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	<title>Minecraft:Java Edition guides/Bundles of Bravery - Revision history</title>
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	<subtitle>Revision history for this page on the wiki</subtitle>
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		<updated>2026-06-01T11:09:28Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/Bundles of Bravery}}&lt;br /&gt;
{{Infobox guide&lt;br /&gt;
| edition = java&lt;br /&gt;
| name = Bundles of Bravery&lt;br /&gt;
| vers = &lt;br /&gt;
* {{vl|je 1.21.2|}}&lt;br /&gt;
* {{vl|je 1.21.3|}}&lt;br /&gt;
| prev = Tricky Trials&lt;br /&gt;
| next = The Garden Awakens&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This guide is a simplified overview of &amp;#039;&amp;#039;&amp;#039;all non-experimental changes&amp;#039;&amp;#039;&amp;#039; in the Bundles of Bravery drop ({{JE}} 1.21.2 and 1.21.3), which assumes at least some familiarity with the [[Minecraft:Tricky Trials]] update (&amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; 1.21 and 1.21.1), excluding experimental features in these versions.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
=== Changed ===&lt;br /&gt;
{|{{Simple Guide table|Changed Mobs}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Bat]]&lt;br /&gt;
| [[File:Bat.gif|128px]]&lt;br /&gt;
| Can now spawn at any height, not just below sea level, as long as it is dark enough and there is a solid block to spawn on.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Blaze]]&lt;br /&gt;
| [[File:Blaze rods JE2 (facing NWU).png|128px]]&lt;br /&gt;
| Changed the texture for the bottom face of the blaze&amp;#039;s rods.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Breeze]]&lt;br /&gt;
| [[File:Breeze.png|128px]]&lt;br /&gt;
| No longer have a minimum distance required to attack a target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Dolphin]],&amp;lt;br&amp;gt;[[Minecraft:glow squid]],&amp;lt;br&amp;gt;and [[Minecraft:squid]]&lt;br /&gt;
| [[File:Dolphin.png|128px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Glow Squid.png|84px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Squid.png|84px]]&lt;br /&gt;
|&lt;br /&gt;
* Now have a baby variant.&lt;br /&gt;
* There is a 10% chance (for dolphins) or 5% chance (for glow squid and squid) that animals spawned in groups in the wild are babies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Salmon]]&lt;br /&gt;
| [[File:Salmon.png|128px]]&lt;br /&gt;
| Now has small and large variants.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Wolf]]&lt;br /&gt;
| {{Animate|Wolf JE2 BE2.png; Ashen Wolf JE1 BE1.png; Black Wolf JE1 BE1.png; Chestnut Wolf JE1 BE1.png; Rusty Wolf JE1 BE1.png; Snowy Wolf JE1 BE1.png; Spotted Wolf JE1 BE1.png; Striped Wolf JE1 BE1.png; Woods Wolf JE1 BE1.png|128px}}&lt;br /&gt;
| Can now also be fed cod, cooked cod, salmon, cooked salmon, tropical fish, pufferfish and rabbit stew to heal, breed them or speed up their growth.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blocks ==&lt;br /&gt;
=== Changed ===&lt;br /&gt;
{|{{Simple Guide table|Changed Blocks}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Bee nest]]&amp;lt;br&amp;gt;and [[Minecraft:beehive]]&lt;br /&gt;
| [[File:Bee Nest.png|84px]]&amp;lt;br&amp;gt;[[File:Beehive.png|84px]]&lt;br /&gt;
|&lt;br /&gt;
* Now show information about its level of honey and number of bees.&lt;br /&gt;
* Now use their &amp;quot;full&amp;quot; texture when held or in the inventory, and they are at max level of honey.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Loom]]&lt;br /&gt;
| [[File:Loom.png|84px]]&lt;br /&gt;
| Now requires [[Minecraft:field masoned banner pattern]] and [[Minecraft:bordure indented banner pattern]] to craft corresponding banners.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Nether portal]]&lt;br /&gt;
| [[File:Nether Portal.gif|84px]]&lt;br /&gt;
|&lt;br /&gt;
* Reduced teleport cooldown for [[Minecraft:minecart]]s and [[Minecraft:boat]]s from 15 seconds to 0.5 seconds.&lt;br /&gt;
* Reduced teleport cooldown for [[Minecraft:projectile]]s from 15 seconds to 0.1 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Redstone torch]]&lt;br /&gt;
| [[File:Redstone Torch JE5.png|84px]]&lt;br /&gt;
| Model and item texture has been updated.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Redstone repeater]] and&amp;lt;br&amp;gt;[[Minecraft:redstone comparator]]&lt;br /&gt;
| [[File:Powered Redstone Repeater (S) JE12.png|84px]] &amp;lt;br&amp;gt; [[File:Powered Redstone Comparator (S) JE6.png|84px]]&lt;br /&gt;
| Model has been updated to match the new redstone torch model.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== New ===&lt;br /&gt;
{|{{Simple Guide table|New Items}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Bundle]]&lt;br /&gt;
| {{Animate|Bundle Filled JE2.png; White Bundle.png;Light Gray Bundle.png; Gray Bundle.png;Black Bundle.png; Brown Bundle.png;Red Bundle.png;Orange Bundle.png;Yellow Bundle.png;Lime Bundle.png;Green Bundle.png;Cyan Bundle.png;Light Blue Bundle.png;Blue Bundle.png;Purple Bundle.png;Magenta Bundle.png;Pink Bundle.png|84px}} &amp;lt;br&amp;gt; {{animate|Bundle Open JE1 BE1.png;White Bundle Open JE1 BE1.png;Light Gray Bundle Open JE1 BE1.png;Gray Bundle Open JE1 BE1.png;Black Bundle Open JE1 BE1.png;Brown Bundle Open JE1 BE1.png;Red Bundle Open JE1 BE1.png;Orange Bundle Open JE1 BE1.png;Yellow Bundle Open JE1 BE1.png;Lime Bundle Open JE1 BE1.png;Green Bundle Open JE1 BE1.png;Cyan Bundle Open JE1 BE1.png;Light Blue Bundle Open JE1 BE1.png;Blue Bundle Open JE1 BE1.png;Purple Bundle Open JE1 BE1.png;Magenta Bundle Open JE1 BE1.png;Pink Bundle Open JE1 BE1.png|84px}}&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|head=1&lt;br /&gt;
|B1= String&lt;br /&gt;
|B2= Leather&lt;br /&gt;
|Output= Bundle&lt;br /&gt;
}}&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Any Bundle&lt;br /&gt;
|Matching Dye&lt;br /&gt;
|Output=Matching Dyed Bundle&lt;br /&gt;
|foot=1&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
* Store up to a stack&amp;#039;s worth of mixed item types within itself in a single inventory slot.&lt;br /&gt;
** The space taken up by an item depends on its stack size. For example, an item that stacks to 16 (like [[Minecraft:snowball]]s) takes up four times as much space as an item that stacks to 64 (like [[Minecraft:stick]]s).&lt;br /&gt;
** Items that do not stack (like [[Minecraft:sword]]s) occupy the entire bundle.&lt;br /&gt;
* Can be dyed in 16 different colors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Field masoned banner pattern]]&lt;br /&gt;
| [[File:Field_Masoned_Banner_Pattern_JE1_BE2.png|84px]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Paper&lt;br /&gt;
|Bricks&lt;br /&gt;
|Output=Field Masoned Banner Pattern&lt;br /&gt;
}}&lt;br /&gt;
| Can be used to customize a [[Minecraft:banner]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Bordure indented banner pattern]]&lt;br /&gt;
| [[File:Bordure_Indented_Banner_Pattern_JE1_BE2.png|84px]]&lt;br /&gt;
|&lt;br /&gt;
{{Crafting&lt;br /&gt;
|Paper&lt;br /&gt;
|Vines&lt;br /&gt;
|Output=Bordure Indented Banner Pattern&lt;br /&gt;
}}&lt;br /&gt;
| Can be used to customize a banner.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
{|{{Simple Guide table|Changed Items}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Banner pattern]]s&lt;br /&gt;
| {{animate|Flower_Charge_Banner_Pattern_JE2_BE2.png;Creeper_Charge_Banner_Pattern_JE2_BE2.png;Skull_Charge_Banner_Pattern_JE2_BE2.png;Thing_Banner_Pattern_JE2_BE2.png;Globe_Banner_Pattern_JE2_BE2.png;Snout_Banner_Pattern_JE2_BE2.png;Flow_Banner_Pattern_JE2_BE2.png;Guster_Banner_Pattern_JE2_BE2.png;Field_Masoned_Banner_Pattern_JE1_BE2.png;Bordure_Indented_Banner_Pattern_JE1_BE2.png|84px}}&lt;br /&gt;
| Added unique item textures for each banner pattern.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-mob entities ==&lt;br /&gt;
=== Changed ===&lt;br /&gt;
{| {{Simple Guide table|Changed Non-mob entities}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Minecart with TNT]]&lt;br /&gt;
| [[File:Minecart with TNT.png|84px]]&lt;br /&gt;
|&lt;br /&gt;
* Added the &amp;lt;code&amp;gt;explosion_power&amp;lt;/code&amp;gt; field, controlling how powerful the explosion is.&lt;br /&gt;
** Defaults to 4.&lt;br /&gt;
** Field value is added to speed-based explosion power.&lt;br /&gt;
|-&lt;br /&gt;
| Primed [[Minecraft:TNT]]&lt;br /&gt;
| [[File:TNT.png|84px]]&lt;br /&gt;
|&lt;br /&gt;
* Added the &amp;lt;code&amp;gt;explosion_power&amp;lt;/code&amp;gt; field, controlling how powerful the explosion is.&lt;br /&gt;
** Defaults to 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Arrow]] and [[Minecraft:trident]]&lt;br /&gt;
| [[File:Arrow_JE2_BE1.png|84px]] &amp;lt;br&amp;gt; [[File:Trident.png|84px]]&lt;br /&gt;
| Now bounce on the [[Minecraft:world border]] if hit.&lt;br /&gt;
|-&lt;br /&gt;
| Thrown [[Minecraft:ender pearl]]&lt;br /&gt;
| [[File:Ender_Pearl_JE3_BE2.png|84px|center]]&lt;br /&gt;
|&lt;br /&gt;
* Now loads and ticks chunks around it in a 3×3 chunk area.&lt;br /&gt;
** Ender pearls now ensure that the chunk they are in or travel into is always loaded and ticking.&lt;br /&gt;
** An ender pearl creates a ticket for chunk loading any time it moves into a new chunk, and also periodically every 10 seconds.&lt;br /&gt;
** They also load chunks when crossing to a new dimension, so that they can always continue to travel.&lt;br /&gt;
** This ensures that ender pearls can always land, and makes cross dimensional ender pearl traveling more predictable.&lt;br /&gt;
** Ender pearls now unload when a player logs out, and reappear whenever that player logs back in, similar to how mounts behaved previously.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
=== New ===&lt;br /&gt;
{|{{Simple Guide table|New Gameplay}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Death messages]]&lt;br /&gt;
| &lt;br /&gt;
* Added a new death message for when killed by a mace smash attack.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;{{ph|player/mob}} was smashed by {{ph|player/mob}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;{{ph|player/mob}} was smashed by {{ph|player/mob}} with {{ph|item}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Sound]]s&lt;br /&gt;
| Added unique break, fall, hit, place, and step sounds for [[Minecraft:monster spawner]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
{|{{Simple Guide table|Changed Gameplay}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Damage#Drowning|Oxygen]] bar&lt;br /&gt;
|&lt;br /&gt;
* Added an empty state for air bubbles ([[File:Empty Bubble (icon).png|16px]]) along with a wobble when the player is drowning.&lt;br /&gt;
* Added a popping sound for when bubbles pop on the oxygen bar, increasing in pitch depending on the oxygen left.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Rarity]]&lt;br /&gt;
| The rarity of all items and blocks in the game has been re-evaluated to more accurately reflect the current challenge of obtaining them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Creative]] mode&lt;br /&gt;
| Throwing items out of the inventory quickly in creative mode is now throttled.&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecraft:Raid]]s&lt;br /&gt;
|&lt;br /&gt;
* A triggered raid no longer starts if the raiders cannot find a place to spawn within a reasonable distance of the village they are trying to raid.&lt;br /&gt;
* Raiders must find a place to spawn no more than 96 blocks vertically above or below the village center, or a raid cannot start.&lt;br /&gt;
* It is now much less likely for raiders to not find a valid place to spawn when raiding.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{Navbox guides|java}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:ja:ガイド/Java Edition/バンドル・オブ・ブレイバリー]]&lt;br /&gt;
[[Minecraft:pt:Guias da Edição Java/Bundles of Bravery]]&lt;br /&gt;
[[Minecraft:uk:Керівництва з Java Edition/Bundles of Bravery]]&lt;br /&gt;
[[Minecraft:zh:Java版指南/勇气之袋]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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