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	<title>Minecraft:Knockback (mechanic) - Revision history</title>
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		<updated>2026-04-20T11:16:30Z</updated>

		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{about|the game mechanic|the enchantment|Knockback}}&lt;br /&gt;
[[File:Knockback (mechanic).png|thumb|An example of a villager taking knockback from a zombie.]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Knockback&amp;#039;&amp;#039;&amp;#039; represents the pushback from attacks or natural causes.&lt;br /&gt;
&lt;br /&gt;
== Attack knockback ==&lt;br /&gt;
When receiving damage from players, [[Minecraft:mob]]s, [[Minecraft:explosion]]s, and most [[Minecraft:projectile]]s, entities are also knocked back. The direction of knockback is determined by the direction of the incoming attack.&lt;br /&gt;
&lt;br /&gt;
=== Versus grounded entities ===&lt;br /&gt;
Knockback dealt to grounded entities knocks them into the air and away from the attack.&lt;br /&gt;
&lt;br /&gt;
=== Versus airborne entities ===&lt;br /&gt;
Knockback dealt to airborne entities differs between {{JE}} and {{BE}}. {{IN|JE}}, knockback against airbone entities only knocks them away from the attack and does not knock them further into the air. {{IN|BE}}, knockback against airborne entities is identical to knockback against grounded entities.&lt;br /&gt;
&lt;br /&gt;
=== Versus entities in vehicles ===&lt;br /&gt;
Entities inside [[Minecraft:minecart]]s or [[Minecraft:boat]]s, as well as entities that are riding mountable entities like [[Minecraft:horse]]s and [[Minecraft:camel]]s, never receive any knockback when attacked.&lt;br /&gt;
&lt;br /&gt;
=== Versus entities during attack invulnerability time ===&lt;br /&gt;
Knockback dealt to entities during [[Minecraft:Damage#Invulnerability timer|attack invulnerability time]], the 0.5 seconds (500ms) of invulnerability received after taking [[Minecraft:damage]], differs between {{JE}} and {{BE}}.&lt;br /&gt;
* {{IN|JE}}, knockback against invulnerable entities is completely negated, except for when attacking with a [[Minecraft:sword]] or [[Minecraft:spear]] that has the [[Minecraft:Knockback]] enchantment.&lt;br /&gt;
* {{IN|BE}}, knockback against invulnerable entities is applied in the same way as non-invulnerable entities, which results in high CPS (clicks per second) dealing massive knockback.&amp;lt;ref&amp;gt;{{bug|MCPE-170242||Clicking fast when hitting mobs results in insane knockback}}&amp;lt;/ref&amp;gt; Note that certain [[Minecraft:featured servers]] available on Bedrock Edition opt to fix this bug, however the bug is present in a fully vanilla multiplayer setting.&lt;br /&gt;
&lt;br /&gt;
== Knockback sources ==&lt;br /&gt;
=== Natural damage ===&lt;br /&gt;
Most [[Minecraft:Damage#Natural damage|natural damage]] sources, damage sources that are received indirectly, cause a stutter in movement but do not deal any horizontal knockback. Natural damage sources that cause a movement stutter include damage from burning, drowning, lightning, falling, suffocation, entity cramming, starvation, and [[Minecraft:status effect]]s like [[Minecraft:Poison]], [[Minecraft:Wither (effect)|Wither]], and [[Minecraft:Instant Damage]]. Block-inflicted damage from [[Minecraft:fire]], [[Minecraft:cactus]], [[Minecraft:lava]], [[Minecraft:magma]] blocks, [[Minecraft:campfire]]s, and [[Minecraft:sweet berry bush]]es also cause the same movement-stuttering knockback.&lt;br /&gt;
&lt;br /&gt;
Other indirect damage sources deal knockback in the traditional manner rather than causing a movement stutter. This includes the breath attack of the [[Minecraft:ender dragon]], the beam attack of [[Minecraft:guardian]]s and [[Minecraft:elder guardian]]s, the sonic boom attack of [[Minecraft:warden]]s, the roar attack of [[Minecraft:ravager]]s, [[Minecraft:evoker fang]]s, damage from the [[Minecraft:Thorns]] enchantment, and the effect cloud from [[Minecraft:lingering potion]]s of Harming.&lt;br /&gt;
&lt;br /&gt;
Knockback received from players or mobs using a sword enchanted with [[Minecraft:Knockback]] is greater than normal.&lt;br /&gt;
&lt;br /&gt;
=== Damageless attacks ===&lt;br /&gt;
Attacks that deal {{hp|0}} or less fail to deal knockback. The [[Minecraft:Weakness]] status effect can cause attacks that deal {{hp|0}}, causing them to deal no knockback.&lt;br /&gt;
&lt;br /&gt;
=== Snowballs and eggs ===&lt;br /&gt;
Thrown [[Minecraft:egg]]s and [[Minecraft:snowball]]s cause knockback to mobs even if they do not deal any damage. {{IN|BE}}, thrown eggs and snowballs also apply knockback to players.&lt;br /&gt;
&lt;br /&gt;
== Sprint-knockback attack ==&lt;br /&gt;
[[File:Sword sprint knockback attack.gif|thumb|Performing a sprint-knockback attack.]]&lt;br /&gt;
Doing a [[Minecraft:melee attack]] while [[Minecraft:sprinting]] causes a sprint-knockback attack to be performed, inflicting extra knockback. {{IN|JE}}, sprint-knockback attacks play a unique sound when performed, and they require an attack cooldown charge of at least 84.8%. [[Minecraft:Spear]]s are the only item type that cannot do sprint-knockback attacks.&lt;br /&gt;
&lt;br /&gt;
In {{JE}}, sprint-knockback attacks cannot be performed at the same time as critical hits or sweep attacks. If a sprint-knockback attack is performed at the same time as a critical hit, the sprint-knockback attack takes priority. They can however be performed at the same time as [[Minecraft:smash attack]]s and [[Minecraft:crushing blow]]s.&lt;br /&gt;
&lt;br /&gt;
The extra inflicted knockback stacks with the [[Minecraft:Knockback]] enchantment. Like the Knockback enchantment, sprint-knockback attacks do not increase knockback against entities that are immune to knockback, such as [[Minecraft:iron golem]]s or shielding [[Minecraft:player]]s. The only exceptions to this are [[Minecraft:armor stand]] and [[Minecraft:boat]]s, which ordinarily do not take knockback when hit but do when hit by a sprint-knockback attack.&lt;br /&gt;
&lt;br /&gt;
== Knockback resistance ==&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
{{main|Attribute}}&lt;br /&gt;
==== Knockback resistance ====&lt;br /&gt;
Knockback resistance reduces knockback by multiplying the velocity value that a mob receives from an attack&amp;#039;s knockback. If the velocity the mob would have without any knockback resistance is &amp;lt;math&amp;gt;v&amp;lt;/math&amp;gt;, and the mob has a knockback resistance of &amp;lt;math&amp;gt;r%&amp;lt;/math&amp;gt;, then the mob&amp;#039;s actual velocity is determined by the formula &amp;lt;math&amp;gt;A = v \times \left(1 - \frac{r}{100} \right)&amp;lt;/math&amp;gt;. Each piece of [[Minecraft:netherite armor]] adds 10% knockback resistance to its wearer, giving 40% knockback resistance with a full set.&lt;br /&gt;
&lt;br /&gt;
==== Explosion knockback resistance ====&lt;br /&gt;
{{exclusive|Java|section=1}}&lt;br /&gt;
Explosion knockback resistance reduces knockback from explosions and fireworks. It is received through the [[Minecraft:Blast Protection]] enchantment, and uses the formula {{cd|(15 × &amp;#039;&amp;#039;level&amp;#039;&amp;#039;)%}}. The effect stacks with multiple armor pieces, with two pieces of Blast Protection IV armor resulting in 100% explosion knockback resistance. It also reduces the knockback affect of [[Minecraft:wind charge]]s and the [[Minecraft:Wind Burst]] enchantment.&lt;br /&gt;
&lt;br /&gt;
=== Natural knockback resistance ===&lt;br /&gt;
{{main|Mob}}&lt;br /&gt;
[[Minecraft:Mob#Knockback_resistance|Certain mobs]] have natural knockback resistance that causes them to resist knockback from attacks. [[Minecraft:Iron golem]]s, [[Minecraft:shulker]]s, [[Minecraft:agent]]s, [[Minecraft:NPC]]s, [[Minecraft:warden]]s, and [[Minecraft:ender dragon]]s have 100% knockback resistance, while other mobs have varying levels of knockback resistance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Mob&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Knockback resistance&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! {{EntityLink|Agent}}&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100% (are invulnerable)&lt;br /&gt;
|-&lt;br /&gt;
! {{EntityLink|Drowned}}&lt;br /&gt;
| data-sort-value=&amp;quot;2.5&amp;quot; | 0%–5% (determined on [[Minecraft:Mob spawning|spawn]])&lt;br /&gt;
|-&lt;br /&gt;
! {{EntityLink|Hoglin}}&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
! {{EntityLink|id=Husk|Husk}}&lt;br /&gt;
| data-sort-value=&amp;quot;2.5&amp;quot; | 0%–5% (determined on spawn)&lt;br /&gt;
|-&lt;br /&gt;
! {{EntityLink|Glow Squid}}&lt;br /&gt;
| data-sort-value=&amp;quot;85&amp;quot; | 85%&lt;br /&gt;
|-&lt;br /&gt;
! {{EntityLink|Iron Golem}}&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
! {{EntityLink|NPC}}&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100% (are invulnerable)&lt;br /&gt;
|-&lt;br /&gt;
! {{EntityLink|Polar Bear}}&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60%{{only|java|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
! {{EntityLink|Ravager}}&lt;br /&gt;
| data-sort-value=&amp;quot;70&amp;quot; | 70%{{only|java|short=1}}&amp;lt;br&amp;gt;75%{{only|bedrock|short=1}}&lt;br /&gt;
|-&lt;br /&gt;
! {{EntityLink|Squid}}&lt;br /&gt;
| data-sort-value=&amp;quot;85&amp;quot; | 85%&lt;br /&gt;
|-&lt;br /&gt;
! {{EntityLink|Shulker}}&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
! {{EntityLink|Warden}}&lt;br /&gt;
| data-sort-value=&amp;quot;100&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
! {{EntityLink|Zoglin}}&lt;br /&gt;
| data-sort-value=&amp;quot;60&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
! {{EntityLink|Zombie}}&lt;br /&gt;
| data-sort-value=&amp;quot;2.5&amp;quot; | 0%–5% (determined on spawn)&lt;br /&gt;
|-&lt;br /&gt;
! {{EntityLink|Zombie Villager}}&lt;br /&gt;
| data-sort-value=&amp;quot;2.5&amp;quot; | 0%–5% (determined on spawn)&lt;br /&gt;
|-&lt;br /&gt;
! {{EntityLink|Zombified Piglin}}&lt;br /&gt;
| data-sort-value=&amp;quot;2.5&amp;quot; | 0%–5% (determined on spawn)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{Edition|Java}}:&lt;br /&gt;
{{SoundTable&lt;br /&gt;
| type = java&lt;br /&gt;
| {{SoundLine&lt;br /&gt;
|sound =Knockback attack1.ogg&lt;br /&gt;
|sound2=Knockback attack2.ogg&lt;br /&gt;
|sound3=Knockback attack3.ogg&lt;br /&gt;
|sound4=Knockback attack4.ogg&lt;br /&gt;
|subtitle=Knockback attack&lt;br /&gt;
|source=player&lt;br /&gt;
|description=When a player deals a sprint-knockback attack&lt;br /&gt;
|id=entity.player.attack.knockback&lt;br /&gt;
|translationkey=subtitles.entity.player.attack.knockback&lt;br /&gt;
|volume=0.7&lt;br /&gt;
|pitch=1.0&lt;br /&gt;
| distance = 16&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|java classic}}&lt;br /&gt;
|{{HistoryLine||0.24_SURVIVAL_TEST|Added the knockback mechanic.&lt;br /&gt;
|Mobs and the player now take knockback when damage is taken.}}&lt;br /&gt;
|{{HistoryLine|java beta}}&lt;br /&gt;
|{{HistoryLine||July 26, 2011|link={{tweet|notch|95850815276843008}}|Notch first teased how sprint-knockback attacks would work.}}&lt;br /&gt;
|{{HistoryLine||1.8|dev=Pre-release|Added sprint-knockback attacks.}}&lt;br /&gt;
|{{HistoryLine|java}}&lt;br /&gt;
|{{HistoryLine||1.3.1|dev=12w25a|Entities no longer receive downwards knockback from drowning damage.}}&lt;br /&gt;
|{{HistoryLine||1.9|dev=15w34c|Sprint-knockback attacks now require an attack cooldown percentage of 84.8% or greater.|Sprint-knockback attacks can no longer be activated simultaniously with critical hits, and instead the sprint-knockback attack takes priority.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w36a|Fishing bobbers no longer inflict knockback when attaching to an entity.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w46a|Iron golems now resist 100% of knockback.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w47a|increased sprint-knockback against living entities by 0.5 instead of 0.1 verticaly (non living entites use the old value of 0.1).}}&lt;br /&gt;
|{{HistoryLine|||dev=15w47b|Added sounds for sprint-knockback attacks.}}&lt;br /&gt;
|{{HistoryLine|||dev=15w49a|Entities that are airborne no longer take vertical knockback when attacked, now only taking horizontal knockback.|Entities that take damage while gliding with elytra no longer take vertical knockback.&amp;lt;ref&amp;gt;{{bug|MC-90549||Taking damage while gliding pushes you upwards}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|{{HistoryLine||1.14.3|dev=pre3|Blazes now take knockback when damaged by splash and lingering water bottles.}}&lt;br /&gt;
|{{HistoryLine||1.16|dev=20w06a|The knockback resistance attribute now decreases the knockback taken from attacks, in addition to its existing effect of giving a random chance to ignore all knockback.}}&lt;br /&gt;
|{{HistoryLine||1.18.2|dev=22w03a|The knockback resistance attribute no longer gives a random chance to ignore all knockback.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy Console Edition ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|console}}&lt;br /&gt;
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the knockback mechanic.&lt;br /&gt;
}}&lt;br /&gt;
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Removed the downward knockback while drowning.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Iron golems now resist 100% of knockback.&lt;br /&gt;
|Entities that are airborne no longer take vertical knockback when attacked, now only taking horizontal knockback.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Fishing bobbers no longer inflict knockback when attaching to an entity.}}&lt;br /&gt;
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Fishing bobbers once again inflict knockback when attaching to an entity.{{check version}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;Java Edition Combat Tests&amp;#039;&amp;#039; ===&lt;br /&gt;
{{HistoryTable&lt;br /&gt;
|{{HistoryLine|combat java}}&lt;br /&gt;
|{{HistoryLine||5|Entities that are airborne now take vertical knockback when attacked, rather than only taking horizontal knockback.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
{{issue list|Knockback}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox combat|general}}&lt;br /&gt;
{{Navbox gameplay}}&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:ja:ノックバック (仕組み)]]&lt;br /&gt;
[[Minecraft:pt:Repulsão (mecânica)]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
	</entry>
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