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	<title>Minecraft:Living Block - Revision history</title>
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	<updated>2026-04-09T16:20:08Z</updated>
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		<title>SyncBot: Remove broken links to missing pages</title>
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		<summary type="html">&lt;p&gt;Remove broken links to missing pages&lt;/p&gt;
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		<author><name>SyncBot</name></author>
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		<title>SyncBot: Sync: new page from Minecraft</title>
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		<summary type="html">&lt;p&gt;Sync: new page from Minecraft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{confuse|Block Display}}&lt;br /&gt;
{{wip}}&lt;br /&gt;
{{joke feature}}&lt;br /&gt;
{{Infobox entity&lt;br /&gt;
| title = Living Block&lt;br /&gt;
| image = Dirt.png&lt;br /&gt;
| health =&lt;br /&gt;
| behavior = Passive&lt;br /&gt;
| mobtype =&lt;br /&gt;
| damage =&lt;br /&gt;
| size =&lt;br /&gt;
| spawn = When a player mines a [[Minecraft:block]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Living blocks&amp;#039;&amp;#039;&amp;#039; are [[Minecraft:mob]]s meant to represent blocks in [[Minecraft:26w14a]].&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
A living block spawns from any action that results in a block being broken (such as a player mining a block or an [[Minecraft:explosion]]) or an [[Minecraft:item]] being created. They can also be spawned by a player in Creative mode using {{control|pick block}} on a block.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Living blocks stay still until commanded to do something. When commanded they will roll (if they are a block) or fly (if they are an item).&lt;br /&gt;
&lt;br /&gt;
=== Replace item entity ===&lt;br /&gt;
&lt;br /&gt;
The [[Minecraft:item entity]] has been removed, and in many instances where it was previously used, living blocks is now used instead.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drop&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Previously, when an item dropped from the inventory, a container, etc., an item entity was created on the ground. Now the behavior is different and depends on the item in question:&lt;br /&gt;
* If it&amp;#039;s an action item, nothing happens.&lt;br /&gt;
* If it&amp;#039;s a spawn egg, the related mob is spawned.&lt;br /&gt;
** In reality, this behavior is defined by the component {{DCL|minecraft=1|entity_data}}&lt;br /&gt;
*** The item {{cd|bat_spawn_egg[!minecraft:entity_data]}} is dropped as a live block from the [[Minecraft:bat spawn egg]] and not as a [[Minecraft:bat]].&lt;br /&gt;
*** The item {{cd|stone[minecraft:entity_data{{=}}{id:bat}]}} is dropped as a bat and not as a living stone.&lt;br /&gt;
* Otherwise, it creates a living block.&lt;br /&gt;
** The number of living blocks created is equal to the number of items dropped.&lt;br /&gt;
** Each block is spawned next to the previous one in an randon horizontally direction. &lt;br /&gt;
*** If there is a collision at the location, the block searches for a new spawn point in a 7x5x7 area where the initial position is the center of that area floor.&lt;br /&gt;
**** First, the block reaches all positions on the Y-axis. If it doesn&amp;#039;t move horizontally and reaches all positions on the Y-axis, then moving horizontally prioritizes blocks closer to the original position.&lt;br /&gt;
**** If it cannot find a valid position, it spawns at the original position.&lt;br /&gt;
** If the item was dropped by a player, the living block considers that player as its owner and is selected.&lt;br /&gt;
&lt;br /&gt;
=== Special Properties ===&lt;br /&gt;
Some living blocks have special properties:&lt;br /&gt;
&lt;br /&gt;
*Living [[Minecraft:wool]] floats upwards. If more than three wool are following the player, the player gets reduced gravity, allowing them to jump higher and fall slower.&lt;br /&gt;
*Living [[Minecraft:anvil]]s have a unique attack where they fly to the target, then turn into a regular [[Minecraft:falling block]] high above it aiming to fall on it and deal damage&lt;br /&gt;
*Living [[Minecraft:glass]] can take [[Minecraft:fall damage]]&lt;br /&gt;
*Living [[Minecraft:lever]]s can be toggled, and will also toggle themselves at random.&lt;br /&gt;
*Living [[Minecraft:bed]]s can be slept in&lt;br /&gt;
**The player’s view will move and even rotate with it&lt;br /&gt;
**The respawn point will only be set by actually sleeping in it, interacting with it is not sufficient&lt;br /&gt;
**The respawn point will not move around with the bed&lt;br /&gt;
**Destroying the bed does not remove the respawn point&lt;br /&gt;
*Living [[Minecraft:furnace]]s, [[Minecraft:blast furnace]]s, [[Minecraft:smoker]]s, and [[Minecraft:campfire]]s will smelt/cook nearby compatible living blocks automatically (no fuel needed)&lt;br /&gt;
*Living [[Minecraft:chest]]s, [[Minecraft:barrel]]s, and other [[Minecraft:container]]s will pick up nearby living blocks, as long as the living blocks are not part of a group and the other usual restrictions are met and will not respond to [[Minecraft:Build (item)|build]] commands.&lt;br /&gt;
**The contents can be opened by {{control|using}} it. Items are dropped out and converted to living blocks. [[Minecraft:Dispenser]]s and [[Minecraft:dropper]]s will instead do their usual action. Punching or killing the living block also ejects their contents. [[Minecraft:Ender chests]] make [[Minecraft:enderman]] sounds when picking up blocks&lt;br /&gt;
Certain combinations of living blocks may combine into structures (made of regular blocks). The shape is not important, the necessary blocks just have to get close to each other.&lt;br /&gt;
* Any [[Minecraft:door]] may combine with 23 other blocks to combine into a small 3x3x3 house. The other blocks can be, for example, [[Minecraft:dirt]], [[Minecraft:planks]], [[Minecraft:logs]], [[Minecraft:cobblestone]] (but not [[Minecraft:stone]]).&lt;br /&gt;
** The blocks that can be used in the house are controlled by the [[Minecraft:Block tag (Java Edition)|tag]] {{cd|[[Minecraft:Java Edition 26w14a#builds_into_house|#builds_into_house]]}}.&lt;br /&gt;
* [[Minecraft:Bone meal]] can combine with [[Minecraft:sapling]]s to make [[Minecraft:tree]]s. &lt;br /&gt;
** This does not work with other [[Minecraft:plant]]s, but most of these can be built to grow normally.&lt;br /&gt;
* When 12 living [[Minecraft:obsidian]] and a living [[Minecraft:flint and steel]] are near each other, they will transform into a [[Minecraft:Nether portal]]&lt;br /&gt;
** This is despite the fact that a minimum of 10 obsidian is ordinarily required&lt;br /&gt;
** This also does not match with the generated portal having 14 obsidian, as the corners are filled in with obsidian&lt;br /&gt;
** The flint and steel is entirely consumed even though ordinarily it would have 64 uses before breaking&lt;br /&gt;
** Nether portals can still be constructed out of ordinary obsidian blocks and lit&lt;br /&gt;
* When living [[Minecraft:End portal frames]] and living [[Minecraft:eyes of ender]] get close to each other, they may combine.&lt;br /&gt;
** When at least 12 living end portal frames with eyes are near each other, they will transform into an [[Minecraft:End portal]] (made of regular blocks).&lt;br /&gt;
* [[Minecraft:Golem]]s and the [[Minecraft:wither]] can all be constructed out of the usual blocks.&lt;br /&gt;
** The wither skips its usual charge up.&lt;br /&gt;
** The [[Minecraft:copper chest]] created with a [[Minecraft:copper golem]] is a living block, not a regular one.&lt;br /&gt;
* 272 cobblestone, 16 glass, and 4 [[Minecraft:torch]]es (or 4 [[Minecraft:copper torch]]es or 4 [[Minecraft:soul torch]]es) combine into a 9x6x9 structure with a single 2-block gap for an entrance, 4 glass skylights, and one torch on each wall.&lt;br /&gt;
&lt;br /&gt;
* Similarly when 8 living [[Minecraft:iron bars]] are nearby, they may randomly turn into a living [[Minecraft:iron trap]]. 8 [[Minecraft:copper bars]] may likewise turn into a living [[Minecraft:copper trap]].&lt;br /&gt;
** These kinds of living blocks relentlessly pursue the player, regardless of distance or even [[Minecraft:gamemode]].&lt;br /&gt;
** When they make contact with the player, they create a 3x3x3 structure out of iron/copper bars that entirely encloses the player, except on the bottom. This can potentially destroy other blocks.&lt;br /&gt;
** Can still be commanded despite this apparently hostile behavior, but will resume pursuit afterwards.&lt;br /&gt;
*** Consequently, they can be neutralized by commanding them to build, turning them into regular blocks.&lt;br /&gt;
* Doors always appear as the bottom half only, even when instructed to &amp;quot;build&amp;quot; converting back into regular blocks, except by the above process.&lt;br /&gt;
* Living light source blocks function as expected.&lt;br /&gt;
{{control|use|text=Interact}} with living blocks (using Punch, Craft, or Highlight) to use an item&amp;#039;s normal {{control|use}} functionality, if it has any.&lt;br /&gt;
* [[Minecraft:Food]] can be eaten&lt;br /&gt;
** When a [[Minecraft:potion]] or [[Minecraft:milk bucket]] is consumed this way, the container disappears too.&lt;br /&gt;
* [[Minecraft:Eyes of ender]] can be thrown&lt;br /&gt;
* [[Minecraft:Ender pearl]]s will teleport the player somewhere random without being consumed&lt;br /&gt;
* Interacting with a living [[Minecraft:boat]] or [[Minecraft:minecart]] item will turn it into a normal boat/minecart (only on [[Minecraft:rail]]s for minecarts)&lt;br /&gt;
* [[Minecraft:Lava Bucket|Lava]] and [[Minecraft:water bucket]]s (including [[Minecraft:bucket]]s with mobs inside) will place the appropriate liquid, ejecting an empty bucket off to the side&lt;br /&gt;
&lt;br /&gt;
Some items do not activate in this way but activate randomly on their own:&lt;br /&gt;
* Flint and steel sets fire as it moves. Fire charges do likewise but are consumed.&lt;br /&gt;
** This can be used to access the Nether through lighting a portal made of regular blocks of obsidian without consuming the flint and steel&lt;br /&gt;
* [[Minecraft:Bows]] and [[Minecraft:crossbows]] shoot automatically when commanded to attack and provided with arrows nearby.&lt;br /&gt;
** Arrows try to move near bows and crossbows.&lt;br /&gt;
* Hoes will randomly till nearby blocks&lt;br /&gt;
* Axes will randomly strip nearby blocks&lt;br /&gt;
* Shovels will randomly transform nearby blocks&lt;br /&gt;
&lt;br /&gt;
Some items will not do their intended function when {{control|interact|text=interacting}} with them:&lt;br /&gt;
* [[Minecraft:Splash potions]]&lt;br /&gt;
* [[Minecraft:Empty map]]s&lt;br /&gt;
* [[Minecraft:Fishing rod]]s&lt;br /&gt;
* [[Minecraft:Carrot on a stick]] and [[Minecraft:warped fungus on a stick]]&lt;br /&gt;
* [[Minecraft:Goat horns]]&lt;br /&gt;
Other items also have special behavior:&lt;br /&gt;
* Living [[Minecraft:weapons]] do more attack damage matching their usual properties.&lt;br /&gt;
* Living [[Minecraft:tools]] can be used to mine.&lt;br /&gt;
* Living [[Minecraft:armor]] may equip itself to nearby compatible [[Minecraft:entities]]. After that, it functions completely normally. &lt;br /&gt;
&amp;lt;!--** However, the only way to remove it (without removing the action item from the hotbar, changing to creative mode to access the inventory or by commands) is to break it.--&amp;gt;&lt;br /&gt;
** It will not replace any armor already present.&lt;br /&gt;
** [[Minecraft:Elytra]] cannot be equipped&lt;br /&gt;
** Chests cannot be equipped onto donkeys/mules/llamas&lt;br /&gt;
* Elytra launch any colliding living blocks upward&lt;br /&gt;
* [[Minecraft:TNT]] will ignite as usual when set on fire or broken. It will also ignite when killed, with a shorter than usual ignition time.&lt;br /&gt;
* [[Minecraft:Cow]]s, [[Minecraft:pig]]s, and [[Minecraft:sheep]] will be tempted by their usual food items in living form (controlled by block tags).&lt;br /&gt;
* [[Minecraft:Snow]] (not snow block) can be rolled around on non-living snow and it will absorb it and grow taller each time it lays flat on the surface.&lt;br /&gt;
* Living buckets that enter water sources, lava sources, or powder snow will fill with the appropriate contents, consuming the liquid/powder snow.&lt;br /&gt;
* Living [[Minecraft:concrete powder]] that enters water (source blocks only) will convert into living concrete, consuming the water.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{empty section}}&lt;br /&gt;
&lt;br /&gt;
== Data values ==&lt;br /&gt;
=== Entity data ===&lt;br /&gt;
{{el|java}}:&lt;br /&gt;
{{main|Entity format}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;entity data&amp;quot; /&amp;gt;&amp;lt;div class=&amp;quot;treeview&amp;quot;&amp;gt;&lt;br /&gt;
* {{nbt|compound}} Entity data&lt;br /&gt;
** {{nbt inherit/entity}}&lt;br /&gt;
** {{nbt|int array|owner}}: the [[Minecraft:UUID]] of the player owning the block (only if it is part of a group), if set then this is the only player that can command it&lt;br /&gt;
** {{nbt|compound|item}}: the item or block the living block represents&lt;br /&gt;
*** {{nbt inherit/item}}&lt;br /&gt;
** {{nbt|boolean|pinned}}: if true, this living block will not respond to commands and will not move except by gravity or knockback&lt;br /&gt;
** {{nbt|float|health}}: the health of the block&lt;br /&gt;
** {{nbt|int|despawn_ticks}}: initially 6000 (5 minutes). Counts down when no player is within 50 blocks. However, it is allowed to count down to negative values, and nothing happens.&lt;br /&gt;
** {{nbt|float|max_health}}: the maximum amount of health of the block&lt;br /&gt;
** {{nbt|int array|commander}}: the [[Minecraft:UUID]] of the player commanding the block&lt;br /&gt;
** {{nbt|boolean|selected}}: true or false (1 or 0), if the block is being selected for an action&lt;br /&gt;
** {{nbt|string|group}}: the name of the group, such as &amp;lt;code&amp;gt;red&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;blue&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;lime&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;yellow&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;purple&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;aqua&amp;lt;/code&amp;gt; (defaults to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt;)&lt;br /&gt;
** {{nbt|compound|container_behavior_data}}&lt;br /&gt;
*** {{nbt|list|Items}}: the items in the container&lt;br /&gt;
**** {{Nbt inherit/item}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;section end=&amp;quot;entity data&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advancements ==&lt;br /&gt;
{{load advancements|Mine a Block;Integrated Crafting Environment;Seek Shelter;You require additional...;Random Access Material;Tiny House, Assemble!;Nether-field Crafting;Do a Barrel Roll!;Monster Hunter (With Friends);You&amp;#039;re Cookin&amp;#039;;Do a Barrel Roll! Do it! Do it! Do it in the Nether!;Monsters Hunted;Never Give Up! Trust Your Instincts!;Large Living Blocks Model}}&lt;br /&gt;
&lt;br /&gt;
Advancements that apply to all mobs:&lt;br /&gt;
{{collapse|content={{load advancements|Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill;Mob Kabob}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
{{April Fools issue list}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{empty section}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox entities|Joke}}&lt;br /&gt;
{{Navbox jokes|26w14a}}&lt;br /&gt;
[[Category:Joke mobs]]&lt;br /&gt;
&lt;br /&gt;
[[Minecraft:ja:Living_Block]]&lt;br /&gt;
[[Minecraft:zh:活化方块]]&lt;/div&gt;</summary>
		<author><name>SyncBot</name></author>
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