [[Minecraft:block of copper]].&lt;br /&gt;
**The sound is different based on the oxidation level of the copper block.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Golden dandelion]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Can now be used on baby [[Minecraft:hoglin]]s.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
{{more images|section=1|there are also smaller model variants of each armor piece which ideally should also be documented here}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Baby mobs]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Changed the textures and models of the following baby mobs, increasing their bounding boxes to better fit the new models:&lt;br /&gt;
** [[Minecraft:Zombie]]&lt;br /&gt;
** [[Minecraft:Husk]]&lt;br /&gt;
** [[Minecraft:Drowned]]&lt;br /&gt;
** [[Minecraft:Piglin]]&lt;br /&gt;
** [[Minecraft:Zombified piglin]]&lt;br /&gt;
** [[Minecraft:Villager]]&lt;br /&gt;
** [[Minecraft:Zombie villager]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Baby villager and zombie villagers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Now made up of a base model with overlays for each type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot;&lt;br /&gt;
|+All model and texture changes&lt;br /&gt;
|-&lt;br /&gt;
!Mob&lt;br /&gt;
!Before&lt;br /&gt;
!After&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Zombie|Baby Zombie]]&lt;br /&gt;
|[[File:Baby Zombie JE2 BE2.png|width=100]]&lt;br /&gt;
|[[File:Baby Zombie JE3 BE3.png|width=100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Husk|Baby Husk]]&lt;br /&gt;
|[[File:Baby Husk JE2 BE2.png|width=100]]&lt;br /&gt;
|[[File:Baby Husk JE3 BE3.png|width=100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Drowned|Gurgle]]&lt;br /&gt;
|[[File:Baby Drowned JE1.png|width=100]]&lt;br /&gt;
|[[File:Baby Drowned JE2.png|width=100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Piglin|Baby Piglin]]&lt;br /&gt;
|[[File:Baby Piglin JE1.png|width=100]]&lt;br /&gt;
|[[File:Baby Piglin JE2 BE2.png|width=100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Zombified Piglin|Baby Zombified Piglin]]&lt;br /&gt;
|[[File:Baby Zombified Piglin JE8.png|width=100]]&lt;br /&gt;
|[[File:Baby Zombified Piglin JE9.png|width=100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Villager|Base Baby Villager]]&lt;br /&gt;
|[[File:Villager Base.png|width=100]]&lt;br /&gt;
|[[File:Baby Villager Base JE2 BE2.png|width=100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Villager#Plains|Baby Plains Villager]]&lt;br /&gt;
|[[File:Plains Villager Base JE2.png|width=100]]&lt;br /&gt;
|[[File:Plains Baby Villager JE3 BE2.png|width=100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Villager#Desert|Baby Desert Villager]]&lt;br /&gt;
|[[File:Desert Villager Base JE2.png|width=100]]&lt;br /&gt;
|[[File:Desert Baby Villager JE3 BE2.png|width=100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Villager#Savanna|Baby Savanna Villager]]&lt;br /&gt;
|[[File:Savanna Villager Base JE2.png|width=100]]&lt;br /&gt;
|[[File:Savanna Baby Villager JE3 BE2.png|width=100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Villager#Taiga|Baby Taiga Villager]]&lt;br /&gt;
|[[File:Taiga Villager Base JE2.png|width=100]]&lt;br /&gt;
|[[File:Taiga Baby Villager JE3 BE2.png|width=100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Villager#Snowy|Baby Snowy Villager]]&lt;br /&gt;
|[[File:Snowy Villager Base JE2.png|width=100]]&lt;br /&gt;
|[[File:Snowy Baby Villager JE3 BE2.png|width=100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Villager#Jungle|Baby Jungle Villager]]&lt;br /&gt;
|[[File:Jungle Villager Base JE2.png|width=100]]&lt;br /&gt;
|[[File:Jungle Baby Villager JE3 BE2.png|width=100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Villager#Swamp|Baby Swamp Villager]]&lt;br /&gt;
|[[File:Swamp Villager Base JE2.png|width=100]]&lt;br /&gt;
|[[File:Swamp Baby Villager JE3 BE2.png|width=100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Zombie Villager|Base Baby Zombie Villager]]&lt;br /&gt;
|[[File:Baby Zombie Villager Base.png|width=100]]&lt;br /&gt;
|[[File:Baby Zombie Villager Base JE2 BE2.png|width=100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Zombie Villager#Plains|Baby Plains Zombie Villager]]&lt;br /&gt;
|[[File:Plains Baby Zombie Villager.png|width=100]]&lt;br /&gt;
|[[File:Plains Baby Zombie Villager JE2 BE2.png|width=100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Zombie Villager#Desert|Baby Desert Zombie Villager]]&lt;br /&gt;
|[[File:Desert Baby Zombie Villager.png|width=100]]&lt;br /&gt;
|[[File:Desert Baby Zombie Villager JE2 BE2.png|width=100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Zombie Villager#Savanna|Baby Savanna Zombie Villager]]&lt;br /&gt;
|[[File:Savanna Baby Zombie Villager.png|width=100]]&lt;br /&gt;
|[[File:Savanna Baby Zombie Villager JE2 BE2.png|width=100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Zombie Villager#Taiga|Baby Taiga Zombie Villager]]&lt;br /&gt;
|[[File:Taiga Baby Zombie Villager.png|width=100]]&lt;br /&gt;
|[[File:Taiga Baby Zombie Villager JE2 BE2.png|width=100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Zombie Villager#Snowy|Baby Snowy Zombie Villager]]&lt;br /&gt;
|[[File:Snowy Baby Zombie Villager.png|width=100]]&lt;br /&gt;
|[[File:Snowy Baby Zombie Villager JE2 BE2.png|width=100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Zombie Villager#Jungle|Baby Jungle Zombie Villager]]&lt;br /&gt;
|[[File:Jungle Baby Zombie Villager.png|width=100]]&lt;br /&gt;
|[[File:Jungle Baby Zombie Villager JE2 BE2.png|width=100]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Zombie Villager#Swamp|Baby Swamp Zombie Villager]]&lt;br /&gt;
|[[File:Swamp Baby Zombie Villager.png|width=100]]&lt;br /&gt;
|[[File:Swamp Baby Zombie Villager JE2 BE2.png|width=100]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Skeleton horse]]s and [[Minecraft:zombie horse]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Baby variant no longer grows up.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Changed the internals of how chunk geometry data is stored in GPU memory and how they are rendered.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Block model]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Any block model can now support cutout or translucent (partially transparent pixels) textures.&lt;br /&gt;
** Whether a quad is rendered in the cutout or translucent render pass is determined by the contents of its assigned sprite.&lt;br /&gt;
*** Any sprite with translucent (partially transparent) pixels will be assigned to the &amp;quot;translucent&amp;quot; pass.&lt;br /&gt;
*** Any sprite with fully transparent pixels will be assigned to the &amp;quot;cutout&amp;quot; pass.&lt;br /&gt;
*** All other sprites are assigned to the &amp;quot;solid&amp;quot; pass.&lt;br /&gt;
* The format of the &amp;lt;code&amp;gt;textures&amp;lt;/code&amp;gt; map has been updated:&lt;br /&gt;
** Non-string entries will now be rejected, instead of interpreted as strings.&lt;br /&gt;
** Alongside the previous inline sprite ID form, entries can now be defined as an object with fields:&lt;br /&gt;
*** &amp;lt;code&amp;gt;sprite&amp;lt;/code&amp;gt; - the sprite ID&lt;br /&gt;
*** &amp;lt;code&amp;gt;force_translucent&amp;lt;/code&amp;gt; - optional boolean, &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if any geometry with this texture should be forced into the &amp;quot;translucent&amp;quot; pass.&lt;br /&gt;
**** This is useful for example for blocks that don&amp;#039;t have any translucent pixels, but use the &amp;lt;code&amp;gt;mean&amp;lt;/code&amp;gt; mipmap strategy.&lt;br /&gt;
**** Default: &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Chat]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The chat screen can now always be opened, even when chatting is restricted by settings.&lt;br /&gt;
** When the chat screen is open, specific actions and message types may still be restricted.&lt;br /&gt;
** Information about the restrictions (if there are any) is displayed on top of the chat box and above the chat input when the chat screen is open.&lt;br /&gt;
** The same information can also be accessed in World Settings screen.&lt;br /&gt;
* Chat entries from client actions like taking screenshots will now be displayed even when messages from players and servers are restricted.&lt;br /&gt;
* Changing chat settings will now hide all messages of restricted types and discard any new ones.&lt;br /&gt;
* The handling of chat messages on a published local server is now more consistent with dedicated servers in regard to chat settings.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Minecraft:pack format]] version is now &amp;lt;code&amp;gt;99.1&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mob sound variant&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added adult sound variants for the following animals:&lt;br /&gt;
** Cats have a new variant called &amp;lt;code&amp;gt;royal&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Pigs have new variants called &amp;lt;code&amp;gt;mini&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;big&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Cows have a new variant called &amp;lt;code&amp;gt;moody&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Chickens have a new variant called &amp;lt;code&amp;gt;picky&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The original sounds of each animal are used for the variant called &amp;lt;code&amp;gt;classic&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Every one of these animals will have a random sound variant assigned to it from the new variants and the original one.&lt;br /&gt;
* [[Minecraft:Cat]] sound variants&lt;br /&gt;
** Cat sound variants can be data-driven by adding entries to &amp;lt;code&amp;gt;data//cat_sound_variant/.json&amp;lt;/code&amp;gt;&lt;br /&gt;
** The file contains two sound sets defining &amp;lt;code&amp;gt;adult_sounds&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;baby_sounds&amp;lt;/code&amp;gt;&lt;br /&gt;
** Each sound set contains the following fields which correspond to sound events to use for the specific behavior:&lt;br /&gt;
*** &amp;lt;code&amp;gt;ambient_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;stray_ambient_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;hiss_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;hurt_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;death_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;eat_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;beg_for_food_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;purr_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;purreow_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[Minecraft:Pig]] sound variants&lt;br /&gt;
** Pig sound variants can be data-driven by adding entries to &amp;lt;code&amp;gt;data//pig_sound_variant/.json&amp;lt;/code&amp;gt;&lt;br /&gt;
** The file contains two sound sets defining &amp;lt;code&amp;gt;adult_sounds&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;baby_sounds&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Each sound set contains the following fields which correspond to sound events to use for the specific behavior:&lt;br /&gt;
*** &amp;lt;code&amp;gt;ambient_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;hurt_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;death_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;step_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[Minecraft:Cow]] sound variants&lt;br /&gt;
** Cow sound variants can be data-driven by adding entries to &amp;lt;code&amp;gt;data//cow_sound_variant/.json&amp;lt;/code&amp;gt;&lt;br /&gt;
** Each sound variant contains the following fields which correspond to sound events to use for the specific behavior:&lt;br /&gt;
*** &amp;lt;code&amp;gt;ambient_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;hurt_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;death_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;step_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[Minecraft:Chicken]] sound variants&lt;br /&gt;
** Chicken sound variants can be data-driven by adding entries to &amp;lt;code&amp;gt;data//chicken_sound_variant/.json&amp;lt;/code&amp;gt;&lt;br /&gt;
** The file contains two sound sets defining &amp;lt;code&amp;gt;adult_sounds&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;baby_sounds&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Each sound set contains the following fields which correspond to sound events to use for the specific behavior:&lt;br /&gt;
*** &amp;lt;code&amp;gt;ambient_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;hurt_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;death_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
*** &amp;lt;code&amp;gt;step_sound&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Resource pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The version is now &amp;lt;code&amp;gt;81.0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Updated &amp;lt;samp&amp;gt;mule_baby.png&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;donkey_baby.png&amp;lt;/samp&amp;gt; to fit the model properly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Shader]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The &amp;lt;code&amp;gt;block.vsh&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;terrain.vsh&amp;lt;/code&amp;gt; no longer receive the &amp;lt;code&amp;gt;Normal&amp;lt;/code&amp;gt; vertex attribute.&lt;br /&gt;
* Some small changes were to how various shaders sample the lightmap texture. This includes &amp;lt;code&amp;gt;core/entity.vsh&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;core/item.vsh&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;core/rendertype_leash.vsh&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;core/rendertype_text.vsh&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;core/rendertype_text_background.vsh&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;core/rendertype_text_intensity.vsh&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;core/rendertype_translucent_moving_block.vsh&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sound]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added new sound events for the [[Minecraft:cat]]:&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.cat_royal.ambient&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.cat_royal.hiss&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.cat_royal.hurt&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.cat_royal.death&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.cat_royal.eat&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.cat_royal.beg_for_food&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.cat_royal.purr&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.cat_royal.purreow&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.cat_royal.stray_ambient&amp;lt;/code&amp;gt;&lt;br /&gt;
* Added new sound events for the [[Minecraft:pig]]:&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.pig_mini.ambient&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.pig_mini.hurt&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.pig_mini.death&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.pig_big.ambient&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.pig_big.hurt&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.pig_big.death&amp;lt;/code&amp;gt;&lt;br /&gt;
* Added new sound events for the [[Minecraft:chicken]]:&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.chicken_picky.ambient&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.chicken_picky.death&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.chicken_picky.hurt&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.chicken_picky.step&amp;lt;/code&amp;gt;&lt;br /&gt;
* Added new sound events for the [[Minecraft:cow]]:&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.cow_moody.ambient&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.cow_moody.death&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.cow_moody.hurt&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity.cow_moody.step&amp;lt;/code&amp;gt;&lt;br /&gt;
* Added new sound events for the [[Minecraft:note block]] trumpet instrument:&lt;br /&gt;
** &amp;lt;code&amp;gt;block.note_block.trumpet&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;block.note_block.trumpet_exposed&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;block.note_block.trumpet_oxidized&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;block.note_block.trumpet_weathered&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Entity_type_tag_(Java_Edition)|Tags]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed {{cd|d=and|camel_husk|hoglin}} from {{tag link|entity type|cannot_be_age_locked}} entity type tag.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Textures]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added new entity textures:&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/villager/villager_baby.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/villager/baby/desert.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/villager/baby/jungle.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/villager/baby/plains.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/villager/baby/savanna.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/villager/baby/snow.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/villager/baby/swamp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/villager/baby/taiga.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/zombie/drowned_baby.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/zombie/drowned_outer_layer_baby.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/zombie/husk_baby.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/zombie/zombie_baby.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/zombie_villager/zombie_villager_baby.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/zombie_villager/baby/desert.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/zombie_villager/baby/jungle.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/zombie_villager/baby/plains.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/zombie_villager/baby/savanna.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/zombie_villager/baby/snow.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/zombie_villager/baby/swamp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/zombie_villager/baby/taiga.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/piglin/piglin_baby.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/piglin/zombiefied_piglin_baby.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/equipment/humanoid_baby/chainmail.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/equipment/humanoid_baby/copper.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/equipment/humanoid_baby/diamond.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/equipment/humanoid_baby/gold.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/equipment/humanoid_baby/iron.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/equipment/humanoid_baby/leather_overlay.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/equipment/humanoid_baby/leather.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/equipment/humanoid_baby/netherite.png&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;entity/equipment/humanoid_baby/turtle_scute.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|project=MC|fixedin=26.1-snapshot-7&lt;br /&gt;
|;From released versions before 26.1&lt;br /&gt;
|13187|Water in water cauldrons is not transparent.&lt;br /&gt;
|257362|Particles from breaking frogspawn are transparent.&lt;br /&gt;
|263488|The item texture of pink petals has a misplaced transparent pixel.&lt;br /&gt;
|299730|Dumping textures while using a TTF font crashes the game.&lt;br /&gt;
|305580|Baby zombie horses and baby skeleton horses grow into adults, unlike other baby undead mobs.&lt;br /&gt;
|;From the 26.1 development versions&lt;br /&gt;
|305492|Baby wolves have visible z-fighting.&lt;br /&gt;
|305501|Baby wolves render their collar incorrectly all over their body.&lt;br /&gt;
|305515|Rabbits float when panicking.&lt;br /&gt;
|305545|The &amp;quot;wolf_baby&amp;quot; and &amp;quot;wolf_tame_baby&amp;quot; textures are identical.&lt;br /&gt;
|305583|The right side of the texture of British shorthair kittens overlaps the back of the head.&lt;br /&gt;
|305591|The texture of temperate piglets uses the wrong color for a part of their body.&lt;br /&gt;
|305644|Piglet heads are off-center.&lt;br /&gt;
|305984|The legs of baby donkeys and baby mules extend into the ground by one pixel, mapped to an irregular texture area.&lt;br /&gt;
|305986|“{{cd|subtitles.entity.baby_chicken.hurt}}” displays as a raw translation key.&lt;br /&gt;
|305999|Entities in any light level besides 0 render fully bright.&lt;br /&gt;
|306008|Baby horse legs are not connected to the body correctly when it rears up.&lt;br /&gt;
|306034|&amp;quot;{{cd|subtitles.entity.baby_horse.land}}&amp;quot; displays as a raw translation key.&lt;br /&gt;
|306097|Golden dandelions don&amp;#039;t make mobs persistent.&lt;br /&gt;
|306136|Baby pandas float in the air when fed bamboo after being fed golden dandelions.&lt;br /&gt;
|306137|Players can feed baby pandas after feeding them golden dandelions.&lt;br /&gt;
|306157|Getting the average water color of blocks takes up about half of the chunk render compile times.&lt;br /&gt;
|306161|The color of baby turtles&amp;#039; front legs is inconsistent with the back legs.&lt;br /&gt;
|306172|Golden dandelions don&amp;#039;t work on baby hoglins.&lt;br /&gt;
|;prev&lt;br /&gt;
|306185|The podzol patches in the Old Growth Pine Taiga and Old Growth Spruce Taiga biomes are now generated incorrectly.&lt;br /&gt;
|306195|Camel husks with the &amp;quot;Age&amp;quot; tag set below -24000 use their removed baby variant&amp;#039;s hitbox size and animation speed.&lt;br /&gt;
|306201|Baby turtles&amp;#039; legs now z-fight.&lt;br /&gt;
|306207|The world upgrade tooltips in the world selection screen appear with any world after selecting a world that needs to be upgraded.&lt;br /&gt;
|306222|Some strings introduced in 26.1 Snapshot 6 are grammatically incorrect.&lt;br /&gt;
|otherissuescount=1}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed issue where baby axolotl animations were being disrupted by walking animation.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{slicedlime|a6MpHtZohIg|Q_xXuAr8t94}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike most first-of-the-week snapshots, 26.1 Snapshot 7 was released on Wednesday instead of Tuesday, similar to the snapshots before [[Minecraft:Java Edition 25w15a|25w15a]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|2026}}&lt;br /&gt;
&lt;br /&gt;
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[[Minecraft:fr:Édition Java 26.1 Snapshot 7]]&lt;br /&gt;
[[Minecraft:ja:Java Edition 26.1 Snapshot 7]]&lt;br /&gt;
[[Minecraft:ko:Java Edition 26.1 스냅숏 7]]&lt;br /&gt;
[[Minecraft:lzh:爪哇版二六點一之快照七]]&lt;br /&gt;
[[Minecraft:nl:26.1 Snapshot 7]]&lt;br /&gt;
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[[Minecraft:th:รุ่น Java 26.1 Snapshot 7]]&lt;br /&gt;
[[Minecraft:zh:Java版26.1-snapshot-7]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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