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		<title>SyncBot: Sync: new page from Minecraft</title>
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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Hatnote|This page previously contained documentation on text formatting features, which can now be found at [[Minecraft:Text_component_format]].}}&lt;br /&gt;
&lt;br /&gt;
This article details various aspects of Minecraft&amp;#039;s chat system. The packets themselves are documented in [[Minecraft:Java Edition protocol/Packets]].&lt;br /&gt;
&lt;br /&gt;
== Client chat mode ==&lt;br /&gt;
&lt;br /&gt;
The client may use the Chat Mode field of the [[Minecraft:Java Edition protocol/Packets#Client Information (configuration)|Client Information]] packet to indicate that it only wants to receive some types of chat messages.&lt;br /&gt;
&lt;br /&gt;
It is the server&amp;#039;s responsibility to not send packets if the client has the given type disabled.  However, it is the client&amp;#039;s responsibility to not send incorrect chat packets.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s a matrix comparing what packets the server should send to clients based on their chat settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 !rowspan=&amp;quot;2&amp;quot; | Clientbound packet&lt;br /&gt;
 !colspan=&amp;quot;3&amp;quot; | Client setting&lt;br /&gt;
 !rowspan=&amp;quot;2&amp;quot; | Usage&lt;br /&gt;
 |-&lt;br /&gt;
 ! Full&lt;br /&gt;
 ! Commands only&lt;br /&gt;
 ! Hidden&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Minecraft:Java Edition protocol/Packets#Player Chat Message|Player Chat Message]]&lt;br /&gt;
 | {{tc|yes|✔}}&lt;br /&gt;
 | {{tc|no|✘}}&lt;br /&gt;
 | {{tc|no|✘}}&lt;br /&gt;
 | Player-initiated chat messages, including the commands &amp;lt;code&amp;gt;/say&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/me&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/msg&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/tell&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/w&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/teammsg&amp;lt;/code&amp;gt;.&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Minecraft:Java Edition protocol/Packets#Disguised Chat Message|Disguised Chat Message]]&lt;br /&gt;
 | {{tc|yes|✔}}&lt;br /&gt;
 | {{tc|no|✘}}&lt;br /&gt;
 | {{tc|no|✘}}&lt;br /&gt;
 | Messages sent by non-players using the commands &amp;lt;code&amp;gt;/say&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/me&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/msg&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/tell&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/w&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/teammsg&amp;lt;/code&amp;gt;.&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Minecraft:Java Edition protocol/Packets#System Chat Message|System Chat Message]]&lt;br /&gt;
 | {{tc|yes|✔}}&lt;br /&gt;
 | {{tc|yes|✔}}&lt;br /&gt;
 | {{tc|no|✘}}&lt;br /&gt;
 | Feedback from running a command, such as &amp;quot;Your game mode has been updated to creative.&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Minecraft:Java Edition protocol/Packets#System Chat Message|System Chat Message]] (overlay)&lt;br /&gt;
 | {{tc|yes|✔}}&lt;br /&gt;
 | {{tc|yes|✔}}&lt;br /&gt;
 | {{tc|yes|✔}}&lt;br /&gt;
 | Game state information that is displayed above the hot bar, such as &amp;quot;You may not rest now, the bed is too far away&amp;quot;.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s a matrix comparing what the client may send based on its chat setting:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 !rowspan=&amp;quot;2&amp;quot; | Serverbound packet&lt;br /&gt;
 !colspan=&amp;quot;3&amp;quot; | Client setting&lt;br /&gt;
 |-&lt;br /&gt;
 ! Full&lt;br /&gt;
 ! Commands only&lt;br /&gt;
 ! Hidden&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Minecraft:Java Edition protocol/Packets#Chat Message|Chat Message]]&lt;br /&gt;
 | {{tc|yes|✔}}&lt;br /&gt;
 | {{tc|partial|✘&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;This behavior varies.  The Notchian server &amp;lt;em&amp;gt;previously&amp;lt;/em&amp;gt; rejected chat messages, but now allows them to go through (sending them to all players, but they&amp;#039;re invisible on the sender&amp;#039;s side).  CraftBukkit and derivatives continue to reject this.  See [https://bugs.mojang.com/browse/MC-116824 MC-116824] for more information.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
 | {{tc|no|✘}}&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Minecraft:Java Edition protocol/Packets#Chat Command|Chat Command]]&lt;br /&gt;
 | {{tc|yes|✔}}&lt;br /&gt;
 | {{tc|yes|✔}}&lt;br /&gt;
 | {{tc|no|✘}}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
If the client attempts to send a chat message and the server rejects it, the Notchian server will send that client a [[Minecraft:Java Edition protocol/Packets#System Chat Message|System Chat Message]] (non-overlay) with a red &amp;lt;code&amp;gt;chat.disabled.options&amp;lt;/code&amp;gt; translation component (which becomes &amp;quot;Chat disabled in client options.&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Social Interactions (blocking) ==&lt;br /&gt;
&lt;br /&gt;
1.16 added a &amp;#039;&amp;#039;social interactions screen&amp;#039;&amp;#039; that lets players block chat from other players. Blocking takes place clientside by detecting whether a message is from a blocked player.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Java Edition protocol/Packets#Player Chat Message|Player Chat Message]] packets are blocked based on the included sender UUID.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Java Edition protocol/Packets#Disguised Chat Message|Disguised Chat Message]] packets are never blocked.&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:Java Edition protocol/Packets#System Chat Message|System Chat Message]] packets (regardless of the Overlay field!) are blocked based on the first occurrence of &amp;lt;code&amp;gt;&amp;lt;&amp;#039;&amp;#039;playername&amp;#039;&amp;#039;&amp;gt;&amp;lt;/code&amp;gt; anywhere in the message, including split across multiple text components, where &amp;#039;&amp;#039;playername&amp;#039;&amp;#039; may be any text, including the empty string or whitespace. If &amp;#039;&amp;#039;playername&amp;#039;&amp;#039; is the name of a blocked player (matched case-sensitively), the message is blocked. This only occurs if Hide Matched Names is enabled in Chat Settings (the default).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Protocol Details]]&lt;br /&gt;
[[Category:Java Edition protocol]]&lt;br /&gt;
{{license wiki.vg}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:zh:Java版网络协议/聊天信息交换]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
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