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	<title>Minecraft:Java Edition Infdev 20100327 - Revision history</title>
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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version conjecture|Minecraft Infdev}}&lt;br /&gt;
{{Infobox version&lt;br /&gt;
|title=Minecraft Infdev&lt;br /&gt;
|image=Infdev 20100327.png&lt;br /&gt;
|image2=Infdev 20100327 menu.png&lt;br /&gt;
|edition=java&lt;br /&gt;
|date=March 27, 2010&lt;br /&gt;
|clientdl=[https://vault.omniarchive.uk/archive/java/client-infdev/inf-20100327.jar Client]&lt;br /&gt;
|jsondl=[https://meta.omniarchive.uk/versions/v1/inf-20100327.json .json]&lt;br /&gt;
|prev=Infdev 20100325-1640&lt;br /&gt;
|next=Infdev 20100330-1203&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A version of &amp;#039;&amp;#039;&amp;#039;[[Minecraft:Minecraft Infdev]]&amp;#039;&amp;#039;&amp;#039; was released on &amp;#039;&amp;#039;&amp;#039;March 27, 2010&amp;#039;&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{TWON|477553920|Infdev&amp;#039;s been updated with saving and new terrain|March 27, 2010}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With its introduction of the [[Minecraft:Alpha level format]] and the reintroduction of level saving, this is the first version where worlds created in it can be opened in any subsequent version{{note|Except for snapshots [[Minecraft:21w06a]] through [[Minecraft:21w14a]] for [[Minecraft:Java Edition 1.17|release 1.17]] and [[Minecraft:21w37a]] through [[Minecraft:21w38a]] for [[Minecraft:Java Edition 1.18|1.18]], which was due to a lack of a system to convert worlds rather than being fundamentally incompatible.}} without the need for external editors.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== World generation ===&lt;br /&gt;
* The world generation is now responsible of new [[Minecraft:noise generator]]s that replace the Classic world noise generator. These are: &amp;quot;Low Noise&amp;quot;, &amp;quot;High Noise&amp;quot;, and &amp;quot;Selector Noise&amp;quot;. The first two are responsible of generating the [[Minecraft:Far Lands]].&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* The game now automatically saves while playing.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Furnace]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The smelting time of furnaces has been reduced from 8 seconds to 4 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Non-mob entities ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Player]]s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Minecraft:player]] dying causes the contents of their [[Minecraft:inventory]] to drop, and respawns the player at the world spawn, rather than forcing the player to reload the last save.&lt;br /&gt;
* Now no longer start with [[Minecraft:item]]s in new worlds.&lt;br /&gt;
* The player always spawns at 0,64,0, then gets shot up to the nearest available space.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* The level format has been updated from the [[Minecraft:Indev level format]] to the [[Minecraft:Alpha level format]].&lt;br /&gt;
* The world saving interface has been revamped.&lt;br /&gt;
** The &amp;quot;Generate new level...&amp;quot; button has been replaced with a &amp;quot;Single player&amp;quot; button which opens the [[Minecraft:Select world]] screen, in which worlds can be loaded, created, and deleted. The &amp;quot;Load level..&amp;quot; button has been replaced with a &amp;quot;Multi player&amp;quot; button, although it is always grayed out.&lt;br /&gt;
** The Select world screen displays the file size of the world, based on the {{nbt|long|SizeOnDisk}} value in [[Minecraft:Java Edition level format#level.dat format|level.dat]]. This value is calculated inaccurately, usually underestimating the world size by a large margin.&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Performance&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Performance improvements.&lt;br /&gt;
&lt;br /&gt;
== Removals ==&lt;br /&gt;
=== World generation ===&lt;br /&gt;
* The Classic world noise terrain generator has been removed of the game&amp;#039;s code, revamping the terrain generation.&lt;br /&gt;
* [[Minecraft:Cave]]s and [[Minecraft:flower]]s no longer generate, as they are not yet implemented in the new terrain generator.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Minecraft:Brick pyramid]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Removed.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* The defunct [[Minecraft:map theme]], [[Minecraft:map shape]], and [[Minecraft:map type]] buttons have been removed from the interface.&lt;br /&gt;
* Debug [[Minecraft:tool]]s are removed from the player&amp;#039;s [[Minecraft:inventory]].&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1 bug fixed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The game&amp;#039;s performance no longer drastically degrades progressively.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;15 bugs reported&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The [[Minecraft:Far Lands]] are not an addition itself. Instead, they are the overflow of the new Low and High [[Minecraft:noise generator]]s, that overflow at 12,550,824 blocks away on the X and Z axes, where the Far Lands generate.&lt;br /&gt;
* Naturally-generated places that do not have direct exposure to the sky (&amp;#039;&amp;#039;e.g.&amp;#039;&amp;#039; cliff overhangs) are completely dark until given a sky light update.&lt;br /&gt;
** Note that block updates on their own have no effect.&lt;br /&gt;
* The world above the height limit is always fully lit and can cause blocks near the height limit to be lit up at nighttime with block light if a block update happens. This can temporarily hang the game while it processes the insane amounts of lighting updates, and may crash on older computers.&lt;br /&gt;
* After dying, the player&amp;#039;s body remains lying where they died.&lt;br /&gt;
** The body can be pushed around and still has the idle animation, as if it were still alive.&lt;br /&gt;
** Standing on the body causes it to disappear. When the player moves away, it reappears.&lt;br /&gt;
** Jumping onto the body can cause the player to slide on it briefly. This works best when the body is in a tight space, such as a 1-block-deep, 3-block-long hole.&lt;br /&gt;
** When blocks are placed on the body, completely covering it, the body becomes black — but this isn&amp;#039;t visible until one of the blocks is removed. Once all blocks are removed, the body returns to its normal red color.&lt;br /&gt;
** If the player dies while on fire (possibly via lava), the body left behind will have either a small single flame particle located at its feet (if the player simply respawns after death), or the standard three flame particles suspended in mid-air at the location of the body (if the player returns to title screen before respawning).&lt;br /&gt;
** Pushing the body will cause it to switch from the idle animation to the running animation as long as it is in motion. The arm movement of the body&amp;#039;s animation will affect the player&amp;#039;s viewmodel arm, too.&lt;br /&gt;
* After loading an existing world, ores and trees regenerate if the conditions are correct (&amp;#039;&amp;#039;e.g.&amp;#039;&amp;#039; the place where ore would generate is filled with [[Minecraft:stone]]).&lt;br /&gt;
** Ore regenerates if it is replaced with stone.&lt;br /&gt;
** Trees regenerate if the block underneath is dirt or grass, and the tree has enough space to grow&lt;br /&gt;
** Interestingly, this phenomenon occurs even under unnatural conditions: creating a large, flat, dirt platform in the sky will cause trees to generate on it. &lt;br /&gt;
* [[Minecraft:Wheat]] crops, fire, farmland, torches and saplings preserve their data values in the occupied space, resulting in newly-placed blocks to take on the data value of the block previously occupying that space allowing for any block from this version to obtain a damage value between 0-15 (Though the item form has to be obtained with silk touch in a later version.).&lt;br /&gt;
* Containers (&amp;#039;&amp;#039;i.e.&amp;#039;&amp;#039; [[Minecraft:chest]]s and [[Minecraft:furnace]]s) do not save if the chunk is not updated since. &lt;br /&gt;
** In order to save their contents, a chunk update must occur in the same chunk as the container. Containers in that chunk will not save until an update occurs.&lt;br /&gt;
* When generating a new world, the game may stop responding on some laptops.&lt;br /&gt;
* Non-full solid blocks (such as [[Minecraft:slab]]s and [[Minecraft:farmland]]) have broken lighting.&lt;br /&gt;
* Pressing the respawn button multiple times creates clones of the player, and when the player touches/attacks any clone, the player&amp;#039;s hand goes crazy.&lt;br /&gt;
** This is the only known way to spawn the [[Minecraft:Mob (entity)|Mob]] in this era of the game without [[Minecraft:Mod|modding]].{{Verify|is it really a human/&amp;quot;mob&amp;quot; entity, or just a player entity?}}&lt;br /&gt;
* After relogging onto a world the player is raised by 1 block up.&lt;br /&gt;
* When loading a world, the &amp;quot;world name&amp;quot; button remains clickable. Rapidly clicking the button during the loading screen will cause the player to be moved into the air for 1 block for each click.&lt;br /&gt;
* Opening a furnace that has no item in its fuel slot while it is smelting may sometimes crash the game.{{Info needed}}&lt;br /&gt;
* Furnace smelting time can sometimes be cut in half, or doubled.{{Info needed}}&lt;br /&gt;
* On very rare occasions, taking items out of a furnace output slot crashes the game.{{Info needed}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Infdev0327SlabGlitch.png|A lighting glitch with slabs.&lt;br /&gt;
Early Infdev Corner Far Lands.png|The Far Lands in Infdev 20100327.&lt;br /&gt;
Player&amp;#039;s body bug.png|Player&amp;#039;s body remaining there after dying.&lt;br /&gt;
Discolored dead player body bug (infdev).png|A player’s body, partially uncovered to reveal the black coloration.&lt;br /&gt;
Select world (Beta 1.2).png|The new &amp;#039;Select World&amp;#039; screen.&lt;br /&gt;
NotchInfdevTerrain1.png|An image posted by Notch accompanying this version&amp;#039;s release.&lt;br /&gt;
NotchInfdevTerrain2.png|An image posted on Notch&amp;#039;s blog teasing the new worldgen.&lt;br /&gt;
Inf327steve.png|Spamming &amp;quot;Respawn&amp;quot; after dying creates Steve mobs at the spawnpoint.&lt;br /&gt;
Image (4).png|Lighting glitch at the height limit.&lt;br /&gt;
Infdev Mountaintop.jpg|Mountaintop&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition versions|Infdev}}&lt;br /&gt;
&lt;br /&gt;
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[[Minecraft:zh:Java版Infdev 20100327]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
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