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	<title>Minecraft:Java Edition guides/Bountiful Update - Revision history</title>
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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox guide&lt;br /&gt;
|edition=java&lt;br /&gt;
|name=Bountiful Update&lt;br /&gt;
|vers=&lt;br /&gt;
* {{vl|je 1.8|}}&lt;br /&gt;
* {{vl|je 1.8.1|}}&lt;br /&gt;
* {{vl|je 1.8.2|}}&lt;br /&gt;
* {{vl|je 1.8.3|}}&lt;br /&gt;
* {{vl|je 1.8.4|}}&lt;br /&gt;
* {{vl|je 1.8.5|}}&lt;br /&gt;
* {{vl|je 1.8.6|}}&lt;br /&gt;
* {{vl|je 1.8.7|}}&lt;br /&gt;
* {{vl|je 1.8.8|}}&lt;br /&gt;
* {{vl|je 1.8.9|}}&lt;br /&gt;
|prev=The Update that Changed the World&lt;br /&gt;
|next=Combat Update&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This guide is a simplified overview of all the changes in the [[Minecraft:Bountiful Update]] ({{JE}} 1.8.&amp;#039;&amp;#039;x&amp;#039;&amp;#039; releases), which assumes at least some familiarity with [[Minecraft:The Update that Changed the World]] (&amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; 1.7.&amp;#039;&amp;#039;x&amp;#039;&amp;#039; releases).&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
=== New ===&lt;br /&gt;
{| {{Simple Guide table|New Mobs}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Endermite]]&lt;br /&gt;
| [[File:Endermite Revision 2.png|128px|center]]&lt;br /&gt;
| Chance to spawn when a player or enderman teleports using an [[Minecraft:ender pearl]].&lt;br /&gt;
|{{xp|3}} (when killed by a [[Minecraft:player]] or tamed [[Minecraft:wolf]])&lt;br /&gt;
| Usually despawns within 2 minutes after they spawn. &lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Guardian]]&lt;br /&gt;
| [[File:Guardian Revision 1.png|128px|center]]&lt;br /&gt;
| Spawns in [[Minecraft:ocean monument]]s.&lt;br /&gt;
|&lt;br /&gt;
{{Drop|Item|Prismarine shard|0|2|}}&lt;br /&gt;
{{Drop|Item|Prismarine crystals|0|2|}}&lt;br /&gt;
{{Drop|Item|Raw fish|0|2|}}&lt;br /&gt;
{{Drop|Item|Cooked fish|0|2|}} (if killed by fire)&lt;br /&gt;
*{{xp|10}} (when killed by a [[Minecraft:player]] or tamed [[Minecraft:wolf]])&lt;br /&gt;
|&lt;br /&gt;
* Attacks [[Minecraft:squid]] and players with a beam.&lt;br /&gt;
* When on land it flops around but remains hostile.&lt;br /&gt;
* The player also gets damaged with a thorns-like effect if it damages the guardian while their spikes are deployed (as if it&amp;#039;s being prickled).&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Elder guardian]]&lt;br /&gt;
| [[File:Elder Guardian Revision 1.png|128px|center]]&lt;br /&gt;
| A boss-like variant of guardians, with greater health, greater size and different appearance.&lt;br /&gt;
|&lt;br /&gt;
{{Drop|Item|Prismarine shard|0|2|}}&lt;br /&gt;
{{Drop|Block|Wet Sponge|1|}}&lt;br /&gt;
{{Drop|Item|Prismarine crystals|0|2|}}&lt;br /&gt;
{{Drop|Item|Raw fish|0|2|}}&lt;br /&gt;
{{Drop|Item|Cooked fish|0|2|}} (if killed by fire)&lt;br /&gt;
*{{xp|10}} (when killed by a [[Minecraft:player]] or tamed [[Minecraft:wolf]])&lt;br /&gt;
|&lt;br /&gt;
* There are 3 elders in each ocean monument.&lt;br /&gt;
* When on land it flops around but remains hostile.&lt;br /&gt;
* A flashing elder guardian appears on screen when close to the elder guardian, and [[Minecraft:Mining Fatigue]] III is inflicted on the player for 5 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Rabbit]] &lt;br /&gt;
| {{animate|Brown Rabbit JE1 BE1.png;White Rabbit JE1.png; Black Rabbit JE1 BE1.png; Gold Rabbit JE1 BE1.png; Salt &amp;amp; Pepper Rabbit JE1 BE1.png;Black &amp;amp; White Rabbit JE2 BE1.png;Toast Rabbit JE1 BE1.png;Killer Bunny JE4.png|128px}}&lt;br /&gt;
| Spawns in the same biomes passive mobs spawn in.&lt;br /&gt;
|&lt;br /&gt;
{{Drop|Item|Rabbit hide|0|1|}}&lt;br /&gt;
{{Drop|Item|Raw rabbit|0|1|}}&lt;br /&gt;
{{Drop|Item|Cooked rabbit|0|2|}} (if killed by fire)&lt;br /&gt;
{{Drop|Item|Rabbit&amp;#039;s foot|0|1|}}&lt;br /&gt;
*{{xp|1|3}} (when killed by a [[Minecraft:player]] or tamed [[Minecraft:wolf]])&lt;br /&gt;
|&lt;br /&gt;
* Rabbits have the same AI as the most other passive mobs, and jump around randomly.&lt;br /&gt;
* Makes little squeaky sounds when hurt or killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
{| {{Simple Guide table|Changed Mobs}}&lt;br /&gt;
|-&lt;br /&gt;
| All [[Minecraft:mob]]s &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Improved AI.&lt;br /&gt;
* Now show a glow of a slightly different color when hurt.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Villager]]s&lt;br /&gt;
| {{animate|Farmer.png;Librarian.png;Priest.png;Blacksmith.png;Butcher.png|128px}}&lt;br /&gt;
|&lt;br /&gt;
* Now have a system for distinguishing professions (colored clothes) and career&lt;br /&gt;
** Farmer (brown robe): farmer, fisherman, shepherd and fletcher.&lt;br /&gt;
** Librarian (white robe): librarian.&lt;br /&gt;
** Priest (purple robe): cleric.&lt;br /&gt;
** Blacksmith (black apron): armorer, weapon smith and tool smith.&lt;br /&gt;
** Butcher (white apron): butcher, leather worker.&lt;br /&gt;
* When struck by lightning, they turn into [[Minecraft:witch]]es.&lt;br /&gt;
* Have a head slot where helmets and other items can be applied.&lt;br /&gt;
* Only [[Minecraft:breed]] when willing.&lt;br /&gt;
** The first time a specific trade is done, the villager becomes willing; any other time there&amp;#039;s a 1 in 5 chance it becomes willing again.&lt;br /&gt;
** When a baby villager is born, both parents lose their willingness.&lt;br /&gt;
** Villagers become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots.&lt;br /&gt;
** Finding out a villager&amp;#039;s willingness in Survival is achieved by counting the amount of xp given when trading:&lt;br /&gt;
*** Normal trading yields 3–6 experience points.&lt;br /&gt;
* Changes to the farmer (profession) villager AI:&lt;br /&gt;
** Harvest, collect and replant grown potato, carrot &amp;amp; wheat crops.&lt;br /&gt;
** [[Minecraft:Craft]] wheat into bread.&lt;br /&gt;
** Share food with other villagers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Wither skeleton]]s&lt;br /&gt;
| [[File:Wither Skeleton JE1 BE1.png|128px]]&lt;br /&gt;
| Hitbox has been changed from 2.5 to 3 blocks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Zombie pigmen]] &lt;br /&gt;
| [[File:Zombified Piglin JE3 BE2.png|128px]] &lt;br /&gt;
|&lt;br /&gt;
* Adult zombie pigmen forgive after a short time (and lose the aggression speed boost), but continue to attack until the player escapes their aggression distance.&lt;br /&gt;
* Baby zombie pigmen are now always hostile to players who have ever attacked them.&lt;br /&gt;
* The only way to obtain gold nuggets and gold ingots from zombie pigmen, is now for the player to kill them, whether it&amp;#039;s through combat, potions, or player-activated mechanisms such as manually lit TNT.&lt;br /&gt;
* If killed without player intervention, zombie pigmen now only drop rotten flesh.&lt;br /&gt;
* The weapon holding position of zombie pigmen has now been changed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Endermen]]&lt;br /&gt;
| [[File:Enderman JE2.png|128px]]&lt;br /&gt;
|&lt;br /&gt;
* Walk slightly faster.&lt;br /&gt;
* Naturally aggressive towards endermites.&lt;br /&gt;
** No longer hostile to non-pearl spawned endermites.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Blaze]]s&lt;br /&gt;
| [[File:Blaze JE1 BE1.png|128px]]&lt;br /&gt;
| Walk slightly faster.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Silverfish]]&lt;br /&gt;
| [[File:Silverfish.gif|128px]]&lt;br /&gt;
| Stop occasionally before moving again (similarly to most mobs).&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Sheep]]&lt;br /&gt;
| {{animate|White Sheep JE1.png;Orange Sheep JE2.png;Magenta Sheep JE2.png;Light Blue Sheep JE2.png;Yellow Sheep JE2.png;Lime Sheep JE2.png;Pink Sheep JE2.png;Gray Sheep JE2.png;Light Gray Sheep JE2.png;Cyan Sheep JE2.png;Purple Sheep JE2.png;Blue Sheep JE2.png;Green Sheep JE2.png;Brown Sheep JE2.png;Red Sheep JE2.png;Black Sheep JE2.png|128px}}&lt;br /&gt;
| Drop [[Minecraft:mutton]] when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Giant]]s&lt;br /&gt;
| [[File:Zombie JE2 BE1.png|128px]]&lt;br /&gt;
|&lt;br /&gt;
* Can wear armor that is properly rendered.&lt;br /&gt;
* Removed AI.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Mob (entity)|Mob]]&lt;br /&gt;
| [[File:Steve JE3 BE1.png|128px]]&lt;br /&gt;
| Removed AI.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Iron golem]]s&lt;br /&gt;
| [[File:Iron Golem JE1 BE1.png|128px]]&lt;br /&gt;
|&lt;br /&gt;
* No longer attack the player while in Creative.&lt;br /&gt;
* Attack and are attacked by zombies, skeletons, creepers, spiders, cave spiders, slimes, magma cubes, and blazes without provocation.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Snow golem]]s&lt;br /&gt;
| [[File:Snow Golem JE1 BE1.png|128px]]&lt;br /&gt;
| Snow golems below layer 64 no longer leave a trail of snow.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Wolves]]&lt;br /&gt;
| {{animate|Wolf JE1 BE1.png;Tamed Wolf with Red Collar JE1 BE1.png|128px}}&lt;br /&gt;
| Tamed and untamed wolves attack skeletons and wither skeletons without provocation, similar to how untamed wolves attack sheep in the wild.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Skeleton]]s &amp;amp; [[Minecraft:wither skeleton]]s&lt;br /&gt;
| {{animate|Skeleton JE4 BE2.png;Wither Skeleton JE1 BE1.png|128px}}&lt;br /&gt;
| Run away from wolves instead of fighting back.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Spider]]s &amp;amp; [[Minecraft:cave spider]]s&lt;br /&gt;
| {{animate|Spider JE3 BE2.png;Cave Spider JE1 BE1.png|128px}}&lt;br /&gt;
| Can no longer draw line of sight through opaque blocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blocks ==&lt;br /&gt;
=== New ===&lt;br /&gt;
{|{{Simple Guide table|New Blocks}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Diorite]]&lt;br /&gt;
| [[File:Diorite JE1 BE1.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A2 = Cobblestone&lt;br /&gt;
|B2 = Nether Quartz&lt;br /&gt;
|A3 = Nether Quartz&lt;br /&gt;
|B3 = Cobblestone&lt;br /&gt;
|Output = Diorite,2&lt;br /&gt;
}}&lt;br /&gt;
| Pickaxe&lt;br /&gt;
| Decoration block.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Andesite]]&lt;br /&gt;
| [[File:Andesite JE1 BE1.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting|Diorite|Cobblestone&lt;br /&gt;
|Output = Andesite,2&lt;br /&gt;
}}&lt;br /&gt;
| Pickaxe&lt;br /&gt;
| Decoration block.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Granite]]&lt;br /&gt;
| [[File:Granite JE1 BE1.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting|Nether Quartz|Diorite&lt;br /&gt;
|Output = Granite&lt;br /&gt;
}}&lt;br /&gt;
| Pickaxe &lt;br /&gt;
| Decoration block.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Polished diorite]]&lt;br /&gt;
| [[File:Polished Diorite JE1 BE1.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A2 = Diorite&lt;br /&gt;
|B2 = Diorite&lt;br /&gt;
|A3 = Diorite&lt;br /&gt;
|B3 = Diorite&lt;br /&gt;
|Output = Polished Diorite,4&lt;br /&gt;
}}&lt;br /&gt;
| Pickaxe. &lt;br /&gt;
| Decoration block.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Polished andesite]]&lt;br /&gt;
| [[File:Polished Andesite JE1 BE1.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A2 = Andesite&lt;br /&gt;
|B2 = Andesite&lt;br /&gt;
|A3 = Andesite&lt;br /&gt;
|B3 = Andesite&lt;br /&gt;
|Output = Polished Andesite,4&lt;br /&gt;
}}&lt;br /&gt;
| Pickaxe &lt;br /&gt;
| Decoration block.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Polished granite]]&lt;br /&gt;
| [[File:Polished Granite JE1 BE1.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A2 = Granite&lt;br /&gt;
|B2 = Granite&lt;br /&gt;
|A3 = Granite&lt;br /&gt;
|B3 = Granite&lt;br /&gt;
|Output = Polished Granite,4&lt;br /&gt;
}}&lt;br /&gt;
| Pickaxe &lt;br /&gt;
| Decoration block.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Prismarine]]&lt;br /&gt;
| [[File:Prismarine JE1 BE1.gif|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A2 = Prismarine Shard&lt;br /&gt;
|B2 = Prismarine Shard&lt;br /&gt;
|A3 = Prismarine Shard&lt;br /&gt;
|B3 = Prismarine Shard&lt;br /&gt;
|Output = Prismarine&lt;br /&gt;
}}&lt;br /&gt;
* Prismarine generate in ocean monuments.&lt;br /&gt;
| Pickaxe&lt;br /&gt;
| The cracks in prismarine appear to slowly change color between brown, blue, gray and purple.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Prismarine bricks]]&lt;br /&gt;
| [[File:Prismarine Bricks JE1 BE1.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1 = Prismarine Shard&lt;br /&gt;
|B1 = Prismarine Shard&lt;br /&gt;
|C1 = Prismarine Shard&lt;br /&gt;
|A2 = Prismarine Shard&lt;br /&gt;
|B2 = Prismarine Shard&lt;br /&gt;
|C2 = Prismarine Shard&lt;br /&gt;
|A3 = Prismarine Shard&lt;br /&gt;
|B3 = Prismarine Shard&lt;br /&gt;
|C3 = Prismarine Shard&lt;br /&gt;
|Output = Prismarine Bricks&lt;br /&gt;
}}&lt;br /&gt;
* Prismarine bricks generate in ocean monuments.&lt;br /&gt;
| Pickaxe &lt;br /&gt;
| Decoration block.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Dark prismarine]]&lt;br /&gt;
| [[File:Dark Prismarine JE1 BE1.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1 = Prismarine Shard&lt;br /&gt;
|B1 = Prismarine Shard&lt;br /&gt;
|C1 = Prismarine Shard&lt;br /&gt;
|A2 = Prismarine Shard&lt;br /&gt;
|B2 = Ink Sac&lt;br /&gt;
|C2 = Prismarine Shard&lt;br /&gt;
|A3 = Prismarine Shard&lt;br /&gt;
|B3 = Prismarine Shard&lt;br /&gt;
|C3 = Prismarine Shard&lt;br /&gt;
|Output = Dark Prismarine&lt;br /&gt;
}}&lt;br /&gt;
* Dark prismarine generate in ocean monuments.&lt;br /&gt;
| Pickaxe&lt;br /&gt;
| Decoration block.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Sea lantern]]&lt;br /&gt;
| [[File:Sea Lantern JE1.gif|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1 = Prismarine Shard&lt;br /&gt;
|B1 = Prismarine Crystals&lt;br /&gt;
|C1 = Prismarine Shard&lt;br /&gt;
|A2 = Prismarine Crystals&lt;br /&gt;
|B2 = Prismarine Crystals&lt;br /&gt;
|C2 = Prismarine Crystals&lt;br /&gt;
|A3 = Prismarine Shard&lt;br /&gt;
|B3 = Prismarine Crystals&lt;br /&gt;
|C3 = Prismarine Shard&lt;br /&gt;
|Output = Sea Lantern&lt;br /&gt;
}}&lt;br /&gt;
| Pickaxe&lt;br /&gt;
|&lt;br /&gt;
* Decoration block.&lt;br /&gt;
* Used as a light source.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Wet sponge]]&lt;br /&gt;
| [[File:Wet Sponge JE1 BE1.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
* Dropped by elder guardians.&lt;br /&gt;
* Generates in ocean monuments.&lt;br /&gt;
| Any &lt;br /&gt;
| Can be dried in a furnace.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Red sandstone]]&lt;br /&gt;
| [[File:Red Sandstone JE1 BE1.png|84px]] [[File:Cut Red Sandstone JE1 BE1.png|84px]] [[File:Chiseled Red Sandstone JE1 BE1.png|84px]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head = 1&lt;br /&gt;
|A2 = Red Sand&lt;br /&gt;
|B2 = Red Sand&lt;br /&gt;
|A3 = Red Sand&lt;br /&gt;
|B3 = Red Sand&lt;br /&gt;
|Output = Red Sandstone&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|ignoreusage = 1&lt;br /&gt;
|A2 = Red Sandstone&lt;br /&gt;
|B2 = Red Sandstone&lt;br /&gt;
|A3 = Red Sandstone&lt;br /&gt;
|B3 = Red Sandstone&lt;br /&gt;
|Output = Cut Red Sandstone,4&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|B2 = Red Sandstone Slab&lt;br /&gt;
|B3 = Red Sandstone Slab&lt;br /&gt;
|Output = Chiseled Red Sandstone&lt;br /&gt;
|foot = 1&lt;br /&gt;
}}&lt;br /&gt;
| Pickaxe&lt;br /&gt;
| Decorative building blocks.&lt;br /&gt;
|-&lt;br /&gt;
| Red sandstone [[Minecraft:stairs]] and [[Minecraft:slab]]s&lt;br /&gt;
| [[File:Red Sandstone Stairs (N) JE1 BE1.png|84px]] [[File:Red Sandstone Slab JE1 BE1.png|84px]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head = 1&lt;br /&gt;
|A1 = Red Sandstone&lt;br /&gt;
|A2 = Red Sandstone&lt;br /&gt;
|B2 = Red Sandstone&lt;br /&gt;
|A3 = Red Sandstone&lt;br /&gt;
|B3 = Red Sandstone&lt;br /&gt;
|C3 = Red Sandstone&lt;br /&gt;
|Output = Red Sandstone Stairs,4&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A3 = Red Sandstone&lt;br /&gt;
|B3 = Red Sandstone&lt;br /&gt;
|C3 = Red Sandstone&lt;br /&gt;
|Output = Red Sandstone Slab,6&lt;br /&gt;
|foot = 1&lt;br /&gt;
}}&lt;br /&gt;
| Pickaxe&lt;br /&gt;
| Decorative building blocks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Iron trapdoor]]&lt;br /&gt;
| [[File:Iron Trapdoor JE1 BE1.png|84px|center]] &lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A2 = Iron Ingot&lt;br /&gt;
|B2 = Iron Ingot&lt;br /&gt;
|A3 = Iron Ingot&lt;br /&gt;
|B3 = Iron Ingot&lt;br /&gt;
|Output = Iron Trapdoor&lt;br /&gt;
}}&lt;br /&gt;
| Pickaxe &lt;br /&gt;
|Can be opened by powering the block with a power source.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Slime block]]&lt;br /&gt;
| [[File:Slime Block JE1.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1 = Slimeball&lt;br /&gt;
|A2 = Slimeball&lt;br /&gt;
|A3 = Slimeball&lt;br /&gt;
|B1 = Slimeball&lt;br /&gt;
|B2 = Slimeball&lt;br /&gt;
|B3 = Slimeball&lt;br /&gt;
|C1 = Slimeball&lt;br /&gt;
|C2 = Slimeball&lt;br /&gt;
|C3 = Slimeball&lt;br /&gt;
|Output = Slime Block&lt;br /&gt;
}}&lt;br /&gt;
| Any&lt;br /&gt;
|&lt;br /&gt;
* Slime blocks push and pull each other, along with adjacent blocks, when at least one of them is moved by a sticky piston.&lt;br /&gt;
** Allows for moveable contraptions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Banner]]&lt;br /&gt;
| {{animate|White Banner JE1 BE1.png;Orange Banner JE1 BE1.png;Magenta Banner JE1 BE1.png;Light Blue Banner JE1 BE1.png;Yellow Banner JE1 BE1.png;Lime Banner JE1 BE1.png;Pink Banner JE1 BE1.png;Gray Banner JE1 BE1.png;Light Gray Banner JE1 BE1.png;Cyan Banner JE1 BE1.png;Purple Banner JE1 BE1.png;Blue Banner JE1 BE1.png;Brown Banner JE1 BE1.png;Green Banner JE1 BE1.png;Red Banner JE1 BE1.png;Black Banner JE1 BE1.png|84px}} &lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1 = Matching Wool&lt;br /&gt;
|A2 = Matching Wool&lt;br /&gt;
|B1 = Matching Wool&lt;br /&gt;
|B2 = Matching Wool&lt;br /&gt;
|C1 = Matching Wool&lt;br /&gt;
|C2 = Matching Wool&lt;br /&gt;
|B3 = Stick&lt;br /&gt;
|Output = Matching Banner&lt;br /&gt;
}}&lt;br /&gt;
| Axe&lt;br /&gt;
|&lt;br /&gt;
* Crafted like signs, but with one color of wool instead of planks.&lt;br /&gt;
* Stacks up to 16.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Fence]] for all wood types.&lt;br /&gt;
| {{animate|Birch Fence (EW) JE1.png;Spruce Fence (EW) JE1.png;Jungle Fence (EW) JE1.png;Acacia Fence (EW) JE1.png;Dark Oak Fence (EW) JE1.png|84px}}&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A2 = Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks&lt;br /&gt;
|A3 = Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks&lt;br /&gt;
|B2 = Stick&lt;br /&gt;
|B3 = Stick&lt;br /&gt;
|C2 = Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks&lt;br /&gt;
|C3 = Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks&lt;br /&gt;
|Output = Spruce Fence,3;Birch Fence,3;Jungle Fence,3;Acacia Fence,3;Dark Oak Fence,3&lt;br /&gt;
}}&lt;br /&gt;
| Axe&lt;br /&gt;
| Acts like a barrier for mobs and players.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Fence gate]] for all wood types.&lt;br /&gt;
| {{animate|Spruce Fence Gate JE1.png;Birch Fence Gate JE1.png;Jungle Fence Gate JE1.png;Acacia Fence Gate JE1.png;Dark Oak Fence Gate JE1.png|84px}}&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A2 = Stick&lt;br /&gt;
|A3 = Stick&lt;br /&gt;
|B2 = Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks&lt;br /&gt;
|B3 = Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks&lt;br /&gt;
|C2 = Stick&lt;br /&gt;
|C3 = Stick&lt;br /&gt;
|Output = Spruce Fence Gate;Birch Fence Gate;Jungle Fence Gate;Acacia Fence Gate;Dark Oak Fence Gate&lt;br /&gt;
}}&lt;br /&gt;
| Axe&lt;br /&gt;
| Acts like a barrier for mobs and players that can be opened and closed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Door]] for all wood types.&lt;br /&gt;
| {{animate|Spruce Door.png;Birch Door.png;Jungle Door JE2 BE1.png;Acacia Door JE2 BE1.png;Dark Oak Door.png|84px}}&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1 = Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks&lt;br /&gt;
|A2 = Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks&lt;br /&gt;
|A3 = Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks&lt;br /&gt;
|B1 = Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks&lt;br /&gt;
|B2 = Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks&lt;br /&gt;
|B3 = Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks&lt;br /&gt;
|Output = Spruce Door,3;Birch Door,3;Jungle Door,3;Acacia Door,3;Dark Oak Door,3&lt;br /&gt;
}}&lt;br /&gt;
| Axe &lt;br /&gt;
| Can be opened and closed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Coarse dirt]]&lt;br /&gt;
| [[File:Coarse Dirt JE1 BE1.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A2 = Dirt&lt;br /&gt;
|B2 = Gravel&lt;br /&gt;
|A3 = Gravel&lt;br /&gt;
|B3 = Dirt&lt;br /&gt;
|Output = Coarse Dirt&lt;br /&gt;
}}&lt;br /&gt;
| Shovel&lt;br /&gt;
|&lt;br /&gt;
* Now craftable and naturally generates in [[Minecraft:giant tree taiga]] variants, [[Minecraft:mesa forest plateau]], [[Minecraft:mutated mesa plateau]], [[Minecraft:shattered savanna]] and [[Minecraft:shattered savanna plateau]] biomes.&lt;br /&gt;
* Was formerly called &amp;quot;grassless dirt&amp;quot;, and had the same appearance as normal dirt, was not craftable, dropped normal dirt when broken, and was not available in the creative inventory.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Barrier]]&lt;br /&gt;
| [[File:Barrier JE1 BE1.png|84px|center]]&lt;br /&gt;
| {{cmd|give @p barrier}}&lt;br /&gt;
| Cannot be broken in Survival.&lt;br /&gt;
|&lt;br /&gt;
* Acts like bedrock, but is completely transparent.&lt;br /&gt;
* Can be used to create impenetrable boundaries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
{|{{Simple Guide table|Changed Blocks}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Chiseled stone bricks]]&lt;br /&gt;
| [[File:Chiseled Stone Bricks JE1 BE1.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|B2=Stone Brick Slab&lt;br /&gt;
|B3=Stone Brick Slab&lt;br /&gt;
|Output=Chiseled Stone Bricks&lt;br /&gt;
}}&lt;br /&gt;
* Now craftable.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cracked stone bricks]]&lt;br /&gt;
| [[File:Cracked Stone Bricks JE1 BE1.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
{{Smelting|showname=1|Stone Bricks|Cracked Stone Bricks}}&lt;br /&gt;
* Can now be obtained by smelting [[Minecraft:stone brick]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Mossy cobblestone]]&lt;br /&gt;
| [[File:Mossy Cobblestone JE2 BE1.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Cobblestone&lt;br /&gt;
|Vines&lt;br /&gt;
|Output=Mossy Cobblestone&lt;br /&gt;
}}&lt;br /&gt;
* Now craftable.&lt;br /&gt;
* Changed texture.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Mossy stone bricks]]&lt;br /&gt;
| [[File:Mossy Stone Bricks JE1 BE1.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Stone Bricks&lt;br /&gt;
|Vines&lt;br /&gt;
|Output=Mossy Stone Bricks&lt;br /&gt;
}}&lt;br /&gt;
* Now craftable.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cobblestone stairs]]&lt;br /&gt;
| [[File:Cobblestone Stairs JE4 BE5.png|84px|center]]&lt;br /&gt;
| Renamed from &amp;quot;Stone Stairs&amp;quot; to &amp;quot;Cobblestone Stairs&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Furnace]]&lt;br /&gt;
| [[File:Furnace JE2 BE1.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
* When a furnace runs out of fuel, the smelting progress rewinds at 2× speed.&lt;br /&gt;
* Empty furnaces only accept fuel and empty buckets in the fuel slot, unless a command forces it to.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Beacon]]&lt;br /&gt;
| [[File:Beacon JE4 BE1.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
* Beacon light beams change color when going through stained glass and stained glass panes.&lt;br /&gt;
** Making it feed into multiple stained glass blocks/panes combines the colors.&lt;br /&gt;
* Beam now goes through all blocks that don&amp;#039;t completely block light: ice, water and leaves.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Hay bale]]&lt;br /&gt;
| [[File:Hay Bale (UD) JE1 BE1.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
* Rebalanced how they heal and accelerate the growth of horses.&lt;br /&gt;
** Now do it nine times as fast.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Packed ice]]&lt;br /&gt;
| [[File:Packed Ice JE1 BE2.png|84px|center]]&lt;br /&gt;
| Mined faster with a pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Mushroom block]]s&lt;br /&gt;
| {{animate|Brown Mushroom Block (E) JE1 BE1.png;Brown Mushroom Block (S) JE1 BE1.png;Brown Mushroom Block (U) JE1 BE1.png;Brown Mushroom Block (SU) JE1 BE1.png;Brown Mushroom Block (EU) JE1 BE1.png;Brown Mushroom Block (ES) JE1 BE1.png;Brown Mushroom Block JE1 BE1.png;Red Mushroom Block (E) JE1 BE1.png;Red Mushroom Block (S) JE1 BE1.png;Red Mushroom Block (U) JE1 BE1.png;Red Mushroom Block (SU) JE1 BE1.png;Red Mushroom Block (EU) JE1 BE1.png;Red Mushroom Block (ES) JE1 BE1.png;Red Mushroom Block JE1 BE1.png|84px}}&lt;br /&gt;
| When harvested with Silk Touch enchantment, they drop blocks with corresponding mushroom texture (red or brown) on all sides, rather than the one with spores.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Sponge]]&lt;br /&gt;
| [[File:Sponge JE2 BE2.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
* Reintroduced sponge to Survival mode, with new behavior and texture.&lt;br /&gt;
* Sponge turns into wet sponge when it soaks up water.&lt;br /&gt;
** Water particles appear around the sponge when this happens.&lt;br /&gt;
* Sponge destroys water blocks from 5 blocks away in a kind of sphere.&lt;br /&gt;
* Sponge soaks up water, only when some water is touching it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Door]]&lt;br /&gt;
| {{animate|Oak Door JE3 BE1.png;Spruce Door JE1 BE1.png;Birch Door JE1 BE1.png;Jungle Door JE2 BE1.png;Acacia Door JE2 BE1.png;Dark Oak Door JE1 BE1.png;Iron Door JE1 BE2.png|84px}}&lt;br /&gt;
|&lt;br /&gt;
* Stack to 64.&lt;br /&gt;
* The crafting recipe for doors gives three doors instead of one.&lt;br /&gt;
* Door item textures were given more detail, to be consistent with the item textures of the new doors.&lt;br /&gt;
* &amp;quot;Wooden Doors&amp;quot; have been renamed to &amp;quot;Oak Doors&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Dispenser]]&lt;br /&gt;
| [[File:Dispenser JE2 BE1.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
* Can place pumpkins or wither skeleton skulls to spawn golems and withers respectively.&lt;br /&gt;
** Only places them if the body of the golem or wither is already built, in a valid configuration.&lt;br /&gt;
* Can place command blocks with pre-configured commands.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Button]]&lt;br /&gt;
| [[File:Oak Button (S) JE1 BE1.png|84px|center]]&lt;br /&gt;
| Can be placed on the ceiling and on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Redstone comparator]]&lt;br /&gt;
| [[File:Redstone Comparator (S) JE2 BE1.png|84px|center]]&lt;br /&gt;
| Can now detect what way an [[Minecraft:item frame]] is rotated.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Redstone repeater]]&lt;br /&gt;
| [[File:Redstone Repeater JE4 BE1.png|84px|center]]&lt;br /&gt;
| No longer emit light.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Daylight sensor]]&lt;br /&gt;
| {{Animate|Daylight Detector.png; Inverted Daylight Detector.png|84px}}&lt;br /&gt;
|&lt;br /&gt;
* Can be inverted with a right click, which changes the color of the nine &amp;quot;sensors&amp;quot; to change to a blue hue.&lt;br /&gt;
** Reaches full strength at the opposite time than it would when set to normal.&lt;br /&gt;
** This can allow for a light that turns on at night rather than day, without the need of a NOT gate&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Activator rail]]&lt;br /&gt;
| {{Animate|Activator Rail (NS) JE1 BE1.png; Powered Activator Rail (NS) JE1 BE1.png|84px}}&lt;br /&gt;
| Powered activator rails shake [[Minecraft:minecart]]s, causing riders (players or mobs) to dismount.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== New ===&lt;br /&gt;
{|{{Simple Guide table|New Items}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Prismarine crystals]]&lt;br /&gt;
| [[File:Prismarine Crystals JE1 BE1.png|84px]]&lt;br /&gt;
| Drop from guardians.&lt;br /&gt;
| Used to craft sea lanterns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Prismarine shard]]&lt;br /&gt;
| [[File:Prismarine Shard JE1 BE1.png|84px]]&lt;br /&gt;
| Drops from guardians.&lt;br /&gt;
| Used to craft all three kinds of prismarine blocks and sea lanterns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Raw mutton]]&lt;br /&gt;
| [[File:Raw Mutton JE2 BE1.png|84px]]&lt;br /&gt;
| Drops from sheep.&lt;br /&gt;
|&lt;br /&gt;
* Restores {{Hunger|2}} and 1.2 saturation.&lt;br /&gt;
* Can be cooked into cooked mutton.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cooked mutton]]&lt;br /&gt;
| [[File:Cooked Mutton JE2 BE1.png|84px]]&lt;br /&gt;
|&lt;br /&gt;
{{Smelting|Raw Mutton|Cooked Mutton}} &lt;br /&gt;
| Restores {{Hunger|6}} and 9.6 saturation.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Raw rabbit]]&lt;br /&gt;
| [[File:Raw Rabbit JE2 BE1.png|84px]]&lt;br /&gt;
| Drops from rabbits.&lt;br /&gt;
|&lt;br /&gt;
* Restores {{Hunger|3}} and 1.8 saturation.&lt;br /&gt;
* Can be cooked into cooked rabbit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cooked rabbit]]&lt;br /&gt;
| [[File:Cooked Rabbit JE2 BE1.png|84px]]&lt;br /&gt;
|&lt;br /&gt;
{{Smelting|Raw Rabbit|Cooked Rabbit}}&lt;br /&gt;
| Restores {{Hunger|5}} and 6 saturation.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Rabbit stew]]&lt;br /&gt;
| [[File:Rabbit Stew JE1 BE1.png|84px]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|shapeless=true&lt;br /&gt;
|B1=Cooked Rabbit&lt;br /&gt;
|A2=Carrot&lt;br /&gt;
|B2=Baked Potato&lt;br /&gt;
|C2=Any Mushroom&lt;br /&gt;
|B3=Bowl&lt;br /&gt;
|Output=Rabbit Stew&lt;br /&gt;
}}&lt;br /&gt;
| Restores {{Hunger|10}} and 12 saturation.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Rabbit hide]]&lt;br /&gt;
| [[File:Rabbit Hide JE2 BE1.png|84px]]&lt;br /&gt;
| Drops from rabbits.&lt;br /&gt;
| Can be crafted in a 2×2 arrangement to produce leather.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Rabbit&amp;#039;s foot]]&lt;br /&gt;
| [[File:Rabbit&amp;#039;s Foot JE2 BE1.png|84px]]&lt;br /&gt;
| Rarely drops from rabbits.&lt;br /&gt;
| Brewed to make a potion of Leaping.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Spawn egg]] (endermite, guardian and rabbit)&lt;br /&gt;
| {{Animate|Endermite Spawn Egg JE1 BE1.png;Guardian Spawn Egg JE1 BE1.png;Rabbit Spawn Egg JE1 BE1.png|84px}}&lt;br /&gt;
| Can be obtained only via creative inventory. &lt;br /&gt;
| Have the same function as other [[Minecraft:spawn egg]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
=== New ===&lt;br /&gt;
{|{{Simple Guide table|New Potions}}&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemLink|Potion of Leaping}}&lt;br /&gt;
|&lt;br /&gt;
{{Brewing&lt;br /&gt;
|Rabbit&amp;#039;s Foot&lt;br /&gt;
|Potion of Leaping&lt;br /&gt;
}}&lt;br /&gt;
| [[Minecraft:Jump Boost]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-mob entities ==&lt;br /&gt;
=== New ===&lt;br /&gt;
{| {{Simple Guide table|New Non-mob entities}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Armor stand]]&lt;br /&gt;
| [[File:Armor Stand JE1.png|84px]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|A1=Stick&lt;br /&gt;
|B1=Stick&lt;br /&gt;
|C1=Stick&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|A3=Stick&lt;br /&gt;
|B3=Smooth Stone Slab&lt;br /&gt;
|C3=Stick&lt;br /&gt;
|Output=Armor Stand&lt;br /&gt;
}}&lt;br /&gt;
| Itself&lt;br /&gt;
|&lt;br /&gt;
* Can be used to decoratively display armor (including pumpkins, mob heads and player heads).&lt;br /&gt;
** Armor can be right-clicked to equip the armor stand.&lt;br /&gt;
** Armor can be equipped by dispensers aimed at any part of the stand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
{| {{Simple Guide table|Changed Non-mob entities}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Arrow]]&lt;br /&gt;
| [[File:Arrow JE2 BE1.png|128px]]&lt;br /&gt;
|&lt;br /&gt;
* Behave differently underwater.&lt;br /&gt;
** They lose all velocity after a few blocks and slowly fall.&lt;br /&gt;
** Fire arrows are immediately extinguished.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Minecart with TNT]]&lt;br /&gt;
| [[File:Minecart with TNT JE1 BE1.png|128px]]&lt;br /&gt;
|&lt;br /&gt;
* Can be ignited with a flame enchanted bow.&lt;br /&gt;
* Explosions no longer stack linearly.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Item frame]]&lt;br /&gt;
| [[File:Item Frame JE1 BE1.png|128px]]&lt;br /&gt;
|&lt;br /&gt;
* Can be seen from further away.&lt;br /&gt;
* Items in item frames can now face eight different directions, instead of just four.&lt;br /&gt;
* Item frames can give off a signal detected by comparators, based on the direction the present item is facing.&lt;br /&gt;
* Improved position handling.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Painting]]&lt;br /&gt;
| [[File:Painting JE1 BE1.png|128px]]&lt;br /&gt;
| Improved position handling.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
=== New ===&lt;br /&gt;
{|{{Simple Guide table|New Structures}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Ocean monument]] &lt;br /&gt;
| [[File:Ocean Monument JE1 BE1.png|256px]]&lt;br /&gt;
| [[Minecraft:Deep ocean]]s&lt;br /&gt;
| No&lt;br /&gt;
|&lt;br /&gt;
* [[Minecraft:Elder guardian]]&lt;br /&gt;
* [[Minecraft:Guardian]]&lt;br /&gt;
| &lt;br /&gt;
* Spawns guardians in perimeter, and therefore can be farmed&lt;br /&gt;
* Loot includes gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
=== New ===&lt;br /&gt;
{|{{Simple Guide table|New Gameplay}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Spectator]] mode&lt;br /&gt;
|&lt;br /&gt;
* It can only be accessed and reversed via {{cmd|gamemode}}, either using &amp;lt;code&amp;gt;spectator&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sp&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;.&lt;br /&gt;
* It is the default [[Minecraft:gamemode]] on the debug [[Minecraft:world type]].&lt;br /&gt;
* Like in [[Minecraft:Creative]] mode, only the Void and {{cmd|kill}} can damage/kill a spectator.&lt;br /&gt;
* Their player model in the inventory is completely invisible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
{|{{Simple Guide table|Changed Gameplay}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Enchanting]]&lt;br /&gt;
|&lt;br /&gt;
* Enchanting now costs from 1 to 3 pieces of [[Minecraft:lapis lazuli]] as well as [[Minecraft:XP]].&lt;br /&gt;
** The XP cost is 1–3 levels – the same number as the lapis lazuli the player spend.&lt;br /&gt;
* The player still needs the same minimum total levels to unlock it.&lt;br /&gt;
* The actual enchantment calculations are the same.&lt;br /&gt;
* One and only one of the possible enchantments is displayed in the tooltip.&lt;br /&gt;
* The enchantments the player would get on a specific kind of [[Minecraft:tool]] don&amp;#039;t change until the enchanting happens.&lt;br /&gt;
** This enchantment seed is stored per player.&lt;br /&gt;
* Leveling up takes longer.&lt;br /&gt;
* Level V enchantments can now appear on an item, without the use of an [[Minecraft:anvil]].&lt;br /&gt;
* Looting now gives an extra 1% chance of getting rare loot per level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Anvil]] repairing&lt;br /&gt;
|&lt;br /&gt;
* Costs reduced to balance out with the new enchanting system.&lt;br /&gt;
* Renaming items costs only 1 level.&lt;br /&gt;
* Repairing cost now increases exponentially (1, 2, 4, 8...).&lt;br /&gt;
* Repairing costs can no longer be kept down by renaming items.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Trading]]&lt;br /&gt;
|&lt;br /&gt;
* Villagers of specific [[Minecraft:Villager/Before Village &amp;amp; Pillage#Professions and careers|professions]] (colored clothes), can have distinct careers.&lt;br /&gt;
* Existing villagers keep already unlocked trades.&lt;br /&gt;
* Villagers start out with 2–4 trades unlocked.&lt;br /&gt;
* Trading gives [[Minecraft:experience]] to the player.&lt;br /&gt;
* The disabled trade arrow has a descriptive tooltip.&lt;br /&gt;
* Villagers of the same career have the same trades, but they differ in price/item amount.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Health]] bar&lt;br /&gt;
| Has a new animation for [[Minecraft:damage]], that shows how many hearts the player just lost.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Adventure]] mode&lt;br /&gt;
|&lt;br /&gt;
* Block mining and placement is impossible by default.&lt;br /&gt;
* Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible.&lt;br /&gt;
* The &amp;lt;code&amp;gt;CanDestroy&amp;lt;/code&amp;gt; tag can be used to determine which blocks can be allowed to be broken with what tool (see above for usage).&lt;br /&gt;
* The &amp;lt;code&amp;gt;CanPlace&amp;lt;/code&amp;gt; tag determines which blocks can be placed on top what blocks (see above for usage).&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Creative]] mode&lt;br /&gt;
|&lt;br /&gt;
* Players can create a copy of a block-entity in their hotbar, including all NBT data pressing {{key|ctrl}}+{{key|pick block}}, or command on Mac.&lt;br /&gt;
* Players can damage entities, even if they are flagged as &amp;lt;code&amp;gt;invulnerable&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Sprinting]]&lt;br /&gt;
| Sprinting while flying now affects movement speed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Teleportation|Teleporting]]&lt;br /&gt;
|&lt;br /&gt;
* Is now smoother and seamless.&lt;br /&gt;
* Conserves the player&amp;#039;s velocity and rotation by default.&lt;br /&gt;
* Is much more accurate than a single block.&lt;br /&gt;
|-&lt;br /&gt;
| Item tooltips&lt;br /&gt;
| Show the internal name for use in commands ({{key|F3}}+{{key|H}} mode).&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Particles (Java Edition)|Particles]]&lt;br /&gt;
|&lt;br /&gt;
* Can be summoned using the {{cmd|particle}} command.&lt;br /&gt;
* Changed the particle effect when landing on a block.&lt;br /&gt;
** Before, the particles were arranged in a circumference.&lt;br /&gt;
** It looks a lot more scattered, but it&amp;#039;s still radial.&lt;br /&gt;
|-&lt;br /&gt;
| Player list&lt;br /&gt;
|&lt;br /&gt;
* Improved the health objective display on the player list.&lt;br /&gt;
* Falls back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels.&lt;br /&gt;
* Additional health squashes the display together to fit.&lt;br /&gt;
* Groups together teams.&lt;br /&gt;
* Sorts players alphabetically by name.&lt;br /&gt;
* Player list shows the faces of the [[Minecraft:skin]] of players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enchantments ==&lt;br /&gt;
=== New ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Minecraft:Enchantment]]&lt;br /&gt;
!Max level&lt;br /&gt;
!Applicable items&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Depth Strider]]&lt;br /&gt;
|III&lt;br /&gt;
|{{ItemSprite|Leather Boots|link=Boots}}{{ItemSprite|Chainmail Boots|link=Boots}}{{ItemSprite|Iron Boots|link=Boots}}{{ItemSprite|Diamond Boots|link=Boots}}{{ItemSprite|Golden Boots|link=Boots}}&lt;br /&gt;
|Increases underwater movement speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== World types ==&lt;br /&gt;
=== New ===&lt;br /&gt;
{|{{Simple Guide table|New World types}} &lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Old Customized|Customized]] world type&lt;br /&gt;
|[[File:Customized Biome.png|256px]]&lt;br /&gt;
|&lt;br /&gt;
* Highly customizable terrain generation.&lt;br /&gt;
* There are 4 pages to customize the world.&lt;br /&gt;
** Page 1: customizes generation of structures, chance of lake generation, size of certain structures, biome type and size, and sea level.&lt;br /&gt;
** Page 2: customizes the ore distribution for dirt, gravel, granite, diorite, andesite, coal, iron, gold, redstone, diamond and lapis.&lt;br /&gt;
** Page 3 &amp;amp; 4: Expert customization of the terrain generation.&lt;br /&gt;
| Customized on pages 1 and 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Debug mode]] world type&lt;br /&gt;
|[[File:Debug World Type 14w26b.png|256px]]&lt;br /&gt;
|&lt;br /&gt;
* Useful for resource pack makers. Hold {{Control|sneak|shift}} and cycle through &amp;quot;World Type&amp;quot; option to select it.&lt;br /&gt;
* Other world options are not available.&lt;br /&gt;
* Only Spectator mode can be enabled upon spawn, but it can be reverted through commands once inside.&lt;br /&gt;
* All possible blocks with all possible data values (not IDs), are generated throughout a single plane.&lt;br /&gt;
* Every block state generates only once.&lt;br /&gt;
* Blocks may not be placed or destroyed.&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievements/JE&lt;br /&gt;
 |id=1&lt;br /&gt;
 |head=1&lt;br /&gt;
 |title=Overpowered&lt;br /&gt;
 |fancy=1&lt;br /&gt;
 |Golden Apple&lt;br /&gt;
 |Craft/Eat the Notch apple&lt;br /&gt;
 |Getting an Upgrade&lt;br /&gt;
 |Craft/Eat an enchanted [[Minecraft:golden apple]].&lt;br /&gt;
 |overpowered&lt;br /&gt;
 |foot=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{Navbox guides|java}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:es:Guías de Java Edition/Bountiful Update]]&lt;br /&gt;
[[Minecraft:ja:ガイド/Java Edition/バウンティフル・アップデート]]&lt;br /&gt;
[[Minecraft:ru:Обзоры версий Java Edition/Bountiful Update]]&lt;br /&gt;
[[Minecraft:uk:Керівництва з Java Edition/Bountiful Update]]&lt;br /&gt;
[[Minecraft:zh:Java版指南/缤纷更新]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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