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	<title>Minecraft:Java Edition 26.3 Snapshot 6 - Revision history</title>
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		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_26.3_Snapshot_6&amp;diff=174219&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_26.3_Snapshot_6&amp;diff=174219&amp;oldid=prev"/>
		<updated>2026-07-29T11:12:56Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
| title = Minecraft 26.3 Snapshot 6&lt;br /&gt;
| image = 26.3-snapshot-6.jpg&lt;br /&gt;
| image2 = Java Edition 26.3 Snapshot 6.png&lt;br /&gt;
| edition = Java&lt;br /&gt;
| type = Snapshot&lt;br /&gt;
| date = July 28, 2026&lt;br /&gt;
| clienthash = 29d988294f7cefb55e0f8e089462c41de0b5e957&lt;br /&gt;
| jsonhash = beecc910cc6a57aabdc9bfbc8b47d1ed5f0bbe78&lt;br /&gt;
| jsonfile = 26.3-snapshot-6&lt;br /&gt;
| serverhash = 14406bf8b96c4126ed01371a62e50703a7481247&lt;br /&gt;
| parent = 26.3&lt;br /&gt;
| prev = 26.3 Snapshot 5&lt;br /&gt;
| prevparent = 26.2&lt;br /&gt;
| nextparent = &lt;br /&gt;
| next =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;26.3 Snapshot 6&amp;#039;&amp;#039;&amp;#039; (known as &amp;#039;&amp;#039;&amp;#039;26.3-snapshot-6&amp;#039;&amp;#039;&amp;#039; in the [[Minecraft:launcher]]) is the sixth snapshot for [[Minecraft:Java Edition 26.3]], released on July 28, 2026,&amp;lt;ref&amp;gt;{{Mcnet|minecraft-26-3-snapshot-6|Minecraft 26.3 Snapshot 6|July 28, 2026}}&amp;lt;/ref&amp;gt; which tweaks the abandoned camps, makes technical changes, and fixes bugs.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Entity data]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added {{cd|invulnerable_time}} tag which makes a mob temporarily invulnerable for a specific number of ticks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Options]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added Quit Shortcuts option.&lt;br /&gt;
** Can be accessed in the [[Minecraft:Options#Controls|Controls]] section.&lt;br /&gt;
** Allows keyboard shortcuts that close the game, such as {{key|Alt+F4}} on Windows and {{key|Command+Q}} or {{key|Command+W}} on macOS.&lt;br /&gt;
** Disabled by default.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Abandoned camp]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added a new campsite variant for each biome.&lt;br /&gt;
* Minor tweaks to abandoned camp structures.&lt;br /&gt;
&lt;br /&gt;
=== Command format ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{cmd|publish}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*  The {{cd|gamemode}} argument has been removed.&lt;br /&gt;
** Instead, the default game mode of the world should be set using the {{cmd|defaultgamemode}} command or the Game Mode button in the World Options screen, while player-specific game modes should be set using the {{cmd|gamemode}} command.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data component format]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{cd|minecraft:cooking_fuel}}&lt;br /&gt;
** {{cd|burn_time}} and {{cd|speed_multiplier}} can now additionally be defined by an inline number.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:brewing_fuel}}&lt;br /&gt;
** {{cd|uses}} and {{cd|speed_multiplier}} can now additionally be defined by an inline number.&lt;br /&gt;
&lt;br /&gt;
* {{cd|minecraft:compostable}}&lt;br /&gt;
** {{cd|layers}} can now additionally be defined by an inline number.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Data pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Minecraft:pack format]] version is now {{cd|113.0}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Equipment assets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The {{cd|trim_palette_replacements}} field has been replaced with {{cd|trim_overrides}}. This can be used to swap out the texture or palette used with specific trim materials or patterns for a given equipment asset, not just swap specific palettes.&lt;br /&gt;
** Format: list of override entries with fields:&lt;br /&gt;
*** {{cd|when}} – object with fields, the material and/or pattern to match.&lt;br /&gt;
**** {{cd|material}} – optional trim material ID, the material to match (if specified).&lt;br /&gt;
**** {{cd|pattern}} – optional trim pattern ID, the pattern to match (if specified).&lt;br /&gt;
***** Note: this is not the palette ID, as {{cd|trim_palette_replacements}} used to be.&lt;br /&gt;
**** At least one of material or pattern must be specified.&lt;br /&gt;
**** If both are specified, both must match for the entry to be used.&lt;br /&gt;
*** {{cd|texture}} – optional trim pattern asset ID, a replacement texture to use if this entry matches.&lt;br /&gt;
**** Textures are specified in the same format as {{cd|asset_id}}&lt;br /&gt;
**** If not specified, the default texture for the pattern will be used.&lt;br /&gt;
*** {{cd|palette}} – optional palette ID, a replacement palette to use if this entry matches.&lt;br /&gt;
**** If not specified, no palette remapping will be applied to the texture.&lt;br /&gt;
*** The first matching entry will always be selected.&lt;br /&gt;
*** At least one of texture or palette must be defined.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Loot table]] types&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{cd|minecraft:block_interact}}&lt;br /&gt;
** {{cd|origin}} is now available in context, as the center of the block being interacted with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rendering&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Terrain blocks are now rendered with MultiDrawIndirect on supported devices.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Resource pack]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The version is now {{cd|94.0}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Options|Settings]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[File:New World Options....png|thumb|right|New World Options UI]]&lt;br /&gt;
* The World Options button has been moved to the [[Minecraft:Game Menu]] where the Open to LAN button used to be, replacing it.&lt;br /&gt;
** The World Options screen is divided into two sections: &amp;quot;General&amp;quot; and &amp;quot;Multiplayer&amp;quot;.&lt;br /&gt;
** The &amp;quot;General&amp;quot; section contains the same options as the previous World Options screen.&lt;br /&gt;
*** The Lock World screen has been changed.&lt;br /&gt;
** The &amp;quot;Multiplayer&amp;quot; section contains three options:&lt;br /&gt;
*** LAN: changes the multiplayer scope of the world.&lt;br /&gt;
*** Command Access: Controls whether players that join a world can use commands or not.&lt;br /&gt;
*** Port: the port number to use when opening the world to LAN.&lt;br /&gt;
* The Online button used to access the Online Options screen will now always be shown in the Options menu.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Shaders]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;samp&amp;gt;terrain.vsh&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;terrain.fsh&amp;lt;/samp&amp;gt; shaders are refactored to support multi-draw.&lt;br /&gt;
* Some of the members in {{cd|Globals}} and {{cd|DynamicTransforms}} are shuffled to use less memory for those uniform blocks.&lt;br /&gt;
* Introduced new define: {{cd|RENDERPEARL_EXPLICIT_DEPTH_INVARIANCE}} – if present, indicates that an OIT shader should explicitly output a depth value because a device it is running on can produce a slightly different implicit value.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:World generation]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minecraft:Noise]]s&lt;br /&gt;
** The format of noises (defined in the &amp;lt;samp&amp;gt;worldgen/noise&amp;lt;/samp&amp;gt; registry, or inline in noise-based block state providers) has been updated.&lt;br /&gt;
** Noises define a fractal brownian motion configuration with the following properties:&lt;br /&gt;
*** Produces output values (approximately) fitting a normal distribution.&lt;br /&gt;
*** Unless otherwise specified, fits the output amplitude to {{cd|[-1; 1]}}&lt;br /&gt;
**** Due to the normal distribution, in practice this means that 99.7% of all samples will fit in that range – but values may still be encountered outside of this range.&lt;br /&gt;
*** Parameterized by {{cd|persistence{{=}}0.5}}, {{cd|lacunarity{{=}}2.0}}&lt;br /&gt;
**** i.e. between each octave, the amplitude is halved and the frequency doubled.&lt;br /&gt;
*** Has stable seeding such that an octave can be boosted, muted, or added without affecting the rest of the octaves.&lt;br /&gt;
*** Renamed {{cd|firstOctave}} to {{cd|base_octave}}.&lt;br /&gt;
*** Added {{cd|base_amplitude}} – non-negative float, a scale factor to apply to the noise output.&lt;br /&gt;
**** If not specified, defaults to {{cd|1.0}}.&lt;br /&gt;
*** Added {{cd|octave_count}} – integer between {{cd|1}} and {{cd|32}}, the number of octaves to sample.&lt;br /&gt;
*** Added normalize – boolean, or {{cd|&amp;quot;legacy&amp;quot;}}, controls how the output amplitude should be normalized.&lt;br /&gt;
**** If {{cd|true}}, {{cd|base_amplitude}} is the expected amplitude of the output (i.e. 99.7% of all samples in {{cd|[-base_amplitude; base_amplitude]}})&lt;br /&gt;
**** If {{cd|false}}, {{cd|base_amplitude}} is the amplitude of the first octave.&lt;br /&gt;
**** If {{cd|&amp;quot;legacy&amp;quot;}}, inherits the same normalization behavior as expressed by the previous format.&lt;br /&gt;
***** This would generally fit to a range smaller than expected.&lt;br /&gt;
**** If not specified, defaults to {{cd|true}}.&lt;br /&gt;
**** Note: normalization is not affected by the {{cd|amplitude_modifiers}} field – as such, modifying the amplitude of a single octave will not affect the amplitude of others.&lt;br /&gt;
*** Renamed {{cd|amplitudes}} to {{cd|amplitude_modifiers}} – list of floats, a scaling factor to apply to each octave.&lt;br /&gt;
**** The number of elements in this list must match {{cd|octave_count}}.&lt;br /&gt;
**** As described above, this scaling factor bypasses normalization and will affect the output amplitude.&lt;br /&gt;
**** This field is no longer required – if not specified, defaults to all {{cd|1.0}}.&lt;br /&gt;
* [[Minecraft:Density function]]s&lt;br /&gt;
** Added {{cd|pow}}&lt;br /&gt;
*** Raises the given base value to an exponent.&lt;br /&gt;
*** Format: object with fields:&lt;br /&gt;
**** {{cd|base}} – density function, the base value.&lt;br /&gt;
**** {{cd|exponent}} – density function, the exponent.&lt;br /&gt;
** Added {{cd|sqrt}}&lt;br /&gt;
*** Computes the square root of the given input.&lt;br /&gt;
*** Format: object with fields:&lt;br /&gt;
**** {{cd|input}} – density function, the value for which to compute the square root.&lt;br /&gt;
** Added {{cd|log}}&lt;br /&gt;
*** Computes the natural logarithm of the given input.&lt;br /&gt;
*** Format: object with fields:&lt;br /&gt;
**** {{cd|input}} – density function, the value for which to compute the natural logarithm.&lt;br /&gt;
** Added {{cd|sign}}&lt;br /&gt;
*** Computes the sign of the input:&lt;br /&gt;
**** If the input is positive, returns {{cd|1}}&lt;br /&gt;
**** If the input is 0, returns {{cd|0}}&lt;br /&gt;
**** If input is negative, returns {{cd|-1}}&lt;br /&gt;
*** Format: object with fields:&lt;br /&gt;
**** {{cd|input}} – density function, the value of which to compute the sign.&lt;br /&gt;
** Added {{cd|distance_to_point}}&lt;br /&gt;
*** Computes the distance to a fixed point using the specified distance function.&lt;br /&gt;
*** Format: object with fields:&lt;br /&gt;
**** {{cd|point}} – array of 3 integers in form {{cd|[x, y, z]}}, the point to compute distance to.&lt;br /&gt;
**** {{cd|metric}} – one of:&lt;br /&gt;
***** {{cd|euclidean}} – i.e. &amp;lt;math&amp;gt;sqrt(dx^2 + dy^2 + dz^2)&amp;lt;/math&amp;gt;&lt;br /&gt;
***** {{cd|euclidean_squared}} – i.e. &amp;lt;math&amp;gt;dx^2 + dy^2 + dz^2&amp;lt;/math&amp;gt;&lt;br /&gt;
***** {{cd|manhattan}} – i.e. &amp;lt;math&amp;gt;abs(dx) + abs(dy) + abs(dz)&amp;lt;/math&amp;gt;&lt;br /&gt;
***** {{cd|chebyshev}} – i.e. &amp;lt;math&amp;gt;max(abs(dx), abs(dy), abs(dz))&amp;lt;/math&amp;gt;&lt;br /&gt;
** Updated {{cd|gradient}} (renamed from {{cd|y_clamped_gradient}})&lt;br /&gt;
*** Format: object with fields:&lt;br /&gt;
**** {{cd|axis}} – {{cd|x}}, {{cd|y}}, or {{cd|z}}, the axis over which to define this gradient.&lt;br /&gt;
**** {{cd|tiling}} – one of:&lt;br /&gt;
***** {{cd|clamp_to_edge}} – outside the gradient boundaries, the value at the nearest boundary will be used.&lt;br /&gt;
***** {{cd|repeat}} – the gradient will be repeated outside its boundaries.&lt;br /&gt;
***** {{cd|mirrored_repeat}} – the gradient will be repeated such that odd repetitions are mirrored, ensuring continuity between repetitions.&lt;br /&gt;
**** {{cd|from_coordinate}} – int, the coordinate at which the gradient starts.&lt;br /&gt;
**** {{cd|to_coordinate}} – int, the coordinate at which the gradient ends.&lt;br /&gt;
***** Must not be equal to {{cd|from_coordinate}}&lt;br /&gt;
**** {{cd|from_value}} – float, the value at which the gradient starts.&lt;br /&gt;
**** {{cd|to_value}} – float, the value at which the gradient ends.&lt;br /&gt;
** Added {{cd|slice}}&lt;br /&gt;
*** Removes a dimension from the input domain by taking a &amp;quot;slice&amp;quot; along an axis with a specific coordinate. For example, with {{cd|axis{{=}}y}} and {{cd|coordinate{{=}}0}}, a slice will be taken along the XZ plane, with all values sampled at {{cd|y{{=}}0}}.&lt;br /&gt;
*** Format: object with fields:&lt;br /&gt;
**** {{cd|axis}} – {{cd|x}}, {{cd|y}}, or {{cd|z}}, the axis to remove.&lt;br /&gt;
**** coordinate – int, the fixed coordinate to be passed to the input function.&lt;br /&gt;
**** input – density function, the input function.&lt;br /&gt;
** Changed {{cd|end_outer_islands}}&lt;br /&gt;
*** Renamed from {{cd|end_islands}}. No longer computes the density of the main island.&lt;br /&gt;
* [[Minecraft:Template pool|Structure pool element]]s&lt;br /&gt;
** Changed {{cd|minecraft:feature_pool_element}}&lt;br /&gt;
*** Can now connect to jigsaw blocks with any target name, instead of just {{cd|minecraft:bottom}}.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
{{fixes|project=MC|fixedin=26.3 Snapshot 6&lt;br /&gt;
|;old&lt;br /&gt;
|299582|Special crafting recipes behave differently than other recipe types with {{cmd|recipe}} and the {{cd|limited_crafting}} game rule.&lt;br /&gt;
|304195|The arm overlay textures of parched have unused pixels not used by the model.&lt;br /&gt;
|307206|{{cd|Std140Builder}} incorrectly pads {{cd|vec3s}} and {{cd|ivec3s}}.&lt;br /&gt;
|307996|The game cannot use hardware acceleration on devices lacking the {{cd|fillModeNonSolid}} Vulkan feature.&lt;br /&gt;
|308694|Using {{cmd|defaultgamemode}} changes everyone&amp;#039;s game mode to the one set in &amp;quot;Settings for Other Players&amp;quot; in LAN worlds.&lt;br /&gt;
|308699|Switching the host&amp;#039;s game mode causes new LAN players to ignore the forced game mode.&lt;br /&gt;
|308749|Exiting and rejoining the same LAN session resets your game mode.&lt;br /&gt;
|;dev&lt;br /&gt;
|309720|The texture of straw beds has missing and extra pixels.&lt;br /&gt;
|309958|Off-by-one error in {{cd|SynchedEntityData.Builder#define}}.&lt;br /&gt;
|310088|The taskbar icon displays the Java logo instead of the game&amp;#039;s logo.&lt;br /&gt;
|310099|The game freezes if the head part of straw beds has a different facing than the foot part.&lt;br /&gt;
|310101|{{Keys|Command+W}} now closes the game on macOS.&lt;br /&gt;
|310122|Traversing the pie chart with keys does not work correctly.&lt;br /&gt;
|310132|Armor trim textures can no longer be overridden.&lt;br /&gt;
|310134|The &amp;quot;Exclusive Fullscreen&amp;quot; button and &amp;quot;Exclusive Fullscreen Mode&amp;quot; slider are still present and enabled on macOS.&lt;br /&gt;
|310136|Player skin rendering is messed up when the &amp;quot;Improved Transparency&amp;quot; setting is enabled.&lt;br /&gt;
|310143|IME candidates are invisible in fullscreen mode even when the &amp;quot;Exclusive Fullscreen&amp;quot; option is disabled.&lt;br /&gt;
|310155|After entering macOS fullscreen by clicking the &amp;quot;Fullscreen&amp;quot; button in the Video Settings menu, you cannot reveal the menu bar or dock by navigating to the edge of the screen.&lt;br /&gt;
|310168|When editing a glowing sign, the glow on the placed sign temporarily disappears.&lt;br /&gt;
|310195|{{Keys|Control+Left}} click no longer counts as a right click on macOS.&lt;br /&gt;
|310213|On-screen keyboard handling is inconsistent.&lt;br /&gt;
|310228|The game freezes when a player destroys a bed at the exact same moment a villager sleeps in it.&lt;br /&gt;
|310235|The game crashes when a piston pushes a water cauldron with the &amp;quot;Improved Transparency&amp;quot; option enabled.&lt;br /&gt;
|310241|Brewing recipes show up in the command suggestions for {{cmd|recipe}}, but cannot be granted or revoked.&lt;br /&gt;
|310281|Using keyboard shortcuts to navigate tabs within UIs doesn&amp;#039;t work correctly.&lt;br /&gt;
|;prev&lt;br /&gt;
|310311|Item modifiers that reference themselves crash the game when invoked.&lt;br /&gt;
|310313|Predicates that reference themselves crash the game when invoked.&lt;br /&gt;
|310314|Number providers that reference themselves crash the game when invoked.&lt;br /&gt;
|310315|Slot sources that reference themselves crash the game when invoked.&lt;br /&gt;
|310319|The game crashes when the spider post effect is applied.&lt;br /&gt;
|310321|The creeper post effect is ineffective.&lt;br /&gt;
|310357|The OpenGL rendering backend passes 3 to {{cd|GL_UNPACK_ALIGNMENT}}, which is invalid.&lt;br /&gt;
|310359|{{cd|mipLevel}} is not respected when {{cd|copyTextureToTexture}} is used.&lt;br /&gt;
|310360|{{cd|clearColorTexture}} and {{cd|clearDepthTexture}} clear all mipmaps with the Vulkan rendering backend, unlike with the OpenGL one.&lt;br /&gt;
|310382|The game crashes when applying a resource pack with a shader that uses #include with uppercase characters in the path.&lt;br /&gt;
|310383|The per-target blend state diverges between the OpenGL and Vulkan rendering backends.&lt;br /&gt;
|310388|The {{cd|caves}} and {{cd|floating_islands}} noise settings no longer generate as intended.&lt;br /&gt;
|310455|{{cd|copyTextureToBuffer}} produces padded rows with the OpenGL rendering backend but tightly-packed rows with the Vulkan one.&lt;br /&gt;
|otherissuescount=1}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed an issue where Realm owners could not select automatic region preference as their Realm region.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{slicedlime|kr31NneNC5E|BqJZcewTnjg}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|26.x}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:26.3-snapshot-6]]&lt;br /&gt;
[[Minecraft:es:Java Edition 26.3 Snapshot 6]]&lt;br /&gt;
[[Minecraft:ja:Java Edition 26.3 Snapshot 6]]&lt;br /&gt;
[[Minecraft:pt:Edição Java 26.3 Snapshot 6]]&lt;br /&gt;
[[Minecraft:ru:26.3 Snapshot 6 (Java Edition)]]&lt;br /&gt;
[[Minecraft:zh:Java版26.3-snapshot-6]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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