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	<title>Minecraft:Java Edition 26.2-snapshot-1 - Revision history</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
|title=Minecraft 26.2-snapshot-1&lt;br /&gt;
|image=26.2 Snapshot 1.jpg&lt;br /&gt;
|image2=Java Edition 26.2 Snapshot 1.png&lt;br /&gt;
|edition=Java&lt;br /&gt;
|type=Snapshot&lt;br /&gt;
|date=April 7, 2026&lt;br /&gt;
|clienthash=9bbe51129f60dd895f2a143c3eacc22ca148ba81&lt;br /&gt;
|jsonhash=7ab97a5e798295de87e72c0fcbfc1f6e83f54dfc&lt;br /&gt;
|serverhash=3a540367d1b89155e253556ac855031da4ba090a&lt;br /&gt;
|jsonfile=26.2-snapshot-1&lt;br /&gt;
|clientmap=&lt;br /&gt;
|servermap=&lt;br /&gt;
|parent=26.2&lt;br /&gt;
|prevparent=26.1.2&lt;br /&gt;
|nextparent=&lt;br /&gt;
|next=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;26.2-snapshot-1&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;26.2 Snapshot 1&amp;#039;&amp;#039;&amp;#039;) is the first snapshot for [[Minecraft:Java Edition 26.2]], released on April 7, 2026,&amp;lt;ref&amp;gt;{{Mcnet|minecraft-26-2-snapshot-1|Minecraft 26.2 Snapshot 1|April 7, 2026}}&amp;lt;/ref&amp;gt; which adds the [[Minecraft:sulfur caves]], [[Minecraft:sulfur cube]], [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] block sets, and an experimental Vulkan renderer.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Cinnabar.png|32px]] [[Minecraft:Cinnabar]] (and its block family)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A red-colored block that generates in sulfur caves.&lt;br /&gt;
* Can be [[Minecraft:Crafting|crafted]] or [[Minecraft:Stonecutter|cut]] into the following blocks:&lt;br /&gt;
** Cinnabar [[File:Cinnabar Stairs.png|32px]] [[Minecraft:Cinnabar Stairs|stairs]], [[File:Cinnabar Slab.png|32px]] [[Minecraft:Cinnabar Slab|slabs]], [[File:Cinnabar Wall.png|32px]] [[Minecraft:Cinnabar Wall|walls]].&lt;br /&gt;
** [[File:Polished Cinnabar Block.png|32px]] [[Minecraft:Polished cinnabar]], [[File:Polished Cinnabar Stairs.png|32px]] [[Minecraft:Polished Cinnabar Stairs|stairs]], [[File:Polished Cinnabar Slab.png|32px]] [[Minecraft:Polished Cinnabar Slab|slabs]], [[File:Polished Cinnabar Wall.png|32px]] [[Minecraft:Polished Cinnabar Wall|walls]].&lt;br /&gt;
**[[File:Cinnabar Bricks.png|32px]] [[Minecraft:Cinnabar bricks]], [[File:Cinnabar Brick Stairs.png|32px]] [[Minecraft:Cinnabar Brick Stairs|brick stairs]], [[File:Cinnabar Brick Slab.png|32px]] [[Minecraft:Cinnabar Brick Slab|brick slabs]], [[File:Cinnabar Brick Wall.png|32px]] [[Minecraft:Cinnabar Brick Wall|brick walls]].&lt;br /&gt;
** [[File:Chiseled Cinnabar Block.png|32px]] [[Minecraft:Chiseled cinnabar]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Potent Sulfur.png|32px]] [[Minecraft:Potent sulfur]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generates naturally in water pools inside the [[Minecraft:sulfur caves]] biome.&lt;br /&gt;
* Produces bubbles which rise up to 4 water source blocks above it.&lt;br /&gt;
* When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface.&lt;br /&gt;
** This cloud spreads across adjacent water with a maximum radius of 3 blocks.&lt;br /&gt;
* Can be crafted from 9 [[Minecraft:sulfur]] blocks.&lt;br /&gt;
* The potent sulfur block can be crafted into 4 sulfur blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Sulfur.png|32px]] [[Minecraft:Sulfur]] (and its block family)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A yellow-colored block that generates in sulfur caves.&lt;br /&gt;
* Can be to craft or cut into the following blocks:&lt;br /&gt;
** Sulfur [[File:Sulfur Stairs.png|32px]] [[Minecraft:Sulfur Stairs|stairs]], [[File:Sulfur Slab.png|32px]] [[Minecraft:Sulfur Slab|slabs]], [[File:Sulfur Wall.png|32px]] [[Minecraft:Sulfur Wall|walls]].&lt;br /&gt;
** [[File:Polished Sulfur.png|32px]] [[Minecraft:Polished sulfur]], [[File:Polished Sulfur Stairs.png|32px]] [[Minecraft:Polished Sulfur Stairs|stairs]], [[File:Polished Sulfur Slab.png|32px]] [[Minecraft:Polished Sulfur Slab|slabs]], [[File:Polished Sulfur Wall.png|32px]] [[Minecraft:Polished Sulfur Wall|walls]].&lt;br /&gt;
** [[File:Sulfur Bricks.png|32px]] [[Minecraft:Sulfur bricks]], [[File:Sulfur Brick Stairs.png|32px]] [[Minecraft:Sulfur Brick Stairs|brick stairs]], [[File:Sulfur Brick Slab.png|32px]] [[Minecraft:Sulfur Brick Slab|brick slabs]], [[File:Sulfur Brick Wall.png|32px]] [[Minecraft:Sulfur Brick Wall|brick walls]].&lt;br /&gt;
** [[File:Chiseled Sulfur.png|32px]] [[Minecraft:Chiseled sulfur]].&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Bucket of Sulfur Cube JE1 BE1.png|32px]] [[Minecraft:Bucket of sulfur cube]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can be obtained by using a [[Minecraft:bucket]] on an adult [[Minecraft:sulfur cube]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Sulfur Cube Spawn Egg JE1 BE1.png|32px]] [[Minecraft:Sulfur cube spawn egg]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added [[Minecraft:sulfur cube]] spawn egg.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Sulfur Cube JE1.png|32px]] [[File:Sulfur Cube JE1.png|15px]][[Minecraft:Sulfur cube]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Spawns in the new [[Minecraft:sulfur caves]] biome.&lt;br /&gt;
* When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI.&lt;br /&gt;
* With a block inside, a player can also interact with the sulfur cube while holding [[Minecraft:shears]] to shear the block. &lt;br /&gt;
** This enables its AI.&lt;br /&gt;
* The sulfur cube will follow a player holding a block it can absorb.&lt;br /&gt;
* The sulfur cube can also look for block items nearby and move towards them to absorb them.&lt;br /&gt;
* When killed, the sulfur cube splits into two smaller sulfur cubes.&lt;br /&gt;
* The small sulfur cube can be tempted and fed with [[Minecraft:slimeball]]s to grow them into large sulfur cubes.&lt;br /&gt;
* With a block inside, the sulfur cube will not take any fall or player damage and will become a physical object that players can interact with by punching and pushing.&lt;br /&gt;
** However, it can still take damage from [[Minecraft:lava]].&lt;br /&gt;
* A large sulfur cube can be picked up using an empty [[Minecraft:bucket]].&lt;br /&gt;
* [[Minecraft:Dispenser]]s can now equip and swap blocks inside a sulfur cube, as well as shear it with shears to remove the block it is holding.&lt;br /&gt;
* Dispensers can spawn a sulfur cube from a [[Minecraft:bucket of sulfur cube]].&lt;br /&gt;
* With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs:&lt;br /&gt;
** Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids&lt;br /&gt;
** There are the following archetypes:&lt;br /&gt;
*** Regular: medium speed, medium bounciness, medium ground friction and low air drag.&lt;br /&gt;
**** It is buoyant.&lt;br /&gt;
**** Used when absorbing [[Minecraft:stone]] and [[Minecraft:mineral]] blocks.&lt;br /&gt;
*** Bouncy: fast speed, high bounciness, medium ground friction and low air drag.&lt;br /&gt;
**** It is buoyant.&lt;br /&gt;
**** Used when absorbing [[Minecraft:wooden]] blocks.&lt;br /&gt;
*** Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag.&lt;br /&gt;
****Used when absorbing [[Minecraft:metal]] blocks.&lt;br /&gt;
*** Fast Flat: fast speed, low bounciness, medium ground friction and low air drag.&lt;br /&gt;
**** Used when absorbing organic blocks.&lt;br /&gt;
*** Light: slow speed, high bounciness, medium ground friction and high air drag.&lt;br /&gt;
**** It is buoyant.&lt;br /&gt;
**** Used when absorbing all [[Minecraft:wool]] blocks.&lt;br /&gt;
*** Fast Sliding: fast speed, no bounciness, low ground friction and low air drag.&lt;br /&gt;
**** Used when absorbing icy blocks.&lt;br /&gt;
*** Slow Sliding: slow speed, no bounciness, low ground friction and low air drag.&lt;br /&gt;
**** Used when absorbing shroom blocks.&lt;br /&gt;
** There are also two special archetypes:&lt;br /&gt;
*** High Resistance: very slow, low drag with low bounce with high friction.&lt;br /&gt;
**** Used when absorbing [[Minecraft:soul sand]] and [[Minecraft:soul soil]].&lt;br /&gt;
*** Sticky: same properties as a golf ball, but sticks with extremely high ground friction and no bounce to simulate stickiness.&lt;br /&gt;
**** Used when absorbing [[Minecraft:honeycomb block]].&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sulfur caves]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added sulfur caves underground biome.&lt;br /&gt;
* Generates naturally underground and inside hills or mountains.&lt;br /&gt;
* Has bands of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]].&lt;br /&gt;
* Spawns the [[Minecraft:sulfur cube]] mob as well as [[Minecraft:cave spider]]s.&lt;br /&gt;
* Generates with [[Minecraft:sulfur pool]]s which contain [[Minecraft:potent sulfur]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sulfur spring]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Is a new feature which generates naturally above the sulfur caves biome.&lt;br /&gt;
* Consists of sulfur, potent sulfur and [[Minecraft:magma block]]s.&lt;br /&gt;
* Sulfur springs come in 4 different size variants:&lt;br /&gt;
** Small&lt;br /&gt;
** Medium&lt;br /&gt;
** Large&lt;br /&gt;
** Extra Large&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Attribute]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{cd|minecraft:air_drag_modifier}}&lt;br /&gt;
** Determines how much drag is applied to an entity while in the air.&lt;br /&gt;
** Accepts values between {{cd|0.0}} and {{cd|2048.0}}.&lt;br /&gt;
** Default value: {{cd|1.0}} – the entity uses existing drag when moving in the air.&lt;br /&gt;
** Minimum value: {{cd|0.0}} – no drag is applied to the entity.&lt;br /&gt;
** Values higher than {{cd|1.0}} increase the drag applied to the entity when moving through the air.&lt;br /&gt;
&lt;br /&gt;
* Added {{cd|minecraft:bounciness}}&lt;br /&gt;
** Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities.&lt;br /&gt;
** When landing on bouncy blocks, like [[Minecraft:bed]]s and [[Minecraft:slime block]]s, the higher bounciness (of the block or the entity) is applied.&lt;br /&gt;
** Accepts values between {{cd|0.0}} and {{cd|1.0}}&lt;br /&gt;
** Default value: {{cd|0.0}} – no velocity is restituted.&lt;br /&gt;
** Maximum value: {{cd|1.0}} – full velocity is restituted, collisions with blocks and collidable entities will have no effect on lowering the velocity.&lt;br /&gt;
&lt;br /&gt;
* Added {{cd|minecraft:friction_modifier}}&lt;br /&gt;
** Determines how much ground friction is applied to the entity with regards to the block it is on.&lt;br /&gt;
** Accepts values between {{cd|0.0}} and {{cd|2048.0}}&lt;br /&gt;
** Default value: {{cd|1.0}} – friction of blocks is not modified.&lt;br /&gt;
** Minimum value: {{cd|0.0}} – friction of blocks is reduced to zero.&lt;br /&gt;
** Values higher than {{cd|1.0}} increase the friction applied to the entity from the blocks it is on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data component format]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{cd|minecraft:sulfur_cube_content}}&lt;br /&gt;
** Represents the item that is absorbed by the [[Minecraft:sulfur cube]].&lt;br /&gt;
** Format: item that is absorbed by the sulfur cube.&lt;br /&gt;
*** e.g. &amp;lt;code&amp;gt;minecraft:sulfur_cube_content=green_wool&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Game event]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{cd|minecraft:bounce}}&lt;br /&gt;
** Emitted when an entity collides with a block or a collidable entity with non-zero bounciness.&lt;br /&gt;
** Has a vibration frequency of 2.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Identifier]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{cd|minecraft:sulfur_cube_archetype}} registry with the following values:&lt;br /&gt;
** {{cd|regular}}&lt;br /&gt;
** {{cd|bouncy}}&lt;br /&gt;
** {{cd|slow_flat}}&lt;br /&gt;
** {{cd|fast_flat}}&lt;br /&gt;
** {{cd|light}}&lt;br /&gt;
** {{cd|fast_sliding}}&lt;br /&gt;
** {{cd|slow_sliding}}&lt;br /&gt;
** {{cd|high_resistance}}&lt;br /&gt;
** {{cd|sticky}}&lt;br /&gt;
&lt;br /&gt;
* Entry format: Object with fields:&lt;br /&gt;
** {{cd|items}}: item tag that contains all items that can be fed to Sulfur Cubes of this archetype&lt;br /&gt;
** {{cd|buoyant}}: boolean indicating if the Sulfur Cube of this archetype floats in liquids&lt;br /&gt;
** {{cd|attribute_modifiers}}: a list of objects with fields:&lt;br /&gt;
*** {{cd|attribute}}: attribute to modify&lt;br /&gt;
*** {{cd|id}}: unique identifier for the modifier&lt;br /&gt;
*** {{cd|amount}}: amount to modify the attribute by&lt;br /&gt;
*** {{cd|operation}}: how to modify the attribute, one of {{cd|add_value}}, {{cd|add_multiplied_base}} and {{cd|add_multiplied_total}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Particles (Java Edition)|Particles]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{cd|sulfur_cube_goo}}&lt;br /&gt;
** Particles showing on a sulfur cube mob when hopping around.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Settings]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;quot;Graphics API&amp;quot; in the video settings.&lt;br /&gt;
** There are three values: Default, Prefer Vulkan and Prefer OpenGL.&lt;br /&gt;
*** &amp;quot;Default&amp;quot; is the recommend rendering engine the game will use unless there is issues.&lt;br /&gt;
**** Currently, it is the same as &amp;quot;Prefer Vulkan&amp;quot;&lt;br /&gt;
*** &amp;quot;Prefer Vulkan&amp;quot; will attempt to render using Vulkan, but fall back to OpenGL if it doesn&amp;#039;t work.&lt;br /&gt;
*** &amp;quot;Prefer OpenGL&amp;quot; will attempt to render using OpenGL, but fall back to Vulkan if it doesn&amp;#039;t work.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tags]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Block Tags&lt;br /&gt;
** Added {{cd|#suppresses_bounce}}&lt;br /&gt;
*** Contains all blocks that suppress the bounciness of entities when colliding with them.&lt;br /&gt;
** Added {{cd|#glazed_terracotta}} and {{cd|#concrete}} blocks collection tags&lt;br /&gt;
** Added {{cd|#shears_extreme_breaking_speed}} &lt;br /&gt;
*** Contains blocks that can be broken with shears with speed 15.&lt;br /&gt;
** Added {{cd|#shears_major_breaking_speed}} &lt;br /&gt;
*** Contains blocks that can be broken with shears with speed 5.&lt;br /&gt;
** Added {{cd|#shears_minor_breaking_speed}} &lt;br /&gt;
*** Contains blocks that can be broken with shears with speed 2.&lt;br /&gt;
&lt;br /&gt;
* Item Tags&lt;br /&gt;
** Added {{cd|#glazed_terracotta}}, {{cd|#concrete}}, and {{cd|#concrete_powders}} items collection tags.&lt;br /&gt;
** Added {{cd|#sulfur_cube_food}}&lt;br /&gt;
*** Contains all items that can be fed to small [[Minecraft:sulfur cube]].&lt;br /&gt;
** Added {{cd|#sulfur_cube_swallowable}} &lt;br /&gt;
*** Contains all items that can be placed inside a large sulfur cube.&lt;br /&gt;
** Added the following tags for items that can be placed inside a sulfur cube to determine its archetype:&lt;br /&gt;
*** {{cd|#sulfur_cube_archetype/regular}}&lt;br /&gt;
*** {{cd|#sulfur_cube_archetype/bouncy}}&lt;br /&gt;
*** {{cd|#sulfur_cube_archetype/slow_flat}}&lt;br /&gt;
*** {{cd|#sulfur_cube_archetype/fast_flat}}&lt;br /&gt;
*** {{cd|#sulfur_cube_archetype/light}}&lt;br /&gt;
*** {{cd|#sulfur_cube_archetype/fast_sliding}}&lt;br /&gt;
*** {{cd|#sulfur_cube_archetype/slow_sliding}}&lt;br /&gt;
*** {{cd|#sulfur_cube_archetype/high_resistance}}&lt;br /&gt;
*** {{cd|#sulfur_cube_archetype/sticky}}&lt;br /&gt;
&lt;br /&gt;
* Entity Tags&lt;br /&gt;
** Added {{cd|minecraft:sulfur_cube_with_block_immune_to}} for all damage types that sulfur cubes are immune to when having a block absorbed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vulkan Support&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* As previously announced, it is intended to switch the game from OpenGL to Vulkan.&lt;br /&gt;
* Vulkan is not supported by older hardware or drivers – OpenGL will be used as a fallback on those cases.&lt;br /&gt;
* The current requirement is Vulkan 1.2 with dynamic rendering and push descriptors, but this requirement may increase or decrease over time.&lt;br /&gt;
* Currently an experimental rendering backend, and may not be as performant or stable.&lt;br /&gt;
* Under Vulkan, it is preferred the player&amp;#039;s dedicated graphics card over any integrated graphics, which is a change from OpenGL.&lt;br /&gt;
* The player can see which backend is being used in the F3 debug overlay (in the system_specs section).&lt;br /&gt;
* On macOS, MoltenVK is used to translate Vulkan to Metal.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Hoglin]] and [[Minecraft:Zoglin]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed baby hoglin&amp;#039;s and zoglin&amp;#039;s left ear texture so it&amp;#039;s properly mirrored.&lt;br /&gt;
&lt;br /&gt;
=== Command format ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* When granting or revoking several advancements, the command output will now report how many advancements changed state across all players.&lt;br /&gt;
* When granting or revoking advancements or a criterion on several players, the command output will now report the number of players that any change applied to.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Vibration]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* When an entity bounces off of a block or other collidable entity, it emits a vibration of frequency 2.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Profiling the game with Tracy (launching with {{cd|--tracy}}) now includes GPU timings.&lt;br /&gt;
* Rendering now uses a reversed depth buffer, which helps with Z-fighting on most hardware.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Attribute]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The minimum value of {{cd|minecraft:knockback_resistance}} is now {{cd|-2.0}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Configured feature]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{cd|minecraft:geode}}&lt;br /&gt;
** The fields {{cd|cannot_replace}} and {{cd|invalid_blocks}} in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag.&lt;br /&gt;
* {{cd|minecraft:root_system}}&lt;br /&gt;
** The field {{cd|root_replaceable}} in the feature configuration now also accepts an ID or a list of IDs in addition to a tag&lt;br /&gt;
* {{cd|minecraft:vegetation_patch}}&lt;br /&gt;
** The field {{cd|replaceable}} in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.&lt;br /&gt;
* {{cd|minecraft:waterlogged_vegetation_patch}}&lt;br /&gt;
** The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Minecraft:pack format]] version is now {{cd|101.2}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Dimension type]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The field {{cd|infiniburn}} now also accepts an ID and a list of IDs in addition to a tag.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Resource pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The version is now {{cd|85.0}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Shaders]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The &amp;lt;samp&amp;gt;core/rendertype_text&amp;lt;/samp&amp;gt;, &amp;lt;samp&amp;gt;core/rendertype_text_see_through&amp;lt;/samp&amp;gt;, &amp;lt;samp&amp;gt;core/rendertype_text_intensity&amp;lt;/samp&amp;gt;, &amp;lt;samp&amp;gt;core/rendertype_text_intensity_see_through&amp;lt;/samp&amp;gt;, &amp;lt;samp&amp;gt;core/rendertype_text_background&amp;lt;/samp&amp;gt;, and &amp;lt;samp&amp;gt;core/rendertype_text_background_see_through&amp;lt;/samp&amp;gt; shaders have been replaced by &amp;lt;samp&amp;gt;core/text&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;core/text_background&amp;lt;/samp&amp;gt;&lt;br /&gt;
** Variants are now controlled by shader defines: &amp;lt;samp&amp;gt;IS_GUI&amp;lt;/samp&amp;gt;, &amp;lt;samp&amp;gt;IS_SEE_THROUGH&amp;lt;/samp&amp;gt;, and &amp;lt;samp&amp;gt;IS_GRAYSCALE&amp;lt;/samp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sound]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added sounds for [[Minecraft:sulfur]] block:&lt;br /&gt;
** {{cd|block.sulfur.break}}&lt;br /&gt;
** {{cd|block.sulfur.hit}}&lt;br /&gt;
** {{cd|block.sulfur.place}}&lt;br /&gt;
** {{cd|block.sulfur.step}}&lt;br /&gt;
** {{cd|block.sulfur.fall}}&lt;br /&gt;
* Added sounds for [[Minecraft:potent sulfur]]:&lt;br /&gt;
** {{cd|block.potent_sulfur.break}}&lt;br /&gt;
** {{cd|block.potent_sulfur.hit}}&lt;br /&gt;
** {{cd|block.potent_sulfur.place}}&lt;br /&gt;
** {{cd|block.potent_sulfur.step}}&lt;br /&gt;
** {{cd|block.potent_sulfur.fall}}&lt;br /&gt;
** {{cd|block.potent_sulfur.noxious_gas}}&lt;br /&gt;
* Added sounds for [[Minecraft:cinnabar]]:&lt;br /&gt;
** {{cd|block.cinnabar.break}}&lt;br /&gt;
** {{cd|block.cinnabar.hit}}&lt;br /&gt;
** {{cd|block.cinnabar.place}}&lt;br /&gt;
** {{cd|block.cinnabar.step}}&lt;br /&gt;
** {{cd|block.cinnabar.fall}}&lt;br /&gt;
* Added sounds for [[Minecraft:sulfur cube]]:&lt;br /&gt;
** {{cd|entity.sulfur_cube.jump}}&lt;br /&gt;
** {{cd|entity.sulfur_cube.squish}}&lt;br /&gt;
** {{cd|entity.sulfur_cube.hurt}}&lt;br /&gt;
** {{cd|entity.sulfur_cube.death}}&lt;br /&gt;
** {{cd|entity.sulfur_cube.absorb}}&lt;br /&gt;
** {{cd|entity.sulfur_cube.eject}}&lt;br /&gt;
** {{cd|entity.sulfur_cube.bounce}}&lt;br /&gt;
** {{cd|entity.sulfur_cube.hit}}&lt;br /&gt;
** {{cd|entity.sulfur_cube.push}}&lt;br /&gt;
* Added sounds for small sulfur cube:&lt;br /&gt;
** {{cd|entity.small_sulfur_cube.jump}}&lt;br /&gt;
** {{cd|entity.small_sulfur_cube.squish}}&lt;br /&gt;
** {{cd|entity.small_sulfur_cube.hurt}}&lt;br /&gt;
** {{cd|entity.small_sulfur_cube.death}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Structure processors&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{cd|minecraft:protected_blocks}}&lt;br /&gt;
** The field {{cd|value}} now also accepts an ID or a list of IDs in addition to a tag.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tags]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Block Tags&lt;br /&gt;
** {{cd|#concrete_powder}} collection tag has been renamed to {{cd|#concrete_powders}}&lt;br /&gt;
&lt;br /&gt;
* Entity Tags&lt;br /&gt;
** Added {{cd|minecraft:sulfur_cube}} to {{cd|non_controlling_rider}}.&lt;br /&gt;
** Updated {{cd|not_scary_for_pufferfish}} to include the sulfur cube.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Textures]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Block sprites&lt;br /&gt;
** Added new block textures:&lt;br /&gt;
*** &amp;lt;samp&amp;gt;block/chiseled_cinnabar.png&amp;lt;/samp&amp;gt;&lt;br /&gt;
*** &amp;lt;samp&amp;gt;block/chiseled_sulfur.png&amp;lt;/samp&amp;gt;&lt;br /&gt;
*** &amp;lt;samp&amp;gt;block/cinnabar.png&amp;lt;/samp&amp;gt;&lt;br /&gt;
*** &amp;lt;samp&amp;gt;block/cinnabar_bricks.png&amp;lt;/samp&amp;gt;&lt;br /&gt;
*** &amp;lt;samp&amp;gt;block/polished_cinnabar.png&amp;lt;/samp&amp;gt;&lt;br /&gt;
*** &amp;lt;samp&amp;gt;block/polished_sulfur.png&amp;lt;/samp&amp;gt;&lt;br /&gt;
*** &amp;lt;samp&amp;gt;block/potent_sulfur.png&amp;lt;/samp&amp;gt;&lt;br /&gt;
*** &amp;lt;samp&amp;gt;block/sulfur.png&amp;lt;/samp&amp;gt;&lt;br /&gt;
*** &amp;lt;samp&amp;gt;block/sulfur_bricks.png&amp;lt;/samp&amp;gt;&lt;br /&gt;
* Item sprites&lt;br /&gt;
** Added new Item sprites:&lt;br /&gt;
*** &amp;lt;samp&amp;gt;item/sulfur_cube_bucket.png&amp;lt;/samp&amp;gt;&lt;br /&gt;
* Entity textures&lt;br /&gt;
** Added new entity textures:&lt;br /&gt;
*** &amp;lt;samp&amp;gt;entity/sulfur_cube/sulfur_cube_outer.png&amp;lt;/samp&amp;gt;&lt;br /&gt;
*** &amp;lt;samp&amp;gt;entity/sulfur_cube/sulfur_cube_inner.png&amp;lt;/samp&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:World generation]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Dripstone features&lt;br /&gt;
** Renamed the feature type {{cd|pointed_dripstone}} to {{cd|speleothem}}&lt;br /&gt;
*** Added the field {{cd|base_block}} – Block State, describes the block forming the base of the speleothem.&lt;br /&gt;
*** Added the field {{cd|pointed_block}} – Block State, describes the block creating the columns of the speleothem.&lt;br /&gt;
*** Added the field {{cd|replaceable_blocks}} – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.&lt;br /&gt;
*** Renamed the field {{cd|chance_of_taller_dripstone}} to {{cd|chance_of_taller_generation}}&lt;br /&gt;
** Renamed the feature type {{cd|dripstone_cluster}} to {{cd|speleothem_cluster}}.&lt;br /&gt;
*** Added the field {{cd|base_block}} – Block State, describes the block forming the base of the speleothem.&lt;br /&gt;
*** Added the field {{cd|pointed_block}} – Block State, describes the block creating the columns of the speleothem.&lt;br /&gt;
*** Added the field {{cd|replaceable_blocks}} – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.&lt;br /&gt;
*** Renamed the field {{cd|dripstone_block_layer_thickness}} to {{cd|speleothem_block_layer_thickness}}.&lt;br /&gt;
*** Renamed the field {{cd|chance_of_dripstone_column_at_max_distance_from_center}} to {{cd|chance_of_speleothem_at_max_distance_from_center}}&lt;br /&gt;
*** Renamed the field {{cd|max_distance_from_edge_affecting_chance_of_dripstone_column}} to {{cd|max_distance_from_edge_affecting_chance_of_speleothem}}.&lt;br /&gt;
** Adjusted the feature type {{cd|large_dripstone}}.&lt;br /&gt;
*** Added the field {{cd|replaceable_blocks}} – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.&lt;br /&gt;
&lt;br /&gt;
* Added the {{cd|noise_gradient}} surface rule.&lt;br /&gt;
** Replaces blocks based on the specified noise and gradient list.&lt;br /&gt;
** Format: object with fields:&lt;br /&gt;
*** {{cd|noise}} – noise id, the noise to sample.&lt;br /&gt;
*** {{cd|gradient}} – non-empty list of objects with fields, the list to sample based on the noise value:&lt;br /&gt;
**** {{cd|state}} (optional) – the block state to select at this index.&lt;br /&gt;
***** If this field is not defined, the surface rule will not replace any block when sampling this entry.&lt;br /&gt;
&lt;br /&gt;
* Added the {{cd|sequence}} feature type&lt;br /&gt;
** Generates a list of placed features in order. If any feature in the list is not placed, the following features will also be skipped.&lt;br /&gt;
** Format: object with fields:&lt;br /&gt;
*** {{cd|features}} – list of Placed Features or hash-prefixed placed feature tag, the features to generate.&lt;br /&gt;
&lt;br /&gt;
* Added the {{cd|template}} feature type&lt;br /&gt;
** Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin.&lt;br /&gt;
** Format: object with fields:&lt;br /&gt;
*** {{cd|templates}} – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.&lt;br /&gt;
**** {{cd|id}} – The template Identifier.&lt;br /&gt;
**** {{cd|rotations}} – Optional list of rotations to choose from and apply to this template if it is picked.&lt;br /&gt;
***** Allowed values: {{cd|none}}, {{cd|clockwise_90}}, {{cd|180}}, {{cd|counterclockwise_90}}&lt;br /&gt;
***** If not specified, defaults to all allowed values.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|project=MC|fixedin=26.2-snapshot-1&lt;br /&gt;
|;From released versions before 26.2&lt;br /&gt;
|236770|The &amp;quot;Ambient&amp;quot; and &amp;quot;Axolotl&amp;quot; mob caps both display as &amp;quot;A&amp;quot; in the debug overlay.&lt;br /&gt;
|252814|The clamp density function takes a direct input and doesn&amp;#039;t allow a reference.&lt;br /&gt;
|269520|The game freezes when using {{cmd|locate}} in a world without structures enabled.&lt;br /&gt;
|269786|&amp;quot;ID&amp;quot; is not capitalized in some strings.&lt;br /&gt;
|277395|The &amp;quot;{{cd|options.screenEffectScale.tooltip}}&amp;quot; string displayed when holding your mouse cursor over the &amp;quot;Distortion Effects&amp;quot; slider is improperly capitalized.&lt;br /&gt;
|277396|Strings referencing nether portals are inconsistently capitalized.&lt;br /&gt;
|279122|Some strings that contain the abbreviation &amp;quot;id&amp;quot; are improperly capitalized.&lt;br /&gt;
|279125|Some {{cmd|locate}} strings are missing articles before the word &amp;quot;reasonable&amp;quot;.&lt;br /&gt;
|279126|The &amp;quot;{{cd|mco.configure.world.restore.download.question.line1}}&amp;quot; string incorrectly spells the word &amp;quot;singleplayer&amp;quot; as &amp;quot;single player&amp;quot;.&lt;br /&gt;
|279137|The &amp;quot;{{cd|options.directionalAudio.on.tooltip}}&amp;quot; string is missing a hyphen between the words &amp;quot;HRTF&amp;quot; and &amp;quot;compatible&amp;quot;.&lt;br /&gt;
|279138|The &amp;quot;{{cd|command.failed}}&amp;quot; string is missing a conjunction.&lt;br /&gt;
|279154|The &amp;quot;{{cd|advancements.story.enter_the_nether.description}}&amp;quot; string is missing a serial comma.&lt;br /&gt;
|279156|The titles within some player reporting and punishment menus are improperly capitalized.&lt;br /&gt;
|279158|The &amp;quot;I know what I&amp;#039;m doing!&amp;quot; button is improperly capitalized.&lt;br /&gt;
|279182|Strings used to describe water and lava conversion game rules are missing commas.&lt;br /&gt;
|279183|The &amp;quot;{{cd|options.allowServerListing.tooltip}}&amp;quot; string is missing a comma.&lt;br /&gt;
|279184|The &amp;quot;{{cd|datapackFailure.title}}&amp;quot; string is missing an article and always pluralizes the word &amp;quot;pack&amp;quot;.&lt;br /&gt;
|279186|The &amp;quot;{{cd|build.tooHigh}}&amp;quot; string is missing an article before the word &amp;quot;Height&amp;quot;.&lt;br /&gt;
|279189|The &amp;quot;{{cd|mco.configure.world.leave.question.line1}}&amp;quot; string is missing a comma.&lt;br /&gt;
|302488|Strings that contain the term &amp;quot;Safe Mode&amp;quot; are inconsistently capitalized.&lt;br /&gt;
|302628|Dolphins don&amp;#039;t dismount minecarts when passing over activator rails.&lt;br /&gt;
|304113|Underwater fog is not applied correctly at low render distances.&lt;br /&gt;
|304873|The &amp;quot;{{cd|options.textureFiltering.rgss.tooltip}}&amp;quot; string is missing a hyphen between the words &amp;quot;shader&amp;quot; and &amp;quot;based&amp;quot;.&lt;br /&gt;
|304874|The &amp;quot;{{cd|options.textureFiltering.anisotropic.tooltip}}&amp;quot; string is missing a hyphen between the words &amp;quot;hardware&amp;quot; and &amp;quot;based&amp;quot;.&lt;br /&gt;
|305467|The ender dragon&amp;#039;s death animation effects render in front of worn armor.&lt;br /&gt;
|306064|Mobs can be forced to look like they&amp;#039;re dying while they aren&amp;#039;t by using commands.&lt;br /&gt;
|306399|The Spectator mode &amp;#039;Teleport to Player&amp;#039; action only updates the list of valid targets after the Spectator menu is hidden.&lt;br /&gt;
|306890|Campfires cause bees to work much more slowly.&lt;br /&gt;
|306903|Cubic Bézier easing functions sometimes produce wrong values.&lt;br /&gt;
|306946|The block light transition from level 1 to 0 under the night sky is not smooth when Smooth Lighting is enabled.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|26.x}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:26.2-snapshot-1]]&lt;br /&gt;
[[Minecraft:es:Java Edition 26.2-snapshot-1]]&lt;br /&gt;
[[Minecraft:fr:Édition Java 26.2-snapshot-1]]&lt;br /&gt;
[[Minecraft:ja:Java Edition 26.2 Snapshot 1]]&lt;br /&gt;
[[Minecraft:lzh:爪哇版二六點二之快照一]]&lt;br /&gt;
[[Minecraft:pt:Edição Java 26.2-snapshot-1]]&lt;br /&gt;
[[Minecraft:ru:26.2-snapshot-1 (Java Edition)]]&lt;br /&gt;
[[Minecraft:zh:Java版26.2-snapshot-1]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
</feed>