<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AJava_Edition_guides%2FSpring_to_Life</id>
	<title>Minecraft:Java Edition guides/Spring to Life - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AJava_Edition_guides%2FSpring_to_Life"/>
	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_guides/Spring_to_Life&amp;action=history"/>
	<updated>2026-06-10T04:09:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_guides/Spring_to_Life&amp;diff=136905&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_guides/Spring_to_Life&amp;diff=136905&amp;oldid=prev"/>
		<updated>2026-06-02T11:09:41Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:09, 2 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l255&quot;&gt;Line 255:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 255:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Minecraft:End Portal (block)|End portal]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Minecraft:End Portal (block)|End portal]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:End Portal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;JE8&lt;/del&gt;.gif|84px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:End Portal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;JE7&lt;/ins&gt;.gif|84px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| When changing state, any blocks that are in its radius will be dropped as items and also make breaking sounds, rather than outright overwritten.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| When changing state, any blocks that are in its radius will be dropped as items and also make breaking sounds, rather than outright overwritten.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_guides/Spring_to_Life&amp;diff=135814&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_guides/Spring_to_Life&amp;diff=135814&amp;oldid=prev"/>
		<updated>2026-05-31T11:09:33Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:09, 31 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l255&quot;&gt;Line 255:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 255:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Minecraft:End Portal (block)|End portal]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Minecraft:End Portal (block)|End portal]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:End Portal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;JE4&lt;/del&gt;.gif|84px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:End Portal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;JE8&lt;/ins&gt;.gif|84px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| When changing state, any blocks that are in its radius will be dropped as items and also make breaking sounds, rather than outright overwritten.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| When changing state, any blocks that are in its radius will be dropped as items and also make breaking sounds, rather than outright overwritten.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_guides/Spring_to_Life&amp;diff=135237&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_guides/Spring_to_Life&amp;diff=135237&amp;oldid=prev"/>
		<updated>2026-05-30T11:07:31Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/Spring to Life}}&lt;br /&gt;
{{Infobox guide&lt;br /&gt;
| edition = java&lt;br /&gt;
| name = Spring to Life&lt;br /&gt;
| vers = &lt;br /&gt;
* {{vl|je 1.21.5|}}&lt;br /&gt;
| prev = The Garden Awakens&lt;br /&gt;
| next = Chase the Skies&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This guide is a simplified overview of &amp;#039;&amp;#039;&amp;#039;all non-experimental changes&amp;#039;&amp;#039;&amp;#039; in [[Minecraft:Spring to Life]] ({{JE}} 1.21.5), which assumes at least some familiarity with [[Minecraft:The Garden Awakens]] (&amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; 1.21.4), excluding experimental features in this version.&lt;br /&gt;
&lt;br /&gt;
== Mobs ==&lt;br /&gt;
=== Changed ===&lt;br /&gt;
{|{{Simple Guide table|Changed Mobs}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Pig]], [[Minecraft:cow]] and [[Minecraft:chicken]]&lt;br /&gt;
| {{animate|Cold Pig.png;Warm Pig.png|128px}} &amp;lt;br&amp;gt; {{Animate|Cold Cow.png;Warm Cow.png|128px}} &amp;lt;br&amp;gt; {{Animate|Cold Chicken.png;Warm Chicken.png|128px}}&lt;br /&gt;
| &lt;br /&gt;
* New mob variants have been added, the variant is determined by the biome they spawn in.&lt;br /&gt;
* Temperate variant - The pre-existing mob variant.&lt;br /&gt;
** Spawns by default where the cold and warm variants do not spawn.&lt;br /&gt;
* Cold variant spawns only in:&lt;br /&gt;
** {{BiomeLink|Old Growth Pine Taiga}}&lt;br /&gt;
** {{BiomeLink|Old Growth Spruce Taiga}}&lt;br /&gt;
** {{BiomeLink|Taiga}}&lt;br /&gt;
** {{BiomeLink|Snowy Taiga}}&lt;br /&gt;
** {{BiomeLink|Windswept Hills}}&lt;br /&gt;
** {{BiomeLink|Windswept Gravelly Hills}}&lt;br /&gt;
** {{BiomeLink|Windswept Forest}}&lt;br /&gt;
* Warm variant spawns only in:&lt;br /&gt;
** {{BiomeLink|Savanna}}&lt;br /&gt;
** {{BiomeLink|Savanna Plateau}}&lt;br /&gt;
** {{BiomeLink|Windswept Savanna}}&lt;br /&gt;
** {{BiomeLink|Jungle}}&lt;br /&gt;
** {{BiomeLink|Sparse Jungle}}&lt;br /&gt;
** {{BiomeLink|Bamboo Jungle}}&lt;br /&gt;
** {{BiomeLink|Eroded Badlands}}&lt;br /&gt;
** {{BiomeLink|Wooded Badlands}}&lt;br /&gt;
** {{BiomeLink|Badlands}}&lt;br /&gt;
* When bred by a [[Minecraft:player]], a baby variant will not be chosen by the current biome, but instead randomly selected from one of the parents&amp;#039; variants.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Sheep]]&lt;br /&gt;
| {{animate|White_Sheep_JE3_BE6.png;Black_Sheep_JE4.png;Gray_Sheep_JE4.png;Light_Gray_Sheep_JE4.png;Brown_Sheep_JE4.png;Pink Sheep JE4.png|128px}}&lt;br /&gt;
|&lt;br /&gt;
* Changed the rules for sheep coloring to be based on which biome they spawn in:&lt;br /&gt;
** Common sheep color in cold biomes is black, and uncommon colors are gray, light gray, white and brown.&lt;br /&gt;
** Common sheep color in warm biomes is brown, and uncommon colors are gray, light gray, white and black.&lt;br /&gt;
** Sheep colors for temperate biomes is unchanged from current behavior.&lt;br /&gt;
** Pink sheep are very rare and able to spawn anywhere where sheep can spawn.&lt;br /&gt;
* Sheep&amp;#039;s wool undercoat is now also colored when dyed, matching existing behavior in {{el|be}}.&lt;br /&gt;
* Sheep can now eat [[Minecraft:fern]]s, [[Minecraft:Grass]] and [[Minecraft:dry grass]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Creaking]]&lt;br /&gt;
| [[File:Creaking_JE1_BE1.png|128px]]&lt;br /&gt;
|&lt;br /&gt;
* Can now be named using [[Minecraft:name tag]]s.&lt;br /&gt;
** Named creakings will persist through the day.&lt;br /&gt;
*** However, it will still be torn down if stuck with a player or if it is too far from its heart.&lt;br /&gt;
** Named creakings are still resistant to all damage, and can communicate with their hearts via particles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Villager]]&lt;br /&gt;
| [[File:Plains_Villager_Base_JE2.png|128px]]&lt;br /&gt;
| &lt;br /&gt;
* Cartographers now sell seven new maps which each point to a different village or other structures in a different biome. These maps can help players who want to quickly find a specific location.&lt;br /&gt;
* Cartographers from different village types will sell a different range of maps and colored banners.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Wandering trader]]&lt;br /&gt;
| [[File:Wandering_Trader.png|128px]]&lt;br /&gt;
|&lt;br /&gt;
* The changes to wandering trader trades have been moved from experimental features and are now available during normal gameplay.&lt;br /&gt;
** Wandering traders now have better prices, more trades, and sell larger amounts of many items.&lt;br /&gt;
** Wandering traders can now buy basic supplies from players.&lt;br /&gt;
** Wandering traders can offer to buy two items from this list:&lt;br /&gt;
*** [[Minecraft:Water bottle]]&lt;br /&gt;
*** [[Minecraft:Water bucket]]&lt;br /&gt;
*** [[Minecraft:Milk bucket]]&lt;br /&gt;
*** [[Minecraft:Fermented spider eye]]&lt;br /&gt;
*** [[Minecraft:Baked potato]]&lt;br /&gt;
*** [[Minecraft:Hay bale]]&lt;br /&gt;
** Wandering traders now have a chance of selling these items in addition to their previous trades:&lt;br /&gt;
*** [[Minecraft:Log]]s (acacia, birch, dark oak, jungle, oak, spruce, pale oak, or cherry)&lt;br /&gt;
*** Enchanted [[Minecraft:iron pickaxe]]&lt;br /&gt;
*** [[Minecraft:Potion of Invisibility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Zombified piglin]]&lt;br /&gt;
| [[File:Zombified_Piglin_JE9.png|128px]]&lt;br /&gt;
| Must now be killed by a [[Minecraft:player]] to drop its Player-specific loot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Camel]]&lt;br /&gt;
| [[File:Camel JE1 BE2.png|128px]]&lt;br /&gt;
| Can now rarely spawn in [[Minecraft:desert]]s.&lt;br /&gt;
|-&lt;br /&gt;
| General&lt;br /&gt;
|&lt;br /&gt;
| Farm animals can now spawn in [[Minecraft:badlands]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Wolf]]&lt;br /&gt;
| [[File:Wolf_JE2_BE2.png|128px]]&lt;br /&gt;
|&lt;br /&gt;
* Added six new sound variants.&lt;br /&gt;
** The variants are called Classic, Big, Cute, Puglin, Angry, Grumpy, and Sad. The existing wolf sounds are used for the Classic variant.&lt;br /&gt;
** Wolves receive a random sound variant when they spawn.&lt;br /&gt;
** Sound variants are not related to texture variants.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blocks ==&lt;br /&gt;
=== New ===&lt;br /&gt;
{|{{Simple Guide table|New Blocks}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Leaf litter]] &lt;br /&gt;
| {{Animate|Leaf_Litter_4_(N)_JE1.png;Leaf_Litter_3_(N)_JE1.png;Leaf_Litter_2_(N)_JE1.png;Leaf_Litter_1_(N)_JE1.png|84px}}&lt;br /&gt;
| Found on the floor of [[Minecraft:forest]]s, [[Minecraft:dark forest]]s, and [[Minecraft:wooded badlands]].&lt;br /&gt;
{{Smelting&lt;br /&gt;
  |Any leaves&lt;br /&gt;
  |Leaf Litter&lt;br /&gt;
  |ingredients=Any [[Minecraft:Leaves]] block&lt;br /&gt;
}}&lt;br /&gt;
| Any&lt;br /&gt;
|&lt;br /&gt;
* Can be used as fuel.&lt;br /&gt;
* Can be used in a [[Minecraft:composter]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Wildflowers]]&lt;br /&gt;
| {{Animate|Wildflowers 1.png;Wildflowers 2.png;Wildflowers 3.png;Wildflowers.png|84px}}&lt;br /&gt;
| Grows in [[Minecraft:birch forest]]s, [[Minecraft:old growth birch forest]]s, and [[Minecraft:meadow]]s.&lt;br /&gt;
| Any&lt;br /&gt;
| &lt;br /&gt;
* Can be placed in four orientations.&lt;br /&gt;
* Can be crafted into yellow dye.&lt;br /&gt;
{{Crafting|Wildflowers&lt;br /&gt;
|Output = Yellow Dye&lt;br /&gt;
|shapeless = 1&lt;br /&gt;
|ignoreusage = 1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Firefly bush]]&lt;br /&gt;
| [[File:Firefly Bush JE1.png|84px]]&lt;br /&gt;
| Generates in swamps and near rivers.&lt;br /&gt;
| Any&lt;br /&gt;
|&lt;br /&gt;
* When it&amp;#039;s dark, glowing firefly particles appear around the firefly bush, up to 5 blocks away.&lt;br /&gt;
* Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer.&lt;br /&gt;
* Using [[Minecraft:bone meal]] on a firefly bush will spawn another firefly bush item.&lt;br /&gt;
* Emits a light level of 2.&lt;br /&gt;
* Can be instantly broken without any particular tool.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Bush]]&lt;br /&gt;
| [[File:Bush JE1.png|84px]]&lt;br /&gt;
| &lt;br /&gt;
* Generates in the following biomes:&lt;br /&gt;
** {{BiomeLink|Plains}}&lt;br /&gt;
** {{BiomeLink|Windswept Hills}}&lt;br /&gt;
** {{BiomeLink|Windswept Gravelly Hills}}&lt;br /&gt;
** {{BiomeLink|Windswept Forest}}&lt;br /&gt;
** {{BiomeLink|River}}&lt;br /&gt;
** {{BiomeLink|Frozen River}}&lt;br /&gt;
** {{BiomeLink|Forest}}&lt;br /&gt;
** {{BiomeLink|Birch Forest}}&lt;br /&gt;
** {{BiomeLink|Old Growth Birch Forest}}&lt;br /&gt;
| Any&lt;br /&gt;
|&lt;br /&gt;
* They are tinted by the grass color of the biome they are placed in.&lt;br /&gt;
* Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer.&lt;br /&gt;
* Using [[Minecraft:bone meal]] on a bush will generate a neighboring bush next to it if possible.&lt;br /&gt;
* Can be instantly broken without any particular tool.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Cactus flower]]&lt;br /&gt;
| [[File:Cactus Flower JE1.png|84px]]&lt;br /&gt;
| Has a chance of generating on cactuses in [[Minecraft:desert]]s and [[Minecraft:badland]]s.&lt;br /&gt;
| Any&lt;br /&gt;
|&lt;br /&gt;
* Can be placed on cactus blocks or any block which has center support at the top of the block.&lt;br /&gt;
* Has a chance of growing on cactus blocks.&lt;br /&gt;
** If a cactus is one or two blocks high the flower has a 10% chance to grow instead of the cactus getting higher.&lt;br /&gt;
** If a cactus is three blocks or higher the flower has a 25% chance to grow.&lt;br /&gt;
** Cactus flowers will only grow if they have space on all four sides.&lt;br /&gt;
* Can be mined without any tool.&lt;br /&gt;
* Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer.&lt;br /&gt;
* Can be used to craft 1 [[Minecraft:pink dye]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Short dry grass|Short]] and [[Minecraft:Tall dry grass|tall]] dry grass&lt;br /&gt;
| {{animate|Short Dry Grass.png;Tall Dry Grass.png|84px}}&lt;br /&gt;
| Generates in the [[Minecraft:desert]] and [[Minecraft:badlands]].&lt;br /&gt;
| Any&lt;br /&gt;
|&lt;br /&gt;
* Both short and tall variants are one block high.&lt;br /&gt;
* Can be placed on types of [[Minecraft:sand]], [[Minecraft:terracotta]] and [[Minecraft:dirt block]]s like the [[Minecraft:dead bush]].&lt;br /&gt;
* Can be obtained using [[Minecraft:shears]] or a [[Minecraft:Silk Touch]] tool.&lt;br /&gt;
* Can be bone mealed.&lt;br /&gt;
** Using [[Minecraft:bone meal]] on short dry grass grows it into a tall dry grass.&lt;br /&gt;
* Can be used in the [[Minecraft:composter]], with a 30% chance to add a layer.&lt;br /&gt;
* [[Minecraft:Sheep]] can eat short dry grass to regrow its wool.&lt;br /&gt;
* Can be used as fuel for smelting, where they smelt half an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Test block]]&lt;br /&gt;
| {{animate|Test Block start JE2.png;Test Block log JE2.png;Test Block fail JE2.png;Test Block accept JE2.png|84px}}&lt;br /&gt;
| Can be received by using commands.&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
* The test block is a block used for implementing block-based tests. It has four modes:&lt;br /&gt;
** &amp;lt;code&amp;gt;start&amp;lt;/code&amp;gt;: Triggers a redstone pulse when the test starts&lt;br /&gt;
** &amp;lt;code&amp;gt;log&amp;lt;/code&amp;gt;: Logs a message to the log file when powered by redstone&lt;br /&gt;
** &amp;lt;code&amp;gt;fail&amp;lt;/code&amp;gt;: Fails the test when powered by redstone&lt;br /&gt;
** &amp;lt;code&amp;gt;accept&amp;lt;/code&amp;gt;: Completes the test when powered by redstone&lt;br /&gt;
* Block-based tests are required to have at least one start block and one accept block in the structure.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Test instance block]]&lt;br /&gt;
| [[File:Test Instance Block JE2.png|84px]]&lt;br /&gt;
| Can be received by using commands.&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
* To run a test in a world, a test instance block is used. This type of block represents the test as placed in the world and is used to interact with that test, to save the structure, reset or run the test.&lt;br /&gt;
* Using the {{cmd|test}} command to run or create a test will also place a test instance block to control that test.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Changed ===&lt;br /&gt;
{|{{Simple Guide table|Changed Blocks}}&lt;br /&gt;
|-&lt;br /&gt;
| General&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Any block in the simulation distance of a player or loaded by another source of chunk loading (such as [[Minecraft:ender pearl]]s) may now receive random ticks, instead of just 8 chunks around players.&lt;br /&gt;
** For example: if a chunk is loaded by an [[Minecraft:ender pearl]] or is in the spawn chunks, crops are able to grow, [[Minecraft:ice]] can melt, [[Minecraft:snow]] can fall, and a [[Minecraft:cauldron]] can be filled by rain.&lt;br /&gt;
** Mob spawning, lava spreading fire, and lightning strikes still occur in the previous radius of 8 chunks around players.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Lodestone]]&lt;br /&gt;
| [[File:Lodestone.png|84px]]&lt;br /&gt;
|&lt;br /&gt;
* Crafted with iron instead of netherite.&lt;br /&gt;
*1-3 lodestones can be found in [[Minecraft:ruined portal]] chests&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Leaves]]&lt;br /&gt;
| [[File:Sprite AllLeaves.png|84px]]&lt;br /&gt;
| Generates falling leaf particles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Bubble column]]&lt;br /&gt;
| [[File:Bubble Column JE1 BE1.png|84px]]&lt;br /&gt;
| Produces fewer particles and sounds when entities that are unaffected by them are inside them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Creaking heart]]&lt;br /&gt;
| {{animate|Creaking_Heart_JE2_BE2.png;Active_Creaking_Heart_JE1_BE1.png|84px}}&lt;br /&gt;
| &lt;br /&gt;
* Correctly placed between Logs have a new dormant texture during the day.&lt;br /&gt;
** Dormant creaking hearts cannot spawn new creakings and resin.&lt;br /&gt;
* The transition between the awake and dormant states of creaking hearts is now based on the fixed day time.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Eyeblossom]]&lt;br /&gt;
| {{animate|Closed Eyeblossom JE1.png;Open_Eyeblossom_JE1_BE1.png|84px}}&lt;br /&gt;
| The transition between the states of eyeblossoms is now based on the fixed day time.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Iron bars]], [[Minecraft:iron block]], [[Minecraft:iron trapdoor]],&amp;lt;br&amp;gt;[[Minecraft:iron door]] and [[Minecraft:heavy weighted pressure plate]]&lt;br /&gt;
| {{animate|Iron Bars (EW) JE9.png;Block of Iron JE4 BE3.png;Iron Trapdoor JE3 BE2.png;Heavy Weighted Pressure Plate JE2 BE2.png|84px}}&lt;br /&gt;
| Added new break, place, step, fall and hit sounds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:End Portal (block)|End portal]]&lt;br /&gt;
| [[File:End Portal JE4.gif|84px]]&lt;br /&gt;
| When changing state, any blocks that are in its radius will be dropped as items and also make breaking sounds, rather than outright overwritten.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Beacon]]&lt;br /&gt;
| [[File:Beacon JE6 BE2.png|84px]]&lt;br /&gt;
| Beacons and their beams now render beyond 16 chunks up to the client render distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== Changed ===&lt;br /&gt;
{|{{Simple Guide table|Changed Items}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Egg]]&lt;br /&gt;
| {{animate|Blue Egg.png;Brown Egg.png|84px}}&lt;br /&gt;
| &lt;br /&gt;
* New variants of the [[Minecraft:egg]] has been added.&lt;br /&gt;
** Blue egg: A variant of the [[Minecraft:egg]] laid by the cold chicken variant.&lt;br /&gt;
** Brown egg: A variant of the [[Minecraft:egg]] laid by the warm chicken variant.&lt;br /&gt;
* Spawns the corresponding chicken variant when hatched.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Saddle]]&lt;br /&gt;
| [[File:Saddle JE2 BE2.png|84px]]&lt;br /&gt;
|&lt;br /&gt;
* Saddles equipped onto [[Minecraft:pig]]s or [[Minecraft:strider]]s will now maintain properties such as custom name when dropped.&lt;br /&gt;
* Saddles equipped onto [[Minecraft:camel]]s and equines ([[Minecraft:horse]]s, [[Minecraft:donkey]]s, [[Minecraft:mule]]s) now remain visible if the mob equipped with them is inflicted with [[Minecraft:Invisibility]].&lt;br /&gt;
* Saddles equipped onto camels and equines no longer turn red when the mob wearing it takes damage.&lt;br /&gt;
* When enchanted now show the [[Minecraft:enchantment]] glint on mobs wearing it.&lt;br /&gt;
* [[Minecraft:Thorns]] and [[Minecraft:Curse of Binding]] enchantments now work on mobs that are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Elytra]]&lt;br /&gt;
| [[File:Elytra_(item)_JE2_BE2.png|84px]]&lt;br /&gt;
| Flight is now cancelled when gliding into climbable blocks like [[Minecraft:ladder]]s, [[Minecraft:scaffolding]], [[Minecraft:vines]] etc..&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Crossbow]]&lt;br /&gt;
| [[File:Crossbow.png|84px]]&lt;br /&gt;
| Will now show all charged projectiles in their tooltip instead of just the first.&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Spawn egg]]&lt;br /&gt;
| [[File:Creeper_Spawn_Egg_JE3_BE2.png|84px]]&lt;br /&gt;
| Changed the visuals of all spawn eggs to make them easier to distinguish: each type of spawn egg now has its own unique icon instead of all just being colored variants of the same spotted egg.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
=== Changed ===&lt;br /&gt;
{|{{Simple Guide table|Changed Biomes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Pale garden]]&lt;br /&gt;
| [[File:Pale_Garden.png|256px]]&lt;br /&gt;
| &lt;br /&gt;
* Pale garden biome now occupies more space that was previously taken by [[Minecraft:dark forest]]s.&lt;br /&gt;
* [[Minecraft:Woodland mansion]]s can now generate in pale garden biome.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
=== New ===&lt;br /&gt;
{| {{Simple Guide table|New Structures}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Fallen tree]]&lt;br /&gt;
| {{animate|Oak_Fallen_Log.png;Birch_Fallen_Log.png;Spruce_Fallen_Log.png;Jungle_Fallen_Log.png|256px}}&lt;br /&gt;
|&lt;br /&gt;
* Can be found in all biomes where their standing tree variant grow, except the following:&lt;br /&gt;
** Meadow&lt;br /&gt;
** Bamboo Jungle&lt;br /&gt;
** River&lt;br /&gt;
** Grove&lt;br /&gt;
** Flower Forest &lt;br /&gt;
*** Has fallen birch trees but not fallen oak trees.&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
* Fallen trees are a new decorative variant of trees.&lt;br /&gt;
* Fallen trees come in four different wood type variants:&lt;br /&gt;
** Oak&lt;br /&gt;
** Birch&lt;br /&gt;
** Jungle&lt;br /&gt;
** Spruce&lt;br /&gt;
* Birch fallen trees can come in a shorter version or a longer version.&lt;br /&gt;
* Some fallen trees can be decorated with mushroom or vines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
=== Changed ===&lt;br /&gt;
{|{{Simple Guide table|Changed Gameplay}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft:Narrator]]&lt;br /&gt;
| The volume of the narrator is now affected by the game&amp;#039;s configured volume in the &amp;#039;Voice&amp;#039; category.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox guides|java}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:ja:ガイド/Java Edition/スプリング・トゥ・ライフ]]&lt;br /&gt;
[[Minecraft:lzh:爪哇版指南/春和景明]]&lt;br /&gt;
[[Minecraft:pt:Guias da Edição Java/Spring to Life]]&lt;br /&gt;
[[Minecraft:ru:Обзоры версий Java Edition/Spring to Life]]&lt;br /&gt;
[[Minecraft:uk:Керівництва з Java Edition/Spring to Life]]&lt;br /&gt;
[[Minecraft:zh:Java版指南/春意盎然]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
</feed>