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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{for|developmental versions of 0.0.12a|Java Edition Classic 0.0.12a/Development}}&lt;br /&gt;
{{Lost version|commonfake=1}}&lt;br /&gt;
{{Infobox version&lt;br /&gt;
|title=0.0.12a&lt;br /&gt;
|image=Classic 0.0.12a.jpg&lt;br /&gt;
|imagecaption=Screenshot by Notch&lt;br /&gt;
|edition=java&lt;br /&gt;
|prefix=Classic&lt;br /&gt;
|date=May 19, 2009&lt;br /&gt;
|clientdl=Client not archived&lt;br /&gt;
|serverdl=No corresponding server&lt;br /&gt;
|phase=Classic&lt;br /&gt;
|prevparent=0.0.11a&lt;br /&gt;
|next=0.0.12a_01&lt;br /&gt;
|nextparent=0.0.13a&lt;br /&gt;
}}&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0.0.12a&amp;#039;&amp;#039;&amp;#039;&amp;lt;ref&amp;gt;{{twon|110175116|0.0.12a is up|May 20, 2009}}&amp;lt;/ref&amp;gt; is a version of [[Minecraft:Java Edition Classic]] released on May 19, 2009, at 22:36 UTC,&amp;lt;ref&amp;gt;{{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-19.155457-0400EDT.txt.~1~|title=TigIRC logs|date=May 19, 2009, UTC–4|website=Archive.org|quote=(18:36:09) notch: 0.0.12a is up. Water, lava, new map generation,rendering distance toggle}}&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;While some sources imply that this version was released on May 20, due to timezones differences it was actually released at 22:36 UTC on May 19 (which is 00:36 on May 20, Sweden time).&amp;lt;/ref&amp;gt; which adds [[Minecraft:bedrock]], [[Minecraft:water]] and [[Minecraft:lava]], along with a [[Minecraft:world boundary]] and a new world generator.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&amp;lt;!--Please do NOT add a additions table here--&amp;gt;&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Bedrock JE1 BE1.png|32px]] [[Minecraft:Bedrock]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Unobtainable to the player.&lt;br /&gt;
* Bedrock and the layer above (if at the bottom of the world) is always dark even if exposed to the sky.&lt;br /&gt;
* Generates at the bottom of the world and in world boundary.&lt;br /&gt;
* Can&amp;#039;t be broken, placed against, or otherwise selected.&lt;br /&gt;
* Also called “unbreakable stone”.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Lava JE1.png|32px]] [[Minecraft:Lava]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A type of liquid.&lt;br /&gt;
* Is transparent.&lt;br /&gt;
* Underneath lava, the mist is thin and orange in color. &lt;br /&gt;
* Spreads infinitely.&lt;br /&gt;
* Saplings decay if placed in lava&lt;br /&gt;
* Lava spreads by duplicating itself to open horizontal and downward squares.&lt;br /&gt;
* Lava is slower than [[Minecraft:water]] and can be easily outrun.&lt;br /&gt;
* Model has z-fighting with blocks below lava.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Water JE1.png|32px]] [[Minecraft:Water]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A type of liquid.&lt;br /&gt;
* Is transparent.&lt;br /&gt;
* Spreads infinitely.&lt;br /&gt;
* Doesn&amp;#039;t work outside the map (it doesn&amp;#039;t spread from world border after terrain generation).&amp;lt;ref&amp;gt;{{link|url=https://forums.tigsource.com/index.php?topic=6273.msg203496#msg203496|title=Minecraft (alpha)|website=TIGSource Forums|author=Syrion|date=May 22, 2009|quote=water just outside of the map doesn&amp;#039;t actually &amp;quot;work&amp;quot;. It doesn&amp;#039;t fill up any pits next to it.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Saplings decay if placed in water.&lt;br /&gt;
* Water spreads by duplicating itself to open horizontal and downward squares.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Controls]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pressing {{key|F}} cycles between four levels of render distance which was known as &amp;quot;Fog setting&amp;quot;.&amp;lt;ref name=&amp;quot;TigSource&amp;quot;&amp;gt;{{cite|url=https://forums.tigsource.com/index.php?topic=6273.msg201928#msg201927|title=Minecraft (alpha)|website=TigSource|date=May 19, 2009|quote=F to change draw distance. There are four settings. The fourth setting makes the game run at 50 fps on my Eee, but it&amp;#039;s a bit.. claustrophobic. N to generate a new level. No more restarting the applet!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Pressing {{key|N}} generates a new level, with a new level generation screen.&amp;lt;ref name=&amp;quot;TigSource&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Swimming]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Only applies to players. &lt;br /&gt;
* [[Minecraft:Mob (entity)|Mobs]] move at full speed in the water.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Stone]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Water next to lava produces stone.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Mob (entity)|Mobs]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* No longer get reset on level reset, meaning there is no way to get rid of mobs now.&amp;lt;ref&amp;gt;{{link|url=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-19.155457-0400EDT.txt.~1~|title=TigIRC logs|date=May 19, 2009, UTC–4|website=Archive.org|quote=(18:39:43) &amp;lt;notch&amp;gt; oh, they don&amp;#039;t get reset on level resets either.. I&amp;#039;d better fix that.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Non-mob entities ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Player]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Player jump height increased by about 0.5 blocks.&amp;lt;ref&amp;gt;{{ytl|jwgXo3LYKaU|Minecraft Water test|Nizzotch Archive}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* An infinite ocean now surrounds the map, making it impossible to fall off the world.&lt;br /&gt;
* The player can no longer pass the edge of the map.&lt;br /&gt;
* Terrain is messier with more bumps visible on the surface. It also now generates in islands.&lt;br /&gt;
** The terrain always generates one block above ocean level.&lt;br /&gt;
** Lakes occur when the surrounding water is at a higher level than the terrain.&lt;br /&gt;
** All [[Minecraft:dirt]] with access to sunlight doesn&amp;#039;t become grass blocks upon world generation if below water level.&lt;br /&gt;
* [[Minecraft:Lava lake]]s also spawn occasionally.&lt;br /&gt;
* Worlds made before this version receive a bedrock layer at the bottom of the map and an [[Minecraft:ocean]] surrounding it.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1 bug reported&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The block being used to build does not show up unless it is a sapling.&amp;lt;ref&amp;gt;{{citation|url=https://forums.tigsource.com/index.php?topic=6273.msg201928#msg201928|title=Minecraft (alpha)|author=Navineous|website=Tigsource Forums |date=May 19, 2009|quote=I just found a glitch in the new version. In the top right corner my brick indication box is gone, it only shows up when I hit six and then it only shows I have a tree. But if I hit 1 2 3 or 4 it disappears. HELP! I&amp;#039;ll post a screenshot soon.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
0.0.12a-dev2.png|Early version of water during the development of this version.&lt;br /&gt;
Classic 0.0.12a-dev.png|Developer version of 0.0.12a, where [[Minecraft:multiplayer]] began work on the implementation. The version number is still 0.0.11a.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Videos==&lt;br /&gt;
{{yt|jwgXo3LYKaU}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The video released by Notch on May 18th showing off 0.0.12a is actually a developer variant that was never released to the public. See [[Minecraft:/Development|Development]] for more information on this.&lt;br /&gt;
* To make the water and lava texture display slightly shorter than a block, its texture from &amp;lt;samp&amp;gt;[[Minecraft:terrain.png]]&amp;lt;/samp&amp;gt; gets shifted down a bit in-game. This causes the texture to overlap with the block below at some angles.&lt;br /&gt;
* The 0.0.13a-launcher jar contains the level generation files for this same version, which is also the same terrain generation files used in the full, public release of it (and 0.0.12a_01-03). It has variables that can enable and disable the uniform dirt layer, and it has been disabled for the public variant of 0.0.12a (or at least 0.0.12a_03 for certain). It also has variables for the water filling up the world from the corners, which can be disabled.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|Classic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Java Edition Early Classic versions]]&lt;br /&gt;
&lt;br /&gt;
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[[Minecraft:es:Java Edition Classic 0.0.12a]]&lt;br /&gt;
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[[Minecraft:zh:Java版Classic 0.0.12a]]&lt;/div&gt;</summary>
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