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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox version&lt;br /&gt;
|title=Minecraft Deep Dark Experimental Snapshot 1&lt;br /&gt;
|image=Deep Dark Experimental Snapshot 1 banner.jpg&lt;br /&gt;
|image2=Java Edition Deep Dark Experimental Snapshot 1.png&lt;br /&gt;
|edition=Java&lt;br /&gt;
|type=Experimental snapshot&lt;br /&gt;
|date=February 17, 2022&lt;br /&gt;
|jsondl={{dl|b1e589c1d6ed73519797214bc796e53f5429ac46|custom|name=1_19_deep_dark_experimental_snapshot-1.zip|title=.json}}{{fn|Unzip this file in the &amp;lt;samp&amp;gt;[[Minecraft:.minecraft]]/versions&amp;lt;/samp&amp;gt; folder.}}&lt;br /&gt;
|clienthash=17f03648f0956343d4ae35260067d200a5aabc56&lt;br /&gt;
|clientmap=668d017c0c3bfc47a7b4c9e75e0841b31123c5e0&lt;br /&gt;
|serverhash=973e76b8067bab5410fef92bf4412ada1f7b0f97&lt;br /&gt;
|servermap=7c6d4d114bfb0cb482a549dda1b587aece9c04af&lt;br /&gt;
|parent=1.19&lt;br /&gt;
|prevparent=1.18.2&lt;br /&gt;
|prev=&lt;br /&gt;
|next=22w11a&lt;br /&gt;
|nextparent=1.19.1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deep Dark Experimental Snapshot 1&amp;#039;&amp;#039;&amp;#039; is the first and only experimental snapshot for [[Minecraft:Java Edition 1.19]], released on February 17, 2022,&amp;lt;ref&amp;gt;{{Mcnet|a-very-scary-snapshot|A Very Scary Snapshot|February 17, 2022}}&amp;lt;/ref&amp;gt; which adds features related to the [[Minecraft:deep dark]]. This version is a fork of [[Minecraft:Java Edition 1.18.1|1.18.1]]. After the release of [[Minecraft:Java Edition 1.18.2|1.18.2]], the deep dark features previewed in this version gradually made their way into official snapshots between [[Minecraft:22w11a]] and [[Minecraft:22w13a]]. This is the first and only experimental snapshot released in 2022.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Reinforced Deepslate JE1.png|32px]] [[Minecraft:Reinforced deepslate]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A new block only found in [[Minecraft:ancient cities]] shaped as a large frame.&lt;br /&gt;
* Is completely blast-resistant, and takes an incredibly long amount of time to mine (82.5 seconds).&lt;br /&gt;
* Can be broken, but won&amp;#039;t drop anything, even with [[Minecraft:Silk Touch]].&lt;br /&gt;
* Can be moved with pistons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Sculk JE1 BE1.gif|32px]] [[Minecraft:Sculk]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generates in the deep dark biome.&lt;br /&gt;
* Has an animated texture.&lt;br /&gt;
* Drops only [[Minecraft:experience]] when broken without [[Minecraft:Silk Touch]].&lt;br /&gt;
* When [[Minecraft:wool]] blocks are placed on a sculk block, it lets nearby [[Minecraft:sculk sensor]]s know, preventing that vibration from being occluded.&lt;br /&gt;
* Sculk blocks grow when a [[Minecraft:mob]] dies near a [[Minecraft:sculk catalyst]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Sculk Catalyst Bloom JE1 BE1.gif|32px]] [[Minecraft:Sculk catalyst]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generates in the deep dark biome.&lt;br /&gt;
* Emits soul particles after a mob dies within 8 blocks, and grows sculk related blocks.&lt;br /&gt;
** Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.&lt;br /&gt;
*** Even if the mob doesn&amp;#039;t drop experience as it wasn&amp;#039;t killed by a player, the blocks still spread based on the amount of experience it normally drops.&lt;br /&gt;
*** The experience isn&amp;#039;t dropped in these cases.&lt;br /&gt;
** The charge decays over time, faster the furthest away from the catalyst it moves.&lt;br /&gt;
*** If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a [[Minecraft:sculk sensor]] (90%) or a [[Minecraft:sculk shrieker]] (10%).&lt;br /&gt;
*** If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.&lt;br /&gt;
* Drops only [[Minecraft:experience]] when broken without [[Minecraft:Silk Touch]].&lt;br /&gt;
* Emits a light level of 6.&lt;br /&gt;
* [[File:Sculk Catalyst Bloom.gif|32px]] Blooms when activated.&lt;br /&gt;
* Can only spread sculk on blocks in the &amp;lt;code&amp;gt;sculk_replaceable&amp;lt;/code&amp;gt; [[Minecraft:tag]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Sculk Shrieker JE1 BE2.gif|32px]] [[Minecraft:Sculk shrieker]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generates in the deep dark biome.&lt;br /&gt;
* Has two soul-shaped patterns in the center.&lt;br /&gt;
* Has the ability to &amp;quot;shriek&amp;quot;, emitting ring-like/sonic particles.&lt;br /&gt;
* Is activated by a [[Minecraft:sculk sensor]], [[Minecraft:redstone]] signal or player&amp;#039;s stepping.&lt;br /&gt;
* Gives players the Darkness effect when activated.&lt;br /&gt;
* If activated three times, a warden is summoned from the ground.&lt;br /&gt;
** [[Minecraft:Sculk shrieker]]s summon [[Minecraft:warden]]s only if there isn&amp;#039;t one within 48 blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Sculk Vein JE1 BE1.gif|32px]] [[Minecraft:Sculk vein]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generates in the deep dark biome on the edge of [[Minecraft:sculk]] patches.&lt;br /&gt;
* Generates in a layer on top of blocks and can be placed in all directions, like [[Minecraft:glow lichen]].&lt;br /&gt;
* Has an animated texture.&lt;br /&gt;
* Some have parts that are transparent, allowing the player to see the block it is on top of.&lt;br /&gt;
* Can be [[Minecraft:waterlogged]].&lt;br /&gt;
* Drops nothing when broken without [[Minecraft:Silk Touch]].&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Spawn egg]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[File:Warden Spawn Egg JE1 BE1.png|32px]] [[Minecraft:Warden spawn egg]]&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Warden.gif|32px]] [[Minecraft:Warden]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Spawns in the deep dark biome, specifically when too many [[Minecraft:sculk shrieker]]s are activated.&lt;br /&gt;
** It is the only mob that spawns in the deep dark biome.&lt;br /&gt;
* &amp;quot;Emerges&amp;quot; from the ground when spawned by [[Minecraft:sculk shrieker]]s.&lt;br /&gt;
** Digs back into the ground when it doesn&amp;#039;t sense any vibration after 60 seconds.&lt;br /&gt;
* The first fully blind mob.&lt;br /&gt;
** Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a &amp;quot;smelling&amp;quot; action.&lt;br /&gt;
*** Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.&lt;br /&gt;
** Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement.&lt;br /&gt;
*** It follows and attacks players, mobs, and other entities that make vibrations.&lt;br /&gt;
*** When it detects a vibration, the growths on its head rattle and light up, similar to the [[Minecraft:sculk sensor]].&lt;br /&gt;
**** If any projectile (e.g. [[Minecraft:egg]], [[Minecraft:snowball]], [[Minecraft:arrow]]) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction.&lt;br /&gt;
*** Does not detect players that are sneaking.&lt;br /&gt;
** Can detect players or mobs that have the [[Minecraft:Invisibility]] effect.&lt;br /&gt;
* Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.&lt;br /&gt;
* Has {{hp|500}} health points and does {{hp|30}} damage on Normal difficulty, bringing players wearing full netherite [[Minecraft:armor]] from full health to {{hp|7}} health points.&lt;br /&gt;
* Wardens disable shields when they hit the players with their fists.&lt;br /&gt;
* The warden doesn&amp;#039;t qualify as a target for the advancement &amp;quot;Monster Hunter&amp;quot; and isn&amp;#039;t needed to receive the advancement &amp;quot;Monsters Hunted&amp;quot; due to its role.&lt;br /&gt;
* Warden&amp;#039;s chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.&lt;br /&gt;
** The core creates a low throbbing or &amp;quot;heartbeat&amp;quot; sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.&lt;br /&gt;
* Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the [[Minecraft:iron golem]] and [[Minecraft:enderman]] in height and width (the same).&lt;br /&gt;
&lt;br /&gt;
=== World generation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{EnvLink|Ancient city}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Generates within the deep dark biome and includes all of the deep dark features within it.&lt;br /&gt;
* Made of [[Minecraft:deepslate]] and its variants, [[Minecraft:basalt]] and its variants, and [[Minecraft:gray wool]].&lt;br /&gt;
* Contains soul sand, soul fire and soul lanterns, as well as candles and skeleton skulls.&lt;br /&gt;
* Contains chests with unique loot, like the [[Minecraft:Swift Sneak]] enchantment.&lt;br /&gt;
* Has different levels and open spaces.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{BiomeLink|Deep dark}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* New [[Minecraft:biome]] at the &amp;quot;deepest depths of the world&amp;quot;.&lt;br /&gt;
* Tends to generate under continental/mountainous areas, exclusively within the [[Minecraft:deepslate]] layer between Y=-1 and Y=-64.&lt;br /&gt;
* Contains [[Minecraft:ancient cities]].&lt;br /&gt;
* The floor is covered in [[Minecraft:sculk]] and contains all [[Minecraft:sculk]]-related blocks.&lt;br /&gt;
* Wardens can spawn there through the activation of [[Minecraft:sculk shrieker]]s.&lt;br /&gt;
** With the exception of [[Minecraft:Monster Spawner|spawner]]s, no mobs other than wardens can spawn there, similar to [[Minecraft:mushroom field]]s.&lt;br /&gt;
&lt;br /&gt;
=== Command format ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{cmd|warden_spawn_tracker}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Controls the spawning timers used by the warden: changing it to 3 summons a warden.&lt;br /&gt;
** Likely temporary/experimental due to success messages being bare translation strings.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Effect]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[File:Darkness JE1 BE1.png|32px]] [[Minecraft:Darkness]]&lt;br /&gt;
** A status effect triggered by the [[Minecraft:sculk shrieker]], causing the player&amp;#039;s camera to dim in brightness, thus limiting the vision of players.&lt;br /&gt;
** Lowers the gamma down at an equivalent of “Moody” while having this effect.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Enchanting]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the [[Minecraft:Swift Sneak]] enchantment.&lt;br /&gt;
** This enchantment can be found exclusively in chests in ancient cities.&lt;br /&gt;
*** Cannot be obtained by [[Minecraft:fishing]], [[Minecraft:enchanting]], or other loot chests, similar to [[Minecraft:Soul Speed]].&lt;br /&gt;
** Has three levels.&lt;br /&gt;
** Can only be applied on [[Minecraft:boots]].&lt;br /&gt;
*** Is incompatible with [[Minecraft:Soul Speed]], [[Minecraft:Frost Walker]], or [[Minecraft:Depth Strider]].&lt;br /&gt;
** Allow the player to walk faster while sneaking, up to 75% of normal speed at level III.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Options]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A new accessibility slider has been added in the options menu called “Darkness Effect”.&lt;br /&gt;
** It controls how dark the Darkness effect gets when a warden or [[Minecraft:sculk shrieker]] gives it to the player.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Particles (Java Edition)|Particles]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added four new particles: &amp;lt;code&amp;gt;shrieks&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sculk_souls&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sculk_charge_pops&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;sculk_charge&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;shrieks&amp;lt;/code&amp;gt; has an extra parameter representing the delay in ticks before the particle appears.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Tag (Java Edition)|Tags]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added the &amp;lt;code&amp;gt;ancient_city_replaceables&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Contains the &amp;lt;code&amp;gt;[[Minecraft:Tag#blocks deepslate_blocks|#deepslate_blocks]]&amp;lt;/code&amp;gt; block tag and [[Minecraft:gray wool]].&lt;br /&gt;
* Added the &amp;lt;code&amp;gt;deepslate_blocks&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Contains [[Minecraft:deepslate]], [[Minecraft:cobbled deepslate]], [[Minecraft:deepslate bricks]], [[Minecraft:deepslate tiles]], [[Minecraft:cracked deepslate bricks]], [[Minecraft:cracked deepslate tiles]], [[Minecraft:chiseled deepslate]], [[Minecraft:deepslate brick stairs]], [[Minecraft:deepslate brick slab]], [[Minecraft:deepslate tile slab]], [[Minecraft:deepslate brick wall]] and [[Minecraft:deepslate tile wall]].&lt;br /&gt;
* Added the &amp;lt;code&amp;gt;sculk_replaceable&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Contains the &amp;lt;code&amp;gt;[[Minecraft:Tag#blocks base_stone_overworld|#base_stone_overworld]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[Minecraft:Tag#blocks base_stone_nether|#base_stone_nether]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[Minecraft:Tag#blocks dirt|#dirt]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[Minecraft:Tag#blocks sand|#sand]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[Minecraft:Tag#blocks terracotta|#terracotta]]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;[[Minecraft:Tag#blocks nylium|#nylium]]&amp;lt;/code&amp;gt; block tags, [[Minecraft:gravel]], [[Minecraft:soul sand]], [[Minecraft:soul soil]], [[Minecraft:calcite]], [[Minecraft:smooth basalt]], [[Minecraft:clay block]], [[Minecraft:dripstone block]], [[Minecraft:sandstone]], [[Minecraft:red sandstone]], and [[Minecraft:end stone]].&lt;br /&gt;
* Added the &amp;lt;code&amp;gt;sculk_replaceable_worldgen&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Contains the &amp;lt;code&amp;gt;[[Minecraft:Tag#blocks sculk_replaceable|#sculk_replaceable]]&amp;lt;/code&amp;gt; block tag, [[Minecraft:cobbled deepslate]], [[Minecraft:deepslate bricks]], [[Minecraft:deepslate tiles]], [[Minecraft:cracked deepslate bricks]], and [[Minecraft:cracked deepslate tiles]].&lt;br /&gt;
* Added the &amp;lt;code&amp;gt;skip_occlude_vibration_when_above&amp;lt;/code&amp;gt; block tag.&lt;br /&gt;
** Contains [[Minecraft:sculk]].&lt;br /&gt;
* Added the &amp;lt;code&amp;gt;warden_events_can_listen&amp;lt;/code&amp;gt; game event tag.&lt;br /&gt;
** Contains the &amp;lt;code&amp;gt;[[Minecraft:Tag#events vibrations|#vibrations]]&amp;lt;/code&amp;gt; event tag, &amp;lt;code&amp;gt;sculk_sensor_tendrils_clicking&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;shriek&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Sculk sensor]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Has been re-added to the [[Minecraft:creative inventory]].&lt;br /&gt;
* Can now only be obtained with Silk Touch, otherwise they drop experience.&lt;br /&gt;
* Now always activate when stepped on, even when sneaking.&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Parrot]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can now imitate [[Minecraft:warden]]s.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Advancement]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The deep dark biome is now required to be visited to obtain the &amp;quot;Adventuring Time&amp;quot; advancement.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Due to the length of this snapshot&amp;#039;s name, in the game it and the copyright message overlap each other.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{Slicedlime|DFcpiEXcoUw}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{fnlist}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|1.1x}}&lt;br /&gt;
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[[Category:Java Edition 1.19 experimental snapshots]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:1.19-es1]]&lt;br /&gt;
[[Minecraft:es:Java Edition Deep Dark Experimental Snapshot 1]]&lt;br /&gt;
[[Minecraft:fr:Édition Java Deep Dark Experimental Snapshot 1]]&lt;br /&gt;
[[Minecraft:ja:Java Edition Deep Dark Experimental Snapshot 1]]&lt;br /&gt;
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[[Minecraft:ru:Deep Dark Experimental Snapshot 1 (Java Edition)]]&lt;br /&gt;
[[Minecraft:zh:Java版1.19-exp1]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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