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	<id>https://wiki.sasgaming.net/index.php?action=history&amp;feed=atom&amp;title=Minecraft%3AJava_Edition_level_format</id>
	<title>Minecraft:Java Edition level format - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_level_format&amp;action=history"/>
	<updated>2026-06-10T06:27:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_level_format&amp;diff=139714&amp;oldid=prev</id>
		<title>SyncBot: Sync: updated from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_level_format&amp;diff=139714&amp;oldid=prev"/>
		<updated>2026-06-07T11:09:50Z</updated>

		<summary type="html">&lt;p&gt;Sync: updated from Minecraft&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:09, 7 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l94&quot;&gt;Line 94:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 94:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***{{Nbt|list|enabled_features}}: List of experimental features enabled for this world. Doesn&amp;#039;t appear if there are no experimental features enabled.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***{{Nbt|list|enabled_features}}: List of experimental features enabled for this world. Doesn&amp;#039;t appear if there are no experimental features enabled.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****{{Nbt|string}}: A single experimental feature.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****{{Nbt|string}}: A single experimental feature.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;****{{nbt|string|Rule name}}: The value for the given rule. This is always an NBT string, which is either &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; for the majority of rules (with it being a number for some other rules, and any arbitrary string for a user-defined rule)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;****{{nbt|boolean|bonus_chest}}: 1 or 0 (true/false) - Used to determine if the bonus chest should appear near the spawn point when a world is first entered. Available only in singleplayer.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;****{{nbt|long|seed}}: The numerical seed of the world.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;****{{nbt|boolean|generate_features}}: 1 or 0 (true/false) - Whether structures should be generated or not.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*****{{nbt|compound|&#039;&#039;Dimension ID&#039;&#039;}}: The root for [[Minecraft:Custom dimension|generator settings]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***{{nbt|int|GameType}}: The default game mode for the singleplayer player when they initially spawn. 0 is [[Minecraft:Survival]], 1 is [[Minecraft:Creative]], 2 is [[Minecraft:Adventure]], 3 is [[Minecraft:Spectator]]. Note: singleplayer worlds do not use this field to save which game mode the player is currently in.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***{{nbt|int|GameType}}: The default game mode for the singleplayer player when they initially spawn. 0 is [[Minecraft:Survival]], 1 is [[Minecraft:Creative]], 2 is [[Minecraft:Adventure]], 3 is [[Minecraft:Spectator]]. Note: singleplayer worlds do not use this field to save which game mode the player is currently in.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***{{nbt|boolean|hardcore}}: 1 or 0 (true/false) - If true, the player respawns in [[Minecraft:Spectator]] on death in singleplayer. Affects all three game modes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***{{nbt|boolean|hardcore}}: 1 or 0 (true/false) - If true, the player respawns in [[Minecraft:Spectator]] on death in singleplayer. Affects all three game modes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_level_format&amp;diff=135815&amp;oldid=prev</id>
		<title>SyncBot: Sync: new page from Minecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.sasgaming.net/index.php?title=Minecraft:Java_Edition_level_format&amp;diff=135815&amp;oldid=prev"/>
		<updated>2026-05-31T11:09:36Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{exclusive|java}}&lt;br /&gt;
&lt;br /&gt;
Each level is its own folder. A level folder is often identified by having a [[#level.dat_format|level.dat]] file, along with other subfolders to store the maps and regions of the level.&lt;br /&gt;
&lt;br /&gt;
== Directory structure ==&lt;br /&gt;
=== Current ===&lt;br /&gt;
This is the directory structure of the &amp;lt;code&amp;gt;[[Minecraft:.minecraft]]/saves&amp;lt;/code&amp;gt; folder, where the game saves the entire [[Minecraft:world]] data:&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{File|directory}}: A world directory.&lt;br /&gt;
** {{File|file|level.dat}}: Stores global information about the level. See [[#level.dat format|below]].&lt;br /&gt;
** {{File|file|level.dat_new}}: Program writes new global information about the level, and after that file is renamed to level.dat.&lt;br /&gt;
** {{File|file|level.dat_old}}: A backup of the previous level.dat file.&lt;br /&gt;
** {{File|file|session.lock}}: Used to give write access to the last program to modify this file. See [[#session.lock format|below]].&lt;br /&gt;
*** {{File|file|&amp;lt;uuid&amp;gt;.dat}}: A data file of the player. See [[Minecraft:Player.dat format]].&lt;br /&gt;
*** {{File|file|&amp;lt;uuid&amp;gt;.json}}: A data file of the player. See [[Minecraft:Statistics#Storage|Statistics storage format]].&lt;br /&gt;
*** {{File|file|&amp;lt;uuid&amp;gt;.json}}: A data file of the player. See [[Minecraft:Advancement#Storage|Advancement storage format]].&lt;br /&gt;
** {{File|directory|data}}: Miscellaneous data of the world.&lt;br /&gt;
*** {{File|directory|minecraft}}: Vanilla namespace for Miscellaneous data of the world.&lt;br /&gt;
**** {{File|file|game_rules.dat}}: [[Minecraft:Gamerules]] of the world.&lt;br /&gt;
**** {{File|file|random_sequences.dat}}: Stores random number sequences for [[Minecraft:loot table]]s or the {{cmd|random}} command. See [[Minecraft:Random sequence format]]. &lt;br /&gt;
**** {{File|file|scoreboard.dat}}: Stores [[Minecraft:scoreboard]] data, such as objectives&amp;#039; definition, entities&amp;#039; scores, teams, and display slots of objectives. See {{slink|Scoreboard|NBT format}}.&lt;br /&gt;
**** {{File|file|stopwatches.dat}}: Stores [[Minecraft:Stopwatch]] data.&lt;br /&gt;
**** {{File|file|wandering_trader.dat}}: Stores [[Minecraft:Wandering Trader]] data.&lt;br /&gt;
**** {{File|file|world_clocks.dat}}: Stores [[Minecraft:World Clock]] data.&lt;br /&gt;
**** {{File|file|world_gen_settings.dat}}: Stores World Generation Settings data.&lt;br /&gt;
**** {{File|file|scheduled_events.dat}}: Stores Scheduled Events data.&lt;br /&gt;
**** {{File|file|custom_boss_events.dat}}: Stores Boss Events data.&lt;br /&gt;
**** {{File|file|weather.dat}}: Stores [[Minecraft:Weather]] related data.&lt;br /&gt;
** {{File|directory|datapacks}}: Stores the world&amp;#039;s [[Minecraft:data pack]]s.&lt;br /&gt;
*** {{File|archive}}{{File|directory|&amp;lt;datapack&amp;gt;}}: A data pack.&lt;br /&gt;
** {{File|directory|dimensions}}: Contains region files of dimensions, added by vanilla, data packs or [[Minecraft:mod]]s.&lt;br /&gt;
*** {{File|directory|&amp;lt;namespace&amp;gt;}}: [[Minecraft:Resource location|Namespace]] of the defined dimension.&lt;br /&gt;
**** {{File|directory|&amp;lt;path&amp;gt;}}: [[Minecraft:Resource location|Path]] of the defined dimension.&lt;br /&gt;
***** {{File|directory|data}}: Miscellaneous data of the custom dimension.&lt;br /&gt;
****** {{File|file|raids.dat}}: Stores information about the ongoing raids in this dimension.&lt;br /&gt;
***** {{File|directory|region}}: See above.&lt;br /&gt;
***** {{File|directory|entities}}: See above.&lt;br /&gt;
***** {{File|directory|poi}}: See above.&lt;br /&gt;
*** {{File|directory|minecraft}}: [[Minecraft:Resource location|Namespace]] of the vanilla dimension.&lt;br /&gt;
**** {{File|directory|overworld}}: [[Minecraft:Resource location|Path]] of the Overworld dimension.&lt;br /&gt;
***** {{File|directory|data}}: Contains data of the Overworld.&lt;br /&gt;
****** {{File|directory|&amp;lt;namespace&amp;gt;}}: Namespace for the Overworld data.&lt;br /&gt;
****** {{File|directory|minecraft}}: Vanilla Namespace for the Overworld data.&lt;br /&gt;
******* {{File|file|raids.dat}}: Stores information about the ongoing [[Minecraft:raid]]s in [[Minecraft:Overworld]]. See [[Minecraft:raids.dat format]].&lt;br /&gt;
******* {{File|file|world_border.dat}}: Stores information about the [[Minecraft:World Border]].&lt;br /&gt;
******* {{File|file|chunk_tickets.dat}}: {{Cmd|forceload}}.&lt;br /&gt;
***** {{File|directory|entities}}:&lt;br /&gt;
****** {{File|directory|entities}}: Contains entity files for the [[Minecraft:Overworld]]. These used to be part of region.&lt;br /&gt;
***** {{File|directory|poi}}: &lt;br /&gt;
****** {{File|directory|poi}}: Villager identified beds, job sites, and bells in the Overworld. Nether portals, bee nests, bee hives, and lodestones also use this.&lt;br /&gt;
***** {{File|directory|region}}: &lt;br /&gt;
****** {{File|file|r.&amp;lt;x&amp;gt;.&amp;lt;y&amp;gt;.mca}}: A region file. See [[Minecraft:Anvil file format]].&lt;br /&gt;
**** {{File|directory|the_end}}: [[Minecraft:Resource location|Path]] of the End dimension.&lt;br /&gt;
**** {{File|directory|the_nether}}: [[Minecraft:Resource location|Path]] of the End dimension.&lt;br /&gt;
** {{File|directory|resourcepacks}}: Contains resourcepacks of the world.&lt;br /&gt;
*** {{File|archive|resources.zip}}: A [[Minecraft:resource pack]] applied when the world loads in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deprecated ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{File|directory}}: A world directory.&lt;br /&gt;
** {{File|file|level.dat_mcr}}: A backup of the level.dat file before conversion from [[Minecraft:MCRegion]] to [[Minecraft:Anvil file format|Anvil]].&lt;br /&gt;
** {{File|directory|players}}: Stores the individual states of the players that have played on this level, for versions before [[Minecraft:1.7.6]].&lt;br /&gt;
*** {{File|file|&amp;lt;player&amp;gt;.dat}}: A data file of the player. See [[Minecraft:Player.dat format]].&lt;br /&gt;
** {{File|directory|data}}: Miscellaneous data of the world.&lt;br /&gt;
*** {{File|file|villages.dat}}: Stores information about the [[Minecraft:village]]s in the world. The &amp;quot;nether&amp;quot; and &amp;quot;end&amp;quot; files have been added in [[Minecraft:Java Edition 1.8|1.8]]. Replaced by point of interest region files in [[Minecraft:Java Edition 1.14|1.14]].&lt;br /&gt;
*** {{File|file|villages_nether.dat}}: See above.&lt;br /&gt;
*** {{File|file|villages_end.dat}}: See above.&lt;br /&gt;
** {{File|directory|region}}: Backups of the region files before conversion from [[Minecraft:MCRegion]] to [[Minecraft:Anvil file format|Anvil]].&lt;br /&gt;
*** {{File|file|r.&amp;lt;#&amp;gt;.&amp;lt;#&amp;gt;.mcr}}: A region file. See [[Minecraft:Region file format]].&lt;br /&gt;
** {{File|directory|DIM-1}}: See above.&lt;br /&gt;
*** {{File|file|r.&amp;lt;#&amp;gt;.&amp;lt;#&amp;gt;.mcr}}: A region file. See [[Minecraft:Region file format]].&lt;br /&gt;
** {{File|directory|DIM1}}: See above.&lt;br /&gt;
*** {{File|file|r.&amp;lt;#&amp;gt;.&amp;lt;#&amp;gt;.mcr}}: A region file. See [[Minecraft:Region file format]].&lt;br /&gt;
** {{File|directory|&amp;lt;#&amp;gt;}}&lt;br /&gt;
*** {{File|directory|&amp;lt;#&amp;gt;}}&lt;br /&gt;
**** {{File|file|c.&amp;lt;#&amp;gt;.&amp;lt;#&amp;gt;.dat}}: Backups of the chunk files before conversion from the Alpha level format to [[Minecraft:MCRegion]]. See [[Minecraft:Java Edition Alpha level format|Alpha level format]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== level.dat format ==&lt;br /&gt;
The level.dat file contains global information about the world such as the time of day, the singleplayer player, the level generator used, and the seed. When a world is loaded, the current &amp;lt;code&amp;gt;level.dat&amp;lt;/code&amp;gt; is backed up to &amp;lt;code&amp;gt;level.dat_old&amp;lt;/code&amp;gt;.&lt;br /&gt;
It is an [[Minecraft:NBT]] file with this structure:&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
*{{nbt|compound}} The root tag.&lt;br /&gt;
**{{nbt|compound|Data}}: This tag contains all the level data.&lt;br /&gt;
***{{nbt|boolean|allowCommands}}: 1 or 0 (true/false) - true if cheats are enabled.&lt;br /&gt;
***{{nbt|compound|DataPacks}}: Options for data packs.&lt;br /&gt;
****{{nbt|list|Disabled}}: List of disabled data packs.&lt;br /&gt;
*****{{nbt|string}}: A single data pack.&lt;br /&gt;
****{{nbt|list|Enabled}}: List of enabled data packs. By default, this is populated with a single string &amp;quot;vanilla&amp;quot;.&lt;br /&gt;
*****{{nbt|string}}: A single data pack.&lt;br /&gt;
***{{nbt|int|DataVersion}}: An integer displaying the [[Minecraft:data version]].&lt;br /&gt;
***{{Nbt|list|enabled_features}}: List of experimental features enabled for this world. Doesn&amp;#039;t appear if there are no experimental features enabled.&lt;br /&gt;
****{{Nbt|string}}: A single experimental feature.&lt;br /&gt;
****{{nbt|string|Rule name}}: The value for the given rule. This is always an NBT string, which is either &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; for the majority of rules (with it being a number for some other rules, and any arbitrary string for a user-defined rule)&lt;br /&gt;
****{{nbt|boolean|bonus_chest}}: 1 or 0 (true/false) - Used to determine if the bonus chest should appear near the spawn point when a world is first entered. Available only in singleplayer.&lt;br /&gt;
****{{nbt|long|seed}}: The numerical seed of the world.&lt;br /&gt;
****{{nbt|boolean|generate_features}}: 1 or 0 (true/false) - Whether structures should be generated or not.&lt;br /&gt;
*****{{nbt|compound|&amp;#039;&amp;#039;Dimension ID&amp;#039;&amp;#039;}}: The root for [[Minecraft:Custom dimension|generator settings]].&lt;br /&gt;
***{{nbt|int|GameType}}: The default game mode for the singleplayer player when they initially spawn. 0 is [[Minecraft:Survival]], 1 is [[Minecraft:Creative]], 2 is [[Minecraft:Adventure]], 3 is [[Minecraft:Spectator]]. Note: singleplayer worlds do not use this field to save which game mode the player is currently in.&lt;br /&gt;
***{{nbt|boolean|hardcore}}: 1 or 0 (true/false) - If true, the player respawns in [[Minecraft:Spectator]] on death in singleplayer. Affects all three game modes.&lt;br /&gt;
***{{nbt|boolean|initialized}}: 1 or 0 (true/false) - Normally true after a world has been initialized properly after creation. If the initial simulation was canceled somehow, this can be false and the world is re-initialized on next load.&lt;br /&gt;
***{{nbt|long|LastPlayed}}: The Unix time in milliseconds when the level was last loaded.&lt;br /&gt;
***{{nbt|string|LevelName}}: The name of the level.&lt;br /&gt;
***{{nbt|compound|spawn}}: The world spawn data.&lt;br /&gt;
****{{nbt|string|dimension}}: The spawn dimension, as three integers&lt;br /&gt;
****{{nbt|int|pitch}}: The pitch.&lt;br /&gt;
****{{nbt|int|yaw}}: The yaw.&lt;br /&gt;
****{{nbt|int array|pos}}: The spawn position.&lt;br /&gt;
***{{nbt|long|Time}}: The number of ticks since the start of the level.&lt;br /&gt;
***{{nbt|int|version}}: File format version of level.dat. Values 19132 or 19133 represent [[Minecraft:Region file format|Region]] and [[Minecraft:Anvil file format|Anvil]] respectively.&lt;br /&gt;
***{{nbt|compound|Version}}: Information about the &amp;#039;&amp;#039;Minecraft&amp;#039;&amp;#039; version the world was saved in.&lt;br /&gt;
****{{nbt|int|Id}}: An integer displaying the [[Minecraft:data version]].&lt;br /&gt;
****{{nbt|string|Name}}: The version name as a string, e.g. &amp;quot;15w32b&amp;quot;.&lt;br /&gt;
****{{nbt|string|Series}}: Developing series. In 1.18 experimental snapshots, it was set to &amp;quot;ccpreview&amp;quot;. In others, set to &amp;quot;main&amp;quot;.&lt;br /&gt;
****{{nbt|boolean|Snapshot}}: 1 or 0 (true/false) – Whether the version is a snapshot or not.&lt;br /&gt;
***{{nbt|boolean|WasModded}}: 1 or 0 (true/false) - true if the world was opened in a modified version.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== generatorOptions tag format ==&lt;br /&gt;
The {{nbt|compound|generatorOptions}} tag format varies depending on the generator name. It affects only the [[Minecraft:Overworld]] dimension. This applies to 1.15 and below.&lt;br /&gt;
&lt;br /&gt;
This is the format for the [[Minecraft:Buffet]] world type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
*{{nbt|compound|generatorOptions}}:&lt;br /&gt;
**{{nbt|compound|biome_source}}:&lt;br /&gt;
***{{nbt|compound|options}}: Ignored if the [[Minecraft:Java Edition data values#Biome sources|biome source ID]] is &amp;lt;code&amp;gt;minecraft:vanilla_layered&amp;lt;/code&amp;gt;.&lt;br /&gt;
****{{nbt|list|biomes}}:&lt;br /&gt;
*****{{nbt|string}}: A [[Minecraft:Java Edition data values#Biomes|biome ID]]. If this or the biome source ID is omitted or invalid, the code assumes &amp;lt;code&amp;gt;minecraft:ocean&amp;lt;/code&amp;gt;.&lt;br /&gt;
****{{nbt|byte|size}}: The size of the biomes. Only used when the biome source ID is &amp;lt;code&amp;gt;minecraft:checkerboard&amp;lt;/code&amp;gt;. The biome squares have sides of 2&amp;lt;sup&amp;gt;&amp;lt;code&amp;gt;&amp;lt;size&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/sup&amp;gt; (which can be &amp;lt; 1) [[Minecraft:chunk]]s. If no value is entered, the code assumes &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;.&lt;br /&gt;
***{{nbt|string|type}}: An applicable biome source ID. It determines how the biomes are distributed. Cannot be selected in-game and defaults to &amp;lt;code&amp;gt;minecraft:fixed&amp;lt;/code&amp;gt; for unmodified [[Minecraft:world]]s.&lt;br /&gt;
**{{nbt|compound|chunk_generator}}:&lt;br /&gt;
***{{nbt|compound|options}}:&lt;br /&gt;
****{{nbt|string|default_block}}: A [[Minecraft:Java Edition data values#Blocks|block ID]], by default &amp;lt;code&amp;gt;minecraft:stone&amp;lt;/code&amp;gt;.&lt;br /&gt;
****{{nbt|string|default_fluid}}: A [[Minecraft:Java Edition data values#Fluids|fluid ID]], by default &amp;lt;code&amp;gt;minecraft:water&amp;lt;/code&amp;gt;.&lt;br /&gt;
***{{nbt|string|type}}: An applicable [[Minecraft:Java Edition data values#Chunk generators|chunk generator ID]]. It determines the overall structure of the dimension. If this is omitted or invalid, the code assumes &amp;lt;code&amp;gt;minecraft:surface&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the format for the [[Minecraft:Superflat]] world type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
*{{nbt|compound|generatorOptions}}:&lt;br /&gt;
**{{nbt|compound|structures}}:&lt;br /&gt;
***{{nbt|compound|&amp;lt;structure name&amp;gt;}}: An empty compound named as the [[Minecraft:Superflat#Structure generation options|structure]], for example &amp;lt;code&amp;gt;decoration&amp;lt;/code&amp;gt;. If parameters are set, for example &amp;lt;code&amp;gt;village(distance=9 size=1)&amp;lt;/code&amp;gt;, then the compound contains this information.&lt;br /&gt;
****{{nbt|string|&amp;lt;parameter name&amp;gt;}}: The parameter value is a number represented by a string.&lt;br /&gt;
**{{nbt|list|layers}}:&lt;br /&gt;
***{{nbt|compound}}: A layer.&lt;br /&gt;
****{{nbt|string|block}}: The [[Minecraft:Java Edition data values#Blocks|block ID]].&lt;br /&gt;
****{{nbt|int|height}}: The height of the layer, used in worlds created before [[Minecraft:1.13-pre5]].&lt;br /&gt;
****{{nbt|byte|height}}: The height of the layer, used in worlds created since 1.13-pre5, if it&amp;#039;s &amp;lt; 128 blocks.&lt;br /&gt;
****{{nbt|short|height}}: The height of the layer, used in worlds created since 1.13-pre5, if it&amp;#039;s &amp;gt;= 128 blocks.&lt;br /&gt;
**{{nbt|string|biome}}: The [[Minecraft:Java Edition data values#Biomes|biome ID]].&lt;br /&gt;
**{{nbt|string|flat_world_options}}: The unescaped &amp;quot;[[Minecraft:server.properties#Java Edition 3|generator-settings]]&amp;quot; string. Created only if the [[Minecraft:world]] was generated through a [[Minecraft:server]]. Until snapshot [[Minecraft:20w11a]], it is not parsed by the game due to {{bug|MC-134900}}, thus the above compounds won&amp;#039;t be created, making &amp;quot;generator-settings&amp;quot; ineffective.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the format for the [[Minecraft:Old Customized]] world type that existed before [[Minecraft:18w06a]]:&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
*{{nbt|string|generatorOptions}}: Controls options for the world generator. Used only if the world type is Superflat or Customized. The format for Superflat is a comma separated list of block IDs from the bottom of the map up, and each block ID may optionally be preceded by the number of layers and an &amp;quot;*&amp;quot; (&amp;quot;x&amp;quot; before 1.8). Damage values are not supported.&amp;lt;ref&amp;gt;http://www.reddit.com/r/Minecraft/comments/ywjbk/superflat_customization/c5zusxl&amp;lt;/ref&amp;gt; See detailed format for Superflat world type: [[Special:Permalink/685992#Preset_code_format|before 1.8]] and in [[Special:Permalink/1178871#Preset_code_format|1.8-1.12]]. Refer also to [[Minecraft:Superflat#History]] that shows how the format has been changing over time. The format for Customized world type is an extremely long String which consists of &amp;#039;&amp;#039;name:value&amp;#039;&amp;#039; pairs resembling JSON (as shown in [[Minecraft:Old_Customized#Presets]]).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== session.lock format ==&lt;br /&gt;
This file contains a single character {{Mono|U+2603 ☃ SNOWMAN}} encoded (E2 98 83) in UTF8.&lt;br /&gt;
&lt;br /&gt;
The process goes something like this:&lt;br /&gt;
# Program opens session.lock.&lt;br /&gt;
# Program writes a single character ☃ (\u2603) to session.lock.&lt;br /&gt;
# Program tries to acquire a lock on a session.lock.&lt;br /&gt;
# If the lock on a session.lock fails, program aborts and gives up its lock on the level.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Minecraft&amp;#039;&amp;#039; can sometimes try to hold the lock on a level even after the player has started playing a different level, and this can cause strange behavior. It is recommended to ensure that &amp;#039;&amp;#039;Minecraft&amp;#039;&amp;#039; is closed before trying to acquire a lock on a level.&lt;br /&gt;
&lt;br /&gt;
Before 1.16, the lock contained a {{w|big endian}} 64-bit integer timestamp of when the level was last accessed since the [[Wikipedia:Unix time|epoch]]. The program, instead of writing a snowman and acquiring a lock, would monitor the file for changes, and would abort if changed.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;samp&amp;gt;poi&amp;lt;/samp&amp;gt; format ==&lt;br /&gt;
Files in the &amp;#039;&amp;#039;&amp;lt;samp&amp;gt;poi&amp;lt;/samp&amp;gt;&amp;#039;&amp;#039; folder use similar structure to &amp;#039;&amp;#039;&amp;lt;samp&amp;gt;region&amp;lt;/samp&amp;gt;&amp;#039;&amp;#039; [[Minecraft:Anvil file format|Anvil]] files (hence the &amp;#039;&amp;#039;&amp;lt;samp&amp;gt;mca&amp;lt;/samp&amp;gt;&amp;#039;&amp;#039; extension), but the [[Minecraft:NBT]] content is different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
*{{nbt|compound}} The root tag.&lt;br /&gt;
**{{nbt|compound|Data}}: This tag contains all the level data.&lt;br /&gt;
***{{nbt|compound|Sections}}: Keys are stringified chunk section&amp;#039;s Y coordinate &amp;#039;&amp;#039;(can be negative, a section at Y=2 starts at block Y=32)&amp;#039;&amp;#039;.&lt;br /&gt;
****{{nbt|compound|&amp;lt;number&amp;gt;}}:&lt;br /&gt;
*****{{nbt|boolean|Valid}}: True (1) when created by the game, however, if the decoding of POI NBT (from the region file) data fails, and the game then save the region file again, it might save false (0). This key is internally set to true when the POI section is refreshed, and a refresh always happens when the chunk section (with terrain data) at the same coordinates is decoded. &amp;#039;&amp;#039;&amp;#039;To sum up, it is very unlikely to get false.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*****{{nbt|list|Records}}: May be empty.&lt;br /&gt;
******{{nbt|compound}}: Single record.&lt;br /&gt;
*******{{nbt|int-array|pos}}: 3-element array encoding X, Y and Z.&lt;br /&gt;
*******{{nbt|int|free_tickets}}: Indicates how many &amp;quot;tickets&amp;quot; are available for villagers to claim. A value of zero indicates that this poi is not available for any villager to claim. Internally &amp;#039;&amp;#039;Minecraft&amp;#039;&amp;#039; specifies a max tickets for each poi type. This is the maximum number of villagers which can &amp;quot;take a ticket&amp;quot; (aka be using that poi type at the same time; aka max number of villagers which can claim that poi and store it in their &amp;quot;brain&amp;quot;). As of 1.17 all villager eligible poi type&amp;#039;s have a ticket limit of one (1), with the single exception being &amp;lt;code&amp;gt;minecraft:meeting&amp;lt;/code&amp;gt;, (block minecraft:bell) which has a limit of 32. Poi entries which are not for villager interaction such as beehives, nether portals, lighting rods, etc., have a max ticket count of zero (0) and therefore always have a &amp;#039;&amp;#039;&amp;#039;free_tickets&amp;#039;&amp;#039;&amp;#039; of zero as well.&lt;br /&gt;
*******{{nbt|string|type}}: Type of the point, for example: &amp;lt;code&amp;gt;minecraft:home&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;minecraft:meeting&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;minecraft:butcher&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;minecraft:armorer&amp;lt;/code&amp;gt;, etc.&lt;br /&gt;
**{{nbt|int|DataVersion}}: An integer displaying the [[Minecraft:data version]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== level format History ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.14|dev=19w11a|The poi folder was added to world saves and village data is moved to it.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w14a|Timestamps are no longer written to the session.lock file.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=pre1|A single character ☃(E2 98 83) is now written to the session.lock file.}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap6|Restructured the entirety of the world save format : &lt;br /&gt;
|All default dimensions are now stored in the dimensions subfolder, removed the {{cd|DIM-1}} and {{cd|DIM1}} to {{cd|dimensions/minecraft/the_nether}} and {{cd|dimensions/minecraft/the_end}} respectively.&lt;br /&gt;
|The Overworld data has been moved to {{cd|dimensions/minecraft/overworld}}, this includes the {{cd|region}}, {{cd|entities}}, and {{cd|poi}} folders, as well as related files out of data.&lt;br /&gt;
|The top level {{cd|data}} folder is now only for data shared across dimensions instead.&lt;br /&gt;
|Player storage has been moved to the {{cd|players}} subdirectory : {{cd|advancements}} {{cd|players/advancements}}, {{cd|playerdata}} -&amp;gt; {{cd|players/data}}, {{cd|stats}} -&amp;gt; {{cd|players/stats}}.&lt;br /&gt;
|The world resource pack ({{cd|resources.zip}}) has been moved to the {{cd|resourcepacks}} subdirectory.&lt;br /&gt;
|Data saved in the data folder is now namespaced,All the data is stored in a namespace subfolder in the corresponding data folder, all existing vanilla data files have been moved accordingly.&lt;br /&gt;
|Command storage is now stored in namespace subfolders instead of having a namespace suffix.&lt;br /&gt;
|{{cd|chunks.dat}} has been renamed to {{cd|chunk_tickets.dat}}.&lt;br /&gt;
|Data for maps is now stored in the {{cd|data/minecraft/maps}} subfolder, map index files have been renamed to only the number.&lt;br /&gt;
|{{cd|idcounts.dat}} has been renamed to {{cd|last_id.dat}}.&lt;br /&gt;
|There is no more {{cd|raids_end.dat}} special case, the End now uses {{cd|raids.dat}}.&lt;br /&gt;
|Structures saved by Structure Blocks have been moved from {{cd|generated/namespace/structures}} to {{cd|generated/namespace/structure}}.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== level.dat History ===&lt;br /&gt;
&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap6|Restructured level.dat format : &lt;br /&gt;
|The {{nbt|compound|Player}} tag in level.dat has been replaced with a {{nbt|int-array|singleplayer_uuid}} tag, referencing the player data file to use.&lt;br /&gt;
|Difficulty-related settings have been moved into a {{nbt|compound|difficulty_settings}} tag.&lt;br /&gt;
|{{nbt|int|Difficulty}} is changed to {{nbt|string|difficulty}} with theses allowed values : {{cd|peaceful}}, {{cd|easy}}, {{cd|normal}} and {{cd|hard}}, {{nbt|boolean|DifficultyLocked}} is renamed to {{nbt|boolean|locked}}.&lt;br /&gt;
|Data for the Ender Dragon fight has been moved out to the data folder to {{cd|dimensions/minecraft/the_end/data/minecraft/ender_dragon_fight.dat}}&lt;br /&gt;
|Wandering Trader data has been moved out to the data folder to {{cd|data/minecraft/wandering_trader.dat}}&lt;br /&gt;
|{{nbt|compound|CustomBossEvents}} has been moved to the data folder to {{cd|data/minecraft/custom_boss_events.dat}}&lt;br /&gt;
|Weather-related data has been moved to the data folder to {{cd|data/minecraft/weather.dat}}&lt;br /&gt;
|{{nbt|compound|ScheduledEvents}} has been moved out to the data folder to {{cd|data/minecraft/scheduled_events.dat}}&lt;br /&gt;
|{{nbt|compound|game_rules}} has been moved out to the data folder to {{cd|data/minecraft/game_rules.dat}}&lt;br /&gt;
|{{nbt|compound|WorldGenSettings}} has been moved out to the data folder to {{cd|data/minecraft/world_gen_settings.dat}}&lt;br /&gt;
|{{nbt|compound|world_clocks}} has been moved out to the data folder to {{cd|data/minecraft/world_clocks.dat}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== weather.dat History ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap6|Moved the weather data from {{cd|level.dat}} to {{cd|data/minecraft/weather.dat}}&lt;br /&gt;
|{{nbt|int|clearWeatherTime}} has been renamed to {{nbt|int|clear_weather_time}}&lt;br /&gt;
|{{nbt|int|rainTime}} has been renamed to {{nbt|int|rain_time}}&lt;br /&gt;
|{{nbt|int|thunderTime}} has been renamed to {{nbt|int|thunder_time}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== wandering_trader.dat History ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap6|Moved the Wandering trader data from {{cd|level.dat}} to {{cd|data/minecraft/wandering_trader.dat}}&lt;br /&gt;
|{{nbt|int-array|WanderingTraderId}} has been removed.&lt;br /&gt;
|{{nbt|int|WanderingTraderSpawnChance}} has been renamed to {{nbt|int|spawn_chance}}&lt;br /&gt;
|{{nbt|int|WanderingTraderSpawnDelay}} has been renamed to {{nbt|int|spawn_delay}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ender_dragon_fight.dat History ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap6|Moved the Ender Dragon Fight data from {{cd|level.dat}} to {{cd|data/minecraft/ender_dragon_fight.dat}}&lt;br /&gt;
|{{nbt||NeedsStateScanning}} has been renamed to {{nbt||needs_state_scanning}}&lt;br /&gt;
|{{nbt|boolean|DragonKilled}} has been renamed to {{nbt|boolean|dragon_killed}}&lt;br /&gt;
|{{nbt|boolean|PreviouslyKilled}} has been renamed to {{nbt|boolean|previously_killed}}&lt;br /&gt;
|{{nbt||IsRespawning}} has been replaced by {{nbt||respawn_stage}} with theses allowed values : {{cd|start}}, {{cd|preparing_to_summon_pillars}}, {{cd|summoning_pillars}}, {{cd|summoning_dragon}}, {{cd|end}}&lt;br /&gt;
|{{nbt||Dragon}} has been renamed to {{nbt||dragon_uuid}}&lt;br /&gt;
|{{nbt|compound|ExitPortalLocation}} has been renamed to {{nbt|compound|exit_portal_location}}&lt;br /&gt;
|{{nbt|list|Gateways}} has been renamed to {{nbt|list|gateways}}&lt;br /&gt;
|Added {{nbt||respawn_time}}, the time that has elapsed since the current stage of the respawn sequence started.&lt;br /&gt;
|Added {{nbt|list|respawn_crystals}} - a list of UUIDs for the end crystals used to trigger the respawn sequence.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== scheduled_events.dat History ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap6|Moved the Scheduled Events data from {{cd|level.dat}} to {{cd|data/minecraft/scheduled_events.dat}}&lt;br /&gt;
|{{nbt||Name}} has been renamed to {{nbt||id}}&lt;br /&gt;
|{{nbt||TriggerTime}} has been renamed to {{nbt||trigger_time}}&lt;br /&gt;
|{{nbt||Callback}} has been renamed to {{nbt||callback}}&lt;br /&gt;
|{{nbt||Type}} has been renamed to {{nbt||type}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== world_gen_settings.dat History ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||26.1|dev=snap6|Moved the World Generation Settings data from {{cd|level.dat}} to {{cd|data/minecraft/world_gen_settings.dat}}&lt;br /&gt;
|{{nbt|boolean|generate_features}} has been renamed to {{nbt|boolean|generate_structures}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Minecraft:Bedrock Edition level format]]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox Java Edition technical|general}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Java Edition|Level format]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:de:Weltdaten]]&lt;br /&gt;
[[Minecraft:es:Formato de nivel de Java Edition]]&lt;br /&gt;
[[Minecraft:fr:Format de niveau de l&amp;#039;édition Java]]&lt;br /&gt;
[[Minecraft:ja:Levelフォーマット/Java Edition]]&lt;br /&gt;
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[[Minecraft:nl:Level formaat]]&lt;br /&gt;
[[Minecraft:pl:Level.dat]]&lt;br /&gt;
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[[Minecraft:ru:Level.dat]]&lt;br /&gt;
[[Minecraft:zh:Java版存档格式]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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